all repos — mgba @ 1402d3177ee902fc562e21936fc45bfab71f8bc3

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "core/core.h"
  9
 10#ifdef M_CORE_GBA
 11#include "gba/gba.h"
 12#endif
 13#ifdef M_CORE_GB
 14#include "gb/gb.h"
 15#endif
 16
 17#include "feature/gui/gui-runner.h"
 18#include "gba/input.h"
 19
 20#include "util/memory.h"
 21#include "util/ring-fifo.h"
 22#include "util/threading.h"
 23#include "util/vfs.h"
 24#include "platform/psp2/sce-vfs.h"
 25#include "third-party/blip_buf/blip_buf.h"
 26
 27#include <psp2/audioout.h>
 28#include <psp2/ctrl.h>
 29#include <psp2/display.h>
 30#include <psp2/gxm.h>
 31#include <psp2/kernel/sysmem.h>
 32#include <psp2/motion.h>
 33#include <psp2/power.h>
 34
 35#include <vita2d.h>
 36
 37static enum ScreenMode {
 38	SM_BACKDROP,
 39	SM_PLAIN,
 40	SM_FULL,
 41	SM_MAX
 42} screenMode;
 43
 44static void* outputBuffer;
 45static vita2d_texture* tex;
 46static vita2d_texture* screenshot;
 47static Thread audioThread;
 48static struct mSceRotationSource {
 49	struct mRotationSource d;
 50	struct SceMotionSensorState state;
 51} rotation;
 52static struct mRumble rumble;
 53
 54extern const uint8_t _binary_backdrop_png_start[];
 55static vita2d_texture* backdrop = 0;
 56
 57#define PSP2_SAMPLES 64
 58#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
 59
 60static struct mPSP2AudioContext {
 61	struct RingFIFO buffer;
 62	size_t samples;
 63	Mutex mutex;
 64	Condition cond;
 65	bool running;
 66} audioContext;
 67
 68static void _mapVitaKey(struct mInputMap* map, int pspKey, enum GBAKey key) {
 69	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 70}
 71
 72static THREAD_ENTRY _audioThread(void* context) {
 73	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 74	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 75	while (audio->running) {
 76		MutexLock(&audio->mutex);
 77		int len = audio->samples;
 78		if (len > PSP2_SAMPLES) {
 79			len = PSP2_SAMPLES;
 80		}
 81		struct GBAStereoSample* buffer = audio->buffer.readPtr;
 82		RingFIFORead(&audio->buffer, NULL, len * 4);
 83		audio->samples -= len;
 84
 85		MutexUnlock(&audio->mutex);
 86		sceAudioOutOutput(audioPort, buffer);
 87		MutexLock(&audio->mutex);
 88
 89		if (audio->samples < PSP2_SAMPLES) {
 90			ConditionWait(&audio->cond, &audio->mutex);
 91		}
 92		MutexUnlock(&audio->mutex);
 93	}
 94	sceAudioOutReleasePort(audioPort);
 95	return 0;
 96}
 97
 98static void _sampleRotation(struct mRotationSource* source) {
 99	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
100	sceMotionGetSensorState(&rotation->state, 1);
101}
102
103static int32_t _readTiltX(struct mRotationSource* source) {
104	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
105	return rotation->state.accelerometer.x * 0x30000000;
106}
107
108static int32_t _readTiltY(struct mRotationSource* source) {
109	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
110	return rotation->state.accelerometer.y * -0x30000000;
111}
112
113static int32_t _readGyroZ(struct mRotationSource* source) {
114	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
115	return rotation->state.gyro.z * -0x10000000;
116}
117
118static void _setRumble(struct mRumble* rumble, int enable) {
119	UNUSED(rumble);
120	struct SceCtrlActuator state = {
121		enable,
122		0
123	};
124	sceCtrlSetActuator(1, &state);
125}
126
127uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
128	SceCtrlData pad;
129	sceCtrlPeekBufferPositive(0, &pad, 1);
130
131	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
132	enum GBAKey angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
133	if (angles != GBA_KEY_NONE) {
134		activeKeys |= 1 << angles;
135	}
136	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
137	if (angles != GBA_KEY_NONE) {
138		activeKeys |= 1 << angles;
139	}
140	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
141	if (angles != GBA_KEY_NONE) {
142		activeKeys |= 1 << angles;
143	}
144	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
145	if (angles != GBA_KEY_NONE) {
146		activeKeys |= 1 << angles;
147	}
148	return activeKeys;
149}
150
151void mPSP2Setup(struct mGUIRunner* runner) {
152	mCoreConfigSetDefaultIntValue(&runner->core->config, "threadedVideo", 1);
153	mCoreLoadConfig(runner->core);
154
155	scePowerSetArmClockFrequency(80);
156	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
157	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
158	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
159	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
160	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
161	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
162	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
163	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
164	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
165	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
166
167	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
168	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
169	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
170	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
171
172	tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
173	screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
174
175	outputBuffer = vita2d_texture_get_datap(tex);
176	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
177
178	rotation.d.sample = _sampleRotation;
179	rotation.d.readTiltX = _readTiltX;
180	rotation.d.readTiltY = _readTiltY;
181	rotation.d.readGyroZ = _readGyroZ;
182	runner->core->setRotation(runner->core, &rotation.d);
183
184	rumble.setRumble = _setRumble;
185	runner->core->setRumble(runner->core, &rumble);
186
187	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
188
189	unsigned mode;
190	if (mCoreConfigGetUIntValue(&runner->core->config, "screenMode", &mode) && mode < SM_MAX) {
191		screenMode = mode;
192	}
193}
194
195void mPSP2LoadROM(struct mGUIRunner* runner) {
196	scePowerSetArmClockFrequency(444);
197	double ratio = GBAAudioCalculateRatio(1, 60, 1);
198	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
199	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
200
201	switch (runner->core->platform(runner->core)) {
202#ifdef M_CORE_GBA
203	case PLATFORM_GBA:
204		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
205			sceMotionStartSampling();
206		}
207		break;
208#endif
209#ifdef M_CORE_GB
210	case PLATFORM_GB:
211		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
212			sceMotionStartSampling();
213		}
214		break;
215#endif
216	default:
217		break;
218	}
219
220	RingFIFOInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample), PSP2_SAMPLES * 4);
221	MutexInit(&audioContext.mutex);
222	ConditionInit(&audioContext.cond);
223	audioContext.running = true;
224	ThreadCreate(&audioThread, _audioThread, &audioContext);
225}
226
227void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
228	MutexLock(&audioContext.mutex);
229	while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
230		struct GBAStereoSample* samples = audioContext.buffer.writePtr;
231		blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
232		blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
233		RingFIFOWrite(&audioContext.buffer, NULL, PSP2_SAMPLES * 4);
234		audioContext.samples += PSP2_SAMPLES;
235	}
236	ConditionWake(&audioContext.cond);
237	MutexUnlock(&audioContext.mutex);
238}
239
240void mPSP2UnloadROM(struct mGUIRunner* runner) {
241	switch (runner->core->platform(runner->core)) {
242#ifdef M_CORE_GBA
243	case PLATFORM_GBA:
244		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
245			sceMotionStopSampling();
246		}
247		break;
248#endif
249#ifdef M_CORE_GB
250	case PLATFORM_GB:
251		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
252			sceMotionStopSampling();
253		}
254		break;
255#endif
256	default:
257		break;
258	}
259	scePowerSetArmClockFrequency(80);
260}
261
262void mPSP2Paused(struct mGUIRunner* runner) {
263	UNUSED(runner);
264	struct SceCtrlActuator state = {
265		0,
266		0
267	};
268	sceCtrlSetActuator(1, &state);
269}
270
271void mPSP2Unpaused(struct mGUIRunner* runner) {
272	unsigned mode;
273	if (mCoreConfigGetUIntValue(&runner->core->config, "screenMode", &mode) && mode != screenMode) {
274		screenMode = mode;
275	}
276}
277
278void mPSP2Teardown(struct mGUIRunner* runner) {
279	vita2d_free_texture(tex);
280	vita2d_free_texture(screenshot);
281}
282
283void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
284	unsigned width, height;
285	runner->core->desiredVideoDimensions(runner->core, &width, &height);
286	switch (screenMode) {
287	case SM_BACKDROP:
288	default:
289		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
290		// Fall through
291	case SM_PLAIN:
292		vita2d_draw_texture_tint_part_scale(tex, (960.0f - width * 3.0f) / 2.0f, (544.0f - height * 3.0f) / 2.0f, 0, 0, width, height, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
293		break;
294	case SM_FULL:
295		vita2d_draw_texture_tint_scale(tex, 0, 0, 960.0f / width, 544.0f / height, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
296		break;
297	}
298}
299
300void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
301	UNUSED(runner);
302	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
303	int y;
304	for (y = 0; y < height; ++y) {
305		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
306	}
307	switch (screenMode) {
308	case SM_BACKDROP:
309	default:
310		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
311		// Fall through
312	case SM_PLAIN:
313		vita2d_draw_texture_tint_part_scale(screenshot, (960.0f - width * 3.0f) / 2.0f, (544.0f - height * 3.0f) / 2.0f, 0, 0, width, height, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
314		break;
315	case SM_FULL:
316		vita2d_draw_texture_tint_scale(screenshot, 0, 0, 960.0f / width, 544.0f / height, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
317		break;
318	}
319}
320
321void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
322	screenMode = (screenMode + 1) % SM_MAX;
323	mCoreConfigSetUIntValue(&runner->core->config, "screenMode", screenMode);
324}
325
326__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
327	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
328	exit(1);
329}