CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17Bugfixes:
18 - LR35902: Fix core never exiting with certain event patterns
19 - GB Timer: Improve DIV reset behavior
20 - GBA Memory: Improve initial skipped BIOS state
21 - GBA BIOS: Implement BitUnPack
22 - ARM7: Fix MLA/*MULL/*MLAL timing
23 - GBA: Fix multiboot ROM loading
24 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
25 - LR35902: Fix pc overflowing current region off-by-one
26 - GB MBC: Fix ROM bank overflows getting set to bank 0
27 - Qt: Fix timing issues on high refresh rate monitors
28 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
29 - Util: Fix overflow when loading invalid UPS patches
30 - Tools: Fix recurring multiple times over the same library
31 - GBA I/O: Handle audio registers specially when deserializing
32 - Util: Fix highest-fd socket not being returned by SocketAccept
33 - Qt: Fix linking after some windows have been closed
34 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
35 - Windows: Fix VDir.rewind
36 - SDL: Fix game crash check
37 - SDL: Fix race condition with audio thread when starting
38 - GB: Fix flickering when screen is strobed quickly
39 - FFmpeg: Fix overflow and general issues with audio encoding
40 - Qt: Fix crash when changing audio settings after a game is closed
41 - GBA BIOS: Fix ArcTan sign in HLE BIOS
42 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
43Misc:
44 - SDL: Remove scancode key input
45 - GBA Video: Clean up unused timers
46 - Test: Add a basic test suite
47 - GBA Video: Allow multiple handles into the same tile cache
48 - VFS: Call msync when syncing mapped data
49 - GBA Video, GB Video: Colors are now fully scaled
50 - VFS: Allow truncating memory chunk VFiles
51 - Debugger: Modularize CLI debugger
52 - Core: Clean up some thread state checks
53 - Debugger: Make building with debugging aspects optional
54 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
55 - GBA Memory: Support reading/writing POSTFLG
56 - Util: Add size counting to Table
57 - Qt: Move last directory setting from qt.ini to config.ini
58 - 3DS, PSP2, Wii: Last directory loaded is saved
59 - GB Audio: Simplify envelope code
60 - GB Audio: Improve initial envelope samples
61 - Debugger: Add functions for read- or write-only watchpoints
62 - GBA DMA: Refactor DMA out of memory.c
63 - GBA DMA: Move DMAs to using absolute timing
64 - All: Add C++ header guards
65 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
66 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
67 - Qt: Improved HiDPI support
68 - Qt: Expose configuration directory
69 - Feature: Move game database from flatfile to SQLite3
70 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
71 - VFS: Fix some minor VFile issues with FILEs
72 - Core: Add generic checksum function
73 - Feature: Support ImageMagick 7
74 - All: Move time.h include to common.h
75 - CMake: Add ability to just print version string
76 - Qt: Merge "Save" and "OK" buttons in shader options
77 - SDL: Automatically map controllers when plugged in
78 - Qt: Automatically load controller profile when plugged in
79 - OpenGL: Add xBR-lv2 shader
80 - GBA, GB: ROM is now unloaded if a patch is applied
81 - Util: Add 8-bit PNG write support
82 - Qt: Rename "Resample video" option to "Bilinear filtering"
83 - GBA Video: Optimize when BLD* registers are written frequently
84 - Core: Cores can now have multiple sets of callbacks
85 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
86 - Qt: Remove audio thread
87 - Qt: Remove audio buffer sizing in AudioProcessorQt
88 - Qt: Re-enable QtMultimedia on Windows
89 - FFmpeg: Return false if a file fails to open
90 - FFmpeg: Force MP4 files to YUV420P
91 - Qt: Make "Mute" able to be bound to a key
92 - Core: Restore sleep callback
93 - Qt: Add .gb/.gbc files to the extension list in Info.plist
94 - Feature: Make -l option explicit
95 - Core: Ability to enumerate and modify video and audio channels
96
970.5.2: (2016-12-31)
98Bugfixes:
99 - All: Fix fullscreen config option being ignored
100 - ARM7: PSR mode bits should not get sign extended
101 - GB: Fix audio not being deinitialized
102 - GB: Fix crash when masking savedata
103 - GB: Properly initialize sramRealVf variable
104 - GB Audio: Fix serialization of channel 3 and NR52 properties
105 - GB Audio: Reset envelope timer when reseting sound channel
106 - GB MBC: Fix SRAM dangling pointer with RTC games
107 - GB MBC: Fix initializing MBC when no ROM is loaded
108 - GB Memory: Fix patching ROM bank 0
109 - GB Memory: Fix starting HDMAs during mode 0
110 - GB Memory: Fix HDMA5 value after DMA completes
111 - GB Video: Initialize LCDC in renderer
112 - GB Video: Hblank IRQs should mask LYC=LY IRQs
113 - GBA: Fix IRQs firing after already being cleared
114 - GBA: Only unhalt CPU if appropriate bit is set in IE
115 - GBA: Add savegame override for Crash Bandicoot 2
116 - GBA BIOS: Fix MidiKey2Freq BIOS reads
117 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
118 - GBA Cheats: Fix GameShark ROM patches
119 - GBA I/O: Mask off WAITCNT bits that cannot be written
120 - GBA Memory: Fix misaligned BIOS reads
121 - GBA Memory: Fix VCOUNT being writable
122 - GBA Video: Fix out of bounds sprite transforms
123 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
124 - Libretro: Fix disabling BIOS
125 - Libretro: Fix Game Boy savestates and audio
126 - Qt: Fix changing resolution of software renderer
127 - Qt: Fix setting overrides
128 - Qt: Fix cut off tiles and alignment issues in tile viewer
129 - Qt: Only reset window dimensions when first shown
130 - Qt: Fix Qt Multimedia audio driver on big endian
131 - Qt: Fix Apply button for key and controller configurations
132 - VFS: Fix resizing memory chunks when not needed
133 - Windows: Fix Unicode directory handling
134Misc:
135 - GB, GBA: Prevent loading null ROMs
136 - GB Audio: Initialize wave RAM to GBC values
137 - GB Memory: Reset ROM bank when loading a ROM
138 - PSP2: Improved controller rumble
139
1400.5.1: (2016-10-05)
141Bugfixes:
142 - Core: Fix importing save games as read-only
143 - FFmpeg: Fix encoding AAC
144 - GB: Fix invalid STOP behavior on Game Boy Color
145 - GB: Initialize audio properly
146 - GB: Properly clear KEY1 bit 0 when switching speeds
147 - GB: Properly unload save files when unloading a ROM
148 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
149 - GB MBC: Fix MBC7 when size is incorrectly specified
150 - GB MBC: Fix RTC access when no save file is loaded
151 - GB SIO: Don't auto-clock external shift clock
152 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
153 - GB Video: Fix video frames getting missed when LCDC is off
154 - GB Video: Clear screen when LCDC is off
155 - GBA Cheats: Fix holding onto pointers that may get invalidated
156 - GBA Cheats: Fix key-activated CodeBreaker cheats
157 - GBA Cheats: Fix uninitialized memory getting freed when saving
158 - GBA Hardware: Improve Game Boy Player rumble behavior
159 - GBA Memory: Fix several unused I/O register read values
160 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
161 - LR35902: Fix events running with the wrong cycle active
162 - Qt: Fix "close" button on Overrides view
163 - Qt: Fix saving overrides
164 - Qt: Fix directory set unloading when replacing the ROM
165 - Qt: Fix patch loading
166 - Qt: Fix crash when saving an override if a game isn't loaded
167 - Qt: Fix showing default display driver as OpenGL (force 1.x)
168 - SDL: Attach rumble in SDL frontend
169 - Util: Fix PNG identification on files too small to be a PNG
170Misc:
171 - All: Only update version info if needed
172 - All: Split out install locations for Libretro and OpenEmu
173 - FFmpeg: Encoding cleanup
174 - GB: Reset active region when reloading ROM
175 - GB Memory: Initialize RAM pattern for GBC
176 - GB Video: Improved video timings
177 - Qt: Manage window sizes slightly better
178 - Qt: Remember scale option independent of core dimensions
179
1800.5.0: (2016-09-19)
181Features:
182 - Game Boy support
183 - Support for encrypted CodeBreaker GBA cheats
184 - Emulation of Vast Fame protected GBA carts (taizou)
185 - Tile viewer
186 - Threaded rendering mode
187 - Libretro: Memory map and achievement support (leiradel)
188 - GUI: Add UI control remapping
189 - GUI: Add fast-forward
190 - Wii: 240p support
191 - 3DS: Adjustable screen darkening
192 - Ability to temporarily load a savegame
193 - Load specific files out of archives
194 - Automatic BIOS detection
195Bugfixes:
196 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
197 - Debugger: Fix GDB breakpoints
198 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
199 - GBA: Fix filehandle leak with savegames
200 - GBA: Timer 0 cannot be count up
201 - GBA: Count up timers should not count themselves
202 - GBA Memory: Fix mirror on non-overdumped Classic NES games
203 - GBA Memory: Fix ldm {pc}
204 - GBA Savedata: Fix savedata sync timer
205 - GBA Savedata: Only unmap savedata if present
206 - GBA Serialize: Savestates now properly store prefetch
207 - GBA Video: WIN0/1 take priority over OBJWIN
208 - GBA Video: Fix out-of-order OBJWIN
209 - PSP2: Fix GPU crash while exiting
210 - PSP2: Fix VSync
211 - PSP2: Fix accelerometer range
212 - PSP2: Actually load screen mode setting
213 - PSP2: Fix gyroscope direction
214 - PSP2: Delete threads after they return
215 - PSP2: Fix mapping/unmapping from not at 0
216 - Qt: Fix bug in software renderer scaling
217 - Qt: Fix hanging key press after disabling autofire
218 - Qt: Fix being unable to pause manually when using auto-pausing
219 - SDL: Fix axes being mapped wrong
220 - Util: Fix realloc semantics in utf16to8
221 - Util: Fix inserting too many items into a hash table
222 - VFS: Fix uninitialized varaible reading from 7z
223 - VFS: Fix reading multiple files from a 7z archive
224 - Wii: Fix framelimiting after a slowdown
225 - Wii: Fix garbage flash at startup
226Misc:
227 - 3DS: Use blip_add_delta_fast for a small speed improvement
228 - 3DS: Allow UTF-16 filenames
229 - 3DS: Port to using citro3D
230 - 3DS: Use system font for menus
231 - 3DS: Attempt to use Core 2 for threads
232 - 3DS: Adjustable filering
233 - 3DS: 3D banner
234 - All: Add QUIET parameter to silence CMake
235 - All: Faster memory read/write
236 - ARM7: Support forcing Thumb mode via MSR
237 - ARM7: Flush prefetch cache when loading CPSR via MSR
238 - ARM7: Clean up instruction decoding for future expandability
239 - Debugger: Support register and memory writes via GDB stub
240 - Debugger: Add software breakpoint support to gdb
241 - FFmpeg: Full support for libavcodec 56+
242 - GBA: Better debug logging if event processing breaks
243 - GBA Audio: Force audio DMAs to not increment destination
244 - GBA BIOS: Use custom ArcTan, not relying on OS
245 - GBA Hardware: Clean up dead code in GBP
246 - GBA Memory: Optimize stalling behavior
247 - GBA Memory: Optimize Load-/StoreMultiple
248 - GBA Savedata: Add realistic timing for EEPROM
249 - GBA Serialize: Savestates now store if CPU was halted
250 - GBA Video: Remove old slow path fallback
251 - GBA Video: Optimize sprite drawing
252 - GBA Video: Optimize mode 0 rendering
253 - GBA Video: Optimize compositing cases slightly
254 - GUI: Screenshot dimensions are now passed through
255 - GUI: Add back logging
256 - GUI: Only reload config if manually saved
257 - GUI: Increase scrolling speed
258 - OpenGL: Log shader compilation failure
259 - OpenGL: Add texSize uniform
260 - Qt: Make -g flag work in Qt build
261 - Qt: Simplify OpenGL context creation
262 - Qt: Thread startup improvements
263 - Qt: Make audio channel/video layer options shortcut mappable
264 - Qt: Remove some C99isms from C++ code
265 - Qt: Remove default autofire mappings
266 - Qt: Make reseting when pasued frame-accurate
267 - Qt: Rearchitect game closing codepath
268 - PSP2: Use system font for menus
269 - PSP2: Add rumble for PS TV
270 - PSP2: Add fit-to-height screen mode
271 - PSP2: Sync files per descriptor
272 - PSP2: Allow UTF-8 filenames
273 - PSP2: Screenshots are now saved into the Photo Gallery
274 - PSP2: Stop underclocking when menuing
275 - SDL: Increase default audio buffer size to 1024 samples
276 - SDL: More responsive rumble
277 - Util: Add Vector GetConstPointer
278 - Util: Add rtrim
279 - Util: Add endswith
280 - VFS: Improve zip file detection
281 - Wii: Add pixelated resample filter
282 - Windows: Add native VDir support
283 - Util: Add PRIz macro for libc versions that don't support %z
284
2850.4.1: (2016-07-11)
286Bugfixes:
287 - All: Fix several file handle leaks
288 - All: Fix instruction tables getting zeroed when linking sometimes
289 - ARM7: Fix flags on SBC/RSC
290 - ARM7: Fix setting spsr privilege bits when spsr is empty
291 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
292 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
293 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
294 - GBA Memory: Fix executing code from OBJ region of VRAM
295 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
296 - GBA Serialize: Fix loading savegames from savestates
297 - OpenGL: Correct boolean vector strcmp strings for uniforms
298 - Qt: Fix sending gameStopped twice
299 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
300 - Qt: Fix initial state of key mapping
301 - Qt: Initialize m_useBios
302 - SDL: Fix joystick initialization on BSD
303 - SDL: Fix potential joystick crash in games with rumble
304 - SDL: Fix SDL 1.2 build
305 - SDL: Fix sporadic crash when deinitializing audio
306 - Shaders: Fix AGS-001 shader with some bad drivers
307 - Util: Use closesocket on Windows
308 - Util: Fix socket bind addresses
309 - VFS: Fix reading 7z archives without rewinding first
310 - VFS: VFileFromFD should not open directories
311 - Wii: Fix tilting direction
312 - Util: Fix realloc semantics in utf16to8
313Misc:
314 - All: Allow use of external minizip library
315 - Debugger: CLI debugger now exits when end-of-stream is reached
316 - FFmpeg: Update dependencies on Ubuntu
317 - GBA: Slightly optimize GBAProcessEvents
318 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
319 - GBA Video: Null renderer should return proper register values
320 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
321 - Qt: Add preset for DualShock 4
322 - Qt: Update 360 input profile on OS X to reflect newer drivers
323 - Qt: Remove use of NaN
324 - Qt: Canonicalize file paths when loading games
325 - Qt: Add refresh button to controller editing
326 - SDL: Remove default gamepad mappings
327 - Util: Fix intermittent build failure on OS X
328 - VFS: VFile.sync now updates modified time
329
3300.4.0: (2016-02-02)
331Features:
332 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
333 - I/O viewer
334 - Booting of multiboot images
335 - Customization of GIF recording
336 - Libretro: Cheat code support
337 - Support for GLSL shaders
338 - ROM information view
339 - Support for VBA-style cheat codes
340 - Savestates now store creation timestamps
341 - Key autofire
342 - Libretro: Allow blocking opposing directional input
343 - OpenEmu core for OS X
344 - Libretro: Settings for using BIOS and skipping intro
345 - Libretro: Customizable idle loop removal
346 - Implemented cycle counting for sprite rendering
347 - Cleaner, unified settings window
348 - Added a setting for pausing when the emulator is not in focus
349 - Customizable paths for save games, save states, screenshots and patches
350 - Controller hotplugging
351 - Ability to store save games and active cheats within savestates
352Bugfixes:
353 - ARM7: Fix sign of unaligned LDRSH
354 - ARM7: Fix decoding of some ARM ALU instructions with shifters
355 - Debugger: Fix watchpoints in gdb
356 - GBA: Fix warnings when creating and loading savestates
357 - GBA: Fix Iridion II savetype
358 - GBA BIOS: Fix misaligned CpuSet
359 - GBA Cheats: Fix cheats setting the Action Replay version
360 - GBA Hardware: Fix GPIO on big endian
361 - GBA Memory: Fix DMA register writing behavior
362 - GBA Memory: Fix DMAs triggering two cycles early
363 - Libretro: Fix aspect ratio
364 - Qt: Fix some potential crashes with the gamepad mapping
365 - Qt: Fix keys being mapped incorrectly when loading configuration file
366 - Util: Fix PowerPC PNG read/write pixel order
367 - Util: Fix excessive memory allocation when decoding a PNG
368 - VFS: Fix VFileReadline and remove _vfdReadline
369Misc:
370 - All: Improved PowerPC support
371 - All: Fix some undefined behavior warnings
372 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
373 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
374 - GBA: Implement bad I/O register loading
375 - GBA: Allow jumping to OAM and palette RAM
376 - GBA BIOS: Finish implementing RegisterRamReset
377 - GBA Config: Add "override" layer for better one-time configuration
378 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
379 - GBA Memory: Use a dynamically sized mask for ROM memory
380 - GBA Memory: Implement several unimplemented memory access types
381 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
382 - GBA RR: Starting from savestate now embeds the savegame
383 - GBA RR: Add preliminary SRAM support for VBM loading
384 - GBA RR: Add support for resets in movies
385 - GBA Video: Remove lastHblank, as it is implied
386 - Libretro: Use anonymous memory mappers for large blocks of memory
387 - Libretro: Add install target for libretro core
388 - Qt: Window size command line options are now supported
389 - Qt: Increase usability of key mapper
390 - Qt: Add 'Apply' button to settings window
391 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
392 - Qt: Allow use of modifier keys as input
393 - Qt: Optimize log viewer
394 - Qt: Added button for breaking into the GDB debugger
395 - Qt: Add box for showing duration of rewind
396 - SDL: Support fullscreen in SDL 1.2
397 - SDL: Allow GBASDLAudio to be used without a thread context
398 - Util: Use VFile for configuration
399 - Util: Add MutexTryLock
400
4010.3.2: (2015-12-16)
402Bugfixes:
403 - ARM7: Fix STRT/STRBT
404 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
405 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
406 - Libretro: Fix problems with rumble not turning off
407 - GBA: Fix idle skip state being retained between games
408 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
409 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
410 - GBA BIOS: Fix Sqrt sign
411 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
412 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
413 - GBA Memory: Fix DMA behavior for SRAM accesses
414 - GBA Memory: Fix Store8 to OBJ VRAM
415 - GBA Memory: Fix alignment of LDM/STM on SRAM
416 - GBA Memory: Fix unaligned out-of-bounds ROM loads
417 - GBA Memory: Fix timing of DMAs
418 - GBA Video: Fix _mix for 15-bit color
419 - GBA Video: Fix OAM and palette initialization
420 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
421 - Qt: Use safer isLoaded check in GameController
422 - Qt: Fix a race condition in PainterGL that could lead to a crash
423 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
424 - Qt: Fix font size in memory viewer
425 - Qt: Fix a crash in the memory viewer
426 - Qt: Add additional checks in CheatModel to prevent crashes
427 - Qt: Fix race condition with setting sample rate
428 - Qt: Fix crash when closing multiplayer windows
429 - Qt: Fix resetting while paused
430Misc:
431 - GBA Audio: Implement missing flags on SOUNDCNT_X register
432 - Qt: Add mute option to menu
433
4340.3.1: (2015-10-24)
435Bugfixes:
436 - ARM7: Fix instruction decoding of Thumb shifts
437 - GBA: Deinit savegame when unloading a ROM
438 - GBA: Fix BIOS check on big endian
439 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
440 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
441 - GBA Audio: Fix audio channels being silenced at the wrong time
442 - GBA Memory: Fix bad BIOS Load16 on big endian
443 - GBA Memory: Fix bad Load8 on big endian
444 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
445 - GBA Video: Fix edge case with sprite blend modes and semitransparency
446 - GBA Video: Fix objwin and blending interaction on sprites
447 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
448 - Libretro: Fix a memory leak with the render buffer
449 - Qt: Windows no longer spawn in the top left on first launch
450 - Qt: Fix install path of XDG desktop file with DESTDIR
451 - Qt: Fix drag and drop on Windows
452 - Qt: Reenable double buffering, as disabling it broke some Windows configs
453 - VFS: Fix return values of VFileFILE.read and .write
454Misc:
455 - All: Reset next event to cycles instead of zero to interrupt
456 - All: Add --version flag
457 - ARM7: Force disable LTO on two files to work around a GCC bug
458 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
459 - GBA: Better memory handling with PNG savestates
460 - GBA: Additional savestate sanity checks
461 - GBA: Check for cycle count being too high
462 - GBA Audio: Allow GBAAVStream to have no video callback
463 - GBA BIOS: Implement RegisterRamReset for SIO registers
464 - Qt: Remove useless help icons in dialogs
465 - Qt: Prevent savestate window from opening while in multiplayer
466 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
467 - Qt: Dropping multiplayer windows works more cleanly now
468
4690.3.0: (2015-08-16)
470Features:
471 - Ability to hide individual background layers, or OBJs
472 - Ability to mute individual audio channels
473 - Palette viewer and exporter
474 - Volume control
475 - More shortcuts are editable (e.g. quick save/load)
476 - Rewind now shows the frame after rewinding
477 - Import/Export of GameShark/Action Replay snapshots
478 - Add "Step backwards" item for single increment rewind
479 - Deadzone estimation for game controllers
480 - Analog inputs can be used for shortcuts
481 - Menu items for specific solar sensor brightness levels
482 - Remappable controls for tilt and gyroscope sensors
483 - Status messages for actions taken while a game is running (e.g. save/load state)
484 - Memory inspector
485 - Screensaver can now be suspended while a game is running
486 - Load/save the most recent savestate slot
487 - Support varible speed (PWM) rumble
488 - Ability to cap fast forward speed
489 - Finer control over FPS target
490 - Holdable shortcut for rewinding one frame at a time
491 - Ability to boot directly into the BIOS
492 - Preliminary support for yanking out the game pak while a game is running
493 - Thumb-drive mode by putting a file called portable.ini in the same folder
494 - Configurable display driver, between software and OpenGL
495 - Undo-able savestate loading and saving
496 - Controller profiles now store shortcut settings
497 - Default controller profiles for several common controllers
498 - Libretro now supports BIOS, rumble and solar sensor
499 - Implement BIOS call Stop, for sleep mode
500 - Automatically load patches, if found
501 - Improved video synchronization
502 - Configurable audio output sample rate
503Bugfixes:
504 - ARM7: Fix SWI and IRQ timings
505 - ARM7: Fix Thumb MUL timing
506 - ARM7: Fix timing of multiplies to use N cycles
507 - ARM7: ARMHotplugDetach should call deinit
508 - Debugger: Fix use-after-free in breakpoint clearing code
509 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
510 - GBA: Cap audio FIFO read size during deserialization
511 - GBA: Check for corrupted savestates when loading
512 - GBA: Check for improperly sized savestates when loading
513 - GBA: Check for savestates made from differently sized ROMs
514 - GBA: Fix calls to endian-independent loadstores
515 - GBA: Fix timing of reading from timer registers
516 - GBA: Ensure cycles never go negative
517 - GBA Audio: Force audio FIFOs to 32-bit
518 - GBA Audio: Fix audio pitch changing when adjusting buffer size
519 - GBA Audio: Fix sample order in audio channel 3
520 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
521 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
522 - GBA Memory: Improve Thumb open bus behavior
523 - GBA Memory: Fix potential DMA issue when loading a savestate
524 - GBA Memory: Fix load/store multiple video memory waitstates
525 - GBA SIO: Fix reseting when there are SIO devices attached
526 - GBA Video: Blended sprites should never have other effects applied
527 - GBA Video: Fix out-of-bounds tiles in mosaic
528 - GBA Video: Fix windows not affecting sprites
529 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
530 - GBA Video: Fix timing on first scanline
531 - Qt: Better cleanup when a game crashes
532 - Qt: Fix open ROM dialog filtering for archive formats
533 - Qt: Cap the maximum number of multiplayer windows
534 - Qt: Fix maximum year in sensor override
535 - Qt: Fix window being too tall after exiting fullscreen
536 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
537 - Qt: Fix analog buttons not getting unmapped
538 - Qt: Fix passing command line options
539 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
540 - SDL: Fix SDL build when OpenGL is missing
541 - Util: Allow loading IPS patches that grow the ROM
542 - VFS: Fix resource leaks if some allocations fail
543 - VFS: Fix line-reading to return proper values
544 - Video: Fix an issue with very long filenames
545 - Util: Fix formatting of floats
546Misc:
547 - All: Add --help flag for command line programs
548 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
549 - All: Enable static linking for Windows
550 - All: Enable static linking for OS X
551 - All: Threads are now named
552 - All: Proper handling of Unicode file paths
553 - ARM7: Add emulation for Undefined CPU mode
554 - ARM7: Reduce the size of the Thumb instruction table
555 - GBA: Add status log level
556 - GBA: GBARewind now returns how many states it has rewound
557 - GBA: SIO logging layer
558 - GBA BIOS: Stub out SoundBias
559 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
560 - GBA: Don't include GBACLIDebugger struct unless needed
561 - GBA: Savedata is now synced shortly after data finishes being written
562 - GBA: Process multiple timer events at once, if necessary
563 - GBA Audio: Implement audio reset for channels A/B
564 - GBA Audio: Process multiple audio events at once, if necessary
565 - GBA Hardware: Backport generic RTC source into core
566 - GBA Input: Allow axes and buttons to be mapped to the same key
567 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
568 - GBA SIO: Add a dummy driver for Normal mode
569 - GBA Thread: Add functionality for running callbacks on the GBA thread
570 - GBA Thread: Split GBASync into a separate file
571 - GBA Video: Refactor software renderer into separate files
572 - GBA Video: Slightly optimize mode 0 mosaic rendering
573 - Debugger: Free watchpoints in addition to breakpoints
574 - Qt: Handle saving input settings better
575 - Qt: Move GL frame drawing back onto its own thread
576 - Qt: Fast forward (held) option moved from Other to Emulation menu
577 - Qt: Show version info in window title
578 - Qt: Migrate multiplayer window handling into GBAApp
579 - Qt: Unified file opening and saving with last location
580 - Qt: Fix windows being resizable when they shouldn't have been
581 - Qt: Only hide cursor in full screen
582 - Qt: Replace pause-after-frame mutex with an atomic
583 - Qt: Add application icon and XDG desktop files
584 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
585 - Qt: Don't save window size when entering fullscreen
586 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
587 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
588 - Qt: Increase usability of key mapper
589 - Qt: Show checkmark for window sizes
590 - Qt: Set window path to loaded ROM
591 - Perf: Ability to load savestates immediately on launch
592 - SDL: Properly check for initialization
593 - SDL: Clean up initialization functions
594 - SDL: Clean up GL context
595 - Util: Allow disabling the threading code entirely
596 - VFS: Add sync method to force syncing with backing
597
5980.2.1: (2015-05-13)
599Bugfixes:
600 - All: Fix sanitize-deb script not cleaning up after itself
601 - All: Fix dependencies for libavcodec on Debian-derived platforms
602 - ARM7: Handle writeback for PC in addressing modes 2 and 3
603 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
604 - ARM7: Fix ARM multiply instructions when PC is a destination register
605 - Debugger: Fix use-after-free in breakpoint clearing code
606 - Debugger: Fix boundary conditions in tab completion
607 - GBA: Fix timers not updating timing when writing to only the reload register
608 - GBA: Fix rewind boundary conditions
609 - GBA: Add initial I/O register settings for background matrix registers
610 - GBA: Fix hang when loading a savestate if sync to video is enabled
611 - GBA: Handle out-of-bounds I/O access
612 - GBA: Fix bounds-checking on EEPROM access
613 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
614 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
615 - GBA Memory: Allow SRAM to be 64kB
616 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
617 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
618 - GBA Video: Fix second frame mode 5
619 - Perf: Fix race condition if a game crashes immediately on start
620 - Qt: Fix Display object leak when closing a window
621 - Qt: Fix .deb dependencies
622 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
623 - Qt: Fix window not regaining focus after exiting savestate window
624 - Qt: Fix regression where video would not record if the game had already started
625 - Qt: Fix potential crash if a gamepad causes focus to change
626 - Qt: Fix controller axis querying
627 - Qt: Fix multiplayer windows opening as the wrong size
628 - Qt: Fix controllers sometimes not loading the right profile
629 - SDL: Fix boundary conditions for joystick adjustments
630 - SDL: Allocate properly sized input maps
631 - SDL: Fix potential build issues when Qt and SDL2 are in use
632 - Util: Fix resource leak in UTF-8 handling code
633 - Util: Fix a null-pointer issue when attempting to delete a key
634 - VFS: Fix resource leaks if some allocations fail
635 - Video: Fix an issue with very long filenames
636Misc:
637 - GBA Memory: Soft-crash if jumping past the end of a ROM
638 - Qt: Show multiplayer numbers in window title
639 - Qt: Solar sensor can have shortcuts set
640
6410.2.0: (2015-04-03)
642Features:
643 - Support for gamepad axes, e.g. analog sticks or triggers
644 - Add scale presets for up to 6x
645 - Settings window
646 - Bilinear resampling option
647 - Add option to skip BIOS start screen
648 - List of recently opened games
649 - Support for games using the Solar Sensor
650 - Better audio resampling via blip-buf
651 - Game Pak overrides dialog for setting savetype and sensor values
652 - Support for games using the tilt sensor
653 - Remappable shortcuts for keyboard and gamepad
654 - Rewinding of emulation
655 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
656 - Support IPv6
657 - Save directory of last loaded file
658 - Support BPS patches
659 - Automatically detect and optimize out idle loops
660 - Configurable game overrides
661 - Support loading 7-Zip files
662 - Drag and drop game loading
663 - Cheat code support
664 - Runtime configurable audio driver
665 - Libretro core for use with RetroArch and other front-ends
666 - Controller profiles for setting different bindings for different controllers
667 - Ability to lock aspect ratio
668 - Local link cable support
669 - Ability to switch which game controller is in use per instance
670 - Ability to prevent opposing directional input
671 - Warning dialog if an unimplemented BIOS feature is called
672 - Debugger: Add CLI "frame", frame advance command
673 - Debugger: Add CLI functions for writing to memory
674 - Debugger: Add CLI functions for examining memory regions
675 - Debugger: Add CLI function for writing a register
676Bugfixes:
677 - ARM7: Extend prefetch by one stage
678 - ARM7: Fix cycle counting for loads
679 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
680 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
681 - GBA: Initialize gba.sync to null
682 - GBA: Fix timer initialization
683 - GBA Audio: Support 16-bit writes to FIFO audio
684 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
685 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
686 - GBA BIOS: Fix BIOS prefetch after reset
687 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
688 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
689 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
690 - GBA Memory: Fix I cycles that had been moved to ARM7 core
691 - GBA Memory: Fix cycle counting for 32-bit load/stores
692 - GBA RR: Fix fallthrough error when reading tags from a movie
693 - GBA Thread: Fix possible hang when loading an archive
694 - GBA Thread: Fix possible deadlock in video sync
695 - Perf: Fix crash when the GBA thread fails to start
696 - Qt: Fix crash starting a GDB stub if a game isn't loaded
697 - Qt: Fix crash when adjusting settings after closing a game
698 - Qt: Fix crash when starting GDB stub after closing a game
699 - Qt: Fix patch loading while a game is running
700 - Qt: Fix crash when loading a game after stopping GDB server
701 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
702 - Qt: Fix crash when attempting to pause if a game is not running
703 - SDL: Properly clean up if a game doesn't launch
704 - Util: Fix sockets on Windows
705Misc:
706 - All: Enable link-time optimization
707 - Debugger: Watchpoints now work on STM/LDM instructions
708 - Debugger: Clean up GDB stub network interfacing
709 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
710 - Debugger: Merge Thumb BL instructions when disassembling
711 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
712 - Debugger: Watchpoints now report address watched (fixes #68)
713 - Debugger: Add support for soft breakpoints
714 - Debugger: Make I/O register names be addresses instead of values
715 - Debugger: Rename read/write commands
716 - GBA: Improve accuracy of event timing
717 - GBA: Add API for getting Configuration structs for overrides and input
718 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
719 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
720 - GBA: Move A/V stream interface into core
721 - GBA: Savestates now take into account savedata state machines (fixes #109)
722 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
723 - GBA Memory: Simplify memory API and use fixed bus width
724 - GBA Thread: Make GBASyncWaitFrameStart time out
725 - GBA Video: Start video at the last scanline instead of the first
726 - Qt: Optimize logo drawing
727 - Qt: Move frame upload back onto main thread
728 - Qt: Remember window position
729 - Qt: Double-clicking on the window toggles full screen
730 - Util: Use proper locale for reading and writing float values
731
7320.1.1: (2015-01-24)
733Bugfixes:
734 - ARM7: Fix LDM writeback to a register already written
735 - GBA: Fix timers 2 and 3 updating incorrectly
736 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
737 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
738 - GBA Audio: Properly initialize audio FIFO channels
739 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
740 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
741 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
742 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
743 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
744 - GBA BIOS: Fix HuffUnComp boundary conditions
745 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
746 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
747 - GBA Memory: Filter out top nybble of DMA addresses
748 - GBA Memory: Properly bounds-check VRAM accesses
749 - GBA Memory: Fix initial DMA state
750 - GBA Thread: Allow halted games to exit cleanly
751 - GBA Video: Fix blend issues with obscured middle layers
752 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
753 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
754 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
755 - GBA Video: Fix sprite boundary conditions with mosaic
756 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
757 - Qt: Fix issue with set frame sizes being the wrong height
758 - Qt: Fix emulator crashing when full screen if a game is not running
759 - Qt: Fix window focus issues
760 - Qt: Properly set default video recording settings
761 - Qt: Fix a race condition when a game crashes immediately
762 - Qt: Fix some cases where key mapping can break if focus is adjusted
763 - Qt: Fix crash if a game pauses before any frames are shown
764 - Debugger: Negative PC-relative loads now properly subtract the offset
765 - Debugger: Align PC-relative loads in Thumb
766 - Debugger: Fix watchpoints triggering too late
767 - Debugger: Fix binary print putting spaces between digits
768 - Video: Ensure FFmpeg encoder has audio frames
769 - Video: Fix uncompressed PCM audio recording
770 - Video: Fix FFmpeg crashing when the file extension is wrong
771 - Util: Fix SOCKET_FAILED macro
772Misc:
773 - GBA: Exit cleanly on FATAL if the port supports it
774 - GBA Memory: Implement 16- and 32-bit loads from SRAM
775 - Qt: Disable sync to video by default
776 - Qt: Handle a game crash without crashing
777 - Qt: Set default log level to FATAL, ERROR and WARN
778 - Qt: Clarify some phrasing in the menus
779 - Qt: Clear active buttons when focus is lost
780
7810.1.0: (2014-12-13)
782 - Initial release