#include "debugger.h" #include "gba-thread.h" #include "gba.h" #include "renderers/video-glsl.h" #include "sdl-events.h" #include #ifdef __APPLE__ #include #else #include #endif #include #include #include #include #include static int _GBASDLInit(void); static void _GBASDLDeinit(void); static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer); int main(int argc, char** argv) { const char* fname = "test.rom"; if (argc > 1) { fname = argv[1]; } int fd = open(fname, O_RDONLY); if (fd < 0) { return 1; } struct GBAThread context; struct GBAVideoGLSLRenderer renderer; if (!_GBASDLInit()) { return 1; } GBAVideoGLSLRendererCreate(&renderer); context.fd = fd; context.renderer = &renderer.d; GBAThreadStart(&context); _GBASDLRunloop(&context, &renderer); GBAThreadJoin(&context); close(fd); _GBASDLDeinit(); return 0; } static int _GBASDLInit() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { return 0; } GBASDLInitEvents(); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_SetVideoMode(240, 160, 32, SDL_OPENGL); glViewport(0, 0, 240, 160); return 1; } static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer) { SDL_Event event; glEnable(GL_TEXTURE_2D); while (context->state < THREAD_EXITING) { GBAVideoGLSLRendererProcessEvents(renderer); pthread_mutex_lock(&renderer->mutex); if (renderer->d.framesPending) { renderer->d.framesPending = 0; pthread_mutex_unlock(&renderer->mutex); SDL_GL_SwapBuffers(); while (SDL_PollEvent(&event)) { GBASDLHandleEvent(context, &event); } pthread_mutex_lock(&renderer->mutex); pthread_cond_broadcast(&renderer->downCond); } else { pthread_cond_broadcast(&renderer->downCond); pthread_cond_wait(&renderer->upCond, &renderer->mutex); } pthread_mutex_unlock(&renderer->mutex); } } static void _GBASDLDeinit() { GBASDLDeinitEvents(); SDL_Quit(); }