CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23Emulation fixes:
24 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
25 - GBA: Reset now reloads multiboot ROMs
26 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
27 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
28 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
29 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
30 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
31 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
35 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
36 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
37 - GBA Memory: Fix STM/LDM to invalid VRAM
38 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
39 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
40 - GB Printer: Reset printer buffer index after printing
41Other fixes:
42 - Qt: Fix some Qt display driver race conditions
43 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
44 - Switch: Fix threading-related crash on second launch
45 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
46 - Core: Fix crashes if core directories aren't set
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - GB SIO: Fix lockstep failing games aren't reloaded
49 - Core: Fix crash when exiting game with cheats loaded
50 - GBA Cheats: Fix PARv3 Thumb hooks
51 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
52 - Libretro: Fix crash changing allowing opposing directions (hhromic)
53 - Qt: Fix race conditions initializing GDB stub
54 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
55 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
56 - Qt: Only show emulator restart warning once per settings saving
57 - Qt: Improve cheat view UX
58Misc:
59 - GBA Savedata: EEPROM performance fixes
60 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
61 - GB Memory: Support running from blocked memory
62 - Qt: Don't unload ROM immediately if it crashes
63 - Debugger: Add breakpoint and watchpoint listing
64 - LR35902: Support PC-relative opcode decoding
65 - Qt: Support switching webcams
66 - Core: Add keysRead callback
67 - Qt: Cap window size on start to monitor size
68 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
69 - Debugger: Make tracing compatible with breakpoints/watchpoints
70 - Debugger: Print breakpoint/watchpoint number when inserting
71 - Qt: Open a message box for Qt frontend errors
72 - FFmpeg: Support audio-only recording
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Switch: Dynamic display resizing
77 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
78 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
79 - mGUI: Remember name and position of last loaded game
80 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
81 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
82 - Switch: Support file associations
83 - Qt: Show error message if file failed to load
84 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
85
860.7.2: (2019-05-25)
87Emulation fixes:
88 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
89 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
90 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
91 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
92 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
93 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
94 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
95 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
96 - GBA Video: Fix scanline cache with scale factor change edge cases
97 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
98 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
99Other fixes:
100 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
101 - All: Fix several memory leaks
102 - GB Core: Fix toggling WIN and OBJ being swapped
103 - GBA: Fix skipping BIOS on irregularly sized ROMs
104 - CMake: Fix .deb imagemagick dependencies
105 - FFmpeg: Improve initialization reliability and cleanup
106 - FFmpeg: Fix audio conversion producing gaps
107 - LR35902: Fix disassembly of several CB-prefix instructions
108 - LR35902: Fix trailing whitespace in disassembly
109 - Qt: More app metadata fixes
110 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
111 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
112 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
113 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
114 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
115 - Qt: Fix bounded fast forward with Qt Multimedia
116 - Qt: Fix saving settings with native FPS target
117 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
118Misc:
119 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
120 - Qt: Improve camera initialization
121 - Vita: Improved frame drawing speed
122
1230.7.1: (2019-02-24)
124Bugfixes:
125 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
126 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
127 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
128 - GB, GBA Serialize: Fix loading two states in a row
129 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
130 - GBA DMA: Fix Display Start DMAs
131 - GBA DMA: Fix DMA start/end timing
132 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
133 - GBA Memory: Fix a few AGBPrint crashes
134 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
135 - GBA SIO: Prevent writing read-only multiplayer bits
136 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
137 - Python: Fix crash when deleting files owned by library
138 - Python: Make sure GB link object isn't GC'd before GB object
139 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
140 - Qt: Fix tile and sprite views not always displaying at first
141 - Qt: Fix audio context holding onto closed game controller
142 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
143 - Qt: Fix window icon on X11
144 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
145 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
146 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
147Misc:
148 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
149 - Qt: Updated Italian translation (by Vecna)
150
1510.7.0: (2019-01-26)
152Features:
153 - ELF support
154 - Game Boy Camera support
155 - Qt: Set default Game Boy colors
156 - Game Boy Printer support
157 - Super Game Boy support
158 - Customizable autofire speed
159 - Ability to set default Game Boy model
160 - Map viewer
161 - Automatic cheat loading and saving
162 - GameShark and Action Replay button support
163 - AGBPrint support
164 - Debugger: Conditional breakpoints and watchpoints
165 - Ability to select GB/GBC/SGB BIOS on console ports
166 - Optional automatic state saving/loading
167 - Access to ur0 and uma0 partitions on the Vita
168 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
169 - GBA: ARMIPS/A22i-style and ELF symbol table support
170 - Initial Switch port
171Bugfixes:
172 - ARM: Fix MSR when T bit is set
173 - Core: Fix audio sync breaking when interrupted
174 - Core: Fix ordering events when scheduling during events
175 - FFmpeg: Fix encoding audio/video queue issues
176 - GB: Revamp IRQ handling based on new information
177 - GB: Fix IRQ disabling on the same T-cycle as an assert
178 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
179 - GB Audio: Clock frame events on DIV
180 - GB Audio: Fix channel 3 reset value
181 - GB Audio: Fix channel 4 initial LFSR
182 - GB Audio: Fix channel 1, 2 and 4 reset timing
183 - GB I/O: DMA register is R/W
184 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
185 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
186 - GB, GBA Savedata: Fix unmasking savedata crash
187 - GB Serialize: Fix audio state loading
188 - GB Serialize: Fix game title check
189 - GB Serialize: Fix IRQ pending/EI pending confusion
190 - GB Timer: Minor accuracy improvements
191 - GB Video: Fix dot clock timing being slightly wrong
192 - GB Video: Fix loading states while in mode 3
193 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
194 - GB Video: Fix SCX timing
195 - GB, GBA Video: Don't call finishFrame twice in thread proxy
196 - GBA: Reset WAITCNT properly
197 - GBA BIOS: Fix BitUnPack final byte
198 - GBA BIOS: Fix BitUnPack narrowing
199 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
200 - GBA DMA: Fix temporal sorting of DMAs of different priorities
201 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
202 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
203 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
204 - GBA Savedata: Fix savedata modified time updating when read-only
205 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
206 - GBA Serialize: Fix loading states in Hblank
207 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
208 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
209 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
210 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
211 - GBA Video: Start timing mid-scanline when skipping BIOS
212 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
213 - GBA Video: Make layer disabling work consistently
214 - PSP2: Fix more issues causing poor audio
215 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
216 - Qt: Improve FPS timer stability
217 - Util: Fix wrapping edge cases in RingFIFO
218Misc:
219 - 3DS: Remove deprecated CSND interface
220 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
221 - Core: Remove broken option for whether rewinding restores save games
222 - Feature: Added loading savestates from command line
223 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
224 - FFmpeg: Support lossless h.264 encoding
225 - FFmpeg: Support lossless VP9 encoding
226 - GBA Cheats: Allow multiple ROM patches in the same slot
227 - GB: Skip BIOS option now works
228 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
229 - GB Audio: Improved audio quality
230 - GB, GBA Audio: Increase max audio volume
231 - GB MBC: Remove erroneous bank 0 wrapping
232 - GB Video: Darken colors in GBA mode
233 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
234 - GBA: Implement display start DMAs
235 - GBA: Improve multiboot image detection
236 - GBA Memory: 64 MiB GBA Video cartridge support
237 - GBA Savedata: Remove ability to disable realistic timing
238 - GBA Timer: Use global cycles for timers
239 - Libretro: Add frameskip option
240 - mGUI: Add fast forward toggle
241 - PSP2: Use system enter key by default
242 - Python: Integrate tests from cinema test suite
243 - Qt: Redo GameController into multiple classes
244 - Qt: Prevent window from being created off-screen
245 - Qt: Add option to disable FPS display
246 - Qt: Options to mess around with layer placement
247 - Qt: Add load alternate save option
248 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
249 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
250 - Test: Restructure test suite into multiple executables
251 - Util: Don't build crc32 if the function already exists
252 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
253Changes from beta 1:
254Features:
255 - Libretro: Add Game Boy cheat support
256 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
257 - Switch: Rumble support
258 - Switch: Rotation support
259 - Switch: Screen stretching options
260 - Qt: State file load/save menu options
261 - Windows installer
262 - Tile viewer now has adjustable width
263 - Python: Experimental audio API
264Bugfixes:
265 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
266 - Core: Remember to deinit proxy ring FIFO
267 - Core: Reroot timing list when (de)scheduling
268 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
269 - GB MBC: Fix MBC30 SRAM
270 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
271 - GB Video: Fix SGB border hole size
272 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
273 - GBA: Fix GB Player features
274 - GBA I/O: SOUNDCNT_HI is readable when sound is off
275 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
276 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
277 - Libretro: Fix adding codes with hooks
278 - PSP2: Fix audio crackling after fast forward
279 - PSP2: Fix audio crackling when buffer is full
280 - Qt: Fix jumbled background when paused
281 - Qt: Fix FPS counter on Windows
282 - Qt: Fix focus issues with load/save state overlay
283 - Switch: Fix incorrect mapping for fast forward cap
284 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
285 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
286 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
287 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
288 - Qt: Ensure FATAL logs reach log view
289 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
290Misc:
291 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
292 - Debugger: Minor text fixes
293 - Debugger: Readability improvements (fixes mgba.io/i/1238)
294 - GB: Improved SGB2 support
295 - GB Audio: Skip frame if enabled when clock is high
296 - Libretro: Reduce rumble callbacks
297 - mGUI: Add SGB border configuration option
298 - mGUI: Add support for different settings types
299 - Python: Minor API improvements
300 - Qt: Ensure camera image is valid
301 - Qt: Debugger console history
302 - Qt: Detect presence of GL_ARB_framebuffer_object
303 - Qt: Minor memory view tweaks
304 - Res: Improve modeling of AGB/AGS screen in shaders
305 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
306 - Wii: Expose stretch configuration in settings
307 - Wii: Stretch now sets pixel-accurate mode size cap
308
3090.7 beta 1: (2018-09-24)
310- Initial beta for 0.7
311
3120.6.3: (2018-04-14)
313Bugfixes:
314 - GB Audio: Revert unsigned audio changes
315 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
316 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
317
3180.6.2: (2018-04-03)
319Bugfixes:
320 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
321 - 3DS: Fix opening files in directory names with trailing slashes
322 - LR35902: Fix watchpoints not reporting new value
323 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
324 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
325 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
326 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
327 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
328 - GBA: Fix SharkPort saves for EEPROM games
329 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
330 - GBA BIOS: Fix incorrect exit condition in LZ77
331 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
332 - GBA Cheats: Fix slide codes not initializing properly
333 - GBA DMA: ROM reads are forced to increment
334 - GBA Hardware: RTC accuracy improvements
335 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
336 - GBA Memory: Fix copy-on-write memory leak
337 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
338 - GBA Savedata: Fix crash when resizing flash
339 - GBA Video: Force align 256-color tiles
340 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
341 - PSP2: Fix issues causing poor audio
342 - Python: Fix package directory
343 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
344 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
345 - Wii: Fix screen tear when unpausing
346 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
347Misc:
348 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
349 - GB MBC: Remove erroneous bank 0 wrapping
350 - GBA: Improve multiboot image detection
351 - PSP2: Use system enter key by default
352
3530.6.1: (2017-10-01)
354Bugfixes:
355 - GB, GBA: Fix crashes when attempting to identify null VFiles
356 - GB, GBA: Fix sync to video with frameskip
357 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
358 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
359 - GB Core: Fix palette loading when loading a foreign config
360 - GB MBC: Pocket Cam memory should be accessible without enabling
361 - GB MBC: Fix SRAM sizes 4 and 5
362 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
363 - GB MBC: Fix RTC loading when file size is off
364 - GB Memory: Initialize peripheral pointers
365 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
366 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
367 - GB Memory: Actually load latch time from savestate
368 - GB Serialize: Fix deserializing video STAT
369 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
370 - GB Video: Fix potential hang when ending mode 0
371 - GB Video: Fix read mode when enabling LCD
372 - GBA: Reset active region as needed when loading a ROM
373 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
374 - GBA BIOS: Use core's VRAM variable instead of renderer's
375 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
376 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
377 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
378 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
379 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
380 - Python: Fix importing .gb or .gba before .core
381 - Qt: Fix command line debugger closing second game
382 - Qt: Fix LOG argument order
383 - Qt: Fix timezone issues with time overrides
384 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
385 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
386Misc:
387 - CMake: Fix CPack dependencies for libpng 1.6
388 - GBA: Detect hardware for Pokémon FireRed ROM hacks
389 - GBA Cheats: Improve detection of raw cheats
390 - Qt: Don't rebuild library view if style hasn't changed
391 - Qt: Allow overrides to be saved before a game is loaded
392 - Qt: Hide mouse immediately when loading
393 - SDL: Fix 2.0.5 build on macOS under some circumstances
394 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
395
3960.6.0: (2017-07-16)
397Features:
398 - Library view
399 - Sprite viewer
400 - Debugging console
401 - Improved memory viewer
402 - Memory search
403 - Command line ability to override configuration values
404 - Add option to allow preloading the entire ROM before running
405 - Add option for whether rewinding restores save games
406 - Savestates now contain any RTC override data
407 - Add option to lock video to integer scaling
408 - LR35902: Watchpoints
409 - LR35902/GB-Z80 disassembler
410 - GB: Tile viewer
411 - GB: Video/audio channel enabling/disabling
412 - GB: Symbol table support
413 - GB MBC: Add MBC1 multicart support
414 - GBA: Support printing debug strings from inside a game
415 - GBA: Better cheat type autodetection
416 - Implement keypad interrupts
417 - Configuration of gamepad hats
418 - Video log recording for testing and bug reporting
419 - Debugger: Segment/bank support
420 - Debugger: Execution tracing
421 - Qt: German translation (by Lothar Serra Mari)
422 - Qt: Spanish translation (by Kevin López)
423 - Qt: Italian translation (by theheroGAC)
424Bugfixes:
425 - ARM7: Fix MLA/*MULL/*MLAL timing
426 - Core: Fix crash with rewind if savestates shrink
427 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
428 - Core: Fix directory sets crashing on close if base isn't properly detached
429 - FFmpeg: Fix overflow and general issues with audio encoding
430 - GB: Fix flickering when screen is strobed quickly
431 - GB: Fix STAT blocking
432 - GB MBC: Fix ROM bank overflows getting set to bank 0
433 - GB MBC: Fix swapping carts not detect new MBC
434 - GB Timer: Improve DIV reset behavior
435 - GB Timer: Fix DIV batching if TAC changes
436 - GB Video: Reset renderer when loading state
437 - GBA: Fix multiboot ROM loading
438 - GBA: Fix multiboot loading resulting in too small WRAM
439 - GBA BIOS: Implement BitUnPack
440 - GBA BIOS: Fix ArcTan sign in HLE BIOS
441 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
442 - GBA BIOS: Fix INT_MIN/-1 crash
443 - GBA Hardware: Fix crash if a savestate lies about game hardware
444 - GBA I/O: Handle audio registers specially when deserializing
445 - GBA Memory: Improve initial skipped BIOS state
446 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
447 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
448 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
449 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
450 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
451 - LR35902: Fix core never exiting with certain event patterns
452 - LR35902: Fix pc overflowing current region off-by-one
453 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
454 - OpenGL: Fix some shaders causing offset graphics
455 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
456 - Qt: Fix window icon being stretched
457 - Qt: Fix data directory path
458 - Qt: Fix timing issues on high refresh rate monitors
459 - Qt: Fix linking after some windows have been closed
460 - Qt: Fix crash when changing audio settings after a game is closed
461 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
462 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
463 - Qt: Fix game unpausing after frame advancing and refocusing
464 - SDL: Fix game crash check
465 - SDL: Fix race condition with audio thread when starting
466 - SDL: Fix showing version number
467 - Test: Fix crash when loading invalid file
468 - Test: Fix crash when fuzzing fails to load a file
469 - Test: Don't rely on core for frames elapsed
470 - Test: Fix crash when loading invalid file
471 - Test: Fix crash when fuzzing fails to load a file
472 - Tools: Fix recurring multiple times over the same library
473 - Util: Fix overflow when loading invalid UPS patches
474 - Util: Fix highest-fd socket not being returned by SocketAccept
475 - Windows: Fix VDir.rewind
476Misc:
477 - All: Add C++ header guards
478 - All: Move time.h include to common.h
479 - 3DS, PSP2, Wii: Last directory loaded is saved
480 - CMake: Add ability to just print version string
481 - Core: New, faster event timing subsystem
482 - Core: Clean up some thread state checks
483 - Core: Add generic checksum function
484 - Core: Cores can now have multiple sets of callbacks
485 - Core: Restore sleep callback
486 - Core: Move rewind diffing to its own thread
487 - Core: Ability to enumerate and modify video and audio channels
488 - Core: List memory segments in the core
489 - Core: Move savestate creation time to extdata
490 - Core: Config values can now be hexadecimal
491 - Core: Improved threading interrupted detection
492 - Debugger: Modularize CLI debugger
493 - Debugger: Make building with debugging aspects optional
494 - Debugger: Add functions for read- or write-only watchpoints
495 - Debugger: Make attaching a backend idempotent
496 - Debugger: Add mDebuggerRunFrame convenience function
497 - Feature: Move game database from flatfile to SQLite3
498 - Feature: Support ImageMagick 7
499 - Feature: Make -l option explicit
500 - FFmpeg: Return false if a file fails to open
501 - FFmpeg: Force MP4 files to YUV420P
502 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
503 - GB: Reset with initial state of DIV register
504 - GB MBC: New MBC7 implementation
505 - GB Audio: Simplify envelope code
506 - GB Audio: Improve initial envelope samples
507 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
508 - GB Video: Improved video timings
509 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
510 - GBA, GB: ROM is now unloaded if a patch is applied
511 - GBA DMA: Refactor DMA out of memory.c
512 - GBA DMA: Move DMAs to using absolute timing
513 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
514 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
515 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
516 - GBA Memory: Support reading/writing POSTFLG
517 - GBA Memory: Remove unused prefetch cruft
518 - GBA Timer: Improve accuracy of timers
519 - GBA Video: Clean up unused timers
520 - GBA Video: Allow multiple handles into the same tile cache
521 - GBA Video, GB Video: Colors are now fully scaled
522 - GBA Video: Optimize when BLD* registers are written frequently
523 - OpenGL: Add xBR-lv2 shader
524 - Qt: Move last directory setting from qt.ini to config.ini
525 - Qt: Improved HiDPI support
526 - Qt: Expose configuration directory
527 - Qt: Merge "Save" and "OK" buttons in shader options
528 - Qt: Automatically load controller profile when plugged in
529 - Qt: Rename "Resample video" option to "Bilinear filtering"
530 - Qt: Remove audio thread
531 - Qt: Remove audio buffer sizing in AudioProcessorQt
532 - Qt: Re-enable QtMultimedia on Windows
533 - Qt: Make "Mute" able to be bound to a key
534 - Qt: Add .gb/.gbc files to the extension list in Info.plist
535 - Qt: Relax hard dependency on OpenGL
536 - Qt: Better highlight active key in control binding
537 - SDL: Remove scancode key input
538 - SDL: Automatically map controllers when plugged in
539 - Test: Add a basic test suite
540 - Util: Add size counting to Table
541 - Util: Add 8-bit PNG write support
542 - Util: Tune patch-fast extent sizes
543 - VFS: Call msync when syncing mapped data
544 - VFS: Allow truncating memory chunk VFiles
545 - VFS: Fix some minor VFile issues with FILEs
546 - VFS: Optimize expanding in-memory files
547 - VFS: Add VFileFIFO for operating on circle buffers
548Changes from beta 1:
549Features:
550 - Qt: Italian translation (by theheroGAC)
551 - Qt: Updated German translation
552Bugfixes:
553 - GB Audio: Fix incorrect channel 4 iteration
554 - GB Audio: Fix zombie mode bit masking
555 - GB Serialize: Fix timer serialization
556 - GB Video: Fix LYC regression
557 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
558 - GBA Timer: Fix count-up timing overflowing timer 3
559 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
560 - Qt: Fix memory search close button (fixes mgba.io/i/769)
561 - Qt: Fix window icon being stretched
562 - Qt: Fix initial window size (fixes mgba.io/i/766)
563 - Qt: Fix data directory path
564 - Qt: Fix controls not saving on non-SDL builds
565 - Qt: Fix translation initialization (fixes mgba.io/i/776)
566 - Qt: Fix patch loading while a game is running
567 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
568 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
569 - Qt: Fix GL-less build
570 - Qt: Fix Software renderer not handling alpha bits properly
571 - Qt: Fix screen background improperly stretching
572 - SDL: Fix cheats not loading
573Misc:
574 - GB Serialize: Add MBC state serialization
575 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
576 - GBA Timer: Improve accuracy of timers
577 - PSP2: Update toolchain to use vita.cmake
578 - Qt: Add language selector
579 - Qt: Minor test fixes
580 - Qt: Move shader settings into main settings window
581 - Qt: Dismiss game crashing/failing dialogs when a new game loads
582 - Qt: Properly ship Qt translations
583 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
584
5850.6 beta 1: (2017-06-29)
586 - Initial beta for 0.6
587
5880.5.2: (2016-12-31)
589Bugfixes:
590 - All: Fix fullscreen config option being ignored
591 - ARM7: PSR mode bits should not get sign extended
592 - GB: Fix audio not being deinitialized
593 - GB: Fix crash when masking savedata
594 - GB: Properly initialize sramRealVf variable
595 - GB Audio: Fix serialization of channel 3 and NR52 properties
596 - GB Audio: Reset envelope timer when reseting sound channel
597 - GB MBC: Fix SRAM dangling pointer with RTC games
598 - GB MBC: Fix initializing MBC when no ROM is loaded
599 - GB Memory: Fix patching ROM bank 0
600 - GB Memory: Fix starting HDMAs during mode 0
601 - GB Memory: Fix HDMA5 value after DMA completes
602 - GB Video: Initialize LCDC in renderer
603 - GB Video: Hblank IRQs should mask LYC=LY IRQs
604 - GBA: Fix IRQs firing after already being cleared
605 - GBA: Only unhalt CPU if appropriate bit is set in IE
606 - GBA: Add savegame override for Crash Bandicoot 2
607 - GBA BIOS: Fix MidiKey2Freq BIOS reads
608 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
609 - GBA Cheats: Fix GameShark ROM patches
610 - GBA I/O: Mask off WAITCNT bits that cannot be written
611 - GBA Memory: Fix misaligned BIOS reads
612 - GBA Memory: Fix VCOUNT being writable
613 - GBA Video: Fix out of bounds sprite transforms
614 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
615 - Libretro: Fix disabling BIOS
616 - Libretro: Fix Game Boy savestates and audio
617 - Qt: Fix changing resolution of software renderer
618 - Qt: Fix setting overrides
619 - Qt: Fix cut off tiles and alignment issues in tile viewer
620 - Qt: Only reset window dimensions when first shown
621 - Qt: Fix Qt Multimedia audio driver on big endian
622 - Qt: Fix Apply button for key and controller configurations
623 - VFS: Fix resizing memory chunks when not needed
624 - Windows: Fix Unicode directory handling
625Misc:
626 - GB, GBA: Prevent loading null ROMs
627 - GB Audio: Initialize wave RAM to GBC values
628 - GB Memory: Reset ROM bank when loading a ROM
629 - PSP2: Improved controller rumble
630
6310.5.1: (2016-10-05)
632Bugfixes:
633 - Core: Fix importing save games as read-only
634 - FFmpeg: Fix encoding AAC
635 - GB: Fix invalid STOP behavior on Game Boy Color
636 - GB: Initialize audio properly
637 - GB: Properly clear KEY1 bit 0 when switching speeds
638 - GB: Properly unload save files when unloading a ROM
639 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
640 - GB MBC: Fix MBC7 when size is incorrectly specified
641 - GB MBC: Fix RTC access when no save file is loaded
642 - GB SIO: Don't auto-clock external shift clock
643 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
644 - GB Video: Fix video frames getting missed when LCDC is off
645 - GB Video: Clear screen when LCDC is off
646 - GBA Cheats: Fix holding onto pointers that may get invalidated
647 - GBA Cheats: Fix key-activated CodeBreaker cheats
648 - GBA Cheats: Fix uninitialized memory getting freed when saving
649 - GBA Hardware: Improve Game Boy Player rumble behavior
650 - GBA Memory: Fix several unused I/O register read values
651 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
652 - LR35902: Fix events running with the wrong cycle active
653 - Qt: Fix "close" button on Overrides view
654 - Qt: Fix saving overrides
655 - Qt: Fix directory set unloading when replacing the ROM
656 - Qt: Fix patch loading
657 - Qt: Fix crash when saving an override if a game isn't loaded
658 - Qt: Fix showing default display driver as OpenGL (force 1.x)
659 - SDL: Attach rumble in SDL frontend
660 - Util: Fix PNG identification on files too small to be a PNG
661Misc:
662 - All: Only update version info if needed
663 - All: Split out install locations for Libretro and OpenEmu
664 - FFmpeg: Encoding cleanup
665 - GB: Reset active region when reloading ROM
666 - GB Memory: Initialize RAM pattern for GBC
667 - GB Video: Improved video timings
668 - Qt: Manage window sizes slightly better
669 - Qt: Remember scale option independent of core dimensions
670
6710.5.0: (2016-09-19)
672Features:
673 - Game Boy support
674 - Support for encrypted CodeBreaker GBA cheats
675 - Emulation of Vast Fame protected GBA carts (taizou)
676 - Tile viewer
677 - Threaded rendering mode
678 - Libretro: Memory map and achievement support (leiradel)
679 - GUI: Add UI control remapping
680 - GUI: Add fast-forward
681 - Wii: 240p support
682 - 3DS: Adjustable screen darkening
683 - Ability to temporarily load a savegame
684 - Load specific files out of archives
685 - Automatic BIOS detection
686Bugfixes:
687 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
688 - Debugger: Fix GDB breakpoints
689 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
690 - GBA: Fix filehandle leak with savegames
691 - GBA: Timer 0 cannot be count up
692 - GBA: Count up timers should not count themselves
693 - GBA Memory: Fix mirror on non-overdumped Classic NES games
694 - GBA Memory: Fix ldm {pc}
695 - GBA Savedata: Fix savedata sync timer
696 - GBA Savedata: Only unmap savedata if present
697 - GBA Serialize: Savestates now properly store prefetch
698 - GBA Video: WIN0/1 take priority over OBJWIN
699 - GBA Video: Fix out-of-order OBJWIN
700 - PSP2: Fix GPU crash while exiting
701 - PSP2: Fix VSync
702 - PSP2: Fix accelerometer range
703 - PSP2: Actually load screen mode setting
704 - PSP2: Fix gyroscope direction
705 - PSP2: Delete threads after they return
706 - PSP2: Fix mapping/unmapping from not at 0
707 - Qt: Fix bug in software renderer scaling
708 - Qt: Fix hanging key press after disabling autofire
709 - Qt: Fix being unable to pause manually when using auto-pausing
710 - SDL: Fix axes being mapped wrong
711 - Util: Fix realloc semantics in utf16to8
712 - Util: Fix inserting too many items into a hash table
713 - VFS: Fix uninitialized varaible reading from 7z
714 - VFS: Fix reading multiple files from a 7z archive
715 - Wii: Fix framelimiting after a slowdown
716 - Wii: Fix garbage flash at startup
717Misc:
718 - 3DS: Use blip_add_delta_fast for a small speed improvement
719 - 3DS: Allow UTF-16 filenames
720 - 3DS: Port to using citro3D
721 - 3DS: Use system font for menus
722 - 3DS: Attempt to use Core 2 for threads
723 - 3DS: Adjustable filering
724 - 3DS: 3D banner
725 - All: Add QUIET parameter to silence CMake
726 - All: Faster memory read/write
727 - ARM7: Support forcing Thumb mode via MSR
728 - ARM7: Flush prefetch cache when loading CPSR via MSR
729 - ARM7: Clean up instruction decoding for future expandability
730 - Debugger: Support register and memory writes via GDB stub
731 - Debugger: Add software breakpoint support to gdb
732 - FFmpeg: Full support for libavcodec 56+
733 - GBA: Better debug logging if event processing breaks
734 - GBA Audio: Force audio DMAs to not increment destination
735 - GBA BIOS: Use custom ArcTan, not relying on OS
736 - GBA Hardware: Clean up dead code in GBP
737 - GBA Memory: Optimize stalling behavior
738 - GBA Memory: Optimize Load-/StoreMultiple
739 - GBA Savedata: Add realistic timing for EEPROM
740 - GBA Serialize: Savestates now store if CPU was halted
741 - GBA Video: Remove old slow path fallback
742 - GBA Video: Optimize sprite drawing
743 - GBA Video: Optimize mode 0 rendering
744 - GBA Video: Optimize compositing cases slightly
745 - GUI: Screenshot dimensions are now passed through
746 - GUI: Add back logging
747 - GUI: Only reload config if manually saved
748 - GUI: Increase scrolling speed
749 - OpenGL: Log shader compilation failure
750 - OpenGL: Add texSize uniform
751 - Qt: Make -g flag work in Qt build
752 - Qt: Simplify OpenGL context creation
753 - Qt: Thread startup improvements
754 - Qt: Make audio channel/video layer options shortcut mappable
755 - Qt: Remove some C99isms from C++ code
756 - Qt: Remove default autofire mappings
757 - Qt: Make reseting when pasued frame-accurate
758 - Qt: Rearchitect game closing codepath
759 - PSP2: Use system font for menus
760 - PSP2: Add rumble for PS TV
761 - PSP2: Add fit-to-height screen mode
762 - PSP2: Sync files per descriptor
763 - PSP2: Allow UTF-8 filenames
764 - PSP2: Screenshots are now saved into the Photo Gallery
765 - PSP2: Stop underclocking when menuing
766 - SDL: Increase default audio buffer size to 1024 samples
767 - SDL: More responsive rumble
768 - Util: Add Vector GetConstPointer
769 - Util: Add rtrim
770 - Util: Add endswith
771 - VFS: Improve zip file detection
772 - Wii: Add pixelated resample filter
773 - Windows: Add native VDir support
774 - Util: Add PRIz macro for libc versions that don't support %z
775
7760.4.1: (2016-07-11)
777Bugfixes:
778 - All: Fix several file handle leaks
779 - All: Fix instruction tables getting zeroed when linking sometimes
780 - ARM7: Fix flags on SBC/RSC
781 - ARM7: Fix setting spsr privilege bits when spsr is empty
782 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
783 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
784 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
785 - GBA Memory: Fix executing code from OBJ region of VRAM
786 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
787 - GBA Serialize: Fix loading savegames from savestates
788 - OpenGL: Correct boolean vector strcmp strings for uniforms
789 - Qt: Fix sending gameStopped twice
790 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
791 - Qt: Fix initial state of key mapping
792 - Qt: Initialize m_useBios
793 - SDL: Fix joystick initialization on BSD
794 - SDL: Fix potential joystick crash in games with rumble
795 - SDL: Fix SDL 1.2 build
796 - SDL: Fix sporadic crash when deinitializing audio
797 - Shaders: Fix AGS-001 shader with some bad drivers
798 - Util: Use closesocket on Windows
799 - Util: Fix socket bind addresses
800 - VFS: Fix reading 7z archives without rewinding first
801 - VFS: VFileFromFD should not open directories
802 - Wii: Fix tilting direction
803 - Util: Fix realloc semantics in utf16to8
804Misc:
805 - All: Allow use of external minizip library
806 - Debugger: CLI debugger now exits when end-of-stream is reached
807 - FFmpeg: Update dependencies on Ubuntu
808 - GBA: Slightly optimize GBAProcessEvents
809 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
810 - GBA Video: Null renderer should return proper register values
811 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
812 - Qt: Add preset for DualShock 4
813 - Qt: Update 360 input profile on OS X to reflect newer drivers
814 - Qt: Remove use of NaN
815 - Qt: Canonicalize file paths when loading games
816 - Qt: Add refresh button to controller editing
817 - SDL: Remove default gamepad mappings
818 - Util: Fix intermittent build failure on OS X
819 - VFS: VFile.sync now updates modified time
820
8210.4.0: (2016-02-02)
822Features:
823 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
824 - I/O viewer
825 - Booting of multiboot images
826 - Customization of GIF recording
827 - Libretro: Cheat code support
828 - Support for GLSL shaders
829 - ROM information view
830 - Support for VBA-style cheat codes
831 - Savestates now store creation timestamps
832 - Key autofire
833 - Libretro: Allow blocking opposing directional input
834 - OpenEmu core for OS X
835 - Libretro: Settings for using BIOS and skipping intro
836 - Libretro: Customizable idle loop removal
837 - Implemented cycle counting for sprite rendering
838 - Cleaner, unified settings window
839 - Added a setting for pausing when the emulator is not in focus
840 - Customizable paths for save games, save states, screenshots and patches
841 - Controller hotplugging
842 - Ability to store save games and active cheats within savestates
843Bugfixes:
844 - ARM7: Fix sign of unaligned LDRSH
845 - ARM7: Fix decoding of some ARM ALU instructions with shifters
846 - Debugger: Fix watchpoints in gdb
847 - GBA: Fix warnings when creating and loading savestates
848 - GBA: Fix Iridion II savetype
849 - GBA BIOS: Fix misaligned CpuSet
850 - GBA Cheats: Fix cheats setting the Action Replay version
851 - GBA Hardware: Fix GPIO on big endian
852 - GBA Memory: Fix DMA register writing behavior
853 - GBA Memory: Fix DMAs triggering two cycles early
854 - Libretro: Fix aspect ratio
855 - Qt: Fix some potential crashes with the gamepad mapping
856 - Qt: Fix keys being mapped incorrectly when loading configuration file
857 - Util: Fix PowerPC PNG read/write pixel order
858 - Util: Fix excessive memory allocation when decoding a PNG
859 - VFS: Fix VFileReadline and remove _vfdReadline
860Misc:
861 - All: Improved PowerPC support
862 - All: Fix some undefined behavior warnings
863 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
864 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
865 - GBA: Implement bad I/O register loading
866 - GBA: Allow jumping to OAM and palette RAM
867 - GBA BIOS: Finish implementing RegisterRamReset
868 - GBA Config: Add "override" layer for better one-time configuration
869 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
870 - GBA Memory: Use a dynamically sized mask for ROM memory
871 - GBA Memory: Implement several unimplemented memory access types
872 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
873 - GBA RR: Starting from savestate now embeds the savegame
874 - GBA RR: Add preliminary SRAM support for VBM loading
875 - GBA RR: Add support for resets in movies
876 - GBA Video: Remove lastHblank, as it is implied
877 - Libretro: Use anonymous memory mappers for large blocks of memory
878 - Libretro: Add install target for libretro core
879 - Qt: Window size command line options are now supported
880 - Qt: Increase usability of key mapper
881 - Qt: Add 'Apply' button to settings window
882 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
883 - Qt: Allow use of modifier keys as input
884 - Qt: Optimize log viewer
885 - Qt: Added button for breaking into the GDB debugger
886 - Qt: Add box for showing duration of rewind
887 - SDL: Support fullscreen in SDL 1.2
888 - SDL: Allow GBASDLAudio to be used without a thread context
889 - Util: Use VFile for configuration
890 - Util: Add MutexTryLock
891
8920.3.2: (2015-12-16)
893Bugfixes:
894 - ARM7: Fix STRT/STRBT
895 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
896 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
897 - Libretro: Fix problems with rumble not turning off
898 - GBA: Fix idle skip state being retained between games
899 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
900 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
901 - GBA BIOS: Fix Sqrt sign
902 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
903 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
904 - GBA Memory: Fix DMA behavior for SRAM accesses
905 - GBA Memory: Fix Store8 to OBJ VRAM
906 - GBA Memory: Fix alignment of LDM/STM on SRAM
907 - GBA Memory: Fix unaligned out-of-bounds ROM loads
908 - GBA Memory: Fix timing of DMAs
909 - GBA Video: Fix _mix for 15-bit color
910 - GBA Video: Fix OAM and palette initialization
911 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
912 - Qt: Use safer isLoaded check in GameController
913 - Qt: Fix a race condition in PainterGL that could lead to a crash
914 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
915 - Qt: Fix font size in memory viewer
916 - Qt: Fix a crash in the memory viewer
917 - Qt: Add additional checks in CheatModel to prevent crashes
918 - Qt: Fix race condition with setting sample rate
919 - Qt: Fix crash when closing multiplayer windows
920 - Qt: Fix resetting while paused
921Misc:
922 - GBA Audio: Implement missing flags on SOUNDCNT_X register
923 - Qt: Add mute option to menu
924
9250.3.1: (2015-10-24)
926Bugfixes:
927 - ARM7: Fix instruction decoding of Thumb shifts
928 - GBA: Deinit savegame when unloading a ROM
929 - GBA: Fix BIOS check on big endian
930 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
931 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
932 - GBA Audio: Fix audio channels being silenced at the wrong time
933 - GBA Memory: Fix bad BIOS Load16 on big endian
934 - GBA Memory: Fix bad Load8 on big endian
935 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
936 - GBA Video: Fix edge case with sprite blend modes and semitransparency
937 - GBA Video: Fix objwin and blending interaction on sprites
938 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
939 - Libretro: Fix a memory leak with the render buffer
940 - Qt: Windows no longer spawn in the top left on first launch
941 - Qt: Fix install path of XDG desktop file with DESTDIR
942 - Qt: Fix drag and drop on Windows
943 - Qt: Reenable double buffering, as disabling it broke some Windows configs
944 - VFS: Fix return values of VFileFILE.read and .write
945Misc:
946 - All: Reset next event to cycles instead of zero to interrupt
947 - All: Add --version flag
948 - ARM7: Force disable LTO on two files to work around a GCC bug
949 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
950 - GBA: Better memory handling with PNG savestates
951 - GBA: Additional savestate sanity checks
952 - GBA: Check for cycle count being too high
953 - GBA Audio: Allow GBAAVStream to have no video callback
954 - GBA BIOS: Implement RegisterRamReset for SIO registers
955 - Qt: Remove useless help icons in dialogs
956 - Qt: Prevent savestate window from opening while in multiplayer
957 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
958 - Qt: Dropping multiplayer windows works more cleanly now
959
9600.3.0: (2015-08-16)
961Features:
962 - Ability to hide individual background layers, or OBJs
963 - Ability to mute individual audio channels
964 - Palette viewer and exporter
965 - Volume control
966 - More shortcuts are editable (e.g. quick save/load)
967 - Rewind now shows the frame after rewinding
968 - Import/Export of GameShark/Action Replay snapshots
969 - Add "Step backwards" item for single increment rewind
970 - Deadzone estimation for game controllers
971 - Analog inputs can be used for shortcuts
972 - Menu items for specific solar sensor brightness levels
973 - Remappable controls for tilt and gyroscope sensors
974 - Status messages for actions taken while a game is running (e.g. save/load state)
975 - Memory inspector
976 - Screensaver can now be suspended while a game is running
977 - Load/save the most recent savestate slot
978 - Support varible speed (PWM) rumble
979 - Ability to cap fast forward speed
980 - Finer control over FPS target
981 - Holdable shortcut for rewinding one frame at a time
982 - Ability to boot directly into the BIOS
983 - Preliminary support for yanking out the game pak while a game is running
984 - Thumb-drive mode by putting a file called portable.ini in the same folder
985 - Configurable display driver, between software and OpenGL
986 - Undo-able savestate loading and saving
987 - Controller profiles now store shortcut settings
988 - Default controller profiles for several common controllers
989 - Libretro now supports BIOS, rumble and solar sensor
990 - Implement BIOS call Stop, for sleep mode
991 - Automatically load patches, if found
992 - Improved video synchronization
993 - Configurable audio output sample rate
994Bugfixes:
995 - ARM7: Fix SWI and IRQ timings
996 - ARM7: Fix Thumb MUL timing
997 - ARM7: Fix timing of multiplies to use N cycles
998 - ARM7: ARMHotplugDetach should call deinit
999 - Debugger: Fix use-after-free in breakpoint clearing code
1000 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1001 - GBA: Cap audio FIFO read size during deserialization
1002 - GBA: Check for corrupted savestates when loading
1003 - GBA: Check for improperly sized savestates when loading
1004 - GBA: Check for savestates made from differently sized ROMs
1005 - GBA: Fix calls to endian-independent loadstores
1006 - GBA: Fix timing of reading from timer registers
1007 - GBA: Ensure cycles never go negative
1008 - GBA Audio: Force audio FIFOs to 32-bit
1009 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1010 - GBA Audio: Fix sample order in audio channel 3
1011 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1012 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1013 - GBA Memory: Improve Thumb open bus behavior
1014 - GBA Memory: Fix potential DMA issue when loading a savestate
1015 - GBA Memory: Fix load/store multiple video memory waitstates
1016 - GBA SIO: Fix reseting when there are SIO devices attached
1017 - GBA Video: Blended sprites should never have other effects applied
1018 - GBA Video: Fix out-of-bounds tiles in mosaic
1019 - GBA Video: Fix windows not affecting sprites
1020 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1021 - GBA Video: Fix timing on first scanline
1022 - Qt: Better cleanup when a game crashes
1023 - Qt: Fix open ROM dialog filtering for archive formats
1024 - Qt: Cap the maximum number of multiplayer windows
1025 - Qt: Fix maximum year in sensor override
1026 - Qt: Fix window being too tall after exiting fullscreen
1027 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1028 - Qt: Fix analog buttons not getting unmapped
1029 - Qt: Fix passing command line options
1030 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1031 - SDL: Fix SDL build when OpenGL is missing
1032 - Util: Allow loading IPS patches that grow the ROM
1033 - VFS: Fix resource leaks if some allocations fail
1034 - VFS: Fix line-reading to return proper values
1035 - Video: Fix an issue with very long filenames
1036 - Util: Fix formatting of floats
1037Misc:
1038 - All: Add --help flag for command line programs
1039 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1040 - All: Enable static linking for Windows
1041 - All: Enable static linking for OS X
1042 - All: Threads are now named
1043 - All: Proper handling of Unicode file paths
1044 - ARM7: Add emulation for Undefined CPU mode
1045 - ARM7: Reduce the size of the Thumb instruction table
1046 - GBA: Add status log level
1047 - GBA: GBARewind now returns how many states it has rewound
1048 - GBA: SIO logging layer
1049 - GBA BIOS: Stub out SoundBias
1050 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1051 - GBA: Don't include GBACLIDebugger struct unless needed
1052 - GBA: Savedata is now synced shortly after data finishes being written
1053 - GBA: Process multiple timer events at once, if necessary
1054 - GBA Audio: Implement audio reset for channels A/B
1055 - GBA Audio: Process multiple audio events at once, if necessary
1056 - GBA Hardware: Backport generic RTC source into core
1057 - GBA Input: Allow axes and buttons to be mapped to the same key
1058 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1059 - GBA SIO: Add a dummy driver for Normal mode
1060 - GBA Thread: Add functionality for running callbacks on the GBA thread
1061 - GBA Thread: Split GBASync into a separate file
1062 - GBA Video: Refactor software renderer into separate files
1063 - GBA Video: Slightly optimize mode 0 mosaic rendering
1064 - Debugger: Free watchpoints in addition to breakpoints
1065 - Qt: Handle saving input settings better
1066 - Qt: Move GL frame drawing back onto its own thread
1067 - Qt: Fast forward (held) option moved from Other to Emulation menu
1068 - Qt: Show version info in window title
1069 - Qt: Migrate multiplayer window handling into GBAApp
1070 - Qt: Unified file opening and saving with last location
1071 - Qt: Fix windows being resizable when they shouldn't have been
1072 - Qt: Only hide cursor in full screen
1073 - Qt: Replace pause-after-frame mutex with an atomic
1074 - Qt: Add application icon and XDG desktop files
1075 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1076 - Qt: Don't save window size when entering fullscreen
1077 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1078 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1079 - Qt: Increase usability of key mapper
1080 - Qt: Show checkmark for window sizes
1081 - Qt: Set window path to loaded ROM
1082 - Perf: Ability to load savestates immediately on launch
1083 - SDL: Properly check for initialization
1084 - SDL: Clean up initialization functions
1085 - SDL: Clean up GL context
1086 - Util: Allow disabling the threading code entirely
1087 - VFS: Add sync method to force syncing with backing
1088
10890.2.1: (2015-05-13)
1090Bugfixes:
1091 - All: Fix sanitize-deb script not cleaning up after itself
1092 - All: Fix dependencies for libavcodec on Debian-derived platforms
1093 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1094 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1095 - ARM7: Fix ARM multiply instructions when PC is a destination register
1096 - Debugger: Fix use-after-free in breakpoint clearing code
1097 - Debugger: Fix boundary conditions in tab completion
1098 - GBA: Fix timers not updating timing when writing to only the reload register
1099 - GBA: Fix rewind boundary conditions
1100 - GBA: Add initial I/O register settings for background matrix registers
1101 - GBA: Fix hang when loading a savestate if sync to video is enabled
1102 - GBA: Handle out-of-bounds I/O access
1103 - GBA: Fix bounds-checking on EEPROM access
1104 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1105 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1106 - GBA Memory: Allow SRAM to be 64kB
1107 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1108 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1109 - GBA Video: Fix second frame mode 5
1110 - Perf: Fix race condition if a game crashes immediately on start
1111 - Qt: Fix Display object leak when closing a window
1112 - Qt: Fix .deb dependencies
1113 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1114 - Qt: Fix window not regaining focus after exiting savestate window
1115 - Qt: Fix regression where video would not record if the game had already started
1116 - Qt: Fix potential crash if a gamepad causes focus to change
1117 - Qt: Fix controller axis querying
1118 - Qt: Fix multiplayer windows opening as the wrong size
1119 - Qt: Fix controllers sometimes not loading the right profile
1120 - SDL: Fix boundary conditions for joystick adjustments
1121 - SDL: Allocate properly sized input maps
1122 - SDL: Fix potential build issues when Qt and SDL2 are in use
1123 - Util: Fix resource leak in UTF-8 handling code
1124 - Util: Fix a null-pointer issue when attempting to delete a key
1125 - VFS: Fix resource leaks if some allocations fail
1126 - Video: Fix an issue with very long filenames
1127Misc:
1128 - GBA Memory: Soft-crash if jumping past the end of a ROM
1129 - Qt: Show multiplayer numbers in window title
1130 - Qt: Solar sensor can have shortcuts set
1131
11320.2.0: (2015-04-03)
1133Features:
1134 - Support for gamepad axes, e.g. analog sticks or triggers
1135 - Add scale presets for up to 6x
1136 - Settings window
1137 - Bilinear resampling option
1138 - Add option to skip BIOS start screen
1139 - List of recently opened games
1140 - Support for games using the Solar Sensor
1141 - Better audio resampling via blip-buf
1142 - Game Pak overrides dialog for setting savetype and sensor values
1143 - Support for games using the tilt sensor
1144 - Remappable shortcuts for keyboard and gamepad
1145 - Rewinding of emulation
1146 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1147 - Support IPv6
1148 - Save directory of last loaded file
1149 - Support BPS patches
1150 - Automatically detect and optimize out idle loops
1151 - Configurable game overrides
1152 - Support loading 7-Zip files
1153 - Drag and drop game loading
1154 - Cheat code support
1155 - Runtime configurable audio driver
1156 - Libretro core for use with RetroArch and other front-ends
1157 - Controller profiles for setting different bindings for different controllers
1158 - Ability to lock aspect ratio
1159 - Local link cable support
1160 - Ability to switch which game controller is in use per instance
1161 - Ability to prevent opposing directional input
1162 - Warning dialog if an unimplemented BIOS feature is called
1163 - Debugger: Add CLI "frame", frame advance command
1164 - Debugger: Add CLI functions for writing to memory
1165 - Debugger: Add CLI functions for examining memory regions
1166 - Debugger: Add CLI function for writing a register
1167Bugfixes:
1168 - ARM7: Extend prefetch by one stage
1169 - ARM7: Fix cycle counting for loads
1170 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1171 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1172 - GBA: Initialize gba.sync to null
1173 - GBA: Fix timer initialization
1174 - GBA Audio: Support 16-bit writes to FIFO audio
1175 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1176 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1177 - GBA BIOS: Fix BIOS prefetch after reset
1178 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1179 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1180 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1181 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1182 - GBA Memory: Fix cycle counting for 32-bit load/stores
1183 - GBA RR: Fix fallthrough error when reading tags from a movie
1184 - GBA Thread: Fix possible hang when loading an archive
1185 - GBA Thread: Fix possible deadlock in video sync
1186 - Perf: Fix crash when the GBA thread fails to start
1187 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1188 - Qt: Fix crash when adjusting settings after closing a game
1189 - Qt: Fix crash when starting GDB stub after closing a game
1190 - Qt: Fix patch loading while a game is running
1191 - Qt: Fix crash when loading a game after stopping GDB server
1192 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1193 - Qt: Fix crash when attempting to pause if a game is not running
1194 - SDL: Properly clean up if a game doesn't launch
1195 - Util: Fix sockets on Windows
1196Misc:
1197 - All: Enable link-time optimization
1198 - Debugger: Watchpoints now work on STM/LDM instructions
1199 - Debugger: Clean up GDB stub network interfacing
1200 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1201 - Debugger: Merge Thumb BL instructions when disassembling
1202 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1203 - Debugger: Watchpoints now report address watched (fixes #68)
1204 - Debugger: Add support for soft breakpoints
1205 - Debugger: Make I/O register names be addresses instead of values
1206 - Debugger: Rename read/write commands
1207 - GBA: Improve accuracy of event timing
1208 - GBA: Add API for getting Configuration structs for overrides and input
1209 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1210 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1211 - GBA: Move A/V stream interface into core
1212 - GBA: Savestates now take into account savedata state machines (fixes #109)
1213 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1214 - GBA Memory: Simplify memory API and use fixed bus width
1215 - GBA Thread: Make GBASyncWaitFrameStart time out
1216 - GBA Video: Start video at the last scanline instead of the first
1217 - Qt: Optimize logo drawing
1218 - Qt: Move frame upload back onto main thread
1219 - Qt: Remember window position
1220 - Qt: Double-clicking on the window toggles full screen
1221 - Util: Use proper locale for reading and writing float values
1222
12230.1.1: (2015-01-24)
1224Bugfixes:
1225 - ARM7: Fix LDM writeback to a register already written
1226 - GBA: Fix timers 2 and 3 updating incorrectly
1227 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1228 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1229 - GBA Audio: Properly initialize audio FIFO channels
1230 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1231 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1232 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1233 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1234 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1235 - GBA BIOS: Fix HuffUnComp boundary conditions
1236 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1237 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1238 - GBA Memory: Filter out top nybble of DMA addresses
1239 - GBA Memory: Properly bounds-check VRAM accesses
1240 - GBA Memory: Fix initial DMA state
1241 - GBA Thread: Allow halted games to exit cleanly
1242 - GBA Video: Fix blend issues with obscured middle layers
1243 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1244 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1245 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1246 - GBA Video: Fix sprite boundary conditions with mosaic
1247 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1248 - Qt: Fix issue with set frame sizes being the wrong height
1249 - Qt: Fix emulator crashing when full screen if a game is not running
1250 - Qt: Fix window focus issues
1251 - Qt: Properly set default video recording settings
1252 - Qt: Fix a race condition when a game crashes immediately
1253 - Qt: Fix some cases where key mapping can break if focus is adjusted
1254 - Qt: Fix crash if a game pauses before any frames are shown
1255 - Debugger: Negative PC-relative loads now properly subtract the offset
1256 - Debugger: Align PC-relative loads in Thumb
1257 - Debugger: Fix watchpoints triggering too late
1258 - Debugger: Fix binary print putting spaces between digits
1259 - Video: Ensure FFmpeg encoder has audio frames
1260 - Video: Fix uncompressed PCM audio recording
1261 - Video: Fix FFmpeg crashing when the file extension is wrong
1262 - Util: Fix SOCKET_FAILED macro
1263Misc:
1264 - GBA: Exit cleanly on FATAL if the port supports it
1265 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1266 - Qt: Disable sync to video by default
1267 - Qt: Handle a game crash without crashing
1268 - Qt: Set default log level to FATAL, ERROR and WARN
1269 - Qt: Clarify some phrasing in the menus
1270 - Qt: Clear active buttons when focus is lost
1271
12720.1.0: (2014-12-13)
1273 - Initial release