src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#ifdef M_CORE_GB
56#include <mgba/internal/gb/gb.h>
57#include <mgba/internal/gb/video.h>
58#endif
59#ifdef M_CORE_GBA
60#include <mgba/internal/gba/gba.h>
61#include <mgba/internal/gba/video.h>
62#endif
63#include <mgba/feature/commandline.h>
64#include "feature/sqlite3/no-intro.h"
65#include <mgba-util/vfs.h>
66
67using namespace QGBA;
68
69Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
70 : QMainWindow(parent)
71 , m_manager(manager)
72 , m_logView(new LogView(&m_log))
73 , m_screenWidget(new WindowBackground())
74 , m_config(config)
75 , m_inputController(playerId, this)
76 , m_shortcutController(new ShortcutController(this))
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 updateTitle();
82 reloadDisplayDriver();
83
84 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
85 m_logo = m_logo; // Free memory left over in old pixmap
86
87#if defined(M_CORE_GBA)
88 float i = 2;
89#elif defined(M_CORE_GB)
90 float i = 3;
91#endif
92 QVariant multiplier = m_config->getOption("scaleMultiplier");
93 if (!multiplier.isNull()) {
94 m_savedScale = multiplier.toInt();
95 i = m_savedScale;
96 }
97#ifdef USE_SQLITE3
98 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
99 ConfigOption* showLibrary = m_config->addOption("showLibrary");
100 showLibrary->connect([this](const QVariant& value) {
101 if (value.toBool()) {
102 if (m_controller) {
103 m_screenWidget->layout()->addWidget(m_libraryView);
104 } else {
105 attachWidget(m_libraryView);
106 }
107 } else {
108 detachWidget(m_libraryView);
109 }
110 }, this);
111 m_config->updateOption("showLibrary");
112 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
113 libraryStyle->connect([this](const QVariant& value) {
114 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
115 }, this);
116 m_config->updateOption("libraryStyle");
117
118 connect(m_libraryView, &LibraryController::startGame, [this]() {
119 VFile* output = m_libraryView->selectedVFile();
120 if (output) {
121 QPair<QString, QString> path = m_libraryView->selectedPath();
122 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
123 }
124 });
125#endif
126#if defined(M_CORE_GBA)
127 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
128#elif defined(M_CORE_GB)
129 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
130#endif
131 m_screenWidget->setPixmap(m_logo);
132 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
133 m_screenWidget->setLockIntegerScaling(false);
134 m_screenWidget->setLockAspectRatio(true);
135 setCentralWidget(m_screenWidget);
136
137 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
138 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
139 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
140 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
141
142 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144 m_focusCheck.setInterval(200);
145
146 m_shortcutController->setConfigController(m_config);
147 setupMenu(menuBar());
148}
149
150Window::~Window() {
151 delete m_logView;
152
153#ifdef USE_FFMPEG
154 delete m_videoView;
155#endif
156
157#ifdef USE_MAGICK
158 delete m_gifView;
159#endif
160
161#ifdef USE_SQLITE3
162 delete m_libraryView;
163#endif
164}
165
166void Window::argumentsPassed(mArguments* args) {
167 loadConfig();
168
169 if (args->fname) {
170 setController(m_manager->loadGame(args->fname), args->fname);
171 }
172
173#ifdef USE_GDB_STUB
174 if (args->debuggerType == DEBUGGER_GDB) {
175 if (!m_gdbController) {
176 m_gdbController = new GDBController(this);
177 m_gdbController->listen();
178 }
179 }
180#endif
181}
182
183void Window::resizeFrame(const QSize& size) {
184 QSize newSize(size);
185 m_screenWidget->setSizeHint(newSize);
186 newSize -= m_screenWidget->size();
187 newSize += this->size();
188 resize(newSize);
189}
190
191void Window::setConfig(ConfigController* config) {
192 m_config = config;
193}
194
195void Window::loadConfig() {
196 const mCoreOptions* opts = m_config->options();
197 reloadConfig();
198
199 if (opts->width && opts->height) {
200 resizeFrame(QSize(opts->width, opts->height));
201 }
202
203 if (opts->fullscreen) {
204 enterFullScreen();
205 }
206
207 m_mruFiles = m_config->getMRU();
208 updateMRU();
209
210 m_inputController.setConfiguration(m_config);
211}
212
213void Window::reloadConfig() {
214 const mCoreOptions* opts = m_config->options();
215
216 m_log.setLevels(opts->logLevel);
217
218 if (m_controller) {
219 m_controller->loadConfig(m_config);
220 if (m_audioProcessor) {
221 m_audioProcessor->setBufferSamples(opts->audioBuffers);
222 m_audioProcessor->requestSampleRate(opts->sampleRate);
223 }
224 }
225 m_display->lockAspectRatio(opts->lockAspectRatio);
226 m_display->filter(opts->resampleVideo);
227
228 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
229}
230
231void Window::saveConfig() {
232 m_inputController.saveConfiguration();
233 m_config->write();
234}
235
236QString Window::getFilters() const {
237 QStringList filters;
238 QStringList formats;
239
240#ifdef M_CORE_GBA
241 QStringList gbaFormats{
242 "*.gba",
243#if defined(USE_LIBZIP) || defined(USE_ZLIB)
244 "*.zip",
245#endif
246#ifdef USE_LZMA
247 "*.7z",
248#endif
249 "*.agb",
250 "*.mb",
251 "*.rom",
252 "*.bin"};
253 formats.append(gbaFormats);
254 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
255#endif
256
257#ifdef M_CORE_GB
258 QStringList gbFormats{
259 "*.gb",
260 "*.gbc",
261#if defined(USE_LIBZIP) || defined(USE_ZLIB)
262 "*.zip",
263#endif
264#ifdef USE_LZMA
265 "*.7z",
266#endif
267 "*.rom",
268 "*.bin"};
269 formats.append(gbFormats);
270 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
271#endif
272
273 formats.removeDuplicates();
274 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
275 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
276 return filters.join(";;");
277}
278
279QString Window::getFiltersArchive() const {
280 QStringList filters;
281
282 QStringList formats{
283#if defined(USE_LIBZIP) || defined(USE_ZLIB)
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 };
290 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
291 return filters.join(";;");
292}
293
294void Window::selectROM() {
295 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
296 if (!filename.isEmpty()) {
297 setController(m_manager->loadGame(filename), filename);
298 }
299}
300
301#ifdef USE_SQLITE3
302void Window::selectROMInArchive() {
303 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
304 if (filename.isEmpty()) {
305 return;
306 }
307 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
308 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
309 VFile* output = archiveInspector->selectedVFile();
310 QPair<QString, QString> path = archiveInspector->selectedPath();
311 if (output) {
312 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
313 }
314 archiveInspector->close();
315 });
316 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
317 archiveInspector->show();
318}
319
320void Window::addDirToLibrary() {
321 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
322 if (filename.isEmpty()) {
323 return;
324 }
325 m_libraryView->addDirectory(filename);
326}
327#endif
328
329void Window::replaceROM() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
331 if (!filename.isEmpty()) {
332 m_controller->replaceGame(filename);
333 }
334}
335
336void Window::selectSave(bool temporary) {
337 QStringList formats{"*.sav"};
338 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
340 if (!filename.isEmpty()) {
341 m_controller->loadSave(filename, temporary);
342 }
343}
344
345void Window::multiplayerChanged() {
346 if (!m_controller) {
347 return;
348 }
349 int attached = 1;
350 MultiplayerController* multiplayer = m_controller->multiplayerController();
351 if (multiplayer) {
352 attached = multiplayer->attached();
353 }
354 for (QAction* action : m_nonMpActions) {
355 action->setDisabled(attached > 1);
356 }
357}
358
359void Window::selectPatch() {
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
361 if (!filename.isEmpty()) {
362 if (m_controller) {
363 m_controller->loadPatch(filename);
364 } else {
365 m_pendingPatch = filename;
366 }
367 }
368}
369
370void Window::openView(QWidget* widget) {
371 connect(this, &Window::shutdown, widget, &QWidget::close);
372 widget->setAttribute(Qt::WA_DeleteOnClose);
373 widget->show();
374}
375
376void Window::loadCamImage() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
378 if (!filename.isEmpty()) {
379 m_inputController.loadCamImage(filename);
380 }
381}
382
383void Window::importSharkport() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
385 if (!filename.isEmpty()) {
386 m_controller->importSharkport(filename);
387 }
388}
389
390void Window::exportSharkport() {
391 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
392 if (!filename.isEmpty()) {
393 m_controller->exportSharkport(filename);
394 }
395}
396
397void Window::openSettingsWindow() {
398 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
399#if defined(BUILD_GL) || defined(BUILD_GLES)
400 if (m_display->supportsShaders()) {
401 settingsWindow->setShaderSelector(m_shaderView.get());
402 }
403#endif
404 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
405 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
406 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
407 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
408 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
409 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
410 openView(settingsWindow);
411}
412
413void Window::startVideoLog() {
414 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
415 if (!filename.isEmpty()) {
416 m_controller->startVideoLog(filename);
417 }
418}
419
420template <typename T, typename... A>
421std::function<void()> Window::openTView(A... arg) {
422 return [=]() {
423 T* view = new T(arg...);
424 openView(view);
425 };
426}
427
428
429template <typename T, typename... A>
430std::function<void()> Window::openControllerTView(A... arg) {
431 return [=]() {
432 T* view = new T(m_controller, arg...);
433 openView(view);
434 };
435}
436
437#ifdef USE_FFMPEG
438void Window::openVideoWindow() {
439 if (!m_videoView) {
440 m_videoView = new VideoView();
441 if (m_controller) {
442 m_videoView->setController(m_controller);
443 }
444 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
445 }
446 m_videoView->show();
447}
448#endif
449
450#ifdef USE_MAGICK
451void Window::openGIFWindow() {
452 if (!m_gifView) {
453 m_gifView = new GIFView();
454 if (m_controller) {
455 m_gifView->setController(m_controller);
456 }
457 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
458 }
459 m_gifView->show();
460}
461#endif
462
463#ifdef USE_GDB_STUB
464void Window::gdbOpen() {
465 if (!m_gdbController) {
466 m_gdbController = new GDBController(this);
467 }
468 GDBWindow* window = new GDBWindow(m_gdbController);
469 m_gdbController->setController(m_controller);
470 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
471 openView(window);
472}
473#endif
474
475#ifdef USE_DEBUGGERS
476void Window::consoleOpen() {
477 if (!m_console) {
478 m_console = new DebuggerConsoleController(this);
479 }
480 DebuggerConsole* window = new DebuggerConsole(m_console);
481 if (m_controller) {
482 m_console->setController(m_controller);
483 }
484 openView(window);
485}
486#endif
487
488void Window::keyPressEvent(QKeyEvent* event) {
489 if (event->isAutoRepeat()) {
490 QWidget::keyPressEvent(event);
491 return;
492 }
493 GBAKey key = m_inputController.mapKeyboard(event->key());
494 if (key == GBA_KEY_NONE) {
495 QWidget::keyPressEvent(event);
496 return;
497 }
498 if (m_controller) {
499 m_controller->addKey(key);
500 }
501 event->accept();
502}
503
504void Window::keyReleaseEvent(QKeyEvent* event) {
505 if (event->isAutoRepeat()) {
506 QWidget::keyReleaseEvent(event);
507 return;
508 }
509 GBAKey key = m_inputController.mapKeyboard(event->key());
510 if (key == GBA_KEY_NONE) {
511 QWidget::keyPressEvent(event);
512 return;
513 }
514 if (m_controller) {
515 m_controller->clearKey(key);
516 }
517 event->accept();
518}
519
520void Window::resizeEvent(QResizeEvent* event) {
521 if (!isFullScreen()) {
522 m_config->setOption("height", m_screenWidget->height());
523 m_config->setOption("width", m_screenWidget->width());
524 }
525
526 int factor = 0;
527 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
528 if (m_controller) {
529 size = m_controller->screenDimensions();
530 }
531 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
532 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
533 factor = m_screenWidget->width() / size.width();
534 } else {
535 m_savedScale = 0;
536 }
537 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
538 bool enableSignals = iter.value()->blockSignals(true);
539 iter.value()->setChecked(iter.key() == factor);
540 iter.value()->blockSignals(enableSignals);
541 }
542
543 m_config->setOption("fullscreen", isFullScreen());
544}
545
546void Window::showEvent(QShowEvent* event) {
547 if (m_wasOpened) {
548 return;
549 }
550 m_wasOpened = true;
551 resizeFrame(m_screenWidget->sizeHint());
552 QVariant windowPos = m_config->getQtOption("windowPos");
553 if (!windowPos.isNull()) {
554 move(windowPos.toPoint());
555 } else {
556 QRect rect = frameGeometry();
557 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
558 move(rect.topLeft());
559 }
560 if (m_fullscreenOnStart) {
561 enterFullScreen();
562 m_fullscreenOnStart = false;
563 }
564 if (m_display) {
565 reloadDisplayDriver();
566 }
567}
568
569void Window::closeEvent(QCloseEvent* event) {
570 emit shutdown();
571 m_config->setQtOption("windowPos", pos());
572
573 if (m_savedScale > 0) {
574 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
575 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
576 }
577 saveConfig();
578 QMainWindow::closeEvent(event);
579}
580
581void Window::focusInEvent(QFocusEvent*) {
582 m_display->forceDraw();
583}
584
585void Window::focusOutEvent(QFocusEvent*) {
586}
587
588void Window::dragEnterEvent(QDragEnterEvent* event) {
589 if (event->mimeData()->hasFormat("text/uri-list")) {
590 event->acceptProposedAction();
591 }
592}
593
594void Window::dropEvent(QDropEvent* event) {
595 QString uris = event->mimeData()->data("text/uri-list");
596 uris = uris.trimmed();
597 if (uris.contains("\n")) {
598 // Only one file please
599 return;
600 }
601 QUrl url(uris);
602 if (!url.isLocalFile()) {
603 // No remote loading
604 return;
605 }
606 event->accept();
607 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
608}
609
610void Window::mouseDoubleClickEvent(QMouseEvent* event) {
611 if (event->button() != Qt::LeftButton) {
612 return;
613 }
614 toggleFullScreen();
615}
616
617void Window::enterFullScreen() {
618 if (!isVisible()) {
619 m_fullscreenOnStart = true;
620 return;
621 }
622 if (isFullScreen()) {
623 return;
624 }
625 showFullScreen();
626#ifndef Q_OS_MAC
627 if (m_controller && !m_controller->isPaused()) {
628 menuBar()->hide();
629 }
630#endif
631}
632
633void Window::exitFullScreen() {
634 if (!isFullScreen()) {
635 return;
636 }
637 m_screenWidget->unsetCursor();
638 menuBar()->show();
639 showNormal();
640}
641
642void Window::toggleFullScreen() {
643 if (isFullScreen()) {
644 exitFullScreen();
645 } else {
646 enterFullScreen();
647 }
648}
649
650void Window::gameStarted() {
651 for (QAction* action : m_gameActions) {
652 action->setDisabled(false);
653 }
654#ifdef M_CORE_GBA
655 for (QAction* action : m_gbaActions) {
656 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
657 }
658#endif
659 multiplayerChanged();
660 updateTitle();
661 QSize size = m_controller->screenDimensions();
662 m_display->setMinimumSize(size);
663 m_screenWidget->setMinimumSize(m_display->minimumSize());
664 m_screenWidget->setDimensions(size.width(), size.height());
665 m_config->updateOption("lockIntegerScaling");
666 m_config->updateOption("lockAspectRatio");
667 if (m_savedScale > 0) {
668 resizeFrame(size * m_savedScale);
669 }
670 attachWidget(m_display.get());
671
672#ifndef Q_OS_MAC
673 if (isFullScreen()) {
674 menuBar()->hide();
675 }
676#endif
677
678 m_hitUnimplementedBiosCall = false;
679 m_fpsTimer.start();
680 m_focusCheck.start();
681
682 CoreController::Interrupter interrupter(m_controller, true);
683 mCore* core = m_controller->thread()->core;
684 m_videoLayers->clear();
685 m_audioChannels->clear();
686 const mCoreChannelInfo* videoLayers;
687 const mCoreChannelInfo* audioChannels;
688 size_t nVideo = core->listVideoLayers(core, &videoLayers);
689 size_t nAudio = core->listAudioChannels(core, &audioChannels);
690
691 if (nVideo) {
692 for (size_t i = 0; i < nVideo; ++i) {
693 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
694 action->setCheckable(true);
695 action->setChecked(true);
696 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
697 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
698 });
699 m_videoLayers->addAction(action);
700 }
701 }
702 if (nAudio) {
703 for (size_t i = 0; i < nAudio; ++i) {
704 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
705 action->setCheckable(true);
706 action->setChecked(true);
707 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
708 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
709 });
710 m_audioChannels->addAction(action);
711 }
712 }
713 m_display->startDrawing(m_controller);
714
715 reloadAudioDriver();
716}
717
718void Window::gameStopped() {
719#ifdef M_CORE_GBA
720 for (QAction* action : m_gbaActions) {
721 action->setDisabled(false);
722 }
723#endif
724 for (QAction* action : m_gameActions) {
725 action->setDisabled(true);
726 }
727 setWindowFilePath(QString());
728 updateTitle();
729 detachWidget(m_display.get());
730 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
731 m_screenWidget->setLockIntegerScaling(false);
732 m_screenWidget->setLockAspectRatio(true);
733 m_screenWidget->setPixmap(m_logo);
734 m_screenWidget->unsetCursor();
735#ifdef M_CORE_GB
736 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
737#elif defined(M_CORE_GBA)
738 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
739#endif
740 m_screenWidget->setMinimumSize(m_display->minimumSize());
741
742 m_videoLayers->clear();
743 m_audioChannels->clear();
744
745 m_fpsTimer.stop();
746 m_focusCheck.stop();
747
748 emit paused(false);
749}
750
751void Window::gameCrashed(const QString& errorMessage) {
752 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
753 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
754 QMessageBox::Ok, this, Qt::Sheet);
755 crash->setAttribute(Qt::WA_DeleteOnClose);
756 crash->show();
757 m_controller->stop();
758}
759
760void Window::gameFailed() {
761 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
762 tr("Could not load game. Are you sure it's in the correct format?"),
763 QMessageBox::Ok, this, Qt::Sheet);
764 fail->setAttribute(Qt::WA_DeleteOnClose);
765 fail->show();
766}
767
768void Window::unimplementedBiosCall(int call) {
769 if (m_hitUnimplementedBiosCall) {
770 return;
771 }
772 m_hitUnimplementedBiosCall = true;
773
774 QMessageBox* fail = new QMessageBox(
775 QMessageBox::Warning, tr("Unimplemented BIOS call"),
776 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
777 QMessageBox::Ok, this, Qt::Sheet);
778 fail->setAttribute(Qt::WA_DeleteOnClose);
779 fail->show();
780}
781
782void Window::reloadDisplayDriver() {
783 if (m_controller) {
784 m_display->stopDrawing();
785 detachWidget(m_display.get());
786 }
787 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
788#if defined(BUILD_GL) || defined(BUILD_GLES)
789 m_shaderView.reset();
790 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
791#endif
792 m_screenWidget->setMinimumSize(m_display->minimumSize());
793 m_screenWidget->setSizePolicy(m_display->sizePolicy());
794 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
795 connect(m_display.get(), &Display::hideCursor, [this]() {
796 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
797 m_screenWidget->setCursor(Qt::BlankCursor);
798 }
799 });
800 connect(m_display.get(), &Display::showCursor, [this]() {
801 m_screenWidget->unsetCursor();
802 });
803
804 const mCoreOptions* opts = m_config->options();
805 m_display->lockAspectRatio(opts->lockAspectRatio);
806 m_display->filter(opts->resampleVideo);
807#if defined(BUILD_GL) || defined(BUILD_GLES)
808 if (opts->shader) {
809 struct VDir* shader = VDirOpen(opts->shader);
810 if (shader && m_display->supportsShaders()) {
811 m_display->setShaders(shader);
812 m_shaderView->refreshShaders();
813 shader->close(shader);
814 }
815 }
816#endif
817
818 if (m_controller) {
819 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
820 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
821 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
822 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
823 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
824 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
825 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
826
827 attachWidget(m_display.get());
828 m_display->startDrawing(m_controller);
829 }
830}
831
832void Window::reloadAudioDriver() {
833 if (!m_controller) {
834 return;
835 }
836 if (m_audioProcessor) {
837 m_audioProcessor->stop();
838 m_audioProcessor.reset();
839 }
840
841 const mCoreOptions* opts = m_config->options();
842 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
843 m_audioProcessor->setInput(m_controller);
844 m_audioProcessor->setBufferSamples(opts->audioBuffers);
845 m_audioProcessor->requestSampleRate(opts->sampleRate);
846 m_audioProcessor->start();
847 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
848}
849
850void Window::tryMakePortable() {
851 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
852 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
853 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
854 confirm->setAttribute(Qt::WA_DeleteOnClose);
855 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
856 confirm->show();
857}
858
859void Window::mustRestart() {
860 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
861 tr("Some changes will not take effect until the emulator is restarted."),
862 QMessageBox::Ok, this, Qt::Sheet);
863 dialog->setAttribute(Qt::WA_DeleteOnClose);
864 dialog->show();
865}
866
867void Window::recordFrame() {
868 m_frameList.append(QDateTime::currentDateTime());
869 while (m_frameList.count() > FRAME_LIST_SIZE) {
870 m_frameList.removeFirst();
871 }
872}
873
874void Window::showFPS() {
875 if (m_frameList.isEmpty()) {
876 updateTitle();
877 return;
878 }
879 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
880 float fps = (m_frameList.count() - 1) * 10000.f / interval;
881 fps = round(fps) / 10.f;
882 updateTitle(fps);
883}
884
885void Window::updateTitle(float fps) {
886 QString title;
887
888 if (m_controller) {
889 CoreController::Interrupter interrupter(m_controller);
890 const NoIntroDB* db = GBAApp::app()->gameDB();
891 NoIntroGame game{};
892 uint32_t crc32 = 0;
893 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
894
895 char gameTitle[17] = { '\0' };
896 mCore* core = m_controller->thread()->core;
897 core->getGameTitle(core, gameTitle);
898 title = gameTitle;
899
900#ifdef USE_SQLITE3
901 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
902 title = QLatin1String(game.name);
903 }
904#endif
905 MultiplayerController* multiplayer = m_controller->multiplayerController();
906 if (multiplayer && multiplayer->attached() > 1) {
907 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
908 for (QAction* action : m_nonMpActions) {
909 action->setDisabled(true);
910 }
911 } else {
912 for (QAction* action : m_nonMpActions) {
913 action->setDisabled(false);
914 }
915 }
916 }
917 if (title.isNull()) {
918 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
919 } else if (fps < 0) {
920 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
921 } else {
922 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
923 }
924}
925
926void Window::openStateWindow(LoadSave ls) {
927 if (m_stateWindow) {
928 return;
929 }
930 MultiplayerController* multiplayer = m_controller->multiplayerController();
931 if (multiplayer && multiplayer->attached() > 1) {
932 return;
933 }
934 bool wasPaused = m_controller->isPaused();
935 m_stateWindow = new LoadSaveState(m_controller);
936 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
937 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
938 detachWidget(m_stateWindow);
939 m_stateWindow = nullptr;
940 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
941 });
942 if (!wasPaused) {
943 m_controller->setPaused(true);
944 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
945 if (m_controller) {
946 m_controller->setPaused(false);
947 }
948 });
949 }
950 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
951 m_stateWindow->setMode(ls);
952 attachWidget(m_stateWindow);
953}
954
955void Window::setupMenu(QMenuBar* menubar) {
956 menubar->clear();
957 QMenu* fileMenu = menubar->addMenu(tr("&File"));
958 m_shortcutController->addMenu(fileMenu);
959 installEventFilter(m_shortcutController);
960 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
961 "loadROM");
962#ifdef USE_SQLITE3
963 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
964 "loadROMInArchive");
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
966 "addDirToLibrary");
967#endif
968
969 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
970 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
971 m_gameActions.append(loadTemporarySave);
972 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
973
974 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
975
976#ifdef M_CORE_GBA
977 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
978 connect(bootBIOS, &QAction::triggered, [this]() {
979 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
980 });
981 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
982#endif
983
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
985
986 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
987 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
988 m_gameActions.append(romInfo);
989 addControlledAction(fileMenu, romInfo, "romInfo");
990
991 m_mruMenu = fileMenu->addMenu(tr("Recent"));
992
993 fileMenu->addSeparator();
994
995 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
996
997 fileMenu->addSeparator();
998
999 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1000 loadState->setShortcut(tr("F10"));
1001 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1002 m_gameActions.append(loadState);
1003 m_nonMpActions.append(loadState);
1004 addControlledAction(fileMenu, loadState, "loadState");
1005
1006 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1007 saveState->setShortcut(tr("Shift+F10"));
1008 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1009 m_gameActions.append(saveState);
1010 m_nonMpActions.append(saveState);
1011 addControlledAction(fileMenu, saveState, "saveState");
1012
1013 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1014 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1015 m_shortcutController->addMenu(quickLoadMenu);
1016 m_shortcutController->addMenu(quickSaveMenu);
1017
1018 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1019 connect(quickLoad, &QAction::triggered, [this] {
1020 m_controller->loadState();
1021 });
1022 m_gameActions.append(quickLoad);
1023 m_nonMpActions.append(quickLoad);
1024 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1025
1026 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1027 connect(quickLoad, &QAction::triggered, [this] {
1028 m_controller->saveState();
1029 });
1030 m_gameActions.append(quickSave);
1031 m_nonMpActions.append(quickSave);
1032 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1033
1034 quickLoadMenu->addSeparator();
1035 quickSaveMenu->addSeparator();
1036
1037 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1038 undoLoadState->setShortcut(tr("F11"));
1039 connect(undoLoadState, &QAction::triggered, [this]() {
1040 m_controller->loadBackupState();
1041 });
1042 m_gameActions.append(undoLoadState);
1043 m_nonMpActions.append(undoLoadState);
1044 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1045
1046 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1047 undoSaveState->setShortcut(tr("Shift+F11"));
1048 connect(undoSaveState, &QAction::triggered, [this]() {
1049 m_controller->saveBackupState();
1050 });
1051 m_gameActions.append(undoSaveState);
1052 m_nonMpActions.append(undoSaveState);
1053 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1054
1055 quickLoadMenu->addSeparator();
1056 quickSaveMenu->addSeparator();
1057
1058 int i;
1059 for (i = 1; i < 10; ++i) {
1060 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1061 quickLoad->setShortcut(tr("F%1").arg(i));
1062 connect(quickLoad, &QAction::triggered, [this, i]() {
1063 m_controller->loadState(i);
1064 });
1065 m_gameActions.append(quickLoad);
1066 m_nonMpActions.append(quickLoad);
1067 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1068
1069 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1070 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1071 connect(quickSave, &QAction::triggered, [this, i]() {
1072 m_controller->saveState(i);
1073 });
1074 m_gameActions.append(quickSave);
1075 m_nonMpActions.append(quickSave);
1076 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1077 }
1078
1079 fileMenu->addSeparator();
1080 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1081 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1082 addControlledAction(fileMenu, camImage, "loadCamImage");
1083
1084#ifdef M_CORE_GBA
1085 fileMenu->addSeparator();
1086 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1087 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1088 m_gameActions.append(importShark);
1089 m_gbaActions.append(importShark);
1090 addControlledAction(fileMenu, importShark, "importShark");
1091
1092 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1093 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1094 m_gameActions.append(exportShark);
1095 m_gbaActions.append(exportShark);
1096 addControlledAction(fileMenu, exportShark, "exportShark");
1097#endif
1098
1099 fileMenu->addSeparator();
1100 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1101 connect(m_multiWindow, &QAction::triggered, [this]() {
1102 GBAApp::app()->newWindow();
1103 });
1104 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1105
1106#ifndef Q_OS_MAC
1107 fileMenu->addSeparator();
1108#endif
1109
1110 QAction* about = new QAction(tr("About"), fileMenu);
1111 connect(about, &QAction::triggered, openTView<AboutScreen>());
1112 fileMenu->addAction(about);
1113
1114#ifndef Q_OS_MAC
1115 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1116#endif
1117
1118 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1119 m_shortcutController->addMenu(emulationMenu);
1120 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1121 reset->setShortcut(tr("Ctrl+R"));
1122 connect(reset, &QAction::triggered, [this]() {
1123 m_controller->reset();
1124 });
1125 m_gameActions.append(reset);
1126 addControlledAction(emulationMenu, reset, "reset");
1127
1128 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1129 connect(shutdown, &QAction::triggered, [this]() {
1130 m_controller->stop();
1131 });
1132 m_gameActions.append(shutdown);
1133 addControlledAction(emulationMenu, shutdown, "shutdown");
1134
1135#ifdef M_CORE_GBA
1136 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1137 connect(yank, &QAction::triggered, [this]() {
1138 m_controller->yankPak();
1139 });
1140 m_gameActions.append(yank);
1141 m_gbaActions.append(yank);
1142 addControlledAction(emulationMenu, yank, "yank");
1143#endif
1144 emulationMenu->addSeparator();
1145
1146 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1147 pause->setChecked(false);
1148 pause->setCheckable(true);
1149 pause->setShortcut(tr("Ctrl+P"));
1150 connect(pause, &QAction::triggered, [this](bool paused) {
1151 m_controller->setPaused(paused);
1152 });
1153 connect(this, &Window::paused, [pause](bool paused) {
1154 pause->setChecked(paused);
1155 });
1156 m_gameActions.append(pause);
1157 addControlledAction(emulationMenu, pause, "pause");
1158
1159 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1160 frameAdvance->setShortcut(tr("Ctrl+N"));
1161 connect(frameAdvance, &QAction::triggered, [this]() {
1162 m_controller->frameAdvance();
1163 });
1164 m_gameActions.append(frameAdvance);
1165 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1166
1167 emulationMenu->addSeparator();
1168
1169 m_shortcutController->addFunctions(emulationMenu, [this]() {
1170 if (m_controller) {
1171 m_controller->setFastForward(true);
1172 }
1173 }, [this]() {
1174 if (m_controller) {
1175 m_controller->setFastForward(false);
1176 }
1177 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1178
1179 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1180 turbo->setCheckable(true);
1181 turbo->setChecked(false);
1182 turbo->setShortcut(tr("Shift+Tab"));
1183 connect(turbo, &QAction::triggered, [this](bool value) {
1184 m_controller->forceFastForward(value);
1185 });
1186 addControlledAction(emulationMenu, turbo, "fastForward");
1187 m_gameActions.append(turbo);
1188
1189 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1190 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1191 ffspeed->connect([this](const QVariant& value) {
1192 reloadConfig();
1193 }, this);
1194 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1195 ffspeed->setValue(QVariant(-1.0f));
1196 ffspeedMenu->addSeparator();
1197 for (i = 2; i < 11; ++i) {
1198 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1199 }
1200 m_config->updateOption("fastForwardRatio");
1201
1202 m_shortcutController->addFunctions(emulationMenu, [this]() {
1203 if (m_controller) {
1204 m_controller->setRewinding(true);
1205 }
1206 }, [this]() {
1207 if (m_controller) {
1208 m_controller->setRewinding(false);
1209 }
1210 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1211
1212 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1213 rewind->setShortcut(tr("~"));
1214 connect(rewind, &QAction::triggered, [this]() {
1215 m_controller->rewind();
1216 });
1217 m_gameActions.append(rewind);
1218 m_nonMpActions.append(rewind);
1219 addControlledAction(emulationMenu, rewind, "rewind");
1220
1221 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1222 frameRewind->setShortcut(tr("Ctrl+B"));
1223 connect(frameRewind, &QAction::triggered, [this] () {
1224 m_controller->rewind(1);
1225 });
1226 m_gameActions.append(frameRewind);
1227 m_nonMpActions.append(frameRewind);
1228 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1229
1230 ConfigOption* videoSync = m_config->addOption("videoSync");
1231 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1232 videoSync->connect([this](const QVariant& value) {
1233 reloadConfig();
1234 }, this);
1235 m_config->updateOption("videoSync");
1236
1237 ConfigOption* audioSync = m_config->addOption("audioSync");
1238 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1239 audioSync->connect([this](const QVariant& value) {
1240 reloadConfig();
1241 }, this);
1242 m_config->updateOption("audioSync");
1243
1244 emulationMenu->addSeparator();
1245
1246 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1247 m_shortcutController->addMenu(solarMenu);
1248 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1249 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1250 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1251
1252 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1253 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1254 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1255
1256 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1257 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1258 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1259
1260 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1261 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1262 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1263
1264 solarMenu->addSeparator();
1265 for (int i = 0; i <= 10; ++i) {
1266 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1267 connect(setSolar, &QAction::triggered, [this, i]() {
1268 m_inputController.setLuminanceLevel(i);
1269 });
1270 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1271 }
1272
1273 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1274 m_shortcutController->addMenu(avMenu);
1275 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1276 m_shortcutController->addMenu(frameMenu, avMenu);
1277 for (int i = 1; i <= 6; ++i) {
1278 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1279 setSize->setCheckable(true);
1280 if (m_savedScale == i) {
1281 setSize->setChecked(true);
1282 }
1283 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1284 showNormal();
1285 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1286 if (m_controller) {
1287 size = m_controller->screenDimensions();
1288 }
1289 size *= i;
1290 m_savedScale = i;
1291 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1292 resizeFrame(size);
1293 bool enableSignals = setSize->blockSignals(true);
1294 setSize->setChecked(true);
1295 setSize->blockSignals(enableSignals);
1296 });
1297 m_frameSizes[i] = setSize;
1298 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1299 }
1300 QKeySequence fullscreenKeys;
1301#ifdef Q_OS_WIN
1302 fullscreenKeys = QKeySequence("Alt+Return");
1303#else
1304 fullscreenKeys = QKeySequence("Ctrl+F");
1305#endif
1306 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1307
1308 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1309 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1310 lockAspectRatio->connect([this](const QVariant& value) {
1311 m_display->lockAspectRatio(value.toBool());
1312 if (m_controller) {
1313 m_screenWidget->setLockAspectRatio(value.toBool());
1314 }
1315 }, this);
1316 m_config->updateOption("lockAspectRatio");
1317
1318 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1319 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1320 lockIntegerScaling->connect([this](const QVariant& value) {
1321 m_display->lockIntegerScaling(value.toBool());
1322 if (m_controller) {
1323 m_screenWidget->setLockIntegerScaling(value.toBool());
1324 }
1325 }, this);
1326 m_config->updateOption("lockIntegerScaling");
1327
1328 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1329 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1330 resampleVideo->connect([this](const QVariant& value) {
1331 m_display->filter(value.toBool());
1332 }, this);
1333 m_config->updateOption("resampleVideo");
1334
1335 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1336 ConfigOption* skip = m_config->addOption("frameskip");
1337 skip->connect([this](const QVariant& value) {
1338 reloadConfig();
1339 }, this);
1340 for (int i = 0; i <= 10; ++i) {
1341 skip->addValue(QString::number(i), i, skipMenu);
1342 }
1343 m_config->updateOption("frameskip");
1344
1345 avMenu->addSeparator();
1346
1347 ConfigOption* mute = m_config->addOption("mute");
1348 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1349 mute->connect([this](const QVariant& value) {
1350 reloadConfig();
1351 }, this);
1352 m_config->updateOption("mute");
1353 addControlledAction(avMenu, muteAction, "mute");
1354
1355 QMenu* target = avMenu->addMenu(tr("FPS target"));
1356 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1357 fpsTargetOption->connect([this](const QVariant& value) {
1358 reloadConfig();
1359 }, this);
1360 fpsTargetOption->addValue(tr("15"), 15, target);
1361 fpsTargetOption->addValue(tr("30"), 30, target);
1362 fpsTargetOption->addValue(tr("45"), 45, target);
1363 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1364 fpsTargetOption->addValue(tr("60"), 60, target);
1365 fpsTargetOption->addValue(tr("90"), 90, target);
1366 fpsTargetOption->addValue(tr("120"), 120, target);
1367 fpsTargetOption->addValue(tr("240"), 240, target);
1368 m_config->updateOption("fpsTarget");
1369
1370 avMenu->addSeparator();
1371
1372#ifdef USE_PNG
1373 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1374 screenshot->setShortcut(tr("F12"));
1375 connect(screenshot, &QAction::triggered, [this]() {
1376 m_controller->screenshot();
1377 });
1378 m_gameActions.append(screenshot);
1379 addControlledAction(avMenu, screenshot, "screenshot");
1380#endif
1381
1382#ifdef USE_FFMPEG
1383 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1384 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1385 addControlledAction(avMenu, recordOutput, "recordOutput");
1386 m_gameActions.append(recordOutput);
1387#endif
1388
1389#ifdef USE_MAGICK
1390 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1391 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1392 addControlledAction(avMenu, recordGIF, "recordGIF");
1393#endif
1394
1395 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1396 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1397 addControlledAction(avMenu, recordVL, "recordVL");
1398 m_gameActions.append(recordVL);
1399
1400 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1401 connect(stopVL, &QAction::triggered, [this]() {
1402 m_controller->endVideoLog();
1403 });
1404 addControlledAction(avMenu, stopVL, "stopVL");
1405 m_gameActions.append(stopVL);
1406
1407#ifdef M_CORE_GB
1408 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1409 connect(gbPrint, &QAction::triggered, [this]() {
1410 PrinterView* view = new PrinterView(m_controller);
1411 openView(view);
1412 m_controller->attachPrinter();
1413
1414 });
1415 addControlledAction(avMenu, gbPrint, "gbPrint");
1416 m_gameActions.append(gbPrint);
1417#endif
1418
1419 avMenu->addSeparator();
1420 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1421 m_shortcutController->addMenu(m_videoLayers, avMenu);
1422
1423 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1424 m_shortcutController->addMenu(m_audioChannels, avMenu);
1425
1426 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1427 m_shortcutController->addMenu(toolsMenu);
1428 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1429 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1430 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1431
1432 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1433 connect(overrides, &QAction::triggered, [this]() {
1434 if (!m_overrideView) {
1435 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1436 if (m_controller) {
1437 m_overrideView->setController(m_controller);
1438 }
1439 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1440 }
1441 m_overrideView->show();
1442 });
1443 addControlledAction(toolsMenu, overrides, "overrideWindow");
1444
1445 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1446 connect(sensors, &QAction::triggered, [this]() {
1447 if (!m_sensorView) {
1448 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1449 if (m_controller) {
1450 m_sensorView->setController(m_controller);
1451 }
1452 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1453 }
1454 m_sensorView->show();
1455 });
1456 addControlledAction(toolsMenu, sensors, "sensorWindow");
1457
1458 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1459 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1460 m_gameActions.append(cheats);
1461 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1462
1463 toolsMenu->addSeparator();
1464 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1465 "settings");
1466
1467 toolsMenu->addSeparator();
1468
1469#ifdef USE_DEBUGGERS
1470 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1471 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1472 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1473#endif
1474
1475#ifdef USE_GDB_STUB
1476 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1477 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1478 m_gbaActions.append(gdbWindow);
1479 m_gameActions.append(gdbWindow);
1480 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1481#endif
1482 toolsMenu->addSeparator();
1483
1484 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1485 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1486 m_gameActions.append(paletteView);
1487 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1488
1489 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1490 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1491 m_gameActions.append(objView);
1492 addControlledAction(toolsMenu, objView, "spriteWindow");
1493
1494 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1495 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1496 m_gameActions.append(tileView);
1497 addControlledAction(toolsMenu, tileView, "tileWindow");
1498
1499 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1500 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1501 m_gameActions.append(mapView);
1502 addControlledAction(toolsMenu, mapView, "mapWindow");
1503
1504 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1505 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1506 m_gameActions.append(memoryView);
1507 addControlledAction(toolsMenu, memoryView, "memoryView");
1508
1509 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1510 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1511 m_gameActions.append(memorySearch);
1512 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1513
1514#ifdef M_CORE_GBA
1515 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1516 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1517 m_gameActions.append(ioViewer);
1518 m_gbaActions.append(ioViewer);
1519 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1520#endif
1521
1522 ConfigOption* skipBios = m_config->addOption("skipBios");
1523 skipBios->connect([this](const QVariant& value) {
1524 reloadConfig();
1525 }, this);
1526
1527 ConfigOption* useBios = m_config->addOption("useBios");
1528 useBios->connect([this](const QVariant& value) {
1529 reloadConfig();
1530 }, this);
1531
1532 ConfigOption* buffers = m_config->addOption("audioBuffers");
1533 buffers->connect([this](const QVariant& value) {
1534 reloadConfig();
1535 }, this);
1536
1537 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1538 sampleRate->connect([this](const QVariant& value) {
1539 reloadConfig();
1540 }, this);
1541
1542 ConfigOption* volume = m_config->addOption("volume");
1543 volume->connect([this](const QVariant& value) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1548 rewindEnable->connect([this](const QVariant& value) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1553 rewindBufferCapacity->connect([this](const QVariant& value) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1558 rewindBufferCapacity->connect([this](const QVariant& value) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1563 allowOpposingDirections->connect([this](const QVariant& value) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1568 saveStateExtdata->connect([this](const QVariant& value) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1573 loadStateExtdata->connect([this](const QVariant& value) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* preload = m_config->addOption("preload");
1578 preload->connect([this](const QVariant& value) {
1579 m_manager->setPreload(value.toBool());
1580 }, this);
1581 m_config->updateOption("preload");
1582
1583 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1584 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1585 exitFullScreen->setShortcut(QKeySequence("Esc"));
1586 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1587
1588 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1589 m_shortcutController->addMenu(autofireMenu);
1590
1591 m_shortcutController->addFunctions(autofireMenu, [this]() {
1592 m_controller->setAutofire(GBA_KEY_A, true);
1593 }, [this]() {
1594 m_controller->setAutofire(GBA_KEY_A, false);
1595 }, QKeySequence(), tr("Autofire A"), "autofireA");
1596
1597 m_shortcutController->addFunctions(autofireMenu, [this]() {
1598 m_controller->setAutofire(GBA_KEY_B, true);
1599 }, [this]() {
1600 m_controller->setAutofire(GBA_KEY_B, false);
1601 }, QKeySequence(), tr("Autofire B"), "autofireB");
1602
1603 m_shortcutController->addFunctions(autofireMenu, [this]() {
1604 m_controller->setAutofire(GBA_KEY_L, true);
1605 }, [this]() {
1606 m_controller->setAutofire(GBA_KEY_L, false);
1607 }, QKeySequence(), tr("Autofire L"), "autofireL");
1608
1609 m_shortcutController->addFunctions(autofireMenu, [this]() {
1610 m_controller->setAutofire(GBA_KEY_R, true);
1611 }, [this]() {
1612 m_controller->setAutofire(GBA_KEY_R, false);
1613 }, QKeySequence(), tr("Autofire R"), "autofireR");
1614
1615 m_shortcutController->addFunctions(autofireMenu, [this]() {
1616 m_controller->setAutofire(GBA_KEY_START, true);
1617 }, [this]() {
1618 m_controller->setAutofire(GBA_KEY_START, false);
1619 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1620
1621 m_shortcutController->addFunctions(autofireMenu, [this]() {
1622 m_controller->setAutofire(GBA_KEY_SELECT, true);
1623 }, [this]() {
1624 m_controller->setAutofire(GBA_KEY_SELECT, false);
1625 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1626
1627 m_shortcutController->addFunctions(autofireMenu, [this]() {
1628 m_controller->setAutofire(GBA_KEY_UP, true);
1629 }, [this]() {
1630 m_controller->setAutofire(GBA_KEY_UP, false);
1631 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1632
1633 m_shortcutController->addFunctions(autofireMenu, [this]() {
1634 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1635 }, [this]() {
1636 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1637 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1638
1639 m_shortcutController->addFunctions(autofireMenu, [this]() {
1640 m_controller->setAutofire(GBA_KEY_DOWN, true);
1641 }, [this]() {
1642 m_controller->setAutofire(GBA_KEY_DOWN, false);
1643 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1644
1645 m_shortcutController->addFunctions(autofireMenu, [this]() {
1646 m_controller->setAutofire(GBA_KEY_LEFT, true);
1647 }, [this]() {
1648 m_controller->setAutofire(GBA_KEY_LEFT, false);
1649 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1650
1651 for (QAction* action : m_gameActions) {
1652 action->setDisabled(true);
1653 }
1654}
1655
1656void Window::attachWidget(QWidget* widget) {
1657 m_screenWidget->layout()->addWidget(widget);
1658 m_screenWidget->unsetCursor();
1659 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1660}
1661
1662void Window::detachWidget(QWidget* widget) {
1663 m_screenWidget->layout()->removeWidget(widget);
1664}
1665
1666void Window::appendMRU(const QString& fname) {
1667 int index = m_mruFiles.indexOf(fname);
1668 if (index >= 0) {
1669 m_mruFiles.removeAt(index);
1670 }
1671 m_mruFiles.prepend(fname);
1672 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1673 m_mruFiles.removeLast();
1674 }
1675 updateMRU();
1676}
1677
1678void Window::updateMRU() {
1679 if (!m_mruMenu) {
1680 return;
1681 }
1682 for (QAction* action : m_mruMenu->actions()) {
1683 delete action;
1684 }
1685 m_mruMenu->clear();
1686 int i = 0;
1687 for (const QString& file : m_mruFiles) {
1688 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1689 item->setShortcut(QString("Ctrl+%1").arg(i));
1690 connect(item, &QAction::triggered, [this, file]() {
1691 setController(m_manager->loadGame(file), file);
1692 });
1693 m_mruMenu->addAction(item);
1694 ++i;
1695 }
1696 m_config->setMRU(m_mruFiles);
1697 m_config->write();
1698 m_mruMenu->setEnabled(i > 0);
1699}
1700
1701QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1702 addHiddenAction(menu, action, name);
1703 menu->addAction(action);
1704 return action;
1705}
1706
1707QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1708 m_shortcutController->addAction(menu, action, name);
1709 action->setShortcutContext(Qt::WidgetShortcut);
1710 addAction(action);
1711 return action;
1712}
1713
1714void Window::focusCheck() {
1715 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1716 return;
1717 }
1718 if (QGuiApplication::focusWindow() && m_autoresume) {
1719 m_controller->setPaused(false);
1720 m_autoresume = false;
1721 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1722 m_autoresume = true;
1723 m_controller->setPaused(true);
1724 }
1725}
1726
1727void Window::setController(CoreController* controller, const QString& fname) {
1728 if (!controller) {
1729 return;
1730 }
1731 if (!fname.isEmpty()) {
1732 setWindowFilePath(fname);
1733 appendMRU(fname);
1734 }
1735
1736 if (m_controller) {
1737 m_controller->disconnect(this);
1738 m_controller->stop();
1739 m_controller.reset();
1740 }
1741
1742 m_controller = std::shared_ptr<CoreController>(controller);
1743 m_inputController.recalibrateAxes();
1744 m_controller->setInputController(&m_inputController);
1745 m_controller->setLogger(&m_log);
1746
1747 connect(this, &Window::shutdown, [this]() {
1748 if (!m_controller) {
1749 return;
1750 }
1751 m_controller->stop();
1752 });
1753
1754 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1755 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1756 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1757 {
1758 connect(m_controller.get(), &CoreController::stopping, [this]() {
1759 m_controller.reset();
1760 });
1761 }
1762 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1763 connect(m_controller.get(), &CoreController::paused, [this]() {
1764 QSize size = m_controller->screenDimensions();
1765 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1766 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1767 QPixmap pixmap;
1768 pixmap.convertFromImage(currentImage);
1769 m_screenWidget->setPixmap(pixmap);
1770 emit paused(true);
1771 });
1772#ifndef Q_OS_MAC
1773 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1774 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1775 if(isFullScreen()) {
1776 menuBar()->hide();
1777 }
1778 });
1779#endif
1780
1781 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1782 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1783 emit paused(false);
1784 });
1785
1786 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1787 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1788 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1789 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1790 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1791 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1792 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1793
1794 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1795 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1796 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1797 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1798 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1799
1800 if (m_gdbController) {
1801 m_gdbController->setController(m_controller);
1802 }
1803
1804 if (m_console) {
1805 m_console->setController(m_controller);
1806 }
1807
1808#ifdef USE_MAGICK
1809 if (m_gifView) {
1810 m_gifView->setController(m_controller);
1811 }
1812#endif
1813
1814#ifdef USE_FFMPEG
1815 if (m_videoView) {
1816 m_videoView->setController(m_controller);
1817 }
1818#endif
1819
1820 if (m_sensorView) {
1821 m_sensorView->setController(m_controller);
1822 }
1823
1824 if (m_overrideView) {
1825 m_overrideView->setController(m_controller);
1826 }
1827
1828 if (!m_pendingPatch.isEmpty()) {
1829 m_controller->loadPatch(m_pendingPatch);
1830 m_pendingPatch = QString();
1831 }
1832
1833 m_controller->start();
1834 m_controller->loadConfig(m_config);
1835}
1836
1837WindowBackground::WindowBackground(QWidget* parent)
1838 : QLabel(parent)
1839{
1840 setLayout(new QStackedLayout());
1841 layout()->setContentsMargins(0, 0, 0, 0);
1842 setAlignment(Qt::AlignCenter);
1843}
1844
1845void WindowBackground::setSizeHint(const QSize& hint) {
1846 m_sizeHint = hint;
1847}
1848
1849QSize WindowBackground::sizeHint() const {
1850 return m_sizeHint;
1851}
1852
1853void WindowBackground::setDimensions(int width, int height) {
1854 m_aspectWidth = width;
1855 m_aspectHeight = height;
1856}
1857
1858void WindowBackground::setLockIntegerScaling(bool lock) {
1859 m_lockIntegerScaling = lock;
1860}
1861
1862void WindowBackground::setLockAspectRatio(bool lock) {
1863 m_lockAspectRatio = lock;
1864}
1865
1866void WindowBackground::paintEvent(QPaintEvent*) {
1867 const QPixmap* logo = pixmap();
1868 if (!logo) {
1869 return;
1870 }
1871 QPainter painter(this);
1872 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1873 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1874 QSize s = size();
1875 QSize ds = s;
1876 if (m_lockAspectRatio) {
1877 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1878 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1879 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1880 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1881 }
1882 }
1883 if (m_lockIntegerScaling) {
1884 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1885 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1886 }
1887 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1888 QRect full(origin, ds);
1889 painter.drawPixmap(full, *logo);
1890}