CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - LR35902: Fix core never exiting with certain event patterns
11 - GB Timer: Improve DIV reset behavior
12 - GBA Memory: Improve initial skipped BIOS state
13 - GBA BIOS: Implement BitUnPack
14 - ARM7: Fix MLA/*MULL/*MLAL timing
15Misc:
16 - SDL: Remove scancode key input
17 - GBA Video: Clean up unused timers
18 - Test: Add a basic test suite
19 - GBA Video: Allow multiple handles into the same tile cache
20 - VFS: Call msync when syncing mapped data
21 - GBA Video, GB Video: Colors are now fully scaled
22 - VFS: Allow truncating memory chunk VFiles
23 - Debugger: Modularize CLI debugger
24 - Core: Clean up some thread state checks
25 - Debugger: Make building with debugging aspects optional
26 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
27 - GBA Memory: Support reading/writing POSTFLG
28 - Util: Add size counting to Table
29 - Qt: Move last directory setting from qt.ini to config.ini
30 - 3DS, PSP2, Wii: Last directory loaded is saved
31 - GB Audio: Simplify envelope code
32 - GB Audio: Improve initial envelope samples
33 - Debugger: Add functions for read- or write-only watchpoints
34 - GBA DMA: Refactor DMA out of memory.c
35 - GBA DMA: Move DMAs to using absolute timing
36 - All: Add C++ header guards
37 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
38 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
39
400.5.2: (2016-12-31)
41Bugfixes:
42 - All: Fix fullscreen config option being ignored
43 - ARM7: PSR mode bits should not get sign extended
44 - GB: Fix audio not being deinitialized
45 - GB: Fix crash when masking savedata
46 - GB: Properly initialize sramRealVf variable
47 - GB Audio: Fix serialization of channel 3 and NR52 properties
48 - GB Audio: Reset envelope timer when reseting sound channel
49 - GB MBC: Fix SRAM dangling pointer with RTC games
50 - GB MBC: Fix initializing MBC when no ROM is loaded
51 - GB Memory: Fix patching ROM bank 0
52 - GB Memory: Fix starting HDMAs during mode 0
53 - GB Memory: Fix HDMA5 value after DMA completes
54 - GB Video: Initialize LCDC in renderer
55 - GB Video: Hblank IRQs should mask LYC=LY IRQs
56 - GBA: Fix IRQs firing after already being cleared
57 - GBA: Only unhalt CPU if appropriate bit is set in IE
58 - GBA: Add savegame override for Crash Bandicoot 2
59 - GBA BIOS: Fix MidiKey2Freq BIOS reads
60 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
61 - GBA Cheats: Fix GameShark ROM patches
62 - GBA I/O: Mask off WAITCNT bits that cannot be written
63 - GBA Memory: Fix misaligned BIOS reads
64 - GBA Memory: Fix VCOUNT being writable
65 - GBA Video: Fix out of bounds sprite transforms
66 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
67 - Libretro: Fix disabling BIOS
68 - Libretro: Fix Game Boy savestates and audio
69 - Qt: Fix changing resolution of software renderer
70 - Qt: Fix setting overrides
71 - Qt: Fix cut off tiles and alignment issues in tile viewer
72 - Qt: Only reset window dimensions when first shown
73 - Qt: Fix Qt Multimedia audio driver on big endian
74 - Qt: Fix Apply button for key and controller configurations
75 - VFS: Fix resizing memory chunks when not needed
76 - Windows: Fix Unicode directory handling
77Misc:
78 - GB, GBA: Prevent loading null ROMs
79 - GB Audio: Initialize wave RAM to GBC values
80 - GB Memory: Reset ROM bank when loading a ROM
81 - PSP2: Improved controller rumble
82
830.5.1: (2016-10-05)
84Bugfixes:
85 - Core: Fix importing save games as read-only
86 - FFmpeg: Fix encoding AAC
87 - GB: Fix invalid STOP behavior on Game Boy Color
88 - GB: Initialize audio properly
89 - GB: Properly clear KEY1 bit 0 when switching speeds
90 - GB: Properly unload save files when unloading a ROM
91 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
92 - GB MBC: Fix MBC7 when size is incorrectly specified
93 - GB MBC: Fix RTC access when no save file is loaded
94 - GB SIO: Don't auto-clock external shift clock
95 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
96 - GB Video: Fix video frames getting missed when LCDC is off
97 - GB Video: Clear screen when LCDC is off
98 - GBA Cheats: Fix holding onto pointers that may get invalidated
99 - GBA Cheats: Fix key-activated CodeBreaker cheats
100 - GBA Cheats: Fix uninitialized memory getting freed when saving
101 - GBA Hardware: Improve Game Boy Player rumble behavior
102 - GBA Memory: Fix several unused I/O register read values
103 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
104 - LR35902: Fix events running with the wrong cycle active
105 - Qt: Fix "close" button on Overrides view
106 - Qt: Fix saving overrides
107 - Qt: Fix directory set unloading when replacing the ROM
108 - Qt: Fix patch loading
109 - Qt: Fix crash when saving an override if a game isn't loaded
110 - Qt: Fix showing default display driver as OpenGL (force 1.x)
111 - SDL: Attach rumble in SDL frontend
112 - Util: Fix PNG identification on files too small to be a PNG
113Misc:
114 - All: Only update version info if needed
115 - All: Split out install locations for Libretro and OpenEmu
116 - FFmpeg: Encoding cleanup
117 - GB: Reset active region when reloading ROM
118 - GB Memory: Initialize RAM pattern for GBC
119 - GB Video: Improved video timings
120 - Qt: Manage window sizes slightly better
121 - Qt: Remember scale option independent of core dimensions
122
1230.5.0: (2016-09-19)
124Features:
125 - Game Boy support
126 - Support for encrypted CodeBreaker GBA cheats
127 - Emulation of Vast Fame protected GBA carts (taizou)
128 - Tile viewer
129 - Threaded rendering mode
130 - Libretro: Memory map and achievement support (leiradel)
131 - GUI: Add UI control remapping
132 - GUI: Add fast-forward
133 - Wii: 240p support
134 - 3DS: Adjustable screen darkening
135 - Ability to temporarily load a savegame
136 - Load specific files out of archives
137 - Automatic BIOS detection
138Bugfixes:
139 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
140 - Debugger: Fix GDB breakpoints
141 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
142 - GBA: Fix filehandle leak with savegames
143 - GBA: Timer 0 cannot be count up
144 - GBA: Count up timers should not count themselves
145 - GBA Memory: Fix mirror on non-overdumped Classic NES games
146 - GBA Memory: Fix ldm {pc}
147 - GBA Savedata: Fix savedata sync timer
148 - GBA Savedata: Only unmap savedata if present
149 - GBA Serialize: Savestates now properly store prefetch
150 - GBA Video: WIN0/1 take priority over OBJWIN
151 - GBA Video: Fix out-of-order OBJWIN
152 - PSP2: Fix GPU crash while exiting
153 - PSP2: Fix VSync
154 - PSP2: Fix accelerometer range
155 - PSP2: Actually load screen mode setting
156 - PSP2: Fix gyroscope direction
157 - PSP2: Delete threads after they return
158 - PSP2: Fix mapping/unmapping from not at 0
159 - Qt: Fix bug in software renderer scaling
160 - Qt: Fix hanging key press after disabling autofire
161 - Qt: Fix being unable to pause manually when using auto-pausing
162 - SDL: Fix axes being mapped wrong
163 - Util: Fix realloc semantics in utf16to8
164 - Util: Fix inserting too many items into a hash table
165 - VFS: Fix uninitialized varaible reading from 7z
166 - VFS: Fix reading multiple files from a 7z archive
167 - Wii: Fix framelimiting after a slowdown
168 - Wii: Fix garbage flash at startup
169Misc:
170 - 3DS: Use blip_add_delta_fast for a small speed improvement
171 - 3DS: Allow UTF-16 filenames
172 - 3DS: Port to using citro3D
173 - 3DS: Use system font for menus
174 - 3DS: Attempt to use Core 2 for threads
175 - 3DS: Adjustable filering
176 - 3DS: 3D banner
177 - All: Add QUIET parameter to silence CMake
178 - All: Faster memory read/write
179 - ARM7: Support forcing Thumb mode via MSR
180 - ARM7: Flush prefetch cache when loading CPSR via MSR
181 - ARM7: Clean up instruction decoding for future expandability
182 - Debugger: Support register and memory writes via GDB stub
183 - Debugger: Add software breakpoint support to gdb
184 - FFmpeg: Full support for libavcodec 56+
185 - GBA: Better debug logging if event processing breaks
186 - GBA Audio: Force audio DMAs to not increment destination
187 - GBA BIOS: Use custom ArcTan, not relying on OS
188 - GBA Hardware: Clean up dead code in GBP
189 - GBA Memory: Optimize stalling behavior
190 - GBA Memory: Optimize Load-/StoreMultiple
191 - GBA Savedata: Add realistic timing for EEPROM
192 - GBA Serialize: Savestates now store if CPU was halted
193 - GBA Video: Remove old slow path fallback
194 - GBA Video: Optimize sprite drawing
195 - GBA Video: Optimize mode 0 rendering
196 - GBA Video: Optimize compositing cases slightly
197 - GUI: Screenshot dimensions are now passed through
198 - GUI: Add back logging
199 - GUI: Only reload config if manually saved
200 - GUI: Increase scrolling speed
201 - OpenGL: Log shader compilation failure
202 - OpenGL: Add texSize uniform
203 - Qt: Make -g flag work in Qt build
204 - Qt: Simplify OpenGL context creation
205 - Qt: Thread startup improvements
206 - Qt: Make audio channel/video layer options shortcut mappable
207 - Qt: Remove some C99isms from C++ code
208 - Qt: Remove default autofire mappings
209 - Qt: Make reseting when pasued frame-accurate
210 - Qt: Rearchitect game closing codepath
211 - PSP2: Use system font for menus
212 - PSP2: Add rumble for PS TV
213 - PSP2: Add fit-to-height screen mode
214 - PSP2: Sync files per descriptor
215 - PSP2: Allow UTF-8 filenames
216 - PSP2: Screenshots are now saved into the Photo Gallery
217 - PSP2: Stop underclocking when menuing
218 - SDL: Increase default audio buffer size to 1024 samples
219 - SDL: More responsive rumble
220 - Util: Add Vector GetConstPointer
221 - Util: Add rtrim
222 - Util: Add endswith
223 - VFS: Improve zip file detection
224 - Wii: Add pixelated resample filter
225 - Windows: Add native VDir support
226 - Util: Add PRIz macro for libc versions that don't support %z
227
2280.4.1: (2016-07-11)
229Bugfixes:
230 - All: Fix several file handle leaks
231 - All: Fix instruction tables getting zeroed when linking sometimes
232 - ARM7: Fix flags on SBC/RSC
233 - ARM7: Fix setting spsr privilege bits when spsr is empty
234 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
235 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
236 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
237 - GBA Memory: Fix executing code from OBJ region of VRAM
238 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
239 - GBA Serialize: Fix loading savegames from savestates
240 - OpenGL: Correct boolean vector strcmp strings for uniforms
241 - Qt: Fix sending gameStopped twice
242 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
243 - Qt: Fix initial state of key mapping
244 - Qt: Initialize m_useBios
245 - SDL: Fix joystick initialization on BSD
246 - SDL: Fix potential joystick crash in games with rumble
247 - SDL: Fix SDL 1.2 build
248 - SDL: Fix sporadic crash when deinitializing audio
249 - Shaders: Fix AGS-001 shader with some bad drivers
250 - Util: Use closesocket on Windows
251 - Util: Fix socket bind addresses
252 - VFS: Fix reading 7z archives without rewinding first
253 - VFS: VFileFromFD should not open directories
254 - Wii: Fix tilting direction
255 - Util: Fix realloc semantics in utf16to8
256Misc:
257 - All: Allow use of external minizip library
258 - Debugger: CLI debugger now exits when end-of-stream is reached
259 - FFmpeg: Update dependencies on Ubuntu
260 - GBA: Slightly optimize GBAProcessEvents
261 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
262 - GBA Video: Null renderer should return proper register values
263 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
264 - Qt: Add preset for DualShock 4
265 - Qt: Update 360 input profile on OS X to reflect newer drivers
266 - Qt: Remove use of NaN
267 - Qt: Canonicalize file paths when loading games
268 - Qt: Add refresh button to controller editing
269 - SDL: Remove default gamepad mappings
270 - Util: Fix intermittent build failure on OS X
271 - VFS: VFile.sync now updates modified time
272
2730.4.0: (2016-02-02)
274Features:
275 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
276 - I/O viewer
277 - Booting of multiboot images
278 - Customization of GIF recording
279 - Libretro: Cheat code support
280 - Support for GLSL shaders
281 - ROM information view
282 - Support for VBA-style cheat codes
283 - Savestates now store creation timestamps
284 - Key autofire
285 - Libretro: Allow blocking opposing directional input
286 - OpenEmu core for OS X
287 - Libretro: Settings for using BIOS and skipping intro
288 - Libretro: Customizable idle loop removal
289 - Implemented cycle counting for sprite rendering
290 - Cleaner, unified settings window
291 - Added a setting for pausing when the emulator is not in focus
292 - Customizable paths for save games, save states, screenshots and patches
293 - Controller hotplugging
294 - Ability to store save games and active cheats within savestates
295Bugfixes:
296 - ARM7: Fix sign of unaligned LDRSH
297 - ARM7: Fix decoding of some ARM ALU instructions with shifters
298 - Debugger: Fix watchpoints in gdb
299 - GBA: Fix warnings when creating and loading savestates
300 - GBA: Fix Iridion II savetype
301 - GBA BIOS: Fix misaligned CpuSet
302 - GBA Cheats: Fix cheats setting the Action Replay version
303 - GBA Hardware: Fix GPIO on big endian
304 - GBA Memory: Fix DMA register writing behavior
305 - GBA Memory: Fix DMAs triggering two cycles early
306 - Libretro: Fix aspect ratio
307 - Qt: Fix some potential crashes with the gamepad mapping
308 - Qt: Fix keys being mapped incorrectly when loading configuration file
309 - Util: Fix PowerPC PNG read/write pixel order
310 - Util: Fix excessive memory allocation when decoding a PNG
311 - VFS: Fix VFileReadline and remove _vfdReadline
312Misc:
313 - All: Improved PowerPC support
314 - All: Fix some undefined behavior warnings
315 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
316 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
317 - GBA: Implement bad I/O register loading
318 - GBA: Allow jumping to OAM and palette RAM
319 - GBA BIOS: Finish implementing RegisterRamReset
320 - GBA Config: Add "override" layer for better one-time configuration
321 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
322 - GBA Memory: Use a dynamically sized mask for ROM memory
323 - GBA Memory: Implement several unimplemented memory access types
324 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
325 - GBA RR: Starting from savestate now embeds the savegame
326 - GBA RR: Add preliminary SRAM support for VBM loading
327 - GBA RR: Add support for resets in movies
328 - GBA Video: Remove lastHblank, as it is implied
329 - Libretro: Use anonymous memory mappers for large blocks of memory
330 - Libretro: Add install target for libretro core
331 - Qt: Window size command line options are now supported
332 - Qt: Increase usability of key mapper
333 - Qt: Add 'Apply' button to settings window
334 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
335 - Qt: Allow use of modifier keys as input
336 - Qt: Optimize log viewer
337 - Qt: Added button for breaking into the GDB debugger
338 - Qt: Add box for showing duration of rewind
339 - SDL: Support fullscreen in SDL 1.2
340 - SDL: Allow GBASDLAudio to be used without a thread context
341 - Util: Use VFile for configuration
342 - Util: Add MutexTryLock
343
3440.3.2: (2015-12-16)
345Bugfixes:
346 - ARM7: Fix STRT/STRBT
347 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
348 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
349 - Libretro: Fix problems with rumble not turning off
350 - GBA: Fix idle skip state being retained between games
351 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
352 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
353 - GBA BIOS: Fix Sqrt sign
354 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
355 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
356 - GBA Memory: Fix DMA behavior for SRAM accesses
357 - GBA Memory: Fix Store8 to OBJ VRAM
358 - GBA Memory: Fix alignment of LDM/STM on SRAM
359 - GBA Memory: Fix unaligned out-of-bounds ROM loads
360 - GBA Memory: Fix timing of DMAs
361 - GBA Video: Fix _mix for 15-bit color
362 - GBA Video: Fix OAM and palette initialization
363 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
364 - Qt: Use safer isLoaded check in GameController
365 - Qt: Fix a race condition in PainterGL that could lead to a crash
366 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
367 - Qt: Fix font size in memory viewer
368 - Qt: Fix a crash in the memory viewer
369 - Qt: Add additional checks in CheatModel to prevent crashes
370 - Qt: Fix race condition with setting sample rate
371 - Qt: Fix crash when closing multiplayer windows
372 - Qt: Fix resetting while paused
373Misc:
374 - GBA Audio: Implement missing flags on SOUNDCNT_X register
375 - Qt: Add mute option to menu
376
3770.3.1: (2015-10-24)
378Bugfixes:
379 - ARM7: Fix instruction decoding of Thumb shifts
380 - GBA: Deinit savegame when unloading a ROM
381 - GBA: Fix BIOS check on big endian
382 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
383 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
384 - GBA Audio: Fix audio channels being silenced at the wrong time
385 - GBA Memory: Fix bad BIOS Load16 on big endian
386 - GBA Memory: Fix bad Load8 on big endian
387 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
388 - GBA Video: Fix edge case with sprite blend modes and semitransparency
389 - GBA Video: Fix objwin and blending interaction on sprites
390 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
391 - Libretro: Fix a memory leak with the render buffer
392 - Qt: Windows no longer spawn in the top left on first launch
393 - Qt: Fix install path of XDG desktop file with DESTDIR
394 - Qt: Fix drag and drop on Windows
395 - Qt: Reenable double buffering, as disabling it broke some Windows configs
396 - VFS: Fix return values of VFileFILE.read and .write
397Misc:
398 - All: Reset next event to cycles instead of zero to interrupt
399 - All: Add --version flag
400 - ARM7: Force disable LTO on two files to work around a GCC bug
401 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
402 - GBA: Better memory handling with PNG savestates
403 - GBA: Additional savestate sanity checks
404 - GBA: Check for cycle count being too high
405 - GBA Audio: Allow GBAAVStream to have no video callback
406 - GBA BIOS: Implement RegisterRamReset for SIO registers
407 - Qt: Remove useless help icons in dialogs
408 - Qt: Prevent savestate window from opening while in multiplayer
409 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
410 - Qt: Dropping multiplayer windows works more cleanly now
411
4120.3.0: (2015-08-16)
413Features:
414 - Ability to hide individual background layers, or OBJs
415 - Ability to mute individual audio channels
416 - Palette viewer and exporter
417 - Volume control
418 - More shortcuts are editable (e.g. quick save/load)
419 - Rewind now shows the frame after rewinding
420 - Import/Export of GameShark/Action Replay snapshots
421 - Add "Step backwards" item for single increment rewind
422 - Deadzone estimation for game controllers
423 - Analog inputs can be used for shortcuts
424 - Menu items for specific solar sensor brightness levels
425 - Remappable controls for tilt and gyroscope sensors
426 - Status messages for actions taken while a game is running (e.g. save/load state)
427 - Memory inspector
428 - Screensaver can now be suspended while a game is running
429 - Load/save the most recent savestate slot
430 - Support varible speed (PWM) rumble
431 - Ability to cap fast forward speed
432 - Finer control over FPS target
433 - Holdable shortcut for rewinding one frame at a time
434 - Ability to boot directly into the BIOS
435 - Preliminary support for yanking out the game pak while a game is running
436 - Thumb-drive mode by putting a file called portable.ini in the same folder
437 - Configurable display driver, between software and OpenGL
438 - Undo-able savestate loading and saving
439 - Controller profiles now store shortcut settings
440 - Default controller profiles for several common controllers
441 - Libretro now supports BIOS, rumble and solar sensor
442 - Implement BIOS call Stop, for sleep mode
443 - Automatically load patches, if found
444 - Improved video synchronization
445 - Configurable audio output sample rate
446Bugfixes:
447 - ARM7: Fix SWI and IRQ timings
448 - ARM7: Fix Thumb MUL timing
449 - ARM7: Fix timing of multiplies to use N cycles
450 - ARM7: ARMHotplugDetach should call deinit
451 - Debugger: Fix use-after-free in breakpoint clearing code
452 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
453 - GBA: Cap audio FIFO read size during deserialization
454 - GBA: Check for corrupted savestates when loading
455 - GBA: Check for improperly sized savestates when loading
456 - GBA: Check for savestates made from differently sized ROMs
457 - GBA: Fix calls to endian-independent loadstores
458 - GBA: Fix timing of reading from timer registers
459 - GBA: Ensure cycles never go negative
460 - GBA Audio: Force audio FIFOs to 32-bit
461 - GBA Audio: Fix audio pitch changing when adjusting buffer size
462 - GBA Audio: Fix sample order in audio channel 3
463 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
464 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
465 - GBA Memory: Improve Thumb open bus behavior
466 - GBA Memory: Fix potential DMA issue when loading a savestate
467 - GBA Memory: Fix load/store multiple video memory waitstates
468 - GBA SIO: Fix reseting when there are SIO devices attached
469 - GBA Video: Blended sprites should never have other effects applied
470 - GBA Video: Fix out-of-bounds tiles in mosaic
471 - GBA Video: Fix windows not affecting sprites
472 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
473 - GBA Video: Fix timing on first scanline
474 - Qt: Better cleanup when a game crashes
475 - Qt: Fix open ROM dialog filtering for archive formats
476 - Qt: Cap the maximum number of multiplayer windows
477 - Qt: Fix maximum year in sensor override
478 - Qt: Fix window being too tall after exiting fullscreen
479 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
480 - Qt: Fix analog buttons not getting unmapped
481 - Qt: Fix passing command line options
482 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
483 - SDL: Fix SDL build when OpenGL is missing
484 - Util: Allow loading IPS patches that grow the ROM
485 - VFS: Fix resource leaks if some allocations fail
486 - VFS: Fix line-reading to return proper values
487 - Video: Fix an issue with very long filenames
488 - Util: Fix formatting of floats
489Misc:
490 - All: Add --help flag for command line programs
491 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
492 - All: Enable static linking for Windows
493 - All: Enable static linking for OS X
494 - All: Threads are now named
495 - All: Proper handling of Unicode file paths
496 - ARM7: Add emulation for Undefined CPU mode
497 - ARM7: Reduce the size of the Thumb instruction table
498 - GBA: Add status log level
499 - GBA: GBARewind now returns how many states it has rewound
500 - GBA: SIO logging layer
501 - GBA BIOS: Stub out SoundBias
502 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
503 - GBA: Don't include GBACLIDebugger struct unless needed
504 - GBA: Savedata is now synced shortly after data finishes being written
505 - GBA: Process multiple timer events at once, if necessary
506 - GBA Audio: Implement audio reset for channels A/B
507 - GBA Audio: Process multiple audio events at once, if necessary
508 - GBA Hardware: Backport generic RTC source into core
509 - GBA Input: Allow axes and buttons to be mapped to the same key
510 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
511 - GBA SIO: Add a dummy driver for Normal mode
512 - GBA Thread: Add functionality for running callbacks on the GBA thread
513 - GBA Thread: Split GBASync into a separate file
514 - GBA Video: Refactor software renderer into separate files
515 - GBA Video: Slightly optimize mode 0 mosaic rendering
516 - Debugger: Free watchpoints in addition to breakpoints
517 - Qt: Handle saving input settings better
518 - Qt: Move GL frame drawing back onto its own thread
519 - Qt: Fast forward (held) option moved from Other to Emulation menu
520 - Qt: Show version info in window title
521 - Qt: Migrate multiplayer window handling into GBAApp
522 - Qt: Unified file opening and saving with last location
523 - Qt: Fix windows being resizable when they shouldn't have been
524 - Qt: Only hide cursor in full screen
525 - Qt: Replace pause-after-frame mutex with an atomic
526 - Qt: Add application icon and XDG desktop files
527 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
528 - Qt: Don't save window size when entering fullscreen
529 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
530 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
531 - Qt: Increase usability of key mapper
532 - Qt: Show checkmark for window sizes
533 - Qt: Set window path to loaded ROM
534 - Perf: Ability to load savestates immediately on launch
535 - SDL: Properly check for initialization
536 - SDL: Clean up initialization functions
537 - SDL: Clean up GL context
538 - Util: Allow disabling the threading code entirely
539 - VFS: Add sync method to force syncing with backing
540
5410.2.1: (2015-05-13)
542Bugfixes:
543 - All: Fix sanitize-deb script not cleaning up after itself
544 - All: Fix dependencies for libavcodec on Debian-derived platforms
545 - ARM7: Handle writeback for PC in addressing modes 2 and 3
546 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
547 - ARM7: Fix ARM multiply instructions when PC is a destination register
548 - Debugger: Fix use-after-free in breakpoint clearing code
549 - Debugger: Fix boundary conditions in tab completion
550 - GBA: Fix timers not updating timing when writing to only the reload register
551 - GBA: Fix rewind boundary conditions
552 - GBA: Add initial I/O register settings for background matrix registers
553 - GBA: Fix hang when loading a savestate if sync to video is enabled
554 - GBA: Handle out-of-bounds I/O access
555 - GBA: Fix bounds-checking on EEPROM access
556 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
557 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
558 - GBA Memory: Allow SRAM to be 64kB
559 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
560 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
561 - GBA Video: Fix second frame mode 5
562 - Perf: Fix race condition if a game crashes immediately on start
563 - Qt: Fix Display object leak when closing a window
564 - Qt: Fix .deb dependencies
565 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
566 - Qt: Fix window not regaining focus after exiting savestate window
567 - Qt: Fix regression where video would not record if the game had already started
568 - Qt: Fix potential crash if a gamepad causes focus to change
569 - Qt: Fix controller axis querying
570 - Qt: Fix multiplayer windows opening as the wrong size
571 - Qt: Fix controllers sometimes not loading the right profile
572 - SDL: Fix boundary conditions for joystick adjustments
573 - SDL: Allocate properly sized input maps
574 - SDL: Fix potential build issues when Qt and SDL2 are in use
575 - Util: Fix resource leak in UTF-8 handling code
576 - Util: Fix a null-pointer issue when attempting to delete a key
577 - VFS: Fix resource leaks if some allocations fail
578 - Video: Fix an issue with very long filenames
579Misc:
580 - GBA Memory: Soft-crash if jumping past the end of a ROM
581 - Qt: Show multiplayer numbers in window title
582 - Qt: Solar sensor can have shortcuts set
583
5840.2.0: (2015-04-03)
585Features:
586 - Support for gamepad axes, e.g. analog sticks or triggers
587 - Add scale presets for up to 6x
588 - Settings window
589 - Bilinear resampling option
590 - Add option to skip BIOS start screen
591 - List of recently opened games
592 - Support for games using the Solar Sensor
593 - Better audio resampling via blip-buf
594 - Game Pak overrides dialog for setting savetype and sensor values
595 - Support for games using the tilt sensor
596 - Remappable shortcuts for keyboard and gamepad
597 - Rewinding of emulation
598 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
599 - Support IPv6
600 - Save directory of last loaded file
601 - Support BPS patches
602 - Automatically detect and optimize out idle loops
603 - Configurable game overrides
604 - Support loading 7-Zip files
605 - Drag and drop game loading
606 - Cheat code support
607 - Runtime configurable audio driver
608 - Libretro core for use with RetroArch and other front-ends
609 - Controller profiles for setting different bindings for different controllers
610 - Ability to lock aspect ratio
611 - Local link cable support
612 - Ability to switch which game controller is in use per instance
613 - Ability to prevent opposing directional input
614 - Warning dialog if an unimplemented BIOS feature is called
615 - Debugger: Add CLI "frame", frame advance command
616 - Debugger: Add CLI functions for writing to memory
617 - Debugger: Add CLI functions for examining memory regions
618 - Debugger: Add CLI function for writing a register
619Bugfixes:
620 - ARM7: Extend prefetch by one stage
621 - ARM7: Fix cycle counting for loads
622 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
623 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
624 - GBA: Initialize gba.sync to null
625 - GBA: Fix timer initialization
626 - GBA Audio: Support 16-bit writes to FIFO audio
627 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
628 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
629 - GBA BIOS: Fix BIOS prefetch after reset
630 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
631 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
632 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
633 - GBA Memory: Fix I cycles that had been moved to ARM7 core
634 - GBA Memory: Fix cycle counting for 32-bit load/stores
635 - GBA RR: Fix fallthrough error when reading tags from a movie
636 - GBA Thread: Fix possible hang when loading an archive
637 - GBA Thread: Fix possible deadlock in video sync
638 - Perf: Fix crash when the GBA thread fails to start
639 - Qt: Fix crash starting a GDB stub if a game isn't loaded
640 - Qt: Fix crash when adjusting settings after closing a game
641 - Qt: Fix crash when starting GDB stub after closing a game
642 - Qt: Fix patch loading while a game is running
643 - Qt: Fix crash when loading a game after stopping GDB server
644 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
645 - Qt: Fix crash when attempting to pause if a game is not running
646 - SDL: Properly clean up if a game doesn't launch
647 - Util: Fix sockets on Windows
648Misc:
649 - All: Enable link-time optimization
650 - Debugger: Watchpoints now work on STM/LDM instructions
651 - Debugger: Clean up GDB stub network interfacing
652 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
653 - Debugger: Merge Thumb BL instructions when disassembling
654 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
655 - Debugger: Watchpoints now report address watched (fixes #68)
656 - Debugger: Add support for soft breakpoints
657 - Debugger: Make I/O register names be addresses instead of values
658 - Debugger: Rename read/write commands
659 - GBA: Improve accuracy of event timing
660 - GBA: Add API for getting Configuration structs for overrides and input
661 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
662 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
663 - GBA: Move A/V stream interface into core
664 - GBA: Savestates now take into account savedata state machines (fixes #109)
665 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
666 - GBA Memory: Simplify memory API and use fixed bus width
667 - GBA Thread: Make GBASyncWaitFrameStart time out
668 - GBA Video: Start video at the last scanline instead of the first
669 - Qt: Optimize logo drawing
670 - Qt: Move frame upload back onto main thread
671 - Qt: Remember window position
672 - Qt: Double-clicking on the window toggles full screen
673 - Util: Use proper locale for reading and writing float values
674
6750.1.1: (2015-01-24)
676Bugfixes:
677 - ARM7: Fix LDM writeback to a register already written
678 - GBA: Fix timers 2 and 3 updating incorrectly
679 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
680 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
681 - GBA Audio: Properly initialize audio FIFO channels
682 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
683 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
684 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
685 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
686 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
687 - GBA BIOS: Fix HuffUnComp boundary conditions
688 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
689 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
690 - GBA Memory: Filter out top nybble of DMA addresses
691 - GBA Memory: Properly bounds-check VRAM accesses
692 - GBA Memory: Fix initial DMA state
693 - GBA Thread: Allow halted games to exit cleanly
694 - GBA Video: Fix blend issues with obscured middle layers
695 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
696 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
697 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
698 - GBA Video: Fix sprite boundary conditions with mosaic
699 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
700 - Qt: Fix issue with set frame sizes being the wrong height
701 - Qt: Fix emulator crashing when full screen if a game is not running
702 - Qt: Fix window focus issues
703 - Qt: Properly set default video recording settings
704 - Qt: Fix a race condition when a game crashes immediately
705 - Qt: Fix some cases where key mapping can break if focus is adjusted
706 - Qt: Fix crash if a game pauses before any frames are shown
707 - Debugger: Negative PC-relative loads now properly subtract the offset
708 - Debugger: Align PC-relative loads in Thumb
709 - Debugger: Fix watchpoints triggering too late
710 - Debugger: Fix binary print putting spaces between digits
711 - Video: Ensure FFmpeg encoder has audio frames
712 - Video: Fix uncompressed PCM audio recording
713 - Video: Fix FFmpeg crashing when the file extension is wrong
714 - Util: Fix SOCKET_FAILED macro
715Misc:
716 - GBA: Exit cleanly on FATAL if the port supports it
717 - GBA Memory: Implement 16- and 32-bit loads from SRAM
718 - Qt: Disable sync to video by default
719 - Qt: Handle a game crash without crashing
720 - Qt: Set default log level to FATAL, ERROR and WARN
721 - Qt: Clarify some phrasing in the menus
722 - Qt: Clear active buttons when focus is lost
723
7240.1.0: (2014-12-13)
725 - Initial release