CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5Bugfixes:
6 - LR35902: Fix core never exiting with certain event patterns
7 - GB Timer: Improve DIV reset behavior
8 - GBA Memory: Fix misaligned BIOS reads
9 - GBA BIOS: Fix MidiKey2Freq BIOS reads
10 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
11Misc:
12 - SDL: Remove scancode key input
13 - GBA Video: Clean up unused timers
14 - Test: Add a basic test suite
15
160.5.1: (2016-10-05)
17Bugfixes:
18 - Core: Fix importing save games as read-only
19 - FFmpeg: Fix encoding AAC
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB: Initialize audio properly
22 - GB: Properly clear KEY1 bit 0 when switching speeds
23 - GB: Properly unload save files when unloading a ROM
24 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
25 - GB MBC: Fix MBC7 when size is incorrectly specified
26 - GB MBC: Fix RTC access when no save file is loaded
27 - GB SIO: Don't auto-clock external shift clock
28 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
29 - GB Video: Fix video frames getting missed when LCDC is off
30 - GB Video: Clear screen when LCDC is off
31 - GBA Cheats: Fix holding onto pointers that may get invalidated
32 - GBA Cheats: Fix key-activated CodeBreaker cheats
33 - GBA Cheats: Fix uninitialized memory getting freed when saving
34 - GBA Hardware: Improve Game Boy Player rumble behavior
35 - GBA Memory: Fix several unused I/O register read values
36 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
37 - LR35902: Fix events running with the wrong cycle active
38 - Qt: Fix "close" button on Overrides view
39 - Qt: Fix saving overrides
40 - Qt: Fix directory set unloading when replacing the ROM
41 - Qt: Fix patch loading
42 - Qt: Fix crash when saving an override if a game isn't loaded
43 - Qt: Fix showing default display driver as OpenGL (force 1.x)
44 - SDL: Attach rumble in SDL frontend
45 - Util: Fix PNG identification on files too small to be a PNG
46Misc:
47 - All: Only update version info if needed
48 - All: Split out install locations for Libretro and OpenEmu
49 - FFmpeg: Encoding cleanup
50 - GB: Reset active region when reloading ROM
51 - GB Memory: Initialize RAM pattern for GBC
52 - GB Video: Improved video timings
53 - Qt: Manage window sizes slightly better
54 - Qt: Remember scale option independent of core dimensions
55
560.5.0: (2016-09-19)
57Features:
58 - Game Boy support
59 - Support for encrypted CodeBreaker GBA cheats
60 - Emulation of Vast Fame protected GBA carts (taizou)
61 - Tile viewer
62 - Threaded rendering mode
63 - Libretro: Memory map and achievement support (leiradel)
64 - GUI: Add UI control remapping
65 - GUI: Add fast-forward
66 - Wii: 240p support
67 - 3DS: Adjustable screen darkening
68 - Ability to temporarily load a savegame
69 - Load specific files out of archives
70 - Automatic BIOS detection
71Bugfixes:
72 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
73 - Debugger: Fix GDB breakpoints
74 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
75 - GBA: Fix filehandle leak with savegames
76 - GBA: Timer 0 cannot be count up
77 - GBA: Count up timers should not count themselves
78 - GBA Memory: Fix mirror on non-overdumped Classic NES games
79 - GBA Memory: Fix ldm {pc}
80 - GBA Savedata: Fix savedata sync timer
81 - GBA Savedata: Only unmap savedata if present
82 - GBA Serialize: Savestates now properly store prefetch
83 - GBA Video: WIN0/1 take priority over OBJWIN
84 - GBA Video: Fix out-of-order OBJWIN
85 - PSP2: Fix GPU crash while exiting
86 - PSP2: Fix VSync
87 - PSP2: Fix accelerometer range
88 - PSP2: Actually load screen mode setting
89 - PSP2: Fix gyroscope direction
90 - PSP2: Delete threads after they return
91 - PSP2: Fix mapping/unmapping from not at 0
92 - Qt: Fix bug in software renderer scaling
93 - Qt: Fix hanging key press after disabling autofire
94 - Qt: Fix being unable to pause manually when using auto-pausing
95 - SDL: Fix axes being mapped wrong
96 - Util: Fix realloc semantics in utf16to8
97 - Util: Fix inserting too many items into a hash table
98 - VFS: Fix uninitialized varaible reading from 7z
99 - VFS: Fix reading multiple files from a 7z archive
100 - Wii: Fix framelimiting after a slowdown
101 - Wii: Fix garbage flash at startup
102Misc:
103 - 3DS: Use blip_add_delta_fast for a small speed improvement
104 - 3DS: Allow UTF-16 filenames
105 - 3DS: Port to using citro3D
106 - 3DS: Use system font for menus
107 - 3DS: Attempt to use Core 2 for threads
108 - 3DS: Adjustable filering
109 - 3DS: 3D banner
110 - All: Add QUIET parameter to silence CMake
111 - All: Faster memory read/write
112 - ARM7: Support forcing Thumb mode via MSR
113 - ARM7: Flush prefetch cache when loading CPSR via MSR
114 - ARM7: Clean up instruction decoding for future expandability
115 - Debugger: Support register and memory writes via GDB stub
116 - Debugger: Add software breakpoint support to gdb
117 - FFmpeg: Full support for libavcodec 56+
118 - GBA: Better debug logging if event processing breaks
119 - GBA Audio: Force audio DMAs to not increment destination
120 - GBA BIOS: Use custom ArcTan, not relying on OS
121 - GBA Hardware: Clean up dead code in GBP
122 - GBA Memory: Optimize stalling behavior
123 - GBA Memory: Optimize Load-/StoreMultiple
124 - GBA Savedata: Add realistic timing for EEPROM
125 - GBA Serialize: Savestates now store if CPU was halted
126 - GBA Video: Remove old slow path fallback
127 - GBA Video: Optimize sprite drawing
128 - GBA Video: Optimize mode 0 rendering
129 - GBA Video: Optimize compositing cases slightly
130 - GUI: Screenshot dimensions are now passed through
131 - GUI: Add back logging
132 - GUI: Only reload config if manually saved
133 - GUI: Increase scrolling speed
134 - OpenGL: Log shader compilation failure
135 - OpenGL: Add texSize uniform
136 - Qt: Make -g flag work in Qt build
137 - Qt: Simplify OpenGL context creation
138 - Qt: Thread startup improvements
139 - Qt: Make audio channel/video layer options shortcut mappable
140 - Qt: Remove some C99isms from C++ code
141 - Qt: Remove default autofire mappings
142 - Qt: Make reseting when pasued frame-accurate
143 - Qt: Rearchitect game closing codepath
144 - PSP2: Use system font for menus
145 - PSP2: Add rumble for PS TV
146 - PSP2: Add fit-to-height screen mode
147 - PSP2: Sync files per descriptor
148 - PSP2: Allow UTF-8 filenames
149 - PSP2: Screenshots are now saved into the Photo Gallery
150 - PSP2: Stop underclocking when menuing
151 - SDL: Increase default audio buffer size to 1024 samples
152 - SDL: More responsive rumble
153 - Util: Add Vector GetConstPointer
154 - Util: Add rtrim
155 - Util: Add endswith
156 - VFS: Improve zip file detection
157 - Wii: Add pixelated resample filter
158 - Windows: Add native VDir support
159 - Util: Add PRIz macro for libc versions that don't support %z
160
1610.4.1: (2016-07-11)
162Bugfixes:
163 - All: Fix several file handle leaks
164 - All: Fix instruction tables getting zeroed when linking sometimes
165 - ARM7: Fix flags on SBC/RSC
166 - ARM7: Fix setting spsr privilege bits when spsr is empty
167 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
168 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
169 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
170 - GBA Memory: Fix executing code from OBJ region of VRAM
171 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
172 - GBA Serialize: Fix loading savegames from savestates
173 - OpenGL: Correct boolean vector strcmp strings for uniforms
174 - Qt: Fix sending gameStopped twice
175 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
176 - Qt: Fix initial state of key mapping
177 - Qt: Initialize m_useBios
178 - SDL: Fix joystick initialization on BSD
179 - SDL: Fix potential joystick crash in games with rumble
180 - SDL: Fix SDL 1.2 build
181 - SDL: Fix sporadic crash when deinitializing audio
182 - Shaders: Fix AGS-001 shader with some bad drivers
183 - Util: Use closesocket on Windows
184 - Util: Fix socket bind addresses
185 - VFS: Fix reading 7z archives without rewinding first
186 - VFS: VFileFromFD should not open directories
187 - Wii: Fix tilting direction
188 - Util: Fix realloc semantics in utf16to8
189Misc:
190 - All: Allow use of external minizip library
191 - Debugger: CLI debugger now exits when end-of-stream is reached
192 - FFmpeg: Update dependencies on Ubuntu
193 - GBA: Slightly optimize GBAProcessEvents
194 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
195 - GBA Video: Null renderer should return proper register values
196 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
197 - Qt: Add preset for DualShock 4
198 - Qt: Update 360 input profile on OS X to reflect newer drivers
199 - Qt: Remove use of NaN
200 - Qt: Canonicalize file paths when loading games
201 - Qt: Add refresh button to controller editing
202 - SDL: Remove default gamepad mappings
203 - Util: Fix intermittent build failure on OS X
204 - VFS: VFile.sync now updates modified time
205
2060.4.0: (2016-02-02)
207Features:
208 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
209 - I/O viewer
210 - Booting of multiboot images
211 - Customization of GIF recording
212 - Libretro: Cheat code support
213 - Support for GLSL shaders
214 - ROM information view
215 - Support for VBA-style cheat codes
216 - Savestates now store creation timestamps
217 - Key autofire
218 - Libretro: Allow blocking opposing directional input
219 - OpenEmu core for OS X
220 - Libretro: Settings for using BIOS and skipping intro
221 - Libretro: Customizable idle loop removal
222 - Implemented cycle counting for sprite rendering
223 - Cleaner, unified settings window
224 - Added a setting for pausing when the emulator is not in focus
225 - Customizable paths for save games, save states, screenshots and patches
226 - Controller hotplugging
227 - Ability to store save games and active cheats within savestates
228Bugfixes:
229 - ARM7: Fix sign of unaligned LDRSH
230 - ARM7: Fix decoding of some ARM ALU instructions with shifters
231 - Debugger: Fix watchpoints in gdb
232 - GBA: Fix warnings when creating and loading savestates
233 - GBA: Fix Iridion II savetype
234 - GBA BIOS: Fix misaligned CpuSet
235 - GBA Cheats: Fix cheats setting the Action Replay version
236 - GBA Hardware: Fix GPIO on big endian
237 - GBA Memory: Fix DMA register writing behavior
238 - GBA Memory: Fix DMAs triggering two cycles early
239 - Libretro: Fix aspect ratio
240 - Qt: Fix some potential crashes with the gamepad mapping
241 - Qt: Fix keys being mapped incorrectly when loading configuration file
242 - Util: Fix PowerPC PNG read/write pixel order
243 - Util: Fix excessive memory allocation when decoding a PNG
244 - VFS: Fix VFileReadline and remove _vfdReadline
245Misc:
246 - All: Improved PowerPC support
247 - All: Fix some undefined behavior warnings
248 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
249 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
250 - GBA: Implement bad I/O register loading
251 - GBA: Allow jumping to OAM and palette RAM
252 - GBA BIOS: Finish implementing RegisterRamReset
253 - GBA Config: Add "override" layer for better one-time configuration
254 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
255 - GBA Memory: Use a dynamically sized mask for ROM memory
256 - GBA Memory: Implement several unimplemented memory access types
257 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
258 - GBA RR: Starting from savestate now embeds the savegame
259 - GBA RR: Add preliminary SRAM support for VBM loading
260 - GBA RR: Add support for resets in movies
261 - GBA Video: Remove lastHblank, as it is implied
262 - Libretro: Use anonymous memory mappers for large blocks of memory
263 - Libretro: Add install target for libretro core
264 - Qt: Window size command line options are now supported
265 - Qt: Increase usability of key mapper
266 - Qt: Add 'Apply' button to settings window
267 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
268 - Qt: Allow use of modifier keys as input
269 - Qt: Optimize log viewer
270 - Qt: Added button for breaking into the GDB debugger
271 - Qt: Add box for showing duration of rewind
272 - SDL: Support fullscreen in SDL 1.2
273 - SDL: Allow GBASDLAudio to be used without a thread context
274 - Util: Use VFile for configuration
275 - Util: Add MutexTryLock
276
2770.3.2: (2015-12-16)
278Bugfixes:
279 - ARM7: Fix STRT/STRBT
280 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
281 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
282 - Libretro: Fix problems with rumble not turning off
283 - GBA: Fix idle skip state being retained between games
284 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
285 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
286 - GBA BIOS: Fix Sqrt sign
287 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
288 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
289 - GBA Memory: Fix DMA behavior for SRAM accesses
290 - GBA Memory: Fix Store8 to OBJ VRAM
291 - GBA Memory: Fix alignment of LDM/STM on SRAM
292 - GBA Memory: Fix unaligned out-of-bounds ROM loads
293 - GBA Memory: Fix timing of DMAs
294 - GBA Video: Fix _mix for 15-bit color
295 - GBA Video: Fix OAM and palette initialization
296 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
297 - Qt: Use safer isLoaded check in GameController
298 - Qt: Fix a race condition in PainterGL that could lead to a crash
299 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
300 - Qt: Fix font size in memory viewer
301 - Qt: Fix a crash in the memory viewer
302 - Qt: Add additional checks in CheatModel to prevent crashes
303 - Qt: Fix race condition with setting sample rate
304 - Qt: Fix crash when closing multiplayer windows
305 - Qt: Fix resetting while paused
306Misc:
307 - GBA Audio: Implement missing flags on SOUNDCNT_X register
308 - Qt: Add mute option to menu
309
3100.3.1: (2015-10-24)
311Bugfixes:
312 - ARM7: Fix instruction decoding of Thumb shifts
313 - GBA: Deinit savegame when unloading a ROM
314 - GBA: Fix BIOS check on big endian
315 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
316 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
317 - GBA Audio: Fix audio channels being silenced at the wrong time
318 - GBA Memory: Fix bad BIOS Load16 on big endian
319 - GBA Memory: Fix bad Load8 on big endian
320 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
321 - GBA Video: Fix edge case with sprite blend modes and semitransparency
322 - GBA Video: Fix objwin and blending interaction on sprites
323 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
324 - Libretro: Fix a memory leak with the render buffer
325 - Qt: Windows no longer spawn in the top left on first launch
326 - Qt: Fix install path of XDG desktop file with DESTDIR
327 - Qt: Fix drag and drop on Windows
328 - Qt: Reenable double buffering, as disabling it broke some Windows configs
329 - VFS: Fix return values of VFileFILE.read and .write
330Misc:
331 - All: Reset next event to cycles instead of zero to interrupt
332 - All: Add --version flag
333 - ARM7: Force disable LTO on two files to work around a GCC bug
334 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
335 - GBA: Better memory handling with PNG savestates
336 - GBA: Additional savestate sanity checks
337 - GBA: Check for cycle count being too high
338 - GBA Audio: Allow GBAAVStream to have no video callback
339 - GBA BIOS: Implement RegisterRamReset for SIO registers
340 - Qt: Remove useless help icons in dialogs
341 - Qt: Prevent savestate window from opening while in multiplayer
342 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
343 - Qt: Dropping multiplayer windows works more cleanly now
344
3450.3.0: (2015-08-16)
346Features:
347 - Ability to hide individual background layers, or OBJs
348 - Ability to mute individual audio channels
349 - Palette viewer and exporter
350 - Volume control
351 - More shortcuts are editable (e.g. quick save/load)
352 - Rewind now shows the frame after rewinding
353 - Import/Export of GameShark/Action Replay snapshots
354 - Add "Step backwards" item for single increment rewind
355 - Deadzone estimation for game controllers
356 - Analog inputs can be used for shortcuts
357 - Menu items for specific solar sensor brightness levels
358 - Remappable controls for tilt and gyroscope sensors
359 - Status messages for actions taken while a game is running (e.g. save/load state)
360 - Memory inspector
361 - Screensaver can now be suspended while a game is running
362 - Load/save the most recent savestate slot
363 - Support varible speed (PWM) rumble
364 - Ability to cap fast forward speed
365 - Finer control over FPS target
366 - Holdable shortcut for rewinding one frame at a time
367 - Ability to boot directly into the BIOS
368 - Preliminary support for yanking out the game pak while a game is running
369 - Thumb-drive mode by putting a file called portable.ini in the same folder
370 - Configurable display driver, between software and OpenGL
371 - Undo-able savestate loading and saving
372 - Controller profiles now store shortcut settings
373 - Default controller profiles for several common controllers
374 - Libretro now supports BIOS, rumble and solar sensor
375 - Implement BIOS call Stop, for sleep mode
376 - Automatically load patches, if found
377 - Improved video synchronization
378 - Configurable audio output sample rate
379Bugfixes:
380 - ARM7: Fix SWI and IRQ timings
381 - ARM7: Fix Thumb MUL timing
382 - ARM7: Fix timing of multiplies to use N cycles
383 - ARM7: ARMHotplugDetach should call deinit
384 - Debugger: Fix use-after-free in breakpoint clearing code
385 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
386 - GBA: Cap audio FIFO read size during deserialization
387 - GBA: Check for corrupted savestates when loading
388 - GBA: Check for improperly sized savestates when loading
389 - GBA: Check for savestates made from differently sized ROMs
390 - GBA: Fix calls to endian-independent loadstores
391 - GBA: Fix timing of reading from timer registers
392 - GBA: Ensure cycles never go negative
393 - GBA Audio: Force audio FIFOs to 32-bit
394 - GBA Audio: Fix audio pitch changing when adjusting buffer size
395 - GBA Audio: Fix sample order in audio channel 3
396 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
397 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
398 - GBA Memory: Improve Thumb open bus behavior
399 - GBA Memory: Fix potential DMA issue when loading a savestate
400 - GBA Memory: Fix load/store multiple video memory waitstates
401 - GBA SIO: Fix reseting when there are SIO devices attached
402 - GBA Video: Blended sprites should never have other effects applied
403 - GBA Video: Fix out-of-bounds tiles in mosaic
404 - GBA Video: Fix windows not affecting sprites
405 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
406 - GBA Video: Fix timing on first scanline
407 - Qt: Better cleanup when a game crashes
408 - Qt: Fix open ROM dialog filtering for archive formats
409 - Qt: Cap the maximum number of multiplayer windows
410 - Qt: Fix maximum year in sensor override
411 - Qt: Fix window being too tall after exiting fullscreen
412 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
413 - Qt: Fix analog buttons not getting unmapped
414 - Qt: Fix passing command line options
415 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
416 - SDL: Fix SDL build when OpenGL is missing
417 - Util: Allow loading IPS patches that grow the ROM
418 - VFS: Fix resource leaks if some allocations fail
419 - VFS: Fix line-reading to return proper values
420 - Video: Fix an issue with very long filenames
421 - Util: Fix formatting of floats
422Misc:
423 - All: Add --help flag for command line programs
424 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
425 - All: Enable static linking for Windows
426 - All: Enable static linking for OS X
427 - All: Threads are now named
428 - All: Proper handling of Unicode file paths
429 - ARM7: Add emulation for Undefined CPU mode
430 - ARM7: Reduce the size of the Thumb instruction table
431 - GBA: Add status log level
432 - GBA: GBARewind now returns how many states it has rewound
433 - GBA: SIO logging layer
434 - GBA BIOS: Stub out SoundBias
435 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
436 - GBA: Don't include GBACLIDebugger struct unless needed
437 - GBA: Savedata is now synced shortly after data finishes being written
438 - GBA: Process multiple timer events at once, if necessary
439 - GBA Audio: Implement audio reset for channels A/B
440 - GBA Audio: Process multiple audio events at once, if necessary
441 - GBA Hardware: Backport generic RTC source into core
442 - GBA Input: Allow axes and buttons to be mapped to the same key
443 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
444 - GBA SIO: Add a dummy driver for Normal mode
445 - GBA Thread: Add functionality for running callbacks on the GBA thread
446 - GBA Thread: Split GBASync into a separate file
447 - GBA Video: Refactor software renderer into separate files
448 - GBA Video: Slightly optimize mode 0 mosaic rendering
449 - Debugger: Free watchpoints in addition to breakpoints
450 - Qt: Handle saving input settings better
451 - Qt: Move GL frame drawing back onto its own thread
452 - Qt: Fast forward (held) option moved from Other to Emulation menu
453 - Qt: Show version info in window title
454 - Qt: Migrate multiplayer window handling into GBAApp
455 - Qt: Unified file opening and saving with last location
456 - Qt: Fix windows being resizable when they shouldn't have been
457 - Qt: Only hide cursor in full screen
458 - Qt: Replace pause-after-frame mutex with an atomic
459 - Qt: Add application icon and XDG desktop files
460 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
461 - Qt: Don't save window size when entering fullscreen
462 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
463 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
464 - Qt: Increase usability of key mapper
465 - Qt: Show checkmark for window sizes
466 - Qt: Set window path to loaded ROM
467 - Perf: Ability to load savestates immediately on launch
468 - SDL: Properly check for initialization
469 - SDL: Clean up initialization functions
470 - SDL: Clean up GL context
471 - Util: Allow disabling the threading code entirely
472 - VFS: Add sync method to force syncing with backing
473
4740.2.1: (2015-05-13)
475Bugfixes:
476 - All: Fix sanitize-deb script not cleaning up after itself
477 - All: Fix dependencies for libavcodec on Debian-derived platforms
478 - ARM7: Handle writeback for PC in addressing modes 2 and 3
479 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
480 - ARM7: Fix ARM multiply instructions when PC is a destination register
481 - Debugger: Fix use-after-free in breakpoint clearing code
482 - Debugger: Fix boundary conditions in tab completion
483 - GBA: Fix timers not updating timing when writing to only the reload register
484 - GBA: Fix rewind boundary conditions
485 - GBA: Add initial I/O register settings for background matrix registers
486 - GBA: Fix hang when loading a savestate if sync to video is enabled
487 - GBA: Handle out-of-bounds I/O access
488 - GBA: Fix bounds-checking on EEPROM access
489 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
490 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
491 - GBA Memory: Allow SRAM to be 64kB
492 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
493 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
494 - GBA Video: Fix second frame mode 5
495 - Perf: Fix race condition if a game crashes immediately on start
496 - Qt: Fix Display object leak when closing a window
497 - Qt: Fix .deb dependencies
498 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
499 - Qt: Fix window not regaining focus after exiting savestate window
500 - Qt: Fix regression where video would not record if the game had already started
501 - Qt: Fix potential crash if a gamepad causes focus to change
502 - Qt: Fix controller axis querying
503 - Qt: Fix multiplayer windows opening as the wrong size
504 - Qt: Fix controllers sometimes not loading the right profile
505 - SDL: Fix boundary conditions for joystick adjustments
506 - SDL: Allocate properly sized input maps
507 - SDL: Fix potential build issues when Qt and SDL2 are in use
508 - Util: Fix resource leak in UTF-8 handling code
509 - Util: Fix a null-pointer issue when attempting to delete a key
510 - VFS: Fix resource leaks if some allocations fail
511 - Video: Fix an issue with very long filenames
512Misc:
513 - GBA Memory: Soft-crash if jumping past the end of a ROM
514 - Qt: Show multiplayer numbers in window title
515 - Qt: Solar sensor can have shortcuts set
516
5170.2.0: (2015-04-03)
518Features:
519 - Support for gamepad axes, e.g. analog sticks or triggers
520 - Add scale presets for up to 6x
521 - Settings window
522 - Bilinear resampling option
523 - Add option to skip BIOS start screen
524 - List of recently opened games
525 - Support for games using the Solar Sensor
526 - Better audio resampling via blip-buf
527 - Game Pak overrides dialog for setting savetype and sensor values
528 - Support for games using the tilt sensor
529 - Remappable shortcuts for keyboard and gamepad
530 - Rewinding of emulation
531 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
532 - Support IPv6
533 - Save directory of last loaded file
534 - Support BPS patches
535 - Automatically detect and optimize out idle loops
536 - Configurable game overrides
537 - Support loading 7-Zip files
538 - Drag and drop game loading
539 - Cheat code support
540 - Runtime configurable audio driver
541 - Libretro core for use with RetroArch and other front-ends
542 - Controller profiles for setting different bindings for different controllers
543 - Ability to lock aspect ratio
544 - Local link cable support
545 - Ability to switch which game controller is in use per instance
546 - Ability to prevent opposing directional input
547 - Warning dialog if an unimplemented BIOS feature is called
548 - Debugger: Add CLI "frame", frame advance command
549 - Debugger: Add CLI functions for writing to memory
550 - Debugger: Add CLI functions for examining memory regions
551 - Debugger: Add CLI function for writing a register
552Bugfixes:
553 - ARM7: Extend prefetch by one stage
554 - ARM7: Fix cycle counting for loads
555 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
556 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
557 - GBA: Initialize gba.sync to null
558 - GBA: Fix timer initialization
559 - GBA Audio: Support 16-bit writes to FIFO audio
560 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
561 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
562 - GBA BIOS: Fix BIOS prefetch after reset
563 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
564 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
565 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
566 - GBA Memory: Fix I cycles that had been moved to ARM7 core
567 - GBA Memory: Fix cycle counting for 32-bit load/stores
568 - GBA RR: Fix fallthrough error when reading tags from a movie
569 - GBA Thread: Fix possible hang when loading an archive
570 - GBA Thread: Fix possible deadlock in video sync
571 - Perf: Fix crash when the GBA thread fails to start
572 - Qt: Fix crash starting a GDB stub if a game isn't loaded
573 - Qt: Fix crash when adjusting settings after closing a game
574 - Qt: Fix crash when starting GDB stub after closing a game
575 - Qt: Fix patch loading while a game is running
576 - Qt: Fix crash when loading a game after stopping GDB server
577 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
578 - Qt: Fix crash when attempting to pause if a game is not running
579 - SDL: Properly clean up if a game doesn't launch
580 - Util: Fix sockets on Windows
581Misc:
582 - All: Enable link-time optimization
583 - Debugger: Watchpoints now work on STM/LDM instructions
584 - Debugger: Clean up GDB stub network interfacing
585 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
586 - Debugger: Merge Thumb BL instructions when disassembling
587 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
588 - Debugger: Watchpoints now report address watched (fixes #68)
589 - Debugger: Add support for soft breakpoints
590 - Debugger: Make I/O register names be addresses instead of values
591 - Debugger: Rename read/write commands
592 - GBA: Improve accuracy of event timing
593 - GBA: Add API for getting Configuration structs for overrides and input
594 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
595 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
596 - GBA: Move A/V stream interface into core
597 - GBA: Savestates now take into account savedata state machines (fixes #109)
598 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
599 - GBA Memory: Simplify memory API and use fixed bus width
600 - GBA Thread: Make GBASyncWaitFrameStart time out
601 - GBA Video: Start video at the last scanline instead of the first
602 - Qt: Optimize logo drawing
603 - Qt: Move frame upload back onto main thread
604 - Qt: Remember window position
605 - Qt: Double-clicking on the window toggles full screen
606 - Util: Use proper locale for reading and writing float values
607
6080.1.1: (2015-01-24)
609Bugfixes:
610 - ARM7: Fix LDM writeback to a register already written
611 - GBA: Fix timers 2 and 3 updating incorrectly
612 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
613 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
614 - GBA Audio: Properly initialize audio FIFO channels
615 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
616 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
617 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
618 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
619 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
620 - GBA BIOS: Fix HuffUnComp boundary conditions
621 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
622 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
623 - GBA Memory: Filter out top nybble of DMA addresses
624 - GBA Memory: Properly bounds-check VRAM accesses
625 - GBA Memory: Fix initial DMA state
626 - GBA Thread: Allow halted games to exit cleanly
627 - GBA Video: Fix blend issues with obscured middle layers
628 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
629 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
630 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
631 - GBA Video: Fix sprite boundary conditions with mosaic
632 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
633 - Qt: Fix issue with set frame sizes being the wrong height
634 - Qt: Fix emulator crashing when full screen if a game is not running
635 - Qt: Fix window focus issues
636 - Qt: Properly set default video recording settings
637 - Qt: Fix a race condition when a game crashes immediately
638 - Qt: Fix some cases where key mapping can break if focus is adjusted
639 - Qt: Fix crash if a game pauses before any frames are shown
640 - Debugger: Negative PC-relative loads now properly subtract the offset
641 - Debugger: Align PC-relative loads in Thumb
642 - Debugger: Fix watchpoints triggering too late
643 - Debugger: Fix binary print putting spaces between digits
644 - Video: Ensure FFmpeg encoder has audio frames
645 - Video: Fix uncompressed PCM audio recording
646 - Video: Fix FFmpeg crashing when the file extension is wrong
647 - Util: Fix SOCKET_FAILED macro
648Misc:
649 - GBA: Exit cleanly on FATAL if the port supports it
650 - GBA Memory: Implement 16- and 32-bit loads from SRAM
651 - Qt: Disable sync to video by default
652 - Qt: Handle a game crash without crashing
653 - Qt: Set default log level to FATAL, ERROR and WARN
654 - Qt: Clarify some phrasing in the menus
655 - Qt: Clear active buttons when focus is lost
656
6570.1.0: (2014-12-13)
658 - Initial release