all repos — mgba @ 178017a9e0ae8ad56a1273b95bbe6e071cf7ee40

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14Bugfixes:
 15 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 16 - GB Serialize: Fix audio state loading
 17 - GB Video: Fix dot clock timing being slightly wrong
 18 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 19 - ARM: Fix MSR when T bit is set
 20 - GB Serialize: Fix game title check
 21 - GB: Revamp IRQ handling based on new information
 22 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 23 - GBA Video: Force align 256-color tiles
 24 - GBA DMA: ROM reads are forced to increment
 25 - GB Video: Fix loading states while in mode 3
 26 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 27 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 28 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 30 - GBA Savedata: Fix crash when resizing flash
 31 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 32 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 33 - GBA Cheats: Fix slide codes not initializing properly
 34 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 35 - LR35902: Fix watchpoints not reporting new value
 36 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 37Misc:
 38 - GBA Timer: Use global cycles for timers
 39 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 40 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 41 - Qt: Redo GameController into multiple classes
 42 - Test: Restructure test suite into multiple executables
 43 - Python: Integrate tests from cinema test suite
 44 - Util: Don't build crc32 if the function already exists
 45 - GBA: Implement display start DMAs
 46 - Qt: Prevent window from being created off-screen
 47 - Qt: Add option to disable FPS display
 48 - GBA: Improve multiboot image detection
 49 - GB MBC: Remove erroneous bank 0 wrapping
 50 - GBA Cheats: Allow multiple ROM patches in the same slot
 51
 520.6.1: (2017-10-01)
 53Bugfixes:
 54 - GB, GBA: Fix crashes when attempting to identify null VFiles
 55 - GB, GBA: Fix sync to video with frameskip
 56 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 57 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 58 - GB Core: Fix palette loading when loading a foreign config
 59 - GB MBC: Pocket Cam memory should be accessible without enabling
 60 - GB MBC: Fix SRAM sizes 4 and 5
 61 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 62 - GB MBC: Fix RTC loading when file size is off
 63 - GB Memory: Initialize peripheral pointers
 64 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 65 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 66 - GB Memory: Actually load latch time from savestate
 67 - GB Serialize: Fix deserializing video STAT
 68 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 69 - GB Video: Fix potential hang when ending mode 0
 70 - GB Video: Fix read mode when enabling LCD
 71 - GBA: Reset active region as needed when loading a ROM
 72 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 73 - GBA BIOS: Use core's VRAM variable instead of renderer's
 74 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 75 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 76 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 77 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 78 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 79 - Python: Fix importing .gb or .gba before .core
 80 - Qt: Fix command line debugger closing second game
 81 - Qt: Fix LOG argument order
 82 - Qt: Fix timezone issues with time overrides
 83 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 84 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 85Misc:
 86 - CMake: Fix CPack dependencies for libpng 1.6
 87 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 88 - GBA Cheats: Improve detection of raw cheats
 89 - Qt: Don't rebuild library view if style hasn't changed
 90 - Qt: Allow overrides to be saved before a game is loaded
 91 - Qt: Hide mouse immediately when loading
 92 - SDL: Fix 2.0.5 build on macOS under some circumstances
 93 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 94
 950.6.0: (2017-07-16)
 96Features:
 97 - Library view
 98 - Sprite viewer
 99 - Debugging console
100 - Improved memory viewer
101 - Memory search
102 - Command line ability to override configuration values
103 - Add option to allow preloading the entire ROM before running
104 - Add option for whether rewinding restores save games
105 - Savestates now contain any RTC override data
106 - Add option to lock video to integer scaling
107 - LR35902: Watchpoints
108 - LR35902/GB-Z80 disassembler
109 - GB: Tile viewer
110 - GB: Video/audio channel enabling/disabling
111 - GB: Symbol table support
112 - GB MBC: Add MBC1 multicart support
113 - GBA: Support printing debug strings from inside a game
114 - GBA: Better cheat type autodetection
115 - Implement keypad interrupts
116 - Configuration of gamepad hats
117 - Video log recording for testing and bug reporting
118 - Debugger: Segment/bank support
119 - Debugger: Execution tracing
120 - Qt: German translation (by Lothar Serra Mari)
121 - Qt: Spanish translation (by Kevin López)
122 - Qt: Italian translation (by theheroGAC)
123Bugfixes:
124 - ARM7: Fix MLA/*MULL/*MLAL timing
125 - Core: Fix crash with rewind if savestates shrink
126 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
127 - Core: Fix directory sets crashing on close if base isn't properly detached
128 - FFmpeg: Fix overflow and general issues with audio encoding
129 - GB: Fix flickering when screen is strobed quickly
130 - GB: Fix STAT blocking
131 - GB MBC: Fix ROM bank overflows getting set to bank 0
132 - GB MBC: Fix swapping carts not detect new MBC
133 - GB Timer: Improve DIV reset behavior
134 - GB Timer: Fix DIV batching if TAC changes
135 - GB Video: Reset renderer when loading state
136 - GBA: Fix multiboot ROM loading
137 - GBA: Fix multiboot loading resulting in too small WRAM
138 - GBA BIOS: Implement BitUnPack
139 - GBA BIOS: Fix ArcTan sign in HLE BIOS
140 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
141 - GBA BIOS: Fix INT_MIN/-1 crash
142 - GBA Hardware: Fix crash if a savestate lies about game hardware
143 - GBA I/O: Handle audio registers specially when deserializing
144 - GBA Memory: Improve initial skipped BIOS state
145 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
146 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
147 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
148 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
149 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
150 - LR35902: Fix core never exiting with certain event patterns
151 - LR35902: Fix pc overflowing current region off-by-one
152 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
153 - OpenGL: Fix some shaders causing offset graphics
154 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
155 - Qt: Fix window icon being stretched
156 - Qt: Fix data directory path
157 - Qt: Fix timing issues on high refresh rate monitors
158 - Qt: Fix linking after some windows have been closed
159 - Qt: Fix crash when changing audio settings after a game is closed
160 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
161 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
162 - Qt: Fix game unpausing after frame advancing and refocusing
163 - SDL: Fix game crash check
164 - SDL: Fix race condition with audio thread when starting
165 - SDL: Fix showing version number
166 - Test: Fix crash when loading invalid file
167 - Test: Fix crash when fuzzing fails to load a file
168 - Test: Don't rely on core for frames elapsed
169 - Test: Fix crash when loading invalid file
170 - Test: Fix crash when fuzzing fails to load a file
171 - Tools: Fix recurring multiple times over the same library
172 - Util: Fix overflow when loading invalid UPS patches
173 - Util: Fix highest-fd socket not being returned by SocketAccept
174 - Windows: Fix VDir.rewind
175Misc:
176 - All: Add C++ header guards
177 - All: Move time.h include to common.h
178 - 3DS, PSP2, Wii: Last directory loaded is saved
179 - CMake: Add ability to just print version string
180 - Core: New, faster event timing subsystem
181 - Core: Clean up some thread state checks
182 - Core: Add generic checksum function
183 - Core: Cores can now have multiple sets of callbacks
184 - Core: Restore sleep callback
185 - Core: Move rewind diffing to its own thread
186 - Core: Ability to enumerate and modify video and audio channels
187 - Core: List memory segments in the core
188 - Core: Move savestate creation time to extdata
189 - Core: Config values can now be hexadecimal
190 - Core: Improved threading interrupted detection
191 - Debugger: Modularize CLI debugger
192 - Debugger: Make building with debugging aspects optional
193 - Debugger: Add functions for read- or write-only watchpoints
194 - Debugger: Make attaching a backend idempotent
195 - Debugger: Add mDebuggerRunFrame convenience function
196 - Feature: Move game database from flatfile to SQLite3
197 - Feature: Support ImageMagick 7
198 - Feature: Make -l option explicit
199 - FFmpeg: Return false if a file fails to open
200 - FFmpeg: Force MP4 files to YUV420P
201 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
202 - GB: Reset with initial state of DIV register
203 - GB MBC: New MBC7 implementation
204 - GB Audio: Simplify envelope code
205 - GB Audio: Improve initial envelope samples
206 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
207 - GB Video: Improved video timings
208 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
209 - GBA, GB: ROM is now unloaded if a patch is applied
210 - GBA DMA: Refactor DMA out of memory.c
211 - GBA DMA: Move DMAs to using absolute timing
212 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
213 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
214 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
215 - GBA Memory: Support reading/writing POSTFLG
216 - GBA Memory: Remove unused prefetch cruft
217 - GBA Timer: Improve accuracy of timers
218 - GBA Video: Clean up unused timers
219 - GBA Video: Allow multiple handles into the same tile cache
220 - GBA Video, GB Video: Colors are now fully scaled
221 - GBA Video: Optimize when BLD* registers are written frequently
222 - OpenGL: Add xBR-lv2 shader
223 - Qt: Move last directory setting from qt.ini to config.ini
224 - Qt: Improved HiDPI support
225 - Qt: Expose configuration directory
226 - Qt: Merge "Save" and "OK" buttons in shader options
227 - Qt: Automatically load controller profile when plugged in
228 - Qt: Rename "Resample video" option to "Bilinear filtering"
229 - Qt: Remove audio thread
230 - Qt: Remove audio buffer sizing in AudioProcessorQt
231 - Qt: Re-enable QtMultimedia on Windows
232 - Qt: Make "Mute" able to be bound to a key
233 - Qt: Add .gb/.gbc files to the extension list in Info.plist
234 - Qt: Relax hard dependency on OpenGL
235 - Qt: Better highlight active key in control binding
236 - SDL: Remove scancode key input
237 - SDL: Automatically map controllers when plugged in
238 - Test: Add a basic test suite
239 - Util: Add size counting to Table
240 - Util: Add 8-bit PNG write support
241 - Util: Tune patch-fast extent sizes
242 - VFS: Call msync when syncing mapped data
243 - VFS: Allow truncating memory chunk VFiles
244 - VFS: Fix some minor VFile issues with FILEs
245 - VFS: Optimize expanding in-memory files
246 - VFS: Add VFileFIFO for operating on circle buffers
247Changes from beta 1:
248Features:
249 - Qt: Italian translation (by theheroGAC)
250 - Qt: Updated German translation
251Bugfixes:
252 - GB Audio: Fix incorrect channel 4 iteration
253 - GB Audio: Fix zombie mode bit masking
254 - GB Serialize: Fix timer serialization
255 - GB Video: Fix LYC regression
256 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
257 - GBA Timer: Fix count-up timing overflowing timer 3
258 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
259 - Qt: Fix memory search close button (fixes mgba.io/i/769)
260 - Qt: Fix window icon being stretched
261 - Qt: Fix initial window size (fixes mgba.io/i/766)
262 - Qt: Fix data directory path
263 - Qt: Fix controls not saving on non-SDL builds
264 - Qt: Fix translation initialization (fixes mgba.io/i/776)
265 - Qt: Fix patch loading while a game is running
266 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
267 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
268 - Qt: Fix GL-less build
269 - Qt: Fix Software renderer not handling alpha bits properly
270 - Qt: Fix screen background improperly stretching
271 - SDL: Fix cheats not loading
272Misc:
273 - GB Serialize: Add MBC state serialization
274 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
275 - GBA Timer: Improve accuracy of timers
276 - PSP2: Update toolchain to use vita.cmake
277 - Qt: Add language selector
278 - Qt: Minor test fixes
279 - Qt: Move shader settings into main settings window
280 - Qt: Dismiss game crashing/failing dialogs when a new game loads
281 - Qt: Properly ship Qt translations
282 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
283
2840.6 beta 1: (2017-06-29)
285 - Initial beta for 0.6
286
2870.5.2: (2016-12-31)
288Bugfixes:
289 - All: Fix fullscreen config option being ignored
290 - ARM7: PSR mode bits should not get sign extended
291 - GB: Fix audio not being deinitialized
292 - GB: Fix crash when masking savedata
293 - GB: Properly initialize sramRealVf variable
294 - GB Audio: Fix serialization of channel 3 and NR52 properties
295 - GB Audio: Reset envelope timer when reseting sound channel
296 - GB MBC: Fix SRAM dangling pointer with RTC games
297 - GB MBC: Fix initializing MBC when no ROM is loaded
298 - GB Memory: Fix patching ROM bank 0
299 - GB Memory: Fix starting HDMAs during mode 0
300 - GB Memory: Fix HDMA5 value after DMA completes
301 - GB Video: Initialize LCDC in renderer
302 - GB Video: Hblank IRQs should mask LYC=LY IRQs
303 - GBA: Fix IRQs firing after already being cleared
304 - GBA: Only unhalt CPU if appropriate bit is set in IE
305 - GBA: Add savegame override for Crash Bandicoot 2
306 - GBA BIOS: Fix MidiKey2Freq BIOS reads
307 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
308 - GBA Cheats: Fix GameShark ROM patches
309 - GBA I/O: Mask off WAITCNT bits that cannot be written
310 - GBA Memory: Fix misaligned BIOS reads
311 - GBA Memory: Fix VCOUNT being writable
312 - GBA Video: Fix out of bounds sprite transforms
313 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
314 - Libretro: Fix disabling BIOS
315 - Libretro: Fix Game Boy savestates and audio
316 - Qt: Fix changing resolution of software renderer
317 - Qt: Fix setting overrides
318 - Qt: Fix cut off tiles and alignment issues in tile viewer
319 - Qt: Only reset window dimensions when first shown
320 - Qt: Fix Qt Multimedia audio driver on big endian
321 - Qt: Fix Apply button for key and controller configurations
322 - VFS: Fix resizing memory chunks when not needed
323 - Windows: Fix Unicode directory handling
324Misc:
325 - GB, GBA: Prevent loading null ROMs
326 - GB Audio: Initialize wave RAM to GBC values
327 - GB Memory: Reset ROM bank when loading a ROM
328 - PSP2: Improved controller rumble
329
3300.5.1: (2016-10-05)
331Bugfixes:
332 - Core: Fix importing save games as read-only
333 - FFmpeg: Fix encoding AAC
334 - GB: Fix invalid STOP behavior on Game Boy Color
335 - GB: Initialize audio properly
336 - GB: Properly clear KEY1 bit 0 when switching speeds
337 - GB: Properly unload save files when unloading a ROM
338 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
339 - GB MBC: Fix MBC7 when size is incorrectly specified
340 - GB MBC: Fix RTC access when no save file is loaded
341 - GB SIO: Don't auto-clock external shift clock
342 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
343 - GB Video: Fix video frames getting missed when LCDC is off
344 - GB Video: Clear screen when LCDC is off
345 - GBA Cheats: Fix holding onto pointers that may get invalidated
346 - GBA Cheats: Fix key-activated CodeBreaker cheats
347 - GBA Cheats: Fix uninitialized memory getting freed when saving
348 - GBA Hardware: Improve Game Boy Player rumble behavior
349 - GBA Memory: Fix several unused I/O register read values
350 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
351 - LR35902: Fix events running with the wrong cycle active
352 - Qt: Fix "close" button on Overrides view
353 - Qt: Fix saving overrides
354 - Qt: Fix directory set unloading when replacing the ROM
355 - Qt: Fix patch loading
356 - Qt: Fix crash when saving an override if a game isn't loaded
357 - Qt: Fix showing default display driver as OpenGL (force 1.x)
358 - SDL: Attach rumble in SDL frontend
359 - Util: Fix PNG identification on files too small to be a PNG
360Misc:
361 - All: Only update version info if needed
362 - All: Split out install locations for Libretro and OpenEmu
363 - FFmpeg: Encoding cleanup
364 - GB: Reset active region when reloading ROM
365 - GB Memory: Initialize RAM pattern for GBC
366 - GB Video: Improved video timings
367 - Qt: Manage window sizes slightly better
368 - Qt: Remember scale option independent of core dimensions
369
3700.5.0: (2016-09-19)
371Features:
372 - Game Boy support
373 - Support for encrypted CodeBreaker GBA cheats
374 - Emulation of Vast Fame protected GBA carts (taizou)
375 - Tile viewer
376 - Threaded rendering mode
377 - Libretro: Memory map and achievement support (leiradel)
378 - GUI: Add UI control remapping
379 - GUI: Add fast-forward
380 - Wii: 240p support
381 - 3DS: Adjustable screen darkening
382 - Ability to temporarily load a savegame
383 - Load specific files out of archives
384 - Automatic BIOS detection
385Bugfixes:
386 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
387 - Debugger: Fix GDB breakpoints
388 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
389 - GBA: Fix filehandle leak with savegames
390 - GBA: Timer 0 cannot be count up
391 - GBA: Count up timers should not count themselves
392 - GBA Memory: Fix mirror on non-overdumped Classic NES games
393 - GBA Memory: Fix ldm {pc}
394 - GBA Savedata: Fix savedata sync timer
395 - GBA Savedata: Only unmap savedata if present
396 - GBA Serialize: Savestates now properly store prefetch
397 - GBA Video: WIN0/1 take priority over OBJWIN
398 - GBA Video: Fix out-of-order OBJWIN
399 - PSP2: Fix GPU crash while exiting
400 - PSP2: Fix VSync
401 - PSP2: Fix accelerometer range
402 - PSP2: Actually load screen mode setting
403 - PSP2: Fix gyroscope direction
404 - PSP2: Delete threads after they return
405 - PSP2: Fix mapping/unmapping from not at 0
406 - Qt: Fix bug in software renderer scaling
407 - Qt: Fix hanging key press after disabling autofire
408 - Qt: Fix being unable to pause manually when using auto-pausing
409 - SDL: Fix axes being mapped wrong
410 - Util: Fix realloc semantics in utf16to8
411 - Util: Fix inserting too many items into a hash table
412 - VFS: Fix uninitialized varaible reading from 7z
413 - VFS: Fix reading multiple files from a 7z archive
414 - Wii: Fix framelimiting after a slowdown
415 - Wii: Fix garbage flash at startup
416Misc:
417 - 3DS: Use blip_add_delta_fast for a small speed improvement
418 - 3DS: Allow UTF-16 filenames
419 - 3DS: Port to using citro3D
420 - 3DS: Use system font for menus
421 - 3DS: Attempt to use Core 2 for threads
422 - 3DS: Adjustable filering
423 - 3DS: 3D banner
424 - All: Add QUIET parameter to silence CMake
425 - All: Faster memory read/write
426 - ARM7: Support forcing Thumb mode via MSR
427 - ARM7: Flush prefetch cache when loading CPSR via MSR
428 - ARM7: Clean up instruction decoding for future expandability
429 - Debugger: Support register and memory writes via GDB stub
430 - Debugger: Add software breakpoint support to gdb
431 - FFmpeg: Full support for libavcodec 56+
432 - GBA: Better debug logging if event processing breaks
433 - GBA Audio: Force audio DMAs to not increment destination
434 - GBA BIOS: Use custom ArcTan, not relying on OS
435 - GBA Hardware: Clean up dead code in GBP
436 - GBA Memory: Optimize stalling behavior
437 - GBA Memory: Optimize Load-/StoreMultiple
438 - GBA Savedata: Add realistic timing for EEPROM
439 - GBA Serialize: Savestates now store if CPU was halted
440 - GBA Video: Remove old slow path fallback
441 - GBA Video: Optimize sprite drawing
442 - GBA Video: Optimize mode 0 rendering
443 - GBA Video: Optimize compositing cases slightly
444 - GUI: Screenshot dimensions are now passed through
445 - GUI: Add back logging
446 - GUI: Only reload config if manually saved
447 - GUI: Increase scrolling speed
448 - OpenGL: Log shader compilation failure
449 - OpenGL: Add texSize uniform
450 - Qt: Make -g flag work in Qt build
451 - Qt: Simplify OpenGL context creation
452 - Qt: Thread startup improvements
453 - Qt: Make audio channel/video layer options shortcut mappable
454 - Qt: Remove some C99isms from C++ code
455 - Qt: Remove default autofire mappings
456 - Qt: Make reseting when pasued frame-accurate
457 - Qt: Rearchitect game closing codepath
458 - PSP2: Use system font for menus
459 - PSP2: Add rumble for PS TV
460 - PSP2: Add fit-to-height screen mode
461 - PSP2: Sync files per descriptor
462 - PSP2: Allow UTF-8 filenames
463 - PSP2: Screenshots are now saved into the Photo Gallery
464 - PSP2: Stop underclocking when menuing
465 - SDL: Increase default audio buffer size to 1024 samples
466 - SDL: More responsive rumble
467 - Util: Add Vector GetConstPointer
468 - Util: Add rtrim
469 - Util: Add endswith
470 - VFS: Improve zip file detection
471 - Wii: Add pixelated resample filter
472 - Windows: Add native VDir support
473 - Util: Add PRIz macro for libc versions that don't support %z
474
4750.4.1: (2016-07-11)
476Bugfixes:
477 - All: Fix several file handle leaks
478 - All: Fix instruction tables getting zeroed when linking sometimes
479 - ARM7: Fix flags on SBC/RSC
480 - ARM7: Fix setting spsr privilege bits when spsr is empty
481 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
482 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
483 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
484 - GBA Memory: Fix executing code from OBJ region of VRAM
485 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
486 - GBA Serialize: Fix loading savegames from savestates
487 - OpenGL: Correct boolean vector strcmp strings for uniforms
488 - Qt: Fix sending gameStopped twice
489 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
490 - Qt: Fix initial state of key mapping
491 - Qt: Initialize m_useBios
492 - SDL: Fix joystick initialization on BSD
493 - SDL: Fix potential joystick crash in games with rumble
494 - SDL: Fix SDL 1.2 build
495 - SDL: Fix sporadic crash when deinitializing audio
496 - Shaders: Fix AGS-001 shader with some bad drivers
497 - Util: Use closesocket on Windows
498 - Util: Fix socket bind addresses
499 - VFS: Fix reading 7z archives without rewinding first
500 - VFS: VFileFromFD should not open directories
501 - Wii: Fix tilting direction
502 - Util: Fix realloc semantics in utf16to8
503Misc:
504 - All: Allow use of external minizip library
505 - Debugger: CLI debugger now exits when end-of-stream is reached
506 - FFmpeg: Update dependencies on Ubuntu
507 - GBA: Slightly optimize GBAProcessEvents
508 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
509 - GBA Video: Null renderer should return proper register values
510 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
511 - Qt: Add preset for DualShock 4
512 - Qt: Update 360 input profile on OS X to reflect newer drivers
513 - Qt: Remove use of NaN
514 - Qt: Canonicalize file paths when loading games
515 - Qt: Add refresh button to controller editing
516 - SDL: Remove default gamepad mappings
517 - Util: Fix intermittent build failure on OS X
518 - VFS: VFile.sync now updates modified time
519
5200.4.0: (2016-02-02)
521Features:
522 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
523 - I/O viewer
524 - Booting of multiboot images
525 - Customization of GIF recording
526 - Libretro: Cheat code support
527 - Support for GLSL shaders
528 - ROM information view
529 - Support for VBA-style cheat codes
530 - Savestates now store creation timestamps
531 - Key autofire
532 - Libretro: Allow blocking opposing directional input
533 - OpenEmu core for OS X
534 - Libretro: Settings for using BIOS and skipping intro
535 - Libretro: Customizable idle loop removal
536 - Implemented cycle counting for sprite rendering
537 - Cleaner, unified settings window
538 - Added a setting for pausing when the emulator is not in focus
539 - Customizable paths for save games, save states, screenshots and patches
540 - Controller hotplugging
541 - Ability to store save games and active cheats within savestates
542Bugfixes:
543 - ARM7: Fix sign of unaligned LDRSH
544 - ARM7: Fix decoding of some ARM ALU instructions with shifters
545 - Debugger: Fix watchpoints in gdb
546 - GBA: Fix warnings when creating and loading savestates
547 - GBA: Fix Iridion II savetype
548 - GBA BIOS: Fix misaligned CpuSet
549 - GBA Cheats: Fix cheats setting the Action Replay version
550 - GBA Hardware: Fix GPIO on big endian
551 - GBA Memory: Fix DMA register writing behavior
552 - GBA Memory: Fix DMAs triggering two cycles early
553 - Libretro: Fix aspect ratio
554 - Qt: Fix some potential crashes with the gamepad mapping
555 - Qt: Fix keys being mapped incorrectly when loading configuration file
556 - Util: Fix PowerPC PNG read/write pixel order
557 - Util: Fix excessive memory allocation when decoding a PNG
558 - VFS: Fix VFileReadline and remove _vfdReadline
559Misc:
560 - All: Improved PowerPC support
561 - All: Fix some undefined behavior warnings
562 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
563 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
564 - GBA: Implement bad I/O register loading
565 - GBA: Allow jumping to OAM and palette RAM
566 - GBA BIOS: Finish implementing RegisterRamReset
567 - GBA Config: Add "override" layer for better one-time configuration
568 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
569 - GBA Memory: Use a dynamically sized mask for ROM memory
570 - GBA Memory: Implement several unimplemented memory access types
571 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
572 - GBA RR: Starting from savestate now embeds the savegame
573 - GBA RR: Add preliminary SRAM support for VBM loading
574 - GBA RR: Add support for resets in movies
575 - GBA Video: Remove lastHblank, as it is implied
576 - Libretro: Use anonymous memory mappers for large blocks of memory
577 - Libretro: Add install target for libretro core
578 - Qt: Window size command line options are now supported
579 - Qt: Increase usability of key mapper
580 - Qt: Add 'Apply' button to settings window
581 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
582 - Qt: Allow use of modifier keys as input
583 - Qt: Optimize log viewer
584 - Qt: Added button for breaking into the GDB debugger
585 - Qt: Add box for showing duration of rewind
586 - SDL: Support fullscreen in SDL 1.2
587 - SDL: Allow GBASDLAudio to be used without a thread context
588 - Util: Use VFile for configuration
589 - Util: Add MutexTryLock
590
5910.3.2: (2015-12-16)
592Bugfixes:
593 - ARM7: Fix STRT/STRBT
594 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
595 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
596 - Libretro: Fix problems with rumble not turning off
597 - GBA: Fix idle skip state being retained between games
598 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
599 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
600 - GBA BIOS: Fix Sqrt sign
601 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
602 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
603 - GBA Memory: Fix DMA behavior for SRAM accesses
604 - GBA Memory: Fix Store8 to OBJ VRAM
605 - GBA Memory: Fix alignment of LDM/STM on SRAM
606 - GBA Memory: Fix unaligned out-of-bounds ROM loads
607 - GBA Memory: Fix timing of DMAs
608 - GBA Video: Fix _mix for 15-bit color
609 - GBA Video: Fix OAM and palette initialization
610 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
611 - Qt: Use safer isLoaded check in GameController
612 - Qt: Fix a race condition in PainterGL that could lead to a crash
613 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
614 - Qt: Fix font size in memory viewer
615 - Qt: Fix a crash in the memory viewer
616 - Qt: Add additional checks in CheatModel to prevent crashes
617 - Qt: Fix race condition with setting sample rate
618 - Qt: Fix crash when closing multiplayer windows
619 - Qt: Fix resetting while paused
620Misc:
621 - GBA Audio: Implement missing flags on SOUNDCNT_X register
622 - Qt: Add mute option to menu
623
6240.3.1: (2015-10-24)
625Bugfixes:
626 - ARM7: Fix instruction decoding of Thumb shifts
627 - GBA: Deinit savegame when unloading a ROM
628 - GBA: Fix BIOS check on big endian
629 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
630 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
631 - GBA Audio: Fix audio channels being silenced at the wrong time
632 - GBA Memory: Fix bad BIOS Load16 on big endian
633 - GBA Memory: Fix bad Load8 on big endian
634 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
635 - GBA Video: Fix edge case with sprite blend modes and semitransparency
636 - GBA Video: Fix objwin and blending interaction on sprites
637 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
638 - Libretro: Fix a memory leak with the render buffer
639 - Qt: Windows no longer spawn in the top left on first launch
640 - Qt: Fix install path of XDG desktop file with DESTDIR
641 - Qt: Fix drag and drop on Windows
642 - Qt: Reenable double buffering, as disabling it broke some Windows configs
643 - VFS: Fix return values of VFileFILE.read and .write
644Misc:
645 - All: Reset next event to cycles instead of zero to interrupt
646 - All: Add --version flag
647 - ARM7: Force disable LTO on two files to work around a GCC bug
648 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
649 - GBA: Better memory handling with PNG savestates
650 - GBA: Additional savestate sanity checks
651 - GBA: Check for cycle count being too high
652 - GBA Audio: Allow GBAAVStream to have no video callback
653 - GBA BIOS: Implement RegisterRamReset for SIO registers
654 - Qt: Remove useless help icons in dialogs
655 - Qt: Prevent savestate window from opening while in multiplayer
656 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
657 - Qt: Dropping multiplayer windows works more cleanly now
658
6590.3.0: (2015-08-16)
660Features:
661 - Ability to hide individual background layers, or OBJs
662 - Ability to mute individual audio channels
663 - Palette viewer and exporter
664 - Volume control
665 - More shortcuts are editable (e.g. quick save/load)
666 - Rewind now shows the frame after rewinding
667 - Import/Export of GameShark/Action Replay snapshots
668 - Add "Step backwards" item for single increment rewind
669 - Deadzone estimation for game controllers
670 - Analog inputs can be used for shortcuts
671 - Menu items for specific solar sensor brightness levels
672 - Remappable controls for tilt and gyroscope sensors
673 - Status messages for actions taken while a game is running (e.g. save/load state)
674 - Memory inspector
675 - Screensaver can now be suspended while a game is running
676 - Load/save the most recent savestate slot
677 - Support varible speed (PWM) rumble
678 - Ability to cap fast forward speed
679 - Finer control over FPS target
680 - Holdable shortcut for rewinding one frame at a time
681 - Ability to boot directly into the BIOS
682 - Preliminary support for yanking out the game pak while a game is running
683 - Thumb-drive mode by putting a file called portable.ini in the same folder
684 - Configurable display driver, between software and OpenGL
685 - Undo-able savestate loading and saving
686 - Controller profiles now store shortcut settings
687 - Default controller profiles for several common controllers
688 - Libretro now supports BIOS, rumble and solar sensor
689 - Implement BIOS call Stop, for sleep mode
690 - Automatically load patches, if found
691 - Improved video synchronization
692 - Configurable audio output sample rate
693Bugfixes:
694 - ARM7: Fix SWI and IRQ timings
695 - ARM7: Fix Thumb MUL timing
696 - ARM7: Fix timing of multiplies to use N cycles
697 - ARM7: ARMHotplugDetach should call deinit
698 - Debugger: Fix use-after-free in breakpoint clearing code
699 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
700 - GBA: Cap audio FIFO read size during deserialization
701 - GBA: Check for corrupted savestates when loading
702 - GBA: Check for improperly sized savestates when loading
703 - GBA: Check for savestates made from differently sized ROMs
704 - GBA: Fix calls to endian-independent loadstores
705 - GBA: Fix timing of reading from timer registers
706 - GBA: Ensure cycles never go negative
707 - GBA Audio: Force audio FIFOs to 32-bit
708 - GBA Audio: Fix audio pitch changing when adjusting buffer size
709 - GBA Audio: Fix sample order in audio channel 3
710 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
711 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
712 - GBA Memory: Improve Thumb open bus behavior
713 - GBA Memory: Fix potential DMA issue when loading a savestate
714 - GBA Memory: Fix load/store multiple video memory waitstates
715 - GBA SIO: Fix reseting when there are SIO devices attached
716 - GBA Video: Blended sprites should never have other effects applied
717 - GBA Video: Fix out-of-bounds tiles in mosaic
718 - GBA Video: Fix windows not affecting sprites
719 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
720 - GBA Video: Fix timing on first scanline
721 - Qt: Better cleanup when a game crashes
722 - Qt: Fix open ROM dialog filtering for archive formats
723 - Qt: Cap the maximum number of multiplayer windows
724 - Qt: Fix maximum year in sensor override
725 - Qt: Fix window being too tall after exiting fullscreen
726 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
727 - Qt: Fix analog buttons not getting unmapped
728 - Qt: Fix passing command line options
729 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
730 - SDL: Fix SDL build when OpenGL is missing
731 - Util: Allow loading IPS patches that grow the ROM
732 - VFS: Fix resource leaks if some allocations fail
733 - VFS: Fix line-reading to return proper values
734 - Video: Fix an issue with very long filenames
735 - Util: Fix formatting of floats
736Misc:
737 - All: Add --help flag for command line programs
738 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
739 - All: Enable static linking for Windows
740 - All: Enable static linking for OS X
741 - All: Threads are now named
742 - All: Proper handling of Unicode file paths
743 - ARM7: Add emulation for Undefined CPU mode
744 - ARM7: Reduce the size of the Thumb instruction table
745 - GBA: Add status log level
746 - GBA: GBARewind now returns how many states it has rewound
747 - GBA: SIO logging layer
748 - GBA BIOS: Stub out SoundBias
749 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
750 - GBA: Don't include GBACLIDebugger struct unless needed
751 - GBA: Savedata is now synced shortly after data finishes being written
752 - GBA: Process multiple timer events at once, if necessary
753 - GBA Audio: Implement audio reset for channels A/B
754 - GBA Audio: Process multiple audio events at once, if necessary
755 - GBA Hardware: Backport generic RTC source into core
756 - GBA Input: Allow axes and buttons to be mapped to the same key
757 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
758 - GBA SIO: Add a dummy driver for Normal mode
759 - GBA Thread: Add functionality for running callbacks on the GBA thread
760 - GBA Thread: Split GBASync into a separate file
761 - GBA Video: Refactor software renderer into separate files
762 - GBA Video: Slightly optimize mode 0 mosaic rendering
763 - Debugger: Free watchpoints in addition to breakpoints
764 - Qt: Handle saving input settings better
765 - Qt: Move GL frame drawing back onto its own thread
766 - Qt: Fast forward (held) option moved from Other to Emulation menu
767 - Qt: Show version info in window title
768 - Qt: Migrate multiplayer window handling into GBAApp
769 - Qt: Unified file opening and saving with last location
770 - Qt: Fix windows being resizable when they shouldn't have been
771 - Qt: Only hide cursor in full screen
772 - Qt: Replace pause-after-frame mutex with an atomic
773 - Qt: Add application icon and XDG desktop files
774 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
775 - Qt: Don't save window size when entering fullscreen
776 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
777 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
778 - Qt: Increase usability of key mapper
779 - Qt: Show checkmark for window sizes
780 - Qt: Set window path to loaded ROM
781 - Perf: Ability to load savestates immediately on launch
782 - SDL: Properly check for initialization
783 - SDL: Clean up initialization functions
784 - SDL: Clean up GL context
785 - Util: Allow disabling the threading code entirely
786 - VFS: Add sync method to force syncing with backing
787
7880.2.1: (2015-05-13)
789Bugfixes:
790 - All: Fix sanitize-deb script not cleaning up after itself
791 - All: Fix dependencies for libavcodec on Debian-derived platforms
792 - ARM7: Handle writeback for PC in addressing modes 2 and 3
793 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
794 - ARM7: Fix ARM multiply instructions when PC is a destination register
795 - Debugger: Fix use-after-free in breakpoint clearing code
796 - Debugger: Fix boundary conditions in tab completion
797 - GBA: Fix timers not updating timing when writing to only the reload register
798 - GBA: Fix rewind boundary conditions
799 - GBA: Add initial I/O register settings for background matrix registers
800 - GBA: Fix hang when loading a savestate if sync to video is enabled
801 - GBA: Handle out-of-bounds I/O access
802 - GBA: Fix bounds-checking on EEPROM access
803 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
804 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
805 - GBA Memory: Allow SRAM to be 64kB
806 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
807 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
808 - GBA Video: Fix second frame mode 5
809 - Perf: Fix race condition if a game crashes immediately on start
810 - Qt: Fix Display object leak when closing a window
811 - Qt: Fix .deb dependencies
812 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
813 - Qt: Fix window not regaining focus after exiting savestate window
814 - Qt: Fix regression where video would not record if the game had already started
815 - Qt: Fix potential crash if a gamepad causes focus to change
816 - Qt: Fix controller axis querying
817 - Qt: Fix multiplayer windows opening as the wrong size
818 - Qt: Fix controllers sometimes not loading the right profile
819 - SDL: Fix boundary conditions for joystick adjustments
820 - SDL: Allocate properly sized input maps
821 - SDL: Fix potential build issues when Qt and SDL2 are in use
822 - Util: Fix resource leak in UTF-8 handling code
823 - Util: Fix a null-pointer issue when attempting to delete a key
824 - VFS: Fix resource leaks if some allocations fail
825 - Video: Fix an issue with very long filenames
826Misc:
827 - GBA Memory: Soft-crash if jumping past the end of a ROM
828 - Qt: Show multiplayer numbers in window title
829 - Qt: Solar sensor can have shortcuts set
830
8310.2.0: (2015-04-03)
832Features:
833 - Support for gamepad axes, e.g. analog sticks or triggers
834 - Add scale presets for up to 6x
835 - Settings window
836 - Bilinear resampling option
837 - Add option to skip BIOS start screen
838 - List of recently opened games
839 - Support for games using the Solar Sensor
840 - Better audio resampling via blip-buf
841 - Game Pak overrides dialog for setting savetype and sensor values
842 - Support for games using the tilt sensor
843 - Remappable shortcuts for keyboard and gamepad
844 - Rewinding of emulation
845 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
846 - Support IPv6
847 - Save directory of last loaded file
848 - Support BPS patches
849 - Automatically detect and optimize out idle loops
850 - Configurable game overrides
851 - Support loading 7-Zip files
852 - Drag and drop game loading
853 - Cheat code support
854 - Runtime configurable audio driver
855 - Libretro core for use with RetroArch and other front-ends
856 - Controller profiles for setting different bindings for different controllers
857 - Ability to lock aspect ratio
858 - Local link cable support
859 - Ability to switch which game controller is in use per instance
860 - Ability to prevent opposing directional input
861 - Warning dialog if an unimplemented BIOS feature is called
862 - Debugger: Add CLI "frame", frame advance command
863 - Debugger: Add CLI functions for writing to memory
864 - Debugger: Add CLI functions for examining memory regions
865 - Debugger: Add CLI function for writing a register
866Bugfixes:
867 - ARM7: Extend prefetch by one stage
868 - ARM7: Fix cycle counting for loads
869 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
870 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
871 - GBA: Initialize gba.sync to null
872 - GBA: Fix timer initialization
873 - GBA Audio: Support 16-bit writes to FIFO audio
874 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
875 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
876 - GBA BIOS: Fix BIOS prefetch after reset
877 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
878 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
879 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
880 - GBA Memory: Fix I cycles that had been moved to ARM7 core
881 - GBA Memory: Fix cycle counting for 32-bit load/stores
882 - GBA RR: Fix fallthrough error when reading tags from a movie
883 - GBA Thread: Fix possible hang when loading an archive
884 - GBA Thread: Fix possible deadlock in video sync
885 - Perf: Fix crash when the GBA thread fails to start
886 - Qt: Fix crash starting a GDB stub if a game isn't loaded
887 - Qt: Fix crash when adjusting settings after closing a game
888 - Qt: Fix crash when starting GDB stub after closing a game
889 - Qt: Fix patch loading while a game is running
890 - Qt: Fix crash when loading a game after stopping GDB server
891 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
892 - Qt: Fix crash when attempting to pause if a game is not running
893 - SDL: Properly clean up if a game doesn't launch
894 - Util: Fix sockets on Windows
895Misc:
896 - All: Enable link-time optimization
897 - Debugger: Watchpoints now work on STM/LDM instructions
898 - Debugger: Clean up GDB stub network interfacing
899 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
900 - Debugger: Merge Thumb BL instructions when disassembling
901 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
902 - Debugger: Watchpoints now report address watched (fixes #68)
903 - Debugger: Add support for soft breakpoints
904 - Debugger: Make I/O register names be addresses instead of values
905 - Debugger: Rename read/write commands
906 - GBA: Improve accuracy of event timing
907 - GBA: Add API for getting Configuration structs for overrides and input
908 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
909 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
910 - GBA: Move A/V stream interface into core
911 - GBA: Savestates now take into account savedata state machines (fixes #109)
912 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
913 - GBA Memory: Simplify memory API and use fixed bus width
914 - GBA Thread: Make GBASyncWaitFrameStart time out
915 - GBA Video: Start video at the last scanline instead of the first
916 - Qt: Optimize logo drawing
917 - Qt: Move frame upload back onto main thread
918 - Qt: Remember window position
919 - Qt: Double-clicking on the window toggles full screen
920 - Util: Use proper locale for reading and writing float values
921
9220.1.1: (2015-01-24)
923Bugfixes:
924 - ARM7: Fix LDM writeback to a register already written
925 - GBA: Fix timers 2 and 3 updating incorrectly
926 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
927 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
928 - GBA Audio: Properly initialize audio FIFO channels
929 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
930 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
931 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
932 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
933 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
934 - GBA BIOS: Fix HuffUnComp boundary conditions
935 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
936 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
937 - GBA Memory: Filter out top nybble of DMA addresses
938 - GBA Memory: Properly bounds-check VRAM accesses
939 - GBA Memory: Fix initial DMA state
940 - GBA Thread: Allow halted games to exit cleanly
941 - GBA Video: Fix blend issues with obscured middle layers
942 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
943 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
944 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
945 - GBA Video: Fix sprite boundary conditions with mosaic
946 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
947 - Qt: Fix issue with set frame sizes being the wrong height
948 - Qt: Fix emulator crashing when full screen if a game is not running
949 - Qt: Fix window focus issues
950 - Qt: Properly set default video recording settings
951 - Qt: Fix a race condition when a game crashes immediately
952 - Qt: Fix some cases where key mapping can break if focus is adjusted
953 - Qt: Fix crash if a game pauses before any frames are shown
954 - Debugger: Negative PC-relative loads now properly subtract the offset
955 - Debugger: Align PC-relative loads in Thumb
956 - Debugger: Fix watchpoints triggering too late
957 - Debugger: Fix binary print putting spaces between digits
958 - Video: Ensure FFmpeg encoder has audio frames
959 - Video: Fix uncompressed PCM audio recording
960 - Video: Fix FFmpeg crashing when the file extension is wrong
961 - Util: Fix SOCKET_FAILED macro
962Misc:
963 - GBA: Exit cleanly on FATAL if the port supports it
964 - GBA Memory: Implement 16- and 32-bit loads from SRAM
965 - Qt: Disable sync to video by default
966 - Qt: Handle a game crash without crashing
967 - Qt: Set default log level to FATAL, ERROR and WARN
968 - Qt: Clarify some phrasing in the menus
969 - Qt: Clear active buttons when focus is lost
970
9710.1.0: (2014-12-13)
972 - Initial release