all repos — mgba @ 17e5b6a4553bd459ee5295585adb295cb72d65d8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36 - GB Serialize: Fix game title check
 37 - GB, GBA: Fix sync to video with frameskip
 38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 39 - GBA BIOS: Use core's VRAM variable instead of renderer's
 40 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 41 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 42 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 43 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 44 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 45 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 46Misc:
 47 - GBA Timer: Use global cycles for timers
 48 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 49 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 50 - Qt: Don't rebuild library view if style hasn't changed
 51 - Qt: Redo GameController into multiple classes
 52 - SDL: Fix 2.0.5 build on macOS under some circumstances
 53 - Test: Restructure test suite into multiple executables
 54 - Python: Integrate tests from cinema test suite
 55 - Util: Don't build crc32 if the function already exists
 56 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 57 - CMake: Fix CPack dependencies for libpng 1.6
 58 - Qt: Allow overrides to be saved before a game is loaded
 59 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 60
 610.6.0: (2017-07-16)
 62Features:
 63 - Library view
 64 - Sprite viewer
 65 - Debugging console
 66 - Improved memory viewer
 67 - Memory search
 68 - Command line ability to override configuration values
 69 - Add option to allow preloading the entire ROM before running
 70 - Add option for whether rewinding restores save games
 71 - Savestates now contain any RTC override data
 72 - Add option to lock video to integer scaling
 73 - LR35902: Watchpoints
 74 - LR35902/GB-Z80 disassembler
 75 - GB: Tile viewer
 76 - GB: Video/audio channel enabling/disabling
 77 - GB: Symbol table support
 78 - GB MBC: Add MBC1 multicart support
 79 - GBA: Support printing debug strings from inside a game
 80 - GBA: Better cheat type autodetection
 81 - Implement keypad interrupts
 82 - Configuration of gamepad hats
 83 - Video log recording for testing and bug reporting
 84 - Debugger: Segment/bank support
 85 - Debugger: Execution tracing
 86 - Qt: German translation (by Lothar Serra Mari)
 87 - Qt: Spanish translation (by Kevin López)
 88 - Qt: Italian translation (by theheroGAC)
 89Bugfixes:
 90 - ARM7: Fix MLA/*MULL/*MLAL timing
 91 - Core: Fix crash with rewind if savestates shrink
 92 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 93 - Core: Fix directory sets crashing on close if base isn't properly detached
 94 - FFmpeg: Fix overflow and general issues with audio encoding
 95 - GB: Fix flickering when screen is strobed quickly
 96 - GB: Fix STAT blocking
 97 - GB MBC: Fix ROM bank overflows getting set to bank 0
 98 - GB MBC: Fix swapping carts not detect new MBC
 99 - GB Timer: Improve DIV reset behavior
100 - GB Timer: Fix DIV batching if TAC changes
101 - GB Video: Reset renderer when loading state
102 - GBA: Fix multiboot ROM loading
103 - GBA: Fix multiboot loading resulting in too small WRAM
104 - GBA BIOS: Implement BitUnPack
105 - GBA BIOS: Fix ArcTan sign in HLE BIOS
106 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
107 - GBA BIOS: Fix INT_MIN/-1 crash
108 - GBA Hardware: Fix crash if a savestate lies about game hardware
109 - GBA I/O: Handle audio registers specially when deserializing
110 - GBA Memory: Improve initial skipped BIOS state
111 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
112 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
113 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
114 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
115 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
116 - LR35902: Fix core never exiting with certain event patterns
117 - LR35902: Fix pc overflowing current region off-by-one
118 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
119 - OpenGL: Fix some shaders causing offset graphics
120 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
121 - Qt: Fix window icon being stretched
122 - Qt: Fix data directory path
123 - Qt: Fix timing issues on high refresh rate monitors
124 - Qt: Fix linking after some windows have been closed
125 - Qt: Fix crash when changing audio settings after a game is closed
126 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
127 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
128 - Qt: Fix game unpausing after frame advancing and refocusing
129 - SDL: Fix game crash check
130 - SDL: Fix race condition with audio thread when starting
131 - SDL: Fix showing version number
132 - Test: Fix crash when loading invalid file
133 - Test: Fix crash when fuzzing fails to load a file
134 - Test: Don't rely on core for frames elapsed
135 - Test: Fix crash when loading invalid file
136 - Test: Fix crash when fuzzing fails to load a file
137 - Tools: Fix recurring multiple times over the same library
138 - Util: Fix overflow when loading invalid UPS patches
139 - Util: Fix highest-fd socket not being returned by SocketAccept
140 - Windows: Fix VDir.rewind
141Misc:
142 - All: Add C++ header guards
143 - All: Move time.h include to common.h
144 - 3DS, PSP2, Wii: Last directory loaded is saved
145 - CMake: Add ability to just print version string
146 - Core: New, faster event timing subsystem
147 - Core: Clean up some thread state checks
148 - Core: Add generic checksum function
149 - Core: Cores can now have multiple sets of callbacks
150 - Core: Restore sleep callback
151 - Core: Move rewind diffing to its own thread
152 - Core: Ability to enumerate and modify video and audio channels
153 - Core: List memory segments in the core
154 - Core: Move savestate creation time to extdata
155 - Core: Config values can now be hexadecimal
156 - Core: Improved threading interrupted detection
157 - Debugger: Modularize CLI debugger
158 - Debugger: Make building with debugging aspects optional
159 - Debugger: Add functions for read- or write-only watchpoints
160 - Debugger: Make attaching a backend idempotent
161 - Debugger: Add mDebuggerRunFrame convenience function
162 - Feature: Move game database from flatfile to SQLite3
163 - Feature: Support ImageMagick 7
164 - Feature: Make -l option explicit
165 - FFmpeg: Return false if a file fails to open
166 - FFmpeg: Force MP4 files to YUV420P
167 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
168 - GB: Reset with initial state of DIV register
169 - GB MBC: New MBC7 implementation
170 - GB Audio: Simplify envelope code
171 - GB Audio: Improve initial envelope samples
172 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
173 - GB Video: Improved video timings
174 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
175 - GBA, GB: ROM is now unloaded if a patch is applied
176 - GBA DMA: Refactor DMA out of memory.c
177 - GBA DMA: Move DMAs to using absolute timing
178 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
179 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
180 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
181 - GBA Memory: Support reading/writing POSTFLG
182 - GBA Memory: Remove unused prefetch cruft
183 - GBA Timer: Improve accuracy of timers
184 - GBA Video: Clean up unused timers
185 - GBA Video: Allow multiple handles into the same tile cache
186 - GBA Video, GB Video: Colors are now fully scaled
187 - GBA Video: Optimize when BLD* registers are written frequently
188 - OpenGL: Add xBR-lv2 shader
189 - Qt: Move last directory setting from qt.ini to config.ini
190 - Qt: Improved HiDPI support
191 - Qt: Expose configuration directory
192 - Qt: Merge "Save" and "OK" buttons in shader options
193 - Qt: Automatically load controller profile when plugged in
194 - Qt: Rename "Resample video" option to "Bilinear filtering"
195 - Qt: Remove audio thread
196 - Qt: Remove audio buffer sizing in AudioProcessorQt
197 - Qt: Re-enable QtMultimedia on Windows
198 - Qt: Make "Mute" able to be bound to a key
199 - Qt: Add .gb/.gbc files to the extension list in Info.plist
200 - Qt: Relax hard dependency on OpenGL
201 - Qt: Better highlight active key in control binding
202 - SDL: Remove scancode key input
203 - SDL: Automatically map controllers when plugged in
204 - Test: Add a basic test suite
205 - Util: Add size counting to Table
206 - Util: Add 8-bit PNG write support
207 - Util: Tune patch-fast extent sizes
208 - VFS: Call msync when syncing mapped data
209 - VFS: Allow truncating memory chunk VFiles
210 - VFS: Fix some minor VFile issues with FILEs
211 - VFS: Optimize expanding in-memory files
212 - VFS: Add VFileFIFO for operating on circle buffers
213Changes from beta 1:
214Features:
215 - Qt: Italian translation (by theheroGAC)
216 - Qt: Updated German translation
217Bugfixes:
218 - GB Audio: Fix incorrect channel 4 iteration
219 - GB Audio: Fix zombie mode bit masking
220 - GB Serialize: Fix timer serialization
221 - GB Video: Fix LYC regression
222 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
223 - GBA Timer: Fix count-up timing overflowing timer 3
224 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
225 - Qt: Fix memory search close button (fixes mgba.io/i/769)
226 - Qt: Fix window icon being stretched
227 - Qt: Fix initial window size (fixes mgba.io/i/766)
228 - Qt: Fix data directory path
229 - Qt: Fix controls not saving on non-SDL builds
230 - Qt: Fix translation initialization (fixes mgba.io/i/776)
231 - Qt: Fix patch loading while a game is running
232 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
233 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
234 - Qt: Fix GL-less build
235 - Qt: Fix Software renderer not handling alpha bits properly
236 - Qt: Fix screen background improperly stretching
237 - SDL: Fix cheats not loading
238Misc:
239 - GB Serialize: Add MBC state serialization
240 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
241 - GBA Timer: Improve accuracy of timers
242 - PSP2: Update toolchain to use vita.cmake
243 - Qt: Add language selector
244 - Qt: Minor test fixes
245 - Qt: Move shader settings into main settings window
246 - Qt: Dismiss game crashing/failing dialogs when a new game loads
247 - Qt: Properly ship Qt translations
248 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
249
2500.6 beta 1: (2017-06-29)
251 - Initial beta for 0.6
252
2530.5.2: (2016-12-31)
254Bugfixes:
255 - All: Fix fullscreen config option being ignored
256 - ARM7: PSR mode bits should not get sign extended
257 - GB: Fix audio not being deinitialized
258 - GB: Fix crash when masking savedata
259 - GB: Properly initialize sramRealVf variable
260 - GB Audio: Fix serialization of channel 3 and NR52 properties
261 - GB Audio: Reset envelope timer when reseting sound channel
262 - GB MBC: Fix SRAM dangling pointer with RTC games
263 - GB MBC: Fix initializing MBC when no ROM is loaded
264 - GB Memory: Fix patching ROM bank 0
265 - GB Memory: Fix starting HDMAs during mode 0
266 - GB Memory: Fix HDMA5 value after DMA completes
267 - GB Video: Initialize LCDC in renderer
268 - GB Video: Hblank IRQs should mask LYC=LY IRQs
269 - GBA: Fix IRQs firing after already being cleared
270 - GBA: Only unhalt CPU if appropriate bit is set in IE
271 - GBA: Add savegame override for Crash Bandicoot 2
272 - GBA BIOS: Fix MidiKey2Freq BIOS reads
273 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
274 - GBA Cheats: Fix GameShark ROM patches
275 - GBA I/O: Mask off WAITCNT bits that cannot be written
276 - GBA Memory: Fix misaligned BIOS reads
277 - GBA Memory: Fix VCOUNT being writable
278 - GBA Video: Fix out of bounds sprite transforms
279 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
280 - Libretro: Fix disabling BIOS
281 - Libretro: Fix Game Boy savestates and audio
282 - Qt: Fix changing resolution of software renderer
283 - Qt: Fix setting overrides
284 - Qt: Fix cut off tiles and alignment issues in tile viewer
285 - Qt: Only reset window dimensions when first shown
286 - Qt: Fix Qt Multimedia audio driver on big endian
287 - Qt: Fix Apply button for key and controller configurations
288 - VFS: Fix resizing memory chunks when not needed
289 - Windows: Fix Unicode directory handling
290Misc:
291 - GB, GBA: Prevent loading null ROMs
292 - GB Audio: Initialize wave RAM to GBC values
293 - GB Memory: Reset ROM bank when loading a ROM
294 - PSP2: Improved controller rumble
295
2960.5.1: (2016-10-05)
297Bugfixes:
298 - Core: Fix importing save games as read-only
299 - FFmpeg: Fix encoding AAC
300 - GB: Fix invalid STOP behavior on Game Boy Color
301 - GB: Initialize audio properly
302 - GB: Properly clear KEY1 bit 0 when switching speeds
303 - GB: Properly unload save files when unloading a ROM
304 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
305 - GB MBC: Fix MBC7 when size is incorrectly specified
306 - GB MBC: Fix RTC access when no save file is loaded
307 - GB SIO: Don't auto-clock external shift clock
308 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
309 - GB Video: Fix video frames getting missed when LCDC is off
310 - GB Video: Clear screen when LCDC is off
311 - GBA Cheats: Fix holding onto pointers that may get invalidated
312 - GBA Cheats: Fix key-activated CodeBreaker cheats
313 - GBA Cheats: Fix uninitialized memory getting freed when saving
314 - GBA Hardware: Improve Game Boy Player rumble behavior
315 - GBA Memory: Fix several unused I/O register read values
316 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
317 - LR35902: Fix events running with the wrong cycle active
318 - Qt: Fix "close" button on Overrides view
319 - Qt: Fix saving overrides
320 - Qt: Fix directory set unloading when replacing the ROM
321 - Qt: Fix patch loading
322 - Qt: Fix crash when saving an override if a game isn't loaded
323 - Qt: Fix showing default display driver as OpenGL (force 1.x)
324 - SDL: Attach rumble in SDL frontend
325 - Util: Fix PNG identification on files too small to be a PNG
326Misc:
327 - All: Only update version info if needed
328 - All: Split out install locations for Libretro and OpenEmu
329 - FFmpeg: Encoding cleanup
330 - GB: Reset active region when reloading ROM
331 - GB Memory: Initialize RAM pattern for GBC
332 - GB Video: Improved video timings
333 - Qt: Manage window sizes slightly better
334 - Qt: Remember scale option independent of core dimensions
335
3360.5.0: (2016-09-19)
337Features:
338 - Game Boy support
339 - Support for encrypted CodeBreaker GBA cheats
340 - Emulation of Vast Fame protected GBA carts (taizou)
341 - Tile viewer
342 - Threaded rendering mode
343 - Libretro: Memory map and achievement support (leiradel)
344 - GUI: Add UI control remapping
345 - GUI: Add fast-forward
346 - Wii: 240p support
347 - 3DS: Adjustable screen darkening
348 - Ability to temporarily load a savegame
349 - Load specific files out of archives
350 - Automatic BIOS detection
351Bugfixes:
352 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
353 - Debugger: Fix GDB breakpoints
354 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
355 - GBA: Fix filehandle leak with savegames
356 - GBA: Timer 0 cannot be count up
357 - GBA: Count up timers should not count themselves
358 - GBA Memory: Fix mirror on non-overdumped Classic NES games
359 - GBA Memory: Fix ldm {pc}
360 - GBA Savedata: Fix savedata sync timer
361 - GBA Savedata: Only unmap savedata if present
362 - GBA Serialize: Savestates now properly store prefetch
363 - GBA Video: WIN0/1 take priority over OBJWIN
364 - GBA Video: Fix out-of-order OBJWIN
365 - PSP2: Fix GPU crash while exiting
366 - PSP2: Fix VSync
367 - PSP2: Fix accelerometer range
368 - PSP2: Actually load screen mode setting
369 - PSP2: Fix gyroscope direction
370 - PSP2: Delete threads after they return
371 - PSP2: Fix mapping/unmapping from not at 0
372 - Qt: Fix bug in software renderer scaling
373 - Qt: Fix hanging key press after disabling autofire
374 - Qt: Fix being unable to pause manually when using auto-pausing
375 - SDL: Fix axes being mapped wrong
376 - Util: Fix realloc semantics in utf16to8
377 - Util: Fix inserting too many items into a hash table
378 - VFS: Fix uninitialized varaible reading from 7z
379 - VFS: Fix reading multiple files from a 7z archive
380 - Wii: Fix framelimiting after a slowdown
381 - Wii: Fix garbage flash at startup
382Misc:
383 - 3DS: Use blip_add_delta_fast for a small speed improvement
384 - 3DS: Allow UTF-16 filenames
385 - 3DS: Port to using citro3D
386 - 3DS: Use system font for menus
387 - 3DS: Attempt to use Core 2 for threads
388 - 3DS: Adjustable filering
389 - 3DS: 3D banner
390 - All: Add QUIET parameter to silence CMake
391 - All: Faster memory read/write
392 - ARM7: Support forcing Thumb mode via MSR
393 - ARM7: Flush prefetch cache when loading CPSR via MSR
394 - ARM7: Clean up instruction decoding for future expandability
395 - Debugger: Support register and memory writes via GDB stub
396 - Debugger: Add software breakpoint support to gdb
397 - FFmpeg: Full support for libavcodec 56+
398 - GBA: Better debug logging if event processing breaks
399 - GBA Audio: Force audio DMAs to not increment destination
400 - GBA BIOS: Use custom ArcTan, not relying on OS
401 - GBA Hardware: Clean up dead code in GBP
402 - GBA Memory: Optimize stalling behavior
403 - GBA Memory: Optimize Load-/StoreMultiple
404 - GBA Savedata: Add realistic timing for EEPROM
405 - GBA Serialize: Savestates now store if CPU was halted
406 - GBA Video: Remove old slow path fallback
407 - GBA Video: Optimize sprite drawing
408 - GBA Video: Optimize mode 0 rendering
409 - GBA Video: Optimize compositing cases slightly
410 - GUI: Screenshot dimensions are now passed through
411 - GUI: Add back logging
412 - GUI: Only reload config if manually saved
413 - GUI: Increase scrolling speed
414 - OpenGL: Log shader compilation failure
415 - OpenGL: Add texSize uniform
416 - Qt: Make -g flag work in Qt build
417 - Qt: Simplify OpenGL context creation
418 - Qt: Thread startup improvements
419 - Qt: Make audio channel/video layer options shortcut mappable
420 - Qt: Remove some C99isms from C++ code
421 - Qt: Remove default autofire mappings
422 - Qt: Make reseting when pasued frame-accurate
423 - Qt: Rearchitect game closing codepath
424 - PSP2: Use system font for menus
425 - PSP2: Add rumble for PS TV
426 - PSP2: Add fit-to-height screen mode
427 - PSP2: Sync files per descriptor
428 - PSP2: Allow UTF-8 filenames
429 - PSP2: Screenshots are now saved into the Photo Gallery
430 - PSP2: Stop underclocking when menuing
431 - SDL: Increase default audio buffer size to 1024 samples
432 - SDL: More responsive rumble
433 - Util: Add Vector GetConstPointer
434 - Util: Add rtrim
435 - Util: Add endswith
436 - VFS: Improve zip file detection
437 - Wii: Add pixelated resample filter
438 - Windows: Add native VDir support
439 - Util: Add PRIz macro for libc versions that don't support %z
440
4410.4.1: (2016-07-11)
442Bugfixes:
443 - All: Fix several file handle leaks
444 - All: Fix instruction tables getting zeroed when linking sometimes
445 - ARM7: Fix flags on SBC/RSC
446 - ARM7: Fix setting spsr privilege bits when spsr is empty
447 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
448 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
449 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
450 - GBA Memory: Fix executing code from OBJ region of VRAM
451 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
452 - GBA Serialize: Fix loading savegames from savestates
453 - OpenGL: Correct boolean vector strcmp strings for uniforms
454 - Qt: Fix sending gameStopped twice
455 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
456 - Qt: Fix initial state of key mapping
457 - Qt: Initialize m_useBios
458 - SDL: Fix joystick initialization on BSD
459 - SDL: Fix potential joystick crash in games with rumble
460 - SDL: Fix SDL 1.2 build
461 - SDL: Fix sporadic crash when deinitializing audio
462 - Shaders: Fix AGS-001 shader with some bad drivers
463 - Util: Use closesocket on Windows
464 - Util: Fix socket bind addresses
465 - VFS: Fix reading 7z archives without rewinding first
466 - VFS: VFileFromFD should not open directories
467 - Wii: Fix tilting direction
468 - Util: Fix realloc semantics in utf16to8
469Misc:
470 - All: Allow use of external minizip library
471 - Debugger: CLI debugger now exits when end-of-stream is reached
472 - FFmpeg: Update dependencies on Ubuntu
473 - GBA: Slightly optimize GBAProcessEvents
474 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
475 - GBA Video: Null renderer should return proper register values
476 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
477 - Qt: Add preset for DualShock 4
478 - Qt: Update 360 input profile on OS X to reflect newer drivers
479 - Qt: Remove use of NaN
480 - Qt: Canonicalize file paths when loading games
481 - Qt: Add refresh button to controller editing
482 - SDL: Remove default gamepad mappings
483 - Util: Fix intermittent build failure on OS X
484 - VFS: VFile.sync now updates modified time
485
4860.4.0: (2016-02-02)
487Features:
488 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
489 - I/O viewer
490 - Booting of multiboot images
491 - Customization of GIF recording
492 - Libretro: Cheat code support
493 - Support for GLSL shaders
494 - ROM information view
495 - Support for VBA-style cheat codes
496 - Savestates now store creation timestamps
497 - Key autofire
498 - Libretro: Allow blocking opposing directional input
499 - OpenEmu core for OS X
500 - Libretro: Settings for using BIOS and skipping intro
501 - Libretro: Customizable idle loop removal
502 - Implemented cycle counting for sprite rendering
503 - Cleaner, unified settings window
504 - Added a setting for pausing when the emulator is not in focus
505 - Customizable paths for save games, save states, screenshots and patches
506 - Controller hotplugging
507 - Ability to store save games and active cheats within savestates
508Bugfixes:
509 - ARM7: Fix sign of unaligned LDRSH
510 - ARM7: Fix decoding of some ARM ALU instructions with shifters
511 - Debugger: Fix watchpoints in gdb
512 - GBA: Fix warnings when creating and loading savestates
513 - GBA: Fix Iridion II savetype
514 - GBA BIOS: Fix misaligned CpuSet
515 - GBA Cheats: Fix cheats setting the Action Replay version
516 - GBA Hardware: Fix GPIO on big endian
517 - GBA Memory: Fix DMA register writing behavior
518 - GBA Memory: Fix DMAs triggering two cycles early
519 - Libretro: Fix aspect ratio
520 - Qt: Fix some potential crashes with the gamepad mapping
521 - Qt: Fix keys being mapped incorrectly when loading configuration file
522 - Util: Fix PowerPC PNG read/write pixel order
523 - Util: Fix excessive memory allocation when decoding a PNG
524 - VFS: Fix VFileReadline and remove _vfdReadline
525Misc:
526 - All: Improved PowerPC support
527 - All: Fix some undefined behavior warnings
528 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
529 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
530 - GBA: Implement bad I/O register loading
531 - GBA: Allow jumping to OAM and palette RAM
532 - GBA BIOS: Finish implementing RegisterRamReset
533 - GBA Config: Add "override" layer for better one-time configuration
534 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
535 - GBA Memory: Use a dynamically sized mask for ROM memory
536 - GBA Memory: Implement several unimplemented memory access types
537 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
538 - GBA RR: Starting from savestate now embeds the savegame
539 - GBA RR: Add preliminary SRAM support for VBM loading
540 - GBA RR: Add support for resets in movies
541 - GBA Video: Remove lastHblank, as it is implied
542 - Libretro: Use anonymous memory mappers for large blocks of memory
543 - Libretro: Add install target for libretro core
544 - Qt: Window size command line options are now supported
545 - Qt: Increase usability of key mapper
546 - Qt: Add 'Apply' button to settings window
547 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
548 - Qt: Allow use of modifier keys as input
549 - Qt: Optimize log viewer
550 - Qt: Added button for breaking into the GDB debugger
551 - Qt: Add box for showing duration of rewind
552 - SDL: Support fullscreen in SDL 1.2
553 - SDL: Allow GBASDLAudio to be used without a thread context
554 - Util: Use VFile for configuration
555 - Util: Add MutexTryLock
556
5570.3.2: (2015-12-16)
558Bugfixes:
559 - ARM7: Fix STRT/STRBT
560 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
561 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
562 - Libretro: Fix problems with rumble not turning off
563 - GBA: Fix idle skip state being retained between games
564 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
565 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
566 - GBA BIOS: Fix Sqrt sign
567 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
568 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
569 - GBA Memory: Fix DMA behavior for SRAM accesses
570 - GBA Memory: Fix Store8 to OBJ VRAM
571 - GBA Memory: Fix alignment of LDM/STM on SRAM
572 - GBA Memory: Fix unaligned out-of-bounds ROM loads
573 - GBA Memory: Fix timing of DMAs
574 - GBA Video: Fix _mix for 15-bit color
575 - GBA Video: Fix OAM and palette initialization
576 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
577 - Qt: Use safer isLoaded check in GameController
578 - Qt: Fix a race condition in PainterGL that could lead to a crash
579 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
580 - Qt: Fix font size in memory viewer
581 - Qt: Fix a crash in the memory viewer
582 - Qt: Add additional checks in CheatModel to prevent crashes
583 - Qt: Fix race condition with setting sample rate
584 - Qt: Fix crash when closing multiplayer windows
585 - Qt: Fix resetting while paused
586Misc:
587 - GBA Audio: Implement missing flags on SOUNDCNT_X register
588 - Qt: Add mute option to menu
589
5900.3.1: (2015-10-24)
591Bugfixes:
592 - ARM7: Fix instruction decoding of Thumb shifts
593 - GBA: Deinit savegame when unloading a ROM
594 - GBA: Fix BIOS check on big endian
595 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
596 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
597 - GBA Audio: Fix audio channels being silenced at the wrong time
598 - GBA Memory: Fix bad BIOS Load16 on big endian
599 - GBA Memory: Fix bad Load8 on big endian
600 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
601 - GBA Video: Fix edge case with sprite blend modes and semitransparency
602 - GBA Video: Fix objwin and blending interaction on sprites
603 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
604 - Libretro: Fix a memory leak with the render buffer
605 - Qt: Windows no longer spawn in the top left on first launch
606 - Qt: Fix install path of XDG desktop file with DESTDIR
607 - Qt: Fix drag and drop on Windows
608 - Qt: Reenable double buffering, as disabling it broke some Windows configs
609 - VFS: Fix return values of VFileFILE.read and .write
610Misc:
611 - All: Reset next event to cycles instead of zero to interrupt
612 - All: Add --version flag
613 - ARM7: Force disable LTO on two files to work around a GCC bug
614 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
615 - GBA: Better memory handling with PNG savestates
616 - GBA: Additional savestate sanity checks
617 - GBA: Check for cycle count being too high
618 - GBA Audio: Allow GBAAVStream to have no video callback
619 - GBA BIOS: Implement RegisterRamReset for SIO registers
620 - Qt: Remove useless help icons in dialogs
621 - Qt: Prevent savestate window from opening while in multiplayer
622 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
623 - Qt: Dropping multiplayer windows works more cleanly now
624
6250.3.0: (2015-08-16)
626Features:
627 - Ability to hide individual background layers, or OBJs
628 - Ability to mute individual audio channels
629 - Palette viewer and exporter
630 - Volume control
631 - More shortcuts are editable (e.g. quick save/load)
632 - Rewind now shows the frame after rewinding
633 - Import/Export of GameShark/Action Replay snapshots
634 - Add "Step backwards" item for single increment rewind
635 - Deadzone estimation for game controllers
636 - Analog inputs can be used for shortcuts
637 - Menu items for specific solar sensor brightness levels
638 - Remappable controls for tilt and gyroscope sensors
639 - Status messages for actions taken while a game is running (e.g. save/load state)
640 - Memory inspector
641 - Screensaver can now be suspended while a game is running
642 - Load/save the most recent savestate slot
643 - Support varible speed (PWM) rumble
644 - Ability to cap fast forward speed
645 - Finer control over FPS target
646 - Holdable shortcut for rewinding one frame at a time
647 - Ability to boot directly into the BIOS
648 - Preliminary support for yanking out the game pak while a game is running
649 - Thumb-drive mode by putting a file called portable.ini in the same folder
650 - Configurable display driver, between software and OpenGL
651 - Undo-able savestate loading and saving
652 - Controller profiles now store shortcut settings
653 - Default controller profiles for several common controllers
654 - Libretro now supports BIOS, rumble and solar sensor
655 - Implement BIOS call Stop, for sleep mode
656 - Automatically load patches, if found
657 - Improved video synchronization
658 - Configurable audio output sample rate
659Bugfixes:
660 - ARM7: Fix SWI and IRQ timings
661 - ARM7: Fix Thumb MUL timing
662 - ARM7: Fix timing of multiplies to use N cycles
663 - ARM7: ARMHotplugDetach should call deinit
664 - Debugger: Fix use-after-free in breakpoint clearing code
665 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
666 - GBA: Cap audio FIFO read size during deserialization
667 - GBA: Check for corrupted savestates when loading
668 - GBA: Check for improperly sized savestates when loading
669 - GBA: Check for savestates made from differently sized ROMs
670 - GBA: Fix calls to endian-independent loadstores
671 - GBA: Fix timing of reading from timer registers
672 - GBA: Ensure cycles never go negative
673 - GBA Audio: Force audio FIFOs to 32-bit
674 - GBA Audio: Fix audio pitch changing when adjusting buffer size
675 - GBA Audio: Fix sample order in audio channel 3
676 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
677 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
678 - GBA Memory: Improve Thumb open bus behavior
679 - GBA Memory: Fix potential DMA issue when loading a savestate
680 - GBA Memory: Fix load/store multiple video memory waitstates
681 - GBA SIO: Fix reseting when there are SIO devices attached
682 - GBA Video: Blended sprites should never have other effects applied
683 - GBA Video: Fix out-of-bounds tiles in mosaic
684 - GBA Video: Fix windows not affecting sprites
685 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
686 - GBA Video: Fix timing on first scanline
687 - Qt: Better cleanup when a game crashes
688 - Qt: Fix open ROM dialog filtering for archive formats
689 - Qt: Cap the maximum number of multiplayer windows
690 - Qt: Fix maximum year in sensor override
691 - Qt: Fix window being too tall after exiting fullscreen
692 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
693 - Qt: Fix analog buttons not getting unmapped
694 - Qt: Fix passing command line options
695 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
696 - SDL: Fix SDL build when OpenGL is missing
697 - Util: Allow loading IPS patches that grow the ROM
698 - VFS: Fix resource leaks if some allocations fail
699 - VFS: Fix line-reading to return proper values
700 - Video: Fix an issue with very long filenames
701 - Util: Fix formatting of floats
702Misc:
703 - All: Add --help flag for command line programs
704 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
705 - All: Enable static linking for Windows
706 - All: Enable static linking for OS X
707 - All: Threads are now named
708 - All: Proper handling of Unicode file paths
709 - ARM7: Add emulation for Undefined CPU mode
710 - ARM7: Reduce the size of the Thumb instruction table
711 - GBA: Add status log level
712 - GBA: GBARewind now returns how many states it has rewound
713 - GBA: SIO logging layer
714 - GBA BIOS: Stub out SoundBias
715 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
716 - GBA: Don't include GBACLIDebugger struct unless needed
717 - GBA: Savedata is now synced shortly after data finishes being written
718 - GBA: Process multiple timer events at once, if necessary
719 - GBA Audio: Implement audio reset for channels A/B
720 - GBA Audio: Process multiple audio events at once, if necessary
721 - GBA Hardware: Backport generic RTC source into core
722 - GBA Input: Allow axes and buttons to be mapped to the same key
723 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
724 - GBA SIO: Add a dummy driver for Normal mode
725 - GBA Thread: Add functionality for running callbacks on the GBA thread
726 - GBA Thread: Split GBASync into a separate file
727 - GBA Video: Refactor software renderer into separate files
728 - GBA Video: Slightly optimize mode 0 mosaic rendering
729 - Debugger: Free watchpoints in addition to breakpoints
730 - Qt: Handle saving input settings better
731 - Qt: Move GL frame drawing back onto its own thread
732 - Qt: Fast forward (held) option moved from Other to Emulation menu
733 - Qt: Show version info in window title
734 - Qt: Migrate multiplayer window handling into GBAApp
735 - Qt: Unified file opening and saving with last location
736 - Qt: Fix windows being resizable when they shouldn't have been
737 - Qt: Only hide cursor in full screen
738 - Qt: Replace pause-after-frame mutex with an atomic
739 - Qt: Add application icon and XDG desktop files
740 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
741 - Qt: Don't save window size when entering fullscreen
742 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
743 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
744 - Qt: Increase usability of key mapper
745 - Qt: Show checkmark for window sizes
746 - Qt: Set window path to loaded ROM
747 - Perf: Ability to load savestates immediately on launch
748 - SDL: Properly check for initialization
749 - SDL: Clean up initialization functions
750 - SDL: Clean up GL context
751 - Util: Allow disabling the threading code entirely
752 - VFS: Add sync method to force syncing with backing
753
7540.2.1: (2015-05-13)
755Bugfixes:
756 - All: Fix sanitize-deb script not cleaning up after itself
757 - All: Fix dependencies for libavcodec on Debian-derived platforms
758 - ARM7: Handle writeback for PC in addressing modes 2 and 3
759 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
760 - ARM7: Fix ARM multiply instructions when PC is a destination register
761 - Debugger: Fix use-after-free in breakpoint clearing code
762 - Debugger: Fix boundary conditions in tab completion
763 - GBA: Fix timers not updating timing when writing to only the reload register
764 - GBA: Fix rewind boundary conditions
765 - GBA: Add initial I/O register settings for background matrix registers
766 - GBA: Fix hang when loading a savestate if sync to video is enabled
767 - GBA: Handle out-of-bounds I/O access
768 - GBA: Fix bounds-checking on EEPROM access
769 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
770 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
771 - GBA Memory: Allow SRAM to be 64kB
772 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
773 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
774 - GBA Video: Fix second frame mode 5
775 - Perf: Fix race condition if a game crashes immediately on start
776 - Qt: Fix Display object leak when closing a window
777 - Qt: Fix .deb dependencies
778 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
779 - Qt: Fix window not regaining focus after exiting savestate window
780 - Qt: Fix regression where video would not record if the game had already started
781 - Qt: Fix potential crash if a gamepad causes focus to change
782 - Qt: Fix controller axis querying
783 - Qt: Fix multiplayer windows opening as the wrong size
784 - Qt: Fix controllers sometimes not loading the right profile
785 - SDL: Fix boundary conditions for joystick adjustments
786 - SDL: Allocate properly sized input maps
787 - SDL: Fix potential build issues when Qt and SDL2 are in use
788 - Util: Fix resource leak in UTF-8 handling code
789 - Util: Fix a null-pointer issue when attempting to delete a key
790 - VFS: Fix resource leaks if some allocations fail
791 - Video: Fix an issue with very long filenames
792Misc:
793 - GBA Memory: Soft-crash if jumping past the end of a ROM
794 - Qt: Show multiplayer numbers in window title
795 - Qt: Solar sensor can have shortcuts set
796
7970.2.0: (2015-04-03)
798Features:
799 - Support for gamepad axes, e.g. analog sticks or triggers
800 - Add scale presets for up to 6x
801 - Settings window
802 - Bilinear resampling option
803 - Add option to skip BIOS start screen
804 - List of recently opened games
805 - Support for games using the Solar Sensor
806 - Better audio resampling via blip-buf
807 - Game Pak overrides dialog for setting savetype and sensor values
808 - Support for games using the tilt sensor
809 - Remappable shortcuts for keyboard and gamepad
810 - Rewinding of emulation
811 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
812 - Support IPv6
813 - Save directory of last loaded file
814 - Support BPS patches
815 - Automatically detect and optimize out idle loops
816 - Configurable game overrides
817 - Support loading 7-Zip files
818 - Drag and drop game loading
819 - Cheat code support
820 - Runtime configurable audio driver
821 - Libretro core for use with RetroArch and other front-ends
822 - Controller profiles for setting different bindings for different controllers
823 - Ability to lock aspect ratio
824 - Local link cable support
825 - Ability to switch which game controller is in use per instance
826 - Ability to prevent opposing directional input
827 - Warning dialog if an unimplemented BIOS feature is called
828 - Debugger: Add CLI "frame", frame advance command
829 - Debugger: Add CLI functions for writing to memory
830 - Debugger: Add CLI functions for examining memory regions
831 - Debugger: Add CLI function for writing a register
832Bugfixes:
833 - ARM7: Extend prefetch by one stage
834 - ARM7: Fix cycle counting for loads
835 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
836 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
837 - GBA: Initialize gba.sync to null
838 - GBA: Fix timer initialization
839 - GBA Audio: Support 16-bit writes to FIFO audio
840 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
841 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
842 - GBA BIOS: Fix BIOS prefetch after reset
843 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
844 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
845 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
846 - GBA Memory: Fix I cycles that had been moved to ARM7 core
847 - GBA Memory: Fix cycle counting for 32-bit load/stores
848 - GBA RR: Fix fallthrough error when reading tags from a movie
849 - GBA Thread: Fix possible hang when loading an archive
850 - GBA Thread: Fix possible deadlock in video sync
851 - Perf: Fix crash when the GBA thread fails to start
852 - Qt: Fix crash starting a GDB stub if a game isn't loaded
853 - Qt: Fix crash when adjusting settings after closing a game
854 - Qt: Fix crash when starting GDB stub after closing a game
855 - Qt: Fix patch loading while a game is running
856 - Qt: Fix crash when loading a game after stopping GDB server
857 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
858 - Qt: Fix crash when attempting to pause if a game is not running
859 - SDL: Properly clean up if a game doesn't launch
860 - Util: Fix sockets on Windows
861Misc:
862 - All: Enable link-time optimization
863 - Debugger: Watchpoints now work on STM/LDM instructions
864 - Debugger: Clean up GDB stub network interfacing
865 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
866 - Debugger: Merge Thumb BL instructions when disassembling
867 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
868 - Debugger: Watchpoints now report address watched (fixes #68)
869 - Debugger: Add support for soft breakpoints
870 - Debugger: Make I/O register names be addresses instead of values
871 - Debugger: Rename read/write commands
872 - GBA: Improve accuracy of event timing
873 - GBA: Add API for getting Configuration structs for overrides and input
874 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
875 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
876 - GBA: Move A/V stream interface into core
877 - GBA: Savestates now take into account savedata state machines (fixes #109)
878 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
879 - GBA Memory: Simplify memory API and use fixed bus width
880 - GBA Thread: Make GBASyncWaitFrameStart time out
881 - GBA Video: Start video at the last scanline instead of the first
882 - Qt: Optimize logo drawing
883 - Qt: Move frame upload back onto main thread
884 - Qt: Remember window position
885 - Qt: Double-clicking on the window toggles full screen
886 - Util: Use proper locale for reading and writing float values
887
8880.1.1: (2015-01-24)
889Bugfixes:
890 - ARM7: Fix LDM writeback to a register already written
891 - GBA: Fix timers 2 and 3 updating incorrectly
892 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
893 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
894 - GBA Audio: Properly initialize audio FIFO channels
895 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
896 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
897 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
898 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
899 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
900 - GBA BIOS: Fix HuffUnComp boundary conditions
901 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
902 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
903 - GBA Memory: Filter out top nybble of DMA addresses
904 - GBA Memory: Properly bounds-check VRAM accesses
905 - GBA Memory: Fix initial DMA state
906 - GBA Thread: Allow halted games to exit cleanly
907 - GBA Video: Fix blend issues with obscured middle layers
908 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
909 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
910 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
911 - GBA Video: Fix sprite boundary conditions with mosaic
912 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
913 - Qt: Fix issue with set frame sizes being the wrong height
914 - Qt: Fix emulator crashing when full screen if a game is not running
915 - Qt: Fix window focus issues
916 - Qt: Properly set default video recording settings
917 - Qt: Fix a race condition when a game crashes immediately
918 - Qt: Fix some cases where key mapping can break if focus is adjusted
919 - Qt: Fix crash if a game pauses before any frames are shown
920 - Debugger: Negative PC-relative loads now properly subtract the offset
921 - Debugger: Align PC-relative loads in Thumb
922 - Debugger: Fix watchpoints triggering too late
923 - Debugger: Fix binary print putting spaces between digits
924 - Video: Ensure FFmpeg encoder has audio frames
925 - Video: Fix uncompressed PCM audio recording
926 - Video: Fix FFmpeg crashing when the file extension is wrong
927 - Util: Fix SOCKET_FAILED macro
928Misc:
929 - GBA: Exit cleanly on FATAL if the port supports it
930 - GBA Memory: Implement 16- and 32-bit loads from SRAM
931 - Qt: Disable sync to video by default
932 - Qt: Handle a game crash without crashing
933 - Qt: Set default log level to FATAL, ERROR and WARN
934 - Qt: Clarify some phrasing in the menus
935 - Qt: Clear active buttons when focus is lost
936
9370.1.0: (2014-12-13)
938 - Initial release