src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
169 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 m_screenWidget->setLockAspectRatio(width, height);
179 });
180 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
181#ifndef Q_OS_MAC
182 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
183 connect(m_controller, &GameController::gameUnpaused, [this]() {
184 if(isFullScreen()) {
185 menuBar()->hide();
186 }
187 });
188#endif
189 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
190 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
192 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
193 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
195 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
196 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
197 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
198 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
199 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
200 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
202 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
203 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
204 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
205 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
206 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
207 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
208 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
209 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
210 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
211 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
212 connect(m_display, &Display::hideCursor, [this]() {
213 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
214 m_screenWidget->setCursor(Qt::BlankCursor);
215 }
216 });
217 connect(m_display, &Display::showCursor, [this]() {
218 m_screenWidget->unsetCursor();
219 });
220
221 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
222 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
223 m_focusCheck.setInterval(200);
224
225 m_inputModel->setConfigController(m_config);
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
236#endif
237 m_inputController.setupCallback(m_controller);
238}
239
240Window::~Window() {
241 delete m_logView;
242
243#ifdef USE_FFMPEG
244 delete m_videoView;
245#endif
246
247#ifdef USE_MAGICK
248 delete m_gifView;
249#endif
250
251#ifdef USE_SQLITE3
252 delete m_libraryView;
253#endif
254}
255
256void Window::argumentsPassed(mArguments* args) {
257 loadConfig();
258
259 if (args->patch) {
260 m_controller->loadPatch(args->patch);
261 }
262
263 if (args->fname) {
264 m_controller->loadGame(args->fname);
265 }
266
267#ifdef USE_GDB_STUB
268 if (args->debuggerType == DEBUGGER_GDB) {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 m_gdbController->listen();
272 }
273 }
274#endif
275}
276
277void Window::resizeFrame(const QSize& size) {
278 QSize newSize(size);
279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
280 newSize /= m_screenWidget->devicePixelRatioF();
281#endif
282 m_screenWidget->setSizeHint(newSize);
283 newSize -= m_screenWidget->size();
284 newSize += this->size();
285 resize(newSize);
286}
287
288void Window::setConfig(ConfigController* config) {
289 m_config = config;
290}
291
292void Window::loadConfig() {
293 const mCoreOptions* opts = m_config->options();
294 reloadConfig();
295
296 // TODO: Move these to ConfigController
297 if (opts->fpsTarget) {
298 emit fpsTargetChanged(opts->fpsTarget);
299 }
300
301 if (opts->audioBuffers) {
302 emit audioBufferSamplesChanged(opts->audioBuffers);
303 }
304
305 if (opts->sampleRate) {
306 emit sampleRateChanged(opts->sampleRate);
307 }
308
309 if (opts->width && opts->height) {
310 resizeFrame(QSize(opts->width, opts->height));
311 }
312
313 if (opts->fullscreen) {
314 enterFullScreen();
315 }
316
317 if (opts->shader) {
318 struct VDir* shader = VDirOpen(opts->shader);
319 if (shader) {
320 m_display->setShaders(shader);
321 m_shaderView->refreshShaders();
322 shader->close(shader);
323 }
324 }
325
326 m_mruFiles = m_config->getMRU();
327 updateMRU();
328
329 m_inputController.setConfiguration(m_config);
330 m_controller->setUseBIOS(opts->useBios);
331}
332
333void Window::reloadConfig() {
334 const mCoreOptions* opts = m_config->options();
335
336 m_log.setLevels(opts->logLevel);
337
338 m_controller->setConfig(m_config->config());
339 m_display->lockAspectRatio(opts->lockAspectRatio);
340 m_display->filter(opts->resampleVideo);
341
342 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
343}
344
345void Window::saveConfig() {
346 m_inputController.saveConfiguration();
347 m_config->write();
348}
349
350QString Window::getFilters() const {
351 QStringList filters;
352 QStringList formats;
353
354#ifdef M_CORE_GBA
355 QStringList gbaFormats{
356 "*.gba",
357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
358 "*.zip",
359#endif
360#ifdef USE_LZMA
361 "*.7z",
362#endif
363 "*.agb",
364 "*.mb",
365 "*.rom",
366 "*.bin"};
367 formats.append(gbaFormats);
368 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
369#endif
370
371#ifdef M_CORE_DS
372 QStringList dsFormats{
373 "*.nds",
374 "*.srl",
375#if defined(USE_LIBZIP) || defined(USE_ZLIB)
376 "*.zip",
377#endif
378#ifdef USE_LZMA
379 "*.7z",
380#endif
381 "*.rom",
382 "*.bin"};
383 formats.append(dsFormats);
384 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
385#endif
386
387#ifdef M_CORE_GB
388 QStringList gbFormats{
389 "*.gb",
390 "*.gbc",
391#if defined(USE_LIBZIP) || defined(USE_ZLIB)
392 "*.zip",
393#endif
394#ifdef USE_LZMA
395 "*.7z",
396#endif
397 "*.rom",
398 "*.bin"};
399 formats.append(gbFormats);
400 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
401#endif
402
403 formats.removeDuplicates();
404 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
405 return filters.join(";;");
406}
407
408QString Window::getFiltersArchive() const {
409 QStringList filters;
410
411 QStringList formats{
412#if defined(USE_LIBZIP) || defined(USE_ZLIB)
413 "*.zip",
414#endif
415#ifdef USE_LZMA
416 "*.7z",
417#endif
418 };
419 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
420 return filters.join(";;");
421}
422
423void Window::selectROM() {
424 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
425 if (!filename.isEmpty()) {
426 m_controller->loadGame(filename);
427 }
428}
429
430#ifdef USE_SQLITE3
431void Window::selectROMInArchive() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
433 if (filename.isEmpty()) {
434 return;
435 }
436 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
437 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
438 VFile* output = archiveInspector->selectedVFile();
439 QPair<QString, QString> path = archiveInspector->selectedPath();
440 if (output) {
441 m_controller->loadGame(output, path.second, path.first);
442 }
443 archiveInspector->close();
444 });
445 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
446 archiveInspector->show();
447}
448
449void Window::addDirToLibrary() {
450 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
451 if (filename.isEmpty()) {
452 return;
453 }
454 m_libraryView->addDirectory(filename);
455}
456#endif
457
458void Window::replaceROM() {
459 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
460 if (!filename.isEmpty()) {
461 m_controller->replaceGame(filename);
462 }
463}
464
465void Window::selectSave(bool temporary) {
466 QStringList formats{"*.sav"};
467 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
468 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
469 if (!filename.isEmpty()) {
470 m_controller->loadSave(filename, temporary);
471 }
472}
473
474void Window::multiplayerChanged() {
475 int attached = 1;
476 MultiplayerController* multiplayer = m_controller->multiplayerController();
477 if (multiplayer) {
478 attached = multiplayer->attached();
479 }
480 if (m_controller->isLoaded()) {
481 for (QAction* action : m_nonMpActions) {
482 action->setDisabled(attached > 1);
483 }
484 }
485}
486
487void Window::selectPatch() {
488 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
489 if (!filename.isEmpty()) {
490 m_controller->loadPatch(filename);
491 }
492}
493
494void Window::openView(QWidget* widget) {
495 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
496 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close()));
497 widget->setAttribute(Qt::WA_DeleteOnClose);
498 widget->show();
499}
500
501void Window::importSharkport() {
502 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
503 if (!filename.isEmpty()) {
504 m_controller->importSharkport(filename);
505 }
506}
507
508void Window::exportSharkport() {
509 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
510 if (!filename.isEmpty()) {
511 m_controller->exportSharkport(filename);
512 }
513}
514
515void Window::openSettingsWindow() {
516 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
517 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
518 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
519 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
520 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
521 openView(settingsWindow);
522}
523
524void Window::openAboutScreen() {
525 AboutScreen* about = new AboutScreen();
526 openView(about);
527}
528
529template <typename T, typename A>
530std::function<void()> Window::openTView(A arg) {
531 return [=]() {
532 T* view = new T(m_controller, arg);
533 openView(view);
534 };
535}
536
537template <typename T>
538std::function<void()> Window::openTView() {
539 return [=]() {
540 T* view = new T(m_controller);
541 openView(view);
542 };
543}
544
545#ifdef USE_FFMPEG
546void Window::openVideoWindow() {
547 if (!m_videoView) {
548 m_videoView = new VideoView();
549 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)), Qt::DirectConnection);
550 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
551 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
552 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
553 connect(m_controller, &GameController::gameStarted, [this]() {
554 m_videoView->setNativeResolution(m_controller->screenDimensions());
555 m_videoView->setNativeFrameRate(m_controller->frameRate());
556 });
557 if (m_controller->isLoaded()) {
558 m_videoView->setNativeResolution(m_controller->screenDimensions());
559 m_videoView->setNativeFrameRate(m_controller->frameRate());
560 }
561 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
562 }
563 m_videoView->show();
564}
565#endif
566
567#ifdef USE_MAGICK
568void Window::openGIFWindow() {
569 if (!m_gifView) {
570 m_gifView = new GIFView();
571 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
572 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
573 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
574 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
575 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
576 }
577 m_gifView->show();
578}
579#endif
580
581#ifdef USE_GDB_STUB
582void Window::gdbOpen() {
583 if (!m_gdbController) {
584 m_gdbController = new GDBController(m_controller, this);
585 }
586 GDBWindow* window = new GDBWindow(m_gdbController);
587 openView(window);
588}
589#endif
590
591#ifdef USE_DEBUGGERS
592void Window::consoleOpen() {
593 if (!m_console) {
594 m_console = new DebuggerConsoleController(m_controller, this);
595 }
596 DebuggerConsole* window = new DebuggerConsole(m_console);
597 openView(window);
598}
599#endif
600
601void Window::resizeEvent(QResizeEvent* event) {
602 if (!isFullScreen()) {
603 m_config->setOption("height", m_screenWidget->height());
604 m_config->setOption("width", m_screenWidget->width());
605 }
606
607 int factor = 0;
608 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
609 if (m_controller->isLoaded()) {
610 size = m_controller->screenDimensions();
611 }
612 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
613 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
614 factor = m_screenWidget->width() / size.width();
615 } else {
616 m_savedScale = 0;
617 }
618 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
619 bool enableSignals = iter.value()->blockSignals(true);
620 iter.value()->setChecked(iter.key() == factor);
621 iter.value()->blockSignals(enableSignals);
622 }
623
624 m_config->setOption("fullscreen", isFullScreen());
625}
626
627void Window::showEvent(QShowEvent* event) {
628 if (m_wasOpened) {
629 return;
630 }
631 m_wasOpened = true;
632 resizeFrame(m_screenWidget->sizeHint());
633 QVariant windowPos = m_config->getQtOption("windowPos");
634 if (!windowPos.isNull()) {
635 move(windowPos.toPoint());
636 } else {
637 QRect rect = frameGeometry();
638 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
639 move(rect.topLeft());
640 }
641 if (m_fullscreenOnStart) {
642 enterFullScreen();
643 m_fullscreenOnStart = false;
644 }
645}
646
647void Window::closeEvent(QCloseEvent* event) {
648 emit shutdown();
649 m_config->setQtOption("windowPos", pos());
650
651 if (m_savedScale > 0) {
652 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
653 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
654 }
655 saveConfig();
656 QMainWindow::closeEvent(event);
657}
658
659void Window::focusInEvent(QFocusEvent*) {
660 m_display->forceDraw();
661}
662
663void Window::focusOutEvent(QFocusEvent*) {
664 m_controller->setTurbo(false, false);
665 m_controller->stopRewinding();
666 m_controller->clearKeys();
667}
668
669void Window::dragEnterEvent(QDragEnterEvent* event) {
670 if (event->mimeData()->hasFormat("text/uri-list")) {
671 event->acceptProposedAction();
672 }
673}
674
675void Window::dropEvent(QDropEvent* event) {
676 QString uris = event->mimeData()->data("text/uri-list");
677 uris = uris.trimmed();
678 if (uris.contains("\n")) {
679 // Only one file please
680 return;
681 }
682 QUrl url(uris);
683 if (!url.isLocalFile()) {
684 // No remote loading
685 return;
686 }
687 event->accept();
688 m_controller->loadGame(url.toLocalFile());
689}
690
691void Window::mouseMoveEvent(QMouseEvent* event) {
692 if (!m_controller->isLoaded()) {
693 return;
694 }
695 QPoint pos = event->pos();
696 pos = m_screenWidget->mapFrom(this, pos);
697 QSize dimensions = m_controller->screenDimensions();
698 QSize viewportDimensions = m_display->viewportSize();
699 QSize screenDimensions = m_screenWidget->size();
700 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
701 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
702 m_controller->cursorLocation(x, y);
703 event->accept();
704}
705
706void Window::mousePressEvent(QMouseEvent* event) {
707 if (event->button() != Qt::LeftButton) {
708 return;
709 }
710 if (!m_controller->isLoaded()) {
711 return;
712 }
713 mouseMoveEvent(event);
714 m_controller->cursorDown(true);
715}
716
717void Window::mouseReleaseEvent(QMouseEvent* event) {
718 if (event->button() != Qt::LeftButton) {
719 return;
720 }
721 if (!m_controller->isLoaded()) {
722 return;
723 }
724 mouseMoveEvent(event);
725 m_controller->cursorDown(false);
726}
727
728void Window::enterFullScreen() {
729 if (!isVisible()) {
730 m_fullscreenOnStart = true;
731 return;
732 }
733 if (isFullScreen()) {
734 return;
735 }
736 showFullScreen();
737#ifndef Q_OS_MAC
738 if (m_controller->isLoaded() && !m_controller->isPaused()) {
739 menuBar()->hide();
740 }
741#endif
742}
743
744void Window::exitFullScreen() {
745 if (!isFullScreen()) {
746 return;
747 }
748 m_screenWidget->unsetCursor();
749 menuBar()->show();
750 showNormal();
751}
752
753void Window::toggleFullScreen() {
754 if (isFullScreen()) {
755 exitFullScreen();
756 } else {
757 enterFullScreen();
758 }
759}
760
761void Window::gameStarted(mCoreThread* context, const QString& fname) {
762 MutexLock(&context->stateMutex);
763 if (context->state < THREAD_EXITING) {
764 emit startDrawing(context);
765 } else {
766 MutexUnlock(&context->stateMutex);
767 return;
768 }
769 MutexUnlock(&context->stateMutex);
770 int platform = 1 << context->core->platform(context->core);
771#ifdef M_CORE_DS
772 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
773 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
774 tr("DS support requires dumps of the BIOS and firmware."),
775 QMessageBox::Ok, this, Qt::Sheet);
776 fail->setAttribute(Qt::WA_DeleteOnClose);
777 fail->show();
778 m_controller->closeGame();
779 return;
780 }
781#endif
782 foreach (QAction* action, m_gameActions) {
783 action->setDisabled(false);
784 }
785 for (QPair<QAction*, int> action : m_platformActions) {
786 action.first->setEnabled(action.second & platform);
787 }
788 multiplayerChanged();
789 if (!fname.isEmpty()) {
790 setWindowFilePath(fname);
791 appendMRU(fname);
792 }
793 updateTitle();
794 unsigned width, height;
795 context->core->desiredVideoDimensions(context->core, &width, &height);
796 m_display->setMinimumSize(width, height);
797 m_screenWidget->setMinimumSize(m_display->minimumSize());
798 if (m_savedScale > 0) {
799 resizeFrame(QSize(width, height) * m_savedScale);
800 }
801 attachWidget(m_display);
802 setMouseTracking(true);
803
804#ifndef Q_OS_MAC
805 if (isFullScreen()) {
806 menuBar()->hide();
807 }
808#endif
809
810 m_inputController.setPlatform(m_controller->platform());
811
812 m_hitUnimplementedBiosCall = false;
813 m_fpsTimer.start();
814 m_focusCheck.start();
815
816 m_controller->threadInterrupt();
817 if (m_controller->isLoaded()) {
818 mCore* core = m_controller->thread()->core;
819 const mCoreChannelInfo* videoLayers;
820 const mCoreChannelInfo* audioChannels;
821 size_t nVideo = core->listVideoLayers(core, &videoLayers);
822 size_t nAudio = core->listAudioChannels(core, &audioChannels);
823
824 if (nVideo) {
825 for (size_t i = 0; i < nVideo; ++i) {
826 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
827 action->setCheckable(true);
828 action->setChecked(true);
829 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
830 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
831 });
832 m_videoLayers->addAction(action);
833 }
834 }
835 if (nAudio) {
836 for (size_t i = 0; i < nAudio; ++i) {
837 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
838 action->setCheckable(true);
839 action->setChecked(true);
840 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
841 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
842 });
843 m_audioChannels->addAction(action);
844 }
845 }
846 }
847 m_controller->threadContinue();
848}
849
850void Window::gameStopped() {
851 for (QPair<QAction*, int> action : m_platformActions) {
852 action.first->setDisabled(false);
853 }
854 foreach (QAction* action, m_gameActions) {
855 action->setDisabled(true);
856 }
857 setWindowFilePath(QString());
858 updateTitle();
859 detachWidget(m_display);
860 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
861 m_screenWidget->setPixmap(m_logo);
862 m_screenWidget->unsetCursor();
863#ifdef M_CORE_GB
864 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
865#elif defined(M_CORE_GBA)
866 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
867#endif
868 m_screenWidget->setMinimumSize(m_display->minimumSize());
869
870 setMouseTracking(false);
871 m_videoLayers->clear();
872 m_audioChannels->clear();
873
874 m_fpsTimer.stop();
875 m_focusCheck.stop();
876}
877
878void Window::gameCrashed(const QString& errorMessage) {
879 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
880 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
881 QMessageBox::Ok, this, Qt::Sheet);
882 crash->setAttribute(Qt::WA_DeleteOnClose);
883 crash->show();
884}
885
886void Window::gameFailed() {
887 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
888 tr("Could not load game. Are you sure it's in the correct format?"),
889 QMessageBox::Ok, this, Qt::Sheet);
890 fail->setAttribute(Qt::WA_DeleteOnClose);
891 fail->show();
892}
893
894void Window::unimplementedBiosCall(int call) {
895 if (m_hitUnimplementedBiosCall) {
896 return;
897 }
898 m_hitUnimplementedBiosCall = true;
899
900 QMessageBox* fail = new QMessageBox(
901 QMessageBox::Warning, tr("Unimplemented BIOS call"),
902 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
903 QMessageBox::Ok, this, Qt::Sheet);
904 fail->setAttribute(Qt::WA_DeleteOnClose);
905 fail->show();
906}
907
908void Window::tryMakePortable() {
909 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
910 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
911 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
912 confirm->setAttribute(Qt::WA_DeleteOnClose);
913 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
914 confirm->show();
915}
916
917void Window::mustRestart() {
918 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
919 tr("Some changes will not take effect until the emulator is restarted."),
920 QMessageBox::Ok, this, Qt::Sheet);
921 dialog->setAttribute(Qt::WA_DeleteOnClose);
922 dialog->show();
923}
924
925void Window::recordFrame() {
926 m_frameList.append(QDateTime::currentDateTime());
927 while (m_frameList.count() > FRAME_LIST_SIZE) {
928 m_frameList.removeFirst();
929 }
930}
931
932void Window::showFPS() {
933 if (m_frameList.isEmpty()) {
934 updateTitle();
935 return;
936 }
937 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
938 float fps = (m_frameList.count() - 1) * 10000.f / interval;
939 fps = round(fps) / 10.f;
940 updateTitle(fps);
941}
942
943void Window::updateTitle(float fps) {
944 QString title;
945
946 m_controller->threadInterrupt();
947 if (m_controller->isLoaded()) {
948 const NoIntroDB* db = GBAApp::app()->gameDB();
949 NoIntroGame game{};
950 uint32_t crc32 = 0;
951 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
952
953 char gameTitle[17] = { '\0' };
954 mCore* core = m_controller->thread()->core;
955 core->getGameTitle(core, gameTitle);
956 title = gameTitle;
957
958#ifdef USE_SQLITE3
959 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
960 title = QLatin1String(game.name);
961 }
962#endif
963 }
964 MultiplayerController* multiplayer = m_controller->multiplayerController();
965 if (multiplayer && multiplayer->attached() > 1) {
966 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
967 for (QAction* action : m_nonMpActions) {
968 action->setDisabled(true);
969 }
970 } else if (m_controller->isLoaded()) {
971 for (QAction* action : m_nonMpActions) {
972 action->setDisabled(false);
973 }
974 }
975 m_controller->threadContinue();
976 if (title.isNull()) {
977 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
978 } else if (fps < 0) {
979 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
980 } else {
981 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
982 }
983}
984
985void Window::openStateWindow(LoadSave ls) {
986 if (m_stateWindow) {
987 return;
988 }
989 MultiplayerController* multiplayer = m_controller->multiplayerController();
990 if (multiplayer && multiplayer->attached() > 1) {
991 return;
992 }
993 bool wasPaused = m_controller->isPaused();
994 m_stateWindow = new LoadSaveState(m_controller);
995 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
996 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
997 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
998 detachWidget(m_stateWindow);
999 m_stateWindow = nullptr;
1000 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1001 });
1002 if (!wasPaused) {
1003 m_controller->setPaused(true);
1004 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
1005 }
1006 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1007 m_stateWindow->setMode(ls);
1008 attachWidget(m_stateWindow);
1009}
1010
1011void Window::setupMenu(QMenuBar* menubar) {
1012 menubar->clear();
1013 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1014 m_inputModel->addMenu(fileMenu);
1015 installEventFilter(&m_inputController);
1016 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1017 "loadROM");
1018#ifdef USE_SQLITE3
1019 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1020 "loadROMInArchive");
1021 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1022 "addDirToLibrary");
1023#endif
1024
1025 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1026 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1027 m_gameActions.append(loadTemporarySave);
1028 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1029
1030 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1031
1032 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1033 connect(bootBIOS, &QAction::triggered, [this]() {
1034 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1035 m_controller->bootBIOS();
1036 });
1037 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1038
1039 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1040
1041 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1042 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1043 m_gameActions.append(romInfo);
1044 addControlledAction(fileMenu, romInfo, "romInfo");
1045
1046 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1047
1048 fileMenu->addSeparator();
1049
1050 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1051
1052 fileMenu->addSeparator();
1053
1054 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1055 loadState->setShortcut(tr("F10"));
1056 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1057 m_gameActions.append(loadState);
1058 m_nonMpActions.append(loadState);
1059 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1060 addControlledAction(fileMenu, loadState, "loadState");
1061
1062 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1063 saveState->setShortcut(tr("Shift+F10"));
1064 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1065 m_gameActions.append(saveState);
1066 m_nonMpActions.append(saveState);
1067 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1068 addControlledAction(fileMenu, saveState, "saveState");
1069
1070 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1071 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1072 m_inputModel->addMenu(quickLoadMenu);
1073 m_inputModel->addMenu(quickSaveMenu);
1074
1075 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1076 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1077 m_gameActions.append(quickLoad);
1078 m_nonMpActions.append(quickLoad);
1079 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1080 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1081
1082 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1083 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1084 m_gameActions.append(quickSave);
1085 m_nonMpActions.append(quickSave);
1086 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1087 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1088
1089 quickLoadMenu->addSeparator();
1090 quickSaveMenu->addSeparator();
1091
1092 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1093 undoLoadState->setShortcut(tr("F11"));
1094 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1095 m_gameActions.append(undoLoadState);
1096 m_nonMpActions.append(undoLoadState);
1097 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1098 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1099
1100 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1101 undoSaveState->setShortcut(tr("Shift+F11"));
1102 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1103 m_gameActions.append(undoSaveState);
1104 m_nonMpActions.append(undoSaveState);
1105 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1106 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1107
1108 quickLoadMenu->addSeparator();
1109 quickSaveMenu->addSeparator();
1110
1111 int i;
1112 for (i = 1; i < 10; ++i) {
1113 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1114 quickLoad->setShortcut(tr("F%1").arg(i));
1115 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1116 m_gameActions.append(quickLoad);
1117 m_nonMpActions.append(quickLoad);
1118 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1119 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1120
1121 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1122 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1123 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1124 m_gameActions.append(quickSave);
1125 m_nonMpActions.append(quickSave);
1126 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1127 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1128 }
1129
1130#ifdef M_CORE_GBA
1131 fileMenu->addSeparator();
1132 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1133 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1134 m_gameActions.append(importShark);
1135 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1136 addControlledAction(fileMenu, importShark, "importShark");
1137
1138 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1139 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1140 m_gameActions.append(exportShark);
1141 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1142 addControlledAction(fileMenu, exportShark, "exportShark");
1143#endif
1144
1145 fileMenu->addSeparator();
1146 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1147 connect(multiWindow, &QAction::triggered, [this]() {
1148 GBAApp::app()->newWindow();
1149 });
1150 addControlledAction(fileMenu, multiWindow, "multiWindow");
1151
1152#ifndef Q_OS_MAC
1153 fileMenu->addSeparator();
1154#endif
1155
1156 QAction* about = new QAction(tr("About"), fileMenu);
1157 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1158 fileMenu->addAction(about);
1159
1160#ifndef Q_OS_MAC
1161 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1162#endif
1163
1164 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1165 m_inputModel->addMenu(emulationMenu);
1166 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1167 reset->setShortcut(tr("Ctrl+R"));
1168 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1169 m_gameActions.append(reset);
1170 addControlledAction(emulationMenu, reset, "reset");
1171
1172 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1173 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1174 m_gameActions.append(shutdown);
1175 addControlledAction(emulationMenu, shutdown, "shutdown");
1176
1177#ifdef M_CORE_GBA
1178 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1179 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1180 m_gameActions.append(yank);
1181 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1182 addControlledAction(emulationMenu, yank, "yank");
1183#endif
1184 emulationMenu->addSeparator();
1185
1186 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1187 pause->setChecked(false);
1188 pause->setCheckable(true);
1189 pause->setShortcut(tr("Ctrl+P"));
1190 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1191 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1192 pause->setChecked(true);
1193 });
1194 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1195 m_gameActions.append(pause);
1196 addControlledAction(emulationMenu, pause, "pause");
1197
1198 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1199 frameAdvance->setShortcut(tr("Ctrl+N"));
1200 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1201 m_gameActions.append(frameAdvance);
1202 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1203
1204 emulationMenu->addSeparator();
1205
1206 m_inputModel->addFunctions(emulationMenu, [this]() {
1207 m_controller->setTurbo(true, false);
1208 }, [this]() {
1209 m_controller->setTurbo(false, false);
1210 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1211
1212 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1213 turbo->setCheckable(true);
1214 turbo->setChecked(false);
1215 turbo->setShortcut(tr("Shift+Tab"));
1216 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1217 addControlledAction(emulationMenu, turbo, "fastForward");
1218
1219 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1220 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1221 ffspeed->connect([this](const QVariant& value) {
1222 m_controller->setTurboSpeed(value.toFloat());
1223 }, this);
1224 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1225 ffspeed->setValue(QVariant(-1.0f));
1226 ffspeedMenu->addSeparator();
1227 for (i = 2; i < 11; ++i) {
1228 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1229 }
1230 m_config->updateOption("fastForwardRatio");
1231
1232 m_inputModel->addFunctions(emulationMenu, [this]() {
1233 m_controller->startRewinding();
1234 }, [this]() {
1235 m_controller->stopRewinding();
1236 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1237
1238 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1239 rewind->setShortcut(tr("~"));
1240 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1241 m_gameActions.append(rewind);
1242 m_nonMpActions.append(rewind);
1243 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1244 addControlledAction(emulationMenu, rewind, "rewind");
1245
1246 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1247 frameRewind->setShortcut(tr("Ctrl+B"));
1248 connect(frameRewind, &QAction::triggered, [this] () {
1249 m_controller->rewind(1);
1250 });
1251 m_gameActions.append(frameRewind);
1252 m_nonMpActions.append(frameRewind);
1253 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1254 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1255
1256 ConfigOption* videoSync = m_config->addOption("videoSync");
1257 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1258 videoSync->connect([this](const QVariant& value) {
1259 m_controller->setVideoSync(value.toBool());
1260 }, this);
1261 m_config->updateOption("videoSync");
1262
1263 ConfigOption* audioSync = m_config->addOption("audioSync");
1264 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1265 audioSync->connect([this](const QVariant& value) {
1266 m_controller->setAudioSync(value.toBool());
1267 }, this);
1268 m_config->updateOption("audioSync");
1269
1270 emulationMenu->addSeparator();
1271
1272 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1273 m_inputModel->addMenu(solarMenu);
1274 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1275 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1276 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1277
1278 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1279 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1280 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1281
1282 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1283 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1284 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1285
1286 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1287 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1288 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1289
1290 solarMenu->addSeparator();
1291 for (int i = 0; i <= 10; ++i) {
1292 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1293 connect(setSolar, &QAction::triggered, [this, i]() {
1294 m_controller->setLuminanceLevel(i);
1295 });
1296 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1297 }
1298
1299 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1300 m_inputModel->addMenu(avMenu);
1301 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1302 m_inputModel->addMenu(frameMenu, avMenu);
1303 for (int i = 1; i <= 6; ++i) {
1304 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1305 setSize->setCheckable(true);
1306 if (m_savedScale == i) {
1307 setSize->setChecked(true);
1308 }
1309 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1310 showNormal();
1311 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1312 if (m_controller->isLoaded()) {
1313 size = m_controller->screenDimensions();
1314 }
1315 size *= i;
1316 m_savedScale = i;
1317 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1318 resizeFrame(size);
1319 bool enableSignals = setSize->blockSignals(true);
1320 setSize->setChecked(true);
1321 setSize->blockSignals(enableSignals);
1322 });
1323 m_frameSizes[i] = setSize;
1324 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1325 }
1326 QKeySequence fullscreenKeys;
1327#ifdef Q_OS_WIN
1328 fullscreenKeys = QKeySequence("Alt+Return");
1329#else
1330 fullscreenKeys = QKeySequence("Ctrl+F");
1331#endif
1332 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1333
1334 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1335 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1336 lockAspectRatio->connect([this](const QVariant& value) {
1337 m_display->lockAspectRatio(value.toBool());
1338 }, this);
1339 m_config->updateOption("lockAspectRatio");
1340
1341 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1342 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1343 lockIntegerScaling->connect([this](const QVariant& value) {
1344 m_display->lockIntegerScaling(value.toBool());
1345 m_screenWidget->setLockIntegerScaling(value.toBool());
1346 }, this);
1347 m_config->updateOption("lockIntegerScaling");
1348
1349 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1350 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1351 resampleVideo->connect([this](const QVariant& value) {
1352 m_display->filter(value.toBool());
1353 }, this);
1354 m_config->updateOption("resampleVideo");
1355
1356 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1357 ConfigOption* skip = m_config->addOption("frameskip");
1358 skip->connect([this](const QVariant& value) {
1359 reloadConfig();
1360 }, this);
1361 for (int i = 0; i <= 10; ++i) {
1362 skip->addValue(QString::number(i), i, skipMenu);
1363 }
1364 m_config->updateOption("frameskip");
1365
1366 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1367 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1368 if (!m_display->supportsShaders()) {
1369 shaderView->setEnabled(false);
1370 }
1371 addControlledAction(avMenu, shaderView, "shaderSelector");
1372
1373 avMenu->addSeparator();
1374
1375 ConfigOption* mute = m_config->addOption("mute");
1376 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1377 mute->connect([this](const QVariant& value) {
1378 reloadConfig();
1379 }, this);
1380 m_config->updateOption("mute");
1381 addControlledAction(avMenu, muteAction, "mute");
1382
1383 QMenu* target = avMenu->addMenu(tr("FPS target"));
1384 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1385 fpsTargetOption->connect([this](const QVariant& value) {
1386 emit fpsTargetChanged(value.toFloat());
1387 }, this);
1388 fpsTargetOption->addValue(tr("15"), 15, target);
1389 fpsTargetOption->addValue(tr("30"), 30, target);
1390 fpsTargetOption->addValue(tr("45"), 45, target);
1391 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1392 fpsTargetOption->addValue(tr("60"), 60, target);
1393 fpsTargetOption->addValue(tr("90"), 90, target);
1394 fpsTargetOption->addValue(tr("120"), 120, target);
1395 fpsTargetOption->addValue(tr("240"), 240, target);
1396 m_config->updateOption("fpsTarget");
1397
1398#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1399 avMenu->addSeparator();
1400#endif
1401
1402#ifdef USE_PNG
1403 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1404 screenshot->setShortcut(tr("F12"));
1405 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1406 m_gameActions.append(screenshot);
1407 addControlledAction(avMenu, screenshot, "screenshot");
1408#endif
1409
1410#ifdef USE_FFMPEG
1411 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1412 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1413 addControlledAction(avMenu, recordOutput, "recordOutput");
1414 m_gameActions.append(recordOutput);
1415#endif
1416
1417#ifdef USE_MAGICK
1418 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1419 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1420 addControlledAction(avMenu, recordGIF, "recordGIF");
1421#endif
1422
1423 avMenu->addSeparator();
1424
1425 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1426 m_inputModel->addMenu(m_videoLayers, avMenu);
1427
1428 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1429 m_inputModel->addMenu(m_audioChannels, avMenu);
1430
1431 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1432 m_inputModel->addMenu(toolsMenu);
1433 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1434 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1435 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1436
1437 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1438 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1439 addControlledAction(toolsMenu, overrides, "overrideWindow");
1440
1441 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1442 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1443 addControlledAction(toolsMenu, sensors, "sensorWindow");
1444
1445 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1446 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1447 m_gameActions.append(cheats);
1448 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1449 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1450
1451 toolsMenu->addSeparator();
1452 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1453 "settings");
1454
1455 toolsMenu->addSeparator();
1456
1457#ifdef USE_DEBUGGERS
1458 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1459 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1460 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1461#endif
1462
1463#ifdef USE_GDB_STUB
1464 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1465 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1466 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1467 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1468#endif
1469 toolsMenu->addSeparator();
1470
1471 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1472 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1473 m_gameActions.append(paletteView);
1474 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1475 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1476
1477 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1478 connect(objView, &QAction::triggered, openTView<ObjView>());
1479 m_gameActions.append(objView);
1480 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1481 addControlledAction(toolsMenu, objView, "spriteWindow");
1482
1483 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1484 connect(tileView, &QAction::triggered, openTView<TileView>());
1485 m_gameActions.append(tileView);
1486 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1487 addControlledAction(toolsMenu, tileView, "tileWindow");
1488
1489 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1490 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1491 m_gameActions.append(memoryView);
1492 addControlledAction(toolsMenu, memoryView, "memoryView");
1493
1494#ifdef M_CORE_GBA
1495 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1496 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1497 m_gameActions.append(ioViewer);
1498 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1499 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1500#endif
1501
1502 ConfigOption* skipBios = m_config->addOption("skipBios");
1503 skipBios->connect([this](const QVariant& value) {
1504 reloadConfig();
1505 }, this);
1506
1507 ConfigOption* useBios = m_config->addOption("useBios");
1508 useBios->connect([this](const QVariant& value) {
1509 m_controller->setUseBIOS(value.toBool());
1510 }, this);
1511
1512 ConfigOption* buffers = m_config->addOption("audioBuffers");
1513 buffers->connect([this](const QVariant& value) {
1514 emit audioBufferSamplesChanged(value.toInt());
1515 }, this);
1516
1517 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1518 sampleRate->connect([this](const QVariant& value) {
1519 emit sampleRateChanged(value.toUInt());
1520 }, this);
1521
1522 ConfigOption* volume = m_config->addOption("volume");
1523 volume->connect([this](const QVariant& value) {
1524 reloadConfig();
1525 }, this);
1526
1527 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1528 rewindEnable->connect([this](const QVariant& value) {
1529 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1530 }, this);
1531
1532 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1533 rewindBufferCapacity->connect([this](const QVariant& value) {
1534 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1535 }, this);
1536
1537 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1538 rewindBufferCapacity->connect([this](const QVariant& value) {
1539 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1540 }, this);
1541
1542 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1543 allowOpposingDirections->connect([this](const QVariant& value) {
1544 m_inputController.setAllowOpposing(value.toBool());
1545 }, this);
1546
1547 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1548 saveStateExtdata->connect([this](const QVariant& value) {
1549 m_controller->setSaveStateExtdata(value.toInt());
1550 }, this);
1551 m_config->updateOption("saveStateExtdata");
1552
1553 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1554 loadStateExtdata->connect([this](const QVariant& value) {
1555 m_controller->setLoadStateExtdata(value.toInt());
1556 }, this);
1557 m_config->updateOption("loadStateExtdata");
1558
1559 ConfigOption* preload = m_config->addOption("preload");
1560 preload->connect([this](const QVariant& value) {
1561 m_controller->setPreload(value.toBool());
1562 }, this);
1563 m_config->updateOption("preload");
1564
1565 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1566 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1567 exitFullScreen->setShortcut(QKeySequence("Esc"));
1568 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1569
1570 foreach (QAction* action, m_gameActions) {
1571 action->setDisabled(true);
1572 }
1573}
1574
1575void Window::attachWidget(QWidget* widget) {
1576 m_screenWidget->layout()->addWidget(widget);
1577 m_screenWidget->unsetCursor();
1578 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1579}
1580
1581void Window::detachWidget(QWidget* widget) {
1582 m_screenWidget->layout()->removeWidget(widget);
1583}
1584
1585void Window::appendMRU(const QString& fname) {
1586 int index = m_mruFiles.indexOf(fname);
1587 if (index >= 0) {
1588 m_mruFiles.removeAt(index);
1589 }
1590 m_mruFiles.prepend(fname);
1591 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1592 m_mruFiles.removeLast();
1593 }
1594 updateMRU();
1595}
1596
1597void Window::updateMRU() {
1598 if (!m_mruMenu) {
1599 return;
1600 }
1601 for (QAction* action : m_mruMenu->actions()) {
1602 delete action;
1603 }
1604 m_mruMenu->clear();
1605 int i = 0;
1606 for (const QString& file : m_mruFiles) {
1607 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1608 item->setShortcut(QString("Ctrl+%1").arg(i));
1609 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1610 m_mruMenu->addAction(item);
1611 ++i;
1612 }
1613 m_config->setMRU(m_mruFiles);
1614 m_config->write();
1615 m_mruMenu->setEnabled(i > 0);
1616}
1617
1618QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1619 addHiddenAction(menu, action, name);
1620 menu->addAction(action);
1621 return action;
1622}
1623
1624QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1625 m_inputModel->addAction(menu, action, name);
1626 action->setShortcutContext(Qt::WidgetShortcut);
1627 addAction(action);
1628 return action;
1629}
1630
1631void Window::focusCheck() {
1632 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1633 return;
1634 }
1635 if (QGuiApplication::focusWindow() && m_autoresume) {
1636 m_controller->setPaused(false);
1637 m_autoresume = false;
1638 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1639 m_autoresume = true;
1640 m_controller->setPaused(true);
1641 }
1642}
1643
1644WindowBackground::WindowBackground(QWidget* parent)
1645 : QLabel(parent)
1646{
1647 setLayout(new QStackedLayout());
1648 layout()->setContentsMargins(0, 0, 0, 0);
1649 setAlignment(Qt::AlignCenter);
1650}
1651
1652void WindowBackground::setSizeHint(const QSize& hint) {
1653 m_sizeHint = hint;
1654}
1655
1656QSize WindowBackground::sizeHint() const {
1657 return m_sizeHint;
1658}
1659
1660void WindowBackground::setLockAspectRatio(int width, int height) {
1661 m_centered = false;
1662 m_aspectWidth = width;
1663 m_aspectHeight = height;
1664}
1665
1666void WindowBackground::setCenteredAspectRatio(int width, int height) {
1667 m_centered = true;
1668 m_aspectWidth = width;
1669 m_aspectHeight = height;
1670}
1671
1672void WindowBackground::setLockIntegerScaling(bool lock) {
1673 m_lockIntegerScaling = lock;
1674}
1675
1676void WindowBackground::paintEvent(QPaintEvent*) {
1677 const QPixmap* logo = pixmap();
1678 if (!logo) {
1679 return;
1680 }
1681 QPainter painter(this);
1682 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1683 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1684 QSize s = size();
1685 QSize ds = s;
1686 if (m_centered) {
1687 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1688 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1689 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1690 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1691 }
1692 } else {
1693 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1694 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1695 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1696 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1697 }
1698 }
1699 if (m_lockIntegerScaling) {
1700 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1701 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1702 }
1703 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1704 QRect full(origin, ds);
1705 painter.drawPixmap(full, *logo);
1706}