all repos — mgba @ 15d66422a9d9404066a143298f092163834c2725

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Bugfixes:
  3 - GB Audio: Fix zombie mode bit masking
  4Misc:
  5 - GBA Timer: Use global cycles for timers
  6
  70.6.0: (Future)
  8Features:
  9 - GBA: Support printing debug strings from inside a game
 10 - GBA: Better cheat type autodetection
 11 - GB: Tile viewer
 12 - Sprite viewer
 13 - Debugging console
 14 - Improved memory viewer
 15 - GB: LR35902/GB-Z80 disassembler
 16 - Configuration of gamepad hats
 17 - Qt: Spanish translation (by Kevin López)
 18 - Add option for whether rewinding restores save games
 19 - Qt: German translation (by Lothar Serra Mari)
 20 - Savestates now contain any RTC override data
 21 - Command line ability to override configuration values
 22 - Add option to allow preloading the entire ROM before running
 23 - GB: Video/audio channel enabling/disabling
 24 - Add option to lock video to integer scaling
 25 - Video log recording for testing and bug reporting
 26 - Library view
 27 - Debugger: Segment/bank support
 28 - GB: Symbol table support
 29 - GB MBC: Add MBC1 multicart support
 30 - Implement keypad interrupts
 31 - LR35902: Watchpoints
 32 - Memory search
 33 - Debugger: Execution tracing
 34 - Qt: Italian translation (by theheroGAC)
 35Bugfixes:
 36 - LR35902: Fix core never exiting with certain event patterns
 37 - GB Timer: Improve DIV reset behavior
 38 - GBA Memory: Improve initial skipped BIOS state
 39 - GBA BIOS: Implement BitUnPack
 40 - ARM7: Fix MLA/*MULL/*MLAL timing
 41 - GBA: Fix multiboot ROM loading
 42 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 43 - LR35902: Fix pc overflowing current region off-by-one
 44 - GB MBC: Fix ROM bank overflows getting set to bank 0
 45 - Qt: Fix timing issues on high refresh rate monitors
 46 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 47 - Util: Fix overflow when loading invalid UPS patches
 48 - Tools: Fix recurring multiple times over the same library
 49 - GBA I/O: Handle audio registers specially when deserializing
 50 - Util: Fix highest-fd socket not being returned by SocketAccept
 51 - Qt: Fix linking after some windows have been closed
 52 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 53 - Windows: Fix VDir.rewind
 54 - SDL: Fix game crash check
 55 - SDL: Fix race condition with audio thread when starting
 56 - GB: Fix flickering when screen is strobed quickly
 57 - FFmpeg: Fix overflow and general issues with audio encoding
 58 - Qt: Fix crash when changing audio settings after a game is closed
 59 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 60 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 61 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 62 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 63 - Core: Fix crash with rewind if savestates shrink
 64 - Test: Fix crash when loading invalid file
 65 - GBA Hardware: Fix crash if a savestate lies about game hardware
 66 - Test: Fix crash when fuzzing fails to load a file
 67 - GBA: Fix multiboot loading resulting in too small WRAM
 68 - Test: Don't rely on core for frames elapsed
 69 - Test: Fix crash when loading invalid file
 70 - GBA Hardware: Fix crash if a savestate lies about game hardware
 71 - Test: Fix crash when fuzzing fails to load a file
 72 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 73 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 74 - GB: Fix STAT blocking
 75 - GB MBC: Fix swapping carts not detect new MBC
 76 - GB Timer: Fix DIV batching if TAC changes
 77 - GB Video: Reset renderer when loading state
 78 - GBA BIOS: Fix INT_MIN/-1 crash
 79 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 80 - OpenGL: Fix some shaders causing offset graphics
 81 - Qt: Fix game unpausing after frame advancing and refocusing
 82 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 83 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 84 - Core: Fix directory sets crashing on close if base isn't properly detached
 85 - Qt: Fix window icon being stretched
 86 - Qt: Fix data directory path
 87Misc:
 88 - SDL: Remove scancode key input
 89 - GBA Video: Clean up unused timers
 90 - Test: Add a basic test suite
 91 - GBA Video: Allow multiple handles into the same tile cache
 92 - VFS: Call msync when syncing mapped data
 93 - GBA Video, GB Video: Colors are now fully scaled
 94 - VFS: Allow truncating memory chunk VFiles
 95 - Debugger: Modularize CLI debugger
 96 - Core: Clean up some thread state checks
 97 - Debugger: Make building with debugging aspects optional
 98 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 99 - GBA Memory: Support reading/writing POSTFLG
100 - Util: Add size counting to Table
101 - Qt: Move last directory setting from qt.ini to config.ini
102 - 3DS, PSP2, Wii: Last directory loaded is saved
103 - GB Audio: Simplify envelope code
104 - GB Audio: Improve initial envelope samples
105 - Debugger: Add functions for read- or write-only watchpoints
106 - GBA DMA: Refactor DMA out of memory.c
107 - GBA DMA: Move DMAs to using absolute timing
108 - All: Add C++ header guards
109 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
110 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
111 - Qt: Improved HiDPI support
112 - Qt: Expose configuration directory
113 - Feature: Move game database from flatfile to SQLite3
114 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
115 - VFS: Fix some minor VFile issues with FILEs
116 - Core: Add generic checksum function
117 - Feature: Support ImageMagick 7
118 - All: Move time.h include to common.h
119 - CMake: Add ability to just print version string
120 - Qt: Merge "Save" and "OK" buttons in shader options
121 - SDL: Automatically map controllers when plugged in
122 - Qt: Automatically load controller profile when plugged in
123 - OpenGL: Add xBR-lv2 shader
124 - GBA, GB: ROM is now unloaded if a patch is applied
125 - Util: Add 8-bit PNG write support
126 - Qt: Rename "Resample video" option to "Bilinear filtering"
127 - GBA Video: Optimize when BLD* registers are written frequently
128 - Core: Cores can now have multiple sets of callbacks
129 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
130 - Qt: Remove audio thread
131 - Qt: Remove audio buffer sizing in AudioProcessorQt
132 - Qt: Re-enable QtMultimedia on Windows
133 - FFmpeg: Return false if a file fails to open
134 - FFmpeg: Force MP4 files to YUV420P
135 - Qt: Make "Mute" able to be bound to a key
136 - Core: Restore sleep callback
137 - Qt: Add .gb/.gbc files to the extension list in Info.plist
138 - Feature: Make -l option explicit
139 - Core: Ability to enumerate and modify video and audio channels
140 - Debugger: Make attaching a backend idempotent
141 - VFS: Optimize expanding in-memory files
142 - VFS: Add VFileFIFO for operating on circle buffers
143 - Core: Move rewind diffing to its own thread
144 - Util: Tune patch-fast extent sizes
145 - Qt: Relax hard dependency on OpenGL
146 - GB Video: Improved video timings
147 - Core: List memory segments in the core
148 - Core: Move savestate creation time to extdata
149 - Debugger: Add mDebuggerRunFrame convenience function
150 - GBA Memory: Remove unused prefetch cruft
151 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
152 - Core: Config values can now be hexadecimal
153 - GB: Reset with initial state of DIV register
154 - GB MBC: New MBC7 implementation
155 - Qt: Better highlight active key in control binding
156 - Core: Improved threading interrupted detection
157 - GBA Timer: Improve accuracy of timers
158
1590.6 beta 2: (Future)
160Features:
161 - Qt: Italian translation (by theheroGAC)
162 - Qt: Updated German translation
163Bugfixes:
164 - Qt: Fix memory search close button (fixes mgba.io/i/769)
165 - Qt: Fix window icon being stretched
166 - Qt: Fix initial window size (fixes mgba.io/i/766)
167 - Qt: Fix data directory path
168 - Qt: Fix controls not saving on non-SDL builds
169 - GB Video: Fix LYC regression
170 - Qt: Fix translation initialization (fixes mgba.io/i/776)
171 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
172 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
173 - Qt: Fix patch loading while a game is running
174 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
175 - GB Serialize: Fix timer serialization
176Misc:
177 - Qt: Add language selector
178 - GBA Timer: Improve accuracy of timers
179 - Qt: Minor test fixes
180 - PSP2: Update toolchain to use vita.cmake
181 - Qt: Move shader settings into main settings window
182 - GB Serialize: Add MBC state serialization
183 - Qt: Dismiss game crashing/failing dialogs when a new game loads
184 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
185
1860.6 beta 1: (2017-06-29)
187 - Initial beta for 0.6
188
1890.5.2: (2016-12-31)
190Bugfixes:
191 - All: Fix fullscreen config option being ignored
192 - ARM7: PSR mode bits should not get sign extended
193 - GB: Fix audio not being deinitialized
194 - GB: Fix crash when masking savedata
195 - GB: Properly initialize sramRealVf variable
196 - GB Audio: Fix serialization of channel 3 and NR52 properties
197 - GB Audio: Reset envelope timer when reseting sound channel
198 - GB MBC: Fix SRAM dangling pointer with RTC games
199 - GB MBC: Fix initializing MBC when no ROM is loaded
200 - GB Memory: Fix patching ROM bank 0
201 - GB Memory: Fix starting HDMAs during mode 0
202 - GB Memory: Fix HDMA5 value after DMA completes
203 - GB Video: Initialize LCDC in renderer
204 - GB Video: Hblank IRQs should mask LYC=LY IRQs
205 - GBA: Fix IRQs firing after already being cleared
206 - GBA: Only unhalt CPU if appropriate bit is set in IE
207 - GBA: Add savegame override for Crash Bandicoot 2
208 - GBA BIOS: Fix MidiKey2Freq BIOS reads
209 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
210 - GBA Cheats: Fix GameShark ROM patches
211 - GBA I/O: Mask off WAITCNT bits that cannot be written
212 - GBA Memory: Fix misaligned BIOS reads
213 - GBA Memory: Fix VCOUNT being writable
214 - GBA Video: Fix out of bounds sprite transforms
215 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
216 - Libretro: Fix disabling BIOS
217 - Libretro: Fix Game Boy savestates and audio
218 - Qt: Fix changing resolution of software renderer
219 - Qt: Fix setting overrides
220 - Qt: Fix cut off tiles and alignment issues in tile viewer
221 - Qt: Only reset window dimensions when first shown
222 - Qt: Fix Qt Multimedia audio driver on big endian
223 - Qt: Fix Apply button for key and controller configurations
224 - VFS: Fix resizing memory chunks when not needed
225 - Windows: Fix Unicode directory handling
226Misc:
227 - GB, GBA: Prevent loading null ROMs
228 - GB Audio: Initialize wave RAM to GBC values
229 - GB Memory: Reset ROM bank when loading a ROM
230 - PSP2: Improved controller rumble
231
2320.5.1: (2016-10-05)
233Bugfixes:
234 - Core: Fix importing save games as read-only
235 - FFmpeg: Fix encoding AAC
236 - GB: Fix invalid STOP behavior on Game Boy Color
237 - GB: Initialize audio properly
238 - GB: Properly clear KEY1 bit 0 when switching speeds
239 - GB: Properly unload save files when unloading a ROM
240 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
241 - GB MBC: Fix MBC7 when size is incorrectly specified
242 - GB MBC: Fix RTC access when no save file is loaded
243 - GB SIO: Don't auto-clock external shift clock
244 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
245 - GB Video: Fix video frames getting missed when LCDC is off
246 - GB Video: Clear screen when LCDC is off
247 - GBA Cheats: Fix holding onto pointers that may get invalidated
248 - GBA Cheats: Fix key-activated CodeBreaker cheats
249 - GBA Cheats: Fix uninitialized memory getting freed when saving
250 - GBA Hardware: Improve Game Boy Player rumble behavior
251 - GBA Memory: Fix several unused I/O register read values
252 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
253 - LR35902: Fix events running with the wrong cycle active
254 - Qt: Fix "close" button on Overrides view
255 - Qt: Fix saving overrides
256 - Qt: Fix directory set unloading when replacing the ROM
257 - Qt: Fix patch loading
258 - Qt: Fix crash when saving an override if a game isn't loaded
259 - Qt: Fix showing default display driver as OpenGL (force 1.x)
260 - SDL: Attach rumble in SDL frontend
261 - Util: Fix PNG identification on files too small to be a PNG
262Misc:
263 - All: Only update version info if needed
264 - All: Split out install locations for Libretro and OpenEmu
265 - FFmpeg: Encoding cleanup
266 - GB: Reset active region when reloading ROM
267 - GB Memory: Initialize RAM pattern for GBC
268 - GB Video: Improved video timings
269 - Qt: Manage window sizes slightly better
270 - Qt: Remember scale option independent of core dimensions
271
2720.5.0: (2016-09-19)
273Features:
274 - Game Boy support
275 - Support for encrypted CodeBreaker GBA cheats
276 - Emulation of Vast Fame protected GBA carts (taizou)
277 - Tile viewer
278 - Threaded rendering mode
279 - Libretro: Memory map and achievement support (leiradel)
280 - GUI: Add UI control remapping
281 - GUI: Add fast-forward
282 - Wii: 240p support
283 - 3DS: Adjustable screen darkening
284 - Ability to temporarily load a savegame
285 - Load specific files out of archives
286 - Automatic BIOS detection
287Bugfixes:
288 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
289 - Debugger: Fix GDB breakpoints
290 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
291 - GBA: Fix filehandle leak with savegames
292 - GBA: Timer 0 cannot be count up
293 - GBA: Count up timers should not count themselves
294 - GBA Memory: Fix mirror on non-overdumped Classic NES games
295 - GBA Memory: Fix ldm {pc}
296 - GBA Savedata: Fix savedata sync timer
297 - GBA Savedata: Only unmap savedata if present
298 - GBA Serialize: Savestates now properly store prefetch
299 - GBA Video: WIN0/1 take priority over OBJWIN
300 - GBA Video: Fix out-of-order OBJWIN
301 - PSP2: Fix GPU crash while exiting
302 - PSP2: Fix VSync
303 - PSP2: Fix accelerometer range
304 - PSP2: Actually load screen mode setting
305 - PSP2: Fix gyroscope direction
306 - PSP2: Delete threads after they return
307 - PSP2: Fix mapping/unmapping from not at 0
308 - Qt: Fix bug in software renderer scaling
309 - Qt: Fix hanging key press after disabling autofire
310 - Qt: Fix being unable to pause manually when using auto-pausing
311 - SDL: Fix axes being mapped wrong
312 - Util: Fix realloc semantics in utf16to8
313 - Util: Fix inserting too many items into a hash table
314 - VFS: Fix uninitialized varaible reading from 7z
315 - VFS: Fix reading multiple files from a 7z archive
316 - Wii: Fix framelimiting after a slowdown
317 - Wii: Fix garbage flash at startup
318Misc:
319 - 3DS: Use blip_add_delta_fast for a small speed improvement
320 - 3DS: Allow UTF-16 filenames
321 - 3DS: Port to using citro3D
322 - 3DS: Use system font for menus
323 - 3DS: Attempt to use Core 2 for threads
324 - 3DS: Adjustable filering
325 - 3DS: 3D banner
326 - All: Add QUIET parameter to silence CMake
327 - All: Faster memory read/write
328 - ARM7: Support forcing Thumb mode via MSR
329 - ARM7: Flush prefetch cache when loading CPSR via MSR
330 - ARM7: Clean up instruction decoding for future expandability
331 - Debugger: Support register and memory writes via GDB stub
332 - Debugger: Add software breakpoint support to gdb
333 - FFmpeg: Full support for libavcodec 56+
334 - GBA: Better debug logging if event processing breaks
335 - GBA Audio: Force audio DMAs to not increment destination
336 - GBA BIOS: Use custom ArcTan, not relying on OS
337 - GBA Hardware: Clean up dead code in GBP
338 - GBA Memory: Optimize stalling behavior
339 - GBA Memory: Optimize Load-/StoreMultiple
340 - GBA Savedata: Add realistic timing for EEPROM
341 - GBA Serialize: Savestates now store if CPU was halted
342 - GBA Video: Remove old slow path fallback
343 - GBA Video: Optimize sprite drawing
344 - GBA Video: Optimize mode 0 rendering
345 - GBA Video: Optimize compositing cases slightly
346 - GUI: Screenshot dimensions are now passed through
347 - GUI: Add back logging
348 - GUI: Only reload config if manually saved
349 - GUI: Increase scrolling speed
350 - OpenGL: Log shader compilation failure
351 - OpenGL: Add texSize uniform
352 - Qt: Make -g flag work in Qt build
353 - Qt: Simplify OpenGL context creation
354 - Qt: Thread startup improvements
355 - Qt: Make audio channel/video layer options shortcut mappable
356 - Qt: Remove some C99isms from C++ code
357 - Qt: Remove default autofire mappings
358 - Qt: Make reseting when pasued frame-accurate
359 - Qt: Rearchitect game closing codepath
360 - PSP2: Use system font for menus
361 - PSP2: Add rumble for PS TV
362 - PSP2: Add fit-to-height screen mode
363 - PSP2: Sync files per descriptor
364 - PSP2: Allow UTF-8 filenames
365 - PSP2: Screenshots are now saved into the Photo Gallery
366 - PSP2: Stop underclocking when menuing
367 - SDL: Increase default audio buffer size to 1024 samples
368 - SDL: More responsive rumble
369 - Util: Add Vector GetConstPointer
370 - Util: Add rtrim
371 - Util: Add endswith
372 - VFS: Improve zip file detection
373 - Wii: Add pixelated resample filter
374 - Windows: Add native VDir support
375 - Util: Add PRIz macro for libc versions that don't support %z
376
3770.4.1: (2016-07-11)
378Bugfixes:
379 - All: Fix several file handle leaks
380 - All: Fix instruction tables getting zeroed when linking sometimes
381 - ARM7: Fix flags on SBC/RSC
382 - ARM7: Fix setting spsr privilege bits when spsr is empty
383 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
384 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
385 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
386 - GBA Memory: Fix executing code from OBJ region of VRAM
387 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
388 - GBA Serialize: Fix loading savegames from savestates
389 - OpenGL: Correct boolean vector strcmp strings for uniforms
390 - Qt: Fix sending gameStopped twice
391 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
392 - Qt: Fix initial state of key mapping
393 - Qt: Initialize m_useBios
394 - SDL: Fix joystick initialization on BSD
395 - SDL: Fix potential joystick crash in games with rumble
396 - SDL: Fix SDL 1.2 build
397 - SDL: Fix sporadic crash when deinitializing audio
398 - Shaders: Fix AGS-001 shader with some bad drivers
399 - Util: Use closesocket on Windows
400 - Util: Fix socket bind addresses
401 - VFS: Fix reading 7z archives without rewinding first
402 - VFS: VFileFromFD should not open directories
403 - Wii: Fix tilting direction
404 - Util: Fix realloc semantics in utf16to8
405Misc:
406 - All: Allow use of external minizip library
407 - Debugger: CLI debugger now exits when end-of-stream is reached
408 - FFmpeg: Update dependencies on Ubuntu
409 - GBA: Slightly optimize GBAProcessEvents
410 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
411 - GBA Video: Null renderer should return proper register values
412 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
413 - Qt: Add preset for DualShock 4
414 - Qt: Update 360 input profile on OS X to reflect newer drivers
415 - Qt: Remove use of NaN
416 - Qt: Canonicalize file paths when loading games
417 - Qt: Add refresh button to controller editing
418 - SDL: Remove default gamepad mappings
419 - Util: Fix intermittent build failure on OS X
420 - VFS: VFile.sync now updates modified time
421
4220.4.0: (2016-02-02)
423Features:
424 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
425 - I/O viewer
426 - Booting of multiboot images
427 - Customization of GIF recording
428 - Libretro: Cheat code support
429 - Support for GLSL shaders
430 - ROM information view
431 - Support for VBA-style cheat codes
432 - Savestates now store creation timestamps
433 - Key autofire
434 - Libretro: Allow blocking opposing directional input
435 - OpenEmu core for OS X
436 - Libretro: Settings for using BIOS and skipping intro
437 - Libretro: Customizable idle loop removal
438 - Implemented cycle counting for sprite rendering
439 - Cleaner, unified settings window
440 - Added a setting for pausing when the emulator is not in focus
441 - Customizable paths for save games, save states, screenshots and patches
442 - Controller hotplugging
443 - Ability to store save games and active cheats within savestates
444Bugfixes:
445 - ARM7: Fix sign of unaligned LDRSH
446 - ARM7: Fix decoding of some ARM ALU instructions with shifters
447 - Debugger: Fix watchpoints in gdb
448 - GBA: Fix warnings when creating and loading savestates
449 - GBA: Fix Iridion II savetype
450 - GBA BIOS: Fix misaligned CpuSet
451 - GBA Cheats: Fix cheats setting the Action Replay version
452 - GBA Hardware: Fix GPIO on big endian
453 - GBA Memory: Fix DMA register writing behavior
454 - GBA Memory: Fix DMAs triggering two cycles early
455 - Libretro: Fix aspect ratio
456 - Qt: Fix some potential crashes with the gamepad mapping
457 - Qt: Fix keys being mapped incorrectly when loading configuration file
458 - Util: Fix PowerPC PNG read/write pixel order
459 - Util: Fix excessive memory allocation when decoding a PNG
460 - VFS: Fix VFileReadline and remove _vfdReadline
461Misc:
462 - All: Improved PowerPC support
463 - All: Fix some undefined behavior warnings
464 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
465 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
466 - GBA: Implement bad I/O register loading
467 - GBA: Allow jumping to OAM and palette RAM
468 - GBA BIOS: Finish implementing RegisterRamReset
469 - GBA Config: Add "override" layer for better one-time configuration
470 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
471 - GBA Memory: Use a dynamically sized mask for ROM memory
472 - GBA Memory: Implement several unimplemented memory access types
473 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
474 - GBA RR: Starting from savestate now embeds the savegame
475 - GBA RR: Add preliminary SRAM support for VBM loading
476 - GBA RR: Add support for resets in movies
477 - GBA Video: Remove lastHblank, as it is implied
478 - Libretro: Use anonymous memory mappers for large blocks of memory
479 - Libretro: Add install target for libretro core
480 - Qt: Window size command line options are now supported
481 - Qt: Increase usability of key mapper
482 - Qt: Add 'Apply' button to settings window
483 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
484 - Qt: Allow use of modifier keys as input
485 - Qt: Optimize log viewer
486 - Qt: Added button for breaking into the GDB debugger
487 - Qt: Add box for showing duration of rewind
488 - SDL: Support fullscreen in SDL 1.2
489 - SDL: Allow GBASDLAudio to be used without a thread context
490 - Util: Use VFile for configuration
491 - Util: Add MutexTryLock
492
4930.3.2: (2015-12-16)
494Bugfixes:
495 - ARM7: Fix STRT/STRBT
496 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
497 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
498 - Libretro: Fix problems with rumble not turning off
499 - GBA: Fix idle skip state being retained between games
500 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
501 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
502 - GBA BIOS: Fix Sqrt sign
503 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
504 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
505 - GBA Memory: Fix DMA behavior for SRAM accesses
506 - GBA Memory: Fix Store8 to OBJ VRAM
507 - GBA Memory: Fix alignment of LDM/STM on SRAM
508 - GBA Memory: Fix unaligned out-of-bounds ROM loads
509 - GBA Memory: Fix timing of DMAs
510 - GBA Video: Fix _mix for 15-bit color
511 - GBA Video: Fix OAM and palette initialization
512 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
513 - Qt: Use safer isLoaded check in GameController
514 - Qt: Fix a race condition in PainterGL that could lead to a crash
515 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
516 - Qt: Fix font size in memory viewer
517 - Qt: Fix a crash in the memory viewer
518 - Qt: Add additional checks in CheatModel to prevent crashes
519 - Qt: Fix race condition with setting sample rate
520 - Qt: Fix crash when closing multiplayer windows
521 - Qt: Fix resetting while paused
522Misc:
523 - GBA Audio: Implement missing flags on SOUNDCNT_X register
524 - Qt: Add mute option to menu
525
5260.3.1: (2015-10-24)
527Bugfixes:
528 - ARM7: Fix instruction decoding of Thumb shifts
529 - GBA: Deinit savegame when unloading a ROM
530 - GBA: Fix BIOS check on big endian
531 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
532 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
533 - GBA Audio: Fix audio channels being silenced at the wrong time
534 - GBA Memory: Fix bad BIOS Load16 on big endian
535 - GBA Memory: Fix bad Load8 on big endian
536 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
537 - GBA Video: Fix edge case with sprite blend modes and semitransparency
538 - GBA Video: Fix objwin and blending interaction on sprites
539 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
540 - Libretro: Fix a memory leak with the render buffer
541 - Qt: Windows no longer spawn in the top left on first launch
542 - Qt: Fix install path of XDG desktop file with DESTDIR
543 - Qt: Fix drag and drop on Windows
544 - Qt: Reenable double buffering, as disabling it broke some Windows configs
545 - VFS: Fix return values of VFileFILE.read and .write
546Misc:
547 - All: Reset next event to cycles instead of zero to interrupt
548 - All: Add --version flag
549 - ARM7: Force disable LTO on two files to work around a GCC bug
550 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
551 - GBA: Better memory handling with PNG savestates
552 - GBA: Additional savestate sanity checks
553 - GBA: Check for cycle count being too high
554 - GBA Audio: Allow GBAAVStream to have no video callback
555 - GBA BIOS: Implement RegisterRamReset for SIO registers
556 - Qt: Remove useless help icons in dialogs
557 - Qt: Prevent savestate window from opening while in multiplayer
558 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
559 - Qt: Dropping multiplayer windows works more cleanly now
560
5610.3.0: (2015-08-16)
562Features:
563 - Ability to hide individual background layers, or OBJs
564 - Ability to mute individual audio channels
565 - Palette viewer and exporter
566 - Volume control
567 - More shortcuts are editable (e.g. quick save/load)
568 - Rewind now shows the frame after rewinding
569 - Import/Export of GameShark/Action Replay snapshots
570 - Add "Step backwards" item for single increment rewind
571 - Deadzone estimation for game controllers
572 - Analog inputs can be used for shortcuts
573 - Menu items for specific solar sensor brightness levels
574 - Remappable controls for tilt and gyroscope sensors
575 - Status messages for actions taken while a game is running (e.g. save/load state)
576 - Memory inspector
577 - Screensaver can now be suspended while a game is running
578 - Load/save the most recent savestate slot
579 - Support varible speed (PWM) rumble
580 - Ability to cap fast forward speed
581 - Finer control over FPS target
582 - Holdable shortcut for rewinding one frame at a time
583 - Ability to boot directly into the BIOS
584 - Preliminary support for yanking out the game pak while a game is running
585 - Thumb-drive mode by putting a file called portable.ini in the same folder
586 - Configurable display driver, between software and OpenGL
587 - Undo-able savestate loading and saving
588 - Controller profiles now store shortcut settings
589 - Default controller profiles for several common controllers
590 - Libretro now supports BIOS, rumble and solar sensor
591 - Implement BIOS call Stop, for sleep mode
592 - Automatically load patches, if found
593 - Improved video synchronization
594 - Configurable audio output sample rate
595Bugfixes:
596 - ARM7: Fix SWI and IRQ timings
597 - ARM7: Fix Thumb MUL timing
598 - ARM7: Fix timing of multiplies to use N cycles
599 - ARM7: ARMHotplugDetach should call deinit
600 - Debugger: Fix use-after-free in breakpoint clearing code
601 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
602 - GBA: Cap audio FIFO read size during deserialization
603 - GBA: Check for corrupted savestates when loading
604 - GBA: Check for improperly sized savestates when loading
605 - GBA: Check for savestates made from differently sized ROMs
606 - GBA: Fix calls to endian-independent loadstores
607 - GBA: Fix timing of reading from timer registers
608 - GBA: Ensure cycles never go negative
609 - GBA Audio: Force audio FIFOs to 32-bit
610 - GBA Audio: Fix audio pitch changing when adjusting buffer size
611 - GBA Audio: Fix sample order in audio channel 3
612 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
613 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
614 - GBA Memory: Improve Thumb open bus behavior
615 - GBA Memory: Fix potential DMA issue when loading a savestate
616 - GBA Memory: Fix load/store multiple video memory waitstates
617 - GBA SIO: Fix reseting when there are SIO devices attached
618 - GBA Video: Blended sprites should never have other effects applied
619 - GBA Video: Fix out-of-bounds tiles in mosaic
620 - GBA Video: Fix windows not affecting sprites
621 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
622 - GBA Video: Fix timing on first scanline
623 - Qt: Better cleanup when a game crashes
624 - Qt: Fix open ROM dialog filtering for archive formats
625 - Qt: Cap the maximum number of multiplayer windows
626 - Qt: Fix maximum year in sensor override
627 - Qt: Fix window being too tall after exiting fullscreen
628 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
629 - Qt: Fix analog buttons not getting unmapped
630 - Qt: Fix passing command line options
631 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
632 - SDL: Fix SDL build when OpenGL is missing
633 - Util: Allow loading IPS patches that grow the ROM
634 - VFS: Fix resource leaks if some allocations fail
635 - VFS: Fix line-reading to return proper values
636 - Video: Fix an issue with very long filenames
637 - Util: Fix formatting of floats
638Misc:
639 - All: Add --help flag for command line programs
640 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
641 - All: Enable static linking for Windows
642 - All: Enable static linking for OS X
643 - All: Threads are now named
644 - All: Proper handling of Unicode file paths
645 - ARM7: Add emulation for Undefined CPU mode
646 - ARM7: Reduce the size of the Thumb instruction table
647 - GBA: Add status log level
648 - GBA: GBARewind now returns how many states it has rewound
649 - GBA: SIO logging layer
650 - GBA BIOS: Stub out SoundBias
651 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
652 - GBA: Don't include GBACLIDebugger struct unless needed
653 - GBA: Savedata is now synced shortly after data finishes being written
654 - GBA: Process multiple timer events at once, if necessary
655 - GBA Audio: Implement audio reset for channels A/B
656 - GBA Audio: Process multiple audio events at once, if necessary
657 - GBA Hardware: Backport generic RTC source into core
658 - GBA Input: Allow axes and buttons to be mapped to the same key
659 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
660 - GBA SIO: Add a dummy driver for Normal mode
661 - GBA Thread: Add functionality for running callbacks on the GBA thread
662 - GBA Thread: Split GBASync into a separate file
663 - GBA Video: Refactor software renderer into separate files
664 - GBA Video: Slightly optimize mode 0 mosaic rendering
665 - Debugger: Free watchpoints in addition to breakpoints
666 - Qt: Handle saving input settings better
667 - Qt: Move GL frame drawing back onto its own thread
668 - Qt: Fast forward (held) option moved from Other to Emulation menu
669 - Qt: Show version info in window title
670 - Qt: Migrate multiplayer window handling into GBAApp
671 - Qt: Unified file opening and saving with last location
672 - Qt: Fix windows being resizable when they shouldn't have been
673 - Qt: Only hide cursor in full screen
674 - Qt: Replace pause-after-frame mutex with an atomic
675 - Qt: Add application icon and XDG desktop files
676 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
677 - Qt: Don't save window size when entering fullscreen
678 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
679 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
680 - Qt: Increase usability of key mapper
681 - Qt: Show checkmark for window sizes
682 - Qt: Set window path to loaded ROM
683 - Perf: Ability to load savestates immediately on launch
684 - SDL: Properly check for initialization
685 - SDL: Clean up initialization functions
686 - SDL: Clean up GL context
687 - Util: Allow disabling the threading code entirely
688 - VFS: Add sync method to force syncing with backing
689
6900.2.1: (2015-05-13)
691Bugfixes:
692 - All: Fix sanitize-deb script not cleaning up after itself
693 - All: Fix dependencies for libavcodec on Debian-derived platforms
694 - ARM7: Handle writeback for PC in addressing modes 2 and 3
695 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
696 - ARM7: Fix ARM multiply instructions when PC is a destination register
697 - Debugger: Fix use-after-free in breakpoint clearing code
698 - Debugger: Fix boundary conditions in tab completion
699 - GBA: Fix timers not updating timing when writing to only the reload register
700 - GBA: Fix rewind boundary conditions
701 - GBA: Add initial I/O register settings for background matrix registers
702 - GBA: Fix hang when loading a savestate if sync to video is enabled
703 - GBA: Handle out-of-bounds I/O access
704 - GBA: Fix bounds-checking on EEPROM access
705 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
706 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
707 - GBA Memory: Allow SRAM to be 64kB
708 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
709 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
710 - GBA Video: Fix second frame mode 5
711 - Perf: Fix race condition if a game crashes immediately on start
712 - Qt: Fix Display object leak when closing a window
713 - Qt: Fix .deb dependencies
714 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
715 - Qt: Fix window not regaining focus after exiting savestate window
716 - Qt: Fix regression where video would not record if the game had already started
717 - Qt: Fix potential crash if a gamepad causes focus to change
718 - Qt: Fix controller axis querying
719 - Qt: Fix multiplayer windows opening as the wrong size
720 - Qt: Fix controllers sometimes not loading the right profile
721 - SDL: Fix boundary conditions for joystick adjustments
722 - SDL: Allocate properly sized input maps
723 - SDL: Fix potential build issues when Qt and SDL2 are in use
724 - Util: Fix resource leak in UTF-8 handling code
725 - Util: Fix a null-pointer issue when attempting to delete a key
726 - VFS: Fix resource leaks if some allocations fail
727 - Video: Fix an issue with very long filenames
728Misc:
729 - GBA Memory: Soft-crash if jumping past the end of a ROM
730 - Qt: Show multiplayer numbers in window title
731 - Qt: Solar sensor can have shortcuts set
732
7330.2.0: (2015-04-03)
734Features:
735 - Support for gamepad axes, e.g. analog sticks or triggers
736 - Add scale presets for up to 6x
737 - Settings window
738 - Bilinear resampling option
739 - Add option to skip BIOS start screen
740 - List of recently opened games
741 - Support for games using the Solar Sensor
742 - Better audio resampling via blip-buf
743 - Game Pak overrides dialog for setting savetype and sensor values
744 - Support for games using the tilt sensor
745 - Remappable shortcuts for keyboard and gamepad
746 - Rewinding of emulation
747 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
748 - Support IPv6
749 - Save directory of last loaded file
750 - Support BPS patches
751 - Automatically detect and optimize out idle loops
752 - Configurable game overrides
753 - Support loading 7-Zip files
754 - Drag and drop game loading
755 - Cheat code support
756 - Runtime configurable audio driver
757 - Libretro core for use with RetroArch and other front-ends
758 - Controller profiles for setting different bindings for different controllers
759 - Ability to lock aspect ratio
760 - Local link cable support
761 - Ability to switch which game controller is in use per instance
762 - Ability to prevent opposing directional input
763 - Warning dialog if an unimplemented BIOS feature is called
764 - Debugger: Add CLI "frame", frame advance command
765 - Debugger: Add CLI functions for writing to memory
766 - Debugger: Add CLI functions for examining memory regions
767 - Debugger: Add CLI function for writing a register
768Bugfixes:
769 - ARM7: Extend prefetch by one stage
770 - ARM7: Fix cycle counting for loads
771 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
772 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
773 - GBA: Initialize gba.sync to null
774 - GBA: Fix timer initialization
775 - GBA Audio: Support 16-bit writes to FIFO audio
776 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
777 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
778 - GBA BIOS: Fix BIOS prefetch after reset
779 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
780 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
781 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
782 - GBA Memory: Fix I cycles that had been moved to ARM7 core
783 - GBA Memory: Fix cycle counting for 32-bit load/stores
784 - GBA RR: Fix fallthrough error when reading tags from a movie
785 - GBA Thread: Fix possible hang when loading an archive
786 - GBA Thread: Fix possible deadlock in video sync
787 - Perf: Fix crash when the GBA thread fails to start
788 - Qt: Fix crash starting a GDB stub if a game isn't loaded
789 - Qt: Fix crash when adjusting settings after closing a game
790 - Qt: Fix crash when starting GDB stub after closing a game
791 - Qt: Fix patch loading while a game is running
792 - Qt: Fix crash when loading a game after stopping GDB server
793 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
794 - Qt: Fix crash when attempting to pause if a game is not running
795 - SDL: Properly clean up if a game doesn't launch
796 - Util: Fix sockets on Windows
797Misc:
798 - All: Enable link-time optimization
799 - Debugger: Watchpoints now work on STM/LDM instructions
800 - Debugger: Clean up GDB stub network interfacing
801 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
802 - Debugger: Merge Thumb BL instructions when disassembling
803 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
804 - Debugger: Watchpoints now report address watched (fixes #68)
805 - Debugger: Add support for soft breakpoints
806 - Debugger: Make I/O register names be addresses instead of values
807 - Debugger: Rename read/write commands
808 - GBA: Improve accuracy of event timing
809 - GBA: Add API for getting Configuration structs for overrides and input
810 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
811 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
812 - GBA: Move A/V stream interface into core
813 - GBA: Savestates now take into account savedata state machines (fixes #109)
814 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
815 - GBA Memory: Simplify memory API and use fixed bus width
816 - GBA Thread: Make GBASyncWaitFrameStart time out
817 - GBA Video: Start video at the last scanline instead of the first
818 - Qt: Optimize logo drawing
819 - Qt: Move frame upload back onto main thread
820 - Qt: Remember window position
821 - Qt: Double-clicking on the window toggles full screen
822 - Util: Use proper locale for reading and writing float values
823
8240.1.1: (2015-01-24)
825Bugfixes:
826 - ARM7: Fix LDM writeback to a register already written
827 - GBA: Fix timers 2 and 3 updating incorrectly
828 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
829 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
830 - GBA Audio: Properly initialize audio FIFO channels
831 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
832 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
833 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
834 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
835 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
836 - GBA BIOS: Fix HuffUnComp boundary conditions
837 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
838 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
839 - GBA Memory: Filter out top nybble of DMA addresses
840 - GBA Memory: Properly bounds-check VRAM accesses
841 - GBA Memory: Fix initial DMA state
842 - GBA Thread: Allow halted games to exit cleanly
843 - GBA Video: Fix blend issues with obscured middle layers
844 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
845 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
846 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
847 - GBA Video: Fix sprite boundary conditions with mosaic
848 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
849 - Qt: Fix issue with set frame sizes being the wrong height
850 - Qt: Fix emulator crashing when full screen if a game is not running
851 - Qt: Fix window focus issues
852 - Qt: Properly set default video recording settings
853 - Qt: Fix a race condition when a game crashes immediately
854 - Qt: Fix some cases where key mapping can break if focus is adjusted
855 - Qt: Fix crash if a game pauses before any frames are shown
856 - Debugger: Negative PC-relative loads now properly subtract the offset
857 - Debugger: Align PC-relative loads in Thumb
858 - Debugger: Fix watchpoints triggering too late
859 - Debugger: Fix binary print putting spaces between digits
860 - Video: Ensure FFmpeg encoder has audio frames
861 - Video: Fix uncompressed PCM audio recording
862 - Video: Fix FFmpeg crashing when the file extension is wrong
863 - Util: Fix SOCKET_FAILED macro
864Misc:
865 - GBA: Exit cleanly on FATAL if the port supports it
866 - GBA Memory: Implement 16- and 32-bit loads from SRAM
867 - Qt: Disable sync to video by default
868 - Qt: Handle a game crash without crashing
869 - Qt: Set default log level to FATAL, ERROR and WARN
870 - Qt: Clarify some phrasing in the menus
871 - Qt: Clear active buttons when focus is lost
872
8730.1.0: (2014-12-13)
874 - Initial release