src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7#include <QStackedLayout>
8
9#include "ConfigController.h"
10#include "GameController.h"
11#include "GDBController.h"
12#include "GDBWindow.h"
13#include "LoadSaveState.h"
14#include "LogView.h"
15#include "VideoView.h"
16
17extern "C" {
18#include "platform/commandline.h"
19}
20
21using namespace QGBA;
22
23Window::Window(QWidget* parent)
24 : QMainWindow(parent)
25 , m_logView(new LogView())
26 , m_stateWindow(nullptr)
27 , m_screenWidget(new WindowBackground())
28 , m_logo(":/res/mgba-1024.png")
29#ifdef USE_FFMPEG
30 , m_videoView(nullptr)
31#endif
32#ifdef USE_GDB_STUB
33 , m_gdbController(nullptr)
34#endif
35{
36 setWindowTitle(PROJECT_NAME);
37 m_controller = new GameController(this);
38
39 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
40 format.setSwapInterval(1);
41 m_display = new Display(format);
42
43 m_screenWidget->setMinimumSize(m_display->minimumSize());
44 m_screenWidget->setSizePolicy(m_display->sizePolicy());
45 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
46 setCentralWidget(m_screenWidget);
47
48 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
49 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
50 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
51 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
52 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
53 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
54 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
55 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
56 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
57 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
58 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
59
60 setupMenu(menuBar());
61}
62
63Window::~Window() {
64 delete m_logView;
65 delete m_videoView;
66}
67
68GBAKey Window::mapKey(int qtKey) {
69 switch (qtKey) {
70 case Qt::Key_Z:
71 return GBA_KEY_A;
72 break;
73 case Qt::Key_X:
74 return GBA_KEY_B;
75 break;
76 case Qt::Key_A:
77 return GBA_KEY_L;
78 break;
79 case Qt::Key_S:
80 return GBA_KEY_R;
81 break;
82 case Qt::Key_Return:
83 return GBA_KEY_START;
84 break;
85 case Qt::Key_Backspace:
86 return GBA_KEY_SELECT;
87 break;
88 case Qt::Key_Up:
89 return GBA_KEY_UP;
90 break;
91 case Qt::Key_Down:
92 return GBA_KEY_DOWN;
93 break;
94 case Qt::Key_Left:
95 return GBA_KEY_LEFT;
96 break;
97 case Qt::Key_Right:
98 return GBA_KEY_RIGHT;
99 break;
100 default:
101 return GBA_KEY_NONE;
102 }
103}
104
105void Window::argumentsPassed(GBAArguments* args) {
106 loadConfig();
107
108 if (args->patch) {
109 m_controller->loadPatch(args->patch);
110 }
111
112 if (args->fname) {
113 m_controller->loadGame(args->fname, args->dirmode);
114 }
115}
116
117void Window::setConfig(ConfigController* config) {
118 m_config = config;
119}
120
121void Window::loadConfig() {
122 const GBAOptions* opts = m_config->options();
123
124 m_logView->setLevels(opts->logLevel);
125 // TODO: Have these show up as modified in the menu
126 m_controller->setFrameskip(opts->frameskip);
127 m_controller->setAudioSync(opts->audioSync);
128 m_controller->setVideoSync(opts->videoSync);
129
130 if (opts->bios) {
131 m_controller->loadBIOS(opts->bios);
132 }
133
134 if (opts->fpsTarget) {
135 emit fpsTargetChanged(opts->fpsTarget);
136 }
137
138 if (opts->audioBuffers) {
139 emit audioBufferSamplesChanged(opts->audioBuffers);
140 }
141
142 if (opts->width && opts->height) {
143 m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
144 }
145}
146
147void Window::saveConfig() {
148 m_config->write();
149}
150
151void Window::selectROM() {
152 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
153 if (!filename.isEmpty()) {
154 m_controller->loadGame(filename);
155 }
156}
157
158void Window::selectBIOS() {
159 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
160 if (!filename.isEmpty()) {
161 m_controller->loadBIOS(filename);
162 }
163}
164
165void Window::selectPatch() {
166 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
167 if (!filename.isEmpty()) {
168 m_controller->loadPatch(filename);
169 }
170}
171
172#ifdef USE_FFMPEG
173void Window::openVideoWindow() {
174 if (!m_videoView) {
175 m_videoView = new VideoView();
176 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
177 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
178 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
179 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
180 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
181 }
182 m_videoView->show();
183}
184#endif
185
186#ifdef USE_GDB_STUB
187void Window::gdbOpen() {
188 if (!m_gdbController) {
189 m_gdbController = new GDBController(m_controller, this);
190 }
191 GDBWindow* window = new GDBWindow(m_gdbController);
192 window->show();
193}
194#endif
195
196void Window::keyPressEvent(QKeyEvent* event) {
197 if (event->isAutoRepeat()) {
198 QWidget::keyPressEvent(event);
199 return;
200 }
201 if (event->key() == Qt::Key_Tab) {
202 m_controller->setTurbo(true, false);
203 }
204 GBAKey key = mapKey(event->key());
205 if (key == GBA_KEY_NONE) {
206 QWidget::keyPressEvent(event);
207 return;
208 }
209 m_controller->keyPressed(key);
210 event->accept();
211}
212
213void Window::keyReleaseEvent(QKeyEvent* event) {
214 if (event->isAutoRepeat()) {
215 QWidget::keyReleaseEvent(event);
216 return;
217 }
218 if (event->key() == Qt::Key_Tab) {
219 m_controller->setTurbo(false, false);
220 }
221 GBAKey key = mapKey(event->key());
222 if (key == GBA_KEY_NONE) {
223 QWidget::keyPressEvent(event);
224 return;
225 }
226 m_controller->keyReleased(key);
227 event->accept();
228}
229
230void Window::resizeEvent(QResizeEvent*) {
231 redoLogo();
232}
233
234void Window::closeEvent(QCloseEvent* event) {
235 emit shutdown();
236 QMainWindow::closeEvent(event);
237}
238
239void Window::toggleFullScreen() {
240 if (isFullScreen()) {
241 showNormal();
242 } else {
243 showFullScreen();
244 }
245}
246
247void Window::gameStarted(GBAThread* context) {
248 emit startDrawing(m_controller->drawContext(), context);
249 foreach (QAction* action, m_gameActions) {
250 action->setDisabled(false);
251 }
252 char title[13] = { '\0' };
253 GBAGetGameTitle(context->gba, title);
254 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
255 attachWidget(m_display);
256 m_screenWidget->setScaledContents(true);
257}
258
259void Window::gameStopped() {
260 foreach (QAction* action, m_gameActions) {
261 action->setDisabled(true);
262 }
263 setWindowTitle(tr(PROJECT_NAME));
264 detachWidget(m_display);
265 m_screenWidget->setScaledContents(false);
266 redoLogo();
267}
268
269void Window::redoLogo() {
270 if (m_controller->isLoaded()) {
271 return;
272 }
273 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
274 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
275 m_screenWidget->setPixmap(logo);
276}
277
278void Window::openStateWindow(LoadSave ls) {
279 if (m_stateWindow) {
280 return;
281 }
282 bool wasPaused = m_controller->isPaused();
283 m_stateWindow = new LoadSaveState(m_controller);
284 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
285 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
286 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
287 m_screenWidget->layout()->removeWidget(m_stateWindow);
288 m_stateWindow = nullptr;
289 setFocus();
290 });
291 if (!wasPaused) {
292 m_controller->setPaused(true);
293 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
294 }
295 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
296 m_stateWindow->setMode(ls);
297 attachWidget(m_stateWindow);
298}
299
300void Window::setupMenu(QMenuBar* menubar) {
301 menubar->clear();
302 QMenu* fileMenu = menubar->addMenu(tr("&File"));
303 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
304 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
305 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
306
307 fileMenu->addSeparator();
308
309 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
310 loadState->setShortcut(tr("Ctrl+L"));
311 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
312 m_gameActions.append(loadState);
313 fileMenu->addAction(loadState);
314
315 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
316 saveState->setShortcut(tr("Ctrl+S"));
317 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
318 m_gameActions.append(saveState);
319 fileMenu->addAction(saveState);
320
321 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
322 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
323 int i;
324 for (i = 1; i < 10; ++i) {
325 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
326 quickLoad->setShortcut(tr("F%1").arg(i));
327 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
328 m_gameActions.append(quickLoad);
329 quickLoadMenu->addAction(quickLoad);
330
331 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
332 quickSave->setShortcut(tr("Shift+F%1").arg(i));
333 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
334 m_gameActions.append(quickSave);
335 quickSaveMenu->addAction(quickSave);
336 }
337
338#if defined(USE_PNG) || defined(USE_FFMPEG)
339 fileMenu->addSeparator();
340#endif
341
342#ifdef USE_PNG
343 QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
344 screenshot->setShortcut(tr("F12"));
345 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
346 m_gameActions.append(screenshot);
347 fileMenu->addAction(screenshot);
348#endif
349
350#ifdef USE_FFMPEG
351 QAction* recordOutput = new QAction(tr("Record output..."), fileMenu);
352 recordOutput->setShortcut(tr("F11"));
353 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
354 fileMenu->addAction(recordOutput);
355#endif
356
357#ifndef Q_OS_MAC
358 fileMenu->addSeparator();
359 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
360#endif
361
362 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
363 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
364 reset->setShortcut(tr("Ctrl+R"));
365 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
366 m_gameActions.append(reset);
367 emulationMenu->addAction(reset);
368
369 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
370 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
371 m_gameActions.append(shutdown);
372 emulationMenu->addAction(shutdown);
373 emulationMenu->addSeparator();
374
375 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
376 pause->setChecked(false);
377 pause->setCheckable(true);
378 pause->setShortcut(tr("Ctrl+P"));
379 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
380 connect(m_controller, &GameController::gamePaused, [this, pause]() {
381 pause->setChecked(true);
382
383 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
384 QPixmap pixmap;
385 pixmap.convertFromImage(currentImage.rgbSwapped());
386 m_screenWidget->setPixmap(pixmap);
387 });
388 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
389 m_gameActions.append(pause);
390 emulationMenu->addAction(pause);
391
392 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
393 frameAdvance->setShortcut(tr("Ctrl+N"));
394 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
395 m_gameActions.append(frameAdvance);
396 emulationMenu->addAction(frameAdvance);
397
398 QMenu* target = emulationMenu->addMenu("FPS target");
399 QAction* setTarget = new QAction(tr("15"), emulationMenu);
400 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
401 target->addAction(setTarget);
402 setTarget = new QAction(tr("30"), emulationMenu);
403 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
404 target->addAction(setTarget);
405 setTarget = new QAction(tr("45"), emulationMenu);
406 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
407 target->addAction(setTarget);
408 setTarget = new QAction(tr("60"), emulationMenu);
409 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
410 target->addAction(setTarget);
411 setTarget = new QAction(tr("90"), emulationMenu);
412 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
413 target->addAction(setTarget);
414 setTarget = new QAction(tr("120"), emulationMenu);
415 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
416 target->addAction(setTarget);
417 setTarget = new QAction(tr("240"), emulationMenu);
418 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
419 target->addAction(setTarget);
420
421 emulationMenu->addSeparator();
422
423 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
424 turbo->setCheckable(true);
425 turbo->setChecked(false);
426 turbo->setShortcut(tr("Shift+Tab"));
427 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
428 emulationMenu->addAction(turbo);
429
430 QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
431 videoSync->setCheckable(true);
432 videoSync->setChecked(m_controller->videoSync());
433 connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
434 emulationMenu->addAction(videoSync);
435
436 QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
437 audioSync->setCheckable(true);
438 audioSync->setChecked(m_controller->audioSync());
439 connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
440 emulationMenu->addAction(audioSync);
441
442 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
443 QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
444 QAction* setSize = new QAction(tr("1x"), videoMenu);
445 connect(setSize, &QAction::triggered, [this]() {
446 showNormal();
447 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
448 });
449 frameMenu->addAction(setSize);
450 setSize = new QAction(tr("2x"), videoMenu);
451 connect(setSize, &QAction::triggered, [this]() {
452 showNormal();
453 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
454 });
455 frameMenu->addAction(setSize);
456 setSize = new QAction(tr("3x"), videoMenu);
457 connect(setSize, &QAction::triggered, [this]() {
458 showNormal();
459 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
460 });
461 frameMenu->addAction(setSize);
462 setSize = new QAction(tr("4x"), videoMenu);
463 connect(setSize, &QAction::triggered, [this]() {
464 showNormal();
465 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
466 });
467 frameMenu->addAction(setSize);
468 frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
469
470 QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
471 for (int i = 0; i <= 10; ++i) {
472 QAction* setSkip = new QAction(QString::number(i), skipMenu);
473 connect(setSkip, &QAction::triggered, [this, i]() {
474 m_controller->setFrameskip(i);
475 });
476 skipMenu->addAction(setSkip);
477 }
478
479 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
480 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
481 QAction* setBuffer = new QAction(tr("512"), buffersMenu);
482 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
483 buffersMenu->addAction(setBuffer);
484 setBuffer = new QAction(tr("1024"), buffersMenu);
485 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
486 buffersMenu->addAction(setBuffer);
487 setBuffer = new QAction(tr("2048"), buffersMenu);
488 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
489 buffersMenu->addAction(setBuffer);
490
491 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
492 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
493 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
494 debuggingMenu->addAction(viewLogs);
495#ifdef USE_GDB_STUB
496 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
497 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
498 debuggingMenu->addAction(gdbWindow);
499#endif
500
501 foreach (QAction* action, m_gameActions) {
502 action->setDisabled(true);
503 }
504}
505
506void Window::attachWidget(QWidget* widget) {
507 m_screenWidget->layout()->addWidget(widget);
508 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
509}
510
511void Window::detachWidget(QWidget* widget) {
512 m_screenWidget->layout()->removeWidget(widget);
513}
514
515WindowBackground::WindowBackground(QWidget* parent)
516 : QLabel(parent)
517{
518 setLayout(new QStackedLayout());
519 layout()->setContentsMargins(0, 0, 0, 0);
520 setAlignment(Qt::AlignCenter);
521 QPalette p = palette();
522 p.setColor(backgroundRole(), Qt::black);
523 setPalette(p);
524 setAutoFillBackground(true);
525}
526
527void WindowBackground::setSizeHint(const QSize& hint) {
528 m_sizeHint = hint;
529}
530
531QSize WindowBackground::sizeHint() const {
532 return m_sizeHint;
533}