CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38 - GBA: Timer 0 cannot be count up
39Misc:
40 - 3DS: Use blip_add_delta_fast for a small speed improvement
41 - OpenGL: Log shader compilation failure
42 - Qt: Remove some C99isms from C++ code
43 - Windows: Add native VDir support
44 - All: Add QUIET parameter to silence CMake
45 - ARM7: Support forcing Thumb mode via MSR
46 - ARM7: Flush prefetch cache when loading CPSR via MSR
47 - OpenGL: Add texSize uniform
48 - ARM7: Clean up instruction decoding for future expandability
49 - Qt: Make -g flag work in Qt build
50 - Qt: Simplify OpenGL context creation
51 - Debugger: Support register and memory writes via GDB stub
52 - GBA Audio: Force audio DMAs to not increment destination
53 - Qt: Thread startup improvements
54 - 3DS: Allow UTF-16 filenames
55 - 3DS: Port to using citro3D
56 - 3DS: Use system font for menus
57 - PSP2: Use system font for menus
58 - All: Faster memory read/write
59 - Qt: Make audio channel/video layer options shortcut mappable
60 - GBA Memory: Optimize stalling behavior
61 - 3DS: Attempt to use Core 2 for threads
62 - GUI: Screenshot dimensions are now passed through
63 - GUI: Add back logging
64 - PSP2: Add rumble for PS TV
65 - PSP2: Add fit-to-height screen mode
66 - GBA Video: Remove old slow path fallback
67 - GBA Video: Optimize sprite drawing
68 - GBA BIOS: Use custom ArcTan, not relying on OS
69 - PSP2: Sync files per descriptor
70 - GBA Savedata: Add realistic timing for EEPROM
71 - GBA Video: Optimize mode 0 rendering
72 - Qt: Remove default autofire mappings
73 - PSP2: Allow UTF-8 filenames
74 - Util: Add Vector GetConstPointer
75 - Util: Add rtrim
76 - GBA Memory: Optimize Load-/StoreMultiple
77 - 3DS: Adjustable filering
78 - PSP2: Screenshots are now saved into the Photo Gallery
79 - Qt: Make reseting when pasued frame-accurate
80 - GBA Video: Optimize compositing cases slightly
81 - VFS: Improve zip file detection
82 - Util: Add endswith
83 - GUI: Only reload config if manually saved
84 - GBA Serialize: Savestates now store if CPU was halted
85
860.4.1: (2016-07-11)
87Bugfixes:
88 - All: Fix several file handle leaks
89 - All: Fix instruction tables getting zeroed when linking sometimes
90 - ARM7: Fix flags on SBC/RSC
91 - ARM7: Fix setting spsr privilege bits when spsr is empty
92 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
93 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
94 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
95 - GBA Memory: Fix executing code from OBJ region of VRAM
96 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
97 - GBA Serialize: Fix loading savegames from savestates
98 - OpenGL: Correct boolean vector strcmp strings for uniforms
99 - Qt: Fix sending gameStopped twice
100 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
101 - Qt: Fix initial state of key mapping
102 - Qt: Initialize m_useBios
103 - SDL: Fix joystick initialization on BSD
104 - SDL: Fix potential joystick crash in games with rumble
105 - SDL: Fix SDL 1.2 build
106 - SDL: Fix sporadic crash when deinitializing audio
107 - Shaders: Fix AGS-001 shader with some bad drivers
108 - Util: Use closesocket on Windows
109 - Util: Fix socket bind addresses
110 - VFS: Fix reading 7z archives without rewinding first
111 - VFS: VFileFromFD should not open directories
112 - Wii: Fix tilting direction
113 - Util: Fix realloc semantics in utf16to8
114Misc:
115 - All: Allow use of external minizip library
116 - Debugger: CLI debugger now exits when end-of-stream is reached
117 - FFmpeg: Update dependencies on Ubuntu
118 - GBA: Slightly optimize GBAProcessEvents
119 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
120 - GBA Video: Null renderer should return proper register values
121 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
122 - Qt: Add preset for DualShock 4
123 - Qt: Update 360 input profile on OS X to reflect newer drivers
124 - Qt: Remove use of NaN
125 - Qt: Canonicalize file paths when loading games
126 - Qt: Add refresh button to controller editing
127 - SDL: Remove default gamepad mappings
128 - Util: Fix intermittent build failure on OS X
129 - VFS: VFile.sync now updates modified time
130
1310.4.0: (2016-02-02)
132Features:
133 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
134 - I/O viewer
135 - Booting of multiboot images
136 - Customization of GIF recording
137 - Libretro: Cheat code support
138 - Support for GLSL shaders
139 - ROM information view
140 - Support for VBA-style cheat codes
141 - Savestates now store creation timestamps
142 - Key autofire
143 - Libretro: Allow blocking opposing directional input
144 - OpenEmu core for OS X
145 - Libretro: Settings for using BIOS and skipping intro
146 - Libretro: Customizable idle loop removal
147 - Implemented cycle counting for sprite rendering
148 - Cleaner, unified settings window
149 - Added a setting for pausing when the emulator is not in focus
150 - Customizable paths for save games, save states, screenshots and patches
151 - Controller hotplugging
152 - Ability to store save games and active cheats within savestates
153Bugfixes:
154 - ARM7: Fix sign of unaligned LDRSH
155 - ARM7: Fix decoding of some ARM ALU instructions with shifters
156 - Debugger: Fix watchpoints in gdb
157 - GBA: Fix warnings when creating and loading savestates
158 - GBA: Fix Iridion II savetype
159 - GBA BIOS: Fix misaligned CpuSet
160 - GBA Cheats: Fix cheats setting the Action Replay version
161 - GBA Hardware: Fix GPIO on big endian
162 - GBA Memory: Fix DMA register writing behavior
163 - GBA Memory: Fix DMAs triggering two cycles early
164 - Libretro: Fix aspect ratio
165 - Qt: Fix some potential crashes with the gamepad mapping
166 - Qt: Fix keys being mapped incorrectly when loading configuration file
167 - Util: Fix PowerPC PNG read/write pixel order
168 - Util: Fix excessive memory allocation when decoding a PNG
169 - VFS: Fix VFileReadline and remove _vfdReadline
170Misc:
171 - All: Improved PowerPC support
172 - All: Fix some undefined behavior warnings
173 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
174 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
175 - GBA: Implement bad I/O register loading
176 - GBA: Allow jumping to OAM and palette RAM
177 - GBA BIOS: Finish implementing RegisterRamReset
178 - GBA Config: Add "override" layer for better one-time configuration
179 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
180 - GBA Memory: Use a dynamically sized mask for ROM memory
181 - GBA Memory: Implement several unimplemented memory access types
182 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
183 - GBA RR: Starting from savestate now embeds the savegame
184 - GBA RR: Add preliminary SRAM support for VBM loading
185 - GBA RR: Add support for resets in movies
186 - GBA Video: Remove lastHblank, as it is implied
187 - Libretro: Use anonymous memory mappers for large blocks of memory
188 - Libretro: Add install target for libretro core
189 - Qt: Window size command line options are now supported
190 - Qt: Increase usability of key mapper
191 - Qt: Add 'Apply' button to settings window
192 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
193 - Qt: Allow use of modifier keys as input
194 - Qt: Optimize log viewer
195 - Qt: Added button for breaking into the GDB debugger
196 - Qt: Add box for showing duration of rewind
197 - SDL: Support fullscreen in SDL 1.2
198 - SDL: Allow GBASDLAudio to be used without a thread context
199 - Util: Use VFile for configuration
200 - Util: Add MutexTryLock
201
2020.3.2: (2015-12-16)
203Bugfixes:
204 - ARM7: Fix STRT/STRBT
205 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
206 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
207 - Libretro: Fix problems with rumble not turning off
208 - GBA: Fix idle skip state being retained between games
209 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
210 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
211 - GBA BIOS: Fix Sqrt sign
212 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
213 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
214 - GBA Memory: Fix DMA behavior for SRAM accesses
215 - GBA Memory: Fix Store8 to OBJ VRAM
216 - GBA Memory: Fix alignment of LDM/STM on SRAM
217 - GBA Memory: Fix unaligned out-of-bounds ROM loads
218 - GBA Memory: Fix timing of DMAs
219 - GBA Video: Fix _mix for 15-bit color
220 - GBA Video: Fix OAM and palette initialization
221 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
222 - Qt: Use safer isLoaded check in GameController
223 - Qt: Fix a race condition in PainterGL that could lead to a crash
224 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
225 - Qt: Fix font size in memory viewer
226 - Qt: Fix a crash in the memory viewer
227 - Qt: Add additional checks in CheatModel to prevent crashes
228 - Qt: Fix race condition with setting sample rate
229 - Qt: Fix crash when closing multiplayer windows
230 - Qt: Fix resetting while paused
231Misc:
232 - GBA Audio: Implement missing flags on SOUNDCNT_X register
233 - Qt: Add mute option to menu
234
2350.3.1: (2015-10-24)
236Bugfixes:
237 - ARM7: Fix instruction decoding of Thumb shifts
238 - GBA: Deinit savegame when unloading a ROM
239 - GBA: Fix BIOS check on big endian
240 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
241 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
242 - GBA Audio: Fix audio channels being silenced at the wrong time
243 - GBA Memory: Fix bad BIOS Load16 on big endian
244 - GBA Memory: Fix bad Load8 on big endian
245 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
246 - GBA Video: Fix edge case with sprite blend modes and semitransparency
247 - GBA Video: Fix objwin and blending interaction on sprites
248 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
249 - Libretro: Fix a memory leak with the render buffer
250 - Qt: Windows no longer spawn in the top left on first launch
251 - Qt: Fix install path of XDG desktop file with DESTDIR
252 - Qt: Fix drag and drop on Windows
253 - Qt: Reenable double buffering, as disabling it broke some Windows configs
254 - VFS: Fix return values of VFileFILE.read and .write
255Misc:
256 - All: Reset next event to cycles instead of zero to interrupt
257 - All: Add --version flag
258 - ARM7: Force disable LTO on two files to work around a GCC bug
259 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
260 - GBA: Better memory handling with PNG savestates
261 - GBA: Additional savestate sanity checks
262 - GBA: Check for cycle count being too high
263 - GBA Audio: Allow GBAAVStream to have no video callback
264 - GBA BIOS: Implement RegisterRamReset for SIO registers
265 - Qt: Remove useless help icons in dialogs
266 - Qt: Prevent savestate window from opening while in multiplayer
267 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
268 - Qt: Dropping multiplayer windows works more cleanly now
269
2700.3.0: (2015-08-16)
271Features:
272 - Ability to hide individual background layers, or OBJs
273 - Ability to mute individual audio channels
274 - Palette viewer and exporter
275 - Volume control
276 - More shortcuts are editable (e.g. quick save/load)
277 - Rewind now shows the frame after rewinding
278 - Import/Export of GameShark/Action Replay snapshots
279 - Add "Step backwards" item for single increment rewind
280 - Deadzone estimation for game controllers
281 - Analog inputs can be used for shortcuts
282 - Menu items for specific solar sensor brightness levels
283 - Remappable controls for tilt and gyroscope sensors
284 - Status messages for actions taken while a game is running (e.g. save/load state)
285 - Memory inspector
286 - Screensaver can now be suspended while a game is running
287 - Load/save the most recent savestate slot
288 - Support varible speed (PWM) rumble
289 - Ability to cap fast forward speed
290 - Finer control over FPS target
291 - Holdable shortcut for rewinding one frame at a time
292 - Ability to boot directly into the BIOS
293 - Preliminary support for yanking out the game pak while a game is running
294 - Thumb-drive mode by putting a file called portable.ini in the same folder
295 - Configurable display driver, between software and OpenGL
296 - Undo-able savestate loading and saving
297 - Controller profiles now store shortcut settings
298 - Default controller profiles for several common controllers
299 - Libretro now supports BIOS, rumble and solar sensor
300 - Implement BIOS call Stop, for sleep mode
301 - Automatically load patches, if found
302 - Improved video synchronization
303 - Configurable audio output sample rate
304Bugfixes:
305 - ARM7: Fix SWI and IRQ timings
306 - ARM7: Fix Thumb MUL timing
307 - ARM7: Fix timing of multiplies to use N cycles
308 - ARM7: ARMHotplugDetach should call deinit
309 - Debugger: Fix use-after-free in breakpoint clearing code
310 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
311 - GBA: Cap audio FIFO read size during deserialization
312 - GBA: Check for corrupted savestates when loading
313 - GBA: Check for improperly sized savestates when loading
314 - GBA: Check for savestates made from differently sized ROMs
315 - GBA: Fix calls to endian-independent loadstores
316 - GBA: Fix timing of reading from timer registers
317 - GBA: Ensure cycles never go negative
318 - GBA Audio: Force audio FIFOs to 32-bit
319 - GBA Audio: Fix audio pitch changing when adjusting buffer size
320 - GBA Audio: Fix sample order in audio channel 3
321 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
322 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
323 - GBA Memory: Improve Thumb open bus behavior
324 - GBA Memory: Fix potential DMA issue when loading a savestate
325 - GBA Memory: Fix load/store multiple video memory waitstates
326 - GBA SIO: Fix reseting when there are SIO devices attached
327 - GBA Video: Blended sprites should never have other effects applied
328 - GBA Video: Fix out-of-bounds tiles in mosaic
329 - GBA Video: Fix windows not affecting sprites
330 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
331 - GBA Video: Fix timing on first scanline
332 - Qt: Better cleanup when a game crashes
333 - Qt: Fix open ROM dialog filtering for archive formats
334 - Qt: Cap the maximum number of multiplayer windows
335 - Qt: Fix maximum year in sensor override
336 - Qt: Fix window being too tall after exiting fullscreen
337 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
338 - Qt: Fix analog buttons not getting unmapped
339 - Qt: Fix passing command line options
340 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
341 - SDL: Fix SDL build when OpenGL is missing
342 - Util: Allow loading IPS patches that grow the ROM
343 - VFS: Fix resource leaks if some allocations fail
344 - VFS: Fix line-reading to return proper values
345 - Video: Fix an issue with very long filenames
346 - Util: Fix formatting of floats
347Misc:
348 - All: Add --help flag for command line programs
349 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
350 - All: Enable static linking for Windows
351 - All: Enable static linking for OS X
352 - All: Threads are now named
353 - All: Proper handling of Unicode file paths
354 - ARM7: Add emulation for Undefined CPU mode
355 - ARM7: Reduce the size of the Thumb instruction table
356 - GBA: Add status log level
357 - GBA: GBARewind now returns how many states it has rewound
358 - GBA: SIO logging layer
359 - GBA BIOS: Stub out SoundBias
360 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
361 - GBA: Don't include GBACLIDebugger struct unless needed
362 - GBA: Savedata is now synced shortly after data finishes being written
363 - GBA: Process multiple timer events at once, if necessary
364 - GBA Audio: Implement audio reset for channels A/B
365 - GBA Audio: Process multiple audio events at once, if necessary
366 - GBA Hardware: Backport generic RTC source into core
367 - GBA Input: Allow axes and buttons to be mapped to the same key
368 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
369 - GBA SIO: Add a dummy driver for Normal mode
370 - GBA Thread: Add functionality for running callbacks on the GBA thread
371 - GBA Thread: Split GBASync into a separate file
372 - GBA Video: Refactor software renderer into separate files
373 - GBA Video: Slightly optimize mode 0 mosaic rendering
374 - Debugger: Free watchpoints in addition to breakpoints
375 - Qt: Handle saving input settings better
376 - Qt: Move GL frame drawing back onto its own thread
377 - Qt: Fast forward (held) option moved from Other to Emulation menu
378 - Qt: Show version info in window title
379 - Qt: Migrate multiplayer window handling into GBAApp
380 - Qt: Unified file opening and saving with last location
381 - Qt: Fix windows being resizable when they shouldn't have been
382 - Qt: Only hide cursor in full screen
383 - Qt: Replace pause-after-frame mutex with an atomic
384 - Qt: Add application icon and XDG desktop files
385 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
386 - Qt: Don't save window size when entering fullscreen
387 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
388 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
389 - Qt: Increase usability of key mapper
390 - Qt: Show checkmark for window sizes
391 - Qt: Set window path to loaded ROM
392 - Perf: Ability to load savestates immediately on launch
393 - SDL: Properly check for initialization
394 - SDL: Clean up initialization functions
395 - SDL: Clean up GL context
396 - Util: Allow disabling the threading code entirely
397 - VFS: Add sync method to force syncing with backing
398
3990.2.1: (2015-05-13)
400Bugfixes:
401 - All: Fix sanitize-deb script not cleaning up after itself
402 - All: Fix dependencies for libavcodec on Debian-derived platforms
403 - ARM7: Handle writeback for PC in addressing modes 2 and 3
404 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
405 - ARM7: Fix ARM multiply instructions when PC is a destination register
406 - Debugger: Fix use-after-free in breakpoint clearing code
407 - Debugger: Fix boundary conditions in tab completion
408 - GBA: Fix timers not updating timing when writing to only the reload register
409 - GBA: Fix rewind boundary conditions
410 - GBA: Add initial I/O register settings for background matrix registers
411 - GBA: Fix hang when loading a savestate if sync to video is enabled
412 - GBA: Handle out-of-bounds I/O access
413 - GBA: Fix bounds-checking on EEPROM access
414 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
415 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
416 - GBA Memory: Allow SRAM to be 64kB
417 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
418 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
419 - GBA Video: Fix second frame mode 5
420 - Perf: Fix race condition if a game crashes immediately on start
421 - Qt: Fix Display object leak when closing a window
422 - Qt: Fix .deb dependencies
423 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
424 - Qt: Fix window not regaining focus after exiting savestate window
425 - Qt: Fix regression where video would not record if the game had already started
426 - Qt: Fix potential crash if a gamepad causes focus to change
427 - Qt: Fix controller axis querying
428 - Qt: Fix multiplayer windows opening as the wrong size
429 - Qt: Fix controllers sometimes not loading the right profile
430 - SDL: Fix boundary conditions for joystick adjustments
431 - SDL: Allocate properly sized input maps
432 - SDL: Fix potential build issues when Qt and SDL2 are in use
433 - Util: Fix resource leak in UTF-8 handling code
434 - Util: Fix a null-pointer issue when attempting to delete a key
435 - VFS: Fix resource leaks if some allocations fail
436 - Video: Fix an issue with very long filenames
437Misc:
438 - GBA Memory: Soft-crash if jumping past the end of a ROM
439 - Qt: Show multiplayer numbers in window title
440 - Qt: Solar sensor can have shortcuts set
441
4420.2.0: (2015-04-03)
443Features:
444 - Support for gamepad axes, e.g. analog sticks or triggers
445 - Add scale presets for up to 6x
446 - Settings window
447 - Bilinear resampling option
448 - Add option to skip BIOS start screen
449 - List of recently opened games
450 - Support for games using the Solar Sensor
451 - Better audio resampling via blip-buf
452 - Game Pak overrides dialog for setting savetype and sensor values
453 - Support for games using the tilt sensor
454 - Remappable shortcuts for keyboard and gamepad
455 - Rewinding of emulation
456 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
457 - Support IPv6
458 - Save directory of last loaded file
459 - Support BPS patches
460 - Automatically detect and optimize out idle loops
461 - Configurable game overrides
462 - Support loading 7-Zip files
463 - Drag and drop game loading
464 - Cheat code support
465 - Runtime configurable audio driver
466 - Libretro core for use with RetroArch and other front-ends
467 - Controller profiles for setting different bindings for different controllers
468 - Ability to lock aspect ratio
469 - Local link cable support
470 - Ability to switch which game controller is in use per instance
471 - Ability to prevent opposing directional input
472 - Warning dialog if an unimplemented BIOS feature is called
473 - Debugger: Add CLI "frame", frame advance command
474 - Debugger: Add CLI functions for writing to memory
475 - Debugger: Add CLI functions for examining memory regions
476 - Debugger: Add CLI function for writing a register
477Bugfixes:
478 - ARM7: Extend prefetch by one stage
479 - ARM7: Fix cycle counting for loads
480 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
481 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
482 - GBA: Initialize gba.sync to null
483 - GBA: Fix timer initialization
484 - GBA Audio: Support 16-bit writes to FIFO audio
485 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
486 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
487 - GBA BIOS: Fix BIOS prefetch after reset
488 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
489 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
490 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
491 - GBA Memory: Fix I cycles that had been moved to ARM7 core
492 - GBA Memory: Fix cycle counting for 32-bit load/stores
493 - GBA RR: Fix fallthrough error when reading tags from a movie
494 - GBA Thread: Fix possible hang when loading an archive
495 - GBA Thread: Fix possible deadlock in video sync
496 - Perf: Fix crash when the GBA thread fails to start
497 - Qt: Fix crash starting a GDB stub if a game isn't loaded
498 - Qt: Fix crash when adjusting settings after closing a game
499 - Qt: Fix crash when starting GDB stub after closing a game
500 - Qt: Fix patch loading while a game is running
501 - Qt: Fix crash when loading a game after stopping GDB server
502 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
503 - Qt: Fix crash when attempting to pause if a game is not running
504 - SDL: Properly clean up if a game doesn't launch
505 - Util: Fix sockets on Windows
506Misc:
507 - All: Enable link-time optimization
508 - Debugger: Watchpoints now work on STM/LDM instructions
509 - Debugger: Clean up GDB stub network interfacing
510 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
511 - Debugger: Merge Thumb BL instructions when disassembling
512 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
513 - Debugger: Watchpoints now report address watched (fixes #68)
514 - Debugger: Add support for soft breakpoints
515 - Debugger: Make I/O register names be addresses instead of values
516 - Debugger: Rename read/write commands
517 - GBA: Improve accuracy of event timing
518 - GBA: Add API for getting Configuration structs for overrides and input
519 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
520 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
521 - GBA: Move A/V stream interface into core
522 - GBA: Savestates now take into account savedata state machines (fixes #109)
523 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
524 - GBA Memory: Simplify memory API and use fixed bus width
525 - GBA Thread: Make GBASyncWaitFrameStart time out
526 - GBA Video: Start video at the last scanline instead of the first
527 - Qt: Optimize logo drawing
528 - Qt: Move frame upload back onto main thread
529 - Qt: Remember window position
530 - Qt: Double-clicking on the window toggles full screen
531 - Util: Use proper locale for reading and writing float values
532
5330.1.1: (2015-01-24)
534Bugfixes:
535 - ARM7: Fix LDM writeback to a register already written
536 - GBA: Fix timers 2 and 3 updating incorrectly
537 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
538 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
539 - GBA Audio: Properly initialize audio FIFO channels
540 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
541 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
542 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
543 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
544 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
545 - GBA BIOS: Fix HuffUnComp boundary conditions
546 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
547 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
548 - GBA Memory: Filter out top nybble of DMA addresses
549 - GBA Memory: Properly bounds-check VRAM accesses
550 - GBA Memory: Fix initial DMA state
551 - GBA Thread: Allow halted games to exit cleanly
552 - GBA Video: Fix blend issues with obscured middle layers
553 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
554 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
555 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
556 - GBA Video: Fix sprite boundary conditions with mosaic
557 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
558 - Qt: Fix issue with set frame sizes being the wrong height
559 - Qt: Fix emulator crashing when full screen if a game is not running
560 - Qt: Fix window focus issues
561 - Qt: Properly set default video recording settings
562 - Qt: Fix a race condition when a game crashes immediately
563 - Qt: Fix some cases where key mapping can break if focus is adjusted
564 - Qt: Fix crash if a game pauses before any frames are shown
565 - Debugger: Negative PC-relative loads now properly subtract the offset
566 - Debugger: Align PC-relative loads in Thumb
567 - Debugger: Fix watchpoints triggering too late
568 - Debugger: Fix binary print putting spaces between digits
569 - Video: Ensure FFmpeg encoder has audio frames
570 - Video: Fix uncompressed PCM audio recording
571 - Video: Fix FFmpeg crashing when the file extension is wrong
572 - Util: Fix SOCKET_FAILED macro
573Misc:
574 - GBA: Exit cleanly on FATAL if the port supports it
575 - GBA Memory: Implement 16- and 32-bit loads from SRAM
576 - Qt: Disable sync to video by default
577 - Qt: Handle a game crash without crashing
578 - Qt: Set default log level to FATAL, ERROR and WARN
579 - Qt: Clarify some phrasing in the menus
580 - Qt: Clear active buttons when focus is lost
581
5820.1.0: (2014-12-13)
583 - Initial release