CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14Bugfixes:
15 - LR35902: Fix core never exiting with certain event patterns
16 - GB Timer: Improve DIV reset behavior
17 - GBA Memory: Improve initial skipped BIOS state
18 - GBA BIOS: Implement BitUnPack
19 - ARM7: Fix MLA/*MULL/*MLAL timing
20 - GBA: Fix multiboot ROM loading
21 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
22 - LR35902: Fix pc overflowing current region off-by-one
23 - GB MBC: Fix ROM bank overflows getting set to bank 0
24 - Qt: Fix timing issues on high refresh rate monitors
25 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
26 - Util: Fix overflow when loading invalid UPS patches
27 - Tools: Fix recurring multiple times over the same library
28 - GBA I/O: Handle audio registers specially when deserializing
29 - Util: Fix highest-fd socket not being returned by SocketAccept
30 - Qt: Fix linking after some windows have been closed
31Misc:
32 - SDL: Remove scancode key input
33 - GBA Video: Clean up unused timers
34 - Test: Add a basic test suite
35 - GBA Video: Allow multiple handles into the same tile cache
36 - VFS: Call msync when syncing mapped data
37 - GBA Video, GB Video: Colors are now fully scaled
38 - VFS: Allow truncating memory chunk VFiles
39 - Debugger: Modularize CLI debugger
40 - Core: Clean up some thread state checks
41 - Debugger: Make building with debugging aspects optional
42 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
43 - GBA Memory: Support reading/writing POSTFLG
44 - Util: Add size counting to Table
45 - Qt: Move last directory setting from qt.ini to config.ini
46 - 3DS, PSP2, Wii: Last directory loaded is saved
47 - GB Audio: Simplify envelope code
48 - GB Audio: Improve initial envelope samples
49 - Debugger: Add functions for read- or write-only watchpoints
50 - GBA DMA: Refactor DMA out of memory.c
51 - GBA DMA: Move DMAs to using absolute timing
52 - All: Add C++ header guards
53 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
54 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
55 - Qt: Improved HiDPI support
56 - Qt: Expose configuration directory
57 - Feature: Move game database from flatfile to SQLite3
58 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
59 - VFS: Fix some minor VFile issues with FILEs
60 - Core: Add generic checksum function
61 - Feature: Support ImageMagick 7
62 - All: Move time.h include to common.h
63 - CMake: Add ability to just print version string
64 - Qt: Merge "Save" and "OK" buttons in shader options
65 - SDL: Automatically map controllers when plugged in
66 - Qt: Automatically load controller profile when plugged in
67 - OpenGL: Add xBR-lv2 shader
68 - GBA, GB: ROM is now unloaded if a patch is applied
69 - Util: Add 8-bit PNG write support
70 - Qt: Rename "Resample video" option to "Bilinear filtering"
71 - GBA Video: Optimize when BLD* registers are written frequently
72 - Core: Cores can now have multiple sets of callbacks
73 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
74
750.5.2: (2016-12-31)
76Bugfixes:
77 - All: Fix fullscreen config option being ignored
78 - ARM7: PSR mode bits should not get sign extended
79 - GB: Fix audio not being deinitialized
80 - GB: Fix crash when masking savedata
81 - GB: Properly initialize sramRealVf variable
82 - GB Audio: Fix serialization of channel 3 and NR52 properties
83 - GB Audio: Reset envelope timer when reseting sound channel
84 - GB MBC: Fix SRAM dangling pointer with RTC games
85 - GB MBC: Fix initializing MBC when no ROM is loaded
86 - GB Memory: Fix patching ROM bank 0
87 - GB Memory: Fix starting HDMAs during mode 0
88 - GB Memory: Fix HDMA5 value after DMA completes
89 - GB Video: Initialize LCDC in renderer
90 - GB Video: Hblank IRQs should mask LYC=LY IRQs
91 - GBA: Fix IRQs firing after already being cleared
92 - GBA: Only unhalt CPU if appropriate bit is set in IE
93 - GBA: Add savegame override for Crash Bandicoot 2
94 - GBA BIOS: Fix MidiKey2Freq BIOS reads
95 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
96 - GBA Cheats: Fix GameShark ROM patches
97 - GBA I/O: Mask off WAITCNT bits that cannot be written
98 - GBA Memory: Fix misaligned BIOS reads
99 - GBA Memory: Fix VCOUNT being writable
100 - GBA Video: Fix out of bounds sprite transforms
101 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
102 - Libretro: Fix disabling BIOS
103 - Libretro: Fix Game Boy savestates and audio
104 - Qt: Fix changing resolution of software renderer
105 - Qt: Fix setting overrides
106 - Qt: Fix cut off tiles and alignment issues in tile viewer
107 - Qt: Only reset window dimensions when first shown
108 - Qt: Fix Qt Multimedia audio driver on big endian
109 - Qt: Fix Apply button for key and controller configurations
110 - VFS: Fix resizing memory chunks when not needed
111 - Windows: Fix Unicode directory handling
112Misc:
113 - GB, GBA: Prevent loading null ROMs
114 - GB Audio: Initialize wave RAM to GBC values
115 - GB Memory: Reset ROM bank when loading a ROM
116 - PSP2: Improved controller rumble
117
1180.5.1: (2016-10-05)
119Bugfixes:
120 - Core: Fix importing save games as read-only
121 - FFmpeg: Fix encoding AAC
122 - GB: Fix invalid STOP behavior on Game Boy Color
123 - GB: Initialize audio properly
124 - GB: Properly clear KEY1 bit 0 when switching speeds
125 - GB: Properly unload save files when unloading a ROM
126 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
127 - GB MBC: Fix MBC7 when size is incorrectly specified
128 - GB MBC: Fix RTC access when no save file is loaded
129 - GB SIO: Don't auto-clock external shift clock
130 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
131 - GB Video: Fix video frames getting missed when LCDC is off
132 - GB Video: Clear screen when LCDC is off
133 - GBA Cheats: Fix holding onto pointers that may get invalidated
134 - GBA Cheats: Fix key-activated CodeBreaker cheats
135 - GBA Cheats: Fix uninitialized memory getting freed when saving
136 - GBA Hardware: Improve Game Boy Player rumble behavior
137 - GBA Memory: Fix several unused I/O register read values
138 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
139 - LR35902: Fix events running with the wrong cycle active
140 - Qt: Fix "close" button on Overrides view
141 - Qt: Fix saving overrides
142 - Qt: Fix directory set unloading when replacing the ROM
143 - Qt: Fix patch loading
144 - Qt: Fix crash when saving an override if a game isn't loaded
145 - Qt: Fix showing default display driver as OpenGL (force 1.x)
146 - SDL: Attach rumble in SDL frontend
147 - Util: Fix PNG identification on files too small to be a PNG
148Misc:
149 - All: Only update version info if needed
150 - All: Split out install locations for Libretro and OpenEmu
151 - FFmpeg: Encoding cleanup
152 - GB: Reset active region when reloading ROM
153 - GB Memory: Initialize RAM pattern for GBC
154 - GB Video: Improved video timings
155 - Qt: Manage window sizes slightly better
156 - Qt: Remember scale option independent of core dimensions
157
1580.5.0: (2016-09-19)
159Features:
160 - Game Boy support
161 - Support for encrypted CodeBreaker GBA cheats
162 - Emulation of Vast Fame protected GBA carts (taizou)
163 - Tile viewer
164 - Threaded rendering mode
165 - Libretro: Memory map and achievement support (leiradel)
166 - GUI: Add UI control remapping
167 - GUI: Add fast-forward
168 - Wii: 240p support
169 - 3DS: Adjustable screen darkening
170 - Ability to temporarily load a savegame
171 - Load specific files out of archives
172 - Automatic BIOS detection
173Bugfixes:
174 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
175 - Debugger: Fix GDB breakpoints
176 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
177 - GBA: Fix filehandle leak with savegames
178 - GBA: Timer 0 cannot be count up
179 - GBA: Count up timers should not count themselves
180 - GBA Memory: Fix mirror on non-overdumped Classic NES games
181 - GBA Memory: Fix ldm {pc}
182 - GBA Savedata: Fix savedata sync timer
183 - GBA Savedata: Only unmap savedata if present
184 - GBA Serialize: Savestates now properly store prefetch
185 - GBA Video: WIN0/1 take priority over OBJWIN
186 - GBA Video: Fix out-of-order OBJWIN
187 - PSP2: Fix GPU crash while exiting
188 - PSP2: Fix VSync
189 - PSP2: Fix accelerometer range
190 - PSP2: Actually load screen mode setting
191 - PSP2: Fix gyroscope direction
192 - PSP2: Delete threads after they return
193 - PSP2: Fix mapping/unmapping from not at 0
194 - Qt: Fix bug in software renderer scaling
195 - Qt: Fix hanging key press after disabling autofire
196 - Qt: Fix being unable to pause manually when using auto-pausing
197 - SDL: Fix axes being mapped wrong
198 - Util: Fix realloc semantics in utf16to8
199 - Util: Fix inserting too many items into a hash table
200 - VFS: Fix uninitialized varaible reading from 7z
201 - VFS: Fix reading multiple files from a 7z archive
202 - Wii: Fix framelimiting after a slowdown
203 - Wii: Fix garbage flash at startup
204Misc:
205 - 3DS: Use blip_add_delta_fast for a small speed improvement
206 - 3DS: Allow UTF-16 filenames
207 - 3DS: Port to using citro3D
208 - 3DS: Use system font for menus
209 - 3DS: Attempt to use Core 2 for threads
210 - 3DS: Adjustable filering
211 - 3DS: 3D banner
212 - All: Add QUIET parameter to silence CMake
213 - All: Faster memory read/write
214 - ARM7: Support forcing Thumb mode via MSR
215 - ARM7: Flush prefetch cache when loading CPSR via MSR
216 - ARM7: Clean up instruction decoding for future expandability
217 - Debugger: Support register and memory writes via GDB stub
218 - Debugger: Add software breakpoint support to gdb
219 - FFmpeg: Full support for libavcodec 56+
220 - GBA: Better debug logging if event processing breaks
221 - GBA Audio: Force audio DMAs to not increment destination
222 - GBA BIOS: Use custom ArcTan, not relying on OS
223 - GBA Hardware: Clean up dead code in GBP
224 - GBA Memory: Optimize stalling behavior
225 - GBA Memory: Optimize Load-/StoreMultiple
226 - GBA Savedata: Add realistic timing for EEPROM
227 - GBA Serialize: Savestates now store if CPU was halted
228 - GBA Video: Remove old slow path fallback
229 - GBA Video: Optimize sprite drawing
230 - GBA Video: Optimize mode 0 rendering
231 - GBA Video: Optimize compositing cases slightly
232 - GUI: Screenshot dimensions are now passed through
233 - GUI: Add back logging
234 - GUI: Only reload config if manually saved
235 - GUI: Increase scrolling speed
236 - OpenGL: Log shader compilation failure
237 - OpenGL: Add texSize uniform
238 - Qt: Make -g flag work in Qt build
239 - Qt: Simplify OpenGL context creation
240 - Qt: Thread startup improvements
241 - Qt: Make audio channel/video layer options shortcut mappable
242 - Qt: Remove some C99isms from C++ code
243 - Qt: Remove default autofire mappings
244 - Qt: Make reseting when pasued frame-accurate
245 - Qt: Rearchitect game closing codepath
246 - PSP2: Use system font for menus
247 - PSP2: Add rumble for PS TV
248 - PSP2: Add fit-to-height screen mode
249 - PSP2: Sync files per descriptor
250 - PSP2: Allow UTF-8 filenames
251 - PSP2: Screenshots are now saved into the Photo Gallery
252 - PSP2: Stop underclocking when menuing
253 - SDL: Increase default audio buffer size to 1024 samples
254 - SDL: More responsive rumble
255 - Util: Add Vector GetConstPointer
256 - Util: Add rtrim
257 - Util: Add endswith
258 - VFS: Improve zip file detection
259 - Wii: Add pixelated resample filter
260 - Windows: Add native VDir support
261 - Util: Add PRIz macro for libc versions that don't support %z
262
2630.4.1: (2016-07-11)
264Bugfixes:
265 - All: Fix several file handle leaks
266 - All: Fix instruction tables getting zeroed when linking sometimes
267 - ARM7: Fix flags on SBC/RSC
268 - ARM7: Fix setting spsr privilege bits when spsr is empty
269 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
270 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
271 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
272 - GBA Memory: Fix executing code from OBJ region of VRAM
273 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
274 - GBA Serialize: Fix loading savegames from savestates
275 - OpenGL: Correct boolean vector strcmp strings for uniforms
276 - Qt: Fix sending gameStopped twice
277 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
278 - Qt: Fix initial state of key mapping
279 - Qt: Initialize m_useBios
280 - SDL: Fix joystick initialization on BSD
281 - SDL: Fix potential joystick crash in games with rumble
282 - SDL: Fix SDL 1.2 build
283 - SDL: Fix sporadic crash when deinitializing audio
284 - Shaders: Fix AGS-001 shader with some bad drivers
285 - Util: Use closesocket on Windows
286 - Util: Fix socket bind addresses
287 - VFS: Fix reading 7z archives without rewinding first
288 - VFS: VFileFromFD should not open directories
289 - Wii: Fix tilting direction
290 - Util: Fix realloc semantics in utf16to8
291Misc:
292 - All: Allow use of external minizip library
293 - Debugger: CLI debugger now exits when end-of-stream is reached
294 - FFmpeg: Update dependencies on Ubuntu
295 - GBA: Slightly optimize GBAProcessEvents
296 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
297 - GBA Video: Null renderer should return proper register values
298 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
299 - Qt: Add preset for DualShock 4
300 - Qt: Update 360 input profile on OS X to reflect newer drivers
301 - Qt: Remove use of NaN
302 - Qt: Canonicalize file paths when loading games
303 - Qt: Add refresh button to controller editing
304 - SDL: Remove default gamepad mappings
305 - Util: Fix intermittent build failure on OS X
306 - VFS: VFile.sync now updates modified time
307
3080.4.0: (2016-02-02)
309Features:
310 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
311 - I/O viewer
312 - Booting of multiboot images
313 - Customization of GIF recording
314 - Libretro: Cheat code support
315 - Support for GLSL shaders
316 - ROM information view
317 - Support for VBA-style cheat codes
318 - Savestates now store creation timestamps
319 - Key autofire
320 - Libretro: Allow blocking opposing directional input
321 - OpenEmu core for OS X
322 - Libretro: Settings for using BIOS and skipping intro
323 - Libretro: Customizable idle loop removal
324 - Implemented cycle counting for sprite rendering
325 - Cleaner, unified settings window
326 - Added a setting for pausing when the emulator is not in focus
327 - Customizable paths for save games, save states, screenshots and patches
328 - Controller hotplugging
329 - Ability to store save games and active cheats within savestates
330Bugfixes:
331 - ARM7: Fix sign of unaligned LDRSH
332 - ARM7: Fix decoding of some ARM ALU instructions with shifters
333 - Debugger: Fix watchpoints in gdb
334 - GBA: Fix warnings when creating and loading savestates
335 - GBA: Fix Iridion II savetype
336 - GBA BIOS: Fix misaligned CpuSet
337 - GBA Cheats: Fix cheats setting the Action Replay version
338 - GBA Hardware: Fix GPIO on big endian
339 - GBA Memory: Fix DMA register writing behavior
340 - GBA Memory: Fix DMAs triggering two cycles early
341 - Libretro: Fix aspect ratio
342 - Qt: Fix some potential crashes with the gamepad mapping
343 - Qt: Fix keys being mapped incorrectly when loading configuration file
344 - Util: Fix PowerPC PNG read/write pixel order
345 - Util: Fix excessive memory allocation when decoding a PNG
346 - VFS: Fix VFileReadline and remove _vfdReadline
347Misc:
348 - All: Improved PowerPC support
349 - All: Fix some undefined behavior warnings
350 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
351 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
352 - GBA: Implement bad I/O register loading
353 - GBA: Allow jumping to OAM and palette RAM
354 - GBA BIOS: Finish implementing RegisterRamReset
355 - GBA Config: Add "override" layer for better one-time configuration
356 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
357 - GBA Memory: Use a dynamically sized mask for ROM memory
358 - GBA Memory: Implement several unimplemented memory access types
359 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
360 - GBA RR: Starting from savestate now embeds the savegame
361 - GBA RR: Add preliminary SRAM support for VBM loading
362 - GBA RR: Add support for resets in movies
363 - GBA Video: Remove lastHblank, as it is implied
364 - Libretro: Use anonymous memory mappers for large blocks of memory
365 - Libretro: Add install target for libretro core
366 - Qt: Window size command line options are now supported
367 - Qt: Increase usability of key mapper
368 - Qt: Add 'Apply' button to settings window
369 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
370 - Qt: Allow use of modifier keys as input
371 - Qt: Optimize log viewer
372 - Qt: Added button for breaking into the GDB debugger
373 - Qt: Add box for showing duration of rewind
374 - SDL: Support fullscreen in SDL 1.2
375 - SDL: Allow GBASDLAudio to be used without a thread context
376 - Util: Use VFile for configuration
377 - Util: Add MutexTryLock
378
3790.3.2: (2015-12-16)
380Bugfixes:
381 - ARM7: Fix STRT/STRBT
382 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
383 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
384 - Libretro: Fix problems with rumble not turning off
385 - GBA: Fix idle skip state being retained between games
386 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
387 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
388 - GBA BIOS: Fix Sqrt sign
389 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
390 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
391 - GBA Memory: Fix DMA behavior for SRAM accesses
392 - GBA Memory: Fix Store8 to OBJ VRAM
393 - GBA Memory: Fix alignment of LDM/STM on SRAM
394 - GBA Memory: Fix unaligned out-of-bounds ROM loads
395 - GBA Memory: Fix timing of DMAs
396 - GBA Video: Fix _mix for 15-bit color
397 - GBA Video: Fix OAM and palette initialization
398 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
399 - Qt: Use safer isLoaded check in GameController
400 - Qt: Fix a race condition in PainterGL that could lead to a crash
401 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
402 - Qt: Fix font size in memory viewer
403 - Qt: Fix a crash in the memory viewer
404 - Qt: Add additional checks in CheatModel to prevent crashes
405 - Qt: Fix race condition with setting sample rate
406 - Qt: Fix crash when closing multiplayer windows
407 - Qt: Fix resetting while paused
408Misc:
409 - GBA Audio: Implement missing flags on SOUNDCNT_X register
410 - Qt: Add mute option to menu
411
4120.3.1: (2015-10-24)
413Bugfixes:
414 - ARM7: Fix instruction decoding of Thumb shifts
415 - GBA: Deinit savegame when unloading a ROM
416 - GBA: Fix BIOS check on big endian
417 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
418 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
419 - GBA Audio: Fix audio channels being silenced at the wrong time
420 - GBA Memory: Fix bad BIOS Load16 on big endian
421 - GBA Memory: Fix bad Load8 on big endian
422 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
423 - GBA Video: Fix edge case with sprite blend modes and semitransparency
424 - GBA Video: Fix objwin and blending interaction on sprites
425 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
426 - Libretro: Fix a memory leak with the render buffer
427 - Qt: Windows no longer spawn in the top left on first launch
428 - Qt: Fix install path of XDG desktop file with DESTDIR
429 - Qt: Fix drag and drop on Windows
430 - Qt: Reenable double buffering, as disabling it broke some Windows configs
431 - VFS: Fix return values of VFileFILE.read and .write
432Misc:
433 - All: Reset next event to cycles instead of zero to interrupt
434 - All: Add --version flag
435 - ARM7: Force disable LTO on two files to work around a GCC bug
436 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
437 - GBA: Better memory handling with PNG savestates
438 - GBA: Additional savestate sanity checks
439 - GBA: Check for cycle count being too high
440 - GBA Audio: Allow GBAAVStream to have no video callback
441 - GBA BIOS: Implement RegisterRamReset for SIO registers
442 - Qt: Remove useless help icons in dialogs
443 - Qt: Prevent savestate window from opening while in multiplayer
444 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
445 - Qt: Dropping multiplayer windows works more cleanly now
446
4470.3.0: (2015-08-16)
448Features:
449 - Ability to hide individual background layers, or OBJs
450 - Ability to mute individual audio channels
451 - Palette viewer and exporter
452 - Volume control
453 - More shortcuts are editable (e.g. quick save/load)
454 - Rewind now shows the frame after rewinding
455 - Import/Export of GameShark/Action Replay snapshots
456 - Add "Step backwards" item for single increment rewind
457 - Deadzone estimation for game controllers
458 - Analog inputs can be used for shortcuts
459 - Menu items for specific solar sensor brightness levels
460 - Remappable controls for tilt and gyroscope sensors
461 - Status messages for actions taken while a game is running (e.g. save/load state)
462 - Memory inspector
463 - Screensaver can now be suspended while a game is running
464 - Load/save the most recent savestate slot
465 - Support varible speed (PWM) rumble
466 - Ability to cap fast forward speed
467 - Finer control over FPS target
468 - Holdable shortcut for rewinding one frame at a time
469 - Ability to boot directly into the BIOS
470 - Preliminary support for yanking out the game pak while a game is running
471 - Thumb-drive mode by putting a file called portable.ini in the same folder
472 - Configurable display driver, between software and OpenGL
473 - Undo-able savestate loading and saving
474 - Controller profiles now store shortcut settings
475 - Default controller profiles for several common controllers
476 - Libretro now supports BIOS, rumble and solar sensor
477 - Implement BIOS call Stop, for sleep mode
478 - Automatically load patches, if found
479 - Improved video synchronization
480 - Configurable audio output sample rate
481Bugfixes:
482 - ARM7: Fix SWI and IRQ timings
483 - ARM7: Fix Thumb MUL timing
484 - ARM7: Fix timing of multiplies to use N cycles
485 - ARM7: ARMHotplugDetach should call deinit
486 - Debugger: Fix use-after-free in breakpoint clearing code
487 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
488 - GBA: Cap audio FIFO read size during deserialization
489 - GBA: Check for corrupted savestates when loading
490 - GBA: Check for improperly sized savestates when loading
491 - GBA: Check for savestates made from differently sized ROMs
492 - GBA: Fix calls to endian-independent loadstores
493 - GBA: Fix timing of reading from timer registers
494 - GBA: Ensure cycles never go negative
495 - GBA Audio: Force audio FIFOs to 32-bit
496 - GBA Audio: Fix audio pitch changing when adjusting buffer size
497 - GBA Audio: Fix sample order in audio channel 3
498 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
499 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
500 - GBA Memory: Improve Thumb open bus behavior
501 - GBA Memory: Fix potential DMA issue when loading a savestate
502 - GBA Memory: Fix load/store multiple video memory waitstates
503 - GBA SIO: Fix reseting when there are SIO devices attached
504 - GBA Video: Blended sprites should never have other effects applied
505 - GBA Video: Fix out-of-bounds tiles in mosaic
506 - GBA Video: Fix windows not affecting sprites
507 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
508 - GBA Video: Fix timing on first scanline
509 - Qt: Better cleanup when a game crashes
510 - Qt: Fix open ROM dialog filtering for archive formats
511 - Qt: Cap the maximum number of multiplayer windows
512 - Qt: Fix maximum year in sensor override
513 - Qt: Fix window being too tall after exiting fullscreen
514 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
515 - Qt: Fix analog buttons not getting unmapped
516 - Qt: Fix passing command line options
517 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
518 - SDL: Fix SDL build when OpenGL is missing
519 - Util: Allow loading IPS patches that grow the ROM
520 - VFS: Fix resource leaks if some allocations fail
521 - VFS: Fix line-reading to return proper values
522 - Video: Fix an issue with very long filenames
523 - Util: Fix formatting of floats
524Misc:
525 - All: Add --help flag for command line programs
526 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
527 - All: Enable static linking for Windows
528 - All: Enable static linking for OS X
529 - All: Threads are now named
530 - All: Proper handling of Unicode file paths
531 - ARM7: Add emulation for Undefined CPU mode
532 - ARM7: Reduce the size of the Thumb instruction table
533 - GBA: Add status log level
534 - GBA: GBARewind now returns how many states it has rewound
535 - GBA: SIO logging layer
536 - GBA BIOS: Stub out SoundBias
537 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
538 - GBA: Don't include GBACLIDebugger struct unless needed
539 - GBA: Savedata is now synced shortly after data finishes being written
540 - GBA: Process multiple timer events at once, if necessary
541 - GBA Audio: Implement audio reset for channels A/B
542 - GBA Audio: Process multiple audio events at once, if necessary
543 - GBA Hardware: Backport generic RTC source into core
544 - GBA Input: Allow axes and buttons to be mapped to the same key
545 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
546 - GBA SIO: Add a dummy driver for Normal mode
547 - GBA Thread: Add functionality for running callbacks on the GBA thread
548 - GBA Thread: Split GBASync into a separate file
549 - GBA Video: Refactor software renderer into separate files
550 - GBA Video: Slightly optimize mode 0 mosaic rendering
551 - Debugger: Free watchpoints in addition to breakpoints
552 - Qt: Handle saving input settings better
553 - Qt: Move GL frame drawing back onto its own thread
554 - Qt: Fast forward (held) option moved from Other to Emulation menu
555 - Qt: Show version info in window title
556 - Qt: Migrate multiplayer window handling into GBAApp
557 - Qt: Unified file opening and saving with last location
558 - Qt: Fix windows being resizable when they shouldn't have been
559 - Qt: Only hide cursor in full screen
560 - Qt: Replace pause-after-frame mutex with an atomic
561 - Qt: Add application icon and XDG desktop files
562 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
563 - Qt: Don't save window size when entering fullscreen
564 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
565 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
566 - Qt: Increase usability of key mapper
567 - Qt: Show checkmark for window sizes
568 - Qt: Set window path to loaded ROM
569 - Perf: Ability to load savestates immediately on launch
570 - SDL: Properly check for initialization
571 - SDL: Clean up initialization functions
572 - SDL: Clean up GL context
573 - Util: Allow disabling the threading code entirely
574 - VFS: Add sync method to force syncing with backing
575
5760.2.1: (2015-05-13)
577Bugfixes:
578 - All: Fix sanitize-deb script not cleaning up after itself
579 - All: Fix dependencies for libavcodec on Debian-derived platforms
580 - ARM7: Handle writeback for PC in addressing modes 2 and 3
581 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
582 - ARM7: Fix ARM multiply instructions when PC is a destination register
583 - Debugger: Fix use-after-free in breakpoint clearing code
584 - Debugger: Fix boundary conditions in tab completion
585 - GBA: Fix timers not updating timing when writing to only the reload register
586 - GBA: Fix rewind boundary conditions
587 - GBA: Add initial I/O register settings for background matrix registers
588 - GBA: Fix hang when loading a savestate if sync to video is enabled
589 - GBA: Handle out-of-bounds I/O access
590 - GBA: Fix bounds-checking on EEPROM access
591 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
592 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
593 - GBA Memory: Allow SRAM to be 64kB
594 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
595 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
596 - GBA Video: Fix second frame mode 5
597 - Perf: Fix race condition if a game crashes immediately on start
598 - Qt: Fix Display object leak when closing a window
599 - Qt: Fix .deb dependencies
600 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
601 - Qt: Fix window not regaining focus after exiting savestate window
602 - Qt: Fix regression where video would not record if the game had already started
603 - Qt: Fix potential crash if a gamepad causes focus to change
604 - Qt: Fix controller axis querying
605 - Qt: Fix multiplayer windows opening as the wrong size
606 - Qt: Fix controllers sometimes not loading the right profile
607 - SDL: Fix boundary conditions for joystick adjustments
608 - SDL: Allocate properly sized input maps
609 - SDL: Fix potential build issues when Qt and SDL2 are in use
610 - Util: Fix resource leak in UTF-8 handling code
611 - Util: Fix a null-pointer issue when attempting to delete a key
612 - VFS: Fix resource leaks if some allocations fail
613 - Video: Fix an issue with very long filenames
614Misc:
615 - GBA Memory: Soft-crash if jumping past the end of a ROM
616 - Qt: Show multiplayer numbers in window title
617 - Qt: Solar sensor can have shortcuts set
618
6190.2.0: (2015-04-03)
620Features:
621 - Support for gamepad axes, e.g. analog sticks or triggers
622 - Add scale presets for up to 6x
623 - Settings window
624 - Bilinear resampling option
625 - Add option to skip BIOS start screen
626 - List of recently opened games
627 - Support for games using the Solar Sensor
628 - Better audio resampling via blip-buf
629 - Game Pak overrides dialog for setting savetype and sensor values
630 - Support for games using the tilt sensor
631 - Remappable shortcuts for keyboard and gamepad
632 - Rewinding of emulation
633 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
634 - Support IPv6
635 - Save directory of last loaded file
636 - Support BPS patches
637 - Automatically detect and optimize out idle loops
638 - Configurable game overrides
639 - Support loading 7-Zip files
640 - Drag and drop game loading
641 - Cheat code support
642 - Runtime configurable audio driver
643 - Libretro core for use with RetroArch and other front-ends
644 - Controller profiles for setting different bindings for different controllers
645 - Ability to lock aspect ratio
646 - Local link cable support
647 - Ability to switch which game controller is in use per instance
648 - Ability to prevent opposing directional input
649 - Warning dialog if an unimplemented BIOS feature is called
650 - Debugger: Add CLI "frame", frame advance command
651 - Debugger: Add CLI functions for writing to memory
652 - Debugger: Add CLI functions for examining memory regions
653 - Debugger: Add CLI function for writing a register
654Bugfixes:
655 - ARM7: Extend prefetch by one stage
656 - ARM7: Fix cycle counting for loads
657 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
658 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
659 - GBA: Initialize gba.sync to null
660 - GBA: Fix timer initialization
661 - GBA Audio: Support 16-bit writes to FIFO audio
662 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
663 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
664 - GBA BIOS: Fix BIOS prefetch after reset
665 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
666 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
667 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
668 - GBA Memory: Fix I cycles that had been moved to ARM7 core
669 - GBA Memory: Fix cycle counting for 32-bit load/stores
670 - GBA RR: Fix fallthrough error when reading tags from a movie
671 - GBA Thread: Fix possible hang when loading an archive
672 - GBA Thread: Fix possible deadlock in video sync
673 - Perf: Fix crash when the GBA thread fails to start
674 - Qt: Fix crash starting a GDB stub if a game isn't loaded
675 - Qt: Fix crash when adjusting settings after closing a game
676 - Qt: Fix crash when starting GDB stub after closing a game
677 - Qt: Fix patch loading while a game is running
678 - Qt: Fix crash when loading a game after stopping GDB server
679 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
680 - Qt: Fix crash when attempting to pause if a game is not running
681 - SDL: Properly clean up if a game doesn't launch
682 - Util: Fix sockets on Windows
683Misc:
684 - All: Enable link-time optimization
685 - Debugger: Watchpoints now work on STM/LDM instructions
686 - Debugger: Clean up GDB stub network interfacing
687 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
688 - Debugger: Merge Thumb BL instructions when disassembling
689 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
690 - Debugger: Watchpoints now report address watched (fixes #68)
691 - Debugger: Add support for soft breakpoints
692 - Debugger: Make I/O register names be addresses instead of values
693 - Debugger: Rename read/write commands
694 - GBA: Improve accuracy of event timing
695 - GBA: Add API for getting Configuration structs for overrides and input
696 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
697 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
698 - GBA: Move A/V stream interface into core
699 - GBA: Savestates now take into account savedata state machines (fixes #109)
700 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
701 - GBA Memory: Simplify memory API and use fixed bus width
702 - GBA Thread: Make GBASyncWaitFrameStart time out
703 - GBA Video: Start video at the last scanline instead of the first
704 - Qt: Optimize logo drawing
705 - Qt: Move frame upload back onto main thread
706 - Qt: Remember window position
707 - Qt: Double-clicking on the window toggles full screen
708 - Util: Use proper locale for reading and writing float values
709
7100.1.1: (2015-01-24)
711Bugfixes:
712 - ARM7: Fix LDM writeback to a register already written
713 - GBA: Fix timers 2 and 3 updating incorrectly
714 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
715 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
716 - GBA Audio: Properly initialize audio FIFO channels
717 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
718 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
719 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
720 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
721 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
722 - GBA BIOS: Fix HuffUnComp boundary conditions
723 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
724 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
725 - GBA Memory: Filter out top nybble of DMA addresses
726 - GBA Memory: Properly bounds-check VRAM accesses
727 - GBA Memory: Fix initial DMA state
728 - GBA Thread: Allow halted games to exit cleanly
729 - GBA Video: Fix blend issues with obscured middle layers
730 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
731 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
732 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
733 - GBA Video: Fix sprite boundary conditions with mosaic
734 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
735 - Qt: Fix issue with set frame sizes being the wrong height
736 - Qt: Fix emulator crashing when full screen if a game is not running
737 - Qt: Fix window focus issues
738 - Qt: Properly set default video recording settings
739 - Qt: Fix a race condition when a game crashes immediately
740 - Qt: Fix some cases where key mapping can break if focus is adjusted
741 - Qt: Fix crash if a game pauses before any frames are shown
742 - Debugger: Negative PC-relative loads now properly subtract the offset
743 - Debugger: Align PC-relative loads in Thumb
744 - Debugger: Fix watchpoints triggering too late
745 - Debugger: Fix binary print putting spaces between digits
746 - Video: Ensure FFmpeg encoder has audio frames
747 - Video: Fix uncompressed PCM audio recording
748 - Video: Fix FFmpeg crashing when the file extension is wrong
749 - Util: Fix SOCKET_FAILED macro
750Misc:
751 - GBA: Exit cleanly on FATAL if the port supports it
752 - GBA Memory: Implement 16- and 32-bit loads from SRAM
753 - Qt: Disable sync to video by default
754 - Qt: Handle a game crash without crashing
755 - Qt: Set default log level to FATAL, ERROR and WARN
756 - Qt: Clarify some phrasing in the menus
757 - Qt: Clear active buttons when focus is lost
758
7590.1.0: (2014-12-13)
760 - Initial release