all repos — mgba @ 16688a59717d43518dfa7f9c2c10fdde148e1a70

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "BattleChipView.h"
  25#include "CheatsView.h"
  26#include "ConfigController.h"
  27#include "CoreController.h"
  28#include "DebuggerConsole.h"
  29#include "DebuggerConsoleController.h"
  30#include "Display.h"
  31#include "CoreController.h"
  32#include "GBAApp.h"
  33#include "GDBController.h"
  34#include "GDBWindow.h"
  35#include "GIFView.h"
  36#include "IOViewer.h"
  37#include "LoadSaveState.h"
  38#include "LogView.h"
  39#include "MapView.h"
  40#include "MemorySearch.h"
  41#include "MemoryView.h"
  42#include "MultiplayerController.h"
  43#include "OverrideView.h"
  44#include "ObjView.h"
  45#include "PaletteView.h"
  46#include "PlacementControl.h"
  47#include "PrinterView.h"
  48#include "ROMInfo.h"
  49#include "SensorView.h"
  50#include "SettingsView.h"
  51#include "ShaderSelector.h"
  52#include "ShortcutController.h"
  53#include "TileView.h"
  54#include "VideoView.h"
  55
  56#include <mgba/core/version.h>
  57#include <mgba/core/cheats.h>
  58#ifdef M_CORE_GB
  59#include <mgba/internal/gb/gb.h>
  60#include <mgba/internal/gb/video.h>
  61#endif
  62#ifdef M_CORE_GBA
  63#include <mgba/internal/gba/gba.h>
  64#include <mgba/internal/gba/video.h>
  65#endif
  66#include <mgba/feature/commandline.h>
  67#include "feature/sqlite3/no-intro.h"
  68#include <mgba-util/vfs.h>
  69
  70using namespace QGBA;
  71
  72Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  73	: QMainWindow(parent)
  74	, m_manager(manager)
  75	, m_logView(new LogView(&m_log))
  76	, m_screenWidget(new WindowBackground())
  77	, m_config(config)
  78	, m_inputController(playerId, this)
  79	, m_shortcutController(new ShortcutController(this))
  80{
  81	setFocusPolicy(Qt::StrongFocus);
  82	setAcceptDrops(true);
  83	setAttribute(Qt::WA_DeleteOnClose);
  84	updateTitle();
  85
  86	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  87	m_logo = m_logo; // Free memory left over in old pixmap
  88
  89#if defined(M_CORE_GBA)
  90	float i = 2;
  91#elif defined(M_CORE_GB)
  92	float i = 3;
  93#endif
  94	QVariant multiplier = m_config->getOption("scaleMultiplier");
  95	if (!multiplier.isNull()) {
  96		m_savedScale = multiplier.toInt();
  97		i = m_savedScale;
  98	}
  99#ifdef USE_SQLITE3
 100	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 101	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 102	showLibrary->connect([this](const QVariant& value) {
 103		if (value.toBool()) {
 104			if (m_controller) {
 105				m_screenWidget->layout()->addWidget(m_libraryView);
 106			} else {
 107				attachWidget(m_libraryView);
 108			}
 109		} else {
 110			detachWidget(m_libraryView);
 111		}
 112	}, this);
 113	m_config->updateOption("showLibrary");
 114	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 115	libraryStyle->connect([this](const QVariant& value) {
 116		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 117	}, this);
 118	m_config->updateOption("libraryStyle");
 119
 120	connect(m_libraryView, &LibraryController::startGame, [this]() {
 121		VFile* output = m_libraryView->selectedVFile();
 122		if (output) {
 123			QPair<QString, QString> path = m_libraryView->selectedPath();
 124			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 125		}
 126	});
 127#endif
 128#if defined(M_CORE_GBA)
 129	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 130#elif defined(M_CORE_GB)
 131	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 132#endif
 133	m_screenWidget->setPixmap(m_logo);
 134	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 135	m_screenWidget->setLockIntegerScaling(false);
 136	m_screenWidget->setLockAspectRatio(true);
 137	setCentralWidget(m_screenWidget);
 138
 139	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 140	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 141	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 142	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 143
 144	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 145	m_log.load(m_config);
 146	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 147	m_focusCheck.setInterval(200);
 148
 149	m_shortcutController->setConfigController(m_config);
 150	setupMenu(menuBar());
 151}
 152
 153Window::~Window() {
 154	delete m_logView;
 155
 156#ifdef USE_FFMPEG
 157	delete m_videoView;
 158#endif
 159
 160#ifdef USE_MAGICK
 161	delete m_gifView;
 162#endif
 163
 164#ifdef USE_SQLITE3
 165	delete m_libraryView;
 166#endif
 167}
 168
 169void Window::argumentsPassed(mArguments* args) {
 170	loadConfig();
 171
 172	if (args->patch) {
 173		m_pendingPatch = args->patch;
 174	}
 175
 176	if (args->savestate) {
 177		m_pendingState = args->savestate;
 178	}
 179
 180	if (args->fname) {
 181		setController(m_manager->loadGame(args->fname), args->fname);
 182	}
 183
 184#ifdef USE_GDB_STUB
 185	if (args->debuggerType == DEBUGGER_GDB) {
 186		if (!m_gdbController) {
 187			m_gdbController = new GDBController(this);
 188			if (m_controller) {
 189				m_gdbController->setController(m_controller);
 190			}
 191			m_gdbController->listen();
 192		}
 193	}
 194#endif
 195}
 196
 197void Window::resizeFrame(const QSize& size) {
 198	QSize newSize(size);
 199	m_screenWidget->setSizeHint(newSize);
 200	newSize -= m_screenWidget->size();
 201	newSize += this->size();
 202	if (!isFullScreen()) {
 203		resize(newSize);
 204	}
 205}
 206
 207void Window::setConfig(ConfigController* config) {
 208	m_config = config;
 209}
 210
 211void Window::loadConfig() {
 212	const mCoreOptions* opts = m_config->options();
 213	reloadConfig();
 214
 215	if (opts->width && opts->height) {
 216		resizeFrame(QSize(opts->width, opts->height));
 217	}
 218
 219	if (opts->fullscreen) {
 220		enterFullScreen();
 221	}
 222
 223	m_mruFiles = m_config->getMRU();
 224	updateMRU();
 225
 226	m_inputController.setConfiguration(m_config);
 227}
 228
 229void Window::reloadConfig() {
 230	const mCoreOptions* opts = m_config->options();
 231
 232	m_log.setLevels(opts->logLevel);
 233
 234	if (m_controller) {
 235		m_controller->loadConfig(m_config);
 236		if (m_audioProcessor) {
 237			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 238			m_audioProcessor->requestSampleRate(opts->sampleRate);
 239		}
 240		m_display->resizeContext();
 241	}
 242	if (m_display) {
 243		m_display->lockAspectRatio(opts->lockAspectRatio);
 244		m_display->filter(opts->resampleVideo);
 245	}
 246
 247	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 248}
 249
 250void Window::saveConfig() {
 251	m_inputController.saveConfiguration();
 252	m_config->write();
 253}
 254
 255QString Window::getFilters() const {
 256	QStringList filters;
 257	QStringList formats;
 258
 259#ifdef M_CORE_GBA
 260	QStringList gbaFormats{
 261		"*.gba",
 262#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 263		"*.zip",
 264#endif
 265#ifdef USE_LZMA
 266		"*.7z",
 267#endif
 268#ifdef USE_ELF
 269		"*.elf",
 270#endif
 271		"*.agb",
 272		"*.mb",
 273		"*.rom",
 274		"*.bin"};
 275	formats.append(gbaFormats);
 276	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 277#endif
 278
 279#ifdef M_CORE_GB
 280	QStringList gbFormats{
 281		"*.gb",
 282		"*.gbc",
 283		"*.sgb",
 284#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 285		"*.zip",
 286#endif
 287#ifdef USE_LZMA
 288		"*.7z",
 289#endif
 290		"*.rom",
 291		"*.bin"};
 292	formats.append(gbFormats);
 293	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 294#endif
 295
 296	formats.removeDuplicates();
 297	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 298	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 299	return filters.join(";;");
 300}
 301
 302QString Window::getFiltersArchive() const {
 303	QStringList filters;
 304
 305	QStringList formats{
 306#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 307		"*.zip",
 308#endif
 309#ifdef USE_LZMA
 310		"*.7z",
 311#endif
 312	};
 313	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 314	return filters.join(";;");
 315}
 316
 317void Window::selectROM() {
 318	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 319	if (!filename.isEmpty()) {
 320		setController(m_manager->loadGame(filename), filename);
 321	}
 322}
 323
 324#ifdef USE_SQLITE3
 325void Window::selectROMInArchive() {
 326	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 327	if (filename.isEmpty()) {
 328		return;
 329	}
 330	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 331	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 332		VFile* output = archiveInspector->selectedVFile();
 333		QPair<QString, QString> path = archiveInspector->selectedPath();
 334		if (output) {
 335			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 336		}
 337		archiveInspector->close();
 338	});
 339	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 340	archiveInspector->show();
 341}
 342
 343void Window::addDirToLibrary() {
 344	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 345	if (filename.isEmpty()) {
 346		return;
 347	}
 348	m_libraryView->addDirectory(filename);
 349}
 350#endif
 351
 352void Window::replaceROM() {
 353	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 354	if (!filename.isEmpty()) {
 355		m_controller->replaceGame(filename);
 356	}
 357}
 358
 359void Window::selectSave(bool temporary) {
 360	QStringList formats{"*.sav"};
 361	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 362	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 363	if (!filename.isEmpty()) {
 364		m_controller->loadSave(filename, temporary);
 365	}
 366}
 367
 368void Window::selectState(bool load) {
 369	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 370	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 371	if (load) {
 372		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 373		if (!filename.isEmpty()) {
 374			m_controller->loadState(filename);
 375		}
 376	} else {
 377		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 378		if (!filename.isEmpty()) {
 379			m_controller->saveState(filename);
 380		}
 381	}
 382}
 383
 384void Window::multiplayerChanged() {
 385	if (!m_controller) {
 386		return;
 387	}
 388	int attached = 1;
 389	MultiplayerController* multiplayer = m_controller->multiplayerController();
 390	if (multiplayer) {
 391		attached = multiplayer->attached();
 392	}
 393	for (QAction* action : m_nonMpActions) {
 394		action->setDisabled(attached > 1);
 395	}
 396}
 397
 398void Window::selectPatch() {
 399	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 400	if (!filename.isEmpty()) {
 401		if (m_controller) {
 402			m_controller->loadPatch(filename);
 403		} else {
 404			m_pendingPatch = filename;
 405		}
 406	}
 407}
 408
 409void Window::openView(QWidget* widget) {
 410	connect(this, &Window::shutdown, widget, &QWidget::close);
 411	widget->setAttribute(Qt::WA_DeleteOnClose);
 412	widget->show();
 413}
 414
 415void Window::loadCamImage() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 417	if (!filename.isEmpty()) {
 418		m_inputController.loadCamImage(filename);
 419	}
 420}
 421
 422void Window::importSharkport() {
 423	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 424	if (!filename.isEmpty()) {
 425		m_controller->importSharkport(filename);
 426	}
 427}
 428
 429void Window::exportSharkport() {
 430	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 431	if (!filename.isEmpty()) {
 432		m_controller->exportSharkport(filename);
 433	}
 434}
 435
 436void Window::openSettingsWindow() {
 437	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 438#if defined(BUILD_GL) || defined(BUILD_GLES2)
 439	if (m_display->supportsShaders()) {
 440		settingsWindow->setShaderSelector(m_shaderView.get());
 441	}
 442#endif
 443	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 444	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 445	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 446	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 447	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 448#ifdef USE_SQLITE3
 449	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 450#endif
 451	openView(settingsWindow);
 452}
 453
 454void Window::startVideoLog() {
 455	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 456	if (!filename.isEmpty()) {
 457		m_controller->startVideoLog(filename);
 458	}
 459}
 460
 461template <typename T, typename... A>
 462std::function<void()> Window::openTView(A... arg) {
 463	return [=]() {
 464		T* view = new T(arg...);
 465		openView(view);
 466	};
 467}
 468
 469
 470template <typename T, typename... A>
 471std::function<void()> Window::openControllerTView(A... arg) {
 472	return [=]() {
 473		T* view = new T(m_controller, arg...);
 474		openView(view);
 475	};
 476}
 477
 478#ifdef USE_FFMPEG
 479void Window::openVideoWindow() {
 480	if (!m_videoView) {
 481		m_videoView = new VideoView();
 482		if (m_controller) {
 483			m_videoView->setController(m_controller);
 484		}
 485		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 486	}
 487	m_videoView->show();
 488}
 489#endif
 490
 491#ifdef USE_MAGICK
 492void Window::openGIFWindow() {
 493	if (!m_gifView) {
 494		m_gifView = new GIFView();
 495		if (m_controller) {
 496			m_gifView->setController(m_controller);
 497		}
 498		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 499	}
 500	m_gifView->show();
 501}
 502#endif
 503
 504#ifdef USE_GDB_STUB
 505void Window::gdbOpen() {
 506	if (!m_gdbController) {
 507		m_gdbController = new GDBController(this);
 508	}
 509	GDBWindow* window = new GDBWindow(m_gdbController);
 510	m_gdbController->setController(m_controller);
 511	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 512	openView(window);
 513}
 514#endif
 515
 516#ifdef USE_DEBUGGERS
 517void Window::consoleOpen() {
 518	if (!m_console) {
 519		m_console = new DebuggerConsoleController(this);
 520	}
 521	DebuggerConsole* window = new DebuggerConsole(m_console);
 522	if (m_controller) {
 523		m_console->setController(m_controller);
 524	}
 525	openView(window);
 526}
 527#endif
 528
 529void Window::keyPressEvent(QKeyEvent* event) {
 530	if (event->isAutoRepeat()) {
 531		QWidget::keyPressEvent(event);
 532		return;
 533	}
 534	GBAKey key = m_inputController.mapKeyboard(event->key());
 535	if (key == GBA_KEY_NONE) {
 536		QWidget::keyPressEvent(event);
 537		return;
 538	}
 539	if (m_controller) {
 540		m_controller->addKey(key);
 541	}
 542	event->accept();
 543}
 544
 545void Window::keyReleaseEvent(QKeyEvent* event) {
 546	if (event->isAutoRepeat()) {
 547		QWidget::keyReleaseEvent(event);
 548		return;
 549	}
 550	GBAKey key = m_inputController.mapKeyboard(event->key());
 551	if (key == GBA_KEY_NONE) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	if (m_controller) {
 556		m_controller->clearKey(key);
 557	}
 558	event->accept();
 559}
 560
 561void Window::resizeEvent(QResizeEvent* event) {
 562	if (!isFullScreen()) {
 563		m_config->setOption("height", m_screenWidget->height());
 564		m_config->setOption("width", m_screenWidget->width());
 565	}
 566
 567	int factor = 0;
 568	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 569	if (m_controller) {
 570		size = m_controller->screenDimensions();
 571	}
 572	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 573	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 574		factor = m_screenWidget->width() / size.width();
 575	} else {
 576		m_savedScale = 0;
 577	}
 578	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 579		bool enableSignals = iter.value()->blockSignals(true);
 580		iter.value()->setChecked(iter.key() == factor);
 581		iter.value()->blockSignals(enableSignals);
 582	}
 583
 584	m_config->setOption("fullscreen", isFullScreen());
 585}
 586
 587void Window::showEvent(QShowEvent* event) {
 588	if (m_wasOpened) {
 589		return;
 590	}
 591	m_wasOpened = true;
 592	resizeFrame(m_screenWidget->sizeHint());
 593	QVariant windowPos = m_config->getQtOption("windowPos");
 594	QRect geom = QApplication::desktop()->availableGeometry(this);
 595	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 596		move(windowPos.toPoint());
 597	} else {
 598		QRect rect = frameGeometry();
 599		rect.moveCenter(geom.center());
 600		move(rect.topLeft());
 601	}
 602	if (m_fullscreenOnStart) {
 603		enterFullScreen();
 604		m_fullscreenOnStart = false;
 605	}
 606	reloadDisplayDriver();
 607}
 608
 609void Window::closeEvent(QCloseEvent* event) {
 610	emit shutdown();
 611	m_config->setQtOption("windowPos", pos());
 612
 613	if (m_savedScale > 0) {
 614		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 615		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 616	}
 617	saveConfig();
 618	m_display.reset();
 619	QMainWindow::closeEvent(event);
 620}
 621
 622void Window::focusInEvent(QFocusEvent*) {
 623	m_display->forceDraw();
 624}
 625
 626void Window::focusOutEvent(QFocusEvent*) {
 627}
 628
 629void Window::dragEnterEvent(QDragEnterEvent* event) {
 630	if (event->mimeData()->hasFormat("text/uri-list")) {
 631		event->acceptProposedAction();
 632	}
 633}
 634
 635void Window::dropEvent(QDropEvent* event) {
 636	QString uris = event->mimeData()->data("text/uri-list");
 637	uris = uris.trimmed();
 638	if (uris.contains("\n")) {
 639		// Only one file please
 640		return;
 641	}
 642	QUrl url(uris);
 643	if (!url.isLocalFile()) {
 644		// No remote loading
 645		return;
 646	}
 647	event->accept();
 648	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 649}
 650
 651void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 652	if (event->button() != Qt::LeftButton) {
 653		return;
 654	}
 655	toggleFullScreen();
 656}
 657
 658void Window::enterFullScreen() {
 659	if (!isVisible()) {
 660		m_fullscreenOnStart = true;
 661		return;
 662	}
 663	if (isFullScreen()) {
 664		return;
 665	}
 666	showFullScreen();
 667#ifndef Q_OS_MAC
 668	if (m_controller && !m_controller->isPaused()) {
 669		menuBar()->hide();
 670	}
 671#endif
 672}
 673
 674void Window::exitFullScreen() {
 675	if (!isFullScreen()) {
 676		return;
 677	}
 678	m_screenWidget->unsetCursor();
 679	menuBar()->show();
 680	showNormal();
 681}
 682
 683void Window::toggleFullScreen() {
 684	if (isFullScreen()) {
 685		exitFullScreen();
 686	} else {
 687		enterFullScreen();
 688	}
 689}
 690
 691void Window::gameStarted() {
 692	for (QAction* action : m_gameActions) {
 693		action->setDisabled(false);
 694	}
 695#ifdef M_CORE_GBA
 696	for (QAction* action : m_gbaActions) {
 697		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 698	}
 699#endif
 700	QSize size = m_controller->screenDimensions();
 701	m_screenWidget->setDimensions(size.width(), size.height());
 702	m_config->updateOption("lockIntegerScaling");
 703	m_config->updateOption("lockAspectRatio");
 704	if (m_savedScale > 0) {
 705		resizeFrame(size * m_savedScale);
 706	}
 707	if (!m_display) {
 708		reloadDisplayDriver();
 709	}
 710	attachWidget(m_display.get());
 711	m_display->setMinimumSize(size);
 712	setFocus();
 713
 714#ifndef Q_OS_MAC
 715	if (isFullScreen()) {
 716		menuBar()->hide();
 717	}
 718#endif
 719	m_display->startDrawing(m_controller);
 720
 721	reloadAudioDriver();
 722	multiplayerChanged();
 723	updateTitle();
 724
 725	m_hitUnimplementedBiosCall = false;
 726	if (m_config->getOption("showFps", "1").toInt()) {
 727		m_fpsTimer.start();
 728		m_frameTimer.start();
 729	}
 730	m_focusCheck.start();
 731	if (m_display->underMouse()) {
 732		m_screenWidget->setCursor(Qt::BlankCursor);
 733	}
 734
 735	CoreController::Interrupter interrupter(m_controller, true);
 736	mCore* core = m_controller->thread()->core;
 737	m_videoLayers->clear();
 738	m_audioChannels->clear();
 739	const mCoreChannelInfo* videoLayers;
 740	const mCoreChannelInfo* audioChannels;
 741	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 742	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 743
 744	if (nVideo) {
 745		for (size_t i = 0; i < nVideo; ++i) {
 746			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 747			action->setCheckable(true);
 748			action->setChecked(true);
 749			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 750				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 751			});
 752			m_videoLayers->addAction(action);
 753		}
 754	}
 755	if (nAudio) {
 756		for (size_t i = 0; i < nAudio; ++i) {
 757			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 758			action->setCheckable(true);
 759			action->setChecked(true);
 760			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 761				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 762			});
 763			m_audioChannels->addAction(action);
 764		}
 765	}
 766}
 767
 768void Window::gameStopped() {
 769	m_controller.reset();
 770#ifdef M_CORE_GBA
 771	for (QAction* action : m_gbaActions) {
 772		action->setDisabled(false);
 773	}
 774#endif
 775	for (QAction* action : m_gameActions) {
 776		action->setDisabled(true);
 777	}
 778	setWindowFilePath(QString());
 779	updateTitle();
 780	detachWidget(m_display.get());
 781	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 782	m_screenWidget->setLockIntegerScaling(false);
 783	m_screenWidget->setLockAspectRatio(true);
 784	m_screenWidget->setPixmap(m_logo);
 785	m_screenWidget->unsetCursor();
 786	if (m_display) {
 787#ifdef M_CORE_GB
 788		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 789#elif defined(M_CORE_GBA)
 790		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 791#endif
 792	}
 793
 794	m_videoLayers->clear();
 795	m_audioChannels->clear();
 796
 797	m_fpsTimer.stop();
 798	m_focusCheck.stop();
 799
 800	if (m_audioProcessor) {
 801		m_audioProcessor->stop();
 802		m_audioProcessor.reset();
 803	}
 804
 805	emit paused(false);
 806}
 807
 808void Window::gameCrashed(const QString& errorMessage) {
 809	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 810	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 811	                                     QMessageBox::Ok, this, Qt::Sheet);
 812	crash->setAttribute(Qt::WA_DeleteOnClose);
 813	crash->show();
 814}
 815
 816void Window::gameFailed() {
 817	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 818	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 819	                                    QMessageBox::Ok, this, Qt::Sheet);
 820	fail->setAttribute(Qt::WA_DeleteOnClose);
 821	fail->show();
 822}
 823
 824void Window::unimplementedBiosCall(int call) {
 825	if (m_hitUnimplementedBiosCall) {
 826		return;
 827	}
 828	m_hitUnimplementedBiosCall = true;
 829
 830	QMessageBox* fail = new QMessageBox(
 831	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 832	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 833	    QMessageBox::Ok, this, Qt::Sheet);
 834	fail->setAttribute(Qt::WA_DeleteOnClose);
 835	fail->show();
 836}
 837
 838void Window::reloadDisplayDriver() {
 839	if (m_controller) {
 840		m_display->stopDrawing();
 841		detachWidget(m_display.get());
 842	}
 843	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 844#if defined(BUILD_GL) || defined(BUILD_GLES2)
 845	m_shaderView.reset();
 846	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 847#endif
 848
 849	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 850	connect(m_display.get(), &Display::hideCursor, [this]() {
 851		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 852			m_screenWidget->setCursor(Qt::BlankCursor);
 853		}
 854	});
 855	connect(m_display.get(), &Display::showCursor, [this]() {
 856		m_screenWidget->unsetCursor();
 857	});
 858
 859	const mCoreOptions* opts = m_config->options();
 860	m_display->lockAspectRatio(opts->lockAspectRatio);
 861	m_display->filter(opts->resampleVideo);
 862#if defined(BUILD_GL) || defined(BUILD_GLES2)
 863	if (opts->shader) {
 864		struct VDir* shader = VDirOpen(opts->shader);
 865		if (shader && m_display->supportsShaders()) {
 866			m_display->setShaders(shader);
 867			m_shaderView->refreshShaders();
 868			shader->close(shader);
 869		}
 870	}
 871#endif
 872
 873	if (m_controller) {
 874		m_display->setMinimumSize(m_controller->screenDimensions());
 875		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 876		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 877		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 878		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 879		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 880		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 881		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 882		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 883
 884		attachWidget(m_display.get());
 885		m_display->startDrawing(m_controller);
 886	} else {
 887#ifdef M_CORE_GB
 888		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 889#elif defined(M_CORE_GBA)
 890		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 891#endif
 892	}
 893}
 894
 895void Window::reloadAudioDriver() {
 896	if (!m_controller) {
 897		return;
 898	}
 899	if (m_audioProcessor) {
 900		m_audioProcessor->stop();
 901		m_audioProcessor.reset();
 902	}
 903
 904	const mCoreOptions* opts = m_config->options();
 905	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 906	m_audioProcessor->setInput(m_controller);
 907	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 908	m_audioProcessor->requestSampleRate(opts->sampleRate);
 909	m_audioProcessor->start();
 910	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 911}
 912
 913void Window::tryMakePortable() {
 914	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 915	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 916	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 917	confirm->setAttribute(Qt::WA_DeleteOnClose);
 918	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 919	confirm->show();
 920}
 921
 922void Window::mustRestart() {
 923	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 924	                                      tr("Some changes will not take effect until the emulator is restarted."),
 925	                                      QMessageBox::Ok, this, Qt::Sheet);
 926	dialog->setAttribute(Qt::WA_DeleteOnClose);
 927	dialog->show();
 928}
 929
 930void Window::recordFrame() {
 931	m_frameList.append(m_frameTimer.nsecsElapsed());
 932	m_frameTimer.restart();
 933}
 934
 935void Window::showFPS() {
 936	if (m_frameList.isEmpty()) {
 937		updateTitle();
 938		return;
 939	}
 940	qint64 total = 0;
 941	for (qint64 t : m_frameList) {
 942		total += t;
 943	}
 944	double fps = (m_frameList.size() * 1e10) / total;
 945	m_frameList.clear();
 946	fps = round(fps) / 10.f;
 947	updateTitle(fps);
 948}
 949
 950void Window::updateTitle(float fps) {
 951	QString title;
 952
 953	if (m_controller) {
 954		CoreController::Interrupter interrupter(m_controller);
 955		const NoIntroDB* db = GBAApp::app()->gameDB();
 956		NoIntroGame game{};
 957		uint32_t crc32 = 0;
 958		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 959
 960		char gameTitle[17] = { '\0' };
 961		mCore* core = m_controller->thread()->core;
 962		core->getGameTitle(core, gameTitle);
 963		title = gameTitle;
 964
 965#ifdef USE_SQLITE3
 966		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 967			title = QLatin1String(game.name);
 968		}
 969#endif
 970		MultiplayerController* multiplayer = m_controller->multiplayerController();
 971		if (multiplayer && multiplayer->attached() > 1) {
 972			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 973			for (QAction* action : m_nonMpActions) {
 974				action->setDisabled(true);
 975			}
 976		} else {
 977			for (QAction* action : m_nonMpActions) {
 978				action->setDisabled(false);
 979			}
 980		}
 981	}
 982	if (title.isNull()) {
 983		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 984	} else if (fps < 0) {
 985		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 986	} else {
 987		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 988	}
 989}
 990
 991void Window::openStateWindow(LoadSave ls) {
 992	if (m_stateWindow) {
 993		return;
 994	}
 995	MultiplayerController* multiplayer = m_controller->multiplayerController();
 996	if (multiplayer && multiplayer->attached() > 1) {
 997		return;
 998	}
 999	bool wasPaused = m_controller->isPaused();
1000	m_stateWindow = new LoadSaveState(m_controller);
1001	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1002	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1003		detachWidget(m_stateWindow);
1004		m_stateWindow = nullptr;
1005		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1006	});
1007	if (!wasPaused) {
1008		m_controller->setPaused(true);
1009		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1010			if (m_controller) {
1011				m_controller->setPaused(false);
1012			}
1013		});
1014	}
1015	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1016	m_stateWindow->setMode(ls);
1017	updateFrame();
1018	attachWidget(m_stateWindow);
1019}
1020
1021void Window::setupMenu(QMenuBar* menubar) {
1022	menubar->clear();
1023	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1024	m_shortcutController->addMenu(fileMenu);
1025	installEventFilter(m_shortcutController);
1026	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1027	                    "loadROM");
1028#ifdef USE_SQLITE3
1029	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1030	                    "loadROMInArchive");
1031	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1032	                    "addDirToLibrary");
1033#endif
1034
1035	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1036	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1037	m_gameActions.append(loadAlternateSave);
1038	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1039
1040	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1041	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1042	m_gameActions.append(loadTemporarySave);
1043	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1044
1045	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1046
1047#ifdef M_CORE_GBA
1048	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1049	connect(bootBIOS, &QAction::triggered, [this]() {
1050		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1051	});
1052	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1053#endif
1054
1055	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1056
1057	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1058	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1059	m_gameActions.append(romInfo);
1060	addControlledAction(fileMenu, romInfo, "romInfo");
1061
1062	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1063
1064	fileMenu->addSeparator();
1065
1066	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1067
1068	fileMenu->addSeparator();
1069
1070	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1071	loadState->setShortcut(tr("F10"));
1072	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1073	m_gameActions.append(loadState);
1074	m_nonMpActions.append(loadState);
1075	addControlledAction(fileMenu, loadState, "loadState");
1076
1077	QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1078	connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1079	m_gameActions.append(loadStateFile);
1080	m_nonMpActions.append(loadStateFile);
1081	addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1082
1083	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1084	saveState->setShortcut(tr("Shift+F10"));
1085	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1086	m_gameActions.append(saveState);
1087	m_nonMpActions.append(saveState);
1088	addControlledAction(fileMenu, saveState, "saveState");
1089
1090	QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1091	connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1092	m_gameActions.append(saveStateFile);
1093	m_nonMpActions.append(saveStateFile);
1094	addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1095
1096	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1097	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1098	m_shortcutController->addMenu(quickLoadMenu);
1099	m_shortcutController->addMenu(quickSaveMenu);
1100
1101	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1102	connect(quickLoad, &QAction::triggered, [this] {
1103		m_controller->loadState();
1104	});
1105	m_gameActions.append(quickLoad);
1106	m_nonMpActions.append(quickLoad);
1107	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1108
1109	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1110	connect(quickSave, &QAction::triggered, [this] {
1111		m_controller->saveState();
1112	});
1113	m_gameActions.append(quickSave);
1114	m_nonMpActions.append(quickSave);
1115	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1116
1117	quickLoadMenu->addSeparator();
1118	quickSaveMenu->addSeparator();
1119
1120	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1121	undoLoadState->setShortcut(tr("F11"));
1122	connect(undoLoadState, &QAction::triggered, [this]() {
1123		m_controller->loadBackupState();
1124	});
1125	m_gameActions.append(undoLoadState);
1126	m_nonMpActions.append(undoLoadState);
1127	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1128
1129	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1130	undoSaveState->setShortcut(tr("Shift+F11"));
1131	connect(undoSaveState, &QAction::triggered, [this]() {
1132		m_controller->saveBackupState();
1133	});
1134	m_gameActions.append(undoSaveState);
1135	m_nonMpActions.append(undoSaveState);
1136	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1137
1138	quickLoadMenu->addSeparator();
1139	quickSaveMenu->addSeparator();
1140
1141	int i;
1142	for (i = 1; i < 10; ++i) {
1143		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1144		quickLoad->setShortcut(tr("F%1").arg(i));
1145		connect(quickLoad, &QAction::triggered, [this, i]() {
1146			m_controller->loadState(i);
1147		});
1148		m_gameActions.append(quickLoad);
1149		m_nonMpActions.append(quickLoad);
1150		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1151
1152		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1153		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1154		connect(quickSave, &QAction::triggered, [this, i]() {
1155			m_controller->saveState(i);
1156		});
1157		m_gameActions.append(quickSave);
1158		m_nonMpActions.append(quickSave);
1159		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1160	}
1161
1162	fileMenu->addSeparator();
1163	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1164	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1165	addControlledAction(fileMenu, camImage, "loadCamImage");
1166
1167#ifdef M_CORE_GBA
1168	fileMenu->addSeparator();
1169	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1170	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1171	m_gameActions.append(importShark);
1172	m_gbaActions.append(importShark);
1173	addControlledAction(fileMenu, importShark, "importShark");
1174
1175	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1176	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1177	m_gameActions.append(exportShark);
1178	m_gbaActions.append(exportShark);
1179	addControlledAction(fileMenu, exportShark, "exportShark");
1180#endif
1181
1182	fileMenu->addSeparator();
1183	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1184	connect(m_multiWindow, &QAction::triggered, [this]() {
1185		GBAApp::app()->newWindow();
1186	});
1187	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1188
1189#ifndef Q_OS_MAC
1190	fileMenu->addSeparator();
1191#endif
1192
1193	QAction* about = new QAction(tr("About..."), fileMenu);
1194	connect(about, &QAction::triggered, openTView<AboutScreen>());
1195	fileMenu->addAction(about);
1196
1197#ifndef Q_OS_MAC
1198	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1199#endif
1200
1201	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1202	m_shortcutController->addMenu(emulationMenu);
1203	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1204	reset->setShortcut(tr("Ctrl+R"));
1205	connect(reset, &QAction::triggered, [this]() {
1206		m_controller->reset();
1207	});
1208	m_gameActions.append(reset);
1209	addControlledAction(emulationMenu, reset, "reset");
1210
1211	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1212	connect(shutdown, &QAction::triggered, [this]() {
1213		m_controller->stop();
1214	});
1215	m_gameActions.append(shutdown);
1216	addControlledAction(emulationMenu, shutdown, "shutdown");
1217
1218#ifdef M_CORE_GBA
1219	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1220	connect(yank, &QAction::triggered, [this]() {
1221		m_controller->yankPak();
1222	});
1223	m_gameActions.append(yank);
1224	m_gbaActions.append(yank);
1225	addControlledAction(emulationMenu, yank, "yank");
1226#endif
1227	emulationMenu->addSeparator();
1228
1229	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1230	pause->setChecked(false);
1231	pause->setCheckable(true);
1232	pause->setShortcut(tr("Ctrl+P"));
1233	connect(pause, &QAction::triggered, [this](bool paused) {
1234		if (m_controller) {
1235			m_controller->setPaused(paused);
1236		} else {
1237			m_pendingPause = paused;
1238		}
1239	});
1240	connect(this, &Window::paused, [pause](bool paused) {
1241		pause->setChecked(paused);
1242	});
1243	addControlledAction(emulationMenu, pause, "pause");
1244
1245	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1246	frameAdvance->setShortcut(tr("Ctrl+N"));
1247	connect(frameAdvance, &QAction::triggered, [this]() {
1248		m_controller->frameAdvance();
1249	});
1250	m_gameActions.append(frameAdvance);
1251	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1252
1253	emulationMenu->addSeparator();
1254
1255	m_shortcutController->addFunctions(emulationMenu, [this]() {
1256		if (m_controller) {
1257			m_controller->setFastForward(true);
1258		}
1259	}, [this]() {
1260		if (m_controller) {
1261			m_controller->setFastForward(false);
1262		}
1263	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1264
1265	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1266	turbo->setCheckable(true);
1267	turbo->setChecked(false);
1268	turbo->setShortcut(tr("Shift+Tab"));
1269	connect(turbo, &QAction::triggered, [this](bool value) {
1270		m_controller->forceFastForward(value);
1271	});
1272	addControlledAction(emulationMenu, turbo, "fastForward");
1273	m_gameActions.append(turbo);
1274
1275	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1276	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1277	ffspeed->connect([this](const QVariant& value) {
1278		reloadConfig();
1279	}, this);
1280	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1281	ffspeed->setValue(QVariant(-1.0f));
1282	ffspeedMenu->addSeparator();
1283	for (i = 2; i < 11; ++i) {
1284		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1285	}
1286	m_config->updateOption("fastForwardRatio");
1287
1288	m_shortcutController->addFunctions(emulationMenu, [this]() {
1289		if (m_controller) {
1290			m_controller->setRewinding(true);
1291		}
1292	}, [this]() {
1293		if (m_controller) {
1294			m_controller->setRewinding(false);
1295		}
1296	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1297
1298	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1299	rewind->setShortcut(tr("~"));
1300	connect(rewind, &QAction::triggered, [this]() {
1301		m_controller->rewind();
1302	});
1303	m_gameActions.append(rewind);
1304	m_nonMpActions.append(rewind);
1305	addControlledAction(emulationMenu, rewind, "rewind");
1306
1307	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1308	frameRewind->setShortcut(tr("Ctrl+B"));
1309	connect(frameRewind, &QAction::triggered, [this] () {
1310		m_controller->rewind(1);
1311	});
1312	m_gameActions.append(frameRewind);
1313	m_nonMpActions.append(frameRewind);
1314	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1315
1316	ConfigOption* videoSync = m_config->addOption("videoSync");
1317	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1318	videoSync->connect([this](const QVariant& value) {
1319		reloadConfig();
1320	}, this);
1321	m_config->updateOption("videoSync");
1322
1323	ConfigOption* audioSync = m_config->addOption("audioSync");
1324	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1325	audioSync->connect([this](const QVariant& value) {
1326		reloadConfig();
1327	}, this);
1328	m_config->updateOption("audioSync");
1329
1330	emulationMenu->addSeparator();
1331
1332	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1333	m_shortcutController->addMenu(solarMenu);
1334	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1335	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1336	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1337
1338	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1339	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1340	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1341
1342	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1343	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1344	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1345
1346	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1347	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1348	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1349
1350	solarMenu->addSeparator();
1351	for (int i = 0; i <= 10; ++i) {
1352		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1353		connect(setSolar, &QAction::triggered, [this, i]() {
1354			m_inputController.setLuminanceLevel(i);
1355		});
1356		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1357	}
1358
1359#ifdef M_CORE_GB
1360	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1361	connect(gbPrint, &QAction::triggered, [this]() {
1362		PrinterView* view = new PrinterView(m_controller);
1363		openView(view);
1364		m_controller->attachPrinter();
1365
1366	});
1367	addControlledAction(emulationMenu, gbPrint, "gbPrint");
1368	m_gameActions.append(gbPrint);
1369#endif
1370
1371#ifdef M_CORE_GBA
1372	QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1373	connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1374	addControlledAction(emulationMenu, bcGate, "bcGate");
1375	m_gbaActions.append(bcGate);
1376	m_gameActions.append(bcGate);
1377#endif
1378
1379	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1380	m_shortcutController->addMenu(avMenu);
1381	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1382	m_shortcutController->addMenu(frameMenu, avMenu);
1383	for (int i = 1; i <= 6; ++i) {
1384		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1385		setSize->setCheckable(true);
1386		if (m_savedScale == i) {
1387			setSize->setChecked(true);
1388		}
1389		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1390			showNormal();
1391			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1392			if (m_controller) {
1393				size = m_controller->screenDimensions();
1394			}
1395			size *= i;
1396			m_savedScale = i;
1397			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1398			resizeFrame(size);
1399			bool enableSignals = setSize->blockSignals(true);
1400			setSize->setChecked(true);
1401			setSize->blockSignals(enableSignals);
1402		});
1403		m_frameSizes[i] = setSize;
1404		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1405	}
1406	QKeySequence fullscreenKeys;
1407#ifdef Q_OS_WIN
1408	fullscreenKeys = QKeySequence("Alt+Return");
1409#else
1410	fullscreenKeys = QKeySequence("Ctrl+F");
1411#endif
1412	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1413
1414	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1415	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1416	lockAspectRatio->connect([this](const QVariant& value) {
1417		if (m_display) {
1418			m_display->lockAspectRatio(value.toBool());
1419		}
1420		if (m_controller) {
1421			m_screenWidget->setLockAspectRatio(value.toBool());
1422		}
1423	}, this);
1424	m_config->updateOption("lockAspectRatio");
1425
1426	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1427	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1428	lockIntegerScaling->connect([this](const QVariant& value) {
1429		if (m_display) {
1430			m_display->lockIntegerScaling(value.toBool());
1431		}
1432		if (m_controller) {
1433			m_screenWidget->setLockIntegerScaling(value.toBool());
1434		}
1435	}, this);
1436	m_config->updateOption("lockIntegerScaling");
1437
1438	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1439	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1440	resampleVideo->connect([this](const QVariant& value) {
1441		if (m_display) {
1442			m_display->filter(value.toBool());
1443		}
1444	}, this);
1445	m_config->updateOption("resampleVideo");
1446
1447	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1448	ConfigOption* skip = m_config->addOption("frameskip");
1449	skip->connect([this](const QVariant& value) {
1450		reloadConfig();
1451	}, this);
1452	for (int i = 0; i <= 10; ++i) {
1453		skip->addValue(QString::number(i), i, skipMenu);
1454	}
1455	m_config->updateOption("frameskip");
1456
1457	avMenu->addSeparator();
1458
1459	ConfigOption* mute = m_config->addOption("mute");
1460	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1461	mute->connect([this](const QVariant& value) {
1462		reloadConfig();
1463	}, this);
1464	m_config->updateOption("mute");
1465	addControlledAction(avMenu, muteAction, "mute");
1466
1467	QMenu* target = avMenu->addMenu(tr("FPS target"));
1468	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1469	QMap<double, QAction*> fpsTargets;
1470	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1471		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1472	}
1473	target->addSeparator();
1474	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1475	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1476
1477	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1478		reloadConfig();
1479		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1480			bool enableSignals = iter.value()->blockSignals(true);
1481			iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1482			iter.value()->blockSignals(enableSignals);
1483		}
1484	}, this);
1485	m_config->updateOption("fpsTarget");
1486
1487	avMenu->addSeparator();
1488
1489#ifdef USE_PNG
1490	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1491	screenshot->setShortcut(tr("F12"));
1492	connect(screenshot, &QAction::triggered, [this]() {
1493		m_controller->screenshot();
1494	});
1495	m_gameActions.append(screenshot);
1496	addControlledAction(avMenu, screenshot, "screenshot");
1497#endif
1498
1499#ifdef USE_FFMPEG
1500	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1501	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1502	addControlledAction(avMenu, recordOutput, "recordOutput");
1503	m_gameActions.append(recordOutput);
1504#endif
1505
1506#ifdef USE_MAGICK
1507	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1508	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1509	addControlledAction(avMenu, recordGIF, "recordGIF");
1510#endif
1511
1512	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1513	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1514	addControlledAction(avMenu, recordVL, "recordVL");
1515	m_gameActions.append(recordVL);
1516
1517	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1518	connect(stopVL, &QAction::triggered, [this]() {
1519		m_controller->endVideoLog();
1520	});
1521	addControlledAction(avMenu, stopVL, "stopVL");
1522	m_gameActions.append(stopVL);
1523
1524	avMenu->addSeparator();
1525	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1526	m_shortcutController->addMenu(m_videoLayers, avMenu);
1527
1528	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1529	m_shortcutController->addMenu(m_audioChannels, avMenu);
1530
1531	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1532	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1533	m_gameActions.append(placementControl);
1534	addControlledAction(avMenu, placementControl, "placementControl");
1535
1536	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1537	m_shortcutController->addMenu(toolsMenu);
1538	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1539	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1540	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1541
1542	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1543	connect(overrides, &QAction::triggered, [this]() {
1544		if (!m_overrideView) {
1545			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1546			if (m_controller) {
1547				m_overrideView->setController(m_controller);
1548			}
1549			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1550		}
1551		m_overrideView->show();
1552		m_overrideView->recheck();
1553	});
1554	addControlledAction(toolsMenu, overrides, "overrideWindow");
1555
1556	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1557	connect(sensors, &QAction::triggered, [this]() {
1558		if (!m_sensorView) {
1559			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1560			if (m_controller) {
1561				m_sensorView->setController(m_controller);
1562			}
1563			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1564		}
1565		m_sensorView->show();
1566	});
1567	addControlledAction(toolsMenu, sensors, "sensorWindow");
1568
1569	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1570	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1571	m_gameActions.append(cheats);
1572	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1573
1574	toolsMenu->addSeparator();
1575	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1576	                    "settings");
1577
1578	toolsMenu->addSeparator();
1579
1580#ifdef USE_DEBUGGERS
1581	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1582	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1583	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1584#endif
1585
1586#ifdef USE_GDB_STUB
1587	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1588	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1589	m_gbaActions.append(gdbWindow);
1590	m_gameActions.append(gdbWindow);
1591	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1592#endif
1593	toolsMenu->addSeparator();
1594
1595	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1596	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1597	m_gameActions.append(paletteView);
1598	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1599
1600	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1601	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1602	m_gameActions.append(objView);
1603	addControlledAction(toolsMenu, objView, "spriteWindow");
1604
1605	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1606	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1607	m_gameActions.append(tileView);
1608	addControlledAction(toolsMenu, tileView, "tileWindow");
1609
1610	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1611	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1612	m_gameActions.append(mapView);
1613	addControlledAction(toolsMenu, mapView, "mapWindow");
1614
1615	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1616	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1617	m_gameActions.append(memoryView);
1618	addControlledAction(toolsMenu, memoryView, "memoryView");
1619
1620	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1621	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1622	m_gameActions.append(memorySearch);
1623	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1624
1625#ifdef M_CORE_GBA
1626	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1627	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1628	m_gameActions.append(ioViewer);
1629	m_gbaActions.append(ioViewer);
1630	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1631#endif
1632
1633	ConfigOption* skipBios = m_config->addOption("skipBios");
1634	skipBios->connect([this](const QVariant& value) {
1635		reloadConfig();
1636	}, this);
1637
1638	ConfigOption* useBios = m_config->addOption("useBios");
1639	useBios->connect([this](const QVariant& value) {
1640		reloadConfig();
1641	}, this);
1642
1643	ConfigOption* buffers = m_config->addOption("audioBuffers");
1644	buffers->connect([this](const QVariant& value) {
1645		reloadConfig();
1646	}, this);
1647
1648	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1649	sampleRate->connect([this](const QVariant& value) {
1650		reloadConfig();
1651	}, this);
1652
1653	ConfigOption* volume = m_config->addOption("volume");
1654	volume->connect([this](const QVariant& value) {
1655		reloadConfig();
1656	}, this);
1657
1658	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1659	volumeFf->connect([this](const QVariant& value) {
1660		reloadConfig();
1661	}, this);
1662
1663	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1664	muteFf->connect([this](const QVariant& value) {
1665		reloadConfig();
1666	}, this);
1667
1668	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1669	rewindEnable->connect([this](const QVariant& value) {
1670		reloadConfig();
1671	}, this);
1672
1673	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1674	rewindBufferCapacity->connect([this](const QVariant& value) {
1675		reloadConfig();
1676	}, this);
1677
1678	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1679	allowOpposingDirections->connect([this](const QVariant& value) {
1680		reloadConfig();
1681	}, this);
1682
1683	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1684	saveStateExtdata->connect([this](const QVariant& value) {
1685		reloadConfig();
1686	}, this);
1687
1688	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1689	loadStateExtdata->connect([this](const QVariant& value) {
1690		reloadConfig();
1691	}, this);
1692
1693	ConfigOption* preload = m_config->addOption("preload");
1694	preload->connect([this](const QVariant& value) {
1695		m_manager->setPreload(value.toBool());
1696	}, this);
1697	m_config->updateOption("preload");
1698
1699	ConfigOption* showFps = m_config->addOption("showFps");
1700	showFps->connect([this](const QVariant& value) {
1701		if (!value.toInt()) {
1702			m_fpsTimer.stop();
1703			updateTitle();
1704		} else if (m_controller) {
1705			m_fpsTimer.start();
1706			m_frameTimer.start();
1707		}
1708	}, this);
1709
1710	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1711	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1712	exitFullScreen->setShortcut(QKeySequence("Esc"));
1713	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1714
1715	m_shortcutController->addFunctions(toolsMenu, [this]() {
1716		if (m_controller) {
1717			mCheatPressButton(m_controller->cheatDevice(), true);
1718		}
1719	}, [this]() {
1720		if (m_controller) {
1721			mCheatPressButton(m_controller->cheatDevice(), false);
1722		}
1723	}, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1724
1725	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1726	m_shortcutController->addMenu(autofireMenu);
1727
1728	m_shortcutController->addFunctions(autofireMenu, [this]() {
1729		m_controller->setAutofire(GBA_KEY_A, true);
1730	}, [this]() {
1731		m_controller->setAutofire(GBA_KEY_A, false);
1732	}, QKeySequence(), tr("Autofire A"), "autofireA");
1733
1734	m_shortcutController->addFunctions(autofireMenu, [this]() {
1735		m_controller->setAutofire(GBA_KEY_B, true);
1736	}, [this]() {
1737		m_controller->setAutofire(GBA_KEY_B, false);
1738	}, QKeySequence(), tr("Autofire B"), "autofireB");
1739
1740	m_shortcutController->addFunctions(autofireMenu, [this]() {
1741		m_controller->setAutofire(GBA_KEY_L, true);
1742	}, [this]() {
1743		m_controller->setAutofire(GBA_KEY_L, false);
1744	}, QKeySequence(), tr("Autofire L"), "autofireL");
1745
1746	m_shortcutController->addFunctions(autofireMenu, [this]() {
1747		m_controller->setAutofire(GBA_KEY_R, true);
1748	}, [this]() {
1749		m_controller->setAutofire(GBA_KEY_R, false);
1750	}, QKeySequence(), tr("Autofire R"), "autofireR");
1751
1752	m_shortcutController->addFunctions(autofireMenu, [this]() {
1753		m_controller->setAutofire(GBA_KEY_START, true);
1754	}, [this]() {
1755		m_controller->setAutofire(GBA_KEY_START, false);
1756	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1757
1758	m_shortcutController->addFunctions(autofireMenu, [this]() {
1759		m_controller->setAutofire(GBA_KEY_SELECT, true);
1760	}, [this]() {
1761		m_controller->setAutofire(GBA_KEY_SELECT, false);
1762	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1763
1764	m_shortcutController->addFunctions(autofireMenu, [this]() {
1765		m_controller->setAutofire(GBA_KEY_UP, true);
1766	}, [this]() {
1767		m_controller->setAutofire(GBA_KEY_UP, false);
1768	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1769
1770	m_shortcutController->addFunctions(autofireMenu, [this]() {
1771		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1772	}, [this]() {
1773		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1774	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1775
1776	m_shortcutController->addFunctions(autofireMenu, [this]() {
1777		m_controller->setAutofire(GBA_KEY_DOWN, true);
1778	}, [this]() {
1779		m_controller->setAutofire(GBA_KEY_DOWN, false);
1780	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1781
1782	m_shortcutController->addFunctions(autofireMenu, [this]() {
1783		m_controller->setAutofire(GBA_KEY_LEFT, true);
1784	}, [this]() {
1785		m_controller->setAutofire(GBA_KEY_LEFT, false);
1786	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1787
1788	for (QAction* action : m_gameActions) {
1789		action->setDisabled(true);
1790	}
1791}
1792
1793void Window::attachWidget(QWidget* widget) {
1794	m_screenWidget->layout()->addWidget(widget);
1795	m_screenWidget->unsetCursor();
1796	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1797}
1798
1799void Window::detachWidget(QWidget* widget) {
1800	m_screenWidget->layout()->removeWidget(widget);
1801}
1802
1803void Window::appendMRU(const QString& fname) {
1804	int index = m_mruFiles.indexOf(fname);
1805	if (index >= 0) {
1806		m_mruFiles.removeAt(index);
1807	}
1808	m_mruFiles.prepend(fname);
1809	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1810		m_mruFiles.removeLast();
1811	}
1812	updateMRU();
1813}
1814
1815void Window::updateMRU() {
1816	if (!m_mruMenu) {
1817		return;
1818	}
1819	for (QAction* action : m_mruMenu->actions()) {
1820		delete action;
1821	}
1822	m_mruMenu->clear();
1823	int i = 0;
1824	for (const QString& file : m_mruFiles) {
1825		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1826		item->setShortcut(QString("Ctrl+%1").arg(i));
1827		connect(item, &QAction::triggered, [this, file]() {
1828			setController(m_manager->loadGame(file), file);
1829		});
1830		m_mruMenu->addAction(item);
1831		++i;
1832	}
1833	m_config->setMRU(m_mruFiles);
1834	m_config->write();
1835	m_mruMenu->setEnabled(i > 0);
1836}
1837
1838QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1839	addHiddenAction(menu, action, name);
1840	menu->addAction(action);
1841	return action;
1842}
1843
1844QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1845	m_shortcutController->addAction(menu, action, name);
1846	action->setShortcutContext(Qt::WidgetShortcut);
1847	addAction(action);
1848	return action;
1849}
1850
1851void Window::focusCheck() {
1852	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1853		return;
1854	}
1855	if (QGuiApplication::focusWindow() && m_autoresume) {
1856		m_controller->setPaused(false);
1857		m_autoresume = false;
1858	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1859		m_autoresume = true;
1860		m_controller->setPaused(true);
1861	}
1862}
1863
1864void Window::updateFrame() {
1865	QSize size = m_controller->screenDimensions();
1866	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1867	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1868	QPixmap pixmap;
1869	pixmap.convertFromImage(currentImage);
1870	m_screenWidget->setPixmap(pixmap);
1871	emit paused(true);
1872}
1873
1874void Window::setController(CoreController* controller, const QString& fname) {
1875	if (!controller) {
1876		return;
1877	}
1878
1879	if (m_controller) {
1880		m_controller->stop();
1881		QTimer::singleShot(0, this, [this, controller, fname]() {
1882			setController(controller, fname);
1883		});
1884		return;
1885	}
1886	if (!fname.isEmpty()) {
1887		setWindowFilePath(fname);
1888		appendMRU(fname);
1889	}
1890
1891	m_controller = std::shared_ptr<CoreController>(controller);
1892	m_inputController.recalibrateAxes();
1893	m_controller->setInputController(&m_inputController);
1894	m_controller->setLogger(&m_log);
1895
1896	connect(this, &Window::shutdown, [this]() {
1897		if (!m_controller) {
1898			return;
1899		}
1900		m_controller->stop();
1901	});
1902
1903	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1904	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1905	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1906	{
1907		connect(m_controller.get(), &CoreController::stopping, [this]() {
1908			m_controller.reset();
1909		});
1910	}
1911	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1912	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1913
1914#ifndef Q_OS_MAC
1915	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1916	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1917		if(isFullScreen()) {
1918			menuBar()->hide();
1919		}
1920	});
1921#endif
1922
1923	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1924	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1925		emit paused(false);
1926	});
1927
1928	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1929	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1930	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1931	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1932	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1933	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1934	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1935	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1936
1937	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1938	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1939	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1940	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1941	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1942
1943#ifdef USE_GDB_STUB
1944	if (m_gdbController) {
1945		m_gdbController->setController(m_controller);
1946	}
1947#endif
1948
1949#ifdef USE_DEBUGGERS
1950	if (m_console) {
1951		m_console->setController(m_controller);
1952	}
1953#endif
1954
1955#ifdef USE_MAGICK
1956	if (m_gifView) {
1957		m_gifView->setController(m_controller);
1958	}
1959#endif
1960
1961#ifdef USE_FFMPEG
1962	if (m_videoView) {
1963		m_videoView->setController(m_controller);
1964	}
1965#endif
1966
1967	if (m_sensorView) {
1968		m_sensorView->setController(m_controller);
1969	}
1970
1971	if (m_overrideView) {
1972		m_overrideView->setController(m_controller);
1973	}
1974
1975	if (!m_pendingPatch.isEmpty()) {
1976		m_controller->loadPatch(m_pendingPatch);
1977		m_pendingPatch = QString();
1978	}
1979
1980	m_controller->loadConfig(m_config);
1981	m_controller->start();
1982
1983	if (!m_pendingState.isEmpty()) {
1984		m_controller->loadState(m_pendingState);
1985		m_pendingState = QString();
1986	}
1987
1988	if (m_pendingPause) {
1989		m_controller->setPaused(true);
1990		m_pendingPause = false;
1991	}
1992}
1993
1994WindowBackground::WindowBackground(QWidget* parent)
1995	: QWidget(parent)
1996{
1997	setLayout(new QStackedLayout());
1998	layout()->setContentsMargins(0, 0, 0, 0);
1999}
2000
2001void WindowBackground::setPixmap(const QPixmap& pmap) {
2002	m_pixmap = pmap;
2003	update();
2004}
2005
2006void WindowBackground::setSizeHint(const QSize& hint) {
2007	m_sizeHint = hint;
2008}
2009
2010QSize WindowBackground::sizeHint() const {
2011	return m_sizeHint;
2012}
2013
2014void WindowBackground::setDimensions(int width, int height) {
2015	m_aspectWidth = width;
2016	m_aspectHeight = height;
2017}
2018
2019void WindowBackground::setLockIntegerScaling(bool lock) {
2020	m_lockIntegerScaling = lock;
2021}
2022
2023void WindowBackground::setLockAspectRatio(bool lock) {
2024	m_lockAspectRatio = lock;
2025}
2026
2027void WindowBackground::paintEvent(QPaintEvent* event) {
2028	QWidget::paintEvent(event);
2029	const QPixmap& logo = pixmap();
2030	QPainter painter(this);
2031	painter.setRenderHint(QPainter::SmoothPixmapTransform);
2032	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2033	QSize s = size();
2034	QSize ds = s;
2035	if (m_lockAspectRatio) {
2036		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2037			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2038		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2039			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2040		}
2041	}
2042	if (m_lockIntegerScaling) {
2043		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2044		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2045	}
2046	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2047	QRect full(origin, ds);
2048	painter.drawPixmap(full, logo);
2049}