CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9Bugfixes:
10 - SDL: Fix axes being mapped wrong
11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
12 - Util: Fix realloc semantics in utf16to8
13 - PSP2: Fix GPU crash while exiting
14 - PSP2: Fix VSync
15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
16 - GBA Serialize: Savestates now properly store prefetch
17 - PSP2: Fix accelerometer range
18 - PSP2: Actually load screen mode setting
19 - Qt: Fix bug in software renderer scaling
20 - Debugger: Fix GDB breakpoints
21 - Wii: Fix framelimiting after a slowdown
22 - PSP2: Fix gyroscope direction
23 - Qt: Fix hanging key press after disabling autofire
24 - PSP2: Delete threads after they return
25Misc:
26 - 3DS: Use blip_add_delta_fast for a small speed improvement
27 - OpenGL: Log shader compilation failure
28 - Qt: Remove some C99isms from C++ code
29 - Windows: Add native VDir support
30 - All: Add QUIET parameter to silence CMake
31 - ARM7: Support forcing Thumb mode via MSR
32 - ARM7: Flush prefetch cache when loading CPSR via MSR
33 - OpenGL: Add texSize uniform
34 - ARM7: Clean up instruction decoding for future expandability
35 - Qt: Make -g flag work in Qt build
36 - Qt: Simplify OpenGL context creation
37 - Debugger: Support register and memory writes via GDB stub
38 - GBA Audio: Force audio DMAs to not increment destination
39 - Qt: Thread startup improvements
40 - 3DS: Allow UTF-16 filenames
41 - 3DS: Port to using citro3D
42 - 3DS: Use system font for menus
43 - PSP2: Use system font for menus
44 - All: Faster memory read/write
45 - Qt: Make audio channel/video layer options shortcut mappable
46 - GBA Memory: Optimize stalling behavior
47 - 3DS: Attempt to use Core 2 for threads
48 - GUI: Screenshot dimensions are now passed through
49 - GUI: Add back logging
50 - PSP2: Add rumble for PS TV
51
520.4.1: (2016-07-11)
53Bugfixes:
54 - All: Fix several file handle leaks
55 - All: Fix instruction tables getting zeroed when linking sometimes
56 - ARM7: Fix flags on SBC/RSC
57 - ARM7: Fix setting spsr privilege bits when spsr is empty
58 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
59 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
60 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
61 - GBA Memory: Fix executing code from OBJ region of VRAM
62 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
63 - GBA Serialize: Fix loading savegames from savestates
64 - OpenGL: Correct boolean vector strcmp strings for uniforms
65 - Qt: Fix sending gameStopped twice
66 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
67 - Qt: Fix initial state of key mapping
68 - Qt: Initialize m_useBios
69 - SDL: Fix joystick initialization on BSD
70 - SDL: Fix potential joystick crash in games with rumble
71 - SDL: Fix SDL 1.2 build
72 - SDL: Fix sporadic crash when deinitializing audio
73 - Shaders: Fix AGS-001 shader with some bad drivers
74 - Util: Use closesocket on Windows
75 - Util: Fix socket bind addresses
76 - VFS: Fix reading 7z archives without rewinding first
77 - VFS: VFileFromFD should not open directories
78 - Wii: Fix tilting direction
79 - Util: Fix realloc semantics in utf16to8
80Misc:
81 - All: Allow use of external minizip library
82 - Debugger: CLI debugger now exits when end-of-stream is reached
83 - FFmpeg: Update dependencies on Ubuntu
84 - GBA: Slightly optimize GBAProcessEvents
85 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
86 - GBA Video: Null renderer should return proper register values
87 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
88 - Qt: Add preset for DualShock 4
89 - Qt: Update 360 input profile on OS X to reflect newer drivers
90 - Qt: Remove use of NaN
91 - Qt: Canonicalize file paths when loading games
92 - Qt: Add refresh button to controller editing
93 - SDL: Remove default gamepad mappings
94 - Util: Fix intermittent build failure on OS X
95 - VFS: VFile.sync now updates modified time
96
970.4.0: (2016-02-02)
98Features:
99 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
100 - I/O viewer
101 - Booting of multiboot images
102 - Customization of GIF recording
103 - Libretro: Cheat code support
104 - Support for GLSL shaders
105 - ROM information view
106 - Support for VBA-style cheat codes
107 - Savestates now store creation timestamps
108 - Key autofire
109 - Libretro: Allow blocking opposing directional input
110 - OpenEmu core for OS X
111 - Libretro: Settings for using BIOS and skipping intro
112 - Libretro: Customizable idle loop removal
113 - Implemented cycle counting for sprite rendering
114 - Cleaner, unified settings window
115 - Added a setting for pausing when the emulator is not in focus
116 - Customizable paths for save games, save states, screenshots and patches
117 - Controller hotplugging
118 - Ability to store save games and active cheats within savestates
119Bugfixes:
120 - ARM7: Fix sign of unaligned LDRSH
121 - ARM7: Fix decoding of some ARM ALU instructions with shifters
122 - Debugger: Fix watchpoints in gdb
123 - GBA: Fix warnings when creating and loading savestates
124 - GBA: Fix Iridion II savetype
125 - GBA BIOS: Fix misaligned CpuSet
126 - GBA Cheats: Fix cheats setting the Action Replay version
127 - GBA Hardware: Fix GPIO on big endian
128 - GBA Memory: Fix DMA register writing behavior
129 - GBA Memory: Fix DMAs triggering two cycles early
130 - Libretro: Fix aspect ratio
131 - Qt: Fix some potential crashes with the gamepad mapping
132 - Qt: Fix keys being mapped incorrectly when loading configuration file
133 - Util: Fix PowerPC PNG read/write pixel order
134 - Util: Fix excessive memory allocation when decoding a PNG
135 - VFS: Fix VFileReadline and remove _vfdReadline
136Misc:
137 - All: Improved PowerPC support
138 - All: Fix some undefined behavior warnings
139 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
140 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
141 - GBA: Implement bad I/O register loading
142 - GBA: Allow jumping to OAM and palette RAM
143 - GBA BIOS: Finish implementing RegisterRamReset
144 - GBA Config: Add "override" layer for better one-time configuration
145 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
146 - GBA Memory: Use a dynamically sized mask for ROM memory
147 - GBA Memory: Implement several unimplemented memory access types
148 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
149 - GBA RR: Starting from savestate now embeds the savegame
150 - GBA RR: Add preliminary SRAM support for VBM loading
151 - GBA RR: Add support for resets in movies
152 - GBA Video: Remove lastHblank, as it is implied
153 - Libretro: Use anonymous memory mappers for large blocks of memory
154 - Libretro: Add install target for libretro core
155 - Qt: Window size command line options are now supported
156 - Qt: Increase usability of key mapper
157 - Qt: Add 'Apply' button to settings window
158 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
159 - Qt: Allow use of modifier keys as input
160 - Qt: Optimize log viewer
161 - Qt: Added button for breaking into the GDB debugger
162 - Qt: Add box for showing duration of rewind
163 - SDL: Support fullscreen in SDL 1.2
164 - SDL: Allow GBASDLAudio to be used without a thread context
165 - Util: Use VFile for configuration
166 - Util: Add MutexTryLock
167
1680.3.2: (2015-12-16)
169Bugfixes:
170 - ARM7: Fix STRT/STRBT
171 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
172 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
173 - Libretro: Fix problems with rumble not turning off
174 - GBA: Fix idle skip state being retained between games
175 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
176 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
177 - GBA BIOS: Fix Sqrt sign
178 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
179 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
180 - GBA Memory: Fix DMA behavior for SRAM accesses
181 - GBA Memory: Fix Store8 to OBJ VRAM
182 - GBA Memory: Fix alignment of LDM/STM on SRAM
183 - GBA Memory: Fix unaligned out-of-bounds ROM loads
184 - GBA Memory: Fix timing of DMAs
185 - GBA Video: Fix _mix for 15-bit color
186 - GBA Video: Fix OAM and palette initialization
187 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
188 - Qt: Use safer isLoaded check in GameController
189 - Qt: Fix a race condition in PainterGL that could lead to a crash
190 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
191 - Qt: Fix font size in memory viewer
192 - Qt: Fix a crash in the memory viewer
193 - Qt: Add additional checks in CheatModel to prevent crashes
194 - Qt: Fix race condition with setting sample rate
195 - Qt: Fix crash when closing multiplayer windows
196 - Qt: Fix resetting while paused
197Misc:
198 - GBA Audio: Implement missing flags on SOUNDCNT_X register
199 - Qt: Add mute option to menu
200
2010.3.1: (2015-10-24)
202Bugfixes:
203 - ARM7: Fix instruction decoding of Thumb shifts
204 - GBA: Deinit savegame when unloading a ROM
205 - GBA: Fix BIOS check on big endian
206 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
207 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
208 - GBA Audio: Fix audio channels being silenced at the wrong time
209 - GBA Memory: Fix bad BIOS Load16 on big endian
210 - GBA Memory: Fix bad Load8 on big endian
211 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
212 - GBA Video: Fix edge case with sprite blend modes and semitransparency
213 - GBA Video: Fix objwin and blending interaction on sprites
214 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
215 - Libretro: Fix a memory leak with the render buffer
216 - Qt: Windows no longer spawn in the top left on first launch
217 - Qt: Fix install path of XDG desktop file with DESTDIR
218 - Qt: Fix drag and drop on Windows
219 - Qt: Reenable double buffering, as disabling it broke some Windows configs
220 - VFS: Fix return values of VFileFILE.read and .write
221Misc:
222 - All: Reset next event to cycles instead of zero to interrupt
223 - All: Add --version flag
224 - ARM7: Force disable LTO on two files to work around a GCC bug
225 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
226 - GBA: Better memory handling with PNG savestates
227 - GBA: Additional savestate sanity checks
228 - GBA: Check for cycle count being too high
229 - GBA Audio: Allow GBAAVStream to have no video callback
230 - GBA BIOS: Implement RegisterRamReset for SIO registers
231 - Qt: Remove useless help icons in dialogs
232 - Qt: Prevent savestate window from opening while in multiplayer
233 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
234 - Qt: Dropping multiplayer windows works more cleanly now
235
2360.3.0: (2015-08-16)
237Features:
238 - Ability to hide individual background layers, or OBJs
239 - Ability to mute individual audio channels
240 - Palette viewer and exporter
241 - Volume control
242 - More shortcuts are editable (e.g. quick save/load)
243 - Rewind now shows the frame after rewinding
244 - Import/Export of GameShark/Action Replay snapshots
245 - Add "Step backwards" item for single increment rewind
246 - Deadzone estimation for game controllers
247 - Analog inputs can be used for shortcuts
248 - Menu items for specific solar sensor brightness levels
249 - Remappable controls for tilt and gyroscope sensors
250 - Status messages for actions taken while a game is running (e.g. save/load state)
251 - Memory inspector
252 - Screensaver can now be suspended while a game is running
253 - Load/save the most recent savestate slot
254 - Support varible speed (PWM) rumble
255 - Ability to cap fast forward speed
256 - Finer control over FPS target
257 - Holdable shortcut for rewinding one frame at a time
258 - Ability to boot directly into the BIOS
259 - Preliminary support for yanking out the game pak while a game is running
260 - Thumb-drive mode by putting a file called portable.ini in the same folder
261 - Configurable display driver, between software and OpenGL
262 - Undo-able savestate loading and saving
263 - Controller profiles now store shortcut settings
264 - Default controller profiles for several common controllers
265 - Libretro now supports BIOS, rumble and solar sensor
266 - Implement BIOS call Stop, for sleep mode
267 - Automatically load patches, if found
268 - Improved video synchronization
269 - Configurable audio output sample rate
270Bugfixes:
271 - ARM7: Fix SWI and IRQ timings
272 - ARM7: Fix Thumb MUL timing
273 - ARM7: Fix timing of multiplies to use N cycles
274 - ARM7: ARMHotplugDetach should call deinit
275 - Debugger: Fix use-after-free in breakpoint clearing code
276 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
277 - GBA: Cap audio FIFO read size during deserialization
278 - GBA: Check for corrupted savestates when loading
279 - GBA: Check for improperly sized savestates when loading
280 - GBA: Check for savestates made from differently sized ROMs
281 - GBA: Fix calls to endian-independent loadstores
282 - GBA: Fix timing of reading from timer registers
283 - GBA: Ensure cycles never go negative
284 - GBA Audio: Force audio FIFOs to 32-bit
285 - GBA Audio: Fix audio pitch changing when adjusting buffer size
286 - GBA Audio: Fix sample order in audio channel 3
287 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
288 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
289 - GBA Memory: Improve Thumb open bus behavior
290 - GBA Memory: Fix potential DMA issue when loading a savestate
291 - GBA Memory: Fix load/store multiple video memory waitstates
292 - GBA SIO: Fix reseting when there are SIO devices attached
293 - GBA Video: Blended sprites should never have other effects applied
294 - GBA Video: Fix out-of-bounds tiles in mosaic
295 - GBA Video: Fix windows not affecting sprites
296 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
297 - GBA Video: Fix timing on first scanline
298 - Qt: Better cleanup when a game crashes
299 - Qt: Fix open ROM dialog filtering for archive formats
300 - Qt: Cap the maximum number of multiplayer windows
301 - Qt: Fix maximum year in sensor override
302 - Qt: Fix window being too tall after exiting fullscreen
303 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
304 - Qt: Fix analog buttons not getting unmapped
305 - Qt: Fix passing command line options
306 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
307 - SDL: Fix SDL build when OpenGL is missing
308 - Util: Allow loading IPS patches that grow the ROM
309 - VFS: Fix resource leaks if some allocations fail
310 - VFS: Fix line-reading to return proper values
311 - Video: Fix an issue with very long filenames
312 - Util: Fix formatting of floats
313Misc:
314 - All: Add --help flag for command line programs
315 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
316 - All: Enable static linking for Windows
317 - All: Enable static linking for OS X
318 - All: Threads are now named
319 - All: Proper handling of Unicode file paths
320 - ARM7: Add emulation for Undefined CPU mode
321 - ARM7: Reduce the size of the Thumb instruction table
322 - GBA: Add status log level
323 - GBA: GBARewind now returns how many states it has rewound
324 - GBA: SIO logging layer
325 - GBA BIOS: Stub out SoundBias
326 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
327 - GBA: Don't include GBACLIDebugger struct unless needed
328 - GBA: Savedata is now synced shortly after data finishes being written
329 - GBA: Process multiple timer events at once, if necessary
330 - GBA Audio: Implement audio reset for channels A/B
331 - GBA Audio: Process multiple audio events at once, if necessary
332 - GBA Hardware: Backport generic RTC source into core
333 - GBA Input: Allow axes and buttons to be mapped to the same key
334 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
335 - GBA SIO: Add a dummy driver for Normal mode
336 - GBA Thread: Add functionality for running callbacks on the GBA thread
337 - GBA Thread: Split GBASync into a separate file
338 - GBA Video: Refactor software renderer into separate files
339 - GBA Video: Slightly optimize mode 0 mosaic rendering
340 - Debugger: Free watchpoints in addition to breakpoints
341 - Qt: Handle saving input settings better
342 - Qt: Move GL frame drawing back onto its own thread
343 - Qt: Fast forward (held) option moved from Other to Emulation menu
344 - Qt: Show version info in window title
345 - Qt: Migrate multiplayer window handling into GBAApp
346 - Qt: Unified file opening and saving with last location
347 - Qt: Fix windows being resizable when they shouldn't have been
348 - Qt: Only hide cursor in full screen
349 - Qt: Replace pause-after-frame mutex with an atomic
350 - Qt: Add application icon and XDG desktop files
351 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
352 - Qt: Don't save window size when entering fullscreen
353 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
354 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
355 - Qt: Increase usability of key mapper
356 - Qt: Show checkmark for window sizes
357 - Qt: Set window path to loaded ROM
358 - Perf: Ability to load savestates immediately on launch
359 - SDL: Properly check for initialization
360 - SDL: Clean up initialization functions
361 - SDL: Clean up GL context
362 - Util: Allow disabling the threading code entirely
363 - VFS: Add sync method to force syncing with backing
364
3650.2.1: (2015-05-13)
366Bugfixes:
367 - All: Fix sanitize-deb script not cleaning up after itself
368 - All: Fix dependencies for libavcodec on Debian-derived platforms
369 - ARM7: Handle writeback for PC in addressing modes 2 and 3
370 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
371 - ARM7: Fix ARM multiply instructions when PC is a destination register
372 - Debugger: Fix use-after-free in breakpoint clearing code
373 - Debugger: Fix boundary conditions in tab completion
374 - GBA: Fix timers not updating timing when writing to only the reload register
375 - GBA: Fix rewind boundary conditions
376 - GBA: Add initial I/O register settings for background matrix registers
377 - GBA: Fix hang when loading a savestate if sync to video is enabled
378 - GBA: Handle out-of-bounds I/O access
379 - GBA: Fix bounds-checking on EEPROM access
380 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
381 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
382 - GBA Memory: Allow SRAM to be 64kB
383 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
384 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
385 - GBA Video: Fix second frame mode 5
386 - Perf: Fix race condition if a game crashes immediately on start
387 - Qt: Fix Display object leak when closing a window
388 - Qt: Fix .deb dependencies
389 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
390 - Qt: Fix window not regaining focus after exiting savestate window
391 - Qt: Fix regression where video would not record if the game had already started
392 - Qt: Fix potential crash if a gamepad causes focus to change
393 - Qt: Fix controller axis querying
394 - Qt: Fix multiplayer windows opening as the wrong size
395 - Qt: Fix controllers sometimes not loading the right profile
396 - SDL: Fix boundary conditions for joystick adjustments
397 - SDL: Allocate properly sized input maps
398 - SDL: Fix potential build issues when Qt and SDL2 are in use
399 - Util: Fix resource leak in UTF-8 handling code
400 - Util: Fix a null-pointer issue when attempting to delete a key
401 - VFS: Fix resource leaks if some allocations fail
402 - Video: Fix an issue with very long filenames
403Misc:
404 - GBA Memory: Soft-crash if jumping past the end of a ROM
405 - Qt: Show multiplayer numbers in window title
406 - Qt: Solar sensor can have shortcuts set
407
4080.2.0: (2015-04-03)
409Features:
410 - Support for gamepad axes, e.g. analog sticks or triggers
411 - Add scale presets for up to 6x
412 - Settings window
413 - Bilinear resampling option
414 - Add option to skip BIOS start screen
415 - List of recently opened games
416 - Support for games using the Solar Sensor
417 - Better audio resampling via blip-buf
418 - Game Pak overrides dialog for setting savetype and sensor values
419 - Support for games using the tilt sensor
420 - Remappable shortcuts for keyboard and gamepad
421 - Rewinding of emulation
422 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
423 - Support IPv6
424 - Save directory of last loaded file
425 - Support BPS patches
426 - Automatically detect and optimize out idle loops
427 - Configurable game overrides
428 - Support loading 7-Zip files
429 - Drag and drop game loading
430 - Cheat code support
431 - Runtime configurable audio driver
432 - Libretro core for use with RetroArch and other front-ends
433 - Controller profiles for setting different bindings for different controllers
434 - Ability to lock aspect ratio
435 - Local link cable support
436 - Ability to switch which game controller is in use per instance
437 - Ability to prevent opposing directional input
438 - Warning dialog if an unimplemented BIOS feature is called
439 - Debugger: Add CLI "frame", frame advance command
440 - Debugger: Add CLI functions for writing to memory
441 - Debugger: Add CLI functions for examining memory regions
442 - Debugger: Add CLI function for writing a register
443Bugfixes:
444 - ARM7: Extend prefetch by one stage
445 - ARM7: Fix cycle counting for loads
446 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
447 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
448 - GBA: Initialize gba.sync to null
449 - GBA: Fix timer initialization
450 - GBA Audio: Support 16-bit writes to FIFO audio
451 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
452 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
453 - GBA BIOS: Fix BIOS prefetch after reset
454 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
455 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
456 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
457 - GBA Memory: Fix I cycles that had been moved to ARM7 core
458 - GBA Memory: Fix cycle counting for 32-bit load/stores
459 - GBA RR: Fix fallthrough error when reading tags from a movie
460 - GBA Thread: Fix possible hang when loading an archive
461 - GBA Thread: Fix possible deadlock in video sync
462 - Perf: Fix crash when the GBA thread fails to start
463 - Qt: Fix crash starting a GDB stub if a game isn't loaded
464 - Qt: Fix crash when adjusting settings after closing a game
465 - Qt: Fix crash when starting GDB stub after closing a game
466 - Qt: Fix patch loading while a game is running
467 - Qt: Fix crash when loading a game after stopping GDB server
468 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
469 - Qt: Fix crash when attempting to pause if a game is not running
470 - SDL: Properly clean up if a game doesn't launch
471 - Util: Fix sockets on Windows
472Misc:
473 - All: Enable link-time optimization
474 - Debugger: Watchpoints now work on STM/LDM instructions
475 - Debugger: Clean up GDB stub network interfacing
476 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
477 - Debugger: Merge Thumb BL instructions when disassembling
478 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
479 - Debugger: Watchpoints now report address watched (fixes #68)
480 - Debugger: Add support for soft breakpoints
481 - Debugger: Make I/O register names be addresses instead of values
482 - Debugger: Rename read/write commands
483 - GBA: Improve accuracy of event timing
484 - GBA: Add API for getting Configuration structs for overrides and input
485 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
486 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
487 - GBA: Move A/V stream interface into core
488 - GBA: Savestates now take into account savedata state machines (fixes #109)
489 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
490 - GBA Memory: Simplify memory API and use fixed bus width
491 - GBA Thread: Make GBASyncWaitFrameStart time out
492 - GBA Video: Start video at the last scanline instead of the first
493 - Qt: Optimize logo drawing
494 - Qt: Move frame upload back onto main thread
495 - Qt: Remember window position
496 - Qt: Double-clicking on the window toggles full screen
497 - Util: Use proper locale for reading and writing float values
498
4990.1.1: (2015-01-24)
500Bugfixes:
501 - ARM7: Fix LDM writeback to a register already written
502 - GBA: Fix timers 2 and 3 updating incorrectly
503 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
504 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
505 - GBA Audio: Properly initialize audio FIFO channels
506 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
507 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
508 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
509 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
510 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
511 - GBA BIOS: Fix HuffUnComp boundary conditions
512 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
513 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
514 - GBA Memory: Filter out top nybble of DMA addresses
515 - GBA Memory: Properly bounds-check VRAM accesses
516 - GBA Memory: Fix initial DMA state
517 - GBA Thread: Allow halted games to exit cleanly
518 - GBA Video: Fix blend issues with obscured middle layers
519 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
520 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
521 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
522 - GBA Video: Fix sprite boundary conditions with mosaic
523 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
524 - Qt: Fix issue with set frame sizes being the wrong height
525 - Qt: Fix emulator crashing when full screen if a game is not running
526 - Qt: Fix window focus issues
527 - Qt: Properly set default video recording settings
528 - Qt: Fix a race condition when a game crashes immediately
529 - Qt: Fix some cases where key mapping can break if focus is adjusted
530 - Qt: Fix crash if a game pauses before any frames are shown
531 - Debugger: Negative PC-relative loads now properly subtract the offset
532 - Debugger: Align PC-relative loads in Thumb
533 - Debugger: Fix watchpoints triggering too late
534 - Debugger: Fix binary print putting spaces between digits
535 - Video: Ensure FFmpeg encoder has audio frames
536 - Video: Fix uncompressed PCM audio recording
537 - Video: Fix FFmpeg crashing when the file extension is wrong
538 - Util: Fix SOCKET_FAILED macro
539Misc:
540 - GBA: Exit cleanly on FATAL if the port supports it
541 - GBA Memory: Implement 16- and 32-bit loads from SRAM
542 - Qt: Disable sync to video by default
543 - Qt: Handle a game crash without crashing
544 - Qt: Set default log level to FATAL, ERROR and WARN
545 - Qt: Clarify some phrasing in the menus
546 - Qt: Clear active buttons when focus is lost
547
5480.1.0: (2014-12-13)
549 - Initial release