CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB MBC: Fix MBC1 mode changing behavior
9 - GB MBC: Fix MBC1 RAM enable bit selection
10 - GB MBC: Fix MBC2 bit selection
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GBA: Fix timing advancing too quickly in rare cases
13 - GBA BIOS: Implement dummy sound driver calls
14 - GBA BIOS: Improve HLE BIOS timing
15 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
16 - GBA Memory: Improve gamepak prefetch timing
17 - GBA SIO: Fix copying Normal mode transfer values
18 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
19 - GBA Video: Fix Hblank timing
20 - SM83: Emulate HALT bug
21Other fixes:
22 - All: Improve export headers (fixes mgba.io/i/1738)
23 - Core: Ensure ELF regions can be written before trying
24 - Debugger: Don't skip undefined instructions when debugger attached
25 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
26 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
27Misc:
28 - Debugger: Keep track of global cycle count
29 - FFmpeg: Add looping option for GIF/APNG
30 - Qt: Renderer can be changed while a game is running
31 - Qt: Add hex index to palette view
32 - Qt: Add transformation matrix info to sprite view
33
340.8.2: (2020-06-14)
35Emulation fixes:
36 - ARM: Fix timing on Thumb shift instructions
37 - GB: Fix GBC game registers after skipping BIOS
38 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
39 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
40 - GBA: Add missing RTC overrides for Legendz games
41 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
42 - GBA SIO: Fix Multiplayer busy bit
43 - GBA SIO: Fix double-unloading active driver
44 - GBA Timers: Fix deserializing count-up timers
45 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
46 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
47 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
48 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
49 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
50 - GBA Video: Fix sprite/backdrop blending regression
51Other fixes:
52 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
53 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
54 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
55 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
56 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
57 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
58 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
59 - GBA: Reject incorrectly sized BIOSes
60 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
61 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
62 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
63Misc:
64 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
65 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
66 - Qt: Disable Replace ROM option when no game loaded
67 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
68 - Qt: Set icon for Discord Rich Presence
69 - Qt: Show a warning when save file can't be opened
70
710.8.1: (2020-02-16)
72Emulation fixes:
73 - GB Serialize: Fix timing bug loading channel 4 timing
74 - GBA: Fix multiboot entry point while skipping BIOS
75 - GBA BIOS: Fix undefined instruction HLE behavior
76 - GBA DMA: Fix invalid audio DMA parameters
77 - GBA Memory: Misaligned SRAM writes are ignored
78 - GBA Serialize: Fix serializing DMA transfer register
79 - GBA Serialize: Fix audio DMA timing deserialization
80 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
81 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
82 - GBA Video: Fix OpenGL sprite flag priority
83Other fixes:
84 - Core: Fix race condition initializing thread proxy
85 - Core: Fix integer overflow in ELF loading
86 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
87 - FFmpeg: Disallow recording video with no audio nor video
88 - GBA: Automatically skip BIOS for multiboot ROMs
89 - Qt: Only dynamically reset video scale if a game is running
90 - Qt: Fix race condition with proxied video events
91 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
92 - Qt: Fix missing OSD messages
93 - Qt: Fix crash unloading shaders
94 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
95 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
96 - Qt: Fix window title not updating after shutting down game
97 - Qt: Fix GIF view not allowing manual filename entry
98 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
99 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
100 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
101 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
102 - Util: Fix crash reading invalid ELFs
103 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
104Misc:
105 - FFmpeg: Add more presets
106 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
107 - SDL: Use DirectSound audio driver by default on Windows
108 - Switch: Make OpenGL scale adjustable while running
109
1100.8.0: (2020-01-21)
111Features:
112 - Improved logging configuration
113 - One-Player BattleChip/Progress/Beast Link Gate support
114 - Add Game Boy Color palettes for original Game Boy games
115 - Debugger: Add unary operators and memory dereferencing
116 - GB: Expose platform information to CLI debugger
117 - Support Discord Rich Presence
118 - Debugger: Add tracing to file
119 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
120 - OpenGL renderer with high-resolution upscaling support
121 - Experimental high level "XQ" audio for most GBA games
122 - Interframe blending for games that use flicker effects
123 - Frame inspector for dissecting and debugging rendering
124 - Switch: Option to use built-in brightness sensor for Boktai
125 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
126 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
127 - Cheats: Add support for loading Libretro-style cht files
128 - GBA Cheats: Add support for loading EZ Flash-style cht files
129 - Support for unlicensed Wisdom Tree Game Boy mapper
130 - Qt: Add export button for tile view (closes mgba.io/i/1507)
131 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
132 - GB: Yanking gamepak now supported
133 - Qt: Memory range dumping (closes mgba.io/i/1298)
134Emulation fixes:
135 - GB: Fix using boot ROM with MMM01 games
136 - GB Audio: Only reset channel 3 sample in DMG mode
137 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
138 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
139 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
140 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
141 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
142 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
143 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
144 - GB Video: Fix color scaling in AGB mode
145 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
146 - GBA: Reset now reloads multiboot ROMs
147 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
148Other fixes:
149 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
150 - FFmpeg: Drain recording buffers
151 - GB: Fix reading ROM immediately after unmapping BIOS
152 - GB SIO: Fix lockstep failing games aren't reloaded
153 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
154 - Libretro: Fix crash changing allowing opposing directions (hhromic)
155 - Qt: Fix some Qt display driver race conditions
156 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
157 - Qt: Only show emulator restart warning once per settings saving
158 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
159 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
160 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
161Misc:
162 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
163 - Core: Add keysRead callback
164 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
165 - Core: Add more memory search ops (closes mgba.io/i/1510)
166 - Debugger: Make tracing compatible with breakpoints/watchpoints
167 - Debugger: Print breakpoint/watchpoint number when inserting
168 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
169 - FFmpeg: Support audio-only recording
170 - GB Memory: Support running from blocked memory
171 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
172 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
173 - GBA Savedata: EEPROM performance fixes
174 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
175 - Debugger: Add breakpoint and watchpoint listing
176 - mGUI: Remember name and position of last loaded game
177 - OpenGL: Only resize textures when needed
178 - Qt: Don't unload ROM immediately if it crashes
179 - Qt: Support switching webcams
180 - Qt: Cap window size on start to monitor size
181 - Qt: Open a message box for Qt frontend errors
182 - Qt: Increase maximum magnifications and scaling
183 - Qt: Add native FPS button to settings view
184 - Qt: Improve sync code
185 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
186 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
187 - Qt: Remove What's This icon from dialogs
188 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
189 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
190 - Qt: Show list of all sprites in sprite view
191 - Qt: Add option for disabling OSD messages
192 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
193 - SM83: Support PC-relative opcode decoding
194 - Switch: Dynamic display resizing
195 - Switch: Support file associations
196 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
197Changes from beta 1:
198Emulation fixes:
199 - ARM: Fix STR writeback pipeline stage
200 - ARM: Partially fix LDM/STM writeback with empty register list
201 - ARM: Fix stepping when events are pending
202 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
203 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
204 - GBA Timers: Improve timer startup emulation
205 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
206 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
207 - GBA Video: Fix effects blending improperly in some non-last windows
208 - GBA Video: Copy higher priority target 1 flag
209Other fixes:
210 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
211 - Core: Fix uninitialized memory issues with graphics caches
212 - Core: Return null for out of bounds cached tile VRAM querying
213 - GBA Video: Fix OpenGL fragment data binding
214 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
215 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
216 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
217 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
218 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
219 - Qt: Fix several cases where shader selections don't get saved
220 - Qt: Fix division by zero error in invalid TilePainter state
221 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
222 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
223 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
224 - Qt: Fix inability to clear default keybindings
225 - Qt: Release held actions if they get rebound
226 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
227 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
228 - Vita: Fix analog controls (fixes mgba.io/i/1554)
229 - Wii: Fix game fast-forwarding after slowing down
230 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
231Misc:
232 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
233 - GBA: Trim non-movie ROMs to 32 MiB if applicable
234 - GBA Audio: Redo channel 4 batching for GBA only
235 - GBA I/O: Stop logging several harmless invalid register reads
236 - GBA Video: Changing OpenGL scaling no longer requires restart
237 - Debugger: Separate aliases from main commands
238 - Debugger: Print break-/watchpoint ID when breaking in CLI
239 - Debugger: Minor interface cleanup
240 - SDL: Use controller GUID instead of name
241 - SM83: Rename LR35902 to SM83
242 - Tools: Allow using threaded renderer in perf.py
243 - Tools: Clean up unused argument in mgba-perf
244
2450.8 beta 1: (2019-10-20)
246- Initial beta for 0.8
247
2480.7.3: (2019-09-15)
249Emulation fixes:
250 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
251 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
252 - GB Audio: Improve channel 4 supersampling
253 - GB Printer: Reset printer buffer index after printing
254 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
255 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
256 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
257 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
258 - GBA Memory: Fix STM/LDM to invalid VRAM
259 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
260 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
261Other fixes:
262 - Core: Fix crashes if core directories aren't set
263 - Core: Fix crash when exiting game with cheats loaded
264 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
265 - GBA Cheats: Fix PARv3 Thumb hooks
266 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
267 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
268 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
269 - Qt: Fix race conditions initializing GDB stub
270 - Qt: Improve cheat view UX
271 - Libretro: Fix crash changing allowing opposing directions (hhromic)
272 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
273 - Switch: Fix threading-related crash on second launch
274Misc:
275 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
276 - Qt: Show error message if file failed to load
277
2780.7.2: (2019-05-25)
279Emulation fixes:
280 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
281 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
282 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
283 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
284 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
285 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
286 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
287 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
288 - GBA Video: Fix scanline cache with scale factor change edge cases
289 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
290 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
291Other fixes:
292 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
293 - All: Fix several memory leaks
294 - GB Core: Fix toggling WIN and OBJ being swapped
295 - GBA: Fix skipping BIOS on irregularly sized ROMs
296 - CMake: Fix .deb imagemagick dependencies
297 - FFmpeg: Improve initialization reliability and cleanup
298 - FFmpeg: Fix audio conversion producing gaps
299 - LR35902: Fix disassembly of several CB-prefix instructions
300 - LR35902: Fix trailing whitespace in disassembly
301 - Qt: More app metadata fixes
302 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
303 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
304 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
305 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
306 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
307 - Qt: Fix bounded fast forward with Qt Multimedia
308 - Qt: Fix saving settings with native FPS target
309 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
310Misc:
311 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
312 - Qt: Improve camera initialization
313 - Vita: Improved frame drawing speed
314
3150.7.1: (2019-02-24)
316Bugfixes:
317 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
318 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
319 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
320 - GB, GBA Serialize: Fix loading two states in a row
321 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
322 - GBA DMA: Fix Display Start DMAs
323 - GBA DMA: Fix DMA start/end timing
324 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
325 - GBA Memory: Fix a few AGBPrint crashes
326 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
327 - GBA SIO: Prevent writing read-only multiplayer bits
328 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
329 - Python: Fix crash when deleting files owned by library
330 - Python: Make sure GB link object isn't GC'd before GB object
331 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
332 - Qt: Fix tile and sprite views not always displaying at first
333 - Qt: Fix audio context holding onto closed game controller
334 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
335 - Qt: Fix window icon on X11
336 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
337 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
338 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
339Misc:
340 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
341 - Qt: Updated Italian translation (by Vecna)
342
3430.7.0: (2019-01-26)
344Features:
345 - ELF support
346 - Game Boy Camera support
347 - Qt: Set default Game Boy colors
348 - Game Boy Printer support
349 - Super Game Boy support
350 - Customizable autofire speed
351 - Ability to set default Game Boy model
352 - Map viewer
353 - Automatic cheat loading and saving
354 - GameShark and Action Replay button support
355 - AGBPrint support
356 - Debugger: Conditional breakpoints and watchpoints
357 - Ability to select GB/GBC/SGB BIOS on console ports
358 - Optional automatic state saving/loading
359 - Access to ur0 and uma0 partitions on the Vita
360 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
361 - GBA: ARMIPS/A22i-style and ELF symbol table support
362 - Initial Switch port
363Bugfixes:
364 - ARM: Fix MSR when T bit is set
365 - Core: Fix audio sync breaking when interrupted
366 - Core: Fix ordering events when scheduling during events
367 - FFmpeg: Fix encoding audio/video queue issues
368 - GB: Revamp IRQ handling based on new information
369 - GB: Fix IRQ disabling on the same T-cycle as an assert
370 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
371 - GB Audio: Clock frame events on DIV
372 - GB Audio: Fix channel 3 reset value
373 - GB Audio: Fix channel 4 initial LFSR
374 - GB Audio: Fix channel 1, 2 and 4 reset timing
375 - GB I/O: DMA register is R/W
376 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
377 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
378 - GB, GBA Savedata: Fix unmasking savedata crash
379 - GB Serialize: Fix audio state loading
380 - GB Serialize: Fix game title check
381 - GB Serialize: Fix IRQ pending/EI pending confusion
382 - GB Timer: Minor accuracy improvements
383 - GB Video: Fix dot clock timing being slightly wrong
384 - GB Video: Fix loading states while in mode 3
385 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
386 - GB Video: Fix SCX timing
387 - GB, GBA Video: Don't call finishFrame twice in thread proxy
388 - GBA: Reset WAITCNT properly
389 - GBA BIOS: Fix BitUnPack final byte
390 - GBA BIOS: Fix BitUnPack narrowing
391 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
392 - GBA DMA: Fix temporal sorting of DMAs of different priorities
393 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
394 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
395 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
396 - GBA Savedata: Fix savedata modified time updating when read-only
397 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
398 - GBA Serialize: Fix loading states in Hblank
399 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
400 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
401 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
402 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
403 - GBA Video: Start timing mid-scanline when skipping BIOS
404 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
405 - GBA Video: Make layer disabling work consistently
406 - PSP2: Fix more issues causing poor audio
407 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
408 - Qt: Improve FPS timer stability
409 - Util: Fix wrapping edge cases in RingFIFO
410Misc:
411 - 3DS: Remove deprecated CSND interface
412 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
413 - Core: Remove broken option for whether rewinding restores save games
414 - Feature: Added loading savestates from command line
415 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
416 - FFmpeg: Support lossless h.264 encoding
417 - FFmpeg: Support lossless VP9 encoding
418 - GBA Cheats: Allow multiple ROM patches in the same slot
419 - GB: Skip BIOS option now works
420 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
421 - GB Audio: Improved audio quality
422 - GB, GBA Audio: Increase max audio volume
423 - GB MBC: Remove erroneous bank 0 wrapping
424 - GB Video: Darken colors in GBA mode
425 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
426 - GBA: Implement display start DMAs
427 - GBA: Improve multiboot image detection
428 - GBA Memory: 64 MiB GBA Video cartridge support
429 - GBA Savedata: Remove ability to disable realistic timing
430 - GBA Timer: Use global cycles for timers
431 - Libretro: Add frameskip option
432 - mGUI: Add fast forward toggle
433 - PSP2: Use system enter key by default
434 - Python: Integrate tests from cinema test suite
435 - Qt: Redo GameController into multiple classes
436 - Qt: Prevent window from being created off-screen
437 - Qt: Add option to disable FPS display
438 - Qt: Options to mess around with layer placement
439 - Qt: Add load alternate save option
440 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
441 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
442 - Test: Restructure test suite into multiple executables
443 - Util: Don't build crc32 if the function already exists
444 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
445Changes from beta 1:
446Features:
447 - Libretro: Add Game Boy cheat support
448 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
449 - Switch: Rumble support
450 - Switch: Rotation support
451 - Switch: Screen stretching options
452 - Qt: State file load/save menu options
453 - Windows installer
454 - Tile viewer now has adjustable width
455 - Python: Experimental audio API
456Bugfixes:
457 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
458 - Core: Remember to deinit proxy ring FIFO
459 - Core: Reroot timing list when (de)scheduling
460 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
461 - GB MBC: Fix MBC30 SRAM
462 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
463 - GB Video: Fix SGB border hole size
464 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
465 - GBA: Fix GB Player features
466 - GBA I/O: SOUNDCNT_HI is readable when sound is off
467 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
468 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
469 - Libretro: Fix adding codes with hooks
470 - PSP2: Fix audio crackling after fast forward
471 - PSP2: Fix audio crackling when buffer is full
472 - Qt: Fix jumbled background when paused
473 - Qt: Fix FPS counter on Windows
474 - Qt: Fix focus issues with load/save state overlay
475 - Switch: Fix incorrect mapping for fast forward cap
476 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
477 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
478 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
479 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
480 - Qt: Ensure FATAL logs reach log view
481 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
482Misc:
483 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
484 - Debugger: Minor text fixes
485 - Debugger: Readability improvements (fixes mgba.io/i/1238)
486 - GB: Improved SGB2 support
487 - GB Audio: Skip frame if enabled when clock is high
488 - Libretro: Reduce rumble callbacks
489 - mGUI: Add SGB border configuration option
490 - mGUI: Add support for different settings types
491 - Python: Minor API improvements
492 - Qt: Ensure camera image is valid
493 - Qt: Debugger console history
494 - Qt: Detect presence of GL_ARB_framebuffer_object
495 - Qt: Minor memory view tweaks
496 - Res: Improve modeling of AGB/AGS screen in shaders
497 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
498 - Wii: Expose stretch configuration in settings
499 - Wii: Stretch now sets pixel-accurate mode size cap
500
5010.7 beta 1: (2018-09-24)
502- Initial beta for 0.7
503
5040.6.3: (2018-04-14)
505Bugfixes:
506 - GB Audio: Revert unsigned audio changes
507 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
508 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
509
5100.6.2: (2018-04-03)
511Bugfixes:
512 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
513 - 3DS: Fix opening files in directory names with trailing slashes
514 - LR35902: Fix watchpoints not reporting new value
515 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
516 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
517 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
518 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
519 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
520 - GBA: Fix SharkPort saves for EEPROM games
521 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
522 - GBA BIOS: Fix incorrect exit condition in LZ77
523 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
524 - GBA Cheats: Fix slide codes not initializing properly
525 - GBA DMA: ROM reads are forced to increment
526 - GBA Hardware: RTC accuracy improvements
527 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
528 - GBA Memory: Fix copy-on-write memory leak
529 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
530 - GBA Savedata: Fix crash when resizing flash
531 - GBA Video: Force align 256-color tiles
532 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
533 - PSP2: Fix issues causing poor audio
534 - Python: Fix package directory
535 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
536 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
537 - Wii: Fix screen tear when unpausing
538 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
539Misc:
540 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
541 - GB MBC: Remove erroneous bank 0 wrapping
542 - GBA: Improve multiboot image detection
543 - PSP2: Use system enter key by default
544
5450.6.1: (2017-10-01)
546Bugfixes:
547 - GB, GBA: Fix crashes when attempting to identify null VFiles
548 - GB, GBA: Fix sync to video with frameskip
549 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
550 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
551 - GB Core: Fix palette loading when loading a foreign config
552 - GB MBC: Pocket Cam memory should be accessible without enabling
553 - GB MBC: Fix SRAM sizes 4 and 5
554 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
555 - GB MBC: Fix RTC loading when file size is off
556 - GB Memory: Initialize peripheral pointers
557 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
558 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
559 - GB Memory: Actually load latch time from savestate
560 - GB Serialize: Fix deserializing video STAT
561 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
562 - GB Video: Fix potential hang when ending mode 0
563 - GB Video: Fix read mode when enabling LCD
564 - GBA: Reset active region as needed when loading a ROM
565 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
566 - GBA BIOS: Use core's VRAM variable instead of renderer's
567 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
568 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
569 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
570 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
571 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
572 - Python: Fix importing .gb or .gba before .core
573 - Qt: Fix command line debugger closing second game
574 - Qt: Fix LOG argument order
575 - Qt: Fix timezone issues with time overrides
576 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
577 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
578Misc:
579 - CMake: Fix CPack dependencies for libpng 1.6
580 - GBA: Detect hardware for Pokémon FireRed ROM hacks
581 - GBA Cheats: Improve detection of raw cheats
582 - Qt: Don't rebuild library view if style hasn't changed
583 - Qt: Allow overrides to be saved before a game is loaded
584 - Qt: Hide mouse immediately when loading
585 - SDL: Fix 2.0.5 build on macOS under some circumstances
586 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
587
5880.6.0: (2017-07-16)
589Features:
590 - Library view
591 - Sprite viewer
592 - Debugging console
593 - Improved memory viewer
594 - Memory search
595 - Command line ability to override configuration values
596 - Add option to allow preloading the entire ROM before running
597 - Add option for whether rewinding restores save games
598 - Savestates now contain any RTC override data
599 - Add option to lock video to integer scaling
600 - LR35902: Watchpoints
601 - LR35902/GB-Z80 disassembler
602 - GB: Tile viewer
603 - GB: Video/audio channel enabling/disabling
604 - GB: Symbol table support
605 - GB MBC: Add MBC1 multicart support
606 - GBA: Support printing debug strings from inside a game
607 - GBA: Better cheat type autodetection
608 - Implement keypad interrupts
609 - Configuration of gamepad hats
610 - Video log recording for testing and bug reporting
611 - Debugger: Segment/bank support
612 - Debugger: Execution tracing
613 - Qt: German translation (by Lothar Serra Mari)
614 - Qt: Spanish translation (by Kevin López)
615 - Qt: Italian translation (by theheroGAC)
616Bugfixes:
617 - ARM7: Fix MLA/*MULL/*MLAL timing
618 - Core: Fix crash with rewind if savestates shrink
619 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
620 - Core: Fix directory sets crashing on close if base isn't properly detached
621 - FFmpeg: Fix overflow and general issues with audio encoding
622 - GB: Fix flickering when screen is strobed quickly
623 - GB: Fix STAT blocking
624 - GB MBC: Fix ROM bank overflows getting set to bank 0
625 - GB MBC: Fix swapping carts not detect new MBC
626 - GB Timer: Improve DIV reset behavior
627 - GB Timer: Fix DIV batching if TAC changes
628 - GB Video: Reset renderer when loading state
629 - GBA: Fix multiboot ROM loading
630 - GBA: Fix multiboot loading resulting in too small WRAM
631 - GBA BIOS: Implement BitUnPack
632 - GBA BIOS: Fix ArcTan sign in HLE BIOS
633 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
634 - GBA BIOS: Fix INT_MIN/-1 crash
635 - GBA Hardware: Fix crash if a savestate lies about game hardware
636 - GBA I/O: Handle audio registers specially when deserializing
637 - GBA Memory: Improve initial skipped BIOS state
638 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
639 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
640 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
641 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
642 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
643 - LR35902: Fix core never exiting with certain event patterns
644 - LR35902: Fix pc overflowing current region off-by-one
645 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
646 - OpenGL: Fix some shaders causing offset graphics
647 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
648 - Qt: Fix window icon being stretched
649 - Qt: Fix data directory path
650 - Qt: Fix timing issues on high refresh rate monitors
651 - Qt: Fix linking after some windows have been closed
652 - Qt: Fix crash when changing audio settings after a game is closed
653 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
654 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
655 - Qt: Fix game unpausing after frame advancing and refocusing
656 - SDL: Fix game crash check
657 - SDL: Fix race condition with audio thread when starting
658 - SDL: Fix showing version number
659 - Test: Fix crash when loading invalid file
660 - Test: Fix crash when fuzzing fails to load a file
661 - Test: Don't rely on core for frames elapsed
662 - Test: Fix crash when loading invalid file
663 - Test: Fix crash when fuzzing fails to load a file
664 - Tools: Fix recurring multiple times over the same library
665 - Util: Fix overflow when loading invalid UPS patches
666 - Util: Fix highest-fd socket not being returned by SocketAccept
667 - Windows: Fix VDir.rewind
668Misc:
669 - All: Add C++ header guards
670 - All: Move time.h include to common.h
671 - 3DS, PSP2, Wii: Last directory loaded is saved
672 - CMake: Add ability to just print version string
673 - Core: New, faster event timing subsystem
674 - Core: Clean up some thread state checks
675 - Core: Add generic checksum function
676 - Core: Cores can now have multiple sets of callbacks
677 - Core: Restore sleep callback
678 - Core: Move rewind diffing to its own thread
679 - Core: Ability to enumerate and modify video and audio channels
680 - Core: List memory segments in the core
681 - Core: Move savestate creation time to extdata
682 - Core: Config values can now be hexadecimal
683 - Core: Improved threading interrupted detection
684 - Debugger: Modularize CLI debugger
685 - Debugger: Make building with debugging aspects optional
686 - Debugger: Add functions for read- or write-only watchpoints
687 - Debugger: Make attaching a backend idempotent
688 - Debugger: Add mDebuggerRunFrame convenience function
689 - Feature: Move game database from flatfile to SQLite3
690 - Feature: Support ImageMagick 7
691 - Feature: Make -l option explicit
692 - FFmpeg: Return false if a file fails to open
693 - FFmpeg: Force MP4 files to YUV420P
694 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
695 - GB: Reset with initial state of DIV register
696 - GB MBC: New MBC7 implementation
697 - GB Audio: Simplify envelope code
698 - GB Audio: Improve initial envelope samples
699 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
700 - GB Video: Improved video timings
701 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
702 - GBA, GB: ROM is now unloaded if a patch is applied
703 - GBA DMA: Refactor DMA out of memory.c
704 - GBA DMA: Move DMAs to using absolute timing
705 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
706 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
707 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
708 - GBA Memory: Support reading/writing POSTFLG
709 - GBA Memory: Remove unused prefetch cruft
710 - GBA Timer: Improve accuracy of timers
711 - GBA Video: Clean up unused timers
712 - GBA Video: Allow multiple handles into the same tile cache
713 - GBA Video, GB Video: Colors are now fully scaled
714 - GBA Video: Optimize when BLD* registers are written frequently
715 - OpenGL: Add xBR-lv2 shader
716 - Qt: Move last directory setting from qt.ini to config.ini
717 - Qt: Improved HiDPI support
718 - Qt: Expose configuration directory
719 - Qt: Merge "Save" and "OK" buttons in shader options
720 - Qt: Automatically load controller profile when plugged in
721 - Qt: Rename "Resample video" option to "Bilinear filtering"
722 - Qt: Remove audio thread
723 - Qt: Remove audio buffer sizing in AudioProcessorQt
724 - Qt: Re-enable QtMultimedia on Windows
725 - Qt: Make "Mute" able to be bound to a key
726 - Qt: Add .gb/.gbc files to the extension list in Info.plist
727 - Qt: Relax hard dependency on OpenGL
728 - Qt: Better highlight active key in control binding
729 - SDL: Remove scancode key input
730 - SDL: Automatically map controllers when plugged in
731 - Test: Add a basic test suite
732 - Util: Add size counting to Table
733 - Util: Add 8-bit PNG write support
734 - Util: Tune patch-fast extent sizes
735 - VFS: Call msync when syncing mapped data
736 - VFS: Allow truncating memory chunk VFiles
737 - VFS: Fix some minor VFile issues with FILEs
738 - VFS: Optimize expanding in-memory files
739 - VFS: Add VFileFIFO for operating on circle buffers
740Changes from beta 1:
741Features:
742 - Qt: Italian translation (by theheroGAC)
743 - Qt: Updated German translation
744Bugfixes:
745 - GB Audio: Fix incorrect channel 4 iteration
746 - GB Audio: Fix zombie mode bit masking
747 - GB Serialize: Fix timer serialization
748 - GB Video: Fix LYC regression
749 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
750 - GBA Timer: Fix count-up timing overflowing timer 3
751 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
752 - Qt: Fix memory search close button (fixes mgba.io/i/769)
753 - Qt: Fix window icon being stretched
754 - Qt: Fix initial window size (fixes mgba.io/i/766)
755 - Qt: Fix data directory path
756 - Qt: Fix controls not saving on non-SDL builds
757 - Qt: Fix translation initialization (fixes mgba.io/i/776)
758 - Qt: Fix patch loading while a game is running
759 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
760 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
761 - Qt: Fix GL-less build
762 - Qt: Fix Software renderer not handling alpha bits properly
763 - Qt: Fix screen background improperly stretching
764 - SDL: Fix cheats not loading
765Misc:
766 - GB Serialize: Add MBC state serialization
767 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
768 - GBA Timer: Improve accuracy of timers
769 - PSP2: Update toolchain to use vita.cmake
770 - Qt: Add language selector
771 - Qt: Minor test fixes
772 - Qt: Move shader settings into main settings window
773 - Qt: Dismiss game crashing/failing dialogs when a new game loads
774 - Qt: Properly ship Qt translations
775 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
776
7770.6 beta 1: (2017-06-29)
778 - Initial beta for 0.6
779
7800.5.2: (2016-12-31)
781Bugfixes:
782 - All: Fix fullscreen config option being ignored
783 - ARM7: PSR mode bits should not get sign extended
784 - GB: Fix audio not being deinitialized
785 - GB: Fix crash when masking savedata
786 - GB: Properly initialize sramRealVf variable
787 - GB Audio: Fix serialization of channel 3 and NR52 properties
788 - GB Audio: Reset envelope timer when reseting sound channel
789 - GB MBC: Fix SRAM dangling pointer with RTC games
790 - GB MBC: Fix initializing MBC when no ROM is loaded
791 - GB Memory: Fix patching ROM bank 0
792 - GB Memory: Fix starting HDMAs during mode 0
793 - GB Memory: Fix HDMA5 value after DMA completes
794 - GB Video: Initialize LCDC in renderer
795 - GB Video: Hblank IRQs should mask LYC=LY IRQs
796 - GBA: Fix IRQs firing after already being cleared
797 - GBA: Only unhalt CPU if appropriate bit is set in IE
798 - GBA: Add savegame override for Crash Bandicoot 2
799 - GBA BIOS: Fix MidiKey2Freq BIOS reads
800 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
801 - GBA Cheats: Fix GameShark ROM patches
802 - GBA I/O: Mask off WAITCNT bits that cannot be written
803 - GBA Memory: Fix misaligned BIOS reads
804 - GBA Memory: Fix VCOUNT being writable
805 - GBA Video: Fix out of bounds sprite transforms
806 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
807 - Libretro: Fix disabling BIOS
808 - Libretro: Fix Game Boy savestates and audio
809 - Qt: Fix changing resolution of software renderer
810 - Qt: Fix setting overrides
811 - Qt: Fix cut off tiles and alignment issues in tile viewer
812 - Qt: Only reset window dimensions when first shown
813 - Qt: Fix Qt Multimedia audio driver on big endian
814 - Qt: Fix Apply button for key and controller configurations
815 - VFS: Fix resizing memory chunks when not needed
816 - Windows: Fix Unicode directory handling
817Misc:
818 - GB, GBA: Prevent loading null ROMs
819 - GB Audio: Initialize wave RAM to GBC values
820 - GB Memory: Reset ROM bank when loading a ROM
821 - PSP2: Improved controller rumble
822
8230.5.1: (2016-10-05)
824Bugfixes:
825 - Core: Fix importing save games as read-only
826 - FFmpeg: Fix encoding AAC
827 - GB: Fix invalid STOP behavior on Game Boy Color
828 - GB: Initialize audio properly
829 - GB: Properly clear KEY1 bit 0 when switching speeds
830 - GB: Properly unload save files when unloading a ROM
831 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
832 - GB MBC: Fix MBC7 when size is incorrectly specified
833 - GB MBC: Fix RTC access when no save file is loaded
834 - GB SIO: Don't auto-clock external shift clock
835 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
836 - GB Video: Fix video frames getting missed when LCDC is off
837 - GB Video: Clear screen when LCDC is off
838 - GBA Cheats: Fix holding onto pointers that may get invalidated
839 - GBA Cheats: Fix key-activated CodeBreaker cheats
840 - GBA Cheats: Fix uninitialized memory getting freed when saving
841 - GBA Hardware: Improve Game Boy Player rumble behavior
842 - GBA Memory: Fix several unused I/O register read values
843 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
844 - LR35902: Fix events running with the wrong cycle active
845 - Qt: Fix "close" button on Overrides view
846 - Qt: Fix saving overrides
847 - Qt: Fix directory set unloading when replacing the ROM
848 - Qt: Fix patch loading
849 - Qt: Fix crash when saving an override if a game isn't loaded
850 - Qt: Fix showing default display driver as OpenGL (force 1.x)
851 - SDL: Attach rumble in SDL frontend
852 - Util: Fix PNG identification on files too small to be a PNG
853Misc:
854 - All: Only update version info if needed
855 - All: Split out install locations for Libretro and OpenEmu
856 - FFmpeg: Encoding cleanup
857 - GB: Reset active region when reloading ROM
858 - GB Memory: Initialize RAM pattern for GBC
859 - GB Video: Improved video timings
860 - Qt: Manage window sizes slightly better
861 - Qt: Remember scale option independent of core dimensions
862
8630.5.0: (2016-09-19)
864Features:
865 - Game Boy support
866 - Support for encrypted CodeBreaker GBA cheats
867 - Emulation of Vast Fame protected GBA carts (taizou)
868 - Tile viewer
869 - Threaded rendering mode
870 - Libretro: Memory map and achievement support (leiradel)
871 - GUI: Add UI control remapping
872 - GUI: Add fast-forward
873 - Wii: 240p support
874 - 3DS: Adjustable screen darkening
875 - Ability to temporarily load a savegame
876 - Load specific files out of archives
877 - Automatic BIOS detection
878Bugfixes:
879 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
880 - Debugger: Fix GDB breakpoints
881 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
882 - GBA: Fix filehandle leak with savegames
883 - GBA: Timer 0 cannot be count up
884 - GBA: Count up timers should not count themselves
885 - GBA Memory: Fix mirror on non-overdumped Classic NES games
886 - GBA Memory: Fix ldm {pc}
887 - GBA Savedata: Fix savedata sync timer
888 - GBA Savedata: Only unmap savedata if present
889 - GBA Serialize: Savestates now properly store prefetch
890 - GBA Video: WIN0/1 take priority over OBJWIN
891 - GBA Video: Fix out-of-order OBJWIN
892 - PSP2: Fix GPU crash while exiting
893 - PSP2: Fix VSync
894 - PSP2: Fix accelerometer range
895 - PSP2: Actually load screen mode setting
896 - PSP2: Fix gyroscope direction
897 - PSP2: Delete threads after they return
898 - PSP2: Fix mapping/unmapping from not at 0
899 - Qt: Fix bug in software renderer scaling
900 - Qt: Fix hanging key press after disabling autofire
901 - Qt: Fix being unable to pause manually when using auto-pausing
902 - SDL: Fix axes being mapped wrong
903 - Util: Fix realloc semantics in utf16to8
904 - Util: Fix inserting too many items into a hash table
905 - VFS: Fix uninitialized varaible reading from 7z
906 - VFS: Fix reading multiple files from a 7z archive
907 - Wii: Fix framelimiting after a slowdown
908 - Wii: Fix garbage flash at startup
909Misc:
910 - 3DS: Use blip_add_delta_fast for a small speed improvement
911 - 3DS: Allow UTF-16 filenames
912 - 3DS: Port to using citro3D
913 - 3DS: Use system font for menus
914 - 3DS: Attempt to use Core 2 for threads
915 - 3DS: Adjustable filering
916 - 3DS: 3D banner
917 - All: Add QUIET parameter to silence CMake
918 - All: Faster memory read/write
919 - ARM7: Support forcing Thumb mode via MSR
920 - ARM7: Flush prefetch cache when loading CPSR via MSR
921 - ARM7: Clean up instruction decoding for future expandability
922 - Debugger: Support register and memory writes via GDB stub
923 - Debugger: Add software breakpoint support to gdb
924 - FFmpeg: Full support for libavcodec 56+
925 - GBA: Better debug logging if event processing breaks
926 - GBA Audio: Force audio DMAs to not increment destination
927 - GBA BIOS: Use custom ArcTan, not relying on OS
928 - GBA Hardware: Clean up dead code in GBP
929 - GBA Memory: Optimize stalling behavior
930 - GBA Memory: Optimize Load-/StoreMultiple
931 - GBA Savedata: Add realistic timing for EEPROM
932 - GBA Serialize: Savestates now store if CPU was halted
933 - GBA Video: Remove old slow path fallback
934 - GBA Video: Optimize sprite drawing
935 - GBA Video: Optimize mode 0 rendering
936 - GBA Video: Optimize compositing cases slightly
937 - GUI: Screenshot dimensions are now passed through
938 - GUI: Add back logging
939 - GUI: Only reload config if manually saved
940 - GUI: Increase scrolling speed
941 - OpenGL: Log shader compilation failure
942 - OpenGL: Add texSize uniform
943 - Qt: Make -g flag work in Qt build
944 - Qt: Simplify OpenGL context creation
945 - Qt: Thread startup improvements
946 - Qt: Make audio channel/video layer options shortcut mappable
947 - Qt: Remove some C99isms from C++ code
948 - Qt: Remove default autofire mappings
949 - Qt: Make reseting when pasued frame-accurate
950 - Qt: Rearchitect game closing codepath
951 - PSP2: Use system font for menus
952 - PSP2: Add rumble for PS TV
953 - PSP2: Add fit-to-height screen mode
954 - PSP2: Sync files per descriptor
955 - PSP2: Allow UTF-8 filenames
956 - PSP2: Screenshots are now saved into the Photo Gallery
957 - PSP2: Stop underclocking when menuing
958 - SDL: Increase default audio buffer size to 1024 samples
959 - SDL: More responsive rumble
960 - Util: Add Vector GetConstPointer
961 - Util: Add rtrim
962 - Util: Add endswith
963 - VFS: Improve zip file detection
964 - Wii: Add pixelated resample filter
965 - Windows: Add native VDir support
966 - Util: Add PRIz macro for libc versions that don't support %z
967
9680.4.1: (2016-07-11)
969Bugfixes:
970 - All: Fix several file handle leaks
971 - All: Fix instruction tables getting zeroed when linking sometimes
972 - ARM7: Fix flags on SBC/RSC
973 - ARM7: Fix setting spsr privilege bits when spsr is empty
974 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
975 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
976 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
977 - GBA Memory: Fix executing code from OBJ region of VRAM
978 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
979 - GBA Serialize: Fix loading savegames from savestates
980 - OpenGL: Correct boolean vector strcmp strings for uniforms
981 - Qt: Fix sending gameStopped twice
982 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
983 - Qt: Fix initial state of key mapping
984 - Qt: Initialize m_useBios
985 - SDL: Fix joystick initialization on BSD
986 - SDL: Fix potential joystick crash in games with rumble
987 - SDL: Fix SDL 1.2 build
988 - SDL: Fix sporadic crash when deinitializing audio
989 - Shaders: Fix AGS-001 shader with some bad drivers
990 - Util: Use closesocket on Windows
991 - Util: Fix socket bind addresses
992 - VFS: Fix reading 7z archives without rewinding first
993 - VFS: VFileFromFD should not open directories
994 - Wii: Fix tilting direction
995 - Util: Fix realloc semantics in utf16to8
996Misc:
997 - All: Allow use of external minizip library
998 - Debugger: CLI debugger now exits when end-of-stream is reached
999 - FFmpeg: Update dependencies on Ubuntu
1000 - GBA: Slightly optimize GBAProcessEvents
1001 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1002 - GBA Video: Null renderer should return proper register values
1003 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1004 - Qt: Add preset for DualShock 4
1005 - Qt: Update 360 input profile on OS X to reflect newer drivers
1006 - Qt: Remove use of NaN
1007 - Qt: Canonicalize file paths when loading games
1008 - Qt: Add refresh button to controller editing
1009 - SDL: Remove default gamepad mappings
1010 - Util: Fix intermittent build failure on OS X
1011 - VFS: VFile.sync now updates modified time
1012
10130.4.0: (2016-02-02)
1014Features:
1015 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1016 - I/O viewer
1017 - Booting of multiboot images
1018 - Customization of GIF recording
1019 - Libretro: Cheat code support
1020 - Support for GLSL shaders
1021 - ROM information view
1022 - Support for VBA-style cheat codes
1023 - Savestates now store creation timestamps
1024 - Key autofire
1025 - Libretro: Allow blocking opposing directional input
1026 - OpenEmu core for OS X
1027 - Libretro: Settings for using BIOS and skipping intro
1028 - Libretro: Customizable idle loop removal
1029 - Implemented cycle counting for sprite rendering
1030 - Cleaner, unified settings window
1031 - Added a setting for pausing when the emulator is not in focus
1032 - Customizable paths for save games, save states, screenshots and patches
1033 - Controller hotplugging
1034 - Ability to store save games and active cheats within savestates
1035Bugfixes:
1036 - ARM7: Fix sign of unaligned LDRSH
1037 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1038 - Debugger: Fix watchpoints in gdb
1039 - GBA: Fix warnings when creating and loading savestates
1040 - GBA: Fix Iridion II savetype
1041 - GBA BIOS: Fix misaligned CpuSet
1042 - GBA Cheats: Fix cheats setting the Action Replay version
1043 - GBA Hardware: Fix GPIO on big endian
1044 - GBA Memory: Fix DMA register writing behavior
1045 - GBA Memory: Fix DMAs triggering two cycles early
1046 - Libretro: Fix aspect ratio
1047 - Qt: Fix some potential crashes with the gamepad mapping
1048 - Qt: Fix keys being mapped incorrectly when loading configuration file
1049 - Util: Fix PowerPC PNG read/write pixel order
1050 - Util: Fix excessive memory allocation when decoding a PNG
1051 - VFS: Fix VFileReadline and remove _vfdReadline
1052Misc:
1053 - All: Improved PowerPC support
1054 - All: Fix some undefined behavior warnings
1055 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1056 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1057 - GBA: Implement bad I/O register loading
1058 - GBA: Allow jumping to OAM and palette RAM
1059 - GBA BIOS: Finish implementing RegisterRamReset
1060 - GBA Config: Add "override" layer for better one-time configuration
1061 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1062 - GBA Memory: Use a dynamically sized mask for ROM memory
1063 - GBA Memory: Implement several unimplemented memory access types
1064 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1065 - GBA RR: Starting from savestate now embeds the savegame
1066 - GBA RR: Add preliminary SRAM support for VBM loading
1067 - GBA RR: Add support for resets in movies
1068 - GBA Video: Remove lastHblank, as it is implied
1069 - Libretro: Use anonymous memory mappers for large blocks of memory
1070 - Libretro: Add install target for libretro core
1071 - Qt: Window size command line options are now supported
1072 - Qt: Increase usability of key mapper
1073 - Qt: Add 'Apply' button to settings window
1074 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1075 - Qt: Allow use of modifier keys as input
1076 - Qt: Optimize log viewer
1077 - Qt: Added button for breaking into the GDB debugger
1078 - Qt: Add box for showing duration of rewind
1079 - SDL: Support fullscreen in SDL 1.2
1080 - SDL: Allow GBASDLAudio to be used without a thread context
1081 - Util: Use VFile for configuration
1082 - Util: Add MutexTryLock
1083
10840.3.2: (2015-12-16)
1085Bugfixes:
1086 - ARM7: Fix STRT/STRBT
1087 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1088 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1089 - Libretro: Fix problems with rumble not turning off
1090 - GBA: Fix idle skip state being retained between games
1091 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1092 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1093 - GBA BIOS: Fix Sqrt sign
1094 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1095 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1096 - GBA Memory: Fix DMA behavior for SRAM accesses
1097 - GBA Memory: Fix Store8 to OBJ VRAM
1098 - GBA Memory: Fix alignment of LDM/STM on SRAM
1099 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1100 - GBA Memory: Fix timing of DMAs
1101 - GBA Video: Fix _mix for 15-bit color
1102 - GBA Video: Fix OAM and palette initialization
1103 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1104 - Qt: Use safer isLoaded check in GameController
1105 - Qt: Fix a race condition in PainterGL that could lead to a crash
1106 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1107 - Qt: Fix font size in memory viewer
1108 - Qt: Fix a crash in the memory viewer
1109 - Qt: Add additional checks in CheatModel to prevent crashes
1110 - Qt: Fix race condition with setting sample rate
1111 - Qt: Fix crash when closing multiplayer windows
1112 - Qt: Fix resetting while paused
1113Misc:
1114 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1115 - Qt: Add mute option to menu
1116
11170.3.1: (2015-10-24)
1118Bugfixes:
1119 - ARM7: Fix instruction decoding of Thumb shifts
1120 - GBA: Deinit savegame when unloading a ROM
1121 - GBA: Fix BIOS check on big endian
1122 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1123 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1124 - GBA Audio: Fix audio channels being silenced at the wrong time
1125 - GBA Memory: Fix bad BIOS Load16 on big endian
1126 - GBA Memory: Fix bad Load8 on big endian
1127 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1128 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1129 - GBA Video: Fix objwin and blending interaction on sprites
1130 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1131 - Libretro: Fix a memory leak with the render buffer
1132 - Qt: Windows no longer spawn in the top left on first launch
1133 - Qt: Fix install path of XDG desktop file with DESTDIR
1134 - Qt: Fix drag and drop on Windows
1135 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1136 - VFS: Fix return values of VFileFILE.read and .write
1137Misc:
1138 - All: Reset next event to cycles instead of zero to interrupt
1139 - All: Add --version flag
1140 - ARM7: Force disable LTO on two files to work around a GCC bug
1141 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1142 - GBA: Better memory handling with PNG savestates
1143 - GBA: Additional savestate sanity checks
1144 - GBA: Check for cycle count being too high
1145 - GBA Audio: Allow GBAAVStream to have no video callback
1146 - GBA BIOS: Implement RegisterRamReset for SIO registers
1147 - Qt: Remove useless help icons in dialogs
1148 - Qt: Prevent savestate window from opening while in multiplayer
1149 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1150 - Qt: Dropping multiplayer windows works more cleanly now
1151
11520.3.0: (2015-08-16)
1153Features:
1154 - Ability to hide individual background layers, or OBJs
1155 - Ability to mute individual audio channels
1156 - Palette viewer and exporter
1157 - Volume control
1158 - More shortcuts are editable (e.g. quick save/load)
1159 - Rewind now shows the frame after rewinding
1160 - Import/Export of GameShark/Action Replay snapshots
1161 - Add "Step backwards" item for single increment rewind
1162 - Deadzone estimation for game controllers
1163 - Analog inputs can be used for shortcuts
1164 - Menu items for specific solar sensor brightness levels
1165 - Remappable controls for tilt and gyroscope sensors
1166 - Status messages for actions taken while a game is running (e.g. save/load state)
1167 - Memory inspector
1168 - Screensaver can now be suspended while a game is running
1169 - Load/save the most recent savestate slot
1170 - Support varible speed (PWM) rumble
1171 - Ability to cap fast forward speed
1172 - Finer control over FPS target
1173 - Holdable shortcut for rewinding one frame at a time
1174 - Ability to boot directly into the BIOS
1175 - Preliminary support for yanking out the game pak while a game is running
1176 - Thumb-drive mode by putting a file called portable.ini in the same folder
1177 - Configurable display driver, between software and OpenGL
1178 - Undo-able savestate loading and saving
1179 - Controller profiles now store shortcut settings
1180 - Default controller profiles for several common controllers
1181 - Libretro now supports BIOS, rumble and solar sensor
1182 - Implement BIOS call Stop, for sleep mode
1183 - Automatically load patches, if found
1184 - Improved video synchronization
1185 - Configurable audio output sample rate
1186Bugfixes:
1187 - ARM7: Fix SWI and IRQ timings
1188 - ARM7: Fix Thumb MUL timing
1189 - ARM7: Fix timing of multiplies to use N cycles
1190 - ARM7: ARMHotplugDetach should call deinit
1191 - Debugger: Fix use-after-free in breakpoint clearing code
1192 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1193 - GBA: Cap audio FIFO read size during deserialization
1194 - GBA: Check for corrupted savestates when loading
1195 - GBA: Check for improperly sized savestates when loading
1196 - GBA: Check for savestates made from differently sized ROMs
1197 - GBA: Fix calls to endian-independent loadstores
1198 - GBA: Fix timing of reading from timer registers
1199 - GBA: Ensure cycles never go negative
1200 - GBA Audio: Force audio FIFOs to 32-bit
1201 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1202 - GBA Audio: Fix sample order in audio channel 3
1203 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1204 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1205 - GBA Memory: Improve Thumb open bus behavior
1206 - GBA Memory: Fix potential DMA issue when loading a savestate
1207 - GBA Memory: Fix load/store multiple video memory waitstates
1208 - GBA SIO: Fix reseting when there are SIO devices attached
1209 - GBA Video: Blended sprites should never have other effects applied
1210 - GBA Video: Fix out-of-bounds tiles in mosaic
1211 - GBA Video: Fix windows not affecting sprites
1212 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1213 - GBA Video: Fix timing on first scanline
1214 - Qt: Better cleanup when a game crashes
1215 - Qt: Fix open ROM dialog filtering for archive formats
1216 - Qt: Cap the maximum number of multiplayer windows
1217 - Qt: Fix maximum year in sensor override
1218 - Qt: Fix window being too tall after exiting fullscreen
1219 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1220 - Qt: Fix analog buttons not getting unmapped
1221 - Qt: Fix passing command line options
1222 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1223 - SDL: Fix SDL build when OpenGL is missing
1224 - Util: Allow loading IPS patches that grow the ROM
1225 - VFS: Fix resource leaks if some allocations fail
1226 - VFS: Fix line-reading to return proper values
1227 - Video: Fix an issue with very long filenames
1228 - Util: Fix formatting of floats
1229Misc:
1230 - All: Add --help flag for command line programs
1231 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1232 - All: Enable static linking for Windows
1233 - All: Enable static linking for OS X
1234 - All: Threads are now named
1235 - All: Proper handling of Unicode file paths
1236 - ARM7: Add emulation for Undefined CPU mode
1237 - ARM7: Reduce the size of the Thumb instruction table
1238 - GBA: Add status log level
1239 - GBA: GBARewind now returns how many states it has rewound
1240 - GBA: SIO logging layer
1241 - GBA BIOS: Stub out SoundBias
1242 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1243 - GBA: Don't include GBACLIDebugger struct unless needed
1244 - GBA: Savedata is now synced shortly after data finishes being written
1245 - GBA: Process multiple timer events at once, if necessary
1246 - GBA Audio: Implement audio reset for channels A/B
1247 - GBA Audio: Process multiple audio events at once, if necessary
1248 - GBA Hardware: Backport generic RTC source into core
1249 - GBA Input: Allow axes and buttons to be mapped to the same key
1250 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1251 - GBA SIO: Add a dummy driver for Normal mode
1252 - GBA Thread: Add functionality for running callbacks on the GBA thread
1253 - GBA Thread: Split GBASync into a separate file
1254 - GBA Video: Refactor software renderer into separate files
1255 - GBA Video: Slightly optimize mode 0 mosaic rendering
1256 - Debugger: Free watchpoints in addition to breakpoints
1257 - Qt: Handle saving input settings better
1258 - Qt: Move GL frame drawing back onto its own thread
1259 - Qt: Fast forward (held) option moved from Other to Emulation menu
1260 - Qt: Show version info in window title
1261 - Qt: Migrate multiplayer window handling into GBAApp
1262 - Qt: Unified file opening and saving with last location
1263 - Qt: Fix windows being resizable when they shouldn't have been
1264 - Qt: Only hide cursor in full screen
1265 - Qt: Replace pause-after-frame mutex with an atomic
1266 - Qt: Add application icon and XDG desktop files
1267 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1268 - Qt: Don't save window size when entering fullscreen
1269 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1270 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1271 - Qt: Increase usability of key mapper
1272 - Qt: Show checkmark for window sizes
1273 - Qt: Set window path to loaded ROM
1274 - Perf: Ability to load savestates immediately on launch
1275 - SDL: Properly check for initialization
1276 - SDL: Clean up initialization functions
1277 - SDL: Clean up GL context
1278 - Util: Allow disabling the threading code entirely
1279 - VFS: Add sync method to force syncing with backing
1280
12810.2.1: (2015-05-13)
1282Bugfixes:
1283 - All: Fix sanitize-deb script not cleaning up after itself
1284 - All: Fix dependencies for libavcodec on Debian-derived platforms
1285 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1286 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1287 - ARM7: Fix ARM multiply instructions when PC is a destination register
1288 - Debugger: Fix use-after-free in breakpoint clearing code
1289 - Debugger: Fix boundary conditions in tab completion
1290 - GBA: Fix timers not updating timing when writing to only the reload register
1291 - GBA: Fix rewind boundary conditions
1292 - GBA: Add initial I/O register settings for background matrix registers
1293 - GBA: Fix hang when loading a savestate if sync to video is enabled
1294 - GBA: Handle out-of-bounds I/O access
1295 - GBA: Fix bounds-checking on EEPROM access
1296 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1297 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1298 - GBA Memory: Allow SRAM to be 64kB
1299 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1300 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1301 - GBA Video: Fix second frame mode 5
1302 - Perf: Fix race condition if a game crashes immediately on start
1303 - Qt: Fix Display object leak when closing a window
1304 - Qt: Fix .deb dependencies
1305 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1306 - Qt: Fix window not regaining focus after exiting savestate window
1307 - Qt: Fix regression where video would not record if the game had already started
1308 - Qt: Fix potential crash if a gamepad causes focus to change
1309 - Qt: Fix controller axis querying
1310 - Qt: Fix multiplayer windows opening as the wrong size
1311 - Qt: Fix controllers sometimes not loading the right profile
1312 - SDL: Fix boundary conditions for joystick adjustments
1313 - SDL: Allocate properly sized input maps
1314 - SDL: Fix potential build issues when Qt and SDL2 are in use
1315 - Util: Fix resource leak in UTF-8 handling code
1316 - Util: Fix a null-pointer issue when attempting to delete a key
1317 - VFS: Fix resource leaks if some allocations fail
1318 - Video: Fix an issue with very long filenames
1319Misc:
1320 - GBA Memory: Soft-crash if jumping past the end of a ROM
1321 - Qt: Show multiplayer numbers in window title
1322 - Qt: Solar sensor can have shortcuts set
1323
13240.2.0: (2015-04-03)
1325Features:
1326 - Support for gamepad axes, e.g. analog sticks or triggers
1327 - Add scale presets for up to 6x
1328 - Settings window
1329 - Bilinear resampling option
1330 - Add option to skip BIOS start screen
1331 - List of recently opened games
1332 - Support for games using the Solar Sensor
1333 - Better audio resampling via blip-buf
1334 - Game Pak overrides dialog for setting savetype and sensor values
1335 - Support for games using the tilt sensor
1336 - Remappable shortcuts for keyboard and gamepad
1337 - Rewinding of emulation
1338 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1339 - Support IPv6
1340 - Save directory of last loaded file
1341 - Support BPS patches
1342 - Automatically detect and optimize out idle loops
1343 - Configurable game overrides
1344 - Support loading 7-Zip files
1345 - Drag and drop game loading
1346 - Cheat code support
1347 - Runtime configurable audio driver
1348 - Libretro core for use with RetroArch and other front-ends
1349 - Controller profiles for setting different bindings for different controllers
1350 - Ability to lock aspect ratio
1351 - Local link cable support
1352 - Ability to switch which game controller is in use per instance
1353 - Ability to prevent opposing directional input
1354 - Warning dialog if an unimplemented BIOS feature is called
1355 - Debugger: Add CLI "frame", frame advance command
1356 - Debugger: Add CLI functions for writing to memory
1357 - Debugger: Add CLI functions for examining memory regions
1358 - Debugger: Add CLI function for writing a register
1359Bugfixes:
1360 - ARM7: Extend prefetch by one stage
1361 - ARM7: Fix cycle counting for loads
1362 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1363 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1364 - GBA: Initialize gba.sync to null
1365 - GBA: Fix timer initialization
1366 - GBA Audio: Support 16-bit writes to FIFO audio
1367 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1368 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1369 - GBA BIOS: Fix BIOS prefetch after reset
1370 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1371 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1372 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1373 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1374 - GBA Memory: Fix cycle counting for 32-bit load/stores
1375 - GBA RR: Fix fallthrough error when reading tags from a movie
1376 - GBA Thread: Fix possible hang when loading an archive
1377 - GBA Thread: Fix possible deadlock in video sync
1378 - Perf: Fix crash when the GBA thread fails to start
1379 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1380 - Qt: Fix crash when adjusting settings after closing a game
1381 - Qt: Fix crash when starting GDB stub after closing a game
1382 - Qt: Fix patch loading while a game is running
1383 - Qt: Fix crash when loading a game after stopping GDB server
1384 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1385 - Qt: Fix crash when attempting to pause if a game is not running
1386 - SDL: Properly clean up if a game doesn't launch
1387 - Util: Fix sockets on Windows
1388Misc:
1389 - All: Enable link-time optimization
1390 - Debugger: Watchpoints now work on STM/LDM instructions
1391 - Debugger: Clean up GDB stub network interfacing
1392 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1393 - Debugger: Merge Thumb BL instructions when disassembling
1394 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1395 - Debugger: Watchpoints now report address watched (fixes #68)
1396 - Debugger: Add support for soft breakpoints
1397 - Debugger: Make I/O register names be addresses instead of values
1398 - Debugger: Rename read/write commands
1399 - GBA: Improve accuracy of event timing
1400 - GBA: Add API for getting Configuration structs for overrides and input
1401 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1402 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1403 - GBA: Move A/V stream interface into core
1404 - GBA: Savestates now take into account savedata state machines (fixes #109)
1405 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1406 - GBA Memory: Simplify memory API and use fixed bus width
1407 - GBA Thread: Make GBASyncWaitFrameStart time out
1408 - GBA Video: Start video at the last scanline instead of the first
1409 - Qt: Optimize logo drawing
1410 - Qt: Move frame upload back onto main thread
1411 - Qt: Remember window position
1412 - Qt: Double-clicking on the window toggles full screen
1413 - Util: Use proper locale for reading and writing float values
1414
14150.1.1: (2015-01-24)
1416Bugfixes:
1417 - ARM7: Fix LDM writeback to a register already written
1418 - GBA: Fix timers 2 and 3 updating incorrectly
1419 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1420 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1421 - GBA Audio: Properly initialize audio FIFO channels
1422 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1423 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1424 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1425 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1426 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1427 - GBA BIOS: Fix HuffUnComp boundary conditions
1428 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1429 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1430 - GBA Memory: Filter out top nybble of DMA addresses
1431 - GBA Memory: Properly bounds-check VRAM accesses
1432 - GBA Memory: Fix initial DMA state
1433 - GBA Thread: Allow halted games to exit cleanly
1434 - GBA Video: Fix blend issues with obscured middle layers
1435 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1436 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1437 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1438 - GBA Video: Fix sprite boundary conditions with mosaic
1439 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1440 - Qt: Fix issue with set frame sizes being the wrong height
1441 - Qt: Fix emulator crashing when full screen if a game is not running
1442 - Qt: Fix window focus issues
1443 - Qt: Properly set default video recording settings
1444 - Qt: Fix a race condition when a game crashes immediately
1445 - Qt: Fix some cases where key mapping can break if focus is adjusted
1446 - Qt: Fix crash if a game pauses before any frames are shown
1447 - Debugger: Negative PC-relative loads now properly subtract the offset
1448 - Debugger: Align PC-relative loads in Thumb
1449 - Debugger: Fix watchpoints triggering too late
1450 - Debugger: Fix binary print putting spaces between digits
1451 - Video: Ensure FFmpeg encoder has audio frames
1452 - Video: Fix uncompressed PCM audio recording
1453 - Video: Fix FFmpeg crashing when the file extension is wrong
1454 - Util: Fix SOCKET_FAILED macro
1455Misc:
1456 - GBA: Exit cleanly on FATAL if the port supports it
1457 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1458 - Qt: Disable sync to video by default
1459 - Qt: Handle a game crash without crashing
1460 - Qt: Set default log level to FATAL, ERROR and WARN
1461 - Qt: Clarify some phrasing in the menus
1462 - Qt: Clear active buttons when focus is lost
1463
14640.1.0: (2014-12-13)
1465 - Initial release