CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19Bugfixes:
20 - LR35902: Fix core never exiting with certain event patterns
21 - GB Timer: Improve DIV reset behavior
22 - GBA Memory: Improve initial skipped BIOS state
23 - GBA BIOS: Implement BitUnPack
24 - ARM7: Fix MLA/*MULL/*MLAL timing
25 - GBA: Fix multiboot ROM loading
26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
27 - LR35902: Fix pc overflowing current region off-by-one
28 - GB MBC: Fix ROM bank overflows getting set to bank 0
29 - Qt: Fix timing issues on high refresh rate monitors
30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
31 - Util: Fix overflow when loading invalid UPS patches
32 - Tools: Fix recurring multiple times over the same library
33 - GBA I/O: Handle audio registers specially when deserializing
34 - Util: Fix highest-fd socket not being returned by SocketAccept
35 - Qt: Fix linking after some windows have been closed
36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
37 - Windows: Fix VDir.rewind
38 - SDL: Fix game crash check
39 - SDL: Fix race condition with audio thread when starting
40 - GB: Fix flickering when screen is strobed quickly
41 - FFmpeg: Fix overflow and general issues with audio encoding
42 - Qt: Fix crash when changing audio settings after a game is closed
43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
47 - Core: Fix crash with rewind if savestates shrink
48 - Test: Fix crash when loading invalid file
49 - GBA Hardware: Fix crash if a savestate lies about game hardware
50 - Test: Fix crash when fuzzing fails to load a file
51 - GBA: Fix multiboot loading resulting in too small WRAM
52 - Test: Don't rely on core for frames elapsed
53Misc:
54 - SDL: Remove scancode key input
55 - GBA Video: Clean up unused timers
56 - Test: Add a basic test suite
57 - GBA Video: Allow multiple handles into the same tile cache
58 - VFS: Call msync when syncing mapped data
59 - GBA Video, GB Video: Colors are now fully scaled
60 - VFS: Allow truncating memory chunk VFiles
61 - Debugger: Modularize CLI debugger
62 - Core: Clean up some thread state checks
63 - Debugger: Make building with debugging aspects optional
64 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
65 - GBA Memory: Support reading/writing POSTFLG
66 - Util: Add size counting to Table
67 - Qt: Move last directory setting from qt.ini to config.ini
68 - 3DS, PSP2, Wii: Last directory loaded is saved
69 - GB Audio: Simplify envelope code
70 - GB Audio: Improve initial envelope samples
71 - Debugger: Add functions for read- or write-only watchpoints
72 - GBA DMA: Refactor DMA out of memory.c
73 - GBA DMA: Move DMAs to using absolute timing
74 - All: Add C++ header guards
75 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
76 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
77 - Qt: Improved HiDPI support
78 - Qt: Expose configuration directory
79 - Feature: Move game database from flatfile to SQLite3
80 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
81 - VFS: Fix some minor VFile issues with FILEs
82 - Core: Add generic checksum function
83 - Feature: Support ImageMagick 7
84 - All: Move time.h include to common.h
85 - CMake: Add ability to just print version string
86 - Qt: Merge "Save" and "OK" buttons in shader options
87 - SDL: Automatically map controllers when plugged in
88 - Qt: Automatically load controller profile when plugged in
89 - OpenGL: Add xBR-lv2 shader
90 - GBA, GB: ROM is now unloaded if a patch is applied
91 - Util: Add 8-bit PNG write support
92 - Qt: Rename "Resample video" option to "Bilinear filtering"
93 - GBA Video: Optimize when BLD* registers are written frequently
94 - Core: Cores can now have multiple sets of callbacks
95 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
96 - Qt: Remove audio thread
97 - Qt: Remove audio buffer sizing in AudioProcessorQt
98 - Qt: Re-enable QtMultimedia on Windows
99 - FFmpeg: Return false if a file fails to open
100 - FFmpeg: Force MP4 files to YUV420P
101 - Qt: Make "Mute" able to be bound to a key
102 - Core: Restore sleep callback
103 - Qt: Add .gb/.gbc files to the extension list in Info.plist
104 - Feature: Make -l option explicit
105 - Core: Ability to enumerate and modify video and audio channels
106 - Debugger: Make attaching a backend idempotent
107 - VFS: Optimize expanding in-memory files
108
1090.5.2: (2016-12-31)
110Bugfixes:
111 - All: Fix fullscreen config option being ignored
112 - ARM7: PSR mode bits should not get sign extended
113 - GB: Fix audio not being deinitialized
114 - GB: Fix crash when masking savedata
115 - GB: Properly initialize sramRealVf variable
116 - GB Audio: Fix serialization of channel 3 and NR52 properties
117 - GB Audio: Reset envelope timer when reseting sound channel
118 - GB MBC: Fix SRAM dangling pointer with RTC games
119 - GB MBC: Fix initializing MBC when no ROM is loaded
120 - GB Memory: Fix patching ROM bank 0
121 - GB Memory: Fix starting HDMAs during mode 0
122 - GB Memory: Fix HDMA5 value after DMA completes
123 - GB Video: Initialize LCDC in renderer
124 - GB Video: Hblank IRQs should mask LYC=LY IRQs
125 - GBA: Fix IRQs firing after already being cleared
126 - GBA: Only unhalt CPU if appropriate bit is set in IE
127 - GBA: Add savegame override for Crash Bandicoot 2
128 - GBA BIOS: Fix MidiKey2Freq BIOS reads
129 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
130 - GBA Cheats: Fix GameShark ROM patches
131 - GBA I/O: Mask off WAITCNT bits that cannot be written
132 - GBA Memory: Fix misaligned BIOS reads
133 - GBA Memory: Fix VCOUNT being writable
134 - GBA Video: Fix out of bounds sprite transforms
135 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
136 - Libretro: Fix disabling BIOS
137 - Libretro: Fix Game Boy savestates and audio
138 - Qt: Fix changing resolution of software renderer
139 - Qt: Fix setting overrides
140 - Qt: Fix cut off tiles and alignment issues in tile viewer
141 - Qt: Only reset window dimensions when first shown
142 - Qt: Fix Qt Multimedia audio driver on big endian
143 - Qt: Fix Apply button for key and controller configurations
144 - VFS: Fix resizing memory chunks when not needed
145 - Windows: Fix Unicode directory handling
146Misc:
147 - GB, GBA: Prevent loading null ROMs
148 - GB Audio: Initialize wave RAM to GBC values
149 - GB Memory: Reset ROM bank when loading a ROM
150 - PSP2: Improved controller rumble
151
1520.5.1: (2016-10-05)
153Bugfixes:
154 - Core: Fix importing save games as read-only
155 - FFmpeg: Fix encoding AAC
156 - GB: Fix invalid STOP behavior on Game Boy Color
157 - GB: Initialize audio properly
158 - GB: Properly clear KEY1 bit 0 when switching speeds
159 - GB: Properly unload save files when unloading a ROM
160 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
161 - GB MBC: Fix MBC7 when size is incorrectly specified
162 - GB MBC: Fix RTC access when no save file is loaded
163 - GB SIO: Don't auto-clock external shift clock
164 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
165 - GB Video: Fix video frames getting missed when LCDC is off
166 - GB Video: Clear screen when LCDC is off
167 - GBA Cheats: Fix holding onto pointers that may get invalidated
168 - GBA Cheats: Fix key-activated CodeBreaker cheats
169 - GBA Cheats: Fix uninitialized memory getting freed when saving
170 - GBA Hardware: Improve Game Boy Player rumble behavior
171 - GBA Memory: Fix several unused I/O register read values
172 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
173 - LR35902: Fix events running with the wrong cycle active
174 - Qt: Fix "close" button on Overrides view
175 - Qt: Fix saving overrides
176 - Qt: Fix directory set unloading when replacing the ROM
177 - Qt: Fix patch loading
178 - Qt: Fix crash when saving an override if a game isn't loaded
179 - Qt: Fix showing default display driver as OpenGL (force 1.x)
180 - SDL: Attach rumble in SDL frontend
181 - Util: Fix PNG identification on files too small to be a PNG
182Misc:
183 - All: Only update version info if needed
184 - All: Split out install locations for Libretro and OpenEmu
185 - FFmpeg: Encoding cleanup
186 - GB: Reset active region when reloading ROM
187 - GB Memory: Initialize RAM pattern for GBC
188 - GB Video: Improved video timings
189 - Qt: Manage window sizes slightly better
190 - Qt: Remember scale option independent of core dimensions
191
1920.5.0: (2016-09-19)
193Features:
194 - Game Boy support
195 - Support for encrypted CodeBreaker GBA cheats
196 - Emulation of Vast Fame protected GBA carts (taizou)
197 - Tile viewer
198 - Threaded rendering mode
199 - Libretro: Memory map and achievement support (leiradel)
200 - GUI: Add UI control remapping
201 - GUI: Add fast-forward
202 - Wii: 240p support
203 - 3DS: Adjustable screen darkening
204 - Ability to temporarily load a savegame
205 - Load specific files out of archives
206 - Automatic BIOS detection
207Bugfixes:
208 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
209 - Debugger: Fix GDB breakpoints
210 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
211 - GBA: Fix filehandle leak with savegames
212 - GBA: Timer 0 cannot be count up
213 - GBA: Count up timers should not count themselves
214 - GBA Memory: Fix mirror on non-overdumped Classic NES games
215 - GBA Memory: Fix ldm {pc}
216 - GBA Savedata: Fix savedata sync timer
217 - GBA Savedata: Only unmap savedata if present
218 - GBA Serialize: Savestates now properly store prefetch
219 - GBA Video: WIN0/1 take priority over OBJWIN
220 - GBA Video: Fix out-of-order OBJWIN
221 - PSP2: Fix GPU crash while exiting
222 - PSP2: Fix VSync
223 - PSP2: Fix accelerometer range
224 - PSP2: Actually load screen mode setting
225 - PSP2: Fix gyroscope direction
226 - PSP2: Delete threads after they return
227 - PSP2: Fix mapping/unmapping from not at 0
228 - Qt: Fix bug in software renderer scaling
229 - Qt: Fix hanging key press after disabling autofire
230 - Qt: Fix being unable to pause manually when using auto-pausing
231 - SDL: Fix axes being mapped wrong
232 - Util: Fix realloc semantics in utf16to8
233 - Util: Fix inserting too many items into a hash table
234 - VFS: Fix uninitialized varaible reading from 7z
235 - VFS: Fix reading multiple files from a 7z archive
236 - Wii: Fix framelimiting after a slowdown
237 - Wii: Fix garbage flash at startup
238Misc:
239 - 3DS: Use blip_add_delta_fast for a small speed improvement
240 - 3DS: Allow UTF-16 filenames
241 - 3DS: Port to using citro3D
242 - 3DS: Use system font for menus
243 - 3DS: Attempt to use Core 2 for threads
244 - 3DS: Adjustable filering
245 - 3DS: 3D banner
246 - All: Add QUIET parameter to silence CMake
247 - All: Faster memory read/write
248 - ARM7: Support forcing Thumb mode via MSR
249 - ARM7: Flush prefetch cache when loading CPSR via MSR
250 - ARM7: Clean up instruction decoding for future expandability
251 - Debugger: Support register and memory writes via GDB stub
252 - Debugger: Add software breakpoint support to gdb
253 - FFmpeg: Full support for libavcodec 56+
254 - GBA: Better debug logging if event processing breaks
255 - GBA Audio: Force audio DMAs to not increment destination
256 - GBA BIOS: Use custom ArcTan, not relying on OS
257 - GBA Hardware: Clean up dead code in GBP
258 - GBA Memory: Optimize stalling behavior
259 - GBA Memory: Optimize Load-/StoreMultiple
260 - GBA Savedata: Add realistic timing for EEPROM
261 - GBA Serialize: Savestates now store if CPU was halted
262 - GBA Video: Remove old slow path fallback
263 - GBA Video: Optimize sprite drawing
264 - GBA Video: Optimize mode 0 rendering
265 - GBA Video: Optimize compositing cases slightly
266 - GUI: Screenshot dimensions are now passed through
267 - GUI: Add back logging
268 - GUI: Only reload config if manually saved
269 - GUI: Increase scrolling speed
270 - OpenGL: Log shader compilation failure
271 - OpenGL: Add texSize uniform
272 - Qt: Make -g flag work in Qt build
273 - Qt: Simplify OpenGL context creation
274 - Qt: Thread startup improvements
275 - Qt: Make audio channel/video layer options shortcut mappable
276 - Qt: Remove some C99isms from C++ code
277 - Qt: Remove default autofire mappings
278 - Qt: Make reseting when pasued frame-accurate
279 - Qt: Rearchitect game closing codepath
280 - PSP2: Use system font for menus
281 - PSP2: Add rumble for PS TV
282 - PSP2: Add fit-to-height screen mode
283 - PSP2: Sync files per descriptor
284 - PSP2: Allow UTF-8 filenames
285 - PSP2: Screenshots are now saved into the Photo Gallery
286 - PSP2: Stop underclocking when menuing
287 - SDL: Increase default audio buffer size to 1024 samples
288 - SDL: More responsive rumble
289 - Util: Add Vector GetConstPointer
290 - Util: Add rtrim
291 - Util: Add endswith
292 - VFS: Improve zip file detection
293 - Wii: Add pixelated resample filter
294 - Windows: Add native VDir support
295 - Util: Add PRIz macro for libc versions that don't support %z
296
2970.4.1: (2016-07-11)
298Bugfixes:
299 - All: Fix several file handle leaks
300 - All: Fix instruction tables getting zeroed when linking sometimes
301 - ARM7: Fix flags on SBC/RSC
302 - ARM7: Fix setting spsr privilege bits when spsr is empty
303 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
304 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
305 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
306 - GBA Memory: Fix executing code from OBJ region of VRAM
307 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
308 - GBA Serialize: Fix loading savegames from savestates
309 - OpenGL: Correct boolean vector strcmp strings for uniforms
310 - Qt: Fix sending gameStopped twice
311 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
312 - Qt: Fix initial state of key mapping
313 - Qt: Initialize m_useBios
314 - SDL: Fix joystick initialization on BSD
315 - SDL: Fix potential joystick crash in games with rumble
316 - SDL: Fix SDL 1.2 build
317 - SDL: Fix sporadic crash when deinitializing audio
318 - Shaders: Fix AGS-001 shader with some bad drivers
319 - Util: Use closesocket on Windows
320 - Util: Fix socket bind addresses
321 - VFS: Fix reading 7z archives without rewinding first
322 - VFS: VFileFromFD should not open directories
323 - Wii: Fix tilting direction
324 - Util: Fix realloc semantics in utf16to8
325Misc:
326 - All: Allow use of external minizip library
327 - Debugger: CLI debugger now exits when end-of-stream is reached
328 - FFmpeg: Update dependencies on Ubuntu
329 - GBA: Slightly optimize GBAProcessEvents
330 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
331 - GBA Video: Null renderer should return proper register values
332 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
333 - Qt: Add preset for DualShock 4
334 - Qt: Update 360 input profile on OS X to reflect newer drivers
335 - Qt: Remove use of NaN
336 - Qt: Canonicalize file paths when loading games
337 - Qt: Add refresh button to controller editing
338 - SDL: Remove default gamepad mappings
339 - Util: Fix intermittent build failure on OS X
340 - VFS: VFile.sync now updates modified time
341
3420.4.0: (2016-02-02)
343Features:
344 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
345 - I/O viewer
346 - Booting of multiboot images
347 - Customization of GIF recording
348 - Libretro: Cheat code support
349 - Support for GLSL shaders
350 - ROM information view
351 - Support for VBA-style cheat codes
352 - Savestates now store creation timestamps
353 - Key autofire
354 - Libretro: Allow blocking opposing directional input
355 - OpenEmu core for OS X
356 - Libretro: Settings for using BIOS and skipping intro
357 - Libretro: Customizable idle loop removal
358 - Implemented cycle counting for sprite rendering
359 - Cleaner, unified settings window
360 - Added a setting for pausing when the emulator is not in focus
361 - Customizable paths for save games, save states, screenshots and patches
362 - Controller hotplugging
363 - Ability to store save games and active cheats within savestates
364Bugfixes:
365 - ARM7: Fix sign of unaligned LDRSH
366 - ARM7: Fix decoding of some ARM ALU instructions with shifters
367 - Debugger: Fix watchpoints in gdb
368 - GBA: Fix warnings when creating and loading savestates
369 - GBA: Fix Iridion II savetype
370 - GBA BIOS: Fix misaligned CpuSet
371 - GBA Cheats: Fix cheats setting the Action Replay version
372 - GBA Hardware: Fix GPIO on big endian
373 - GBA Memory: Fix DMA register writing behavior
374 - GBA Memory: Fix DMAs triggering two cycles early
375 - Libretro: Fix aspect ratio
376 - Qt: Fix some potential crashes with the gamepad mapping
377 - Qt: Fix keys being mapped incorrectly when loading configuration file
378 - Util: Fix PowerPC PNG read/write pixel order
379 - Util: Fix excessive memory allocation when decoding a PNG
380 - VFS: Fix VFileReadline and remove _vfdReadline
381Misc:
382 - All: Improved PowerPC support
383 - All: Fix some undefined behavior warnings
384 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
385 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
386 - GBA: Implement bad I/O register loading
387 - GBA: Allow jumping to OAM and palette RAM
388 - GBA BIOS: Finish implementing RegisterRamReset
389 - GBA Config: Add "override" layer for better one-time configuration
390 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
391 - GBA Memory: Use a dynamically sized mask for ROM memory
392 - GBA Memory: Implement several unimplemented memory access types
393 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
394 - GBA RR: Starting from savestate now embeds the savegame
395 - GBA RR: Add preliminary SRAM support for VBM loading
396 - GBA RR: Add support for resets in movies
397 - GBA Video: Remove lastHblank, as it is implied
398 - Libretro: Use anonymous memory mappers for large blocks of memory
399 - Libretro: Add install target for libretro core
400 - Qt: Window size command line options are now supported
401 - Qt: Increase usability of key mapper
402 - Qt: Add 'Apply' button to settings window
403 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
404 - Qt: Allow use of modifier keys as input
405 - Qt: Optimize log viewer
406 - Qt: Added button for breaking into the GDB debugger
407 - Qt: Add box for showing duration of rewind
408 - SDL: Support fullscreen in SDL 1.2
409 - SDL: Allow GBASDLAudio to be used without a thread context
410 - Util: Use VFile for configuration
411 - Util: Add MutexTryLock
412
4130.3.2: (2015-12-16)
414Bugfixes:
415 - ARM7: Fix STRT/STRBT
416 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
417 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
418 - Libretro: Fix problems with rumble not turning off
419 - GBA: Fix idle skip state being retained between games
420 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
421 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
422 - GBA BIOS: Fix Sqrt sign
423 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
424 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
425 - GBA Memory: Fix DMA behavior for SRAM accesses
426 - GBA Memory: Fix Store8 to OBJ VRAM
427 - GBA Memory: Fix alignment of LDM/STM on SRAM
428 - GBA Memory: Fix unaligned out-of-bounds ROM loads
429 - GBA Memory: Fix timing of DMAs
430 - GBA Video: Fix _mix for 15-bit color
431 - GBA Video: Fix OAM and palette initialization
432 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
433 - Qt: Use safer isLoaded check in GameController
434 - Qt: Fix a race condition in PainterGL that could lead to a crash
435 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
436 - Qt: Fix font size in memory viewer
437 - Qt: Fix a crash in the memory viewer
438 - Qt: Add additional checks in CheatModel to prevent crashes
439 - Qt: Fix race condition with setting sample rate
440 - Qt: Fix crash when closing multiplayer windows
441 - Qt: Fix resetting while paused
442Misc:
443 - GBA Audio: Implement missing flags on SOUNDCNT_X register
444 - Qt: Add mute option to menu
445
4460.3.1: (2015-10-24)
447Bugfixes:
448 - ARM7: Fix instruction decoding of Thumb shifts
449 - GBA: Deinit savegame when unloading a ROM
450 - GBA: Fix BIOS check on big endian
451 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
452 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
453 - GBA Audio: Fix audio channels being silenced at the wrong time
454 - GBA Memory: Fix bad BIOS Load16 on big endian
455 - GBA Memory: Fix bad Load8 on big endian
456 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
457 - GBA Video: Fix edge case with sprite blend modes and semitransparency
458 - GBA Video: Fix objwin and blending interaction on sprites
459 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
460 - Libretro: Fix a memory leak with the render buffer
461 - Qt: Windows no longer spawn in the top left on first launch
462 - Qt: Fix install path of XDG desktop file with DESTDIR
463 - Qt: Fix drag and drop on Windows
464 - Qt: Reenable double buffering, as disabling it broke some Windows configs
465 - VFS: Fix return values of VFileFILE.read and .write
466Misc:
467 - All: Reset next event to cycles instead of zero to interrupt
468 - All: Add --version flag
469 - ARM7: Force disable LTO on two files to work around a GCC bug
470 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
471 - GBA: Better memory handling with PNG savestates
472 - GBA: Additional savestate sanity checks
473 - GBA: Check for cycle count being too high
474 - GBA Audio: Allow GBAAVStream to have no video callback
475 - GBA BIOS: Implement RegisterRamReset for SIO registers
476 - Qt: Remove useless help icons in dialogs
477 - Qt: Prevent savestate window from opening while in multiplayer
478 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
479 - Qt: Dropping multiplayer windows works more cleanly now
480
4810.3.0: (2015-08-16)
482Features:
483 - Ability to hide individual background layers, or OBJs
484 - Ability to mute individual audio channels
485 - Palette viewer and exporter
486 - Volume control
487 - More shortcuts are editable (e.g. quick save/load)
488 - Rewind now shows the frame after rewinding
489 - Import/Export of GameShark/Action Replay snapshots
490 - Add "Step backwards" item for single increment rewind
491 - Deadzone estimation for game controllers
492 - Analog inputs can be used for shortcuts
493 - Menu items for specific solar sensor brightness levels
494 - Remappable controls for tilt and gyroscope sensors
495 - Status messages for actions taken while a game is running (e.g. save/load state)
496 - Memory inspector
497 - Screensaver can now be suspended while a game is running
498 - Load/save the most recent savestate slot
499 - Support varible speed (PWM) rumble
500 - Ability to cap fast forward speed
501 - Finer control over FPS target
502 - Holdable shortcut for rewinding one frame at a time
503 - Ability to boot directly into the BIOS
504 - Preliminary support for yanking out the game pak while a game is running
505 - Thumb-drive mode by putting a file called portable.ini in the same folder
506 - Configurable display driver, between software and OpenGL
507 - Undo-able savestate loading and saving
508 - Controller profiles now store shortcut settings
509 - Default controller profiles for several common controllers
510 - Libretro now supports BIOS, rumble and solar sensor
511 - Implement BIOS call Stop, for sleep mode
512 - Automatically load patches, if found
513 - Improved video synchronization
514 - Configurable audio output sample rate
515Bugfixes:
516 - ARM7: Fix SWI and IRQ timings
517 - ARM7: Fix Thumb MUL timing
518 - ARM7: Fix timing of multiplies to use N cycles
519 - ARM7: ARMHotplugDetach should call deinit
520 - Debugger: Fix use-after-free in breakpoint clearing code
521 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
522 - GBA: Cap audio FIFO read size during deserialization
523 - GBA: Check for corrupted savestates when loading
524 - GBA: Check for improperly sized savestates when loading
525 - GBA: Check for savestates made from differently sized ROMs
526 - GBA: Fix calls to endian-independent loadstores
527 - GBA: Fix timing of reading from timer registers
528 - GBA: Ensure cycles never go negative
529 - GBA Audio: Force audio FIFOs to 32-bit
530 - GBA Audio: Fix audio pitch changing when adjusting buffer size
531 - GBA Audio: Fix sample order in audio channel 3
532 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
533 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
534 - GBA Memory: Improve Thumb open bus behavior
535 - GBA Memory: Fix potential DMA issue when loading a savestate
536 - GBA Memory: Fix load/store multiple video memory waitstates
537 - GBA SIO: Fix reseting when there are SIO devices attached
538 - GBA Video: Blended sprites should never have other effects applied
539 - GBA Video: Fix out-of-bounds tiles in mosaic
540 - GBA Video: Fix windows not affecting sprites
541 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
542 - GBA Video: Fix timing on first scanline
543 - Qt: Better cleanup when a game crashes
544 - Qt: Fix open ROM dialog filtering for archive formats
545 - Qt: Cap the maximum number of multiplayer windows
546 - Qt: Fix maximum year in sensor override
547 - Qt: Fix window being too tall after exiting fullscreen
548 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
549 - Qt: Fix analog buttons not getting unmapped
550 - Qt: Fix passing command line options
551 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
552 - SDL: Fix SDL build when OpenGL is missing
553 - Util: Allow loading IPS patches that grow the ROM
554 - VFS: Fix resource leaks if some allocations fail
555 - VFS: Fix line-reading to return proper values
556 - Video: Fix an issue with very long filenames
557 - Util: Fix formatting of floats
558Misc:
559 - All: Add --help flag for command line programs
560 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
561 - All: Enable static linking for Windows
562 - All: Enable static linking for OS X
563 - All: Threads are now named
564 - All: Proper handling of Unicode file paths
565 - ARM7: Add emulation for Undefined CPU mode
566 - ARM7: Reduce the size of the Thumb instruction table
567 - GBA: Add status log level
568 - GBA: GBARewind now returns how many states it has rewound
569 - GBA: SIO logging layer
570 - GBA BIOS: Stub out SoundBias
571 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
572 - GBA: Don't include GBACLIDebugger struct unless needed
573 - GBA: Savedata is now synced shortly after data finishes being written
574 - GBA: Process multiple timer events at once, if necessary
575 - GBA Audio: Implement audio reset for channels A/B
576 - GBA Audio: Process multiple audio events at once, if necessary
577 - GBA Hardware: Backport generic RTC source into core
578 - GBA Input: Allow axes and buttons to be mapped to the same key
579 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
580 - GBA SIO: Add a dummy driver for Normal mode
581 - GBA Thread: Add functionality for running callbacks on the GBA thread
582 - GBA Thread: Split GBASync into a separate file
583 - GBA Video: Refactor software renderer into separate files
584 - GBA Video: Slightly optimize mode 0 mosaic rendering
585 - Debugger: Free watchpoints in addition to breakpoints
586 - Qt: Handle saving input settings better
587 - Qt: Move GL frame drawing back onto its own thread
588 - Qt: Fast forward (held) option moved from Other to Emulation menu
589 - Qt: Show version info in window title
590 - Qt: Migrate multiplayer window handling into GBAApp
591 - Qt: Unified file opening and saving with last location
592 - Qt: Fix windows being resizable when they shouldn't have been
593 - Qt: Only hide cursor in full screen
594 - Qt: Replace pause-after-frame mutex with an atomic
595 - Qt: Add application icon and XDG desktop files
596 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
597 - Qt: Don't save window size when entering fullscreen
598 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
599 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
600 - Qt: Increase usability of key mapper
601 - Qt: Show checkmark for window sizes
602 - Qt: Set window path to loaded ROM
603 - Perf: Ability to load savestates immediately on launch
604 - SDL: Properly check for initialization
605 - SDL: Clean up initialization functions
606 - SDL: Clean up GL context
607 - Util: Allow disabling the threading code entirely
608 - VFS: Add sync method to force syncing with backing
609
6100.2.1: (2015-05-13)
611Bugfixes:
612 - All: Fix sanitize-deb script not cleaning up after itself
613 - All: Fix dependencies for libavcodec on Debian-derived platforms
614 - ARM7: Handle writeback for PC in addressing modes 2 and 3
615 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
616 - ARM7: Fix ARM multiply instructions when PC is a destination register
617 - Debugger: Fix use-after-free in breakpoint clearing code
618 - Debugger: Fix boundary conditions in tab completion
619 - GBA: Fix timers not updating timing when writing to only the reload register
620 - GBA: Fix rewind boundary conditions
621 - GBA: Add initial I/O register settings for background matrix registers
622 - GBA: Fix hang when loading a savestate if sync to video is enabled
623 - GBA: Handle out-of-bounds I/O access
624 - GBA: Fix bounds-checking on EEPROM access
625 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
626 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
627 - GBA Memory: Allow SRAM to be 64kB
628 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
629 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
630 - GBA Video: Fix second frame mode 5
631 - Perf: Fix race condition if a game crashes immediately on start
632 - Qt: Fix Display object leak when closing a window
633 - Qt: Fix .deb dependencies
634 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
635 - Qt: Fix window not regaining focus after exiting savestate window
636 - Qt: Fix regression where video would not record if the game had already started
637 - Qt: Fix potential crash if a gamepad causes focus to change
638 - Qt: Fix controller axis querying
639 - Qt: Fix multiplayer windows opening as the wrong size
640 - Qt: Fix controllers sometimes not loading the right profile
641 - SDL: Fix boundary conditions for joystick adjustments
642 - SDL: Allocate properly sized input maps
643 - SDL: Fix potential build issues when Qt and SDL2 are in use
644 - Util: Fix resource leak in UTF-8 handling code
645 - Util: Fix a null-pointer issue when attempting to delete a key
646 - VFS: Fix resource leaks if some allocations fail
647 - Video: Fix an issue with very long filenames
648Misc:
649 - GBA Memory: Soft-crash if jumping past the end of a ROM
650 - Qt: Show multiplayer numbers in window title
651 - Qt: Solar sensor can have shortcuts set
652
6530.2.0: (2015-04-03)
654Features:
655 - Support for gamepad axes, e.g. analog sticks or triggers
656 - Add scale presets for up to 6x
657 - Settings window
658 - Bilinear resampling option
659 - Add option to skip BIOS start screen
660 - List of recently opened games
661 - Support for games using the Solar Sensor
662 - Better audio resampling via blip-buf
663 - Game Pak overrides dialog for setting savetype and sensor values
664 - Support for games using the tilt sensor
665 - Remappable shortcuts for keyboard and gamepad
666 - Rewinding of emulation
667 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
668 - Support IPv6
669 - Save directory of last loaded file
670 - Support BPS patches
671 - Automatically detect and optimize out idle loops
672 - Configurable game overrides
673 - Support loading 7-Zip files
674 - Drag and drop game loading
675 - Cheat code support
676 - Runtime configurable audio driver
677 - Libretro core for use with RetroArch and other front-ends
678 - Controller profiles for setting different bindings for different controllers
679 - Ability to lock aspect ratio
680 - Local link cable support
681 - Ability to switch which game controller is in use per instance
682 - Ability to prevent opposing directional input
683 - Warning dialog if an unimplemented BIOS feature is called
684 - Debugger: Add CLI "frame", frame advance command
685 - Debugger: Add CLI functions for writing to memory
686 - Debugger: Add CLI functions for examining memory regions
687 - Debugger: Add CLI function for writing a register
688Bugfixes:
689 - ARM7: Extend prefetch by one stage
690 - ARM7: Fix cycle counting for loads
691 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
692 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
693 - GBA: Initialize gba.sync to null
694 - GBA: Fix timer initialization
695 - GBA Audio: Support 16-bit writes to FIFO audio
696 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
697 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
698 - GBA BIOS: Fix BIOS prefetch after reset
699 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
700 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
701 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
702 - GBA Memory: Fix I cycles that had been moved to ARM7 core
703 - GBA Memory: Fix cycle counting for 32-bit load/stores
704 - GBA RR: Fix fallthrough error when reading tags from a movie
705 - GBA Thread: Fix possible hang when loading an archive
706 - GBA Thread: Fix possible deadlock in video sync
707 - Perf: Fix crash when the GBA thread fails to start
708 - Qt: Fix crash starting a GDB stub if a game isn't loaded
709 - Qt: Fix crash when adjusting settings after closing a game
710 - Qt: Fix crash when starting GDB stub after closing a game
711 - Qt: Fix patch loading while a game is running
712 - Qt: Fix crash when loading a game after stopping GDB server
713 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
714 - Qt: Fix crash when attempting to pause if a game is not running
715 - SDL: Properly clean up if a game doesn't launch
716 - Util: Fix sockets on Windows
717Misc:
718 - All: Enable link-time optimization
719 - Debugger: Watchpoints now work on STM/LDM instructions
720 - Debugger: Clean up GDB stub network interfacing
721 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
722 - Debugger: Merge Thumb BL instructions when disassembling
723 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
724 - Debugger: Watchpoints now report address watched (fixes #68)
725 - Debugger: Add support for soft breakpoints
726 - Debugger: Make I/O register names be addresses instead of values
727 - Debugger: Rename read/write commands
728 - GBA: Improve accuracy of event timing
729 - GBA: Add API for getting Configuration structs for overrides and input
730 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
731 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
732 - GBA: Move A/V stream interface into core
733 - GBA: Savestates now take into account savedata state machines (fixes #109)
734 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
735 - GBA Memory: Simplify memory API and use fixed bus width
736 - GBA Thread: Make GBASyncWaitFrameStart time out
737 - GBA Video: Start video at the last scanline instead of the first
738 - Qt: Optimize logo drawing
739 - Qt: Move frame upload back onto main thread
740 - Qt: Remember window position
741 - Qt: Double-clicking on the window toggles full screen
742 - Util: Use proper locale for reading and writing float values
743
7440.1.1: (2015-01-24)
745Bugfixes:
746 - ARM7: Fix LDM writeback to a register already written
747 - GBA: Fix timers 2 and 3 updating incorrectly
748 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
749 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
750 - GBA Audio: Properly initialize audio FIFO channels
751 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
752 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
753 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
754 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
755 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
756 - GBA BIOS: Fix HuffUnComp boundary conditions
757 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
758 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
759 - GBA Memory: Filter out top nybble of DMA addresses
760 - GBA Memory: Properly bounds-check VRAM accesses
761 - GBA Memory: Fix initial DMA state
762 - GBA Thread: Allow halted games to exit cleanly
763 - GBA Video: Fix blend issues with obscured middle layers
764 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
765 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
766 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
767 - GBA Video: Fix sprite boundary conditions with mosaic
768 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
769 - Qt: Fix issue with set frame sizes being the wrong height
770 - Qt: Fix emulator crashing when full screen if a game is not running
771 - Qt: Fix window focus issues
772 - Qt: Properly set default video recording settings
773 - Qt: Fix a race condition when a game crashes immediately
774 - Qt: Fix some cases where key mapping can break if focus is adjusted
775 - Qt: Fix crash if a game pauses before any frames are shown
776 - Debugger: Negative PC-relative loads now properly subtract the offset
777 - Debugger: Align PC-relative loads in Thumb
778 - Debugger: Fix watchpoints triggering too late
779 - Debugger: Fix binary print putting spaces between digits
780 - Video: Ensure FFmpeg encoder has audio frames
781 - Video: Fix uncompressed PCM audio recording
782 - Video: Fix FFmpeg crashing when the file extension is wrong
783 - Util: Fix SOCKET_FAILED macro
784Misc:
785 - GBA: Exit cleanly on FATAL if the port supports it
786 - GBA Memory: Implement 16- and 32-bit loads from SRAM
787 - Qt: Disable sync to video by default
788 - Qt: Handle a game crash without crashing
789 - Qt: Set default log level to FATAL, ERROR and WARN
790 - Qt: Clarify some phrasing in the menus
791 - Qt: Clear active buttons when focus is lost
792
7930.1.0: (2014-12-13)
794 - Initial release