all repos — mgba @ 178612a47196bb255b3a3554f2abf99548db51c4

mGBA Game Boy Advance Emulator

src/platform/wii/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#define asm __asm__
  7
  8#include <fat.h>
  9#include <gccore.h>
 10#include <malloc.h>
 11#include <wiiuse/wpad.h>
 12
 13#include "util/common.h"
 14
 15#include "gba/renderers/video-software.h"
 16#include "gba/context/context.h"
 17#include "gba/context/gui-runner.h"
 18#include "util/gui.h"
 19#include "util/gui/file-select.h"
 20#include "util/gui/font.h"
 21#include "util/vfs.h"
 22
 23#define SAMPLES 1024
 24
 25static void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 26
 27static void _audioDMA(void);
 28static void _setRumble(struct GBARumble* rumble, int enable);
 29static void _sampleRotation(struct GBARotationSource* source);
 30static int32_t _readTiltX(struct GBARotationSource* source);
 31static int32_t _readTiltY(struct GBARotationSource* source);
 32static int32_t _readGyroZ(struct GBARotationSource* source);
 33
 34static void _drawStart(void);
 35static void _drawEnd(void);
 36static int _pollInput(void);
 37static void _guiPrepare(void);
 38
 39static void _setup(struct GBAGUIRunner* runner);
 40static void _gameLoaded(struct GBAGUIRunner* runner);
 41static void _gameUnloaded(struct GBAGUIRunner* runner);
 42static void _prepareForFrame(struct GBAGUIRunner* runner);
 43static void _drawFrame(struct GBAGUIRunner* runner, bool faded);
 44static uint16_t _pollGameInput(struct GBAGUIRunner* runner);
 45
 46static struct GBAVideoSoftwareRenderer renderer;
 47static struct GBARumble rumble;
 48static struct GBARotationSource rotation;
 49static FILE* logfile;
 50static GXRModeObj* mode;
 51static Mtx model, view, modelview;
 52static uint16_t* texmem;
 53static GXTexObj tex;
 54static int32_t tiltX;
 55static int32_t tiltY;
 56static int32_t gyroZ;
 57
 58static void* framebuffer[2];
 59static int whichFb = 0;
 60
 61static struct GBAStereoSample audioBuffer[3][SAMPLES] __attribute__((__aligned__(32)));
 62static volatile size_t audioBufferSize = 0;
 63static volatile int currentAudioBuffer = 0;
 64
 65static struct GUIFont* font;
 66
 67int main() {
 68	VIDEO_Init();
 69	PAD_Init();
 70	WPAD_Init();
 71	AUDIO_Init(0);
 72	AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
 73	AUDIO_RegisterDMACallback(_audioDMA);
 74
 75	memset(audioBuffer, 0, sizeof(audioBuffer));
 76
 77#if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5)
 78#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
 79#endif
 80
 81	mode = VIDEO_GetPreferredMode(0);
 82	framebuffer[0] = SYS_AllocateFramebuffer(mode);
 83	framebuffer[1] = SYS_AllocateFramebuffer(mode);
 84
 85	VIDEO_Configure(mode);
 86	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
 87	VIDEO_SetBlack(FALSE);
 88	VIDEO_Flush();
 89	VIDEO_WaitVSync();
 90	if (mode->viTVMode & VI_NON_INTERLACE) {
 91		VIDEO_WaitVSync();
 92	}
 93
 94	GXColor bg = { 0, 0, 0, 0xFF };
 95	void* fifo = memalign(32, 0x40000);
 96	memset(fifo, 0, 0x40000);
 97	GX_Init(fifo, 0x40000);
 98	GX_SetCopyClear(bg, 0x00FFFFFF);
 99	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
100
101	f32 yscale = GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight);
102	u32 xfbHeight = GX_SetDispCopyYScale(yscale);
103	GX_SetScissor(0, 0, mode->viWidth, mode->viWidth);
104	GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
105	GX_SetDispCopyDst(mode->fbWidth, xfbHeight);
106	GX_SetCopyFilter(mode->aa, mode->sample_pattern, GX_TRUE, mode->vfilter);
107	GX_SetFieldMode(mode->field_rendering, ((mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
108
109	GX_SetCullMode(GX_CULL_NONE);
110	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
111	GX_SetDispCopyGamma(GX_GM_1_0);
112
113	GX_ClearVtxDesc();
114	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
115	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
116	GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
117
118	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
119	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
120	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
121
122	GX_SetNumChans(1);
123	GX_SetNumTexGens(1);
124	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
125	GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
126
127	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
128	GX_InvVtxCache();
129	GX_InvalidateTexAll();
130
131	guVector cam = { 0.0f, 0.0f, 0.0f };
132	guVector up = { 0.0f, 1.0f, 0.0f };
133	guVector look = { 0.0f, 0.0f, -1.0f };
134	guLookAt(view, &cam, &up, &look);
135
136	guMtxIdentity(model);
137	guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f);
138	guMtxConcat(view, model, modelview);
139	GX_LoadPosMtxImm(modelview, GX_PNMTX0);
140
141	texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
142	memset(texmem, 0, 256 * 256 * BYTES_PER_PIXEL);
143	GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
144
145	font = GUIFontCreate();
146
147	fatInitDefault();
148
149	logfile = fopen("/mgba.log", "w");
150
151	rumble.setRumble = _setRumble;
152
153	rotation.sample = _sampleRotation;
154	rotation.readTiltX = _readTiltX;
155	rotation.readTiltY = _readTiltY;
156	rotation.readGyroZ = _readGyroZ;
157
158	struct GBAGUIRunner runner = {
159		.params = {
160			352, 230,
161			font, "/",
162			_drawStart, _drawEnd, _pollInput,
163			_guiPrepare, 0,
164
165			GUI_PARAMS_TRAIL
166		},
167		.setup = _setup,
168		.teardown = 0,
169		.gameLoaded = _gameLoaded,
170		.gameUnloaded = _gameUnloaded,
171		.prepareForFrame = _prepareForFrame,
172		.drawFrame = _drawFrame,
173		.pollGameInput = _pollGameInput
174	};
175	GBAGUIInit(&runner, 0);
176	GBAGUIRunloop(&runner);
177	GBAGUIDeinit(&runner);
178
179	fclose(logfile);
180	free(fifo);
181
182	free(renderer.outputBuffer);
183	GUIFontDestroy(font);
184
185	return 0;
186}
187
188void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
189	UNUSED(thread);
190	UNUSED(level);
191	if (!logfile) {
192		return;
193	}
194	vfprintf(logfile, format, args);
195	fprintf(logfile, "\n");
196	fflush(logfile);
197}
198
199static void _audioDMA(void) {
200	if (!audioBufferSize) {
201		return;
202	}
203	DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
204	AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
205	currentAudioBuffer = (currentAudioBuffer + 1) % 3;
206	audioBufferSize = 0;
207}
208
209static void _drawStart(void) {
210	VIDEO_WaitVSync();
211	GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
212	GX_SetColorUpdate(GX_TRUE);
213
214	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
215}
216
217static void _drawEnd(void) {
218	GX_DrawDone();
219
220	whichFb = !whichFb;
221
222	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
223	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
224	VIDEO_Flush();
225}
226
227static int _pollInput(void) {
228	PAD_ScanPads();
229	u16 padkeys = PAD_ButtonsHeld(0);
230
231	WPAD_ScanPads();
232	u32 wiiPad = WPAD_ButtonsHeld(0);
233	u32 ext = 0;
234	WPAD_Probe(0, &ext);
235
236	int keys = 0;
237	int x = PAD_StickX(0);
238	int y = PAD_StickY(0);
239	if (x < -0x40) {
240		keys |= 1 << GUI_INPUT_LEFT;
241	}
242	if (x > 0x40) {
243		keys |= 1 << GUI_INPUT_RIGHT;
244	}
245	if (y < -0x40) {
246		keys |= 1 << GUI_INPUT_DOWN;
247	}
248	if (y > 0x40) {
249		keys |= 1 << GUI_INPUT_UP;
250	}
251	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
252	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
253		keys |= 1 << GUI_INPUT_SELECT;
254	}
255	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) ||
256	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
257		keys |= 1 << GUI_INPUT_BACK;
258	}
259	if ((padkeys & PAD_TRIGGER_Z) || (wiiPad & WPAD_BUTTON_HOME) ||
260	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_HOME)))) {
261		keys |= 1 << GUI_INPUT_CANCEL;
262	}
263	if ((padkeys & PAD_BUTTON_LEFT)|| (wiiPad & WPAD_BUTTON_UP) ||
264	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
265		keys |= 1 << GUI_INPUT_LEFT;
266	}
267	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
268	   ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
269		keys |= 1 << GUI_INPUT_RIGHT;
270	}
271	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
272	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
273		keys |= 1 << GUI_INPUT_UP;
274	}
275	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
276	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
277		keys |= 1 << GUI_INPUT_DOWN;
278	}
279	return keys;
280}
281
282void _guiPrepare(void) {
283	Mtx44 proj;
284	guOrtho(proj, -20, 240, 0, 352, 0, 300);
285	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
286}
287
288void _setup(struct GBAGUIRunner* runner) {
289	struct GBAOptions opts = {
290		.useBios = true,
291		.logLevel = 0,
292		.idleOptimization = IDLE_LOOP_DETECT
293	};
294	GBAConfigLoadDefaults(&runner->context.config, &opts);
295	runner->context.gba->logHandler = GBAWiiLog;
296	runner->context.gba->rumble = &rumble;
297	runner->context.gba->rotationSource = &rotation;
298
299	GBAVideoSoftwareRendererCreate(&renderer);
300	renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
301	renderer.outputBufferStride = 256;
302	runner->context.renderer = &renderer.d;
303
304	GBAAudioResizeBuffer(&runner->context.gba->audio, SAMPLES);
305
306#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
307	blip_set_rates(runner->context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 48000);
308	blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000);
309#endif
310}
311
312void _gameUnloaded(struct GBAGUIRunner* runner) {
313	UNUSED(runner);
314	AUDIO_StopDMA();
315}
316
317void _gameLoaded(struct GBAGUIRunner* runner) {
318	WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC);
319	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
320		int i;
321		for (i = 0; i < 6; ++i) {
322			u32 result = WPAD_SetMotionPlus(0, 1);
323			if (result == WPAD_ERR_NONE) {
324				break;
325			}
326			sleep(1);
327		}
328	}
329
330	Mtx44 proj;
331	guOrtho(proj, -10, VIDEO_VERTICAL_PIXELS + 10, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
332	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
333}
334
335void _prepareForFrame(struct GBAGUIRunner* runner) {
336#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
337	int available = blip_samples_avail(runner->context.gba->audio.left);
338	if (available + audioBufferSize > SAMPLES) {
339		available = SAMPLES - audioBufferSize;
340	}
341	available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes
342	if (available > 0) {
343		blip_read_samples(runner->context.gba->audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true);
344		blip_read_samples(runner->context.gba->audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true);
345		audioBufferSize += available;
346	}
347	if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {
348		_audioDMA();
349		AUDIO_StartDMA();
350	}
351#endif
352}
353
354void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
355	uint32_t color = 0xFFFFFF3F;
356	if (!faded) {
357		color |= 0xC0;
358	}
359	size_t x, y;
360	uint64_t* texdest = (uint64_t*) texmem;
361	uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;
362	for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) {
363		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) {
364			texdest[0 + x * 4 + y * 64] = texsrc[0   + x + y * 64];
365			texdest[1 + x * 4 + y * 64] = texsrc[64  + x + y * 64];
366			texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64];
367			texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];
368		}
369	}
370	DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL);
371
372	_drawStart();
373
374	GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET);
375	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
376	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
377	GX_InvalidateTexAll();
378	GX_LoadTexObj(&tex, GX_TEXMAP0);
379
380	GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
381	GX_Position2s16(0, 256);
382	GX_Color1u32(color);
383	GX_TexCoord2s16(0, 1);
384
385	GX_Position2s16(256, 256);
386	GX_Color1u32(color);
387	GX_TexCoord2s16(1, 1);
388
389	GX_Position2s16(256, 0);
390	GX_Color1u32(color);
391	GX_TexCoord2s16(1, 0);
392
393	GX_Position2s16(0, 0);
394	GX_Color1u32(color);
395	GX_TexCoord2s16(0, 0);
396	GX_End();
397
398	_drawEnd();
399}
400
401uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
402	UNUSED(runner);
403	PAD_ScanPads();
404	u16 padkeys = PAD_ButtonsHeld(0);
405	WPAD_ScanPads();
406	u32 wiiPad = WPAD_ButtonsHeld(0);
407	u32 ext = 0;
408	uint16_t keys = 0;
409	WPAD_Probe(0, &ext);
410
411	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
412	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
413		keys |= 1 << GBA_KEY_A;
414	}
415	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) ||
416	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
417		keys |= 1 << GBA_KEY_B;
418	}
419	if ((padkeys & PAD_TRIGGER_L) || (wiiPad & WPAD_BUTTON_B) ||
420	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_L))) {
421		keys |= 1 << GBA_KEY_L;
422	}
423	if ((padkeys & PAD_TRIGGER_R) || (wiiPad & WPAD_BUTTON_A) ||
424	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_R))) {
425		keys |= 1 << GBA_KEY_R;
426	}
427	if ((padkeys & PAD_BUTTON_START) || (wiiPad & WPAD_BUTTON_PLUS) ||
428	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_PLUS))) {
429		keys |= 1 << GBA_KEY_START;
430	}
431	if ((padkeys & (PAD_BUTTON_X | PAD_BUTTON_Y)) || (wiiPad & WPAD_BUTTON_MINUS) ||
432	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_MINUS))) {
433		keys |= 1 << GBA_KEY_SELECT;
434	}
435	if ((padkeys & PAD_BUTTON_LEFT) || (wiiPad & WPAD_BUTTON_UP) ||
436	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
437		keys |= 1 << GBA_KEY_LEFT;
438	}
439	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
440	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
441		keys |= 1 << GBA_KEY_RIGHT;
442	}
443	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
444	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
445		keys |= 1 << GBA_KEY_UP;
446	}
447	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
448	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
449		keys |= 1 << GBA_KEY_DOWN;
450	}
451	int x = PAD_StickX(0);
452	int y = PAD_StickY(0);
453	if (x < -0x40) {
454		keys |= 1 << GBA_KEY_LEFT;
455	}
456	if (x > 0x40) {
457		keys |= 1 << GBA_KEY_RIGHT;
458	}
459	if (y < -0x40) {
460		keys |= 1 << GBA_KEY_DOWN;
461	}
462	if (y > 0x40) {
463		keys |= 1 << GBA_KEY_UP;
464	}
465	return keys;
466}
467
468void _setRumble(struct GBARumble* rumble, int enable) {
469	UNUSED(rumble);
470	WPAD_Rumble(0, enable);
471	if (enable) {
472		PAD_ControlMotor(0, PAD_MOTOR_RUMBLE);
473	} else {
474		PAD_ControlMotor(0, PAD_MOTOR_STOP);
475	}
476}
477
478void _sampleRotation(struct GBARotationSource* source) {
479	UNUSED(source);
480	vec3w_t accel;
481	WPAD_Accel(0, &accel);
482	// These are swapped
483	tiltX = (accel.y - 0x1EA) << 22;
484	tiltY = (accel.x - 0x1EA) << 22;
485
486	// This doesn't seem to work at all with -TR remotes
487	struct expansion_t exp;
488	WPAD_Expansion(0, &exp);
489	if (exp.type != EXP_MOTION_PLUS) {
490		return;
491	}
492	gyroZ = exp.mp.rz - 0x1FA0;
493	gyroZ <<= 18;
494}
495
496int32_t _readTiltX(struct GBARotationSource* source) {
497	UNUSED(source);
498	return tiltX;
499}
500
501int32_t _readTiltY(struct GBARotationSource* source) {
502	UNUSED(source);
503	return tiltY;
504}
505
506int32_t _readGyroZ(struct GBARotationSource* source) {
507	UNUSED(source);
508	return gyroZ;
509}