CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
40 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
41 - GBA BIOS: Fix BitUnPack final byte
42 - GB I/O: DMA register is R/W
43 - GB Video: Fix SCX timing
44Misc:
45 - GBA Timer: Use global cycles for timers
46 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
47 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
48 - Qt: Redo GameController into multiple classes
49 - Test: Restructure test suite into multiple executables
50 - Python: Integrate tests from cinema test suite
51 - Util: Don't build crc32 if the function already exists
52 - GBA: Implement display start DMAs
53 - Qt: Prevent window from being created off-screen
54 - Qt: Add option to disable FPS display
55 - GBA: Improve multiboot image detection
56 - GB MBC: Remove erroneous bank 0 wrapping
57 - GBA Cheats: Allow multiple ROM patches in the same slot
58 - GB: Skip BIOS option now works
59 - Libretro: Add frameskip option
60 - GBA Memory: 64 MiB GBA Video cartridge support
61 - PSP2: Use system enter key by default
62 - 3DS: Remove deprecated CSND interface
63 - Qt: Options to mess around with layer placement
64 - GBA Savedata: Remove ability to disable realistic timing
65 - Qt: Add load alternate save option
66 - GB Audio: Improved audio quality
67 - GB, GBA Audio: Increase max audio volume
68 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
69 - GB Video: Darken colors in GBA mode
70 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
71 - FFmpeg: Support lossless h.264 encoding
72
730.6.3: (2017-04-14)
74Bugfixes:
75 - GB Audio: Revert unsigned audio changes
76 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
77 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
78
790.6.2: (2017-04-03)
80Bugfixes:
81 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
82 - 3DS: Fix opening files in directory names with trailing slashes
83 - LR35902: Fix watchpoints not reporting new value
84 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
85 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
86 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
87 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
88 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
89 - GBA: Fix SharkPort saves for EEPROM games
90 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
91 - GBA BIOS: Fix incorrect exit condition in LZ77
92 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
93 - GBA Cheats: Fix slide codes not initializing properly
94 - GBA DMA: ROM reads are forced to increment
95 - GBA Hardware: RTC accuracy improvements
96 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
97 - GBA Memory: Fix copy-on-write memory leak
98 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
99 - GBA Savedata: Fix crash when resizing flash
100 - GBA Video: Force align 256-color tiles
101 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
102 - PSP2: Fix issues causing poor audio
103 - Python: Fix package directory
104 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
105 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
106 - Wii: Fix screen tear when unpausing
107 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
108Misc:
109 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
110 - GB MBC: Remove erroneous bank 0 wrapping
111 - GBA: Improve multiboot image detection
112 - PSP2: Use system enter key by default
113
1140.6.1: (2017-10-01)
115Bugfixes:
116 - GB, GBA: Fix crashes when attempting to identify null VFiles
117 - GB, GBA: Fix sync to video with frameskip
118 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
119 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
120 - GB Core: Fix palette loading when loading a foreign config
121 - GB MBC: Pocket Cam memory should be accessible without enabling
122 - GB MBC: Fix SRAM sizes 4 and 5
123 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
124 - GB MBC: Fix RTC loading when file size is off
125 - GB Memory: Initialize peripheral pointers
126 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
127 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
128 - GB Memory: Actually load latch time from savestate
129 - GB Serialize: Fix deserializing video STAT
130 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
131 - GB Video: Fix potential hang when ending mode 0
132 - GB Video: Fix read mode when enabling LCD
133 - GBA: Reset active region as needed when loading a ROM
134 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
135 - GBA BIOS: Use core's VRAM variable instead of renderer's
136 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
137 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
138 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
139 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
140 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
141 - Python: Fix importing .gb or .gba before .core
142 - Qt: Fix command line debugger closing second game
143 - Qt: Fix LOG argument order
144 - Qt: Fix timezone issues with time overrides
145 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
146 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
147Misc:
148 - CMake: Fix CPack dependencies for libpng 1.6
149 - GBA: Detect hardware for Pokémon FireRed ROM hacks
150 - GBA Cheats: Improve detection of raw cheats
151 - Qt: Don't rebuild library view if style hasn't changed
152 - Qt: Allow overrides to be saved before a game is loaded
153 - Qt: Hide mouse immediately when loading
154 - SDL: Fix 2.0.5 build on macOS under some circumstances
155 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
156
1570.6.0: (2017-07-16)
158Features:
159 - Library view
160 - Sprite viewer
161 - Debugging console
162 - Improved memory viewer
163 - Memory search
164 - Command line ability to override configuration values
165 - Add option to allow preloading the entire ROM before running
166 - Add option for whether rewinding restores save games
167 - Savestates now contain any RTC override data
168 - Add option to lock video to integer scaling
169 - LR35902: Watchpoints
170 - LR35902/GB-Z80 disassembler
171 - GB: Tile viewer
172 - GB: Video/audio channel enabling/disabling
173 - GB: Symbol table support
174 - GB MBC: Add MBC1 multicart support
175 - GBA: Support printing debug strings from inside a game
176 - GBA: Better cheat type autodetection
177 - Implement keypad interrupts
178 - Configuration of gamepad hats
179 - Video log recording for testing and bug reporting
180 - Debugger: Segment/bank support
181 - Debugger: Execution tracing
182 - Qt: German translation (by Lothar Serra Mari)
183 - Qt: Spanish translation (by Kevin López)
184 - Qt: Italian translation (by theheroGAC)
185Bugfixes:
186 - ARM7: Fix MLA/*MULL/*MLAL timing
187 - Core: Fix crash with rewind if savestates shrink
188 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
189 - Core: Fix directory sets crashing on close if base isn't properly detached
190 - FFmpeg: Fix overflow and general issues with audio encoding
191 - GB: Fix flickering when screen is strobed quickly
192 - GB: Fix STAT blocking
193 - GB MBC: Fix ROM bank overflows getting set to bank 0
194 - GB MBC: Fix swapping carts not detect new MBC
195 - GB Timer: Improve DIV reset behavior
196 - GB Timer: Fix DIV batching if TAC changes
197 - GB Video: Reset renderer when loading state
198 - GBA: Fix multiboot ROM loading
199 - GBA: Fix multiboot loading resulting in too small WRAM
200 - GBA BIOS: Implement BitUnPack
201 - GBA BIOS: Fix ArcTan sign in HLE BIOS
202 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
203 - GBA BIOS: Fix INT_MIN/-1 crash
204 - GBA Hardware: Fix crash if a savestate lies about game hardware
205 - GBA I/O: Handle audio registers specially when deserializing
206 - GBA Memory: Improve initial skipped BIOS state
207 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
208 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
209 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
210 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
211 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
212 - LR35902: Fix core never exiting with certain event patterns
213 - LR35902: Fix pc overflowing current region off-by-one
214 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
215 - OpenGL: Fix some shaders causing offset graphics
216 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
217 - Qt: Fix window icon being stretched
218 - Qt: Fix data directory path
219 - Qt: Fix timing issues on high refresh rate monitors
220 - Qt: Fix linking after some windows have been closed
221 - Qt: Fix crash when changing audio settings after a game is closed
222 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
223 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
224 - Qt: Fix game unpausing after frame advancing and refocusing
225 - SDL: Fix game crash check
226 - SDL: Fix race condition with audio thread when starting
227 - SDL: Fix showing version number
228 - Test: Fix crash when loading invalid file
229 - Test: Fix crash when fuzzing fails to load a file
230 - Test: Don't rely on core for frames elapsed
231 - Test: Fix crash when loading invalid file
232 - Test: Fix crash when fuzzing fails to load a file
233 - Tools: Fix recurring multiple times over the same library
234 - Util: Fix overflow when loading invalid UPS patches
235 - Util: Fix highest-fd socket not being returned by SocketAccept
236 - Windows: Fix VDir.rewind
237Misc:
238 - All: Add C++ header guards
239 - All: Move time.h include to common.h
240 - 3DS, PSP2, Wii: Last directory loaded is saved
241 - CMake: Add ability to just print version string
242 - Core: New, faster event timing subsystem
243 - Core: Clean up some thread state checks
244 - Core: Add generic checksum function
245 - Core: Cores can now have multiple sets of callbacks
246 - Core: Restore sleep callback
247 - Core: Move rewind diffing to its own thread
248 - Core: Ability to enumerate and modify video and audio channels
249 - Core: List memory segments in the core
250 - Core: Move savestate creation time to extdata
251 - Core: Config values can now be hexadecimal
252 - Core: Improved threading interrupted detection
253 - Debugger: Modularize CLI debugger
254 - Debugger: Make building with debugging aspects optional
255 - Debugger: Add functions for read- or write-only watchpoints
256 - Debugger: Make attaching a backend idempotent
257 - Debugger: Add mDebuggerRunFrame convenience function
258 - Feature: Move game database from flatfile to SQLite3
259 - Feature: Support ImageMagick 7
260 - Feature: Make -l option explicit
261 - FFmpeg: Return false if a file fails to open
262 - FFmpeg: Force MP4 files to YUV420P
263 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
264 - GB: Reset with initial state of DIV register
265 - GB MBC: New MBC7 implementation
266 - GB Audio: Simplify envelope code
267 - GB Audio: Improve initial envelope samples
268 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
269 - GB Video: Improved video timings
270 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
271 - GBA, GB: ROM is now unloaded if a patch is applied
272 - GBA DMA: Refactor DMA out of memory.c
273 - GBA DMA: Move DMAs to using absolute timing
274 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
275 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
276 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
277 - GBA Memory: Support reading/writing POSTFLG
278 - GBA Memory: Remove unused prefetch cruft
279 - GBA Timer: Improve accuracy of timers
280 - GBA Video: Clean up unused timers
281 - GBA Video: Allow multiple handles into the same tile cache
282 - GBA Video, GB Video: Colors are now fully scaled
283 - GBA Video: Optimize when BLD* registers are written frequently
284 - OpenGL: Add xBR-lv2 shader
285 - Qt: Move last directory setting from qt.ini to config.ini
286 - Qt: Improved HiDPI support
287 - Qt: Expose configuration directory
288 - Qt: Merge "Save" and "OK" buttons in shader options
289 - Qt: Automatically load controller profile when plugged in
290 - Qt: Rename "Resample video" option to "Bilinear filtering"
291 - Qt: Remove audio thread
292 - Qt: Remove audio buffer sizing in AudioProcessorQt
293 - Qt: Re-enable QtMultimedia on Windows
294 - Qt: Make "Mute" able to be bound to a key
295 - Qt: Add .gb/.gbc files to the extension list in Info.plist
296 - Qt: Relax hard dependency on OpenGL
297 - Qt: Better highlight active key in control binding
298 - SDL: Remove scancode key input
299 - SDL: Automatically map controllers when plugged in
300 - Test: Add a basic test suite
301 - Util: Add size counting to Table
302 - Util: Add 8-bit PNG write support
303 - Util: Tune patch-fast extent sizes
304 - VFS: Call msync when syncing mapped data
305 - VFS: Allow truncating memory chunk VFiles
306 - VFS: Fix some minor VFile issues with FILEs
307 - VFS: Optimize expanding in-memory files
308 - VFS: Add VFileFIFO for operating on circle buffers
309Changes from beta 1:
310Features:
311 - Qt: Italian translation (by theheroGAC)
312 - Qt: Updated German translation
313Bugfixes:
314 - GB Audio: Fix incorrect channel 4 iteration
315 - GB Audio: Fix zombie mode bit masking
316 - GB Serialize: Fix timer serialization
317 - GB Video: Fix LYC regression
318 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
319 - GBA Timer: Fix count-up timing overflowing timer 3
320 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
321 - Qt: Fix memory search close button (fixes mgba.io/i/769)
322 - Qt: Fix window icon being stretched
323 - Qt: Fix initial window size (fixes mgba.io/i/766)
324 - Qt: Fix data directory path
325 - Qt: Fix controls not saving on non-SDL builds
326 - Qt: Fix translation initialization (fixes mgba.io/i/776)
327 - Qt: Fix patch loading while a game is running
328 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
329 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
330 - Qt: Fix GL-less build
331 - Qt: Fix Software renderer not handling alpha bits properly
332 - Qt: Fix screen background improperly stretching
333 - SDL: Fix cheats not loading
334Misc:
335 - GB Serialize: Add MBC state serialization
336 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
337 - GBA Timer: Improve accuracy of timers
338 - PSP2: Update toolchain to use vita.cmake
339 - Qt: Add language selector
340 - Qt: Minor test fixes
341 - Qt: Move shader settings into main settings window
342 - Qt: Dismiss game crashing/failing dialogs when a new game loads
343 - Qt: Properly ship Qt translations
344 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
345
3460.6 beta 1: (2017-06-29)
347 - Initial beta for 0.6
348
3490.5.2: (2016-12-31)
350Bugfixes:
351 - All: Fix fullscreen config option being ignored
352 - ARM7: PSR mode bits should not get sign extended
353 - GB: Fix audio not being deinitialized
354 - GB: Fix crash when masking savedata
355 - GB: Properly initialize sramRealVf variable
356 - GB Audio: Fix serialization of channel 3 and NR52 properties
357 - GB Audio: Reset envelope timer when reseting sound channel
358 - GB MBC: Fix SRAM dangling pointer with RTC games
359 - GB MBC: Fix initializing MBC when no ROM is loaded
360 - GB Memory: Fix patching ROM bank 0
361 - GB Memory: Fix starting HDMAs during mode 0
362 - GB Memory: Fix HDMA5 value after DMA completes
363 - GB Video: Initialize LCDC in renderer
364 - GB Video: Hblank IRQs should mask LYC=LY IRQs
365 - GBA: Fix IRQs firing after already being cleared
366 - GBA: Only unhalt CPU if appropriate bit is set in IE
367 - GBA: Add savegame override for Crash Bandicoot 2
368 - GBA BIOS: Fix MidiKey2Freq BIOS reads
369 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
370 - GBA Cheats: Fix GameShark ROM patches
371 - GBA I/O: Mask off WAITCNT bits that cannot be written
372 - GBA Memory: Fix misaligned BIOS reads
373 - GBA Memory: Fix VCOUNT being writable
374 - GBA Video: Fix out of bounds sprite transforms
375 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
376 - Libretro: Fix disabling BIOS
377 - Libretro: Fix Game Boy savestates and audio
378 - Qt: Fix changing resolution of software renderer
379 - Qt: Fix setting overrides
380 - Qt: Fix cut off tiles and alignment issues in tile viewer
381 - Qt: Only reset window dimensions when first shown
382 - Qt: Fix Qt Multimedia audio driver on big endian
383 - Qt: Fix Apply button for key and controller configurations
384 - VFS: Fix resizing memory chunks when not needed
385 - Windows: Fix Unicode directory handling
386Misc:
387 - GB, GBA: Prevent loading null ROMs
388 - GB Audio: Initialize wave RAM to GBC values
389 - GB Memory: Reset ROM bank when loading a ROM
390 - PSP2: Improved controller rumble
391
3920.5.1: (2016-10-05)
393Bugfixes:
394 - Core: Fix importing save games as read-only
395 - FFmpeg: Fix encoding AAC
396 - GB: Fix invalid STOP behavior on Game Boy Color
397 - GB: Initialize audio properly
398 - GB: Properly clear KEY1 bit 0 when switching speeds
399 - GB: Properly unload save files when unloading a ROM
400 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
401 - GB MBC: Fix MBC7 when size is incorrectly specified
402 - GB MBC: Fix RTC access when no save file is loaded
403 - GB SIO: Don't auto-clock external shift clock
404 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
405 - GB Video: Fix video frames getting missed when LCDC is off
406 - GB Video: Clear screen when LCDC is off
407 - GBA Cheats: Fix holding onto pointers that may get invalidated
408 - GBA Cheats: Fix key-activated CodeBreaker cheats
409 - GBA Cheats: Fix uninitialized memory getting freed when saving
410 - GBA Hardware: Improve Game Boy Player rumble behavior
411 - GBA Memory: Fix several unused I/O register read values
412 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
413 - LR35902: Fix events running with the wrong cycle active
414 - Qt: Fix "close" button on Overrides view
415 - Qt: Fix saving overrides
416 - Qt: Fix directory set unloading when replacing the ROM
417 - Qt: Fix patch loading
418 - Qt: Fix crash when saving an override if a game isn't loaded
419 - Qt: Fix showing default display driver as OpenGL (force 1.x)
420 - SDL: Attach rumble in SDL frontend
421 - Util: Fix PNG identification on files too small to be a PNG
422Misc:
423 - All: Only update version info if needed
424 - All: Split out install locations for Libretro and OpenEmu
425 - FFmpeg: Encoding cleanup
426 - GB: Reset active region when reloading ROM
427 - GB Memory: Initialize RAM pattern for GBC
428 - GB Video: Improved video timings
429 - Qt: Manage window sizes slightly better
430 - Qt: Remember scale option independent of core dimensions
431
4320.5.0: (2016-09-19)
433Features:
434 - Game Boy support
435 - Support for encrypted CodeBreaker GBA cheats
436 - Emulation of Vast Fame protected GBA carts (taizou)
437 - Tile viewer
438 - Threaded rendering mode
439 - Libretro: Memory map and achievement support (leiradel)
440 - GUI: Add UI control remapping
441 - GUI: Add fast-forward
442 - Wii: 240p support
443 - 3DS: Adjustable screen darkening
444 - Ability to temporarily load a savegame
445 - Load specific files out of archives
446 - Automatic BIOS detection
447Bugfixes:
448 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
449 - Debugger: Fix GDB breakpoints
450 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
451 - GBA: Fix filehandle leak with savegames
452 - GBA: Timer 0 cannot be count up
453 - GBA: Count up timers should not count themselves
454 - GBA Memory: Fix mirror on non-overdumped Classic NES games
455 - GBA Memory: Fix ldm {pc}
456 - GBA Savedata: Fix savedata sync timer
457 - GBA Savedata: Only unmap savedata if present
458 - GBA Serialize: Savestates now properly store prefetch
459 - GBA Video: WIN0/1 take priority over OBJWIN
460 - GBA Video: Fix out-of-order OBJWIN
461 - PSP2: Fix GPU crash while exiting
462 - PSP2: Fix VSync
463 - PSP2: Fix accelerometer range
464 - PSP2: Actually load screen mode setting
465 - PSP2: Fix gyroscope direction
466 - PSP2: Delete threads after they return
467 - PSP2: Fix mapping/unmapping from not at 0
468 - Qt: Fix bug in software renderer scaling
469 - Qt: Fix hanging key press after disabling autofire
470 - Qt: Fix being unable to pause manually when using auto-pausing
471 - SDL: Fix axes being mapped wrong
472 - Util: Fix realloc semantics in utf16to8
473 - Util: Fix inserting too many items into a hash table
474 - VFS: Fix uninitialized varaible reading from 7z
475 - VFS: Fix reading multiple files from a 7z archive
476 - Wii: Fix framelimiting after a slowdown
477 - Wii: Fix garbage flash at startup
478Misc:
479 - 3DS: Use blip_add_delta_fast for a small speed improvement
480 - 3DS: Allow UTF-16 filenames
481 - 3DS: Port to using citro3D
482 - 3DS: Use system font for menus
483 - 3DS: Attempt to use Core 2 for threads
484 - 3DS: Adjustable filering
485 - 3DS: 3D banner
486 - All: Add QUIET parameter to silence CMake
487 - All: Faster memory read/write
488 - ARM7: Support forcing Thumb mode via MSR
489 - ARM7: Flush prefetch cache when loading CPSR via MSR
490 - ARM7: Clean up instruction decoding for future expandability
491 - Debugger: Support register and memory writes via GDB stub
492 - Debugger: Add software breakpoint support to gdb
493 - FFmpeg: Full support for libavcodec 56+
494 - GBA: Better debug logging if event processing breaks
495 - GBA Audio: Force audio DMAs to not increment destination
496 - GBA BIOS: Use custom ArcTan, not relying on OS
497 - GBA Hardware: Clean up dead code in GBP
498 - GBA Memory: Optimize stalling behavior
499 - GBA Memory: Optimize Load-/StoreMultiple
500 - GBA Savedata: Add realistic timing for EEPROM
501 - GBA Serialize: Savestates now store if CPU was halted
502 - GBA Video: Remove old slow path fallback
503 - GBA Video: Optimize sprite drawing
504 - GBA Video: Optimize mode 0 rendering
505 - GBA Video: Optimize compositing cases slightly
506 - GUI: Screenshot dimensions are now passed through
507 - GUI: Add back logging
508 - GUI: Only reload config if manually saved
509 - GUI: Increase scrolling speed
510 - OpenGL: Log shader compilation failure
511 - OpenGL: Add texSize uniform
512 - Qt: Make -g flag work in Qt build
513 - Qt: Simplify OpenGL context creation
514 - Qt: Thread startup improvements
515 - Qt: Make audio channel/video layer options shortcut mappable
516 - Qt: Remove some C99isms from C++ code
517 - Qt: Remove default autofire mappings
518 - Qt: Make reseting when pasued frame-accurate
519 - Qt: Rearchitect game closing codepath
520 - PSP2: Use system font for menus
521 - PSP2: Add rumble for PS TV
522 - PSP2: Add fit-to-height screen mode
523 - PSP2: Sync files per descriptor
524 - PSP2: Allow UTF-8 filenames
525 - PSP2: Screenshots are now saved into the Photo Gallery
526 - PSP2: Stop underclocking when menuing
527 - SDL: Increase default audio buffer size to 1024 samples
528 - SDL: More responsive rumble
529 - Util: Add Vector GetConstPointer
530 - Util: Add rtrim
531 - Util: Add endswith
532 - VFS: Improve zip file detection
533 - Wii: Add pixelated resample filter
534 - Windows: Add native VDir support
535 - Util: Add PRIz macro for libc versions that don't support %z
536
5370.4.1: (2016-07-11)
538Bugfixes:
539 - All: Fix several file handle leaks
540 - All: Fix instruction tables getting zeroed when linking sometimes
541 - ARM7: Fix flags on SBC/RSC
542 - ARM7: Fix setting spsr privilege bits when spsr is empty
543 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
544 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
545 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
546 - GBA Memory: Fix executing code from OBJ region of VRAM
547 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
548 - GBA Serialize: Fix loading savegames from savestates
549 - OpenGL: Correct boolean vector strcmp strings for uniforms
550 - Qt: Fix sending gameStopped twice
551 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
552 - Qt: Fix initial state of key mapping
553 - Qt: Initialize m_useBios
554 - SDL: Fix joystick initialization on BSD
555 - SDL: Fix potential joystick crash in games with rumble
556 - SDL: Fix SDL 1.2 build
557 - SDL: Fix sporadic crash when deinitializing audio
558 - Shaders: Fix AGS-001 shader with some bad drivers
559 - Util: Use closesocket on Windows
560 - Util: Fix socket bind addresses
561 - VFS: Fix reading 7z archives without rewinding first
562 - VFS: VFileFromFD should not open directories
563 - Wii: Fix tilting direction
564 - Util: Fix realloc semantics in utf16to8
565Misc:
566 - All: Allow use of external minizip library
567 - Debugger: CLI debugger now exits when end-of-stream is reached
568 - FFmpeg: Update dependencies on Ubuntu
569 - GBA: Slightly optimize GBAProcessEvents
570 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
571 - GBA Video: Null renderer should return proper register values
572 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
573 - Qt: Add preset for DualShock 4
574 - Qt: Update 360 input profile on OS X to reflect newer drivers
575 - Qt: Remove use of NaN
576 - Qt: Canonicalize file paths when loading games
577 - Qt: Add refresh button to controller editing
578 - SDL: Remove default gamepad mappings
579 - Util: Fix intermittent build failure on OS X
580 - VFS: VFile.sync now updates modified time
581
5820.4.0: (2016-02-02)
583Features:
584 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
585 - I/O viewer
586 - Booting of multiboot images
587 - Customization of GIF recording
588 - Libretro: Cheat code support
589 - Support for GLSL shaders
590 - ROM information view
591 - Support for VBA-style cheat codes
592 - Savestates now store creation timestamps
593 - Key autofire
594 - Libretro: Allow blocking opposing directional input
595 - OpenEmu core for OS X
596 - Libretro: Settings for using BIOS and skipping intro
597 - Libretro: Customizable idle loop removal
598 - Implemented cycle counting for sprite rendering
599 - Cleaner, unified settings window
600 - Added a setting for pausing when the emulator is not in focus
601 - Customizable paths for save games, save states, screenshots and patches
602 - Controller hotplugging
603 - Ability to store save games and active cheats within savestates
604Bugfixes:
605 - ARM7: Fix sign of unaligned LDRSH
606 - ARM7: Fix decoding of some ARM ALU instructions with shifters
607 - Debugger: Fix watchpoints in gdb
608 - GBA: Fix warnings when creating and loading savestates
609 - GBA: Fix Iridion II savetype
610 - GBA BIOS: Fix misaligned CpuSet
611 - GBA Cheats: Fix cheats setting the Action Replay version
612 - GBA Hardware: Fix GPIO on big endian
613 - GBA Memory: Fix DMA register writing behavior
614 - GBA Memory: Fix DMAs triggering two cycles early
615 - Libretro: Fix aspect ratio
616 - Qt: Fix some potential crashes with the gamepad mapping
617 - Qt: Fix keys being mapped incorrectly when loading configuration file
618 - Util: Fix PowerPC PNG read/write pixel order
619 - Util: Fix excessive memory allocation when decoding a PNG
620 - VFS: Fix VFileReadline and remove _vfdReadline
621Misc:
622 - All: Improved PowerPC support
623 - All: Fix some undefined behavior warnings
624 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
625 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
626 - GBA: Implement bad I/O register loading
627 - GBA: Allow jumping to OAM and palette RAM
628 - GBA BIOS: Finish implementing RegisterRamReset
629 - GBA Config: Add "override" layer for better one-time configuration
630 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
631 - GBA Memory: Use a dynamically sized mask for ROM memory
632 - GBA Memory: Implement several unimplemented memory access types
633 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
634 - GBA RR: Starting from savestate now embeds the savegame
635 - GBA RR: Add preliminary SRAM support for VBM loading
636 - GBA RR: Add support for resets in movies
637 - GBA Video: Remove lastHblank, as it is implied
638 - Libretro: Use anonymous memory mappers for large blocks of memory
639 - Libretro: Add install target for libretro core
640 - Qt: Window size command line options are now supported
641 - Qt: Increase usability of key mapper
642 - Qt: Add 'Apply' button to settings window
643 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
644 - Qt: Allow use of modifier keys as input
645 - Qt: Optimize log viewer
646 - Qt: Added button for breaking into the GDB debugger
647 - Qt: Add box for showing duration of rewind
648 - SDL: Support fullscreen in SDL 1.2
649 - SDL: Allow GBASDLAudio to be used without a thread context
650 - Util: Use VFile for configuration
651 - Util: Add MutexTryLock
652
6530.3.2: (2015-12-16)
654Bugfixes:
655 - ARM7: Fix STRT/STRBT
656 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
657 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
658 - Libretro: Fix problems with rumble not turning off
659 - GBA: Fix idle skip state being retained between games
660 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
661 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
662 - GBA BIOS: Fix Sqrt sign
663 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
664 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
665 - GBA Memory: Fix DMA behavior for SRAM accesses
666 - GBA Memory: Fix Store8 to OBJ VRAM
667 - GBA Memory: Fix alignment of LDM/STM on SRAM
668 - GBA Memory: Fix unaligned out-of-bounds ROM loads
669 - GBA Memory: Fix timing of DMAs
670 - GBA Video: Fix _mix for 15-bit color
671 - GBA Video: Fix OAM and palette initialization
672 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
673 - Qt: Use safer isLoaded check in GameController
674 - Qt: Fix a race condition in PainterGL that could lead to a crash
675 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
676 - Qt: Fix font size in memory viewer
677 - Qt: Fix a crash in the memory viewer
678 - Qt: Add additional checks in CheatModel to prevent crashes
679 - Qt: Fix race condition with setting sample rate
680 - Qt: Fix crash when closing multiplayer windows
681 - Qt: Fix resetting while paused
682Misc:
683 - GBA Audio: Implement missing flags on SOUNDCNT_X register
684 - Qt: Add mute option to menu
685
6860.3.1: (2015-10-24)
687Bugfixes:
688 - ARM7: Fix instruction decoding of Thumb shifts
689 - GBA: Deinit savegame when unloading a ROM
690 - GBA: Fix BIOS check on big endian
691 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
692 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
693 - GBA Audio: Fix audio channels being silenced at the wrong time
694 - GBA Memory: Fix bad BIOS Load16 on big endian
695 - GBA Memory: Fix bad Load8 on big endian
696 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
697 - GBA Video: Fix edge case with sprite blend modes and semitransparency
698 - GBA Video: Fix objwin and blending interaction on sprites
699 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
700 - Libretro: Fix a memory leak with the render buffer
701 - Qt: Windows no longer spawn in the top left on first launch
702 - Qt: Fix install path of XDG desktop file with DESTDIR
703 - Qt: Fix drag and drop on Windows
704 - Qt: Reenable double buffering, as disabling it broke some Windows configs
705 - VFS: Fix return values of VFileFILE.read and .write
706Misc:
707 - All: Reset next event to cycles instead of zero to interrupt
708 - All: Add --version flag
709 - ARM7: Force disable LTO on two files to work around a GCC bug
710 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
711 - GBA: Better memory handling with PNG savestates
712 - GBA: Additional savestate sanity checks
713 - GBA: Check for cycle count being too high
714 - GBA Audio: Allow GBAAVStream to have no video callback
715 - GBA BIOS: Implement RegisterRamReset for SIO registers
716 - Qt: Remove useless help icons in dialogs
717 - Qt: Prevent savestate window from opening while in multiplayer
718 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
719 - Qt: Dropping multiplayer windows works more cleanly now
720
7210.3.0: (2015-08-16)
722Features:
723 - Ability to hide individual background layers, or OBJs
724 - Ability to mute individual audio channels
725 - Palette viewer and exporter
726 - Volume control
727 - More shortcuts are editable (e.g. quick save/load)
728 - Rewind now shows the frame after rewinding
729 - Import/Export of GameShark/Action Replay snapshots
730 - Add "Step backwards" item for single increment rewind
731 - Deadzone estimation for game controllers
732 - Analog inputs can be used for shortcuts
733 - Menu items for specific solar sensor brightness levels
734 - Remappable controls for tilt and gyroscope sensors
735 - Status messages for actions taken while a game is running (e.g. save/load state)
736 - Memory inspector
737 - Screensaver can now be suspended while a game is running
738 - Load/save the most recent savestate slot
739 - Support varible speed (PWM) rumble
740 - Ability to cap fast forward speed
741 - Finer control over FPS target
742 - Holdable shortcut for rewinding one frame at a time
743 - Ability to boot directly into the BIOS
744 - Preliminary support for yanking out the game pak while a game is running
745 - Thumb-drive mode by putting a file called portable.ini in the same folder
746 - Configurable display driver, between software and OpenGL
747 - Undo-able savestate loading and saving
748 - Controller profiles now store shortcut settings
749 - Default controller profiles for several common controllers
750 - Libretro now supports BIOS, rumble and solar sensor
751 - Implement BIOS call Stop, for sleep mode
752 - Automatically load patches, if found
753 - Improved video synchronization
754 - Configurable audio output sample rate
755Bugfixes:
756 - ARM7: Fix SWI and IRQ timings
757 - ARM7: Fix Thumb MUL timing
758 - ARM7: Fix timing of multiplies to use N cycles
759 - ARM7: ARMHotplugDetach should call deinit
760 - Debugger: Fix use-after-free in breakpoint clearing code
761 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
762 - GBA: Cap audio FIFO read size during deserialization
763 - GBA: Check for corrupted savestates when loading
764 - GBA: Check for improperly sized savestates when loading
765 - GBA: Check for savestates made from differently sized ROMs
766 - GBA: Fix calls to endian-independent loadstores
767 - GBA: Fix timing of reading from timer registers
768 - GBA: Ensure cycles never go negative
769 - GBA Audio: Force audio FIFOs to 32-bit
770 - GBA Audio: Fix audio pitch changing when adjusting buffer size
771 - GBA Audio: Fix sample order in audio channel 3
772 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
773 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
774 - GBA Memory: Improve Thumb open bus behavior
775 - GBA Memory: Fix potential DMA issue when loading a savestate
776 - GBA Memory: Fix load/store multiple video memory waitstates
777 - GBA SIO: Fix reseting when there are SIO devices attached
778 - GBA Video: Blended sprites should never have other effects applied
779 - GBA Video: Fix out-of-bounds tiles in mosaic
780 - GBA Video: Fix windows not affecting sprites
781 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
782 - GBA Video: Fix timing on first scanline
783 - Qt: Better cleanup when a game crashes
784 - Qt: Fix open ROM dialog filtering for archive formats
785 - Qt: Cap the maximum number of multiplayer windows
786 - Qt: Fix maximum year in sensor override
787 - Qt: Fix window being too tall after exiting fullscreen
788 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
789 - Qt: Fix analog buttons not getting unmapped
790 - Qt: Fix passing command line options
791 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
792 - SDL: Fix SDL build when OpenGL is missing
793 - Util: Allow loading IPS patches that grow the ROM
794 - VFS: Fix resource leaks if some allocations fail
795 - VFS: Fix line-reading to return proper values
796 - Video: Fix an issue with very long filenames
797 - Util: Fix formatting of floats
798Misc:
799 - All: Add --help flag for command line programs
800 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
801 - All: Enable static linking for Windows
802 - All: Enable static linking for OS X
803 - All: Threads are now named
804 - All: Proper handling of Unicode file paths
805 - ARM7: Add emulation for Undefined CPU mode
806 - ARM7: Reduce the size of the Thumb instruction table
807 - GBA: Add status log level
808 - GBA: GBARewind now returns how many states it has rewound
809 - GBA: SIO logging layer
810 - GBA BIOS: Stub out SoundBias
811 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
812 - GBA: Don't include GBACLIDebugger struct unless needed
813 - GBA: Savedata is now synced shortly after data finishes being written
814 - GBA: Process multiple timer events at once, if necessary
815 - GBA Audio: Implement audio reset for channels A/B
816 - GBA Audio: Process multiple audio events at once, if necessary
817 - GBA Hardware: Backport generic RTC source into core
818 - GBA Input: Allow axes and buttons to be mapped to the same key
819 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
820 - GBA SIO: Add a dummy driver for Normal mode
821 - GBA Thread: Add functionality for running callbacks on the GBA thread
822 - GBA Thread: Split GBASync into a separate file
823 - GBA Video: Refactor software renderer into separate files
824 - GBA Video: Slightly optimize mode 0 mosaic rendering
825 - Debugger: Free watchpoints in addition to breakpoints
826 - Qt: Handle saving input settings better
827 - Qt: Move GL frame drawing back onto its own thread
828 - Qt: Fast forward (held) option moved from Other to Emulation menu
829 - Qt: Show version info in window title
830 - Qt: Migrate multiplayer window handling into GBAApp
831 - Qt: Unified file opening and saving with last location
832 - Qt: Fix windows being resizable when they shouldn't have been
833 - Qt: Only hide cursor in full screen
834 - Qt: Replace pause-after-frame mutex with an atomic
835 - Qt: Add application icon and XDG desktop files
836 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
837 - Qt: Don't save window size when entering fullscreen
838 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
839 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
840 - Qt: Increase usability of key mapper
841 - Qt: Show checkmark for window sizes
842 - Qt: Set window path to loaded ROM
843 - Perf: Ability to load savestates immediately on launch
844 - SDL: Properly check for initialization
845 - SDL: Clean up initialization functions
846 - SDL: Clean up GL context
847 - Util: Allow disabling the threading code entirely
848 - VFS: Add sync method to force syncing with backing
849
8500.2.1: (2015-05-13)
851Bugfixes:
852 - All: Fix sanitize-deb script not cleaning up after itself
853 - All: Fix dependencies for libavcodec on Debian-derived platforms
854 - ARM7: Handle writeback for PC in addressing modes 2 and 3
855 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
856 - ARM7: Fix ARM multiply instructions when PC is a destination register
857 - Debugger: Fix use-after-free in breakpoint clearing code
858 - Debugger: Fix boundary conditions in tab completion
859 - GBA: Fix timers not updating timing when writing to only the reload register
860 - GBA: Fix rewind boundary conditions
861 - GBA: Add initial I/O register settings for background matrix registers
862 - GBA: Fix hang when loading a savestate if sync to video is enabled
863 - GBA: Handle out-of-bounds I/O access
864 - GBA: Fix bounds-checking on EEPROM access
865 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
866 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
867 - GBA Memory: Allow SRAM to be 64kB
868 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
869 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
870 - GBA Video: Fix second frame mode 5
871 - Perf: Fix race condition if a game crashes immediately on start
872 - Qt: Fix Display object leak when closing a window
873 - Qt: Fix .deb dependencies
874 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
875 - Qt: Fix window not regaining focus after exiting savestate window
876 - Qt: Fix regression where video would not record if the game had already started
877 - Qt: Fix potential crash if a gamepad causes focus to change
878 - Qt: Fix controller axis querying
879 - Qt: Fix multiplayer windows opening as the wrong size
880 - Qt: Fix controllers sometimes not loading the right profile
881 - SDL: Fix boundary conditions for joystick adjustments
882 - SDL: Allocate properly sized input maps
883 - SDL: Fix potential build issues when Qt and SDL2 are in use
884 - Util: Fix resource leak in UTF-8 handling code
885 - Util: Fix a null-pointer issue when attempting to delete a key
886 - VFS: Fix resource leaks if some allocations fail
887 - Video: Fix an issue with very long filenames
888Misc:
889 - GBA Memory: Soft-crash if jumping past the end of a ROM
890 - Qt: Show multiplayer numbers in window title
891 - Qt: Solar sensor can have shortcuts set
892
8930.2.0: (2015-04-03)
894Features:
895 - Support for gamepad axes, e.g. analog sticks or triggers
896 - Add scale presets for up to 6x
897 - Settings window
898 - Bilinear resampling option
899 - Add option to skip BIOS start screen
900 - List of recently opened games
901 - Support for games using the Solar Sensor
902 - Better audio resampling via blip-buf
903 - Game Pak overrides dialog for setting savetype and sensor values
904 - Support for games using the tilt sensor
905 - Remappable shortcuts for keyboard and gamepad
906 - Rewinding of emulation
907 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
908 - Support IPv6
909 - Save directory of last loaded file
910 - Support BPS patches
911 - Automatically detect and optimize out idle loops
912 - Configurable game overrides
913 - Support loading 7-Zip files
914 - Drag and drop game loading
915 - Cheat code support
916 - Runtime configurable audio driver
917 - Libretro core for use with RetroArch and other front-ends
918 - Controller profiles for setting different bindings for different controllers
919 - Ability to lock aspect ratio
920 - Local link cable support
921 - Ability to switch which game controller is in use per instance
922 - Ability to prevent opposing directional input
923 - Warning dialog if an unimplemented BIOS feature is called
924 - Debugger: Add CLI "frame", frame advance command
925 - Debugger: Add CLI functions for writing to memory
926 - Debugger: Add CLI functions for examining memory regions
927 - Debugger: Add CLI function for writing a register
928Bugfixes:
929 - ARM7: Extend prefetch by one stage
930 - ARM7: Fix cycle counting for loads
931 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
932 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
933 - GBA: Initialize gba.sync to null
934 - GBA: Fix timer initialization
935 - GBA Audio: Support 16-bit writes to FIFO audio
936 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
937 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
938 - GBA BIOS: Fix BIOS prefetch after reset
939 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
940 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
941 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
942 - GBA Memory: Fix I cycles that had been moved to ARM7 core
943 - GBA Memory: Fix cycle counting for 32-bit load/stores
944 - GBA RR: Fix fallthrough error when reading tags from a movie
945 - GBA Thread: Fix possible hang when loading an archive
946 - GBA Thread: Fix possible deadlock in video sync
947 - Perf: Fix crash when the GBA thread fails to start
948 - Qt: Fix crash starting a GDB stub if a game isn't loaded
949 - Qt: Fix crash when adjusting settings after closing a game
950 - Qt: Fix crash when starting GDB stub after closing a game
951 - Qt: Fix patch loading while a game is running
952 - Qt: Fix crash when loading a game after stopping GDB server
953 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
954 - Qt: Fix crash when attempting to pause if a game is not running
955 - SDL: Properly clean up if a game doesn't launch
956 - Util: Fix sockets on Windows
957Misc:
958 - All: Enable link-time optimization
959 - Debugger: Watchpoints now work on STM/LDM instructions
960 - Debugger: Clean up GDB stub network interfacing
961 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
962 - Debugger: Merge Thumb BL instructions when disassembling
963 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
964 - Debugger: Watchpoints now report address watched (fixes #68)
965 - Debugger: Add support for soft breakpoints
966 - Debugger: Make I/O register names be addresses instead of values
967 - Debugger: Rename read/write commands
968 - GBA: Improve accuracy of event timing
969 - GBA: Add API for getting Configuration structs for overrides and input
970 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
971 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
972 - GBA: Move A/V stream interface into core
973 - GBA: Savestates now take into account savedata state machines (fixes #109)
974 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
975 - GBA Memory: Simplify memory API and use fixed bus width
976 - GBA Thread: Make GBASyncWaitFrameStart time out
977 - GBA Video: Start video at the last scanline instead of the first
978 - Qt: Optimize logo drawing
979 - Qt: Move frame upload back onto main thread
980 - Qt: Remember window position
981 - Qt: Double-clicking on the window toggles full screen
982 - Util: Use proper locale for reading and writing float values
983
9840.1.1: (2015-01-24)
985Bugfixes:
986 - ARM7: Fix LDM writeback to a register already written
987 - GBA: Fix timers 2 and 3 updating incorrectly
988 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
989 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
990 - GBA Audio: Properly initialize audio FIFO channels
991 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
992 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
993 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
994 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
995 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
996 - GBA BIOS: Fix HuffUnComp boundary conditions
997 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
998 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
999 - GBA Memory: Filter out top nybble of DMA addresses
1000 - GBA Memory: Properly bounds-check VRAM accesses
1001 - GBA Memory: Fix initial DMA state
1002 - GBA Thread: Allow halted games to exit cleanly
1003 - GBA Video: Fix blend issues with obscured middle layers
1004 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1005 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1006 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1007 - GBA Video: Fix sprite boundary conditions with mosaic
1008 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1009 - Qt: Fix issue with set frame sizes being the wrong height
1010 - Qt: Fix emulator crashing when full screen if a game is not running
1011 - Qt: Fix window focus issues
1012 - Qt: Properly set default video recording settings
1013 - Qt: Fix a race condition when a game crashes immediately
1014 - Qt: Fix some cases where key mapping can break if focus is adjusted
1015 - Qt: Fix crash if a game pauses before any frames are shown
1016 - Debugger: Negative PC-relative loads now properly subtract the offset
1017 - Debugger: Align PC-relative loads in Thumb
1018 - Debugger: Fix watchpoints triggering too late
1019 - Debugger: Fix binary print putting spaces between digits
1020 - Video: Ensure FFmpeg encoder has audio frames
1021 - Video: Fix uncompressed PCM audio recording
1022 - Video: Fix FFmpeg crashing when the file extension is wrong
1023 - Util: Fix SOCKET_FAILED macro
1024Misc:
1025 - GBA: Exit cleanly on FATAL if the port supports it
1026 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1027 - Qt: Disable sync to video by default
1028 - Qt: Handle a game crash without crashing
1029 - Qt: Set default log level to FATAL, ERROR and WARN
1030 - Qt: Clarify some phrasing in the menus
1031 - Qt: Clear active buttons when focus is lost
1032
10330.1.0: (2014-12-13)
1034 - Initial release