all repos — mgba @ 14dc01409c9e971ea0697f5017b45d0db6a7faf5

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/renderers/software-private.h"
  7
  8#include <mgba/core/tile-cache.h>
  9#include <mgba/internal/arm/macros.h>
 10#include <mgba/internal/gba/io.h>
 11
 12#include <mgba-util/arm-algo.h>
 13#include <mgba-util/memory.h>
 14
 15static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 16static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 17static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 18static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 19static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 20static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 21static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 22static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 23static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 24static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 25static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 26
 27static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 28static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 29static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 30static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 31static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 32static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 38
 39static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 40static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
 41
 42static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 43
 44static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 45static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 46
 47void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 48	renderer->d.init = GBAVideoSoftwareRendererInit;
 49	renderer->d.reset = GBAVideoSoftwareRendererReset;
 50	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 51	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 52	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 53	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 54	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 55	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 56	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 57	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 58	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 59
 60	renderer->d.disableBG[0] = false;
 61	renderer->d.disableBG[1] = false;
 62	renderer->d.disableBG[2] = false;
 63	renderer->d.disableBG[3] = false;
 64	renderer->d.disableOBJ = false;
 65
 66	renderer->temporaryBuffer = 0;
 67}
 68
 69static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 70	GBAVideoSoftwareRendererReset(renderer);
 71
 72	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 73
 74	int y;
 75	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
 76		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 77		int x;
 78		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 79			row[x] = GBA_COLOR_WHITE;
 80		}
 81	}
 82}
 83
 84static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 85	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 86	int i;
 87
 88	softwareRenderer->dispcnt = 0x0080;
 89
 90	softwareRenderer->target1Obj = 0;
 91	softwareRenderer->target1Bd = 0;
 92	softwareRenderer->target2Obj = 0;
 93	softwareRenderer->target2Bd = 0;
 94	softwareRenderer->blendEffect = BLEND_NONE;
 95	for (i = 0; i < 1024; i += 2) {
 96		uint16_t entry;
 97		LOAD_16(entry, i, softwareRenderer->d.palette);
 98		GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
 99	}
100	softwareRenderer->blendDirty = false;
101	_updatePalettes(softwareRenderer);
102
103	softwareRenderer->blda = 0;
104	softwareRenderer->bldb = 0;
105	softwareRenderer->bldy = 0;
106
107	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
108	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
109	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
110	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
111	softwareRenderer->oamMax = 0;
112
113	softwareRenderer->mosaic = 0;
114
115	for (i = 0; i < 4; ++i) {
116		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
117		bg->index = i;
118		bg->enabled = 0;
119		bg->priority = 0;
120		bg->charBase = 0;
121		bg->mosaic = 0;
122		bg->multipalette = 0;
123		bg->screenBase = 0;
124		bg->overflow = 0;
125		bg->size = 0;
126		bg->target1 = 0;
127		bg->target2 = 0;
128		bg->x = 0;
129		bg->y = 0;
130		bg->refx = 0;
131		bg->refy = 0;
132		bg->dx = 256;
133		bg->dmx = 0;
134		bg->dy = 0;
135		bg->dmy = 256;
136		bg->sx = 0;
137		bg->sy = 0;
138	}
139}
140
141static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
142	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
143	UNUSED(softwareRenderer);
144}
145
146static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
147	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
148	switch (address) {
149	case REG_DISPCNT:
150		softwareRenderer->dispcnt = value;
151		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
152		break;
153	case REG_BG0CNT:
154		value &= 0xDFFF;
155		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
156		break;
157	case REG_BG1CNT:
158		value &= 0xDFFF;
159		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
160		break;
161	case REG_BG2CNT:
162		value &= 0xFFFF;
163		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
164		break;
165	case REG_BG3CNT:
166		value &= 0xFFFF;
167		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
168		break;
169	case REG_BG0HOFS:
170		value &= 0x01FF;
171		softwareRenderer->bg[0].x = value;
172		break;
173	case REG_BG0VOFS:
174		value &= 0x01FF;
175		softwareRenderer->bg[0].y = value;
176		break;
177	case REG_BG1HOFS:
178		value &= 0x01FF;
179		softwareRenderer->bg[1].x = value;
180		break;
181	case REG_BG1VOFS:
182		value &= 0x01FF;
183		softwareRenderer->bg[1].y = value;
184		break;
185	case REG_BG2HOFS:
186		value &= 0x01FF;
187		softwareRenderer->bg[2].x = value;
188		break;
189	case REG_BG2VOFS:
190		value &= 0x01FF;
191		softwareRenderer->bg[2].y = value;
192		break;
193	case REG_BG3HOFS:
194		value &= 0x01FF;
195		softwareRenderer->bg[3].x = value;
196		break;
197	case REG_BG3VOFS:
198		value &= 0x01FF;
199		softwareRenderer->bg[3].y = value;
200		break;
201	case REG_BG2PA:
202		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
203		break;
204	case REG_BG2PB:
205		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
206		break;
207	case REG_BG2PC:
208		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
209		break;
210	case REG_BG2PD:
211		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
212		break;
213	case REG_BG2X_LO:
214		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
215		break;
216	case REG_BG2X_HI:
217		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
218		break;
219	case REG_BG2Y_LO:
220		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
221		break;
222	case REG_BG2Y_HI:
223		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
224		break;
225	case REG_BG3PA:
226		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
227		break;
228	case REG_BG3PB:
229		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
230		break;
231	case REG_BG3PC:
232		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
233		break;
234	case REG_BG3PD:
235		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
236		break;
237	case REG_BG3X_LO:
238		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
239		break;
240	case REG_BG3X_HI:
241		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
242		break;
243	case REG_BG3Y_LO:
244		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
245		break;
246	case REG_BG3Y_HI:
247		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
248		break;
249	case REG_BLDCNT:
250		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
251		value &= 0x3FFF;
252		break;
253	case REG_BLDALPHA:
254		softwareRenderer->blda = value & 0x1F;
255		if (softwareRenderer->blda > 0x10) {
256			softwareRenderer->blda = 0x10;
257		}
258		softwareRenderer->bldb = (value >> 8) & 0x1F;
259		if (softwareRenderer->bldb > 0x10) {
260			softwareRenderer->bldb = 0x10;
261		}
262		value &= 0x1F1F;
263		break;
264	case REG_BLDY:
265		value &= 0x1F;
266		if (value > 0x10) {
267			value = 0x10;
268		}
269		if (softwareRenderer->bldy != value) {
270			softwareRenderer->bldy = value;
271			softwareRenderer->blendDirty = true;
272		}
273		break;
274	case REG_WIN0H:
275		softwareRenderer->winN[0].h.end = value;
276		softwareRenderer->winN[0].h.start = value >> 8;
277		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
278			softwareRenderer->winN[0].h.start = 0;
279		}
280		if (softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
281			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
282			if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS) {
283				softwareRenderer->winN[0].h.start = VIDEO_HORIZONTAL_PIXELS;
284			}
285		}
286		break;
287	case REG_WIN1H:
288		softwareRenderer->winN[1].h.end = value;
289		softwareRenderer->winN[1].h.start = value >> 8;
290		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
291			softwareRenderer->winN[1].h.start = 0;
292		}
293		if (softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
294			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
295			if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS) {
296				softwareRenderer->winN[1].h.start = VIDEO_HORIZONTAL_PIXELS;
297			}
298		}
299		break;
300	case REG_WIN0V:
301		softwareRenderer->winN[0].v.end = value;
302		softwareRenderer->winN[0].v.start = value >> 8;
303		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
304			softwareRenderer->winN[0].v.start = 0;
305		}
306		if (softwareRenderer->winN[0].v.end > VIDEO_VERTICAL_PIXELS) {
307			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
308			if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS) {
309				softwareRenderer->winN[0].v.start = VIDEO_VERTICAL_PIXELS;
310			}
311		}
312		break;
313	case REG_WIN1V:
314		softwareRenderer->winN[1].v.end = value;
315		softwareRenderer->winN[1].v.start = value >> 8;
316		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
317			softwareRenderer->winN[1].v.start = 0;
318		}
319		if (softwareRenderer->winN[1].v.end > VIDEO_VERTICAL_PIXELS) {
320			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
321			if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS) {
322				softwareRenderer->winN[1].v.start = VIDEO_VERTICAL_PIXELS;
323			}
324		}
325		break;
326	case REG_WININ:
327		value &= 0x3F3F;
328		softwareRenderer->winN[0].control.packed = value;
329		softwareRenderer->winN[1].control.packed = value >> 8;
330		break;
331	case REG_WINOUT:
332		value &= 0x3F3F;
333		softwareRenderer->winout.packed = value;
334		softwareRenderer->objwin.packed = value >> 8;
335		break;
336	case REG_MOSAIC:
337		softwareRenderer->mosaic = value;
338		break;
339	case REG_GREENSWP:
340		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
341		break;
342	default:
343		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
344	}
345	return value;
346}
347
348static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
349	if (renderer->cache) {
350		mTileCacheWriteVRAM(renderer->cache, address);
351	}
352}
353
354static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
355	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
356	softwareRenderer->oamDirty = 1;
357	UNUSED(oam);
358}
359
360static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
361	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
362#ifdef COLOR_16_BIT
363#ifdef COLOR_5_6_5
364	unsigned color = 0;
365	color |= (value & 0x001F) << 11;
366	color |= (value & 0x03E0) << 1;
367	color |= (value & 0x7C00) >> 10;
368#else
369	unsigned color = value;
370#endif
371#else
372	unsigned color = 0;
373	color |= (value << 3) & 0xF8;
374	color |= (value << 6) & 0xF800;
375	color |= (value << 9) & 0xF80000;
376	color |= (color >> 5) & 0x070707;
377#endif
378	softwareRenderer->normalPalette[address >> 1] = color;
379	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
380		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
381	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
382		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
383	}
384	if (renderer->cache) {
385		mTileCacheWritePalette(renderer->cache, address);
386	}
387}
388
389static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
390	if (win->v.end >= win->v.start) {
391		if (y >= win->v.end) {
392			return;
393		}
394		if (y < win->v.start) {
395			return;
396		}
397	} else if (y >= win->v.end && y < win->v.start) {
398		return;
399	}
400	if (win->h.end > VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
401		struct WindowN splits[2] = { *win, *win };
402		splits[0].h.start = 0;
403		splits[1].h.end = VIDEO_HORIZONTAL_PIXELS;
404		_breakWindowInner(softwareRenderer, &splits[0]);
405		_breakWindowInner(softwareRenderer, &splits[1]);
406	} else {
407		_breakWindowInner(softwareRenderer, win);
408	}
409}
410
411static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
412	int activeWindow;
413	int startX = 0;
414	if (win->h.end > 0) {
415		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
416			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
417				// Insert a window before the end of the active window
418				struct Window oldWindow = softwareRenderer->windows[activeWindow];
419				if (win->h.start > startX) {
420					// And after the start of the active window
421					int nextWindow = softwareRenderer->nWindows;
422					++softwareRenderer->nWindows;
423					for (; nextWindow > activeWindow; --nextWindow) {
424						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
425					}
426					softwareRenderer->windows[activeWindow].endX = win->h.start;
427					++activeWindow;
428				}
429				softwareRenderer->windows[activeWindow].control = win->control;
430				softwareRenderer->windows[activeWindow].endX = win->h.end;
431				if (win->h.end >= oldWindow.endX) {
432					// Trim off extra windows we've overwritten
433					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
434						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
435							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
436							return;
437						}
438						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
439						--softwareRenderer->nWindows;
440					}
441				} else {
442					++activeWindow;
443					int nextWindow = softwareRenderer->nWindows;
444					++softwareRenderer->nWindows;
445					for (; nextWindow > activeWindow; --nextWindow) {
446						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
447					}
448					softwareRenderer->windows[activeWindow] = oldWindow;
449				}
450				break;
451			}
452			startX = softwareRenderer->windows[activeWindow].endX;
453		}
454	}
455#ifdef DEBUG
456	if (softwareRenderer->nWindows > MAX_WINDOW) {
457		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
458	}
459#endif
460}
461
462static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
463	int i;
464	int oamMax = 0;
465	for (i = 0; i < 128; ++i) {
466		struct GBAObj obj;
467		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
468		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
469		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
470		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
471			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
472			if (GBAObjAttributesAIsTransformed(obj.a)) {
473				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
474			}
475			if (GBAObjAttributesAGetY(obj.a) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesAGetY(obj.a) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
476				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
477				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
478				renderer->sprites[oamMax].obj = obj;
479				++oamMax;
480			}
481		}
482	}
483	renderer->oamMax = oamMax;
484	renderer->oamDirty = 0;
485}
486
487static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
488	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
489
490	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
491	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
492		int x;
493		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
494			row[x] = GBA_COLOR_WHITE;
495		}
496		return;
497	}
498
499	int x;
500	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
501		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
502		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
503		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
504		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
505	}
506
507	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
508	softwareRenderer->nWindows = 1;
509	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
510		softwareRenderer->windows[0].control = softwareRenderer->winout;
511		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
512			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
513		}
514		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
515			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
516		}
517	} else {
518		softwareRenderer->windows[0].control.packed = 0xFF;
519	}
520
521	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
522	if (softwareRenderer->blendDirty) {
523		_updatePalettes(softwareRenderer);
524		softwareRenderer->blendDirty = false;
525	}
526
527	int w;
528	x = 0;
529	for (w = 0; w < softwareRenderer->nWindows; ++w) {
530		// TOOD: handle objwin on backdrop
531		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
532		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
533			backdrop |= softwareRenderer->normalPalette[0];
534		} else {
535			backdrop |= softwareRenderer->variantPalette[0];
536		}
537		int end = softwareRenderer->windows[w].endX;
538		for (; x < end - 3; x += 4) {
539			softwareRenderer->row[x] = backdrop;
540			softwareRenderer->row[x + 1] = backdrop;
541			softwareRenderer->row[x + 2] = backdrop;
542			softwareRenderer->row[x + 3] = backdrop;
543		}
544		for (; x < end; ++x) {
545			softwareRenderer->row[x] = backdrop;
546		}
547	}
548
549	_drawScanline(softwareRenderer, y);
550
551	if (softwareRenderer->target2Bd) {
552		x = 0;
553		for (w = 0; w < softwareRenderer->nWindows; ++w) {
554			uint32_t backdrop = 0;
555			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
556				backdrop |= softwareRenderer->normalPalette[0];
557			} else {
558				backdrop |= softwareRenderer->variantPalette[0];
559			}
560			int end = softwareRenderer->windows[w].endX;
561			for (; x < end; ++x) {
562				uint32_t color = softwareRenderer->row[x];
563				if (color & FLAG_TARGET_1) {
564					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
565				}
566			}
567		}
568	}
569	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
570		x = 0;
571		for (w = 0; w < softwareRenderer->nWindows; ++w) {
572			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
573				continue;
574			}
575			int end = softwareRenderer->windows[w].endX;
576			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
577				for (; x < end; ++x) {
578					uint32_t color = softwareRenderer->row[x];
579					if ((color & 0xFF000000) == FLAG_REBLEND) {
580						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
581					}
582				}
583			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
584				for (; x < end; ++x) {
585					uint32_t color = softwareRenderer->row[x];
586					if ((color & 0xFF000000) == FLAG_REBLEND) {
587						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
588					}
589				}
590			}
591		}
592	}
593
594#ifdef COLOR_16_BIT
595#if defined(__ARM_NEON) && !defined(__APPLE__)
596	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
597#else
598	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
599		row[x] = softwareRenderer->row[x];
600	}
601#endif
602#else
603	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
604#endif
605}
606
607static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
608	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
609
610	if (softwareRenderer->temporaryBuffer) {
611		mappedMemoryFree(softwareRenderer->temporaryBuffer, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
612		softwareRenderer->temporaryBuffer = 0;
613	}
614	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
615	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
616	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
617	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
618}
619
620static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
621	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
622	*stride = softwareRenderer->outputBufferStride;
623	*pixels = softwareRenderer->outputBuffer;
624}
625
626static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
627	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
628
629	const color_t* colorPixels = pixels;
630	unsigned i;
631	for (i = 0; i < VIDEO_VERTICAL_PIXELS; ++i) {
632		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
633	}
634}
635
636static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
637	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
638	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
639	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
640	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
641}
642
643static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
644	UNUSED(renderer);
645	bg->priority = GBARegisterBGCNTGetPriority(value);
646	bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
647	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
648	bg->multipalette = GBARegisterBGCNTGet256Color(value);
649	bg->screenBase = GBARegisterBGCNTGetScreenBase(value) << 11;
650	bg->overflow = GBARegisterBGCNTGetOverflow(value);
651	bg->size = GBARegisterBGCNTGetSize(value);
652}
653
654static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
655	bg->dx = value;
656}
657
658static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
659	bg->dmx = value;
660}
661
662static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
663	bg->dy = value;
664}
665
666static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
667	bg->dmy = value;
668}
669
670static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
671	bg->refx = (bg->refx & 0xFFFF0000) | value;
672	bg->sx = bg->refx;
673}
674
675static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
676	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
677	bg->refx <<= 4;
678	bg->refx >>= 4;
679	bg->sx = bg->refx;
680}
681
682static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
683	bg->refy = (bg->refy & 0xFFFF0000) | value;
684	bg->sy = bg->refy;
685}
686
687static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
688	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
689	bg->refy <<= 4;
690	bg->refy >>= 4;
691	bg->sy = bg->refy;
692}
693
694static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
695	enum BlendEffect oldEffect = renderer->blendEffect;
696
697	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
698	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
699	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
700	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
701	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
702	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
703	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
704	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
705
706	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
707	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
708	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
709	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
710	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
711
712	if (oldEffect != renderer->blendEffect) {
713		renderer->blendDirty = true;
714	}
715}
716
717#define TEST_LAYER_ENABLED(X) \
718	(renderer->bg[X].enabled && \
719	(GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
720	(GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
721	renderer->bg[X].priority == priority)
722
723static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
724	int w;
725	renderer->end = 0;
726	int spriteLayers = 0;
727	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
728		if (renderer->oamDirty) {
729			_cleanOAM(renderer);
730		}
731		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
732		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
733		int mosaicY = y - (y % mosaicV);
734		for (w = 0; w < renderer->nWindows; ++w) {
735			renderer->start = renderer->end;
736			renderer->end = renderer->windows[w].endX;
737			renderer->currentWindow = renderer->windows[w].control;
738			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
739				continue;
740			}
741			int i;
742			int drawn;
743
744			for (i = 0; i < renderer->oamMax; ++i) {
745				int localY = y;
746				if (renderer->spriteCyclesRemaining <= 0) {
747					break;
748				}
749				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
750				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
751					localY = mosaicY;
752				}
753				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
754					continue;
755				}
756				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
757				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
758			}
759		}
760	}
761
762	unsigned priority;
763	for (priority = 0; priority < 4; ++priority) {
764		renderer->end = 0;
765		for (w = 0; w < renderer->nWindows; ++w) {
766			renderer->start = renderer->end;
767			renderer->end = renderer->windows[w].endX;
768			renderer->currentWindow = renderer->windows[w].control;
769			if (spriteLayers & (1 << priority)) {
770				GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
771			}
772			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
773				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
774			}
775			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
776				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
777			}
778			if (TEST_LAYER_ENABLED(2)) {
779				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
780				case 0:
781					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
782					break;
783				case 1:
784				case 2:
785					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
786					break;
787				case 3:
788					GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
789					break;
790				case 4:
791					GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
792					break;
793				case 5:
794					GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
795					break;
796				}
797			}
798			if (TEST_LAYER_ENABLED(3)) {
799				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
800				case 0:
801					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
802					break;
803				case 2:
804					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
805					break;
806				}
807			}
808		}
809	}
810	renderer->bg[2].sx += renderer->bg[2].dmx;
811	renderer->bg[2].sy += renderer->bg[2].dmy;
812	renderer->bg[3].sx += renderer->bg[3].dmx;
813	renderer->bg[3].sy += renderer->bg[3].dmy;
814}
815
816static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
817	int i;
818	if (renderer->blendEffect == BLEND_BRIGHTEN) {
819		for (i = 0; i < 512; ++i) {
820			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
821		}
822	} else if (renderer->blendEffect == BLEND_DARKEN) {
823		for (i = 0; i < 512; ++i) {
824			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
825		}
826	} else {
827		for (i = 0; i < 512; ++i) {
828			renderer->variantPalette[i] = renderer->normalPalette[i];
829		}
830	}
831}