src/platform/psp2/psp2-context.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "psp2-context.h"
7
8#include <mgba/core/blip_buf.h>
9#include <mgba/core/core.h>
10
11#ifdef M_CORE_GBA
12#include <mgba/internal/gba/gba.h>
13#endif
14#ifdef M_CORE_GB
15#include <mgba/internal/gb/gb.h>
16#endif
17
18#include "feature/gui/gui-runner.h"
19#include <mgba/internal/gba/input.h>
20
21#include <mgba-util/memory.h>
22#include <mgba-util/circle-buffer.h>
23#include <mgba-util/math.h>
24#include <mgba-util/threading.h>
25#include <mgba-util/vfs.h>
26#include <mgba-util/platform/psp2/sce-vfs.h>
27
28#include <psp2/appmgr.h>
29#include <psp2/audioout.h>
30#include <psp2/camera.h>
31#include <psp2/ctrl.h>
32#include <psp2/display.h>
33#include <psp2/gxm.h>
34#include <psp2/kernel/sysmem.h>
35#include <psp2/motion.h>
36
37#include <vita2d.h>
38
39#define RUMBLE_PWM 8
40#define CDRAM_ALIGN 0x40000
41
42mLOG_DECLARE_CATEGORY(GUI_PSP2);
43mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2");
44
45static enum ScreenMode {
46 SM_BACKDROP,
47 SM_PLAIN,
48 SM_FULL,
49 SM_ASPECT,
50 SM_MAX
51} screenMode;
52
53static int currentTex;
54static vita2d_texture* tex[2];
55static vita2d_texture* screenshot;
56static Thread audioThread;
57static bool interframeBlending = false;
58static bool sgbCrop = false;
59
60static struct mSceRotationSource {
61 struct mRotationSource d;
62 struct SceMotionSensorState state;
63} rotation;
64
65static struct mSceRumble {
66 struct mRumble d;
67 struct CircleBuffer history;
68 int current;
69} rumble;
70
71static struct mSceImageSource {
72 struct mImageSource d;
73 SceUID memblock;
74 void* buffer;
75 unsigned cam;
76 size_t bufferOffset;
77} camera;
78
79static struct mAVStream stream;
80
81bool frameLimiter = true;
82
83extern const uint8_t _binary_backdrop_png_start[];
84static vita2d_texture* backdrop = 0;
85
86#define PSP2_SAMPLES 512
87#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
88
89static struct mPSP2AudioContext {
90 struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
91 size_t writeOffset;
92 size_t readOffset;
93 size_t samples;
94 Mutex mutex;
95 Condition cond;
96 bool running;
97} audioContext;
98
99void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
100 mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
101}
102
103static THREAD_ENTRY _audioThread(void* context) {
104 struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
105 uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
106 void* buffer = zeroBuffer;
107 int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
108 while (audio->running) {
109 MutexLock(&audio->mutex);
110 if (buffer != zeroBuffer) {
111 // Can only happen in successive iterations
112 audio->samples -= PSP2_SAMPLES;
113 ConditionWake(&audio->cond);
114 }
115 if (audio->samples >= PSP2_SAMPLES) {
116 buffer = &audio->buffer[audio->readOffset];
117 audio->readOffset += PSP2_SAMPLES;
118 if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
119 audio->readOffset = 0;
120 }
121 // Don't mark samples as read until the next loop iteration to prevent
122 // writing to the buffer while being read (see above)
123 } else {
124 buffer = zeroBuffer;
125 }
126 MutexUnlock(&audio->mutex);
127
128 sceAudioOutOutput(audioPort, buffer);
129 }
130 sceAudioOutReleasePort(audioPort);
131 return 0;
132}
133
134static void _sampleRotation(struct mRotationSource* source) {
135 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
136 sceMotionGetSensorState(&rotation->state, 1);
137}
138
139static int32_t _readTiltX(struct mRotationSource* source) {
140 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
141 return rotation->state.accelerometer.x * 0x30000000;
142}
143
144static int32_t _readTiltY(struct mRotationSource* source) {
145 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
146 return rotation->state.accelerometer.y * -0x30000000;
147}
148
149static int32_t _readGyroZ(struct mRotationSource* source) {
150 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
151 return rotation->state.gyro.z * -0x10000000;
152}
153
154static void _setRumble(struct mRumble* source, int enable) {
155 struct mSceRumble* rumble = (struct mSceRumble*) source;
156 rumble->current += enable;
157 if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
158 int8_t oldLevel;
159 CircleBufferRead8(&rumble->history, &oldLevel);
160 rumble->current -= oldLevel;
161 }
162 CircleBufferWrite8(&rumble->history, enable);
163 int small = (rumble->current << 21) / 65793;
164 int big = ((rumble->current * rumble->current) << 18) / 65793;
165 struct SceCtrlActuator state = {
166 small,
167 big
168 };
169 sceCtrlSetActuator(1, &state);
170}
171
172static void _resetCamera(struct mSceImageSource* imageSource) {
173 if (!imageSource->cam) {
174 return;
175 }
176
177 sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
178 .size = sizeof(SceCameraInfo),
179 .format = 5, // SCE_CAMERA_FORMAT_ABGR
180 .resolution = SCE_CAMERA_RESOLUTION_176_144,
181 .framerate = SCE_CAMERA_FRAMERATE_30_FPS,
182 .sizeIBase = 176 * 144 * 4,
183 .pitch = 0,
184 .pIBase = imageSource->buffer,
185 });
186 sceCameraStart(imageSource->cam - 1);
187}
188
189static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
190 UNUSED(colorFormats);
191 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
192
193 if (!imageSource->buffer) {
194 imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
195 sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
196 }
197
198 if (!imageSource->cam) {
199 return;
200 }
201
202 _resetCamera(imageSource);
203 imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
204
205 SceCameraRead read = {
206 sizeof(SceCameraRead),
207 1
208 };
209 sceCameraRead(imageSource->cam - 1, &read);
210}
211
212static void _stopRequestImage(struct mImageSource* source) {
213 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
214 if (imageSource->cam) {
215 sceCameraStop(imageSource->cam - 1);
216 sceCameraClose(imageSource->cam - 1);
217 }
218 sceKernelFreeMemBlock(imageSource->memblock);
219 imageSource->buffer = NULL;
220}
221
222
223static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
224 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
225
226 if (!imageSource->cam) {
227 memset(imageSource->buffer, 0, 176 * 144 * 4);
228 *buffer = (uint32_t*) imageSource->buffer;
229 *stride = 176;
230 *colorFormat = mCOLOR_XBGR8;
231 return;
232 }
233
234 *buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
235 *stride = 176;
236 *colorFormat = mCOLOR_XBGR8;
237
238 SceCameraRead read = {
239 sizeof(SceCameraRead),
240 1
241 };
242 sceCameraRead(imageSource->cam - 1, &read);
243}
244
245static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
246 UNUSED(stream);
247 MutexLock(&audioContext.mutex);
248 while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
249 if (!frameLimiter) {
250 blip_clear(left);
251 blip_clear(right);
252 MutexUnlock(&audioContext.mutex);
253 return;
254 }
255 ConditionWait(&audioContext.cond, &audioContext.mutex);
256 }
257 struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
258 blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
259 blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
260 audioContext.samples += PSP2_SAMPLES;
261 audioContext.writeOffset += PSP2_SAMPLES;
262 if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
263 audioContext.writeOffset = 0;
264 }
265 MutexUnlock(&audioContext.mutex);
266}
267
268uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
269 SceCtrlData pad;
270 sceCtrlPeekBufferPositiveExt2(0, &pad, 1);
271
272 int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
273 int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
274 if (angles != GBA_KEY_NONE) {
275 activeKeys |= 1 << angles;
276 }
277 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
278 if (angles != GBA_KEY_NONE) {
279 activeKeys |= 1 << angles;
280 }
281 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
282 if (angles != GBA_KEY_NONE) {
283 activeKeys |= 1 << angles;
284 }
285 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
286 if (angles != GBA_KEY_NONE) {
287 activeKeys |= 1 << angles;
288 }
289 return activeKeys;
290}
291
292void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
293 UNUSED(runner);
294 if (!frameLimiter && limit) {
295 MutexLock(&audioContext.mutex);
296 while (audioContext.samples) {
297 ConditionWait(&audioContext.cond, &audioContext.mutex);
298 }
299 MutexUnlock(&audioContext.mutex);
300 }
301 frameLimiter = limit;
302}
303
304void mPSP2Setup(struct mGUIRunner* runner) {
305 mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
306 mCoreLoadForeignConfig(runner->core, &runner->config);
307
308 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
309 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
310 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
311 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
312 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
313 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
314 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
315 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
316 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, GBA_KEY_L);
317 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, GBA_KEY_R);
318
319 struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
320 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
321 desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
322 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
323
324 unsigned width, height;
325 runner->core->desiredVideoDimensions(runner->core, &width, &height);
326 tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
327 tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
328 currentTex = 0;
329 screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
330
331 memset(vita2d_texture_get_datap(tex[0]), 0xFF, 256 * toPow2(height) * 4);
332 memset(vita2d_texture_get_datap(tex[1]), 0xFF, 256 * toPow2(height) * 4);
333
334 runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
335 runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
336
337 rotation.d.sample = _sampleRotation;
338 rotation.d.readTiltX = _readTiltX;
339 rotation.d.readTiltY = _readTiltY;
340 rotation.d.readGyroZ = _readGyroZ;
341 runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
342
343 rumble.d.setRumble = _setRumble;
344 CircleBufferInit(&rumble.history, RUMBLE_PWM);
345 runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
346
347 camera.d.startRequestImage = _startRequestImage;
348 camera.d.stopRequestImage = _stopRequestImage;
349 camera.d.requestImage = _requestImage;
350 camera.buffer = NULL;
351 camera.cam = 1;
352 runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
353
354
355 stream.videoDimensionsChanged = NULL;
356 stream.postAudioFrame = NULL;
357 stream.postAudioBuffer = _postAudioBuffer;
358 stream.postVideoFrame = NULL;
359 runner->core->setAVStream(runner->core, &stream);
360
361 frameLimiter = true;
362 backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
363
364 unsigned mode;
365 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
366 screenMode = mode;
367 }
368 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
369 camera.cam = mode;
370 }
371 int fakeBool;
372 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
373 sgbCrop = fakeBool;
374 }
375}
376
377void mPSP2LoadROM(struct mGUIRunner* runner) {
378 float rate = 60.0f / 1.001f;
379 sceDisplayGetRefreshRate(&rate);
380 double ratio = GBAAudioCalculateRatio(1, rate, 1);
381 blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
382 blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
383
384 switch (runner->core->platform(runner->core)) {
385#ifdef M_CORE_GBA
386 case PLATFORM_GBA:
387 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
388 sceMotionStartSampling();
389 }
390 break;
391#endif
392#ifdef M_CORE_GB
393 case PLATFORM_GB:
394 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
395 sceMotionStartSampling();
396 }
397 break;
398#endif
399 default:
400 break;
401 }
402
403 int fakeBool;
404 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
405 interframeBlending = fakeBool;
406 }
407
408 // Backcompat: Old versions of mGBA use an older binding system that has different mappings for L/R
409 if (!sceKernelIsPSVitaTV()) {
410 int key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_L2));
411 if (key >= 0) {
412 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, key);
413 }
414 key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_R2));
415 if (key >= 0) {
416 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, key);
417 }
418 }
419
420 MutexInit(&audioContext.mutex);
421 ConditionInit(&audioContext.cond);
422 memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
423 audioContext.readOffset = 0;
424 audioContext.writeOffset = 0;
425 audioContext.running = true;
426 ThreadCreate(&audioThread, _audioThread, &audioContext);
427}
428
429
430void mPSP2UnloadROM(struct mGUIRunner* runner) {
431 switch (runner->core->platform(runner->core)) {
432#ifdef M_CORE_GBA
433 case PLATFORM_GBA:
434 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
435 sceMotionStopSampling();
436 }
437 break;
438#endif
439#ifdef M_CORE_GB
440 case PLATFORM_GB:
441 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
442 sceMotionStopSampling();
443 }
444 break;
445#endif
446 default:
447 break;
448 }
449 audioContext.running = false;
450 ThreadJoin(&audioThread);
451}
452
453void mPSP2Paused(struct mGUIRunner* runner) {
454 UNUSED(runner);
455 struct SceCtrlActuator state = {
456 0,
457 0
458 };
459 sceCtrlSetActuator(1, &state);
460 frameLimiter = true;
461}
462
463void mPSP2Unpaused(struct mGUIRunner* runner) {
464 unsigned mode;
465 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
466 screenMode = mode;
467 }
468
469 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
470 if (mode != camera.cam) {
471 if (camera.buffer) {
472 sceCameraStop(camera.cam - 1);
473 sceCameraClose(camera.cam - 1);
474 }
475 camera.cam = mode;
476 if (camera.buffer) {
477 _resetCamera(&camera);
478 }
479 }
480 }
481
482 int fakeBool;
483 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
484 interframeBlending = fakeBool;
485 }
486
487 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
488 sgbCrop = fakeBool;
489 }
490}
491
492void mPSP2Teardown(struct mGUIRunner* runner) {
493 UNUSED(runner);
494 CircleBufferDeinit(&rumble.history);
495 vita2d_free_texture(tex[0]);
496 vita2d_free_texture(tex[1]);
497 vita2d_free_texture(screenshot);
498 frameLimiter = true;
499}
500
501void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bool interframe) {
502 unsigned w = width;
503 unsigned h = height;
504 // Get greatest common divisor
505 while (w != 0) {
506 int temp = h % w;
507 h = w;
508 w = temp;
509 }
510 int gcd = h;
511 int aspectw = width / gcd;
512 int aspecth = height / gcd;
513 float scalex;
514 float scaley;
515
516 unsigned tint = 0x1FFFFFFF;
517 if (!faded) {
518 if (interframe) {
519 tint |= 0x60000000;
520 } else {
521 tint |= 0xE0000000;
522 }
523 } else if (!interframe) {
524 tint |= 0x20000000;
525 }
526
527 switch (screenMode) {
528 case SM_BACKDROP:
529 default:
530 vita2d_draw_texture_tint(backdrop, 0, 0, tint);
531 // Fall through
532 case SM_PLAIN:
533 if (sgbCrop && width == 256 && height == 224) {
534 w = 768;
535 h = 672;
536 scalex = 3;
537 scaley = 3;
538 break;
539 }
540 w = 960 / width;
541 h = 544 / height;
542 if (w * height > 544) {
543 scalex = h;
544 w = width * h;
545 h = height * h;
546 } else {
547 scalex = w;
548 w = width * w;
549 h = height * w;
550 }
551 scaley = scalex;
552 break;
553 case SM_ASPECT:
554 if (sgbCrop && width == 256 && height == 224) {
555 w = 967;
556 h = 846;
557 scalex = 34.0f / 9.0f;
558 scaley = scalex;
559 break;
560 }
561 w = 960 / aspectw;
562 h = 544 / aspecth;
563 if (w * aspecth > 544) {
564 w = aspectw * h;
565 h = aspecth * h;
566 } else {
567 w = aspectw * w;
568 h = aspecth * w;
569 }
570 scalex = w / (float) width;
571 scaley = scalex;
572 break;
573 case SM_FULL:
574 w = 960;
575 h = 544;
576 scalex = 960.0f / width;
577 scaley = 544.0f / height;
578 break;
579 }
580 vita2d_draw_texture_tint_part_scale(t,
581 (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
582 0, 0, width, height,
583 scalex, scaley,
584 tint);
585}
586
587void mPSP2Swap(struct mGUIRunner* runner) {
588 bool frameAvailable = true;
589 switch (runner->core->platform(runner->core)) {
590#ifdef M_CORE_GBA
591 case PLATFORM_GBA:
592 frameAvailable = ((struct GBA*) runner->core->board)->video.frameskipCounter <= 0;
593 break;
594#endif
595#ifdef M_CORE_GB
596 case PLATFORM_GB:
597 frameAvailable = ((struct GB*) runner->core->board)->video.frameskipCounter <= 0;
598 break;
599#endif
600 default:
601 break;
602 }
603 if (frameAvailable) {
604 currentTex = !currentTex;
605 runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
606 }
607}
608
609void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
610 unsigned width, height;
611 runner->core->desiredVideoDimensions(runner->core, &width, &height);
612 if (interframeBlending) {
613 _drawTex(tex[!currentTex], width, height, faded, false);
614 }
615 _drawTex(tex[currentTex], width, height, faded, interframeBlending);
616}
617
618void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
619 UNUSED(runner);
620 uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
621 unsigned y;
622 for (y = 0; y < height; ++y) {
623 memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
624 }
625 _drawTex(screenshot, width, height, faded, false);
626}
627
628void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
629 screenMode = (screenMode + 1) % SM_MAX;
630 mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
631}
632
633bool mPSP2SystemPoll(struct mGUIRunner* runner) {
634 SceAppMgrSystemEvent event;
635 if (sceAppMgrReceiveSystemEvent(&event) < 0) {
636 return true;
637 }
638 if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) {
639 mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save");
640 mCoreAutoloadSave(runner->core);
641 }
642 return true;
643}
644
645__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
646 printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
647 exit(1);
648}