all repos — mgba @ 190ace3003c48eb0baf298027feba8991348f5da

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5Bugfixes:
  6 - GBA: Fix timers not updating timing when writing to only the reload register
  7 - All: Fix sanitize-deb script not cleaning up after itself
  8 - Qt: Fix Display object leak when closing a window
  9 - Qt: Fix .deb dependencies
 10 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 11
 120.2.0: (2015-04-03)
 13Features:
 14 - Support for gamepad axes, e.g. analog sticks or triggers
 15 - Add scale presets for up to 6x
 16 - Settings window
 17 - Bilinear resampling option
 18 - Add option to skip BIOS start screen
 19 - List of recently opened games
 20 - Support for games using the Solar Sensor
 21 - Better audio resampling via blip-buf
 22 - Game Pak overrides dialog for setting savetype and sensor values
 23 - Support for games using the tilt sensor
 24 - Remappable shortcuts for keyboard and gamepad
 25 - Rewinding of emulation
 26 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 27 - Support IPv6
 28 - Save directory of last loaded file
 29 - Support BPS patches
 30 - Automatically detect and optimize out idle loops
 31 - Configurable game overrides
 32 - Support loading 7-Zip files
 33 - Drag and drop game loading
 34 - Cheat code support
 35 - Runtime configurable audio driver
 36 - Libretro core for use with RetroArch and other front-ends
 37 - Controller profiles for setting different bindings for different controllers
 38 - Ability to lock aspect ratio
 39 - Local link cable support
 40 - Ability to switch which game controller is in use per instance
 41 - Ability to prevent opposing directional input
 42 - Warning dialog if an unimplemented BIOS feature is called
 43 - Debugger: Add CLI "frame", frame advance command
 44 - Debugger: Add CLI functions for writing to memory
 45 - Debugger: Add CLI functions for examining memory regions
 46 - Debugger: Add CLI function for writing a register
 47Bugfixes:
 48 - ARM7: Extend prefetch by one stage
 49 - ARM7: Fix cycle counting for loads
 50 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 51 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 52 - GBA: Initialize gba.sync to null
 53 - GBA: Fix timer initialization
 54 - GBA Audio: Support 16-bit writes to FIFO audio
 55 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 56 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 57 - GBA BIOS: Fix BIOS prefetch after reset
 58 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 59 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 60 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 61 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 62 - GBA Memory: Fix cycle counting for 32-bit load/stores
 63 - GBA RR: Fix fallthrough error when reading tags from a movie
 64 - GBA Thread: Fix possible hang when loading an archive
 65 - GBA Thread: Fix possible deadlock in video sync
 66 - Perf: Fix crash when the GBA thread fails to start
 67 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 68 - Qt: Fix crash when adjusting settings after closing a game
 69 - Qt: Fix crash when starting GDB stub after closing a game
 70 - Qt: Fix patch loading while a game is running
 71 - Qt: Fix crash when loading a game after stopping GDB server
 72 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 73 - Qt: Fix crash when attempting to pause if a game is not running
 74 - SDL: Properly clean up if a game doesn't launch
 75 - Util: Fix sockets on Windows
 76Misc:
 77 - All: Enable link-time optimization
 78 - Debugger: Watchpoints now work on STM/LDM instructions
 79 - Debugger: Clean up GDB stub network interfacing
 80 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 81 - Debugger: Merge Thumb BL instructions when disassembling
 82 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 83 - Debugger: Watchpoints now report address watched (fixes #68)
 84 - Debugger: Add support for soft breakpoints
 85 - Debugger: Make I/O register names be addresses instead of values
 86 - Debugger: Rename read/write commands
 87 - GBA: Improve accuracy of event timing
 88 - GBA: Add API for getting Configuration structs for overrides and input
 89 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 90 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 91 - GBA: Move A/V stream interface into core
 92 - GBA: Savestates now take into account savedata state machines (fixes #109)
 93 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 94 - GBA Memory: Simplify memory API and use fixed bus width
 95 - GBA Thread: Make GBASyncWaitFrameStart time out
 96 - GBA Video: Start video at the last scanline instead of the first
 97 - Qt: Optimize logo drawing
 98 - Qt: Move frame upload back onto main thread
 99 - Qt: Remember window position
100 - Qt: Double-clicking on the window toggles full screen
101 - Util: Use proper locale for reading and writing float values
102
1030.1.1: (2015-01-24)
104Bugfixes:
105 - ARM7: Fix LDM writeback to a register already written
106 - GBA: Fix timers 2 and 3 updating incorrectly
107 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
108 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
109 - GBA Audio: Properly initialize audio FIFO channels
110 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
111 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
112 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
113 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
114 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
115 - GBA BIOS: Fix HuffUnComp boundary conditions
116 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
117 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
118 - GBA Memory: Filter out top nybble of DMA addresses
119 - GBA Memory: Properly bounds-check VRAM accesses
120 - GBA Memory: Fix initial DMA state
121 - GBA Thread: Allow halted games to exit cleanly
122 - GBA Video: Fix blend issues with obscured middle layers
123 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
124 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
125 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
126 - GBA Video: Fix sprite boundary conditions with mosaic
127 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
128 - Qt: Fix issue with set frame sizes being the wrong height
129 - Qt: Fix emulator crashing when full screen if a game is not running
130 - Qt: Fix window focus issues
131 - Qt: Properly set default video recording settings
132 - Qt: Fix a race condition when a game crashes immediately
133 - Qt: Fix some cases where key mapping can break if focus is adjusted
134 - Qt: Fix crash if a game pauses before any frames are shown
135 - Debugger: Negative PC-relative loads now properly subtract the offset
136 - Debugger: Align PC-relative loads in Thumb
137 - Debugger: Fix watchpoints triggering too late
138 - Debugger: Fix binary print putting spaces between digits
139 - Video: Ensure FFmpeg encoder has audio frames
140 - Video: Fix uncompressed PCM audio recording
141 - Video: Fix FFmpeg crashing when the file extension is wrong
142 - Util: Fix SOCKET_FAILED macro
143Misc:
144 - GBA: Exit cleanly on FATAL if the port supports it
145 - GBA Memory: Implement 16- and 32-bit loads from SRAM
146 - Qt: Disable sync to video by default
147 - Qt: Handle a game crash without crashing
148 - Qt: Set default log level to FATAL, ERROR and WARN
149 - Qt: Clarify some phrasing in the menus
150 - Qt: Clear active buttons when focus is lost
151
1520.1.0: (2014-12-13)
153 - Initial release