all repos — mgba @ 178f9a83bb120db15d2b7450b63ed0dd5766a08b

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "CheatsView.h"
 18#include "ConfigController.h"
 19#include "GameController.h"
 20#include "GBAKeyEditor.h"
 21#include "GDBController.h"
 22#include "GDBWindow.h"
 23#include "GIFView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "MultiplayerController.h"
 27#include "OverrideView.h"
 28#include "SensorView.h"
 29#include "SettingsView.h"
 30#include "ShortcutController.h"
 31#include "ShortcutView.h"
 32#include "VideoView.h"
 33
 34extern "C" {
 35#include "platform/commandline.h"
 36}
 37
 38using namespace QGBA;
 39
 40Window::Window(ConfigController* config, int playerId, QWidget* parent)
 41	: QMainWindow(parent)
 42	, m_logView(new LogView())
 43	, m_stateWindow(nullptr)
 44	, m_screenWidget(new WindowBackground())
 45	, m_logo(":/res/mgba-1024.png")
 46	, m_config(config)
 47	, m_inputController(playerId)
 48#ifdef USE_FFMPEG
 49	, m_videoView(nullptr)
 50#endif
 51#ifdef USE_MAGICK
 52	, m_gifView(nullptr)
 53#endif
 54#ifdef USE_GDB_STUB
 55	, m_gdbController(nullptr)
 56#endif
 57	, m_mruMenu(nullptr)
 58	, m_shortcutController(new ShortcutController(this))
 59	, m_playerId(playerId)
 60{
 61	setWindowTitle(PROJECT_NAME);
 62	setFocusPolicy(Qt::StrongFocus);
 63	setAcceptDrops(true);
 64	m_controller = new GameController(this);
 65	m_controller->setInputController(&m_inputController);
 66	m_controller->setOverrides(m_config->overrides());
 67
 68	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 69	format.setSwapInterval(1);
 70	m_display = new Display(format);
 71
 72	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 73	m_logo = m_logo; // Free memory left over in old pixmap
 74
 75	m_screenWidget->setMinimumSize(m_display->minimumSize());
 76	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 77	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 78	m_screenWidget->setPixmap(m_logo);
 79	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 80	setCentralWidget(m_screenWidget);
 81
 82	QVariant windowPos = m_config->getQtOption("windowPos");
 83	if (!windowPos.isNull()) {
 84		move(windowPos.toPoint());
 85	}
 86
 87	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 88	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 89	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 90	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 91	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 92#ifndef Q_OS_MAC
 93	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 94	connect(m_controller, &GameController::gameUnpaused, [this]() {
 95		if(isFullScreen()) {
 96			menuBar()->hide();
 97		}
 98	});
 99#endif
100	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
101	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
102	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
103	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
104	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
105	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
106	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
107	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
108	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
109	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
110	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
111	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
112	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
113	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
114	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
115	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
116
117	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
118	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
119
120	m_shortcutController->setConfigController(m_config);
121	setupMenu(menuBar());
122}
123
124Window::~Window() {
125	delete m_logView;
126
127#ifdef USE_FFMPEG
128	delete m_videoView;
129#endif
130
131#ifdef USE_MAGICK
132	delete m_gifView;
133#endif
134}
135
136void Window::argumentsPassed(GBAArguments* args) {
137	loadConfig();
138
139	if (args->patch) {
140		m_controller->loadPatch(args->patch);
141	}
142
143	if (args->fname) {
144		m_controller->loadGame(args->fname, args->dirmode);
145	}
146}
147
148void Window::resizeFrame(int width, int height) {
149	QSize newSize(width, height);
150	newSize -= m_screenWidget->size();
151	newSize += size();
152	resize(newSize);
153}
154
155void Window::setConfig(ConfigController* config) {
156	m_config = config;
157}
158
159void Window::loadConfig() {
160	const GBAOptions* opts = m_config->options();
161
162	m_logView->setLevels(opts->logLevel);
163
164	m_controller->setOptions(opts);
165	m_display->lockAspectRatio(opts->lockAspectRatio);
166	m_display->filter(opts->resampleVideo);
167
168	if (opts->bios) {
169		m_controller->loadBIOS(opts->bios);
170	}
171
172	if (opts->fpsTarget) {
173		emit fpsTargetChanged(opts->fpsTarget);
174	}
175
176	if (opts->audioBuffers) {
177		emit audioBufferSamplesChanged(opts->audioBuffers);
178	}
179
180	if (opts->width && opts->height) {
181		resizeFrame(opts->width, opts->height);
182	}
183
184	if (opts->fullscreen) {
185		enterFullScreen();
186	}
187
188	m_mruFiles = m_config->getMRU();
189	updateMRU();
190
191	m_inputController.setConfiguration(m_config);
192}
193
194void Window::saveConfig() {
195	m_config->write();
196}
197
198void Window::selectROM() {
199	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
200	if (!filename.isEmpty()) {
201		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
202		m_controller->loadGame(filename);
203	}
204}
205
206void Window::selectBIOS() {
207	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
208	if (!filename.isEmpty()) {
209		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
210		m_config->setOption("bios", filename);
211		m_config->updateOption("bios");
212		m_config->setOption("useBios", true);
213		m_config->updateOption("useBios");
214		m_controller->loadBIOS(filename);
215	}
216}
217
218void Window::selectPatch() {
219	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
220	if (!filename.isEmpty()) {
221		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
222		m_controller->loadPatch(filename);
223	}
224}
225
226void Window::openKeymapWindow() {
227	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
228	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
229	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
230	keyEditor->show();
231}
232
233void Window::openSettingsWindow() {
234	SettingsView* settingsWindow = new SettingsView(m_config);
235	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
236	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
237	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
238	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
239	settingsWindow->show();
240}
241
242void Window::openShortcutWindow() {
243	ShortcutView* shortcutView = new ShortcutView();
244	shortcutView->setController(m_shortcutController);
245	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
246	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
247	shortcutView->show();
248}
249
250void Window::openOverrideWindow() {
251	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
252	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
253	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
254	overrideWindow->show();
255}
256
257void Window::openSensorWindow() {
258	SensorView* sensorWindow = new SensorView(m_controller);
259	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
260	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
261	sensorWindow->show();
262}
263
264void Window::openCheatsWindow() {
265	CheatsView* cheatsWindow = new CheatsView(m_controller);
266	connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
267	cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
268	cheatsWindow->show();
269}
270
271#ifdef BUILD_SDL
272void Window::openGamepadWindow() {
273	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
274	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
275	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
276	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
277	keyEditor->show();
278}
279#endif
280
281#ifdef USE_FFMPEG
282void Window::openVideoWindow() {
283	if (!m_videoView) {
284		m_videoView = new VideoView();
285		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
286		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
287		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
288		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
289		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
290	}
291	m_videoView->show();
292}
293#endif
294
295#ifdef USE_MAGICK
296void Window::openGIFWindow() {
297	if (!m_gifView) {
298		m_gifView = new GIFView();
299		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
300		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
301		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
302		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
303		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
304	}
305	m_gifView->show();
306}
307#endif
308
309#ifdef USE_GDB_STUB
310void Window::gdbOpen() {
311	if (!m_gdbController) {
312		m_gdbController = new GDBController(m_controller, this);
313	}
314	GDBWindow* window = new GDBWindow(m_gdbController);
315	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
316	window->setAttribute(Qt::WA_DeleteOnClose);
317	window->show();
318}
319#endif
320
321void Window::keyPressEvent(QKeyEvent* event) {
322	if (event->isAutoRepeat()) {
323		QWidget::keyPressEvent(event);
324		return;
325	}
326	GBAKey key = m_inputController.mapKeyboard(event->key());
327	if (key == GBA_KEY_NONE) {
328		QWidget::keyPressEvent(event);
329		return;
330	}
331	m_controller->keyPressed(key);
332	event->accept();
333}
334
335void Window::keyReleaseEvent(QKeyEvent* event) {
336	if (event->isAutoRepeat()) {
337		QWidget::keyReleaseEvent(event);
338		return;
339	}
340	GBAKey key = m_inputController.mapKeyboard(event->key());
341	if (key == GBA_KEY_NONE) {
342		QWidget::keyPressEvent(event);
343		return;
344	}
345	m_controller->keyReleased(key);
346	event->accept();
347}
348
349void Window::resizeEvent(QResizeEvent*) {
350	m_config->setOption("height", m_screenWidget->height());
351	m_config->setOption("width", m_screenWidget->width());
352	m_config->setOption("fullscreen", isFullScreen());
353}
354
355void Window::closeEvent(QCloseEvent* event) {
356	emit shutdown();
357	m_config->setQtOption("windowPos", pos());
358	QMainWindow::closeEvent(event);
359}
360
361void Window::focusOutEvent(QFocusEvent*) {
362	m_controller->setTurbo(false, false);
363	m_controller->clearKeys();
364}
365
366void Window::dragEnterEvent(QDragEnterEvent* event) {
367	if (event->mimeData()->hasFormat("text/uri-list")) {
368		event->acceptProposedAction();
369	}
370}
371
372void Window::dropEvent(QDropEvent* event) {
373	QString uris = event->mimeData()->data("text/uri-list");
374	uris = uris.trimmed();
375	if (uris.contains("\n")) {
376		// Only one file please
377		return;
378	}
379	QUrl url(uris);
380	if (!url.isLocalFile()) {
381		// No remote loading
382		return;
383	}
384	event->accept();
385	m_controller->loadGame(url.path());
386}
387
388void Window::enterFullScreen() {
389	if (isFullScreen()) {
390		return;
391	}
392	showFullScreen();
393#ifndef Q_OS_MAC
394	if (m_controller->isLoaded() && !m_controller->isPaused()) {
395		menuBar()->hide();
396	}
397#endif
398}
399
400void Window::exitFullScreen() {
401	if (!isFullScreen()) {
402		return;
403	}
404	showNormal();
405	menuBar()->show();
406}
407
408void Window::toggleFullScreen() {
409	if (isFullScreen()) {
410		exitFullScreen();
411	} else {
412		enterFullScreen();
413	}
414}
415
416void Window::gameStarted(GBAThread* context) {
417	char title[13] = { '\0' };
418	MutexLock(&context->stateMutex);
419	if (context->state < THREAD_EXITING) {
420		emit startDrawing(m_controller->drawContext(), context);
421		GBAGetGameTitle(context->gba, title);
422	} else {
423		MutexUnlock(&context->stateMutex);
424		return;
425	}
426	MutexUnlock(&context->stateMutex);
427	foreach (QAction* action, m_gameActions) {
428		action->setDisabled(false);
429	}
430	appendMRU(context->fname);
431	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
432	attachWidget(m_display);
433
434#ifndef Q_OS_MAC
435	if(isFullScreen()) {
436		menuBar()->hide();
437	}
438#endif
439
440	m_hitUnimplementedBiosCall = false;
441	m_fpsTimer.start();
442}
443
444void Window::gameStopped() {
445	foreach (QAction* action, m_gameActions) {
446		action->setDisabled(true);
447	}
448	setWindowTitle(tr(PROJECT_NAME));
449	detachWidget(m_display);
450	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
451	m_screenWidget->setPixmap(m_logo);
452
453	m_fpsTimer.stop();
454}
455
456void Window::gameCrashed(const QString& errorMessage) {
457	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
458		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
459		QMessageBox::Ok, this,  Qt::Sheet);
460	crash->setAttribute(Qt::WA_DeleteOnClose);
461	crash->show();
462}
463
464void Window::gameFailed() {
465	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
466		tr("Could not load game. Are you sure it's in the correct format?"),
467		QMessageBox::Ok, this,  Qt::Sheet);
468	fail->setAttribute(Qt::WA_DeleteOnClose);
469	fail->show();
470}
471
472void Window::unimplementedBiosCall(int call) {
473	if (m_hitUnimplementedBiosCall) {
474		return;
475	}
476	m_hitUnimplementedBiosCall = true;
477
478	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
479		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
480		QMessageBox::Ok, this,  Qt::Sheet);
481	fail->setAttribute(Qt::WA_DeleteOnClose);
482	fail->show();
483}
484
485void Window::recordFrame() {
486	m_frameList.append(QDateTime::currentDateTime());
487	while (m_frameList.count() > FRAME_LIST_SIZE) {
488		m_frameList.removeFirst();
489	}
490}
491
492void Window::showFPS() {
493	char title[13] = { '\0' };
494	GBAGetGameTitle(m_controller->thread()->gba, title);
495	if (m_frameList.isEmpty()) {
496		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
497		return;
498	}
499	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
500	float fps = (m_frameList.count() - 1) * 10000.f / interval;
501	fps = round(fps) / 10.f;
502	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
503}
504
505void Window::openStateWindow(LoadSave ls) {
506	if (m_stateWindow) {
507		return;
508	}
509	bool wasPaused = m_controller->isPaused();
510	m_stateWindow = new LoadSaveState(m_controller);
511	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
512	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
513	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
514		m_screenWidget->layout()->removeWidget(m_stateWindow);
515		m_stateWindow = nullptr;
516		setFocus();
517	});
518	if (!wasPaused) {
519		m_controller->setPaused(true);
520		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
521	}
522	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
523	m_stateWindow->setMode(ls);
524	attachWidget(m_stateWindow);
525}
526
527void Window::setupMenu(QMenuBar* menubar) {
528	menubar->clear();
529	QMenu* fileMenu = menubar->addMenu(tr("&File"));
530	m_shortcutController->addMenu(fileMenu);
531	installEventFilter(m_shortcutController);
532	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
533	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
534	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
535
536	m_mruMenu = fileMenu->addMenu(tr("Recent"));
537
538	fileMenu->addSeparator();
539
540	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
541	loadState->setShortcut(tr("F10"));
542	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
543	m_gameActions.append(loadState);
544	addControlledAction(fileMenu, loadState, "loadState");
545
546	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
547	saveState->setShortcut(tr("Shift+F10"));
548	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
549	m_gameActions.append(saveState);
550	addControlledAction(fileMenu, saveState, "saveState");
551
552	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
553	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
554	int i;
555	for (i = 1; i < 10; ++i) {
556		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
557		quickLoad->setShortcut(tr("F%1").arg(i));
558		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
559		m_gameActions.append(quickLoad);
560		addAction(quickLoad);
561		quickLoadMenu->addAction(quickLoad);
562
563		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
564		quickSave->setShortcut(tr("Shift+F%1").arg(i));
565		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
566		m_gameActions.append(quickSave);
567		addAction(quickSave);
568		quickSaveMenu->addAction(quickSave);
569	}
570
571	fileMenu->addSeparator();
572	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
573	connect(multiWindow, &QAction::triggered, [this]() {
574		std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
575		if (!multiplayer) {
576			multiplayer = std::make_shared<MultiplayerController>();
577			m_controller->setMultiplayerController(multiplayer);
578		}
579		Window* w2 = new Window(m_config, multiplayer->attached());
580		w2->setAttribute(Qt::WA_DeleteOnClose);
581		w2->loadConfig();
582		w2->controller()->setMultiplayerController(multiplayer);
583		w2->show();
584	});
585	addControlledAction(fileMenu, multiWindow, "multiWindow");
586
587#ifndef Q_OS_MAC
588	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
589#endif
590
591	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
592	m_shortcutController->addMenu(emulationMenu);
593	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
594	reset->setShortcut(tr("Ctrl+R"));
595	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
596	m_gameActions.append(reset);
597	addControlledAction(emulationMenu, reset, "reset");
598
599	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
600	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
601	m_gameActions.append(shutdown);
602	addControlledAction(emulationMenu, shutdown, "shutdown");
603	emulationMenu->addSeparator();
604
605	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
606	pause->setChecked(false);
607	pause->setCheckable(true);
608	pause->setShortcut(tr("Ctrl+P"));
609	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
610	connect(m_controller, &GameController::gamePaused, [this, pause]() {
611		pause->setChecked(true);
612
613		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
614		QPixmap pixmap;
615		pixmap.convertFromImage(currentImage.rgbSwapped());
616		m_screenWidget->setPixmap(pixmap);
617		m_screenWidget->setLockAspectRatio(3, 2);
618	});
619	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
620	m_gameActions.append(pause);
621	addControlledAction(emulationMenu, pause, "pause");
622
623	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
624	frameAdvance->setShortcut(tr("Ctrl+N"));
625	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
626	m_gameActions.append(frameAdvance);
627	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
628
629	emulationMenu->addSeparator();
630
631	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
632	turbo->setCheckable(true);
633	turbo->setChecked(false);
634	turbo->setShortcut(tr("Shift+Tab"));
635	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
636	addControlledAction(emulationMenu, turbo, "fastForward");
637
638	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
639	rewind->setShortcut(tr("`"));
640	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
641	m_gameActions.append(rewind);
642	addControlledAction(emulationMenu, rewind, "rewind");
643
644	ConfigOption* videoSync = m_config->addOption("videoSync");
645	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
646	videoSync->connect([this](const QVariant& value) {
647		m_controller->setVideoSync(value.toBool());
648	}, this);
649	m_config->updateOption("videoSync");
650
651	ConfigOption* audioSync = m_config->addOption("audioSync");
652	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
653	audioSync->connect([this](const QVariant& value) {
654		m_controller->setAudioSync(value.toBool());
655	}, this);
656	m_config->updateOption("audioSync");
657
658	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
659	m_shortcutController->addMenu(avMenu);
660	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
661	m_shortcutController->addMenu(frameMenu, avMenu);
662	for (int i = 1; i <= 6; ++i) {
663		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
664		connect(setSize, &QAction::triggered, [this, i]() {
665			showNormal();
666			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
667		});
668		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
669	}
670	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
671
672	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
673	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
674	lockAspectRatio->connect([this](const QVariant& value) {
675		m_display->lockAspectRatio(value.toBool());
676	}, this);
677	m_config->updateOption("lockAspectRatio");
678
679	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
680	resampleVideo->addBoolean(tr("Resample video"), avMenu);
681	resampleVideo->connect([this](const QVariant& value) {
682		m_display->filter(value.toBool());
683	}, this);
684	m_config->updateOption("resampleVideo");
685
686	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
687	ConfigOption* skip = m_config->addOption("frameskip");
688	skip->connect([this](const QVariant& value) {
689		m_controller->setFrameskip(value.toInt());
690	}, this);
691	for (int i = 0; i <= 10; ++i) {
692		skip->addValue(QString::number(i), i, skipMenu);
693	}
694	m_config->updateOption("frameskip");
695
696	avMenu->addSeparator();
697
698	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
699	ConfigOption* buffers = m_config->addOption("audioBuffers");
700	buffers->connect([this](const QVariant& value) {
701		emit audioBufferSamplesChanged(value.toInt());
702	}, this);
703	buffers->addValue(tr("512"), 512, buffersMenu);
704	buffers->addValue(tr("768"), 768, buffersMenu);
705	buffers->addValue(tr("1024"), 1024, buffersMenu);
706	buffers->addValue(tr("2048"), 2048, buffersMenu);
707	buffers->addValue(tr("4096"), 4096, buffersMenu);
708	m_config->updateOption("audioBuffers");
709
710	avMenu->addSeparator();
711
712	QMenu* target = avMenu->addMenu("FPS target");
713	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
714	fpsTargetOption->connect([this](const QVariant& value) {
715		emit fpsTargetChanged(value.toInt());
716	}, this);
717	fpsTargetOption->addValue(tr("15"), 15, target);
718	fpsTargetOption->addValue(tr("30"), 30, target);
719	fpsTargetOption->addValue(tr("45"), 45, target);
720	fpsTargetOption->addValue(tr("60"), 60, target);
721	fpsTargetOption->addValue(tr("90"), 90, target);
722	fpsTargetOption->addValue(tr("120"), 120, target);
723	fpsTargetOption->addValue(tr("240"), 240, target);
724	m_config->updateOption("fpsTarget");
725
726#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
727	avMenu->addSeparator();
728#endif
729
730#ifdef USE_PNG
731	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
732	screenshot->setShortcut(tr("F12"));
733	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
734	m_gameActions.append(screenshot);
735	addControlledAction(avMenu, screenshot, "screenshot");
736#endif
737
738#ifdef USE_FFMPEG
739	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
740	recordOutput->setShortcut(tr("F11"));
741	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
742	addControlledAction(avMenu, recordOutput, "recordOutput");
743#endif
744
745#ifdef USE_MAGICK
746	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
747	recordGIF->setShortcut(tr("Shift+F11"));
748	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
749	addControlledAction(avMenu, recordGIF, "recordGIF");
750#endif
751
752	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
753	m_shortcutController->addMenu(toolsMenu);
754	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
755	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
756	addControlledAction(toolsMenu, viewLogs, "viewLogs");
757
758	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
759	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
760	addControlledAction(toolsMenu, overrides, "overrideWindow");
761
762	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
763	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
764	addControlledAction(toolsMenu, sensors, "sensorWindow");
765
766	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
767	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
768	addControlledAction(toolsMenu, cheats, "cheatsWindow");
769
770#ifdef USE_GDB_STUB
771	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
772	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
773	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
774#endif
775
776	QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
777	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
778	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
779	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
780
781	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
782	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
783	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
784
785	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
786	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
787	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
788
789	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
790	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
791	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
792
793	toolsMenu->addSeparator();
794	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
795	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
796
797	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
798	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
799	addControlledAction(toolsMenu, keymap, "remapKeyboard");
800
801#ifdef BUILD_SDL
802	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
803	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
804	addControlledAction(toolsMenu, gamepad, "remapGamepad");
805#endif
806
807	ConfigOption* skipBios = m_config->addOption("skipBios");
808	skipBios->connect([this](const QVariant& value) {
809		m_controller->setSkipBIOS(value.toBool());
810	}, this);
811
812	ConfigOption* useBios = m_config->addOption("useBios");
813	useBios->connect([this](const QVariant& value) {
814		m_controller->setUseBIOS(value.toBool());
815	}, this);
816
817	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
818	rewindEnable->connect([this](const QVariant& value) {
819		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
820	}, this);
821
822	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
823	rewindBufferCapacity->connect([this](const QVariant& value) {
824		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
825	}, this);
826
827	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
828	rewindBufferInterval->connect([this](const QVariant& value) {
829		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
830	}, this);
831
832	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
833	allowOpposingDirections->connect([this](const QVariant& value) {
834		m_inputController.setAllowOpposing(value.toBool());
835	}, this);
836
837	QMenu* other = new QMenu(tr("Other"), this);
838	m_shortcutController->addMenu(other);
839	m_shortcutController->addFunctions(other, [this]() {
840		m_controller->setTurbo(true, false);
841	}, [this]() {
842		m_controller->setTurbo(false, false);
843	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
844
845	addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
846
847	foreach (QAction* action, m_gameActions) {
848		action->setDisabled(true);
849	}
850}
851
852void Window::attachWidget(QWidget* widget) {
853	m_screenWidget->layout()->addWidget(widget);
854	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
855}
856
857void Window::detachWidget(QWidget* widget) {
858	m_screenWidget->layout()->removeWidget(widget);
859}
860
861void Window::appendMRU(const QString& fname) {
862	int index = m_mruFiles.indexOf(fname);
863	if (index >= 0) {
864		m_mruFiles.removeAt(index);
865	}
866	m_mruFiles.prepend(fname);
867	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
868		m_mruFiles.removeLast();
869	}
870	updateMRU();
871}
872
873void Window::updateMRU() {
874	if (!m_mruMenu) {
875		return;
876	}
877	m_mruMenu->clear();
878	int i = 0;
879	for (const QString& file : m_mruFiles) {
880		QAction* item = new QAction(file, m_mruMenu);
881		item->setShortcut(QString("Ctrl+%1").arg(i));
882		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
883		m_mruMenu->addAction(item);
884		++i;
885	}
886	m_config->setMRU(m_mruFiles);
887	m_config->write();
888	m_mruMenu->setEnabled(i > 0);
889}
890
891QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
892	m_shortcutController->addAction(menu, action, name);
893	menu->addAction(action);
894	addAction(action);
895	return action;
896}
897
898WindowBackground::WindowBackground(QWidget* parent)
899	: QLabel(parent)
900{
901	setLayout(new QStackedLayout());
902	layout()->setContentsMargins(0, 0, 0, 0);
903	setAlignment(Qt::AlignCenter);
904}
905
906void WindowBackground::setSizeHint(const QSize& hint) {
907	m_sizeHint = hint;
908}
909
910QSize WindowBackground::sizeHint() const {
911	return m_sizeHint;
912}
913
914void WindowBackground::setLockAspectRatio(int width, int height) {
915	m_aspectWidth = width;
916	m_aspectHeight = height;
917}
918
919void WindowBackground::paintEvent(QPaintEvent*) {
920	QPainter painter(this);
921	painter.setRenderHint(QPainter::SmoothPixmapTransform);
922	const QPixmap* logo = pixmap();
923	painter.fillRect(QRect(QPoint(), size()), Qt::black);
924	if (!logo) {
925		return;
926	}
927	QSize s = size();
928	QSize ds = s;
929	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
930		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
931	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
932		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
933	}
934	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
935	QRect full(origin, ds);
936	painter.drawPixmap(full, *logo);
937}