src/platform/opengl/gl.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gl.h"
7
8#include <mgba-util/math.h>
9
10static const GLint _glTexCoords[] = {
11 0, 0,
12 1, 0,
13 1, 1,
14 0, 1
15};
16
17static void mGLContextInit(struct VideoBackend* v, WHandle handle) {
18 UNUSED(handle);
19 struct mGLContext* context = (struct mGLContext*) v;
20 glGenTextures(1, &context->tex);
21 glBindTexture(GL_TEXTURE_2D, context->tex);
22 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
23#ifndef _WIN32
24 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
25 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
26#endif
27}
28
29static void mGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
30 struct mGLContext* context = (struct mGLContext*) v;
31 v->width = width;
32 v->height = height;
33
34 glBindTexture(GL_TEXTURE_2D, context->tex);
35#ifdef COLOR_16_BIT
36#ifdef COLOR_5_6_5
37 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
38#else
39 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
40#endif
41#else
42 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
43#endif
44
45 context->vertices[0] = 0;
46 context->vertices[1] = 0;
47 context->vertices[2] = toPow2(width);
48 context->vertices[3] = 0;
49 context->vertices[4] = toPow2(width);
50 context->vertices[5] = toPow2(height);
51 context->vertices[6] = 0;
52 context->vertices[7] = toPow2(height);
53}
54
55static void mGLContextDeinit(struct VideoBackend* v) {
56 struct mGLContext* context = (struct mGLContext*) v;
57 glDeleteTextures(1, &context->tex);
58}
59
60static void mGLContextResized(struct VideoBackend* v, unsigned w, unsigned h) {
61 unsigned drawW = w;
62 unsigned drawH = h;
63 if (v->lockAspectRatio) {
64 if (w * v->height > h * v->width) {
65 drawW = h * v->width / v->height;
66 } else if (w * v->height < h * v->width) {
67 drawH = w * v->height / v->width;
68 }
69 }
70 if (v->lockIntegerScaling) {
71 drawW -= drawW % v->width;
72 drawH -= drawH % v->height;
73 }
74 glMatrixMode(GL_MODELVIEW);
75 glLoadIdentity();
76 glClearColor(0, 0, 0, 0);
77 glClear(GL_COLOR_BUFFER_BIT);
78 glViewport((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
79}
80
81static void mGLContextClear(struct VideoBackend* v) {
82 UNUSED(v);
83 glClearColor(0, 0, 0, 0);
84 glClear(GL_COLOR_BUFFER_BIT);
85}
86
87void mGLContextDrawFrame(struct VideoBackend* v) {
88 struct mGLContext* context = (struct mGLContext*) v;
89 glEnable(GL_TEXTURE_2D);
90 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
91 glEnableClientState(GL_VERTEX_ARRAY);
92 glVertexPointer(2, GL_INT, 0, context->vertices);
93 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
94 glMatrixMode(GL_PROJECTION);
95 glLoadIdentity();
96 glOrtho(0, v->width, v->height, 0, 0, 1);
97 glMatrixMode(GL_MODELVIEW);
98 glLoadIdentity();
99 glBindTexture(GL_TEXTURE_2D, context->tex);
100 if (v->filter) {
101 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
102 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
103 } else {
104 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
106 }
107 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
108}
109
110void mGLContextPostFrame(struct VideoBackend* v, const void* frame) {
111 struct mGLContext* context = (struct mGLContext*) v;
112 glBindTexture(GL_TEXTURE_2D, context->tex);
113#ifdef COLOR_16_BIT
114#ifdef COLOR_5_6_5
115 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, v->width, v->height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, frame);
116#else
117 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, v->width, v->height, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, frame);
118#endif
119#else
120 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, v->width, v->height, GL_RGBA, GL_UNSIGNED_BYTE, frame);
121#endif
122}
123
124void mGLContextCreate(struct mGLContext* context) {
125 context->d.init = mGLContextInit;
126 context->d.deinit = mGLContextDeinit;
127 context->d.setDimensions = mGLContextSetDimensions;
128 context->d.resized = mGLContextResized;
129 context->d.swap = 0;
130 context->d.clear = mGLContextClear;
131 context->d.postFrame = mGLContextPostFrame;
132 context->d.drawFrame = mGLContextDrawFrame;
133 context->d.setMessage = 0;
134 context->d.clearMessage = 0;
135}