all repos — mgba @ 15477688d7d5df7199e0af97e6e07ebfce0ee500

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8Bugfixes:
  9 - SDL: Fix axes being mapped wrong
 10 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 11 - Util: Fix realloc semantics in utf16to8
 12 - PSP2: Fix GPU crash while exiting
 13 - PSP2: Fix VSync
 14 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 15 - GBA Serialize: Savestates now properly store prefetch
 16 - PSP2: Fix accelerometer range
 17Misc:
 18 - 3DS: Use blip_add_delta_fast for a small speed improvement
 19 - OpenGL: Log shader compilation failure
 20 - Qt: Remove some C99isms from C++ code
 21 - Windows: Add native VDir support
 22 - All: Add QUIET parameter to silence CMake
 23 - ARM7: Support forcing Thumb mode via MSR
 24 - ARM7: Flush prefetch cache when loading CPSR via MSR
 25 - OpenGL: Add texSize uniform
 26 - ARM7: Clean up instruction decoding for future expandability
 27 - Qt: Make -g flag work in Qt build
 28 - Qt: Simplify OpenGL context creation
 29 - Debugger: Support register and memory writes via GDB stub
 30 - GBA Audio: Force audio DMAs to not increment destination
 31 - Qt: Thread startup improvements
 32 - 3DS: Allow UTF-16 filenames
 33 - 3DS: Port to using citro3D
 34 - 3DS: Use system font for menus
 35 - PSP2: Use system font for menus
 36 - All: Faster memory read/write
 37 - Qt: Make audio channel/video layer options shortcut mappable
 38 - GBA Memory: Optimize stalling behavior
 39
 400.4.1: (2016-07-11)
 41Bugfixes:
 42 - All: Fix several file handle leaks
 43 - All: Fix instruction tables getting zeroed when linking sometimes
 44 - ARM7: Fix flags on SBC/RSC
 45 - ARM7: Fix setting spsr privilege bits when spsr is empty
 46 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 47 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 48 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 49 - GBA Memory: Fix executing code from OBJ region of VRAM
 50 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 51 - GBA Serialize: Fix loading savegames from savestates
 52 - OpenGL: Correct boolean vector strcmp strings for uniforms
 53 - Qt: Fix sending gameStopped twice
 54 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 55 - Qt: Fix initial state of key mapping
 56 - Qt: Initialize m_useBios
 57 - SDL: Fix joystick initialization on BSD
 58 - SDL: Fix potential joystick crash in games with rumble
 59 - SDL: Fix SDL 1.2 build
 60 - SDL: Fix sporadic crash when deinitializing audio
 61 - Shaders: Fix AGS-001 shader with some bad drivers
 62 - Util: Use closesocket on Windows
 63 - Util: Fix socket bind addresses
 64 - VFS: Fix reading 7z archives without rewinding first
 65 - VFS: VFileFromFD should not open directories
 66 - Wii: Fix tilting direction
 67 - Util: Fix realloc semantics in utf16to8
 68Misc:
 69 - All: Allow use of external minizip library
 70 - Debugger: CLI debugger now exits when end-of-stream is reached
 71 - FFmpeg: Update dependencies on Ubuntu
 72 - GBA: Slightly optimize GBAProcessEvents
 73 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 74 - GBA Video: Null renderer should return proper register values
 75 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 76 - Qt: Add preset for DualShock 4
 77 - Qt: Update 360 input profile on OS X to reflect newer drivers
 78 - Qt: Remove use of NaN
 79 - Qt: Canonicalize file paths when loading games
 80 - Qt: Add refresh button to controller editing
 81 - SDL: Remove default gamepad mappings
 82 - Util: Fix intermittent build failure on OS X
 83 - VFS: VFile.sync now updates modified time
 84
 850.4.0: (2016-02-02)
 86Features:
 87 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 88 - I/O viewer
 89 - Booting of multiboot images
 90 - Customization of GIF recording
 91 - Libretro: Cheat code support
 92 - Support for GLSL shaders
 93 - ROM information view
 94 - Support for VBA-style cheat codes
 95 - Savestates now store creation timestamps
 96 - Key autofire
 97 - Libretro: Allow blocking opposing directional input
 98 - OpenEmu core for OS X
 99 - Libretro: Settings for using BIOS and skipping intro
100 - Libretro: Customizable idle loop removal
101 - Implemented cycle counting for sprite rendering
102 - Cleaner, unified settings window
103 - Added a setting for pausing when the emulator is not in focus
104 - Customizable paths for save games, save states, screenshots and patches
105 - Controller hotplugging
106 - Ability to store save games and active cheats within savestates
107Bugfixes:
108 - ARM7: Fix sign of unaligned LDRSH
109 - ARM7: Fix decoding of some ARM ALU instructions with shifters
110 - Debugger: Fix watchpoints in gdb
111 - GBA: Fix warnings when creating and loading savestates
112 - GBA: Fix Iridion II savetype
113 - GBA BIOS: Fix misaligned CpuSet
114 - GBA Cheats: Fix cheats setting the Action Replay version
115 - GBA Hardware: Fix GPIO on big endian
116 - GBA Memory: Fix DMA register writing behavior
117 - GBA Memory: Fix DMAs triggering two cycles early
118 - Libretro: Fix aspect ratio
119 - Qt: Fix some potential crashes with the gamepad mapping
120 - Qt: Fix keys being mapped incorrectly when loading configuration file
121 - Util: Fix PowerPC PNG read/write pixel order
122 - Util: Fix excessive memory allocation when decoding a PNG
123 - VFS: Fix VFileReadline and remove _vfdReadline
124Misc:
125 - All: Improved PowerPC support
126 - All: Fix some undefined behavior warnings
127 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
128 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
129 - GBA: Implement bad I/O register loading
130 - GBA: Allow jumping to OAM and palette RAM
131 - GBA BIOS: Finish implementing RegisterRamReset
132 - GBA Config: Add "override" layer for better one-time configuration
133 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
134 - GBA Memory: Use a dynamically sized mask for ROM memory
135 - GBA Memory: Implement several unimplemented memory access types
136 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
137 - GBA RR: Starting from savestate now embeds the savegame
138 - GBA RR: Add preliminary SRAM support for VBM loading
139 - GBA RR: Add support for resets in movies
140 - GBA Video: Remove lastHblank, as it is implied
141 - Libretro: Use anonymous memory mappers for large blocks of memory
142 - Libretro: Add install target for libretro core
143 - Qt: Window size command line options are now supported
144 - Qt: Increase usability of key mapper
145 - Qt: Add 'Apply' button to settings window
146 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
147 - Qt: Allow use of modifier keys as input
148 - Qt: Optimize log viewer
149 - Qt: Added button for breaking into the GDB debugger
150 - Qt: Add box for showing duration of rewind
151 - SDL: Support fullscreen in SDL 1.2
152 - SDL: Allow GBASDLAudio to be used without a thread context
153 - Util: Use VFile for configuration
154 - Util: Add MutexTryLock
155
1560.3.2: (2015-12-16)
157Bugfixes:
158 - ARM7: Fix STRT/STRBT
159 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
160 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
161 - Libretro: Fix problems with rumble not turning off
162 - GBA: Fix idle skip state being retained between games
163 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
164 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
165 - GBA BIOS: Fix Sqrt sign
166 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
167 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
168 - GBA Memory: Fix DMA behavior for SRAM accesses
169 - GBA Memory: Fix Store8 to OBJ VRAM
170 - GBA Memory: Fix alignment of LDM/STM on SRAM
171 - GBA Memory: Fix unaligned out-of-bounds ROM loads
172 - GBA Memory: Fix timing of DMAs
173 - GBA Video: Fix _mix for 15-bit color
174 - GBA Video: Fix OAM and palette initialization
175 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
176 - Qt: Use safer isLoaded check in GameController
177 - Qt: Fix a race condition in PainterGL that could lead to a crash
178 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
179 - Qt: Fix font size in memory viewer
180 - Qt: Fix a crash in the memory viewer
181 - Qt: Add additional checks in CheatModel to prevent crashes
182 - Qt: Fix race condition with setting sample rate
183 - Qt: Fix crash when closing multiplayer windows
184 - Qt: Fix resetting while paused
185Misc:
186 - GBA Audio: Implement missing flags on SOUNDCNT_X register
187 - Qt: Add mute option to menu
188
1890.3.1: (2015-10-24)
190Bugfixes:
191 - ARM7: Fix instruction decoding of Thumb shifts
192 - GBA: Deinit savegame when unloading a ROM
193 - GBA: Fix BIOS check on big endian
194 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
195 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
196 - GBA Audio: Fix audio channels being silenced at the wrong time
197 - GBA Memory: Fix bad BIOS Load16 on big endian
198 - GBA Memory: Fix bad Load8 on big endian
199 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
200 - GBA Video: Fix edge case with sprite blend modes and semitransparency
201 - GBA Video: Fix objwin and blending interaction on sprites
202 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
203 - Libretro: Fix a memory leak with the render buffer
204 - Qt: Windows no longer spawn in the top left on first launch
205 - Qt: Fix install path of XDG desktop file with DESTDIR
206 - Qt: Fix drag and drop on Windows
207 - Qt: Reenable double buffering, as disabling it broke some Windows configs
208 - VFS: Fix return values of VFileFILE.read and .write
209Misc:
210 - All: Reset next event to cycles instead of zero to interrupt
211 - All: Add --version flag
212 - ARM7: Force disable LTO on two files to work around a GCC bug
213 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
214 - GBA: Better memory handling with PNG savestates
215 - GBA: Additional savestate sanity checks
216 - GBA: Check for cycle count being too high
217 - GBA Audio: Allow GBAAVStream to have no video callback
218 - GBA BIOS: Implement RegisterRamReset for SIO registers
219 - Qt: Remove useless help icons in dialogs
220 - Qt: Prevent savestate window from opening while in multiplayer
221 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
222 - Qt: Dropping multiplayer windows works more cleanly now
223
2240.3.0: (2015-08-16)
225Features:
226 - Ability to hide individual background layers, or OBJs
227 - Ability to mute individual audio channels
228 - Palette viewer and exporter
229 - Volume control
230 - More shortcuts are editable (e.g. quick save/load)
231 - Rewind now shows the frame after rewinding
232 - Import/Export of GameShark/Action Replay snapshots
233 - Add "Step backwards" item for single increment rewind
234 - Deadzone estimation for game controllers
235 - Analog inputs can be used for shortcuts
236 - Menu items for specific solar sensor brightness levels
237 - Remappable controls for tilt and gyroscope sensors
238 - Status messages for actions taken while a game is running (e.g. save/load state)
239 - Memory inspector
240 - Screensaver can now be suspended while a game is running
241 - Load/save the most recent savestate slot
242 - Support varible speed (PWM) rumble
243 - Ability to cap fast forward speed
244 - Finer control over FPS target
245 - Holdable shortcut for rewinding one frame at a time
246 - Ability to boot directly into the BIOS
247 - Preliminary support for yanking out the game pak while a game is running
248 - Thumb-drive mode by putting a file called portable.ini in the same folder
249 - Configurable display driver, between software and OpenGL
250 - Undo-able savestate loading and saving
251 - Controller profiles now store shortcut settings
252 - Default controller profiles for several common controllers
253 - Libretro now supports BIOS, rumble and solar sensor
254 - Implement BIOS call Stop, for sleep mode
255 - Automatically load patches, if found
256 - Improved video synchronization
257 - Configurable audio output sample rate
258Bugfixes:
259 - ARM7: Fix SWI and IRQ timings
260 - ARM7: Fix Thumb MUL timing
261 - ARM7: Fix timing of multiplies to use N cycles
262 - ARM7: ARMHotplugDetach should call deinit
263 - Debugger: Fix use-after-free in breakpoint clearing code
264 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
265 - GBA: Cap audio FIFO read size during deserialization
266 - GBA: Check for corrupted savestates when loading
267 - GBA: Check for improperly sized savestates when loading
268 - GBA: Check for savestates made from differently sized ROMs
269 - GBA: Fix calls to endian-independent loadstores
270 - GBA: Fix timing of reading from timer registers
271 - GBA: Ensure cycles never go negative
272 - GBA Audio: Force audio FIFOs to 32-bit
273 - GBA Audio: Fix audio pitch changing when adjusting buffer size
274 - GBA Audio: Fix sample order in audio channel 3
275 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
276 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
277 - GBA Memory: Improve Thumb open bus behavior
278 - GBA Memory: Fix potential DMA issue when loading a savestate
279 - GBA Memory: Fix load/store multiple video memory waitstates
280 - GBA SIO: Fix reseting when there are SIO devices attached
281 - GBA Video: Blended sprites should never have other effects applied
282 - GBA Video: Fix out-of-bounds tiles in mosaic
283 - GBA Video: Fix windows not affecting sprites
284 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
285 - GBA Video: Fix timing on first scanline
286 - Qt: Better cleanup when a game crashes
287 - Qt: Fix open ROM dialog filtering for archive formats
288 - Qt: Cap the maximum number of multiplayer windows
289 - Qt: Fix maximum year in sensor override
290 - Qt: Fix window being too tall after exiting fullscreen
291 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
292 - Qt: Fix analog buttons not getting unmapped
293 - Qt: Fix passing command line options
294 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
295 - SDL: Fix SDL build when OpenGL is missing
296 - Util: Allow loading IPS patches that grow the ROM
297 - VFS: Fix resource leaks if some allocations fail
298 - VFS: Fix line-reading to return proper values
299 - Video: Fix an issue with very long filenames
300 - Util: Fix formatting of floats
301Misc:
302 - All: Add --help flag for command line programs
303 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
304 - All: Enable static linking for Windows
305 - All: Enable static linking for OS X
306 - All: Threads are now named
307 - All: Proper handling of Unicode file paths
308 - ARM7: Add emulation for Undefined CPU mode
309 - ARM7: Reduce the size of the Thumb instruction table
310 - GBA: Add status log level
311 - GBA: GBARewind now returns how many states it has rewound
312 - GBA: SIO logging layer
313 - GBA BIOS: Stub out SoundBias
314 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
315 - GBA: Don't include GBACLIDebugger struct unless needed
316 - GBA: Savedata is now synced shortly after data finishes being written
317 - GBA: Process multiple timer events at once, if necessary
318 - GBA Audio: Implement audio reset for channels A/B
319 - GBA Audio: Process multiple audio events at once, if necessary
320 - GBA Hardware: Backport generic RTC source into core
321 - GBA Input: Allow axes and buttons to be mapped to the same key
322 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
323 - GBA SIO: Add a dummy driver for Normal mode
324 - GBA Thread: Add functionality for running callbacks on the GBA thread
325 - GBA Thread: Split GBASync into a separate file
326 - GBA Video: Refactor software renderer into separate files
327 - GBA Video: Slightly optimize mode 0 mosaic rendering
328 - Debugger: Free watchpoints in addition to breakpoints
329 - Qt: Handle saving input settings better
330 - Qt: Move GL frame drawing back onto its own thread
331 - Qt: Fast forward (held) option moved from Other to Emulation menu
332 - Qt: Show version info in window title
333 - Qt: Migrate multiplayer window handling into GBAApp
334 - Qt: Unified file opening and saving with last location
335 - Qt: Fix windows being resizable when they shouldn't have been
336 - Qt: Only hide cursor in full screen
337 - Qt: Replace pause-after-frame mutex with an atomic
338 - Qt: Add application icon and XDG desktop files
339 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
340 - Qt: Don't save window size when entering fullscreen
341 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
342 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
343 - Qt: Increase usability of key mapper
344 - Qt: Show checkmark for window sizes
345 - Qt: Set window path to loaded ROM
346 - Perf: Ability to load savestates immediately on launch
347 - SDL: Properly check for initialization
348 - SDL: Clean up initialization functions
349 - SDL: Clean up GL context
350 - Util: Allow disabling the threading code entirely
351 - VFS: Add sync method to force syncing with backing
352
3530.2.1: (2015-05-13)
354Bugfixes:
355 - All: Fix sanitize-deb script not cleaning up after itself
356 - All: Fix dependencies for libavcodec on Debian-derived platforms
357 - ARM7: Handle writeback for PC in addressing modes 2 and 3
358 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
359 - ARM7: Fix ARM multiply instructions when PC is a destination register
360 - Debugger: Fix use-after-free in breakpoint clearing code
361 - Debugger: Fix boundary conditions in tab completion
362 - GBA: Fix timers not updating timing when writing to only the reload register
363 - GBA: Fix rewind boundary conditions
364 - GBA: Add initial I/O register settings for background matrix registers
365 - GBA: Fix hang when loading a savestate if sync to video is enabled
366 - GBA: Handle out-of-bounds I/O access
367 - GBA: Fix bounds-checking on EEPROM access
368 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
369 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
370 - GBA Memory: Allow SRAM to be 64kB
371 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
372 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
373 - GBA Video: Fix second frame mode 5
374 - Perf: Fix race condition if a game crashes immediately on start
375 - Qt: Fix Display object leak when closing a window
376 - Qt: Fix .deb dependencies
377 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
378 - Qt: Fix window not regaining focus after exiting savestate window
379 - Qt: Fix regression where video would not record if the game had already started
380 - Qt: Fix potential crash if a gamepad causes focus to change
381 - Qt: Fix controller axis querying
382 - Qt: Fix multiplayer windows opening as the wrong size
383 - Qt: Fix controllers sometimes not loading the right profile
384 - SDL: Fix boundary conditions for joystick adjustments
385 - SDL: Allocate properly sized input maps
386 - SDL: Fix potential build issues when Qt and SDL2 are in use
387 - Util: Fix resource leak in UTF-8 handling code
388 - Util: Fix a null-pointer issue when attempting to delete a key
389 - VFS: Fix resource leaks if some allocations fail
390 - Video: Fix an issue with very long filenames
391Misc:
392 - GBA Memory: Soft-crash if jumping past the end of a ROM
393 - Qt: Show multiplayer numbers in window title
394 - Qt: Solar sensor can have shortcuts set
395
3960.2.0: (2015-04-03)
397Features:
398 - Support for gamepad axes, e.g. analog sticks or triggers
399 - Add scale presets for up to 6x
400 - Settings window
401 - Bilinear resampling option
402 - Add option to skip BIOS start screen
403 - List of recently opened games
404 - Support for games using the Solar Sensor
405 - Better audio resampling via blip-buf
406 - Game Pak overrides dialog for setting savetype and sensor values
407 - Support for games using the tilt sensor
408 - Remappable shortcuts for keyboard and gamepad
409 - Rewinding of emulation
410 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
411 - Support IPv6
412 - Save directory of last loaded file
413 - Support BPS patches
414 - Automatically detect and optimize out idle loops
415 - Configurable game overrides
416 - Support loading 7-Zip files
417 - Drag and drop game loading
418 - Cheat code support
419 - Runtime configurable audio driver
420 - Libretro core for use with RetroArch and other front-ends
421 - Controller profiles for setting different bindings for different controllers
422 - Ability to lock aspect ratio
423 - Local link cable support
424 - Ability to switch which game controller is in use per instance
425 - Ability to prevent opposing directional input
426 - Warning dialog if an unimplemented BIOS feature is called
427 - Debugger: Add CLI "frame", frame advance command
428 - Debugger: Add CLI functions for writing to memory
429 - Debugger: Add CLI functions for examining memory regions
430 - Debugger: Add CLI function for writing a register
431Bugfixes:
432 - ARM7: Extend prefetch by one stage
433 - ARM7: Fix cycle counting for loads
434 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
435 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
436 - GBA: Initialize gba.sync to null
437 - GBA: Fix timer initialization
438 - GBA Audio: Support 16-bit writes to FIFO audio
439 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
440 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
441 - GBA BIOS: Fix BIOS prefetch after reset
442 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
443 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
444 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
445 - GBA Memory: Fix I cycles that had been moved to ARM7 core
446 - GBA Memory: Fix cycle counting for 32-bit load/stores
447 - GBA RR: Fix fallthrough error when reading tags from a movie
448 - GBA Thread: Fix possible hang when loading an archive
449 - GBA Thread: Fix possible deadlock in video sync
450 - Perf: Fix crash when the GBA thread fails to start
451 - Qt: Fix crash starting a GDB stub if a game isn't loaded
452 - Qt: Fix crash when adjusting settings after closing a game
453 - Qt: Fix crash when starting GDB stub after closing a game
454 - Qt: Fix patch loading while a game is running
455 - Qt: Fix crash when loading a game after stopping GDB server
456 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
457 - Qt: Fix crash when attempting to pause if a game is not running
458 - SDL: Properly clean up if a game doesn't launch
459 - Util: Fix sockets on Windows
460Misc:
461 - All: Enable link-time optimization
462 - Debugger: Watchpoints now work on STM/LDM instructions
463 - Debugger: Clean up GDB stub network interfacing
464 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
465 - Debugger: Merge Thumb BL instructions when disassembling
466 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
467 - Debugger: Watchpoints now report address watched (fixes #68)
468 - Debugger: Add support for soft breakpoints
469 - Debugger: Make I/O register names be addresses instead of values
470 - Debugger: Rename read/write commands
471 - GBA: Improve accuracy of event timing
472 - GBA: Add API for getting Configuration structs for overrides and input
473 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
474 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
475 - GBA: Move A/V stream interface into core
476 - GBA: Savestates now take into account savedata state machines (fixes #109)
477 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
478 - GBA Memory: Simplify memory API and use fixed bus width
479 - GBA Thread: Make GBASyncWaitFrameStart time out
480 - GBA Video: Start video at the last scanline instead of the first
481 - Qt: Optimize logo drawing
482 - Qt: Move frame upload back onto main thread
483 - Qt: Remember window position
484 - Qt: Double-clicking on the window toggles full screen
485 - Util: Use proper locale for reading and writing float values
486
4870.1.1: (2015-01-24)
488Bugfixes:
489 - ARM7: Fix LDM writeback to a register already written
490 - GBA: Fix timers 2 and 3 updating incorrectly
491 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
492 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
493 - GBA Audio: Properly initialize audio FIFO channels
494 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
495 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
496 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
497 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
498 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
499 - GBA BIOS: Fix HuffUnComp boundary conditions
500 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
501 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
502 - GBA Memory: Filter out top nybble of DMA addresses
503 - GBA Memory: Properly bounds-check VRAM accesses
504 - GBA Memory: Fix initial DMA state
505 - GBA Thread: Allow halted games to exit cleanly
506 - GBA Video: Fix blend issues with obscured middle layers
507 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
508 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
509 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
510 - GBA Video: Fix sprite boundary conditions with mosaic
511 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
512 - Qt: Fix issue with set frame sizes being the wrong height
513 - Qt: Fix emulator crashing when full screen if a game is not running
514 - Qt: Fix window focus issues
515 - Qt: Properly set default video recording settings
516 - Qt: Fix a race condition when a game crashes immediately
517 - Qt: Fix some cases where key mapping can break if focus is adjusted
518 - Qt: Fix crash if a game pauses before any frames are shown
519 - Debugger: Negative PC-relative loads now properly subtract the offset
520 - Debugger: Align PC-relative loads in Thumb
521 - Debugger: Fix watchpoints triggering too late
522 - Debugger: Fix binary print putting spaces between digits
523 - Video: Ensure FFmpeg encoder has audio frames
524 - Video: Fix uncompressed PCM audio recording
525 - Video: Fix FFmpeg crashing when the file extension is wrong
526 - Util: Fix SOCKET_FAILED macro
527Misc:
528 - GBA: Exit cleanly on FATAL if the port supports it
529 - GBA Memory: Implement 16- and 32-bit loads from SRAM
530 - Qt: Disable sync to video by default
531 - Qt: Handle a game crash without crashing
532 - Qt: Set default log level to FATAL, ERROR and WARN
533 - Qt: Clarify some phrasing in the menus
534 - Qt: Clear active buttons when focus is lost
535
5360.1.0: (2014-12-13)
537 - Initial release