all repos — mgba @ 182efc916e0a21522f2277742fedbc23fb4c8aac

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "IOViewer.h"
  36#include "LoadSaveState.h"
  37#include "LogView.h"
  38#include "MapView.h"
  39#include "MemorySearch.h"
  40#include "MemoryView.h"
  41#include "MultiplayerController.h"
  42#include "OverrideView.h"
  43#include "ObjView.h"
  44#include "PaletteView.h"
  45#include "PlacementControl.h"
  46#include "PrinterView.h"
  47#include "ROMInfo.h"
  48#include "SensorView.h"
  49#include "SettingsView.h"
  50#include "ShaderSelector.h"
  51#include "ShortcutController.h"
  52#include "TileView.h"
  53#include "VideoView.h"
  54
  55#include <mgba/core/version.h>
  56#include <mgba/core/cheats.h>
  57#ifdef M_CORE_GB
  58#include <mgba/internal/gb/gb.h>
  59#include <mgba/internal/gb/video.h>
  60#endif
  61#ifdef M_CORE_GBA
  62#include <mgba/internal/gba/gba.h>
  63#include <mgba/internal/gba/video.h>
  64#endif
  65#include <mgba/feature/commandline.h>
  66#include "feature/sqlite3/no-intro.h"
  67#include <mgba-util/vfs.h>
  68
  69using namespace QGBA;
  70
  71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  72	: QMainWindow(parent)
  73	, m_manager(manager)
  74	, m_logView(new LogView(&m_log))
  75	, m_screenWidget(new WindowBackground())
  76	, m_config(config)
  77	, m_inputController(playerId, this)
  78	, m_shortcutController(new ShortcutController(this))
  79{
  80	setFocusPolicy(Qt::StrongFocus);
  81	setAcceptDrops(true);
  82	setAttribute(Qt::WA_DeleteOnClose);
  83	updateTitle();
  84	reloadDisplayDriver();
  85
  86	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  87	m_logo = m_logo; // Free memory left over in old pixmap
  88
  89#if defined(M_CORE_GBA)
  90	float i = 2;
  91#elif defined(M_CORE_GB)
  92	float i = 3;
  93#endif
  94	QVariant multiplier = m_config->getOption("scaleMultiplier");
  95	if (!multiplier.isNull()) {
  96		m_savedScale = multiplier.toInt();
  97		i = m_savedScale;
  98	}
  99#ifdef USE_SQLITE3
 100	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 101	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 102	showLibrary->connect([this](const QVariant& value) {
 103		if (value.toBool()) {
 104			if (m_controller) {
 105				m_screenWidget->layout()->addWidget(m_libraryView);
 106			} else {
 107				attachWidget(m_libraryView);
 108			}
 109		} else {
 110			detachWidget(m_libraryView);
 111		}
 112	}, this);
 113	m_config->updateOption("showLibrary");
 114	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 115	libraryStyle->connect([this](const QVariant& value) {
 116		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 117	}, this);
 118	m_config->updateOption("libraryStyle");
 119
 120	connect(m_libraryView, &LibraryController::startGame, [this]() {
 121		VFile* output = m_libraryView->selectedVFile();
 122		if (output) {
 123			QPair<QString, QString> path = m_libraryView->selectedPath();
 124			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 125		}
 126	});
 127#endif
 128#if defined(M_CORE_GBA)
 129	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 130#elif defined(M_CORE_GB)
 131	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 132#endif
 133	m_screenWidget->setPixmap(m_logo);
 134	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 135	m_screenWidget->setLockIntegerScaling(false);
 136	m_screenWidget->setLockAspectRatio(true);
 137	setCentralWidget(m_screenWidget);
 138
 139	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 140	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 141	connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
 142	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 143	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 144
 145	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 146	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 147	m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
 148	m_focusCheck.setInterval(200);
 149
 150	m_shortcutController->setConfigController(m_config);
 151	setupMenu(menuBar());
 152}
 153
 154Window::~Window() {
 155	delete m_logView;
 156
 157#ifdef USE_FFMPEG
 158	delete m_videoView;
 159#endif
 160
 161#ifdef USE_MAGICK
 162	delete m_gifView;
 163#endif
 164
 165#ifdef USE_SQLITE3
 166	delete m_libraryView;
 167#endif
 168}
 169
 170void Window::argumentsPassed(mArguments* args) {
 171	loadConfig();
 172
 173	if (args->fname) {
 174		setController(m_manager->loadGame(args->fname), args->fname);
 175	}
 176
 177#ifdef USE_GDB_STUB
 178	if (args->debuggerType == DEBUGGER_GDB) {
 179		if (!m_gdbController) {
 180			m_gdbController = new GDBController(this);
 181			if (m_controller) {
 182				m_gdbController->setController(m_controller);
 183			}
 184			m_gdbController->listen();
 185		}
 186	}
 187#endif
 188}
 189
 190void Window::resizeFrame(const QSize& size) {
 191	QSize newSize(size);
 192	m_screenWidget->setSizeHint(newSize);
 193	newSize -= m_screenWidget->size();
 194	newSize += this->size();
 195	if (!isFullScreen()) {
 196		resize(newSize);
 197	}
 198}
 199
 200void Window::setConfig(ConfigController* config) {
 201	m_config = config;
 202}
 203
 204void Window::loadConfig() {
 205	const mCoreOptions* opts = m_config->options();
 206	reloadConfig();
 207
 208	if (opts->width && opts->height) {
 209		resizeFrame(QSize(opts->width, opts->height));
 210	}
 211
 212	if (opts->fullscreen) {
 213		enterFullScreen();
 214	}
 215
 216	m_mruFiles = m_config->getMRU();
 217	updateMRU();
 218
 219	m_inputController.setConfiguration(m_config);
 220}
 221
 222void Window::reloadConfig() {
 223	const mCoreOptions* opts = m_config->options();
 224
 225	m_log.setLevels(opts->logLevel);
 226
 227	if (m_controller) {
 228		m_controller->loadConfig(m_config);
 229		if (m_audioProcessor) {
 230			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 231			m_audioProcessor->requestSampleRate(opts->sampleRate);
 232		}
 233	}
 234	m_display->lockAspectRatio(opts->lockAspectRatio);
 235	m_display->filter(opts->resampleVideo);
 236
 237	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 238}
 239
 240void Window::saveConfig() {
 241	m_inputController.saveConfiguration();
 242	m_config->write();
 243}
 244
 245QString Window::getFilters() const {
 246	QStringList filters;
 247	QStringList formats;
 248
 249#ifdef M_CORE_GBA
 250	QStringList gbaFormats{
 251		"*.gba",
 252#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 253		"*.zip",
 254#endif
 255#ifdef USE_LZMA
 256		"*.7z",
 257#endif
 258#ifdef USE_ELF
 259		"*.elf",
 260#endif
 261		"*.agb",
 262		"*.mb",
 263		"*.rom",
 264		"*.bin"};
 265	formats.append(gbaFormats);
 266	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 267#endif
 268
 269#ifdef M_CORE_GB
 270	QStringList gbFormats{
 271		"*.gb",
 272		"*.gbc",
 273		"*.sgb",
 274#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 275		"*.zip",
 276#endif
 277#ifdef USE_LZMA
 278		"*.7z",
 279#endif
 280		"*.rom",
 281		"*.bin"};
 282	formats.append(gbFormats);
 283	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 284#endif
 285
 286	formats.removeDuplicates();
 287	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 288	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 289	return filters.join(";;");
 290}
 291
 292QString Window::getFiltersArchive() const {
 293	QStringList filters;
 294
 295	QStringList formats{
 296#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 297		"*.zip",
 298#endif
 299#ifdef USE_LZMA
 300		"*.7z",
 301#endif
 302	};
 303	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 304	return filters.join(";;");
 305}
 306
 307void Window::selectROM() {
 308	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 309	if (!filename.isEmpty()) {
 310		setController(m_manager->loadGame(filename), filename);
 311	}
 312}
 313
 314#ifdef USE_SQLITE3
 315void Window::selectROMInArchive() {
 316	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 317	if (filename.isEmpty()) {
 318		return;
 319	}
 320	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 321	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 322		VFile* output = archiveInspector->selectedVFile();
 323		QPair<QString, QString> path = archiveInspector->selectedPath();
 324		if (output) {
 325			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 326		}
 327		archiveInspector->close();
 328	});
 329	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 330	archiveInspector->show();
 331}
 332
 333void Window::addDirToLibrary() {
 334	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 335	if (filename.isEmpty()) {
 336		return;
 337	}
 338	m_libraryView->addDirectory(filename);
 339}
 340#endif
 341
 342void Window::replaceROM() {
 343	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 344	if (!filename.isEmpty()) {
 345		m_controller->replaceGame(filename);
 346	}
 347}
 348
 349void Window::selectSave(bool temporary) {
 350	QStringList formats{"*.sav"};
 351	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 352	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 353	if (!filename.isEmpty()) {
 354		m_controller->loadSave(filename, temporary);
 355	}
 356}
 357
 358void Window::multiplayerChanged() {
 359	if (!m_controller) {
 360		return;
 361	}
 362	int attached = 1;
 363	MultiplayerController* multiplayer = m_controller->multiplayerController();
 364	if (multiplayer) {
 365		attached = multiplayer->attached();
 366	}
 367	for (QAction* action : m_nonMpActions) {
 368		action->setDisabled(attached > 1);
 369	}
 370}
 371
 372void Window::selectPatch() {
 373	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 374	if (!filename.isEmpty()) {
 375		if (m_controller) {
 376			m_controller->loadPatch(filename);
 377		} else {
 378			m_pendingPatch = filename;
 379		}
 380	}
 381}
 382
 383void Window::openView(QWidget* widget) {
 384	connect(this, &Window::shutdown, widget, &QWidget::close);
 385	widget->setAttribute(Qt::WA_DeleteOnClose);
 386	widget->show();
 387}
 388
 389void Window::loadCamImage() {
 390	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 391	if (!filename.isEmpty()) {
 392		m_inputController.loadCamImage(filename);
 393	}
 394}
 395
 396void Window::importSharkport() {
 397	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 398	if (!filename.isEmpty()) {
 399		m_controller->importSharkport(filename);
 400	}
 401}
 402
 403void Window::exportSharkport() {
 404	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 405	if (!filename.isEmpty()) {
 406		m_controller->exportSharkport(filename);
 407	}
 408}
 409
 410void Window::openSettingsWindow() {
 411	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 412#if defined(BUILD_GL) || defined(BUILD_GLES2)
 413	if (m_display->supportsShaders()) {
 414		settingsWindow->setShaderSelector(m_shaderView.get());
 415	}
 416#endif
 417	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 418	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 419	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 420	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 421	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 422#ifdef USE_SQLITE3
 423	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 424#endif
 425	openView(settingsWindow);
 426}
 427
 428void Window::startVideoLog() {
 429	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 430	if (!filename.isEmpty()) {
 431		m_controller->startVideoLog(filename);
 432	}
 433}
 434
 435template <typename T, typename... A>
 436std::function<void()> Window::openTView(A... arg) {
 437	return [=]() {
 438		T* view = new T(arg...);
 439		openView(view);
 440	};
 441}
 442
 443
 444template <typename T, typename... A>
 445std::function<void()> Window::openControllerTView(A... arg) {
 446	return [=]() {
 447		T* view = new T(m_controller, arg...);
 448		openView(view);
 449	};
 450}
 451
 452#ifdef USE_FFMPEG
 453void Window::openVideoWindow() {
 454	if (!m_videoView) {
 455		m_videoView = new VideoView();
 456		if (m_controller) {
 457			m_videoView->setController(m_controller);
 458		}
 459		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 460	}
 461	m_videoView->show();
 462}
 463#endif
 464
 465#ifdef USE_MAGICK
 466void Window::openGIFWindow() {
 467	if (!m_gifView) {
 468		m_gifView = new GIFView();
 469		if (m_controller) {
 470			m_gifView->setController(m_controller);
 471		}
 472		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 473	}
 474	m_gifView->show();
 475}
 476#endif
 477
 478#ifdef USE_GDB_STUB
 479void Window::gdbOpen() {
 480	if (!m_gdbController) {
 481		m_gdbController = new GDBController(this);
 482	}
 483	GDBWindow* window = new GDBWindow(m_gdbController);
 484	m_gdbController->setController(m_controller);
 485	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 486	openView(window);
 487}
 488#endif
 489
 490#ifdef USE_DEBUGGERS
 491void Window::consoleOpen() {
 492	if (!m_console) {
 493		m_console = new DebuggerConsoleController(this);
 494	}
 495	DebuggerConsole* window = new DebuggerConsole(m_console);
 496	if (m_controller) {
 497		m_console->setController(m_controller);
 498	}
 499	openView(window);
 500}
 501#endif
 502
 503void Window::keyPressEvent(QKeyEvent* event) {
 504	if (event->isAutoRepeat()) {
 505		QWidget::keyPressEvent(event);
 506		return;
 507	}
 508	GBAKey key = m_inputController.mapKeyboard(event->key());
 509	if (key == GBA_KEY_NONE) {
 510		QWidget::keyPressEvent(event);
 511		return;
 512	}
 513	if (m_controller) {
 514		m_controller->addKey(key);
 515	}
 516	event->accept();
 517}
 518
 519void Window::keyReleaseEvent(QKeyEvent* event) {
 520	if (event->isAutoRepeat()) {
 521		QWidget::keyReleaseEvent(event);
 522		return;
 523	}
 524	GBAKey key = m_inputController.mapKeyboard(event->key());
 525	if (key == GBA_KEY_NONE) {
 526		QWidget::keyPressEvent(event);
 527		return;
 528	}
 529	if (m_controller) {
 530		m_controller->clearKey(key);
 531	}
 532	event->accept();
 533}
 534
 535void Window::resizeEvent(QResizeEvent* event) {
 536	if (!isFullScreen()) {
 537		m_config->setOption("height", m_screenWidget->height());
 538		m_config->setOption("width", m_screenWidget->width());
 539	}
 540
 541	int factor = 0;
 542	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 543	if (m_controller) {
 544		size = m_controller->screenDimensions();
 545	}
 546	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 547	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 548		factor = m_screenWidget->width() / size.width();
 549	} else {
 550		m_savedScale = 0;
 551	}
 552	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 553		bool enableSignals = iter.value()->blockSignals(true);
 554		iter.value()->setChecked(iter.key() == factor);
 555		iter.value()->blockSignals(enableSignals);
 556	}
 557
 558	m_config->setOption("fullscreen", isFullScreen());
 559}
 560
 561void Window::showEvent(QShowEvent* event) {
 562	if (m_wasOpened) {
 563		return;
 564	}
 565	m_wasOpened = true;
 566	resizeFrame(m_screenWidget->sizeHint());
 567	QVariant windowPos = m_config->getQtOption("windowPos");
 568	QRect geom = QApplication::desktop()->availableGeometry(this);
 569	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 570		move(windowPos.toPoint());
 571	} else {
 572		QRect rect = frameGeometry();
 573		rect.moveCenter(geom.center());
 574		move(rect.topLeft());
 575	}
 576	if (m_fullscreenOnStart) {
 577		enterFullScreen();
 578		m_fullscreenOnStart = false;
 579	}
 580	if (m_display) {
 581		reloadDisplayDriver();
 582	}
 583}
 584
 585void Window::closeEvent(QCloseEvent* event) {
 586	emit shutdown();
 587	m_config->setQtOption("windowPos", pos());
 588
 589	if (m_savedScale > 0) {
 590		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 591		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 592	}
 593	saveConfig();
 594	QMainWindow::closeEvent(event);
 595}
 596
 597void Window::focusInEvent(QFocusEvent*) {
 598	m_display->forceDraw();
 599}
 600
 601void Window::focusOutEvent(QFocusEvent*) {
 602}
 603
 604void Window::dragEnterEvent(QDragEnterEvent* event) {
 605	if (event->mimeData()->hasFormat("text/uri-list")) {
 606		event->acceptProposedAction();
 607	}
 608}
 609
 610void Window::dropEvent(QDropEvent* event) {
 611	QString uris = event->mimeData()->data("text/uri-list");
 612	uris = uris.trimmed();
 613	if (uris.contains("\n")) {
 614		// Only one file please
 615		return;
 616	}
 617	QUrl url(uris);
 618	if (!url.isLocalFile()) {
 619		// No remote loading
 620		return;
 621	}
 622	event->accept();
 623	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 624}
 625
 626void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 627	if (event->button() != Qt::LeftButton) {
 628		return;
 629	}
 630	toggleFullScreen();
 631}
 632
 633void Window::enterFullScreen() {
 634	if (!isVisible()) {
 635		m_fullscreenOnStart = true;
 636		return;
 637	}
 638	if (isFullScreen()) {
 639		return;
 640	}
 641	showFullScreen();
 642#ifndef Q_OS_MAC
 643	if (m_controller && !m_controller->isPaused()) {
 644		menuBar()->hide();
 645	}
 646#endif
 647}
 648
 649void Window::exitFullScreen() {
 650	if (!isFullScreen()) {
 651		return;
 652	}
 653	m_screenWidget->unsetCursor();
 654	menuBar()->show();
 655	showNormal();
 656}
 657
 658void Window::toggleFullScreen() {
 659	if (isFullScreen()) {
 660		exitFullScreen();
 661	} else {
 662		enterFullScreen();
 663	}
 664}
 665
 666void Window::gameStarted() {
 667	for (QAction* action : m_gameActions) {
 668		action->setDisabled(false);
 669	}
 670#ifdef M_CORE_GBA
 671	for (QAction* action : m_gbaActions) {
 672		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 673	}
 674#endif
 675	QSize size = m_controller->screenDimensions();
 676	m_screenWidget->setDimensions(size.width(), size.height());
 677	m_config->updateOption("lockIntegerScaling");
 678	m_config->updateOption("lockAspectRatio");
 679	if (m_savedScale > 0) {
 680		resizeFrame(size * m_savedScale);
 681	}
 682	attachWidget(m_display.get());
 683	m_display->setMinimumSize(size);
 684
 685#ifndef Q_OS_MAC
 686	if (isFullScreen()) {
 687		menuBar()->hide();
 688	}
 689#endif
 690	m_display->startDrawing(m_controller);
 691
 692	reloadAudioDriver();
 693	multiplayerChanged();
 694	updateTitle();
 695
 696	m_hitUnimplementedBiosCall = false;
 697	if (m_config->getOption("showFps", "1").toInt()) {
 698		m_fpsTimer.start();
 699		m_frameTimer.start();
 700	}
 701	m_focusCheck.start();
 702	if (m_display->underMouse()) {
 703		m_screenWidget->setCursor(Qt::BlankCursor);
 704	}
 705
 706	CoreController::Interrupter interrupter(m_controller, true);
 707	mCore* core = m_controller->thread()->core;
 708	m_videoLayers->clear();
 709	m_audioChannels->clear();
 710	const mCoreChannelInfo* videoLayers;
 711	const mCoreChannelInfo* audioChannels;
 712	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 713	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 714
 715	if (nVideo) {
 716		for (size_t i = 0; i < nVideo; ++i) {
 717			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 718			action->setCheckable(true);
 719			action->setChecked(true);
 720			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 721				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 722			});
 723			m_videoLayers->addAction(action);
 724		}
 725	}
 726	if (nAudio) {
 727		for (size_t i = 0; i < nAudio; ++i) {
 728			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 729			action->setCheckable(true);
 730			action->setChecked(true);
 731			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 732				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 733			});
 734			m_audioChannels->addAction(action);
 735		}
 736	}
 737}
 738
 739void Window::gameStopped() {
 740	m_controller.reset();
 741#ifdef M_CORE_GBA
 742	for (QAction* action : m_gbaActions) {
 743		action->setDisabled(false);
 744	}
 745#endif
 746	for (QAction* action : m_gameActions) {
 747		action->setDisabled(true);
 748	}
 749	setWindowFilePath(QString());
 750	updateTitle();
 751	detachWidget(m_display.get());
 752	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 753	m_screenWidget->setLockIntegerScaling(false);
 754	m_screenWidget->setLockAspectRatio(true);
 755	m_screenWidget->setPixmap(m_logo);
 756	m_screenWidget->unsetCursor();
 757#ifdef M_CORE_GB
 758	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 759#elif defined(M_CORE_GBA)
 760	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 761#endif
 762
 763	m_videoLayers->clear();
 764	m_audioChannels->clear();
 765
 766	m_fpsTimer.stop();
 767	m_frameTimer.stop();
 768	m_focusCheck.stop();
 769
 770	emit paused(false);
 771}
 772
 773void Window::gameCrashed(const QString& errorMessage) {
 774	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 775	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 776	                                     QMessageBox::Ok, this, Qt::Sheet);
 777	crash->setAttribute(Qt::WA_DeleteOnClose);
 778	crash->show();
 779	m_controller->stop();
 780}
 781
 782void Window::gameFailed() {
 783	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 784	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 785	                                    QMessageBox::Ok, this, Qt::Sheet);
 786	fail->setAttribute(Qt::WA_DeleteOnClose);
 787	fail->show();
 788}
 789
 790void Window::unimplementedBiosCall(int call) {
 791	if (m_hitUnimplementedBiosCall) {
 792		return;
 793	}
 794	m_hitUnimplementedBiosCall = true;
 795
 796	QMessageBox* fail = new QMessageBox(
 797	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 798	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 799	    QMessageBox::Ok, this, Qt::Sheet);
 800	fail->setAttribute(Qt::WA_DeleteOnClose);
 801	fail->show();
 802}
 803
 804void Window::reloadDisplayDriver() {
 805	if (m_controller) {
 806		m_display->stopDrawing();
 807		detachWidget(m_display.get());
 808	}
 809	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 810#if defined(BUILD_GL) || defined(BUILD_GLES2)
 811	m_shaderView.reset();
 812	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 813#endif
 814
 815	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 816	connect(m_display.get(), &Display::hideCursor, [this]() {
 817		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 818			m_screenWidget->setCursor(Qt::BlankCursor);
 819		}
 820	});
 821	connect(m_display.get(), &Display::showCursor, [this]() {
 822		m_screenWidget->unsetCursor();
 823	});
 824
 825	const mCoreOptions* opts = m_config->options();
 826	m_display->lockAspectRatio(opts->lockAspectRatio);
 827	m_display->filter(opts->resampleVideo);
 828#if defined(BUILD_GL) || defined(BUILD_GLES2)
 829	if (opts->shader) {
 830		struct VDir* shader = VDirOpen(opts->shader);
 831		if (shader && m_display->supportsShaders()) {
 832			m_display->setShaders(shader);
 833			m_shaderView->refreshShaders();
 834			shader->close(shader);
 835		}
 836	}
 837#endif
 838
 839	if (m_controller) {
 840		m_display->setMinimumSize(m_controller->screenDimensions());
 841		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 842		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 843		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 844		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 845		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 846		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 847		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 848
 849		attachWidget(m_display.get());
 850		m_display->startDrawing(m_controller);
 851	} else {
 852#ifdef M_CORE_GB
 853		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 854#elif defined(M_CORE_GBA)
 855		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 856#endif
 857	}
 858}
 859
 860void Window::reloadAudioDriver() {
 861	if (!m_controller) {
 862		return;
 863	}
 864	if (m_audioProcessor) {
 865		m_audioProcessor->stop();
 866		m_audioProcessor.reset();
 867	}
 868
 869	const mCoreOptions* opts = m_config->options();
 870	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 871	m_audioProcessor->setInput(m_controller);
 872	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 873	m_audioProcessor->requestSampleRate(opts->sampleRate);
 874	m_audioProcessor->start();
 875	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 876}
 877
 878void Window::tryMakePortable() {
 879	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 880	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 881	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 882	confirm->setAttribute(Qt::WA_DeleteOnClose);
 883	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 884	confirm->show();
 885}
 886
 887void Window::mustRestart() {
 888	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 889	                                      tr("Some changes will not take effect until the emulator is restarted."),
 890	                                      QMessageBox::Ok, this, Qt::Sheet);
 891	dialog->setAttribute(Qt::WA_DeleteOnClose);
 892	dialog->show();
 893}
 894
 895void Window::recordFrame() {
 896	if (m_frameList.isEmpty()) {
 897		m_frameList.append(1);
 898	} else {
 899		++m_frameList.back();
 900	}
 901}
 902
 903void Window::delimitFrames() {
 904	if (m_frameList.size() >= FRAME_LIST_SIZE) {
 905		m_frameCounter -= m_frameList.takeAt(0);
 906	}
 907	m_frameCounter += m_frameList.back();
 908	m_frameList.append(0);
 909}
 910
 911void Window::showFPS() {
 912	if (m_frameList.isEmpty()) {
 913		updateTitle();
 914		return;
 915	}
 916	float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
 917	fps = round(fps) / 10.f;
 918	updateTitle(fps);
 919}
 920
 921void Window::updateTitle(float fps) {
 922	QString title;
 923
 924	if (m_controller) {
 925		CoreController::Interrupter interrupter(m_controller);
 926		const NoIntroDB* db = GBAApp::app()->gameDB();
 927		NoIntroGame game{};
 928		uint32_t crc32 = 0;
 929		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 930
 931		char gameTitle[17] = { '\0' };
 932		mCore* core = m_controller->thread()->core;
 933		core->getGameTitle(core, gameTitle);
 934		title = gameTitle;
 935
 936#ifdef USE_SQLITE3
 937		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 938			title = QLatin1String(game.name);
 939		}
 940#endif
 941		MultiplayerController* multiplayer = m_controller->multiplayerController();
 942		if (multiplayer && multiplayer->attached() > 1) {
 943			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 944			for (QAction* action : m_nonMpActions) {
 945				action->setDisabled(true);
 946			}
 947		} else {
 948			for (QAction* action : m_nonMpActions) {
 949				action->setDisabled(false);
 950			}
 951		}
 952	}
 953	if (title.isNull()) {
 954		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 955	} else if (fps < 0) {
 956		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 957	} else {
 958		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 959	}
 960}
 961
 962void Window::openStateWindow(LoadSave ls) {
 963	if (m_stateWindow) {
 964		return;
 965	}
 966	MultiplayerController* multiplayer = m_controller->multiplayerController();
 967	if (multiplayer && multiplayer->attached() > 1) {
 968		return;
 969	}
 970	bool wasPaused = m_controller->isPaused();
 971	m_stateWindow = new LoadSaveState(m_controller);
 972	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 973	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 974		detachWidget(m_stateWindow);
 975		m_stateWindow = nullptr;
 976		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 977	});
 978	if (!wasPaused) {
 979		m_controller->setPaused(true);
 980		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 981			if (m_controller) {
 982				m_controller->setPaused(false);
 983			}
 984		});
 985	}
 986	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 987	m_stateWindow->setMode(ls);
 988	updateFrame();
 989	attachWidget(m_stateWindow);
 990}
 991
 992void Window::setupMenu(QMenuBar* menubar) {
 993	menubar->clear();
 994	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 995	m_shortcutController->addMenu(fileMenu);
 996	installEventFilter(m_shortcutController);
 997	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 998	                    "loadROM");
 999#ifdef USE_SQLITE3
1000	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1001	                    "loadROMInArchive");
1002	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1003	                    "addDirToLibrary");
1004#endif
1005
1006	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1007	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1008	m_gameActions.append(loadAlternateSave);
1009	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1010
1011	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1012	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1013	m_gameActions.append(loadTemporarySave);
1014	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1015
1016	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1017
1018#ifdef M_CORE_GBA
1019	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1020	connect(bootBIOS, &QAction::triggered, [this]() {
1021		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1022	});
1023	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1024#endif
1025
1026	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1027
1028	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1029	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1030	m_gameActions.append(romInfo);
1031	addControlledAction(fileMenu, romInfo, "romInfo");
1032
1033	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1034
1035	fileMenu->addSeparator();
1036
1037	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1038
1039	fileMenu->addSeparator();
1040
1041	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1042	loadState->setShortcut(tr("F10"));
1043	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1044	m_gameActions.append(loadState);
1045	m_nonMpActions.append(loadState);
1046	addControlledAction(fileMenu, loadState, "loadState");
1047
1048	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1049	saveState->setShortcut(tr("Shift+F10"));
1050	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1051	m_gameActions.append(saveState);
1052	m_nonMpActions.append(saveState);
1053	addControlledAction(fileMenu, saveState, "saveState");
1054
1055	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1056	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1057	m_shortcutController->addMenu(quickLoadMenu);
1058	m_shortcutController->addMenu(quickSaveMenu);
1059
1060	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1061	connect(quickLoad, &QAction::triggered, [this] {
1062		m_controller->loadState();
1063	});
1064	m_gameActions.append(quickLoad);
1065	m_nonMpActions.append(quickLoad);
1066	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1067
1068	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1069	connect(quickLoad, &QAction::triggered, [this] {
1070		m_controller->saveState();
1071	});
1072	m_gameActions.append(quickSave);
1073	m_nonMpActions.append(quickSave);
1074	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1075
1076	quickLoadMenu->addSeparator();
1077	quickSaveMenu->addSeparator();
1078
1079	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1080	undoLoadState->setShortcut(tr("F11"));
1081	connect(undoLoadState, &QAction::triggered, [this]() {
1082		m_controller->loadBackupState();
1083	});
1084	m_gameActions.append(undoLoadState);
1085	m_nonMpActions.append(undoLoadState);
1086	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1087
1088	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1089	undoSaveState->setShortcut(tr("Shift+F11"));
1090	connect(undoSaveState, &QAction::triggered, [this]() {
1091		m_controller->saveBackupState();
1092	});
1093	m_gameActions.append(undoSaveState);
1094	m_nonMpActions.append(undoSaveState);
1095	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1096
1097	quickLoadMenu->addSeparator();
1098	quickSaveMenu->addSeparator();
1099
1100	int i;
1101	for (i = 1; i < 10; ++i) {
1102		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1103		quickLoad->setShortcut(tr("F%1").arg(i));
1104		connect(quickLoad, &QAction::triggered, [this, i]() {
1105			m_controller->loadState(i);
1106		});
1107		m_gameActions.append(quickLoad);
1108		m_nonMpActions.append(quickLoad);
1109		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1110
1111		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1112		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1113		connect(quickSave, &QAction::triggered, [this, i]() {
1114			m_controller->saveState(i);
1115		});
1116		m_gameActions.append(quickSave);
1117		m_nonMpActions.append(quickSave);
1118		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1119	}
1120
1121	fileMenu->addSeparator();
1122	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1123	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1124	addControlledAction(fileMenu, camImage, "loadCamImage");
1125
1126#ifdef M_CORE_GBA
1127	fileMenu->addSeparator();
1128	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1129	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1130	m_gameActions.append(importShark);
1131	m_gbaActions.append(importShark);
1132	addControlledAction(fileMenu, importShark, "importShark");
1133
1134	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1135	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1136	m_gameActions.append(exportShark);
1137	m_gbaActions.append(exportShark);
1138	addControlledAction(fileMenu, exportShark, "exportShark");
1139#endif
1140
1141	fileMenu->addSeparator();
1142	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1143	connect(m_multiWindow, &QAction::triggered, [this]() {
1144		GBAApp::app()->newWindow();
1145	});
1146	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1147
1148#ifndef Q_OS_MAC
1149	fileMenu->addSeparator();
1150#endif
1151
1152	QAction* about = new QAction(tr("About"), fileMenu);
1153	connect(about, &QAction::triggered, openTView<AboutScreen>());
1154	fileMenu->addAction(about);
1155
1156#ifndef Q_OS_MAC
1157	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1158#endif
1159
1160	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1161	m_shortcutController->addMenu(emulationMenu);
1162	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1163	reset->setShortcut(tr("Ctrl+R"));
1164	connect(reset, &QAction::triggered, [this]() {
1165		m_controller->reset();
1166	});
1167	m_gameActions.append(reset);
1168	addControlledAction(emulationMenu, reset, "reset");
1169
1170	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1171	connect(shutdown, &QAction::triggered, [this]() {
1172		m_controller->stop();
1173	});
1174	m_gameActions.append(shutdown);
1175	addControlledAction(emulationMenu, shutdown, "shutdown");
1176
1177#ifdef M_CORE_GBA
1178	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1179	connect(yank, &QAction::triggered, [this]() {
1180		m_controller->yankPak();
1181	});
1182	m_gameActions.append(yank);
1183	m_gbaActions.append(yank);
1184	addControlledAction(emulationMenu, yank, "yank");
1185#endif
1186	emulationMenu->addSeparator();
1187
1188	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1189	pause->setChecked(false);
1190	pause->setCheckable(true);
1191	pause->setShortcut(tr("Ctrl+P"));
1192	connect(pause, &QAction::triggered, [this](bool paused) {
1193		m_controller->setPaused(paused);
1194	});
1195	connect(this, &Window::paused, [pause](bool paused) {
1196		pause->setChecked(paused);
1197	});
1198	m_gameActions.append(pause);
1199	addControlledAction(emulationMenu, pause, "pause");
1200
1201	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1202	frameAdvance->setShortcut(tr("Ctrl+N"));
1203	connect(frameAdvance, &QAction::triggered, [this]() {
1204		m_controller->frameAdvance();
1205	});
1206	m_gameActions.append(frameAdvance);
1207	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1208
1209	emulationMenu->addSeparator();
1210
1211	m_shortcutController->addFunctions(emulationMenu, [this]() {
1212		if (m_controller) {
1213			m_controller->setFastForward(true);
1214		}
1215	}, [this]() {
1216		if (m_controller) {
1217			m_controller->setFastForward(false);
1218		}
1219	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1220
1221	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1222	turbo->setCheckable(true);
1223	turbo->setChecked(false);
1224	turbo->setShortcut(tr("Shift+Tab"));
1225	connect(turbo, &QAction::triggered, [this](bool value) {
1226		m_controller->forceFastForward(value);
1227	});
1228	addControlledAction(emulationMenu, turbo, "fastForward");
1229	m_gameActions.append(turbo);
1230
1231	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1232	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1233	ffspeed->connect([this](const QVariant& value) {
1234		reloadConfig();
1235	}, this);
1236	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1237	ffspeed->setValue(QVariant(-1.0f));
1238	ffspeedMenu->addSeparator();
1239	for (i = 2; i < 11; ++i) {
1240		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1241	}
1242	m_config->updateOption("fastForwardRatio");
1243
1244	m_shortcutController->addFunctions(emulationMenu, [this]() {
1245		if (m_controller) {
1246			m_controller->setRewinding(true);
1247		}
1248	}, [this]() {
1249		if (m_controller) {
1250			m_controller->setRewinding(false);
1251		}
1252	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1253
1254	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1255	rewind->setShortcut(tr("~"));
1256	connect(rewind, &QAction::triggered, [this]() {
1257		m_controller->rewind();
1258	});
1259	m_gameActions.append(rewind);
1260	m_nonMpActions.append(rewind);
1261	addControlledAction(emulationMenu, rewind, "rewind");
1262
1263	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1264	frameRewind->setShortcut(tr("Ctrl+B"));
1265	connect(frameRewind, &QAction::triggered, [this] () {
1266		m_controller->rewind(1);
1267	});
1268	m_gameActions.append(frameRewind);
1269	m_nonMpActions.append(frameRewind);
1270	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1271
1272	ConfigOption* videoSync = m_config->addOption("videoSync");
1273	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1274	videoSync->connect([this](const QVariant& value) {
1275		reloadConfig();
1276	}, this);
1277	m_config->updateOption("videoSync");
1278
1279	ConfigOption* audioSync = m_config->addOption("audioSync");
1280	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1281	audioSync->connect([this](const QVariant& value) {
1282		reloadConfig();
1283	}, this);
1284	m_config->updateOption("audioSync");
1285
1286	emulationMenu->addSeparator();
1287
1288	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1289	m_shortcutController->addMenu(solarMenu);
1290	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1291	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1292	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1293
1294	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1295	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1296	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1297
1298	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1299	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1300	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1301
1302	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1303	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1304	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1305
1306	solarMenu->addSeparator();
1307	for (int i = 0; i <= 10; ++i) {
1308		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1309		connect(setSolar, &QAction::triggered, [this, i]() {
1310			m_inputController.setLuminanceLevel(i);
1311		});
1312		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1313	}
1314
1315	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1316	m_shortcutController->addMenu(avMenu);
1317	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1318	m_shortcutController->addMenu(frameMenu, avMenu);
1319	for (int i = 1; i <= 6; ++i) {
1320		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1321		setSize->setCheckable(true);
1322		if (m_savedScale == i) {
1323			setSize->setChecked(true);
1324		}
1325		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1326			showNormal();
1327			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1328			if (m_controller) {
1329				size = m_controller->screenDimensions();
1330			}
1331			size *= i;
1332			m_savedScale = i;
1333			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1334			resizeFrame(size);
1335			bool enableSignals = setSize->blockSignals(true);
1336			setSize->setChecked(true);
1337			setSize->blockSignals(enableSignals);
1338		});
1339		m_frameSizes[i] = setSize;
1340		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1341	}
1342	QKeySequence fullscreenKeys;
1343#ifdef Q_OS_WIN
1344	fullscreenKeys = QKeySequence("Alt+Return");
1345#else
1346	fullscreenKeys = QKeySequence("Ctrl+F");
1347#endif
1348	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1349
1350	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1351	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1352	lockAspectRatio->connect([this](const QVariant& value) {
1353		m_display->lockAspectRatio(value.toBool());
1354		if (m_controller) {
1355			m_screenWidget->setLockAspectRatio(value.toBool());
1356		}
1357	}, this);
1358	m_config->updateOption("lockAspectRatio");
1359
1360	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1361	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1362	lockIntegerScaling->connect([this](const QVariant& value) {
1363		m_display->lockIntegerScaling(value.toBool());
1364		if (m_controller) {
1365			m_screenWidget->setLockIntegerScaling(value.toBool());
1366		}
1367	}, this);
1368	m_config->updateOption("lockIntegerScaling");
1369
1370	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1371	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1372	resampleVideo->connect([this](const QVariant& value) {
1373		m_display->filter(value.toBool());
1374	}, this);
1375	m_config->updateOption("resampleVideo");
1376
1377	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1378	ConfigOption* skip = m_config->addOption("frameskip");
1379	skip->connect([this](const QVariant& value) {
1380		reloadConfig();
1381	}, this);
1382	for (int i = 0; i <= 10; ++i) {
1383		skip->addValue(QString::number(i), i, skipMenu);
1384	}
1385	m_config->updateOption("frameskip");
1386
1387	avMenu->addSeparator();
1388
1389	ConfigOption* mute = m_config->addOption("mute");
1390	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1391	mute->connect([this](const QVariant& value) {
1392		reloadConfig();
1393	}, this);
1394	m_config->updateOption("mute");
1395	addControlledAction(avMenu, muteAction, "mute");
1396
1397	QMenu* target = avMenu->addMenu(tr("FPS target"));
1398	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1399	fpsTargetOption->connect([this](const QVariant& value) {
1400		reloadConfig();
1401	}, this);
1402	fpsTargetOption->addValue(tr("15"), 15, target);
1403	fpsTargetOption->addValue(tr("30"), 30, target);
1404	fpsTargetOption->addValue(tr("45"), 45, target);
1405	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1406	fpsTargetOption->addValue(tr("60"), 60, target);
1407	fpsTargetOption->addValue(tr("90"), 90, target);
1408	fpsTargetOption->addValue(tr("120"), 120, target);
1409	fpsTargetOption->addValue(tr("240"), 240, target);
1410	m_config->updateOption("fpsTarget");
1411
1412	avMenu->addSeparator();
1413
1414#ifdef USE_PNG
1415	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1416	screenshot->setShortcut(tr("F12"));
1417	connect(screenshot, &QAction::triggered, [this]() {
1418		m_controller->screenshot();
1419	});
1420	m_gameActions.append(screenshot);
1421	addControlledAction(avMenu, screenshot, "screenshot");
1422#endif
1423
1424#ifdef USE_FFMPEG
1425	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1426	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1427	addControlledAction(avMenu, recordOutput, "recordOutput");
1428	m_gameActions.append(recordOutput);
1429#endif
1430
1431#ifdef USE_MAGICK
1432	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1433	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1434	addControlledAction(avMenu, recordGIF, "recordGIF");
1435#endif
1436
1437	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1438	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1439	addControlledAction(avMenu, recordVL, "recordVL");
1440	m_gameActions.append(recordVL);
1441
1442	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1443	connect(stopVL, &QAction::triggered, [this]() {
1444		m_controller->endVideoLog();
1445	});
1446	addControlledAction(avMenu, stopVL, "stopVL");
1447	m_gameActions.append(stopVL);
1448
1449#ifdef M_CORE_GB
1450	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1451	connect(gbPrint, &QAction::triggered, [this]() {
1452		PrinterView* view = new PrinterView(m_controller);
1453		openView(view);
1454		m_controller->attachPrinter();
1455
1456	});
1457	addControlledAction(avMenu, gbPrint, "gbPrint");
1458	m_gameActions.append(gbPrint);
1459#endif
1460
1461	avMenu->addSeparator();
1462	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1463	m_shortcutController->addMenu(m_videoLayers, avMenu);
1464
1465	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1466	m_shortcutController->addMenu(m_audioChannels, avMenu);
1467
1468	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1469	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1470	m_gameActions.append(placementControl);
1471	addControlledAction(avMenu, placementControl, "placementControl");
1472
1473	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1474	m_shortcutController->addMenu(toolsMenu);
1475	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1476	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1477	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1478
1479	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1480	connect(overrides, &QAction::triggered, [this]() {
1481		if (!m_overrideView) {
1482			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1483			if (m_controller) {
1484				m_overrideView->setController(m_controller);
1485			}
1486			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1487		}
1488		m_overrideView->show();
1489		m_overrideView->recheck();
1490	});
1491	addControlledAction(toolsMenu, overrides, "overrideWindow");
1492
1493	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1494	connect(sensors, &QAction::triggered, [this]() {
1495		if (!m_sensorView) {
1496			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1497			if (m_controller) {
1498				m_sensorView->setController(m_controller);
1499			}
1500			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1501		}
1502		m_sensorView->show();
1503	});
1504	addControlledAction(toolsMenu, sensors, "sensorWindow");
1505
1506	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1507	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1508	m_gameActions.append(cheats);
1509	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1510
1511	toolsMenu->addSeparator();
1512	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1513	                    "settings");
1514
1515	toolsMenu->addSeparator();
1516
1517#ifdef USE_DEBUGGERS
1518	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1519	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1520	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1521#endif
1522
1523#ifdef USE_GDB_STUB
1524	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1525	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1526	m_gbaActions.append(gdbWindow);
1527	m_gameActions.append(gdbWindow);
1528	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1529#endif
1530	toolsMenu->addSeparator();
1531
1532	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1533	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1534	m_gameActions.append(paletteView);
1535	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1536
1537	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1538	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1539	m_gameActions.append(objView);
1540	addControlledAction(toolsMenu, objView, "spriteWindow");
1541
1542	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1543	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1544	m_gameActions.append(tileView);
1545	addControlledAction(toolsMenu, tileView, "tileWindow");
1546
1547	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1548	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1549	m_gameActions.append(mapView);
1550	addControlledAction(toolsMenu, mapView, "mapWindow");
1551
1552	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1553	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1554	m_gameActions.append(memoryView);
1555	addControlledAction(toolsMenu, memoryView, "memoryView");
1556
1557	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1558	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1559	m_gameActions.append(memorySearch);
1560	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1561
1562#ifdef M_CORE_GBA
1563	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1564	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1565	m_gameActions.append(ioViewer);
1566	m_gbaActions.append(ioViewer);
1567	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1568#endif
1569
1570	ConfigOption* skipBios = m_config->addOption("skipBios");
1571	skipBios->connect([this](const QVariant& value) {
1572		reloadConfig();
1573	}, this);
1574
1575	ConfigOption* useBios = m_config->addOption("useBios");
1576	useBios->connect([this](const QVariant& value) {
1577		reloadConfig();
1578	}, this);
1579
1580	ConfigOption* buffers = m_config->addOption("audioBuffers");
1581	buffers->connect([this](const QVariant& value) {
1582		reloadConfig();
1583	}, this);
1584
1585	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1586	sampleRate->connect([this](const QVariant& value) {
1587		reloadConfig();
1588	}, this);
1589
1590	ConfigOption* volume = m_config->addOption("volume");
1591	volume->connect([this](const QVariant& value) {
1592		reloadConfig();
1593	}, this);
1594
1595	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1596	rewindEnable->connect([this](const QVariant& value) {
1597		reloadConfig();
1598	}, this);
1599
1600	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1601	rewindBufferCapacity->connect([this](const QVariant& value) {
1602		reloadConfig();
1603	}, this);
1604
1605	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1606	rewindBufferCapacity->connect([this](const QVariant& value) {
1607		reloadConfig();
1608	}, this);
1609
1610	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1611	allowOpposingDirections->connect([this](const QVariant& value) {
1612		reloadConfig();
1613	}, this);
1614
1615	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1616	saveStateExtdata->connect([this](const QVariant& value) {
1617		reloadConfig();
1618	}, this);
1619
1620	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1621	loadStateExtdata->connect([this](const QVariant& value) {
1622		reloadConfig();
1623	}, this);
1624
1625	ConfigOption* preload = m_config->addOption("preload");
1626	preload->connect([this](const QVariant& value) {
1627		m_manager->setPreload(value.toBool());
1628	}, this);
1629	m_config->updateOption("preload");
1630
1631	ConfigOption* showFps = m_config->addOption("showFps");
1632	showFps->connect([this](const QVariant& value) {
1633		if (!value.toInt()) {
1634			m_fpsTimer.stop();
1635			m_frameTimer.stop();
1636			updateTitle();
1637		} else if (m_controller) {
1638			m_fpsTimer.start();
1639			m_frameTimer.start();
1640		}
1641	}, this);
1642
1643	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1644	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1645	exitFullScreen->setShortcut(QKeySequence("Esc"));
1646	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1647
1648	m_shortcutController->addFunctions(toolsMenu, [this]() {
1649		if (m_controller) {
1650			mCheatPressButton(m_controller->cheatDevice(), true);
1651		}
1652	}, [this]() {
1653		if (m_controller) {
1654			mCheatPressButton(m_controller->cheatDevice(), false);
1655		}
1656	}, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1657
1658	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1659	m_shortcutController->addMenu(autofireMenu);
1660
1661	m_shortcutController->addFunctions(autofireMenu, [this]() {
1662		m_controller->setAutofire(GBA_KEY_A, true);
1663	}, [this]() {
1664		m_controller->setAutofire(GBA_KEY_A, false);
1665	}, QKeySequence(), tr("Autofire A"), "autofireA");
1666
1667	m_shortcutController->addFunctions(autofireMenu, [this]() {
1668		m_controller->setAutofire(GBA_KEY_B, true);
1669	}, [this]() {
1670		m_controller->setAutofire(GBA_KEY_B, false);
1671	}, QKeySequence(), tr("Autofire B"), "autofireB");
1672
1673	m_shortcutController->addFunctions(autofireMenu, [this]() {
1674		m_controller->setAutofire(GBA_KEY_L, true);
1675	}, [this]() {
1676		m_controller->setAutofire(GBA_KEY_L, false);
1677	}, QKeySequence(), tr("Autofire L"), "autofireL");
1678
1679	m_shortcutController->addFunctions(autofireMenu, [this]() {
1680		m_controller->setAutofire(GBA_KEY_R, true);
1681	}, [this]() {
1682		m_controller->setAutofire(GBA_KEY_R, false);
1683	}, QKeySequence(), tr("Autofire R"), "autofireR");
1684
1685	m_shortcutController->addFunctions(autofireMenu, [this]() {
1686		m_controller->setAutofire(GBA_KEY_START, true);
1687	}, [this]() {
1688		m_controller->setAutofire(GBA_KEY_START, false);
1689	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1690
1691	m_shortcutController->addFunctions(autofireMenu, [this]() {
1692		m_controller->setAutofire(GBA_KEY_SELECT, true);
1693	}, [this]() {
1694		m_controller->setAutofire(GBA_KEY_SELECT, false);
1695	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1696
1697	m_shortcutController->addFunctions(autofireMenu, [this]() {
1698		m_controller->setAutofire(GBA_KEY_UP, true);
1699	}, [this]() {
1700		m_controller->setAutofire(GBA_KEY_UP, false);
1701	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1702
1703	m_shortcutController->addFunctions(autofireMenu, [this]() {
1704		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1705	}, [this]() {
1706		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1707	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1708
1709	m_shortcutController->addFunctions(autofireMenu, [this]() {
1710		m_controller->setAutofire(GBA_KEY_DOWN, true);
1711	}, [this]() {
1712		m_controller->setAutofire(GBA_KEY_DOWN, false);
1713	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1714
1715	m_shortcutController->addFunctions(autofireMenu, [this]() {
1716		m_controller->setAutofire(GBA_KEY_LEFT, true);
1717	}, [this]() {
1718		m_controller->setAutofire(GBA_KEY_LEFT, false);
1719	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1720
1721	for (QAction* action : m_gameActions) {
1722		action->setDisabled(true);
1723	}
1724}
1725
1726void Window::attachWidget(QWidget* widget) {
1727	m_screenWidget->layout()->addWidget(widget);
1728	m_screenWidget->unsetCursor();
1729	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1730}
1731
1732void Window::detachWidget(QWidget* widget) {
1733	m_screenWidget->layout()->removeWidget(widget);
1734}
1735
1736void Window::appendMRU(const QString& fname) {
1737	int index = m_mruFiles.indexOf(fname);
1738	if (index >= 0) {
1739		m_mruFiles.removeAt(index);
1740	}
1741	m_mruFiles.prepend(fname);
1742	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1743		m_mruFiles.removeLast();
1744	}
1745	updateMRU();
1746}
1747
1748void Window::updateMRU() {
1749	if (!m_mruMenu) {
1750		return;
1751	}
1752	for (QAction* action : m_mruMenu->actions()) {
1753		delete action;
1754	}
1755	m_mruMenu->clear();
1756	int i = 0;
1757	for (const QString& file : m_mruFiles) {
1758		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1759		item->setShortcut(QString("Ctrl+%1").arg(i));
1760		connect(item, &QAction::triggered, [this, file]() {
1761			setController(m_manager->loadGame(file), file);
1762		});
1763		m_mruMenu->addAction(item);
1764		++i;
1765	}
1766	m_config->setMRU(m_mruFiles);
1767	m_config->write();
1768	m_mruMenu->setEnabled(i > 0);
1769}
1770
1771QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1772	addHiddenAction(menu, action, name);
1773	menu->addAction(action);
1774	return action;
1775}
1776
1777QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1778	m_shortcutController->addAction(menu, action, name);
1779	action->setShortcutContext(Qt::WidgetShortcut);
1780	addAction(action);
1781	return action;
1782}
1783
1784void Window::focusCheck() {
1785	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1786		return;
1787	}
1788	if (QGuiApplication::focusWindow() && m_autoresume) {
1789		m_controller->setPaused(false);
1790		m_autoresume = false;
1791	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1792		m_autoresume = true;
1793		m_controller->setPaused(true);
1794	}
1795}
1796
1797void Window::updateFrame() {
1798	QSize size = m_controller->screenDimensions();
1799	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1800	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1801	QPixmap pixmap;
1802	pixmap.convertFromImage(currentImage);
1803	m_screenWidget->setPixmap(pixmap);
1804	emit paused(true);
1805}
1806
1807void Window::setController(CoreController* controller, const QString& fname) {
1808	if (!controller) {
1809		return;
1810	}
1811
1812	if (m_controller) {
1813		m_controller->stop();
1814		QTimer::singleShot(0, this, [this, controller, fname]() {
1815			setController(controller, fname);
1816		});
1817		return;
1818	}
1819	if (!fname.isEmpty()) {
1820		setWindowFilePath(fname);
1821		appendMRU(fname);
1822	}
1823
1824	m_controller = std::shared_ptr<CoreController>(controller);
1825	m_inputController.recalibrateAxes();
1826	m_controller->setInputController(&m_inputController);
1827	m_controller->setLogger(&m_log);
1828
1829	connect(this, &Window::shutdown, [this]() {
1830		if (!m_controller) {
1831			return;
1832		}
1833		m_controller->stop();
1834	});
1835
1836	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1837	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1838	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1839	{
1840		connect(m_controller.get(), &CoreController::stopping, [this]() {
1841			m_controller.reset();
1842		});
1843	}
1844	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1845	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1846
1847#ifndef Q_OS_MAC
1848	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1849	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1850		if(isFullScreen()) {
1851			menuBar()->hide();
1852		}
1853	});
1854#endif
1855
1856	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1857	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1858		emit paused(false);
1859	});
1860
1861	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1862	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1863	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1864	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1865	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1866	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1867	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1868
1869	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1870	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1871	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1872	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1873	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1874
1875#ifdef USE_GDB_STUB
1876	if (m_gdbController) {
1877		m_gdbController->setController(m_controller);
1878	}
1879#endif
1880
1881#ifdef USE_DEBUGGERS
1882	if (m_console) {
1883		m_console->setController(m_controller);
1884	}
1885#endif
1886
1887#ifdef USE_MAGICK
1888	if (m_gifView) {
1889		m_gifView->setController(m_controller);
1890	}
1891#endif
1892
1893#ifdef USE_FFMPEG
1894	if (m_videoView) {
1895		m_videoView->setController(m_controller);
1896	}
1897#endif
1898
1899	if (m_sensorView) {
1900		m_sensorView->setController(m_controller);
1901	}
1902
1903	if (m_overrideView) {
1904		m_overrideView->setController(m_controller);
1905	}
1906
1907	if (!m_pendingPatch.isEmpty()) {
1908		m_controller->loadPatch(m_pendingPatch);
1909		m_pendingPatch = QString();
1910	}
1911
1912	m_controller->loadConfig(m_config);
1913	m_controller->start();
1914}
1915
1916WindowBackground::WindowBackground(QWidget* parent)
1917	: QWidget(parent)
1918{
1919	setLayout(new QStackedLayout());
1920	layout()->setContentsMargins(0, 0, 0, 0);
1921}
1922
1923void WindowBackground::setPixmap(const QPixmap& pmap) {
1924	m_pixmap = pmap;
1925	update();
1926}
1927
1928void WindowBackground::setSizeHint(const QSize& hint) {
1929	m_sizeHint = hint;
1930}
1931
1932QSize WindowBackground::sizeHint() const {
1933	return m_sizeHint;
1934}
1935
1936void WindowBackground::setDimensions(int width, int height) {
1937	m_aspectWidth = width;
1938	m_aspectHeight = height;
1939}
1940
1941void WindowBackground::setLockIntegerScaling(bool lock) {
1942	m_lockIntegerScaling = lock;
1943}
1944
1945void WindowBackground::setLockAspectRatio(bool lock) {
1946	m_lockAspectRatio = lock;
1947}
1948
1949void WindowBackground::paintEvent(QPaintEvent* event) {
1950	QWidget::paintEvent(event);
1951	const QPixmap& logo = pixmap();
1952	QPainter painter(this);
1953	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1954	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1955	QSize s = size();
1956	QSize ds = s;
1957	if (m_lockAspectRatio) {
1958		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1959			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1960		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1961			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1962		}
1963	}
1964	if (m_lockIntegerScaling) {
1965		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1966		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1967	}
1968	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1969	QRect full(origin, ds);
1970	painter.drawPixmap(full, logo);
1971}