src/platform/sdl/egl-main.c (view raw)
1#include "debugger/debugger.h"
2#include "gba-thread.h"
3#include "gba.h"
4#include "renderers/video-software.h"
5#include "sdl-audio.h"
6#include "sdl-events.h"
7
8#include <SDL/SDL.h>
9#include <GLES2/gl2.h>
10#include <EGL/egl.h>
11
12#include <bcm_host.h>
13
14#include <errno.h>
15#include <fcntl.h>
16#include <malloc.h>
17#include <signal.h>
18#include <sys/time.h>
19
20struct GBAVideoEGLRenderer {
21 struct GBAVideoSoftwareRenderer d;
22 struct GBASDLAudio audio;
23 struct GBASDLEvents events;
24
25 EGLDisplay display;
26 EGLSurface surface;
27 EGLContext context;
28 EGL_DISPMANX_WINDOW_T window;
29 GLuint tex;
30 GLuint fragmentShader;
31 GLuint vertexShader;
32 GLuint program;
33 GLuint bufferObject;
34 GLuint texLocation;
35 GLuint positionLocation;
36};
37
38static const char* _vertexShader =
39 "attribute vec4 position;\n"
40 "varying vec2 texCoord;\n"
41
42 "void main() {\n"
43 " gl_Position = position;\n"
44 " texCoord = (position.st + vec2(1.0, -1.0)) * vec2(0.46875, -0.3125);\n"
45 "}";
46
47static const char* _fragmentShader =
48 "varying vec2 texCoord;\n"
49 "uniform sampler2D tex;\n"
50
51 "void main() {\n"
52 " gl_FragColor = texture2D(tex, texCoord);\n"
53 "}";
54
55static const GLfloat _vertices[] = {
56 -1.f, -1.f,
57 -1.f, 1.f,
58 1.f, 1.f,
59 1.f, -1.f,
60};
61
62static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer);
63static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer);
64static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer);
65static void _GBASDLStart(struct GBAThread* context);
66static void _GBASDLClean(struct GBAThread* context);
67
68int main(int argc, char** argv) {
69 const char* fname = "test.rom";
70 if (argc > 1) {
71 fname = argv[1];
72 }
73 int fd = open(fname, O_RDONLY);
74 if (fd < 0) {
75 return 1;
76 }
77
78 struct GBAVideoEGLRenderer renderer;
79
80 if (!_GBAEGLInit(&renderer)) {
81 return 1;
82 }
83 GBAVideoSoftwareRendererCreate(&renderer.d);
84
85 struct GBAThread context = {
86 .fd = fd,
87 .fname = fname,
88 .biosFd = -1,
89 .useDebugger = 0,
90 .renderer = &renderer.d.d,
91 .frameskip = 0,
92 .sync.videoFrameWait = 0,
93 .sync.audioWait = 0,
94 .startCallback = _GBASDLStart,
95 .cleanCallback = _GBASDLClean,
96 .userData = &renderer
97 };
98 GBAThreadStart(&context);
99
100 _GBAEGLRunloop(&context, &renderer);
101
102 GBAThreadJoin(&context);
103 close(fd);
104
105 _GBAEGLDeinit(&renderer);
106
107 return 0;
108}
109
110static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
111 if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
112 return 0;
113 }
114
115 GBASDLInitEvents(&renderer->events);
116 GBASDLInitAudio(&renderer->audio);
117
118 bcm_host_init();
119 renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
120 int major, minor;
121 if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
122 printf("Failed to initialize EGL");
123 return 0;
124 }
125
126 if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
127 printf("Failed to get GLES API");
128 return 0;
129 }
130
131 const EGLint requestConfig[] = {
132 EGL_RED_SIZE, 5,
133 EGL_GREEN_SIZE, 5,
134 EGL_BLUE_SIZE, 5,
135 EGL_ALPHA_SIZE, 1,
136 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
137 EGL_NONE
138 };
139
140 EGLConfig config;
141 EGLint numConfigs;
142
143 if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
144 printf("Failed to choose EGL config\n");
145 return 0;
146 }
147
148 const EGLint contextAttributes[] = {
149 EGL_CONTEXT_CLIENT_VERSION, 2,
150 EGL_NONE
151 };
152
153 int dispWidth = 240, dispHeight = 160, adjWidth;
154 renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
155 graphics_get_display_size(0, &dispWidth, &dispHeight);
156 adjWidth = dispHeight / 2 * 3;
157
158 DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
159 DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
160
161 VC_RECT_T destRect = {
162 .x = (dispWidth - adjWidth) / 2,
163 .y = 0,
164 .width = adjWidth,
165 .height = dispHeight
166 };
167
168 VC_RECT_T srcRect = {
169 .x = 0,
170 .y = 0,
171 .width = 240 << 16,
172 .height = 160 << 16
173 };
174
175 DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0);
176 vc_dispmanx_update_submit_sync(update);
177
178 renderer->window.element = element;
179 renderer->window.width = dispWidth;
180 renderer->window.height = dispHeight;
181
182 renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0);
183 if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) {
184 return 0;
185 }
186
187 renderer->d.outputBuffer = memalign(16, 256 * 256 * 4);
188 renderer->d.outputBufferStride = 256;
189 glGenTextures(1, &renderer->tex);
190 glBindTexture(GL_TEXTURE_2D, renderer->tex);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
195 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
196 renderer->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
197 renderer->vertexShader = glCreateShader(GL_VERTEX_SHADER);
198 renderer->program = glCreateProgram();
199
200 glShaderSource(renderer->fragmentShader, 1, (const GLchar**) &_fragmentShader, 0);
201 glShaderSource(renderer->vertexShader, 1, (const GLchar**) &_vertexShader, 0);
202 glAttachShader(renderer->program, renderer->vertexShader);
203 glAttachShader(renderer->program, renderer->fragmentShader);
204 char log[1024];
205 glCompileShader(renderer->fragmentShader);
206 glCompileShader(renderer->vertexShader);
207 glGetShaderInfoLog(renderer->fragmentShader, 1024, 0, log);
208 glGetShaderInfoLog(renderer->vertexShader, 1024, 0, log);
209 glLinkProgram(renderer->program);
210 glGetProgramInfoLog(renderer->program, 1024, 0, log);
211 printf("%s\n", log);
212 renderer->texLocation = glGetUniformLocation(renderer->program, "tex");
213 renderer->positionLocation = glGetAttribLocation(renderer->program, "position");
214 glClearColor(1.f, 0.f, 0.f, 1.f);
215 return 1;
216}
217
218static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer) {
219 SDL_Event event;
220
221 while (context->state < THREAD_EXITING) {
222 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
223 glViewport(0, 0, 240, 160);
224 glClear(GL_COLOR_BUFFER_BIT);
225 glUseProgram(renderer->program);
226 glUniform1i(renderer->texLocation, 0);
227 glActiveTexture(GL_TEXTURE0);
228 glBindTexture(GL_TEXTURE_2D, renderer->tex);
229 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
230 glVertexAttribPointer(renderer->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
231 glEnableVertexAttribArray(renderer->positionLocation);
232 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
233 glUseProgram(0);
234 eglSwapBuffers(renderer->display, renderer->surface);
235 }
236 GBASyncWaitFrameEnd(&context->sync);
237
238 while (SDL_PollEvent(&event)) {
239 GBASDLHandleEvent(context, &event);
240 }
241 }
242}
243
244static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer) {
245 eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
246 eglDestroySurface(renderer->display, renderer->surface);
247 eglDestroyContext(renderer->display, renderer->context);
248 eglTerminate(renderer->display);
249
250 GBASDLDeinitEvents(&renderer->events);
251 GBASDLDeinitAudio(&renderer->audio);
252 SDL_Quit();
253
254 bcm_host_deinit();
255}
256
257static void _GBASDLStart(struct GBAThread* threadContext) {
258 struct GBAVideoEGLRenderer* renderer = threadContext->userData;
259 renderer->audio.audio = &threadContext->gba->audio;
260}
261
262static void _GBASDLClean(struct GBAThread* threadContext) {
263 struct GBAVideoEGLRenderer* renderer = threadContext->userData;
264 renderer->audio.audio = 0;
265}