all repos — mgba @ 162fd0b353011f6801b097e734f472a18b123d1f

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40}
 41
 42DisplayGL::~DisplayGL() {
 43	delete m_painter;
 44}
 45
 46bool DisplayGL::supportsShaders() const {
 47	return m_painter->supportsShaders();
 48}
 49
 50VideoShader* DisplayGL::shaders() {
 51	VideoShader* shaders = nullptr;
 52	if (m_drawThread) {
 53		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 54	} else {
 55		shaders = m_painter->shaders();
 56	}
 57	return shaders;
 58}
 59
 60void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 61	if (m_drawThread) {
 62		return;
 63	}
 64	m_isDrawing = true;
 65	m_painter->setContext(controller);
 66	m_painter->setMessagePainter(messagePainter());
 67	m_context = controller;
 68	m_painter->resize(size());
 69	m_gl->move(0, 0);
 70	m_drawThread = new QThread(this);
 71	m_drawThread->setObjectName("Painter Thread");
 72	m_gl->context()->doneCurrent();
 73	m_gl->context()->moveToThread(m_drawThread);
 74	m_painter->moveToThread(m_drawThread);
 75	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 76	m_drawThread->start();
 77
 78	lockAspectRatio(isAspectRatioLocked());
 79	lockIntegerScaling(isIntegerScalingLocked());
 80	filter(isFiltered());
 81#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 82	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 83#else
 84	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 85#endif
 86	resizePainter();
 87}
 88
 89void DisplayGL::stopDrawing() {
 90	if (m_drawThread) {
 91		m_isDrawing = false;
 92		CoreController::Interrupter interrupter(m_context);
 93		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 94		m_drawThread->exit();
 95		m_drawThread = nullptr;
 96	}
 97	m_context.reset();
 98}
 99
100void DisplayGL::pauseDrawing() {
101	if (m_drawThread) {
102		m_isDrawing = false;
103		CoreController::Interrupter interrupter(m_context);
104		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
105	}
106}
107
108void DisplayGL::unpauseDrawing() {
109	if (m_drawThread) {
110		m_isDrawing = true;
111		CoreController::Interrupter interrupter(m_context);
112		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
113	}
114}
115
116void DisplayGL::forceDraw() {
117	if (m_drawThread) {
118		QMetaObject::invokeMethod(m_painter, "forceDraw");
119	}
120}
121
122void DisplayGL::lockAspectRatio(bool lock) {
123	Display::lockAspectRatio(lock);
124	if (m_drawThread) {
125		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
126	}
127}
128
129void DisplayGL::lockIntegerScaling(bool lock) {
130	Display::lockIntegerScaling(lock);
131	if (m_drawThread) {
132		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
133	}
134}
135
136void DisplayGL::filter(bool filter) {
137	Display::filter(filter);
138	if (m_drawThread) {
139		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
140	}
141}
142
143void DisplayGL::framePosted() {
144	if (m_drawThread) {
145		m_painter->enqueue(m_context->drawContext());
146		QMetaObject::invokeMethod(m_painter, "draw");
147	}
148}
149
150void DisplayGL::setShaders(struct VDir* shaders) {
151	if (m_drawThread) {
152		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
153	} else {
154		m_painter->setShaders(shaders);
155	}
156}
157
158void DisplayGL::clearShaders() {
159	QMetaObject::invokeMethod(m_painter, "clearShaders");
160}
161
162void DisplayGL::resizeEvent(QResizeEvent* event) {
163	Display::resizeEvent(event);
164	resizePainter();
165}
166
167void DisplayGL::resizePainter() {
168	if (m_gl) {
169		m_gl->resize(size());
170	}
171	if (m_drawThread) {
172		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
173	}
174}
175
176PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
177	: m_gl(parent)
178{
179#ifdef BUILD_GL
180	mGLContext* glBackend;
181#endif
182#if !defined(_WIN32) || defined(USE_EPOXY)
183	mGLES2Context* gl2Backend;
184#endif
185
186#if !defined(_WIN32) || defined(USE_EPOXY)
187	if (majorVersion >= 2) {
188		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
189		mGLES2ContextCreate(gl2Backend);
190		m_backend = &gl2Backend->d;
191		m_supportsShaders = true;
192	}
193#endif
194
195#ifdef BUILD_GL
196	 if (!m_backend) {
197		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
198		mGLContextCreate(glBackend);
199		m_backend = &glBackend->d;
200		m_supportsShaders = false;
201	}
202#endif
203	m_backend->swap = [](VideoBackend* v) {
204		PainterGL* painter = static_cast<PainterGL*>(v->user);
205		painter->m_gl->swapBuffers();
206	};
207
208	m_gl->makeCurrent();
209#if defined(_WIN32) && defined(USE_EPOXY)
210	epoxy_handle_external_wglMakeCurrent();
211#endif
212	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
213#if !defined(_WIN32) || defined(USE_EPOXY)
214	if (m_supportsShaders) {
215		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
216	}
217#endif
218	m_gl->doneCurrent();
219
220	m_backend->user = this;
221	m_backend->filter = false;
222	m_backend->lockAspectRatio = false;
223
224	for (int i = 0; i < 2; ++i) {
225		m_free.append(new uint32_t[256 * 256]);
226	}
227}
228
229PainterGL::~PainterGL() {
230	while (!m_queue.isEmpty()) {
231		delete[] m_queue.dequeue();
232	}
233	for (auto item : m_free) {
234		delete[] item;
235	}
236	m_gl->makeCurrent();
237#if defined(_WIN32) && defined(USE_EPOXY)
238	epoxy_handle_external_wglMakeCurrent();
239#endif
240#if !defined(_WIN32) || defined(USE_EPOXY)
241	if (m_shader.passes) {
242		mGLES2ShaderFree(&m_shader);
243	}
244#endif
245	m_backend->deinit(m_backend);
246	m_gl->doneCurrent();
247	free(m_backend);
248	m_backend = nullptr;
249}
250
251void PainterGL::setContext(std::shared_ptr<CoreController> context) {
252	m_context = context;
253
254	if (!context) {
255		return;
256	}
257
258	m_gl->makeCurrent();
259#if defined(_WIN32) && defined(USE_EPOXY)
260	epoxy_handle_external_wglMakeCurrent();
261#endif
262	QSize size = m_context->screenDimensions();
263	m_backend->setDimensions(m_backend, size.width(), size.height());
264	m_gl->doneCurrent();
265}
266
267void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
268	m_messagePainter = messagePainter;
269}
270
271void PainterGL::resize(const QSize& size) {
272	m_size = size;
273	if (m_started && !m_active) {
274		forceDraw();
275	}
276}
277
278void PainterGL::lockAspectRatio(bool lock) {
279	m_backend->lockAspectRatio = lock;
280	if (m_started && !m_active) {
281		forceDraw();
282	}
283}
284
285void PainterGL::lockIntegerScaling(bool lock) {
286	m_backend->lockIntegerScaling = lock;
287	if (m_started && !m_active) {
288		forceDraw();
289	}
290}
291
292void PainterGL::filter(bool filter) {
293	m_backend->filter = filter;
294	if (m_started && !m_active) {
295		forceDraw();
296	}
297}
298
299void PainterGL::start() {
300	m_gl->makeCurrent();
301#if defined(_WIN32) && defined(USE_EPOXY)
302	epoxy_handle_external_wglMakeCurrent();
303#endif
304
305#if !defined(_WIN32) || defined(USE_EPOXY)
306	if (m_supportsShaders && m_shader.passes) {
307		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
308	}
309#endif
310
311	m_gl->doneCurrent();
312	m_active = true;
313	m_started = true;
314}
315
316void PainterGL::draw() {
317	if (m_queue.isEmpty()) {
318		return;
319	}
320
321	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
322		dequeue();
323		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
324		m_painter.begin(m_gl->context()->device());
325		performDraw();
326		m_painter.end();
327		m_backend->swap(m_backend);
328		if (!m_delayTimer.isValid()) {
329			m_delayTimer.start();
330		} else {
331			while (m_delayTimer.elapsed() < 15) {
332				QThread::usleep(100);
333			}
334			m_delayTimer.restart();
335		}
336	} else {
337		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
338	}
339	if (!m_queue.isEmpty()) {
340		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
341	}
342}
343
344void PainterGL::forceDraw() {
345	m_painter.begin(m_gl->context()->device());
346	performDraw();
347	m_painter.end();
348	m_backend->swap(m_backend);
349}
350
351void PainterGL::stop() {
352	m_active = false;
353	m_started = false;
354	m_gl->makeCurrent();
355#if defined(_WIN32) && defined(USE_EPOXY)
356	epoxy_handle_external_wglMakeCurrent();
357#endif
358	dequeueAll();
359	m_backend->clear(m_backend);
360	m_backend->swap(m_backend);
361	m_gl->doneCurrent();
362	m_gl->context()->moveToThread(m_gl->thread());
363	m_context.reset();
364	moveToThread(m_gl->thread());
365}
366
367void PainterGL::pause() {
368	m_active = false;
369}
370
371void PainterGL::unpause() {
372	m_active = true;
373}
374
375void PainterGL::performDraw() {
376	m_painter.beginNativePainting();
377#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
378	float r = m_gl->devicePixelRatioF();
379#else
380	float r = m_gl->devicePixelRatio();
381#endif
382	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
383	m_backend->drawFrame(m_backend);
384	m_painter.endNativePainting();
385	if (m_messagePainter) {
386		m_messagePainter->paint(&m_painter);
387	}
388}
389
390void PainterGL::enqueue(const uint32_t* backing) {
391	m_mutex.lock();
392	uint32_t* buffer;
393	if (m_free.isEmpty()) {
394		buffer = m_queue.dequeue();
395	} else {
396		buffer = m_free.takeLast();
397	}
398	QSize size = m_context->screenDimensions();
399	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
400	m_queue.enqueue(buffer);
401	m_mutex.unlock();
402}
403
404void PainterGL::dequeue() {
405	m_mutex.lock();
406	if (m_queue.isEmpty()) {
407		m_mutex.unlock();
408		return;
409	}
410	uint32_t* buffer = m_queue.dequeue();
411	m_backend->postFrame(m_backend, buffer);
412	m_free.append(buffer);
413	m_mutex.unlock();
414}
415
416void PainterGL::dequeueAll() {
417	uint32_t* buffer = 0;
418	m_mutex.lock();
419	while (!m_queue.isEmpty()) {
420		buffer = m_queue.dequeue();
421		m_free.append(buffer);
422	}
423	if (buffer) {
424		m_backend->postFrame(m_backend, buffer);
425	}
426	m_mutex.unlock();
427}
428
429void PainterGL::setShaders(struct VDir* dir) {
430	if (!supportsShaders()) {
431		return;
432	}
433#if !defined(_WIN32) || defined(USE_EPOXY)
434	m_gl->makeCurrent();
435#if defined(_WIN32) && defined(USE_EPOXY)
436	epoxy_handle_external_wglMakeCurrent();
437#endif
438	if (m_shader.passes) {
439		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
440		mGLES2ShaderFree(&m_shader);
441	}
442	mGLES2ShaderLoad(&m_shader, dir);
443	if (m_started) {
444		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
445	}
446	m_gl->doneCurrent();
447#endif
448}
449
450void PainterGL::clearShaders() {
451	if (!supportsShaders()) {
452		return;
453	}
454#if !defined(_WIN32) || defined(USE_EPOXY)
455	m_gl->makeCurrent();
456#if defined(_WIN32) && defined(USE_EPOXY)
457	epoxy_handle_external_wglMakeCurrent();
458#endif
459	if (m_shader.passes) {
460		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
461		mGLES2ShaderFree(&m_shader);
462	}
463	m_gl->doneCurrent();
464#endif
465}
466
467VideoShader* PainterGL::shaders() {
468	return &m_shader;
469}
470
471#endif