all repos — mgba @ 154dd2e8e7c064568b901387de5fdfb4341b0577

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16#include <mgba/core/thread.h>
 17
 18#include "InputController.h"
 19#include "LoadSaveState.h"
 20#include "LogController.h"
 21struct mArguments;
 22
 23namespace QGBA {
 24
 25class ConfigController;
 26class DebuggerConsoleController;
 27class Display;
 28class GameController;
 29class GDBController;
 30class GIFView;
 31class InputModel;
 32class LibraryView;
 33class LogView;
 34class ShaderSelector;
 35class VideoView;
 36class WindowBackground;
 37
 38class Window : public QMainWindow {
 39Q_OBJECT
 40
 41public:
 42	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 43	virtual ~Window();
 44
 45	GameController* controller() { return m_controller; }
 46
 47	void setConfig(ConfigController*);
 48	void argumentsPassed(mArguments*);
 49
 50	void resizeFrame(const QSize& size);
 51
 52signals:
 53	void startDrawing(mCoreThread*);
 54	void shutdown();
 55	void audioBufferSamplesChanged(int samples);
 56	void sampleRateChanged(unsigned samples);
 57	void fpsTargetChanged(float target);
 58
 59public slots:
 60	void selectROM();
 61#ifdef USE_SQLITE3
 62	void selectROMInArchive();
 63	void addDirToLibrary();
 64#endif
 65	void selectSave(bool temporary);
 66	void selectPatch();
 67	void enterFullScreen();
 68	void exitFullScreen();
 69	void toggleFullScreen();
 70	void loadConfig();
 71	void reloadConfig();
 72	void saveConfig();
 73
 74	void replaceROM();
 75
 76	void multiplayerChanged();
 77
 78	void importSharkport();
 79	void exportSharkport();
 80
 81	void openSettingsWindow();
 82	void openAboutScreen();
 83
 84#ifdef USE_DEBUGGERS
 85	void consoleOpen();
 86#endif
 87
 88#ifdef USE_FFMPEG
 89	void openVideoWindow();
 90#endif
 91
 92#ifdef USE_MAGICK
 93	void openGIFWindow();
 94#endif
 95
 96#ifdef USE_GDB_STUB
 97	void gdbOpen();
 98#endif
 99
100protected:
101	virtual void resizeEvent(QResizeEvent*) override;
102	virtual void showEvent(QShowEvent*) override;
103	virtual void closeEvent(QCloseEvent*) override;
104	virtual void focusInEvent(QFocusEvent*) override;
105	virtual void focusOutEvent(QFocusEvent*) override;
106	virtual void dragEnterEvent(QDragEnterEvent*) override;
107	virtual void dropEvent(QDropEvent*) override;
108	virtual void mouseMoveEvent(QMouseEvent*) override;
109	virtual void mousePressEvent(QMouseEvent*) override;
110	virtual void mouseReleaseEvent(QMouseEvent*) override;
111
112private slots:
113	void gameStarted(mCoreThread*, const QString&);
114	void gameStopped();
115	void gameCrashed(const QString&);
116	void gameFailed();
117	void unimplementedBiosCall(int);
118
119	void tryMakePortable();
120	void mustRestart();
121
122	void recordFrame();
123	void showFPS();
124	void focusCheck();
125
126private:
127	static const int FPS_TIMER_INTERVAL = 2000;
128	static const int FRAME_LIST_SIZE = 120;
129
130	void setupMenu(QMenuBar*);
131	void openStateWindow(LoadSave);
132
133	void attachWidget(QWidget* widget);
134	void detachWidget(QWidget* widget);
135
136	void appendMRU(const QString& fname);
137	void updateMRU();
138
139	void openView(QWidget* widget);
140
141	template <typename T, typename A> std::function<void()> openTView(A arg);
142	template <typename T> std::function<void()> openTView();
143
144	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
145	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
146
147	void updateTitle(float fps = -1);
148
149	QString getFilters() const;
150	QString getFiltersArchive() const;
151
152	GameController* m_controller;
153	Display* m_display;
154	int m_savedScale;
155	// TODO: Move these to a new class
156	QList<QAction*> m_gameActions;
157	QList<QAction*> m_nonMpActions;
158	QList<QPair<QAction*, int>> m_platformActions;
159	QMap<int, QAction*> m_frameSizes;
160	LogController m_log;
161	LogView* m_logView;
162#ifdef USE_DEBUGGERS
163	DebuggerConsoleController* m_console;
164#endif
165	LoadSaveState* m_stateWindow;
166	WindowBackground* m_screenWidget;
167	QPixmap m_logo;
168	ConfigController* m_config;
169	InputModel* m_inputModel;
170	InputController m_inputController;
171	QList<QDateTime> m_frameList;
172	QTimer m_fpsTimer;
173	QList<QString> m_mruFiles;
174	QMenu* m_mruMenu;
175	QMenu* m_videoLayers;
176	QMenu* m_audioChannels;
177	ShaderSelector* m_shaderView;
178	bool m_fullscreenOnStart;
179	QTimer m_focusCheck;
180	bool m_autoresume;
181	bool m_wasOpened;
182
183	bool m_hitUnimplementedBiosCall;
184
185#ifdef USE_FFMPEG
186	VideoView* m_videoView;
187#endif
188
189#ifdef USE_MAGICK
190	GIFView* m_gifView;
191#endif
192
193#ifdef USE_GDB_STUB
194	GDBController* m_gdbController;
195#endif
196
197#ifdef USE_SQLITE3
198	LibraryView* m_libraryView;
199#endif
200};
201
202class WindowBackground : public QLabel {
203Q_OBJECT
204
205public:
206	WindowBackground(QWidget* parent = 0);
207
208	void setSizeHint(const QSize& size);
209	virtual QSize sizeHint() const override;
210	void setLockAspectRatio(int width, int height);
211	void setCenteredAspectRatio(int width, int height);
212	void setLockIntegerScaling(bool lock);
213
214protected:
215	virtual void paintEvent(QPaintEvent*) override;
216
217private:
218	QSize m_sizeHint;
219	bool m_centered;
220	int m_aspectWidth;
221	int m_aspectHeight;
222	bool m_lockIntegerScaling;
223};
224
225}
226
227#endif