all repos — mgba @ 16bf77659fc1642cae72b3fefec5eb6a8c4d7ffd

mGBA Game Boy Advance Emulator

src/gba/gba-input.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GBA_INPUT_H
 7#define GBA_INPUT_H
 8
 9#include "gba.h"
10
11struct Configuration;
12
13struct GBAInputMap {
14	struct GBAInputMapImpl* maps;
15	size_t numMaps;
16};
17
18struct GBAAxis {
19	enum GBAKey highDirection;
20	enum GBAKey lowDirection;
21	int32_t deadHigh;
22	int32_t deadLow;
23};
24
25void GBAInputMapInit(struct GBAInputMap*);
26void GBAInputMapDeinit(struct GBAInputMap*);
27
28enum GBAKey GBAInputMapKey(const struct GBAInputMap*, uint32_t type, int key);
29void GBAInputBindKey(struct GBAInputMap*, uint32_t type, int key, enum GBAKey input);
30void GBAInputUnbindKey(struct GBAInputMap*, uint32_t type, int key);
31int GBAInputQueryBinding(const struct GBAInputMap*, uint32_t type, enum GBAKey input);
32
33enum GBAKey GBAInputMapAxis(const struct GBAInputMap*, uint32_t type, int axis, int value);
34int GBAInputClearAxis(const struct GBAInputMap*, uint32_t type, int axis, int keys);
35void GBAInputBindAxis(struct GBAInputMap*, uint32_t type, int axis, const struct GBAAxis* description);
36void GBAInputUnbindAxis(struct GBAInputMap*, uint32_t type, int axis);
37void GBAInputUnbindAllAxes(struct GBAInputMap*, uint32_t type);
38const struct GBAAxis* GBAInputQueryAxis(const struct GBAInputMap*, uint32_t type, int axis);
39
40void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*);
41void GBAInputMapSave(const struct GBAInputMap*, uint32_t type, struct Configuration*);
42
43#endif