all repos — mgba @ 18b36604a89dcba80fd84fb3ca44949f756e06d6

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - e-Reader card scanning
   4 - New tool for converting between different save game formats
   5 - WebP and APNG recording
   6 - Separate overrides for GBC games that can also run on SGB or regular GB
   7 - Game Boy Player features can be enabled by default for all compatible games
   8 - Frame and I/O viewer support for Game Boy
   9 - Bug report tool for gathering information helpful for reporting bugs
  10 - Mute option in homebrew ports
  11 - Status indicators for fast-forward and mute in homebrew ports
  12 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
  13 - Read-only support for MBC6 flash memory
  14 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
  15 - Stack tracing tools in ARM debugger (by ahigerd)
  16 - Command scripts for CLI debugger (by ahigerd)
  17 - Scheduled event dumping in CLI debugger
  18 - ARM disassembler now resolves addresses to symbol names
  19 - Add Game Boy Player feature support to ports
  20 - Individual window types can now be toggled in debugging views
  21 - Support for the Wii U GamePad when running as an injected VC title
  22Emulation fixes:
  23 - ARM: Fix ALU reading PC after shifting
  24 - ARM: Fix STR storing PC after address calculation
  25 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
  26 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
  27 - ARM: Fix long and accumulate multiply timing
  28 - GB: Partially fix timing for skipped BIOS
  29 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
  30 - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
  31 - GB Audio: Fix serializing sweep time
  32 - GB Audio: Fix some channel 4 timing edge cases
  33 - GB MBC: Fix MBC1 mode changing behavior
  34 - GB MBC: Fix some MBC3 bit masking
  35 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
  36 - GBA: Fix timing advancing too quickly in rare cases
  37 - GBA: Clear GBP connection on reset
  38 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
  39 - GBA BIOS: Implement dummy sound driver calls
  40 - GBA BIOS: Improve HLE BIOS timing
  41 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
  42 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
  43 - GBA BIOS: Fix invalid decompression bounds checking
  44 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  45 - GBA DMA: Fix ordering and timing of overlapping DMAs
  46 - GBA I/O: Green swap register should be readable
  47 - GBA I/O: Ignore high bits on IME
  48 - GBA Memory: Improve gamepak prefetch timing
  49 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
  50 - GBA Memory: Improve robustness of Matrix memory support
  51 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
  52 - GBA Memory: Return correct byte for odd ROM open bus addresses
  53 - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
  54 - GBA Memory: Fix masking of misaligned jumps
  55 - GBA Serialize: Fix alignment check when loading states
  56 - GBA SIO: Fix copying Normal mode transfer values
  57 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
  58 - GBA SIO: Fix deseralizing SIO registers
  59 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
  60 - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
  61 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
  62 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  63 - GBA Video: Fix Hblank timing
  64 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
  65 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
  66 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
  67 - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
  68 - SM83: Emulate HALT bug
  69 - SM83: Improve mid-M-cycle interrupts
  70 - SM83: HALT should not consume an extra T-state
  71Other fixes:
  72 - 3DS: Fix thread cleanup
  73 - All: Improve export headers (fixes mgba.io/i/1738)
  74 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
  75 - CMake: Fix build with downstream minizip that exports incompatible symbols
  76 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
  77 - Core: Ensure ELF regions can be written before trying
  78 - Core: Fix threading improperly setting paused state while interrupted
  79 - Core: Fix loading ELF files that have unexpected empty program headers
  80 - Core: Fix destroying an mVL with an invalid channel count
  81 - Debugger: Don't skip undefined instructions when debugger attached
  82 - Debugger: Close trace log when done tracing
  83 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
  84 - Debugger: Call CLI debugger system init
  85 - FFmpeg: Fix some small memory leaks
  86 - FFmpeg: Fix encoding of time base
  87 - GB: Fix crash when changing ROM while in banked address space
  88 - GB: Fix loading model overrides
  89 - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
  90 - GB Serialize: Fix crash when loading pre-0.7 SGB savestates
  91 - GB Video: Fix SGB video logs
  92 - GB Video: Discard SGB packets in non-SGB mVLs
  93 - GB Video: Fix deserializing negative LX state
  94 - GB Video: Don't rendering negative batches
  95 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
  96 - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
  97 - mGUI: Don't attempt to preload files larger than can fit in RAM
  98 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  99 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
 100 - Qt: Fix a race condition in the frame inspector
 101 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
 102 - Qt: Fix running proxied video if it gets pushed to the main thread
 103 - Qt: Fix game display sometimes disappearing after closing load/save state screen
 104 - Qt: Fix cancelling pausing before the frame ends
 105 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
 106 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
 107 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
 108 - Qt: Fix crashing when no OpenGL context can be obtained
 109 - Qt: Fix issues with I/O viewer not properly synchronizing state
 110 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
 111 - Qt: Fix inability to clear hat bindings
 112 - SM83: Simplify register pair access on big endian
 113 - SM83: Disassemble STOP as one byte
 114 - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
 115 - Wii: Fix crash on unloading irregularly sized GBA ROMs
 116Misc:
 117 - 3DS: Use "wide mode" where applicable for slightly better filtering
 118 - 3DS: Batch directory reads
 119 - Core: Add savedataUpdated callback
 120 - Core: Add shutdown callback
 121 - Core: Rework thread state synchronization
 122 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
 123 - Core: Adding to library is now recursive
 124 - GB: Allow pausing event loop while CPU is blocked
 125 - GB: Add support for sleep and shutdown callbacks
 126 - GB: Redo double speed emulation (closes mgba.io/i/1515)
 127 - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
 128 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
 129 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
 130 - GB MBC: Remove unused SRAM size
 131 - GBA: Allow pausing event loop while CPU is blocked
 132 - GBA BIOS: Division by zero should emit a FATAL error
 133 - GBA Cheats: Allow unlimited ROM patch-type codes per set
 134 - GBA Video: Convert OpenGL VRAM texture to integer
 135 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
 136 - GBA Video: New GL palette approach, no more batch splitting on palette edits
 137 - GBA Video: Avoid integer division using reciprocal tricks
 138 - Debugger: Keep track of global cycle count
 139 - FFmpeg: Add looping option for GIF/APNG
 140 - FFmpeg: Add CRF support for applicable codecs
 141 - mGUI: Show battery percentage
 142 - mGUI: Skip second scan loop when possible
 143 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
 144 - Qt: Renderer can be changed while a game is running
 145 - Qt: Add hex index to palette view
 146 - Qt: Add transformation matrix info to sprite view
 147 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
 148 - Qt: Add copy button to GB printer dialog
 149 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
 150 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
 151 - Qt: Discard additional frame draws if waiting fails
 152 - Qt: Unify monospace font usage
 153 - Qt: Add button to jump to log settings
 154 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
 155 - Qt: Better initial shortcut editor column sizes
 156 - SDL: Fall back to sw blit if OpenGL init fails
 157 - Switch: Optimize font rendering (fixes mgba.io/i/2078)
 158 - Switch: Allow switching between CPU and GPU renderers without reloading
 159 - Util: Reset vector size on deinit
 160 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
 161
 1620.8.4: (2020-10-29)
 163Emulation fixes:
 164 - GB Audio: Fix initial sweep state
 165 - GB Audio: Fix deserializing audio channels 2 and 3
 166 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
 167 - GB Video: Fix drawing background when window is force-disabled by frontend
 168 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
 169 - GBA Audio: Fix deserializing SOUNDCNT_L
 170 - GBA Audio: Fix stereo in XQ audio
 171 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
 172 - GBA Hardware: Fix GB Player detection on big endian platforms
 173 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
 174 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
 175 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
 176 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
 177 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
 178 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
 179Other fixes:
 180 - 3DS: Redo video sync to be more precise
 181 - 3DS: Fix crash with libctru 2.0 when exiting
 182 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
 183 - Core: Fix reported ROM size when a fixed buffer size is used
 184 - Core: Fix memory leak loading ELF files
 185 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
 186 - GBA: Fix endianness issues in renderer proxy
 187 - GBA Core: Fix memory leak when loading symbols
 188 - GBA Serialize: Ensure program counter is aligned when loading
 189 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
 190 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
 191 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
 192 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
 193 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
 194 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
 195 - mGUI: Fix closing down a game if an exit is signalled
 196 - mGUI: Fix cycling through config setting states with accept button
 197 - mVL: Fix injecting accidentally draining non-injection buffer
 198 - VFS: Fix directory node listing on some filesystems
 199Misc:
 200 - GBA Video: Improve speed of window texture generation on AMD
 201 - Vita: Clear both buffers when loading a game
 202
 2030.8.3: (2020-08-03)
 204Emulation fixes:
 205 - ARM: Fix LDM^ writeback to user-mode register
 206 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
 207 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
 208 - GB MBC: Fix MBC1 RAM enable bit selection
 209 - GB MBC: Fix MBC2 bit selection
 210 - GB Memory: Fix OAM DMA from top 8 kB
 211 - GB Video: Always initialize palette
 212 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
 213 - GBA Video: Fix invalid read in mode 4 mosaic
 214 - GBA Video: Fix color of disabled screen
 215 - SM83: Fix flags on little endian PowerPC
 216Other fixes:
 217 - 3DS: Fix garbage on borders of scaled screens
 218 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
 219 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
 220 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
 221 - CMake: Fix build with libzip 1.7
 222 - CMake: Add missing dllexports.h file to dev installation
 223 - GB Core: Fix extracting SRAM when none is present
 224 - GBA: Fix leak if attempting to load BIOS multiple times
 225 - GBA Memory: Fix instability on Wii when using AGBPrint
 226 - GBA Savedata: Fix extracting save when not yet configured in-game
 227 - Qt: Fix file handle leak on opening an invalid ROM
 228 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
 229 - Qt: Add missing option for Wisdom Tree in overrides list
 230 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
 231 - Util: Fix crash if PNG header fails to write
 232 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
 233 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
 234Misc:
 235 - FFmpeg: Use range coder for FFV1 to reduce output size
 236 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
 237 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
 238
 2390.8.2: (2020-06-14)
 240Emulation fixes:
 241 - ARM: Fix timing on Thumb shift instructions
 242 - GB: Fix GBC game registers after skipping BIOS
 243 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
 244 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
 245 - GBA: Add missing RTC overrides for Legendz games
 246 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
 247 - GBA SIO: Fix Multiplayer busy bit
 248 - GBA SIO: Fix double-unloading active driver
 249 - GBA Timers: Fix deserializing count-up timers
 250 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
 251 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
 252 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
 253 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
 254 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
 255 - GBA Video: Fix sprite/backdrop blending regression
 256Other fixes:
 257 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
 258 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
 259 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
 260 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
 261 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
 262 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
 263 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
 264 - GBA: Reject incorrectly sized BIOSes
 265 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
 266 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
 267 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
 268Misc:
 269 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
 270 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
 271 - Qt: Disable Replace ROM option when no game loaded
 272 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
 273 - Qt: Set icon for Discord Rich Presence
 274 - Qt: Show a warning when save file can't be opened
 275
 2760.8.1: (2020-02-16)
 277Emulation fixes:
 278 - GB Serialize: Fix timing bug loading channel 4 timing
 279 - GBA: Fix multiboot entry point while skipping BIOS
 280 - GBA BIOS: Fix undefined instruction HLE behavior
 281 - GBA DMA: Fix invalid audio DMA parameters
 282 - GBA Memory: Misaligned SRAM writes are ignored
 283 - GBA Serialize: Fix serializing DMA transfer register
 284 - GBA Serialize: Fix audio DMA timing deserialization
 285 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 286 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 287 - GBA Video: Fix OpenGL sprite flag priority
 288Other fixes:
 289 - Core: Fix race condition initializing thread proxy
 290 - Core: Fix integer overflow in ELF loading
 291 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 292 - FFmpeg: Disallow recording video with no audio nor video
 293 - GBA: Automatically skip BIOS for multiboot ROMs
 294 - Qt: Only dynamically reset video scale if a game is running
 295 - Qt: Fix race condition with proxied video events
 296 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 297 - Qt: Fix missing OSD messages
 298 - Qt: Fix crash unloading shaders
 299 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 300 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 301 - Qt: Fix window title not updating after shutting down game
 302 - Qt: Fix GIF view not allowing manual filename entry
 303 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 304 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 305 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 306 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 307 - Util: Fix crash reading invalid ELFs
 308 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
 309Misc:
 310 - FFmpeg: Add more presets
 311 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 312 - SDL: Use DirectSound audio driver by default on Windows
 313 - Switch: Make OpenGL scale adjustable while running
 314
 3150.8.0: (2020-01-21)
 316Features:
 317 - Improved logging configuration
 318 - One-Player BattleChip/Progress/Beast Link Gate support
 319 - Add Game Boy Color palettes for original Game Boy games
 320 - Debugger: Add unary operators and memory dereferencing
 321 - GB: Expose platform information to CLI debugger
 322 - Support Discord Rich Presence
 323 - Debugger: Add tracing to file
 324 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 325 - OpenGL renderer with high-resolution upscaling support
 326 - Experimental high level "XQ" audio for most GBA games
 327 - Interframe blending for games that use flicker effects
 328 - Frame inspector for dissecting and debugging rendering
 329 - Switch: Option to use built-in brightness sensor for Boktai
 330 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 331 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 332 - Cheats: Add support for loading Libretro-style cht files
 333 - GBA Cheats: Add support for loading EZ Flash-style cht files
 334 - Support for unlicensed Wisdom Tree Game Boy mapper
 335 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 336 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 337 - GB: Yanking gamepak now supported
 338 - Qt: Memory range dumping (closes mgba.io/i/1298)
 339Emulation fixes:
 340 - GB: Fix using boot ROM with MMM01 games
 341 - GB Audio: Only reset channel 3 sample in DMG mode
 342 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 343 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 344 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 345 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 346 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 347 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 348 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 349 - GB Video: Fix color scaling in AGB mode
 350 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 351 - GBA: Reset now reloads multiboot ROMs
 352 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 353Other fixes:
 354 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 355 - FFmpeg: Drain recording buffers
 356 - GB: Fix reading ROM immediately after unmapping BIOS
 357 - GB SIO: Fix lockstep failing games aren't reloaded
 358 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 359 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 360 - Qt: Fix some Qt display driver race conditions
 361 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 362 - Qt: Only show emulator restart warning once per settings saving
 363 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 364 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 365 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 366Misc:
 367 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 368 - Core: Add keysRead callback
 369 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 370 - Core: Add more memory search ops (closes mgba.io/i/1510)
 371 - Debugger: Make tracing compatible with breakpoints/watchpoints
 372 - Debugger: Print breakpoint/watchpoint number when inserting
 373 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 374 - FFmpeg: Support audio-only recording
 375 - GB Memory: Support running from blocked memory
 376 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 377 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 378 - GBA Savedata: EEPROM performance fixes
 379 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 380 - Debugger: Add breakpoint and watchpoint listing
 381 - mGUI: Remember name and position of last loaded game
 382 - OpenGL: Only resize textures when needed
 383 - Qt: Don't unload ROM immediately if it crashes
 384 - Qt: Support switching webcams
 385 - Qt: Cap window size on start to monitor size
 386 - Qt: Open a message box for Qt frontend errors
 387 - Qt: Increase maximum magnifications and scaling
 388 - Qt: Add native FPS button to settings view
 389 - Qt: Improve sync code
 390 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 391 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 392 - Qt: Remove What's This icon from dialogs
 393 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 394 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 395 - Qt: Show list of all sprites in sprite view
 396 - Qt: Add option for disabling OSD messages
 397 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 398 - SM83: Support PC-relative opcode decoding
 399 - Switch: Dynamic display resizing
 400 - Switch: Support file associations
 401 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 402Changes from beta 1:
 403Emulation fixes:
 404 - ARM: Fix STR writeback pipeline stage
 405 - ARM: Partially fix LDM/STM writeback with empty register list
 406 - ARM: Fix stepping when events are pending
 407 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 408 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 409 - GBA Timers: Improve timer startup emulation
 410 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 411 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 412 - GBA Video: Fix effects blending improperly in some non-last windows
 413 - GBA Video: Copy higher priority target 1 flag
 414Other fixes:
 415 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 416 - Core: Fix uninitialized memory issues with graphics caches
 417 - Core: Return null for out of bounds cached tile VRAM querying
 418 - GBA Video: Fix OpenGL fragment data binding
 419 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 420 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 421 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 422 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 423 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 424 - Qt: Fix several cases where shader selections don't get saved
 425 - Qt: Fix division by zero error in invalid TilePainter state
 426 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 427 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 428 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 429 - Qt: Fix inability to clear default keybindings
 430 - Qt: Release held actions if they get rebound
 431 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 432 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 433 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 434 - Wii: Fix game fast-forwarding after slowing down
 435 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 436Misc:
 437 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 438 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 439 - GBA Audio: Redo channel 4 batching for GBA only
 440 - GBA I/O: Stop logging several harmless invalid register reads
 441 - GBA Video: Changing OpenGL scaling no longer requires restart
 442 - Debugger: Separate aliases from main commands
 443 - Debugger: Print break-/watchpoint ID when breaking in CLI
 444 - Debugger: Minor interface cleanup
 445 - SDL: Use controller GUID instead of name
 446 - SM83: Rename LR35902 to SM83
 447 - Tools: Allow using threaded renderer in perf.py
 448 - Tools: Clean up unused argument in mgba-perf
 449
 4500.8 beta 1: (2019-10-20)
 451- Initial beta for 0.8
 452
 4530.7.3: (2019-09-15)
 454Emulation fixes:
 455 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 456 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 457 - GB Audio: Improve channel 4 supersampling
 458 - GB Printer: Reset printer buffer index after printing
 459 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 460 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 461 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 462 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 463 - GBA Memory: Fix STM/LDM to invalid VRAM
 464 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 465 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 466Other fixes:
 467 - Core: Fix crashes if core directories aren't set
 468 - Core: Fix crash when exiting game with cheats loaded
 469 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 470 - GBA Cheats: Fix PARv3 Thumb hooks
 471 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 472 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 473 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 474 - Qt: Fix race conditions initializing GDB stub
 475 - Qt: Improve cheat view UX
 476 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 477 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 478 - Switch: Fix threading-related crash on second launch
 479Misc:
 480 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 481 - Qt: Show error message if file failed to load
 482
 4830.7.2: (2019-05-25)
 484Emulation fixes:
 485 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 486 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 487 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 488 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 489 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 490 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 491 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 492 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 493 - GBA Video: Fix scanline cache with scale factor change edge cases
 494 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 495 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 496Other fixes:
 497 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 498 - All: Fix several memory leaks
 499 - GB Core: Fix toggling WIN and OBJ being swapped
 500 - GBA: Fix skipping BIOS on irregularly sized ROMs
 501 - CMake: Fix .deb imagemagick dependencies
 502 - FFmpeg: Improve initialization reliability and cleanup
 503 - FFmpeg: Fix audio conversion producing gaps
 504 - LR35902: Fix disassembly of several CB-prefix instructions
 505 - LR35902: Fix trailing whitespace in disassembly
 506 - Qt: More app metadata fixes
 507 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 508 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 509 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 510 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 511 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 512 - Qt: Fix bounded fast forward with Qt Multimedia
 513 - Qt: Fix saving settings with native FPS target
 514 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 515Misc:
 516 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 517 - Qt: Improve camera initialization
 518 - Vita: Improved frame drawing speed
 519
 5200.7.1: (2019-02-24)
 521Bugfixes:
 522 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 523 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 524 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 525 - GB, GBA Serialize: Fix loading two states in a row
 526 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 527 - GBA DMA: Fix Display Start DMAs
 528 - GBA DMA: Fix DMA start/end timing
 529 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 530 - GBA Memory: Fix a few AGBPrint crashes
 531 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 532 - GBA SIO: Prevent writing read-only multiplayer bits
 533 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 534 - Python: Fix crash when deleting files owned by library
 535 - Python: Make sure GB link object isn't GC'd before GB object
 536 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 537 - Qt: Fix tile and sprite views not always displaying at first
 538 - Qt: Fix audio context holding onto closed game controller
 539 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 540 - Qt: Fix window icon on X11
 541 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 542 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 543 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 544Misc:
 545 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 546 - Qt: Updated Italian translation (by Vecna)
 547
 5480.7.0: (2019-01-26)
 549Features:
 550 - ELF support
 551 - Game Boy Camera support
 552 - Qt: Set default Game Boy colors
 553 - Game Boy Printer support
 554 - Super Game Boy support
 555 - Customizable autofire speed
 556 - Ability to set default Game Boy model
 557 - Map viewer
 558 - Automatic cheat loading and saving
 559 - GameShark and Action Replay button support
 560 - AGBPrint support
 561 - Debugger: Conditional breakpoints and watchpoints
 562 - Ability to select GB/GBC/SGB BIOS on console ports
 563 - Optional automatic state saving/loading
 564 - Access to ur0 and uma0 partitions on the Vita
 565 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 566 - GBA: ARMIPS/A22i-style and ELF symbol table support
 567 - Initial Switch port
 568Bugfixes:
 569 - ARM: Fix MSR when T bit is set
 570 - Core: Fix audio sync breaking when interrupted
 571 - Core: Fix ordering events when scheduling during events
 572 - FFmpeg: Fix encoding audio/video queue issues
 573 - GB: Revamp IRQ handling based on new information
 574 - GB: Fix IRQ disabling on the same T-cycle as an assert
 575 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 576 - GB Audio: Clock frame events on DIV
 577 - GB Audio: Fix channel 3 reset value
 578 - GB Audio: Fix channel 4 initial LFSR
 579 - GB Audio: Fix channel 1, 2 and 4 reset timing
 580 - GB I/O: DMA register is R/W
 581 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 582 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 583 - GB, GBA Savedata: Fix unmasking savedata crash
 584 - GB Serialize: Fix audio state loading
 585 - GB Serialize: Fix game title check
 586 - GB Serialize: Fix IRQ pending/EI pending confusion
 587 - GB Timer: Minor accuracy improvements
 588 - GB Video: Fix dot clock timing being slightly wrong
 589 - GB Video: Fix loading states while in mode 3
 590 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 591 - GB Video: Fix SCX timing
 592 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 593 - GBA: Reset WAITCNT properly
 594 - GBA BIOS: Fix BitUnPack final byte
 595 - GBA BIOS: Fix BitUnPack narrowing
 596 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 597 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 598 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 599 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 600 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 601 - GBA Savedata: Fix savedata modified time updating when read-only
 602 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 603 - GBA Serialize: Fix loading states in Hblank
 604 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 605 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 606 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 607 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 608 - GBA Video: Start timing mid-scanline when skipping BIOS
 609 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 610 - GBA Video: Make layer disabling work consistently
 611 - PSP2: Fix more issues causing poor audio
 612 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 613 - Qt: Improve FPS timer stability
 614 - Util: Fix wrapping edge cases in RingFIFO
 615Misc:
 616 - 3DS: Remove deprecated CSND interface
 617 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 618 - Core: Remove broken option for whether rewinding restores save games
 619 - Feature: Added loading savestates from command line
 620 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 621 - FFmpeg: Support lossless h.264 encoding
 622 - FFmpeg: Support lossless VP9 encoding
 623 - GBA Cheats: Allow multiple ROM patches in the same slot
 624 - GB: Skip BIOS option now works
 625 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 626 - GB Audio: Improved audio quality
 627 - GB, GBA Audio: Increase max audio volume
 628 - GB MBC: Remove erroneous bank 0 wrapping
 629 - GB Video: Darken colors in GBA mode
 630 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 631 - GBA: Implement display start DMAs
 632 - GBA: Improve multiboot image detection
 633 - GBA Memory: 64 MiB GBA Video cartridge support
 634 - GBA Savedata: Remove ability to disable realistic timing
 635 - GBA Timer: Use global cycles for timers
 636 - Libretro: Add frameskip option
 637 - mGUI: Add fast forward toggle
 638 - PSP2: Use system enter key by default
 639 - Python: Integrate tests from cinema test suite
 640 - Qt: Redo GameController into multiple classes
 641 - Qt: Prevent window from being created off-screen
 642 - Qt: Add option to disable FPS display
 643 - Qt: Options to mess around with layer placement
 644 - Qt: Add load alternate save option
 645 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 646 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 647 - Test: Restructure test suite into multiple executables
 648 - Util: Don't build crc32 if the function already exists
 649 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 650Changes from beta 1:
 651Features:
 652 - Libretro: Add Game Boy cheat support
 653 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 654 - Switch: Rumble support
 655 - Switch: Rotation support
 656 - Switch: Screen stretching options
 657 - Qt: State file load/save menu options
 658 - Windows installer
 659 - Tile viewer now has adjustable width
 660 - Python: Experimental audio API
 661Bugfixes:
 662 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 663 - Core: Remember to deinit proxy ring FIFO
 664 - Core: Reroot timing list when (de)scheduling
 665 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 666 - GB MBC: Fix MBC30 SRAM
 667 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 668 - GB Video: Fix SGB border hole size
 669 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 670 - GBA: Fix GB Player features
 671 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 672 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 673 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 674 - Libretro: Fix adding codes with hooks
 675 - PSP2: Fix audio crackling after fast forward
 676 - PSP2: Fix audio crackling when buffer is full
 677 - Qt: Fix jumbled background when paused
 678 - Qt: Fix FPS counter on Windows
 679 - Qt: Fix focus issues with load/save state overlay
 680 - Switch: Fix incorrect mapping for fast forward cap
 681 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 682 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 683 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 684 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 685 - Qt: Ensure FATAL logs reach log view
 686 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 687Misc:
 688 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 689 - Debugger: Minor text fixes
 690 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 691 - GB: Improved SGB2 support
 692 - GB Audio: Skip frame if enabled when clock is high
 693 - Libretro: Reduce rumble callbacks
 694 - mGUI: Add SGB border configuration option
 695 - mGUI: Add support for different settings types
 696 - Python: Minor API improvements
 697 - Qt: Ensure camera image is valid
 698 - Qt: Debugger console history
 699 - Qt: Detect presence of GL_ARB_framebuffer_object
 700 - Qt: Minor memory view tweaks
 701 - Res: Improve modeling of AGB/AGS screen in shaders
 702 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 703 - Wii: Expose stretch configuration in settings
 704 - Wii: Stretch now sets pixel-accurate mode size cap
 705
 7060.7 beta 1: (2018-09-24)
 707- Initial beta for 0.7
 708
 7090.6.3: (2018-04-14)
 710Bugfixes:
 711 - GB Audio: Revert unsigned audio changes
 712 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 713 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 714
 7150.6.2: (2018-04-03)
 716Bugfixes:
 717 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 718 - 3DS: Fix opening files in directory names with trailing slashes
 719 - LR35902: Fix watchpoints not reporting new value
 720 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 721 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 722 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 723 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 724 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 725 - GBA: Fix SharkPort saves for EEPROM games
 726 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 727 - GBA BIOS: Fix incorrect exit condition in LZ77
 728 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 729 - GBA Cheats: Fix slide codes not initializing properly
 730 - GBA DMA: ROM reads are forced to increment
 731 - GBA Hardware: RTC accuracy improvements
 732 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 733 - GBA Memory: Fix copy-on-write memory leak
 734 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 735 - GBA Savedata: Fix crash when resizing flash
 736 - GBA Video: Force align 256-color tiles
 737 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 738 - PSP2: Fix issues causing poor audio
 739 - Python: Fix package directory
 740 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 741 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 742 - Wii: Fix screen tear when unpausing
 743 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 744Misc:
 745 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 746 - GB MBC: Remove erroneous bank 0 wrapping
 747 - GBA: Improve multiboot image detection
 748 - PSP2: Use system enter key by default
 749
 7500.6.1: (2017-10-01)
 751Bugfixes:
 752 - GB, GBA: Fix crashes when attempting to identify null VFiles
 753 - GB, GBA: Fix sync to video with frameskip
 754 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 755 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 756 - GB Core: Fix palette loading when loading a foreign config
 757 - GB MBC: Pocket Cam memory should be accessible without enabling
 758 - GB MBC: Fix SRAM sizes 4 and 5
 759 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 760 - GB MBC: Fix RTC loading when file size is off
 761 - GB Memory: Initialize peripheral pointers
 762 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 763 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 764 - GB Memory: Actually load latch time from savestate
 765 - GB Serialize: Fix deserializing video STAT
 766 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 767 - GB Video: Fix potential hang when ending mode 0
 768 - GB Video: Fix read mode when enabling LCD
 769 - GBA: Reset active region as needed when loading a ROM
 770 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 771 - GBA BIOS: Use core's VRAM variable instead of renderer's
 772 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 773 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 774 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 775 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 776 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 777 - Python: Fix importing .gb or .gba before .core
 778 - Qt: Fix command line debugger closing second game
 779 - Qt: Fix LOG argument order
 780 - Qt: Fix timezone issues with time overrides
 781 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 782 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 783Misc:
 784 - CMake: Fix CPack dependencies for libpng 1.6
 785 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 786 - GBA Cheats: Improve detection of raw cheats
 787 - Qt: Don't rebuild library view if style hasn't changed
 788 - Qt: Allow overrides to be saved before a game is loaded
 789 - Qt: Hide mouse immediately when loading
 790 - SDL: Fix 2.0.5 build on macOS under some circumstances
 791 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 792
 7930.6.0: (2017-07-16)
 794Features:
 795 - Library view
 796 - Sprite viewer
 797 - Debugging console
 798 - Improved memory viewer
 799 - Memory search
 800 - Command line ability to override configuration values
 801 - Add option to allow preloading the entire ROM before running
 802 - Add option for whether rewinding restores save games
 803 - Savestates now contain any RTC override data
 804 - Add option to lock video to integer scaling
 805 - LR35902: Watchpoints
 806 - LR35902/GB-Z80 disassembler
 807 - GB: Tile viewer
 808 - GB: Video/audio channel enabling/disabling
 809 - GB: Symbol table support
 810 - GB MBC: Add MBC1 multicart support
 811 - GBA: Support printing debug strings from inside a game
 812 - GBA: Better cheat type autodetection
 813 - Implement keypad interrupts
 814 - Configuration of gamepad hats
 815 - Video log recording for testing and bug reporting
 816 - Debugger: Segment/bank support
 817 - Debugger: Execution tracing
 818 - Qt: German translation (by Lothar Serra Mari)
 819 - Qt: Spanish translation (by Kevin López)
 820 - Qt: Italian translation (by theheroGAC)
 821Bugfixes:
 822 - ARM7: Fix MLA/*MULL/*MLAL timing
 823 - Core: Fix crash with rewind if savestates shrink
 824 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 825 - Core: Fix directory sets crashing on close if base isn't properly detached
 826 - FFmpeg: Fix overflow and general issues with audio encoding
 827 - GB: Fix flickering when screen is strobed quickly
 828 - GB: Fix STAT blocking
 829 - GB MBC: Fix ROM bank overflows getting set to bank 0
 830 - GB MBC: Fix swapping carts not detect new MBC
 831 - GB Timer: Improve DIV reset behavior
 832 - GB Timer: Fix DIV batching if TAC changes
 833 - GB Video: Reset renderer when loading state
 834 - GBA: Fix multiboot ROM loading
 835 - GBA: Fix multiboot loading resulting in too small WRAM
 836 - GBA BIOS: Implement BitUnPack
 837 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 838 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 839 - GBA BIOS: Fix INT_MIN/-1 crash
 840 - GBA Hardware: Fix crash if a savestate lies about game hardware
 841 - GBA I/O: Handle audio registers specially when deserializing
 842 - GBA Memory: Improve initial skipped BIOS state
 843 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 844 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 845 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 846 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 847 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 848 - LR35902: Fix core never exiting with certain event patterns
 849 - LR35902: Fix pc overflowing current region off-by-one
 850 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 851 - OpenGL: Fix some shaders causing offset graphics
 852 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 853 - Qt: Fix window icon being stretched
 854 - Qt: Fix data directory path
 855 - Qt: Fix timing issues on high refresh rate monitors
 856 - Qt: Fix linking after some windows have been closed
 857 - Qt: Fix crash when changing audio settings after a game is closed
 858 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 859 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 860 - Qt: Fix game unpausing after frame advancing and refocusing
 861 - SDL: Fix game crash check
 862 - SDL: Fix race condition with audio thread when starting
 863 - SDL: Fix showing version number
 864 - Test: Fix crash when loading invalid file
 865 - Test: Fix crash when fuzzing fails to load a file
 866 - Test: Don't rely on core for frames elapsed
 867 - Test: Fix crash when loading invalid file
 868 - Test: Fix crash when fuzzing fails to load a file
 869 - Tools: Fix recurring multiple times over the same library
 870 - Util: Fix overflow when loading invalid UPS patches
 871 - Util: Fix highest-fd socket not being returned by SocketAccept
 872 - Windows: Fix VDir.rewind
 873Misc:
 874 - All: Add C++ header guards
 875 - All: Move time.h include to common.h
 876 - 3DS, PSP2, Wii: Last directory loaded is saved
 877 - CMake: Add ability to just print version string
 878 - Core: New, faster event timing subsystem
 879 - Core: Clean up some thread state checks
 880 - Core: Add generic checksum function
 881 - Core: Cores can now have multiple sets of callbacks
 882 - Core: Restore sleep callback
 883 - Core: Move rewind diffing to its own thread
 884 - Core: Ability to enumerate and modify video and audio channels
 885 - Core: List memory segments in the core
 886 - Core: Move savestate creation time to extdata
 887 - Core: Config values can now be hexadecimal
 888 - Core: Improved threading interrupted detection
 889 - Debugger: Modularize CLI debugger
 890 - Debugger: Make building with debugging aspects optional
 891 - Debugger: Add functions for read- or write-only watchpoints
 892 - Debugger: Make attaching a backend idempotent
 893 - Debugger: Add mDebuggerRunFrame convenience function
 894 - Feature: Move game database from flatfile to SQLite3
 895 - Feature: Support ImageMagick 7
 896 - Feature: Make -l option explicit
 897 - FFmpeg: Return false if a file fails to open
 898 - FFmpeg: Force MP4 files to YUV420P
 899 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 900 - GB: Reset with initial state of DIV register
 901 - GB MBC: New MBC7 implementation
 902 - GB Audio: Simplify envelope code
 903 - GB Audio: Improve initial envelope samples
 904 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 905 - GB Video: Improved video timings
 906 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 907 - GBA, GB: ROM is now unloaded if a patch is applied
 908 - GBA DMA: Refactor DMA out of memory.c
 909 - GBA DMA: Move DMAs to using absolute timing
 910 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 911 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 912 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 913 - GBA Memory: Support reading/writing POSTFLG
 914 - GBA Memory: Remove unused prefetch cruft
 915 - GBA Timer: Improve accuracy of timers
 916 - GBA Video: Clean up unused timers
 917 - GBA Video: Allow multiple handles into the same tile cache
 918 - GBA Video, GB Video: Colors are now fully scaled
 919 - GBA Video: Optimize when BLD* registers are written frequently
 920 - OpenGL: Add xBR-lv2 shader
 921 - Qt: Move last directory setting from qt.ini to config.ini
 922 - Qt: Improved HiDPI support
 923 - Qt: Expose configuration directory
 924 - Qt: Merge "Save" and "OK" buttons in shader options
 925 - Qt: Automatically load controller profile when plugged in
 926 - Qt: Rename "Resample video" option to "Bilinear filtering"
 927 - Qt: Remove audio thread
 928 - Qt: Remove audio buffer sizing in AudioProcessorQt
 929 - Qt: Re-enable QtMultimedia on Windows
 930 - Qt: Make "Mute" able to be bound to a key
 931 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 932 - Qt: Relax hard dependency on OpenGL
 933 - Qt: Better highlight active key in control binding
 934 - SDL: Remove scancode key input
 935 - SDL: Automatically map controllers when plugged in
 936 - Test: Add a basic test suite
 937 - Util: Add size counting to Table
 938 - Util: Add 8-bit PNG write support
 939 - Util: Tune patch-fast extent sizes
 940 - VFS: Call msync when syncing mapped data
 941 - VFS: Allow truncating memory chunk VFiles
 942 - VFS: Fix some minor VFile issues with FILEs
 943 - VFS: Optimize expanding in-memory files
 944 - VFS: Add VFileFIFO for operating on circle buffers
 945Changes from beta 1:
 946Features:
 947 - Qt: Italian translation (by theheroGAC)
 948 - Qt: Updated German translation
 949Bugfixes:
 950 - GB Audio: Fix incorrect channel 4 iteration
 951 - GB Audio: Fix zombie mode bit masking
 952 - GB Serialize: Fix timer serialization
 953 - GB Video: Fix LYC regression
 954 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 955 - GBA Timer: Fix count-up timing overflowing timer 3
 956 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 957 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 958 - Qt: Fix window icon being stretched
 959 - Qt: Fix initial window size (fixes mgba.io/i/766)
 960 - Qt: Fix data directory path
 961 - Qt: Fix controls not saving on non-SDL builds
 962 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 963 - Qt: Fix patch loading while a game is running
 964 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 965 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 966 - Qt: Fix GL-less build
 967 - Qt: Fix Software renderer not handling alpha bits properly
 968 - Qt: Fix screen background improperly stretching
 969 - SDL: Fix cheats not loading
 970Misc:
 971 - GB Serialize: Add MBC state serialization
 972 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 973 - GBA Timer: Improve accuracy of timers
 974 - PSP2: Update toolchain to use vita.cmake
 975 - Qt: Add language selector
 976 - Qt: Minor test fixes
 977 - Qt: Move shader settings into main settings window
 978 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 979 - Qt: Properly ship Qt translations
 980 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 981
 9820.6 beta 1: (2017-06-29)
 983 - Initial beta for 0.6
 984
 9850.5.2: (2016-12-31)
 986Bugfixes:
 987 - All: Fix fullscreen config option being ignored
 988 - ARM7: PSR mode bits should not get sign extended
 989 - GB: Fix audio not being deinitialized
 990 - GB: Fix crash when masking savedata
 991 - GB: Properly initialize sramRealVf variable
 992 - GB Audio: Fix serialization of channel 3 and NR52 properties
 993 - GB Audio: Reset envelope timer when reseting sound channel
 994 - GB MBC: Fix SRAM dangling pointer with RTC games
 995 - GB MBC: Fix initializing MBC when no ROM is loaded
 996 - GB Memory: Fix patching ROM bank 0
 997 - GB Memory: Fix starting HDMAs during mode 0
 998 - GB Memory: Fix HDMA5 value after DMA completes
 999 - GB Video: Initialize LCDC in renderer
1000 - GB Video: Hblank IRQs should mask LYC=LY IRQs
1001 - GBA: Fix IRQs firing after already being cleared
1002 - GBA: Only unhalt CPU if appropriate bit is set in IE
1003 - GBA: Add savegame override for Crash Bandicoot 2
1004 - GBA BIOS: Fix MidiKey2Freq BIOS reads
1005 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
1006 - GBA Cheats: Fix GameShark ROM patches
1007 - GBA I/O: Mask off WAITCNT bits that cannot be written
1008 - GBA Memory: Fix misaligned BIOS reads
1009 - GBA Memory: Fix VCOUNT being writable
1010 - GBA Video: Fix out of bounds sprite transforms
1011 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
1012 - Libretro: Fix disabling BIOS
1013 - Libretro: Fix Game Boy savestates and audio
1014 - Qt: Fix changing resolution of software renderer
1015 - Qt: Fix setting overrides
1016 - Qt: Fix cut off tiles and alignment issues in tile viewer
1017 - Qt: Only reset window dimensions when first shown
1018 - Qt: Fix Qt Multimedia audio driver on big endian
1019 - Qt: Fix Apply button for key and controller configurations
1020 - VFS: Fix resizing memory chunks when not needed
1021 - Windows: Fix Unicode directory handling
1022Misc:
1023 - GB, GBA: Prevent loading null ROMs
1024 - GB Audio: Initialize wave RAM to GBC values
1025 - GB Memory: Reset ROM bank when loading a ROM
1026 - PSP2: Improved controller rumble
1027
10280.5.1: (2016-10-05)
1029Bugfixes:
1030 - Core: Fix importing save games as read-only
1031 - FFmpeg: Fix encoding AAC
1032 - GB: Fix invalid STOP behavior on Game Boy Color
1033 - GB: Initialize audio properly
1034 - GB: Properly clear KEY1 bit 0 when switching speeds
1035 - GB: Properly unload save files when unloading a ROM
1036 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1037 - GB MBC: Fix MBC7 when size is incorrectly specified
1038 - GB MBC: Fix RTC access when no save file is loaded
1039 - GB SIO: Don't auto-clock external shift clock
1040 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1041 - GB Video: Fix video frames getting missed when LCDC is off
1042 - GB Video: Clear screen when LCDC is off
1043 - GBA Cheats: Fix holding onto pointers that may get invalidated
1044 - GBA Cheats: Fix key-activated CodeBreaker cheats
1045 - GBA Cheats: Fix uninitialized memory getting freed when saving
1046 - GBA Hardware: Improve Game Boy Player rumble behavior
1047 - GBA Memory: Fix several unused I/O register read values
1048 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1049 - LR35902: Fix events running with the wrong cycle active
1050 - Qt: Fix "close" button on Overrides view
1051 - Qt: Fix saving overrides
1052 - Qt: Fix directory set unloading when replacing the ROM
1053 - Qt: Fix patch loading
1054 - Qt: Fix crash when saving an override if a game isn't loaded
1055 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1056 - SDL: Attach rumble in SDL frontend
1057 - Util: Fix PNG identification on files too small to be a PNG
1058Misc:
1059 - All: Only update version info if needed
1060 - All: Split out install locations for Libretro and OpenEmu
1061 - FFmpeg: Encoding cleanup
1062 - GB: Reset active region when reloading ROM
1063 - GB Memory: Initialize RAM pattern for GBC
1064 - GB Video: Improved video timings
1065 - Qt: Manage window sizes slightly better
1066 - Qt: Remember scale option independent of core dimensions
1067
10680.5.0: (2016-09-19)
1069Features:
1070 - Game Boy support
1071 - Support for encrypted CodeBreaker GBA cheats
1072 - Emulation of Vast Fame protected GBA carts (taizou)
1073 - Tile viewer
1074 - Threaded rendering mode
1075 - Libretro: Memory map and achievement support (leiradel)
1076 - GUI: Add UI control remapping
1077 - GUI: Add fast-forward
1078 - Wii: 240p support
1079 - 3DS: Adjustable screen darkening
1080 - Ability to temporarily load a savegame
1081 - Load specific files out of archives
1082 - Automatic BIOS detection
1083Bugfixes:
1084 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1085 - Debugger: Fix GDB breakpoints
1086 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1087 - GBA: Fix filehandle leak with savegames
1088 - GBA: Timer 0 cannot be count up
1089 - GBA: Count up timers should not count themselves
1090 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1091 - GBA Memory: Fix ldm {pc}
1092 - GBA Savedata: Fix savedata sync timer
1093 - GBA Savedata: Only unmap savedata if present
1094 - GBA Serialize: Savestates now properly store prefetch
1095 - GBA Video: WIN0/1 take priority over OBJWIN
1096 - GBA Video: Fix out-of-order OBJWIN
1097 - PSP2: Fix GPU crash while exiting
1098 - PSP2: Fix VSync
1099 - PSP2: Fix accelerometer range
1100 - PSP2: Actually load screen mode setting
1101 - PSP2: Fix gyroscope direction
1102 - PSP2: Delete threads after they return
1103 - PSP2: Fix mapping/unmapping from not at 0
1104 - Qt: Fix bug in software renderer scaling
1105 - Qt: Fix hanging key press after disabling autofire
1106 - Qt: Fix being unable to pause manually when using auto-pausing
1107 - SDL: Fix axes being mapped wrong
1108 - Util: Fix realloc semantics in utf16to8
1109 - Util: Fix inserting too many items into a hash table
1110 - VFS: Fix uninitialized varaible reading from 7z
1111 - VFS: Fix reading multiple files from a 7z archive
1112 - Wii: Fix framelimiting after a slowdown
1113 - Wii: Fix garbage flash at startup
1114Misc:
1115 - 3DS: Use blip_add_delta_fast for a small speed improvement
1116 - 3DS: Allow UTF-16 filenames
1117 - 3DS: Port to using citro3D
1118 - 3DS: Use system font for menus
1119 - 3DS: Attempt to use Core 2 for threads
1120 - 3DS: Adjustable filering
1121 - 3DS: 3D banner
1122 - All: Add QUIET parameter to silence CMake
1123 - All: Faster memory read/write
1124 - ARM7: Support forcing Thumb mode via MSR
1125 - ARM7: Flush prefetch cache when loading CPSR via MSR
1126 - ARM7: Clean up instruction decoding for future expandability
1127 - Debugger: Support register and memory writes via GDB stub
1128 - Debugger: Add software breakpoint support to gdb
1129 - FFmpeg: Full support for libavcodec 56+
1130 - GBA: Better debug logging if event processing breaks
1131 - GBA Audio: Force audio DMAs to not increment destination
1132 - GBA BIOS: Use custom ArcTan, not relying on OS
1133 - GBA Hardware: Clean up dead code in GBP
1134 - GBA Memory: Optimize stalling behavior
1135 - GBA Memory: Optimize Load-/StoreMultiple
1136 - GBA Savedata: Add realistic timing for EEPROM
1137 - GBA Serialize: Savestates now store if CPU was halted
1138 - GBA Video: Remove old slow path fallback
1139 - GBA Video: Optimize sprite drawing
1140 - GBA Video: Optimize mode 0 rendering
1141 - GBA Video: Optimize compositing cases slightly
1142 - GUI: Screenshot dimensions are now passed through
1143 - GUI: Add back logging
1144 - GUI: Only reload config if manually saved
1145 - GUI: Increase scrolling speed
1146 - OpenGL: Log shader compilation failure
1147 - OpenGL: Add texSize uniform
1148 - Qt: Make -g flag work in Qt build
1149 - Qt: Simplify OpenGL context creation
1150 - Qt: Thread startup improvements
1151 - Qt: Make audio channel/video layer options shortcut mappable
1152 - Qt: Remove some C99isms from C++ code
1153 - Qt: Remove default autofire mappings
1154 - Qt: Make reseting when pasued frame-accurate
1155 - Qt: Rearchitect game closing codepath
1156 - PSP2: Use system font for menus
1157 - PSP2: Add rumble for PS TV
1158 - PSP2: Add fit-to-height screen mode
1159 - PSP2: Sync files per descriptor
1160 - PSP2: Allow UTF-8 filenames
1161 - PSP2: Screenshots are now saved into the Photo Gallery
1162 - PSP2: Stop underclocking when menuing
1163 - SDL: Increase default audio buffer size to 1024 samples
1164 - SDL: More responsive rumble
1165 - Util: Add Vector GetConstPointer
1166 - Util: Add rtrim
1167 - Util: Add endswith
1168 - VFS: Improve zip file detection
1169 - Wii: Add pixelated resample filter
1170 - Windows: Add native VDir support
1171 - Util: Add PRIz macro for libc versions that don't support %z
1172
11730.4.1: (2016-07-11)
1174Bugfixes:
1175 - All: Fix several file handle leaks
1176 - All: Fix instruction tables getting zeroed when linking sometimes
1177 - ARM7: Fix flags on SBC/RSC
1178 - ARM7: Fix setting spsr privilege bits when spsr is empty
1179 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1180 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1181 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1182 - GBA Memory: Fix executing code from OBJ region of VRAM
1183 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1184 - GBA Serialize: Fix loading savegames from savestates
1185 - OpenGL: Correct boolean vector strcmp strings for uniforms
1186 - Qt: Fix sending gameStopped twice
1187 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1188 - Qt: Fix initial state of key mapping
1189 - Qt: Initialize m_useBios
1190 - SDL: Fix joystick initialization on BSD
1191 - SDL: Fix potential joystick crash in games with rumble
1192 - SDL: Fix SDL 1.2 build
1193 - SDL: Fix sporadic crash when deinitializing audio
1194 - Shaders: Fix AGS-001 shader with some bad drivers
1195 - Util: Use closesocket on Windows
1196 - Util: Fix socket bind addresses
1197 - VFS: Fix reading 7z archives without rewinding first
1198 - VFS: VFileFromFD should not open directories
1199 - Wii: Fix tilting direction
1200 - Util: Fix realloc semantics in utf16to8
1201Misc:
1202 - All: Allow use of external minizip library
1203 - Debugger: CLI debugger now exits when end-of-stream is reached
1204 - FFmpeg: Update dependencies on Ubuntu
1205 - GBA: Slightly optimize GBAProcessEvents
1206 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1207 - GBA Video: Null renderer should return proper register values
1208 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1209 - Qt: Add preset for DualShock 4
1210 - Qt: Update 360 input profile on OS X to reflect newer drivers
1211 - Qt: Remove use of NaN
1212 - Qt: Canonicalize file paths when loading games
1213 - Qt: Add refresh button to controller editing
1214 - SDL: Remove default gamepad mappings
1215 - Util: Fix intermittent build failure on OS X
1216 - VFS: VFile.sync now updates modified time
1217
12180.4.0: (2016-02-02)
1219Features:
1220 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1221 - I/O viewer
1222 - Booting of multiboot images
1223 - Customization of GIF recording
1224 - Libretro: Cheat code support
1225 - Support for GLSL shaders
1226 - ROM information view
1227 - Support for VBA-style cheat codes
1228 - Savestates now store creation timestamps
1229 - Key autofire
1230 - Libretro: Allow blocking opposing directional input
1231 - OpenEmu core for OS X
1232 - Libretro: Settings for using BIOS and skipping intro
1233 - Libretro: Customizable idle loop removal
1234 - Implemented cycle counting for sprite rendering
1235 - Cleaner, unified settings window
1236 - Added a setting for pausing when the emulator is not in focus
1237 - Customizable paths for save games, save states, screenshots and patches
1238 - Controller hotplugging
1239 - Ability to store save games and active cheats within savestates
1240Bugfixes:
1241 - ARM7: Fix sign of unaligned LDRSH
1242 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1243 - Debugger: Fix watchpoints in gdb
1244 - GBA: Fix warnings when creating and loading savestates
1245 - GBA: Fix Iridion II savetype
1246 - GBA BIOS: Fix misaligned CpuSet
1247 - GBA Cheats: Fix cheats setting the Action Replay version
1248 - GBA Hardware: Fix GPIO on big endian
1249 - GBA Memory: Fix DMA register writing behavior
1250 - GBA Memory: Fix DMAs triggering two cycles early
1251 - Libretro: Fix aspect ratio
1252 - Qt: Fix some potential crashes with the gamepad mapping
1253 - Qt: Fix keys being mapped incorrectly when loading configuration file
1254 - Util: Fix PowerPC PNG read/write pixel order
1255 - Util: Fix excessive memory allocation when decoding a PNG
1256 - VFS: Fix VFileReadline and remove _vfdReadline
1257Misc:
1258 - All: Improved PowerPC support
1259 - All: Fix some undefined behavior warnings
1260 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1261 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1262 - GBA: Implement bad I/O register loading
1263 - GBA: Allow jumping to OAM and palette RAM
1264 - GBA BIOS: Finish implementing RegisterRamReset
1265 - GBA Config: Add "override" layer for better one-time configuration
1266 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1267 - GBA Memory: Use a dynamically sized mask for ROM memory
1268 - GBA Memory: Implement several unimplemented memory access types
1269 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1270 - GBA RR: Starting from savestate now embeds the savegame
1271 - GBA RR: Add preliminary SRAM support for VBM loading
1272 - GBA RR: Add support for resets in movies
1273 - GBA Video: Remove lastHblank, as it is implied
1274 - Libretro: Use anonymous memory mappers for large blocks of memory
1275 - Libretro: Add install target for libretro core
1276 - Qt: Window size command line options are now supported
1277 - Qt: Increase usability of key mapper
1278 - Qt: Add 'Apply' button to settings window
1279 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1280 - Qt: Allow use of modifier keys as input
1281 - Qt: Optimize log viewer
1282 - Qt: Added button for breaking into the GDB debugger
1283 - Qt: Add box for showing duration of rewind
1284 - SDL: Support fullscreen in SDL 1.2
1285 - SDL: Allow GBASDLAudio to be used without a thread context
1286 - Util: Use VFile for configuration
1287 - Util: Add MutexTryLock
1288
12890.3.2: (2015-12-16)
1290Bugfixes:
1291 - ARM7: Fix STRT/STRBT
1292 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1293 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1294 - Libretro: Fix problems with rumble not turning off
1295 - GBA: Fix idle skip state being retained between games
1296 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1297 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1298 - GBA BIOS: Fix Sqrt sign
1299 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1300 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1301 - GBA Memory: Fix DMA behavior for SRAM accesses
1302 - GBA Memory: Fix Store8 to OBJ VRAM
1303 - GBA Memory: Fix alignment of LDM/STM on SRAM
1304 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1305 - GBA Memory: Fix timing of DMAs
1306 - GBA Video: Fix _mix for 15-bit color
1307 - GBA Video: Fix OAM and palette initialization
1308 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1309 - Qt: Use safer isLoaded check in GameController
1310 - Qt: Fix a race condition in PainterGL that could lead to a crash
1311 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1312 - Qt: Fix font size in memory viewer
1313 - Qt: Fix a crash in the memory viewer
1314 - Qt: Add additional checks in CheatModel to prevent crashes
1315 - Qt: Fix race condition with setting sample rate
1316 - Qt: Fix crash when closing multiplayer windows
1317 - Qt: Fix resetting while paused
1318Misc:
1319 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1320 - Qt: Add mute option to menu
1321
13220.3.1: (2015-10-24)
1323Bugfixes:
1324 - ARM7: Fix instruction decoding of Thumb shifts
1325 - GBA: Deinit savegame when unloading a ROM
1326 - GBA: Fix BIOS check on big endian
1327 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1328 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1329 - GBA Audio: Fix audio channels being silenced at the wrong time
1330 - GBA Memory: Fix bad BIOS Load16 on big endian
1331 - GBA Memory: Fix bad Load8 on big endian
1332 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1333 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1334 - GBA Video: Fix objwin and blending interaction on sprites
1335 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1336 - Libretro: Fix a memory leak with the render buffer
1337 - Qt: Windows no longer spawn in the top left on first launch
1338 - Qt: Fix install path of XDG desktop file with DESTDIR
1339 - Qt: Fix drag and drop on Windows
1340 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1341 - VFS: Fix return values of VFileFILE.read and .write
1342Misc:
1343 - All: Reset next event to cycles instead of zero to interrupt
1344 - All: Add --version flag
1345 - ARM7: Force disable LTO on two files to work around a GCC bug
1346 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1347 - GBA: Better memory handling with PNG savestates
1348 - GBA: Additional savestate sanity checks
1349 - GBA: Check for cycle count being too high
1350 - GBA Audio: Allow GBAAVStream to have no video callback
1351 - GBA BIOS: Implement RegisterRamReset for SIO registers
1352 - Qt: Remove useless help icons in dialogs
1353 - Qt: Prevent savestate window from opening while in multiplayer
1354 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1355 - Qt: Dropping multiplayer windows works more cleanly now
1356
13570.3.0: (2015-08-16)
1358Features:
1359 - Ability to hide individual background layers, or OBJs
1360 - Ability to mute individual audio channels
1361 - Palette viewer and exporter
1362 - Volume control
1363 - More shortcuts are editable (e.g. quick save/load)
1364 - Rewind now shows the frame after rewinding
1365 - Import/Export of GameShark/Action Replay snapshots
1366 - Add "Step backwards" item for single increment rewind
1367 - Deadzone estimation for game controllers
1368 - Analog inputs can be used for shortcuts
1369 - Menu items for specific solar sensor brightness levels
1370 - Remappable controls for tilt and gyroscope sensors
1371 - Status messages for actions taken while a game is running (e.g. save/load state)
1372 - Memory inspector
1373 - Screensaver can now be suspended while a game is running
1374 - Load/save the most recent savestate slot
1375 - Support varible speed (PWM) rumble
1376 - Ability to cap fast forward speed
1377 - Finer control over FPS target
1378 - Holdable shortcut for rewinding one frame at a time
1379 - Ability to boot directly into the BIOS
1380 - Preliminary support for yanking out the game pak while a game is running
1381 - Thumb-drive mode by putting a file called portable.ini in the same folder
1382 - Configurable display driver, between software and OpenGL
1383 - Undo-able savestate loading and saving
1384 - Controller profiles now store shortcut settings
1385 - Default controller profiles for several common controllers
1386 - Libretro now supports BIOS, rumble and solar sensor
1387 - Implement BIOS call Stop, for sleep mode
1388 - Automatically load patches, if found
1389 - Improved video synchronization
1390 - Configurable audio output sample rate
1391Bugfixes:
1392 - ARM7: Fix SWI and IRQ timings
1393 - ARM7: Fix Thumb MUL timing
1394 - ARM7: Fix timing of multiplies to use N cycles
1395 - ARM7: ARMHotplugDetach should call deinit
1396 - Debugger: Fix use-after-free in breakpoint clearing code
1397 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1398 - GBA: Cap audio FIFO read size during deserialization
1399 - GBA: Check for corrupted savestates when loading
1400 - GBA: Check for improperly sized savestates when loading
1401 - GBA: Check for savestates made from differently sized ROMs
1402 - GBA: Fix calls to endian-independent loadstores
1403 - GBA: Fix timing of reading from timer registers
1404 - GBA: Ensure cycles never go negative
1405 - GBA Audio: Force audio FIFOs to 32-bit
1406 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1407 - GBA Audio: Fix sample order in audio channel 3
1408 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1409 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1410 - GBA Memory: Improve Thumb open bus behavior
1411 - GBA Memory: Fix potential DMA issue when loading a savestate
1412 - GBA Memory: Fix load/store multiple video memory waitstates
1413 - GBA SIO: Fix reseting when there are SIO devices attached
1414 - GBA Video: Blended sprites should never have other effects applied
1415 - GBA Video: Fix out-of-bounds tiles in mosaic
1416 - GBA Video: Fix windows not affecting sprites
1417 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1418 - GBA Video: Fix timing on first scanline
1419 - Qt: Better cleanup when a game crashes
1420 - Qt: Fix open ROM dialog filtering for archive formats
1421 - Qt: Cap the maximum number of multiplayer windows
1422 - Qt: Fix maximum year in sensor override
1423 - Qt: Fix window being too tall after exiting fullscreen
1424 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1425 - Qt: Fix analog buttons not getting unmapped
1426 - Qt: Fix passing command line options
1427 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1428 - SDL: Fix SDL build when OpenGL is missing
1429 - Util: Allow loading IPS patches that grow the ROM
1430 - VFS: Fix resource leaks if some allocations fail
1431 - VFS: Fix line-reading to return proper values
1432 - Video: Fix an issue with very long filenames
1433 - Util: Fix formatting of floats
1434Misc:
1435 - All: Add --help flag for command line programs
1436 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1437 - All: Enable static linking for Windows
1438 - All: Enable static linking for OS X
1439 - All: Threads are now named
1440 - All: Proper handling of Unicode file paths
1441 - ARM7: Add emulation for Undefined CPU mode
1442 - ARM7: Reduce the size of the Thumb instruction table
1443 - GBA: Add status log level
1444 - GBA: GBARewind now returns how many states it has rewound
1445 - GBA: SIO logging layer
1446 - GBA BIOS: Stub out SoundBias
1447 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1448 - GBA: Don't include GBACLIDebugger struct unless needed
1449 - GBA: Savedata is now synced shortly after data finishes being written
1450 - GBA: Process multiple timer events at once, if necessary
1451 - GBA Audio: Implement audio reset for channels A/B
1452 - GBA Audio: Process multiple audio events at once, if necessary
1453 - GBA Hardware: Backport generic RTC source into core
1454 - GBA Input: Allow axes and buttons to be mapped to the same key
1455 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1456 - GBA SIO: Add a dummy driver for Normal mode
1457 - GBA Thread: Add functionality for running callbacks on the GBA thread
1458 - GBA Thread: Split GBASync into a separate file
1459 - GBA Video: Refactor software renderer into separate files
1460 - GBA Video: Slightly optimize mode 0 mosaic rendering
1461 - Debugger: Free watchpoints in addition to breakpoints
1462 - Qt: Handle saving input settings better
1463 - Qt: Move GL frame drawing back onto its own thread
1464 - Qt: Fast forward (held) option moved from Other to Emulation menu
1465 - Qt: Show version info in window title
1466 - Qt: Migrate multiplayer window handling into GBAApp
1467 - Qt: Unified file opening and saving with last location
1468 - Qt: Fix windows being resizable when they shouldn't have been
1469 - Qt: Only hide cursor in full screen
1470 - Qt: Replace pause-after-frame mutex with an atomic
1471 - Qt: Add application icon and XDG desktop files
1472 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1473 - Qt: Don't save window size when entering fullscreen
1474 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1475 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1476 - Qt: Increase usability of key mapper
1477 - Qt: Show checkmark for window sizes
1478 - Qt: Set window path to loaded ROM
1479 - Perf: Ability to load savestates immediately on launch
1480 - SDL: Properly check for initialization
1481 - SDL: Clean up initialization functions
1482 - SDL: Clean up GL context
1483 - Util: Allow disabling the threading code entirely
1484 - VFS: Add sync method to force syncing with backing
1485
14860.2.1: (2015-05-13)
1487Bugfixes:
1488 - All: Fix sanitize-deb script not cleaning up after itself
1489 - All: Fix dependencies for libavcodec on Debian-derived platforms
1490 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1491 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1492 - ARM7: Fix ARM multiply instructions when PC is a destination register
1493 - Debugger: Fix use-after-free in breakpoint clearing code
1494 - Debugger: Fix boundary conditions in tab completion
1495 - GBA: Fix timers not updating timing when writing to only the reload register
1496 - GBA: Fix rewind boundary conditions
1497 - GBA: Add initial I/O register settings for background matrix registers
1498 - GBA: Fix hang when loading a savestate if sync to video is enabled
1499 - GBA: Handle out-of-bounds I/O access
1500 - GBA: Fix bounds-checking on EEPROM access
1501 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1502 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1503 - GBA Memory: Allow SRAM to be 64kB
1504 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1505 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1506 - GBA Video: Fix second frame mode 5
1507 - Perf: Fix race condition if a game crashes immediately on start
1508 - Qt: Fix Display object leak when closing a window
1509 - Qt: Fix .deb dependencies
1510 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1511 - Qt: Fix window not regaining focus after exiting savestate window
1512 - Qt: Fix regression where video would not record if the game had already started
1513 - Qt: Fix potential crash if a gamepad causes focus to change
1514 - Qt: Fix controller axis querying
1515 - Qt: Fix multiplayer windows opening as the wrong size
1516 - Qt: Fix controllers sometimes not loading the right profile
1517 - SDL: Fix boundary conditions for joystick adjustments
1518 - SDL: Allocate properly sized input maps
1519 - SDL: Fix potential build issues when Qt and SDL2 are in use
1520 - Util: Fix resource leak in UTF-8 handling code
1521 - Util: Fix a null-pointer issue when attempting to delete a key
1522 - VFS: Fix resource leaks if some allocations fail
1523 - Video: Fix an issue with very long filenames
1524Misc:
1525 - GBA Memory: Soft-crash if jumping past the end of a ROM
1526 - Qt: Show multiplayer numbers in window title
1527 - Qt: Solar sensor can have shortcuts set
1528
15290.2.0: (2015-04-03)
1530Features:
1531 - Support for gamepad axes, e.g. analog sticks or triggers
1532 - Add scale presets for up to 6x
1533 - Settings window
1534 - Bilinear resampling option
1535 - Add option to skip BIOS start screen
1536 - List of recently opened games
1537 - Support for games using the Solar Sensor
1538 - Better audio resampling via blip-buf
1539 - Game Pak overrides dialog for setting savetype and sensor values
1540 - Support for games using the tilt sensor
1541 - Remappable shortcuts for keyboard and gamepad
1542 - Rewinding of emulation
1543 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1544 - Support IPv6
1545 - Save directory of last loaded file
1546 - Support BPS patches
1547 - Automatically detect and optimize out idle loops
1548 - Configurable game overrides
1549 - Support loading 7-Zip files
1550 - Drag and drop game loading
1551 - Cheat code support
1552 - Runtime configurable audio driver
1553 - Libretro core for use with RetroArch and other front-ends
1554 - Controller profiles for setting different bindings for different controllers
1555 - Ability to lock aspect ratio
1556 - Local link cable support
1557 - Ability to switch which game controller is in use per instance
1558 - Ability to prevent opposing directional input
1559 - Warning dialog if an unimplemented BIOS feature is called
1560 - Debugger: Add CLI "frame", frame advance command
1561 - Debugger: Add CLI functions for writing to memory
1562 - Debugger: Add CLI functions for examining memory regions
1563 - Debugger: Add CLI function for writing a register
1564Bugfixes:
1565 - ARM7: Extend prefetch by one stage
1566 - ARM7: Fix cycle counting for loads
1567 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1568 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1569 - GBA: Initialize gba.sync to null
1570 - GBA: Fix timer initialization
1571 - GBA Audio: Support 16-bit writes to FIFO audio
1572 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1573 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1574 - GBA BIOS: Fix BIOS prefetch after reset
1575 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1576 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1577 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1578 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1579 - GBA Memory: Fix cycle counting for 32-bit load/stores
1580 - GBA RR: Fix fallthrough error when reading tags from a movie
1581 - GBA Thread: Fix possible hang when loading an archive
1582 - GBA Thread: Fix possible deadlock in video sync
1583 - Perf: Fix crash when the GBA thread fails to start
1584 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1585 - Qt: Fix crash when adjusting settings after closing a game
1586 - Qt: Fix crash when starting GDB stub after closing a game
1587 - Qt: Fix patch loading while a game is running
1588 - Qt: Fix crash when loading a game after stopping GDB server
1589 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1590 - Qt: Fix crash when attempting to pause if a game is not running
1591 - SDL: Properly clean up if a game doesn't launch
1592 - Util: Fix sockets on Windows
1593Misc:
1594 - All: Enable link-time optimization
1595 - Debugger: Watchpoints now work on STM/LDM instructions
1596 - Debugger: Clean up GDB stub network interfacing
1597 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1598 - Debugger: Merge Thumb BL instructions when disassembling
1599 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1600 - Debugger: Watchpoints now report address watched (fixes #68)
1601 - Debugger: Add support for soft breakpoints
1602 - Debugger: Make I/O register names be addresses instead of values
1603 - Debugger: Rename read/write commands
1604 - GBA: Improve accuracy of event timing
1605 - GBA: Add API for getting Configuration structs for overrides and input
1606 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1607 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1608 - GBA: Move A/V stream interface into core
1609 - GBA: Savestates now take into account savedata state machines (fixes #109)
1610 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1611 - GBA Memory: Simplify memory API and use fixed bus width
1612 - GBA Thread: Make GBASyncWaitFrameStart time out
1613 - GBA Video: Start video at the last scanline instead of the first
1614 - Qt: Optimize logo drawing
1615 - Qt: Move frame upload back onto main thread
1616 - Qt: Remember window position
1617 - Qt: Double-clicking on the window toggles full screen
1618 - Util: Use proper locale for reading and writing float values
1619
16200.1.1: (2015-01-24)
1621Bugfixes:
1622 - ARM7: Fix LDM writeback to a register already written
1623 - GBA: Fix timers 2 and 3 updating incorrectly
1624 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1625 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1626 - GBA Audio: Properly initialize audio FIFO channels
1627 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1628 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1629 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1630 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1631 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1632 - GBA BIOS: Fix HuffUnComp boundary conditions
1633 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1634 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1635 - GBA Memory: Filter out top nybble of DMA addresses
1636 - GBA Memory: Properly bounds-check VRAM accesses
1637 - GBA Memory: Fix initial DMA state
1638 - GBA Thread: Allow halted games to exit cleanly
1639 - GBA Video: Fix blend issues with obscured middle layers
1640 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1641 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1642 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1643 - GBA Video: Fix sprite boundary conditions with mosaic
1644 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1645 - Qt: Fix issue with set frame sizes being the wrong height
1646 - Qt: Fix emulator crashing when full screen if a game is not running
1647 - Qt: Fix window focus issues
1648 - Qt: Properly set default video recording settings
1649 - Qt: Fix a race condition when a game crashes immediately
1650 - Qt: Fix some cases where key mapping can break if focus is adjusted
1651 - Qt: Fix crash if a game pauses before any frames are shown
1652 - Debugger: Negative PC-relative loads now properly subtract the offset
1653 - Debugger: Align PC-relative loads in Thumb
1654 - Debugger: Fix watchpoints triggering too late
1655 - Debugger: Fix binary print putting spaces between digits
1656 - Video: Ensure FFmpeg encoder has audio frames
1657 - Video: Fix uncompressed PCM audio recording
1658 - Video: Fix FFmpeg crashing when the file extension is wrong
1659 - Util: Fix SOCKET_FAILED macro
1660Misc:
1661 - GBA: Exit cleanly on FATAL if the port supports it
1662 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1663 - Qt: Disable sync to video by default
1664 - Qt: Handle a game crash without crashing
1665 - Qt: Set default log level to FATAL, ERROR and WARN
1666 - Qt: Clarify some phrasing in the menus
1667 - Qt: Clear active buttons when focus is lost
1668
16690.1.0: (2014-12-13)
1670 - Initial release