all repos — mgba @ 19b164d560f6382b2e8ee55cc8a6eec22951ae29

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41 - Qt: Fix Apply button for key and controller configurations
 42 - GB Video: Initialize LCDC in renderer
 43 - GBA I/O: Mask off WAITCNT bits that cannot be written
 44 - GB Memory: Fix HDMA5 value after DMA completes
 45 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 46 - GB Audio: Reset envelope timer when reseting sound channel
 47 - Libretro: Fix disabling BIOS
 48Misc:
 49 - SDL: Remove scancode key input
 50 - GBA Video: Clean up unused timers
 51 - Test: Add a basic test suite
 52 - GBA Video: Allow multiple handles into the same tile cache
 53 - VFS: Call msync when syncing mapped data
 54 - GBA Video, GB Video: Colors are now fully scaled
 55 - PSP2: Improved controller rumble
 56 - GB, GBA: Prevent loading null ROMs
 57 - VFS: Allow truncating memory chunk VFiles
 58 - Debugger: Modularize CLI debugger
 59 - Core: Clean up some thread state checks
 60 - Debugger: Make building with debugging aspects optional
 61 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 62 - GBA Memory: Support reading/writing POSTFLG
 63 - Util: Add size counting to Table
 64 - Qt: Move last directory setting from qt.ini to config.ini
 65 - 3DS, PSP2, Wii: Last directory loaded is saved
 66 - GB Audio: Simplify envelope code
 67 - GB Audio: Improve initial envelope samples
 68 - GB Audio: Initialize wave RAM to GBC values
 69 - Debugger: Add functions for read- or write-only watchpoints
 70 - GB Memory: Reset ROM bank when loading a ROM
 71 - GBA DMA: Refactor DMA out of memory.c
 72 - GBA DMA: Move DMAs to using absolute timing
 73 - All: Add C++ header guards
 74 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 75 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 76
 770.5.1: (2016-10-05)
 78Bugfixes:
 79 - Core: Fix importing save games as read-only
 80 - FFmpeg: Fix encoding AAC
 81 - GB: Fix invalid STOP behavior on Game Boy Color
 82 - GB: Initialize audio properly
 83 - GB: Properly clear KEY1 bit 0 when switching speeds
 84 - GB: Properly unload save files when unloading a ROM
 85 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 86 - GB MBC: Fix MBC7 when size is incorrectly specified
 87 - GB MBC: Fix RTC access when no save file is loaded
 88 - GB SIO: Don't auto-clock external shift clock
 89 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 90 - GB Video: Fix video frames getting missed when LCDC is off
 91 - GB Video: Clear screen when LCDC is off
 92 - GBA Cheats: Fix holding onto pointers that may get invalidated
 93 - GBA Cheats: Fix key-activated CodeBreaker cheats
 94 - GBA Cheats: Fix uninitialized memory getting freed when saving
 95 - GBA Hardware: Improve Game Boy Player rumble behavior
 96 - GBA Memory: Fix several unused I/O register read values
 97 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 98 - LR35902: Fix events running with the wrong cycle active
 99 - Qt: Fix "close" button on Overrides view
100 - Qt: Fix saving overrides
101 - Qt: Fix directory set unloading when replacing the ROM
102 - Qt: Fix patch loading
103 - Qt: Fix crash when saving an override if a game isn't loaded
104 - Qt: Fix showing default display driver as OpenGL (force 1.x)
105 - SDL: Attach rumble in SDL frontend
106 - Util: Fix PNG identification on files too small to be a PNG
107Misc:
108 - All: Only update version info if needed
109 - All: Split out install locations for Libretro and OpenEmu
110 - FFmpeg: Encoding cleanup
111 - GB: Reset active region when reloading ROM
112 - GB Memory: Initialize RAM pattern for GBC
113 - GB Video: Improved video timings
114 - Qt: Manage window sizes slightly better
115 - Qt: Remember scale option independent of core dimensions
116
1170.5.0: (2016-09-19)
118Features:
119 - Game Boy support
120 - Support for encrypted CodeBreaker GBA cheats
121 - Emulation of Vast Fame protected GBA carts (taizou)
122 - Tile viewer
123 - Threaded rendering mode
124 - Libretro: Memory map and achievement support (leiradel)
125 - GUI: Add UI control remapping
126 - GUI: Add fast-forward
127 - Wii: 240p support
128 - 3DS: Adjustable screen darkening
129 - Ability to temporarily load a savegame
130 - Load specific files out of archives
131 - Automatic BIOS detection
132Bugfixes:
133 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
134 - Debugger: Fix GDB breakpoints
135 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
136 - GBA: Fix filehandle leak with savegames
137 - GBA: Timer 0 cannot be count up
138 - GBA: Count up timers should not count themselves
139 - GBA Memory: Fix mirror on non-overdumped Classic NES games
140 - GBA Memory: Fix ldm {pc}
141 - GBA Savedata: Fix savedata sync timer
142 - GBA Savedata: Only unmap savedata if present
143 - GBA Serialize: Savestates now properly store prefetch
144 - GBA Video: WIN0/1 take priority over OBJWIN
145 - GBA Video: Fix out-of-order OBJWIN
146 - PSP2: Fix GPU crash while exiting
147 - PSP2: Fix VSync
148 - PSP2: Fix accelerometer range
149 - PSP2: Actually load screen mode setting
150 - PSP2: Fix gyroscope direction
151 - PSP2: Delete threads after they return
152 - PSP2: Fix mapping/unmapping from not at 0
153 - Qt: Fix bug in software renderer scaling
154 - Qt: Fix hanging key press after disabling autofire
155 - Qt: Fix being unable to pause manually when using auto-pausing
156 - SDL: Fix axes being mapped wrong
157 - Util: Fix realloc semantics in utf16to8
158 - Util: Fix inserting too many items into a hash table
159 - VFS: Fix uninitialized varaible reading from 7z
160 - VFS: Fix reading multiple files from a 7z archive
161 - Wii: Fix framelimiting after a slowdown
162 - Wii: Fix garbage flash at startup
163Misc:
164 - 3DS: Use blip_add_delta_fast for a small speed improvement
165 - 3DS: Allow UTF-16 filenames
166 - 3DS: Port to using citro3D
167 - 3DS: Use system font for menus
168 - 3DS: Attempt to use Core 2 for threads
169 - 3DS: Adjustable filering
170 - 3DS: 3D banner
171 - All: Add QUIET parameter to silence CMake
172 - All: Faster memory read/write
173 - ARM7: Support forcing Thumb mode via MSR
174 - ARM7: Flush prefetch cache when loading CPSR via MSR
175 - ARM7: Clean up instruction decoding for future expandability
176 - Debugger: Support register and memory writes via GDB stub
177 - Debugger: Add software breakpoint support to gdb
178 - FFmpeg: Full support for libavcodec 56+
179 - GBA: Better debug logging if event processing breaks
180 - GBA Audio: Force audio DMAs to not increment destination
181 - GBA BIOS: Use custom ArcTan, not relying on OS
182 - GBA Hardware: Clean up dead code in GBP
183 - GBA Memory: Optimize stalling behavior
184 - GBA Memory: Optimize Load-/StoreMultiple
185 - GBA Savedata: Add realistic timing for EEPROM
186 - GBA Serialize: Savestates now store if CPU was halted
187 - GBA Video: Remove old slow path fallback
188 - GBA Video: Optimize sprite drawing
189 - GBA Video: Optimize mode 0 rendering
190 - GBA Video: Optimize compositing cases slightly
191 - GUI: Screenshot dimensions are now passed through
192 - GUI: Add back logging
193 - GUI: Only reload config if manually saved
194 - GUI: Increase scrolling speed
195 - OpenGL: Log shader compilation failure
196 - OpenGL: Add texSize uniform
197 - Qt: Make -g flag work in Qt build
198 - Qt: Simplify OpenGL context creation
199 - Qt: Thread startup improvements
200 - Qt: Make audio channel/video layer options shortcut mappable
201 - Qt: Remove some C99isms from C++ code
202 - Qt: Remove default autofire mappings
203 - Qt: Make reseting when pasued frame-accurate
204 - Qt: Rearchitect game closing codepath
205 - PSP2: Use system font for menus
206 - PSP2: Add rumble for PS TV
207 - PSP2: Add fit-to-height screen mode
208 - PSP2: Sync files per descriptor
209 - PSP2: Allow UTF-8 filenames
210 - PSP2: Screenshots are now saved into the Photo Gallery
211 - PSP2: Stop underclocking when menuing
212 - SDL: Increase default audio buffer size to 1024 samples
213 - SDL: More responsive rumble
214 - Util: Add Vector GetConstPointer
215 - Util: Add rtrim
216 - Util: Add endswith
217 - VFS: Improve zip file detection
218 - Wii: Add pixelated resample filter
219 - Windows: Add native VDir support
220 - Util: Add PRIz macro for libc versions that don't support %z
221
2220.4.1: (2016-07-11)
223Bugfixes:
224 - All: Fix several file handle leaks
225 - All: Fix instruction tables getting zeroed when linking sometimes
226 - ARM7: Fix flags on SBC/RSC
227 - ARM7: Fix setting spsr privilege bits when spsr is empty
228 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
229 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
230 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
231 - GBA Memory: Fix executing code from OBJ region of VRAM
232 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
233 - GBA Serialize: Fix loading savegames from savestates
234 - OpenGL: Correct boolean vector strcmp strings for uniforms
235 - Qt: Fix sending gameStopped twice
236 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
237 - Qt: Fix initial state of key mapping
238 - Qt: Initialize m_useBios
239 - SDL: Fix joystick initialization on BSD
240 - SDL: Fix potential joystick crash in games with rumble
241 - SDL: Fix SDL 1.2 build
242 - SDL: Fix sporadic crash when deinitializing audio
243 - Shaders: Fix AGS-001 shader with some bad drivers
244 - Util: Use closesocket on Windows
245 - Util: Fix socket bind addresses
246 - VFS: Fix reading 7z archives without rewinding first
247 - VFS: VFileFromFD should not open directories
248 - Wii: Fix tilting direction
249 - Util: Fix realloc semantics in utf16to8
250Misc:
251 - All: Allow use of external minizip library
252 - Debugger: CLI debugger now exits when end-of-stream is reached
253 - FFmpeg: Update dependencies on Ubuntu
254 - GBA: Slightly optimize GBAProcessEvents
255 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
256 - GBA Video: Null renderer should return proper register values
257 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
258 - Qt: Add preset for DualShock 4
259 - Qt: Update 360 input profile on OS X to reflect newer drivers
260 - Qt: Remove use of NaN
261 - Qt: Canonicalize file paths when loading games
262 - Qt: Add refresh button to controller editing
263 - SDL: Remove default gamepad mappings
264 - Util: Fix intermittent build failure on OS X
265 - VFS: VFile.sync now updates modified time
266
2670.4.0: (2016-02-02)
268Features:
269 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
270 - I/O viewer
271 - Booting of multiboot images
272 - Customization of GIF recording
273 - Libretro: Cheat code support
274 - Support for GLSL shaders
275 - ROM information view
276 - Support for VBA-style cheat codes
277 - Savestates now store creation timestamps
278 - Key autofire
279 - Libretro: Allow blocking opposing directional input
280 - OpenEmu core for OS X
281 - Libretro: Settings for using BIOS and skipping intro
282 - Libretro: Customizable idle loop removal
283 - Implemented cycle counting for sprite rendering
284 - Cleaner, unified settings window
285 - Added a setting for pausing when the emulator is not in focus
286 - Customizable paths for save games, save states, screenshots and patches
287 - Controller hotplugging
288 - Ability to store save games and active cheats within savestates
289Bugfixes:
290 - ARM7: Fix sign of unaligned LDRSH
291 - ARM7: Fix decoding of some ARM ALU instructions with shifters
292 - Debugger: Fix watchpoints in gdb
293 - GBA: Fix warnings when creating and loading savestates
294 - GBA: Fix Iridion II savetype
295 - GBA BIOS: Fix misaligned CpuSet
296 - GBA Cheats: Fix cheats setting the Action Replay version
297 - GBA Hardware: Fix GPIO on big endian
298 - GBA Memory: Fix DMA register writing behavior
299 - GBA Memory: Fix DMAs triggering two cycles early
300 - Libretro: Fix aspect ratio
301 - Qt: Fix some potential crashes with the gamepad mapping
302 - Qt: Fix keys being mapped incorrectly when loading configuration file
303 - Util: Fix PowerPC PNG read/write pixel order
304 - Util: Fix excessive memory allocation when decoding a PNG
305 - VFS: Fix VFileReadline and remove _vfdReadline
306Misc:
307 - All: Improved PowerPC support
308 - All: Fix some undefined behavior warnings
309 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
310 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
311 - GBA: Implement bad I/O register loading
312 - GBA: Allow jumping to OAM and palette RAM
313 - GBA BIOS: Finish implementing RegisterRamReset
314 - GBA Config: Add "override" layer for better one-time configuration
315 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
316 - GBA Memory: Use a dynamically sized mask for ROM memory
317 - GBA Memory: Implement several unimplemented memory access types
318 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
319 - GBA RR: Starting from savestate now embeds the savegame
320 - GBA RR: Add preliminary SRAM support for VBM loading
321 - GBA RR: Add support for resets in movies
322 - GBA Video: Remove lastHblank, as it is implied
323 - Libretro: Use anonymous memory mappers for large blocks of memory
324 - Libretro: Add install target for libretro core
325 - Qt: Window size command line options are now supported
326 - Qt: Increase usability of key mapper
327 - Qt: Add 'Apply' button to settings window
328 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
329 - Qt: Allow use of modifier keys as input
330 - Qt: Optimize log viewer
331 - Qt: Added button for breaking into the GDB debugger
332 - Qt: Add box for showing duration of rewind
333 - SDL: Support fullscreen in SDL 1.2
334 - SDL: Allow GBASDLAudio to be used without a thread context
335 - Util: Use VFile for configuration
336 - Util: Add MutexTryLock
337
3380.3.2: (2015-12-16)
339Bugfixes:
340 - ARM7: Fix STRT/STRBT
341 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
342 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
343 - Libretro: Fix problems with rumble not turning off
344 - GBA: Fix idle skip state being retained between games
345 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
346 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
347 - GBA BIOS: Fix Sqrt sign
348 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
349 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
350 - GBA Memory: Fix DMA behavior for SRAM accesses
351 - GBA Memory: Fix Store8 to OBJ VRAM
352 - GBA Memory: Fix alignment of LDM/STM on SRAM
353 - GBA Memory: Fix unaligned out-of-bounds ROM loads
354 - GBA Memory: Fix timing of DMAs
355 - GBA Video: Fix _mix for 15-bit color
356 - GBA Video: Fix OAM and palette initialization
357 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
358 - Qt: Use safer isLoaded check in GameController
359 - Qt: Fix a race condition in PainterGL that could lead to a crash
360 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
361 - Qt: Fix font size in memory viewer
362 - Qt: Fix a crash in the memory viewer
363 - Qt: Add additional checks in CheatModel to prevent crashes
364 - Qt: Fix race condition with setting sample rate
365 - Qt: Fix crash when closing multiplayer windows
366 - Qt: Fix resetting while paused
367Misc:
368 - GBA Audio: Implement missing flags on SOUNDCNT_X register
369 - Qt: Add mute option to menu
370
3710.3.1: (2015-10-24)
372Bugfixes:
373 - ARM7: Fix instruction decoding of Thumb shifts
374 - GBA: Deinit savegame when unloading a ROM
375 - GBA: Fix BIOS check on big endian
376 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
377 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
378 - GBA Audio: Fix audio channels being silenced at the wrong time
379 - GBA Memory: Fix bad BIOS Load16 on big endian
380 - GBA Memory: Fix bad Load8 on big endian
381 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
382 - GBA Video: Fix edge case with sprite blend modes and semitransparency
383 - GBA Video: Fix objwin and blending interaction on sprites
384 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
385 - Libretro: Fix a memory leak with the render buffer
386 - Qt: Windows no longer spawn in the top left on first launch
387 - Qt: Fix install path of XDG desktop file with DESTDIR
388 - Qt: Fix drag and drop on Windows
389 - Qt: Reenable double buffering, as disabling it broke some Windows configs
390 - VFS: Fix return values of VFileFILE.read and .write
391Misc:
392 - All: Reset next event to cycles instead of zero to interrupt
393 - All: Add --version flag
394 - ARM7: Force disable LTO on two files to work around a GCC bug
395 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
396 - GBA: Better memory handling with PNG savestates
397 - GBA: Additional savestate sanity checks
398 - GBA: Check for cycle count being too high
399 - GBA Audio: Allow GBAAVStream to have no video callback
400 - GBA BIOS: Implement RegisterRamReset for SIO registers
401 - Qt: Remove useless help icons in dialogs
402 - Qt: Prevent savestate window from opening while in multiplayer
403 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
404 - Qt: Dropping multiplayer windows works more cleanly now
405
4060.3.0: (2015-08-16)
407Features:
408 - Ability to hide individual background layers, or OBJs
409 - Ability to mute individual audio channels
410 - Palette viewer and exporter
411 - Volume control
412 - More shortcuts are editable (e.g. quick save/load)
413 - Rewind now shows the frame after rewinding
414 - Import/Export of GameShark/Action Replay snapshots
415 - Add "Step backwards" item for single increment rewind
416 - Deadzone estimation for game controllers
417 - Analog inputs can be used for shortcuts
418 - Menu items for specific solar sensor brightness levels
419 - Remappable controls for tilt and gyroscope sensors
420 - Status messages for actions taken while a game is running (e.g. save/load state)
421 - Memory inspector
422 - Screensaver can now be suspended while a game is running
423 - Load/save the most recent savestate slot
424 - Support varible speed (PWM) rumble
425 - Ability to cap fast forward speed
426 - Finer control over FPS target
427 - Holdable shortcut for rewinding one frame at a time
428 - Ability to boot directly into the BIOS
429 - Preliminary support for yanking out the game pak while a game is running
430 - Thumb-drive mode by putting a file called portable.ini in the same folder
431 - Configurable display driver, between software and OpenGL
432 - Undo-able savestate loading and saving
433 - Controller profiles now store shortcut settings
434 - Default controller profiles for several common controllers
435 - Libretro now supports BIOS, rumble and solar sensor
436 - Implement BIOS call Stop, for sleep mode
437 - Automatically load patches, if found
438 - Improved video synchronization
439 - Configurable audio output sample rate
440Bugfixes:
441 - ARM7: Fix SWI and IRQ timings
442 - ARM7: Fix Thumb MUL timing
443 - ARM7: Fix timing of multiplies to use N cycles
444 - ARM7: ARMHotplugDetach should call deinit
445 - Debugger: Fix use-after-free in breakpoint clearing code
446 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
447 - GBA: Cap audio FIFO read size during deserialization
448 - GBA: Check for corrupted savestates when loading
449 - GBA: Check for improperly sized savestates when loading
450 - GBA: Check for savestates made from differently sized ROMs
451 - GBA: Fix calls to endian-independent loadstores
452 - GBA: Fix timing of reading from timer registers
453 - GBA: Ensure cycles never go negative
454 - GBA Audio: Force audio FIFOs to 32-bit
455 - GBA Audio: Fix audio pitch changing when adjusting buffer size
456 - GBA Audio: Fix sample order in audio channel 3
457 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
458 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
459 - GBA Memory: Improve Thumb open bus behavior
460 - GBA Memory: Fix potential DMA issue when loading a savestate
461 - GBA Memory: Fix load/store multiple video memory waitstates
462 - GBA SIO: Fix reseting when there are SIO devices attached
463 - GBA Video: Blended sprites should never have other effects applied
464 - GBA Video: Fix out-of-bounds tiles in mosaic
465 - GBA Video: Fix windows not affecting sprites
466 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
467 - GBA Video: Fix timing on first scanline
468 - Qt: Better cleanup when a game crashes
469 - Qt: Fix open ROM dialog filtering for archive formats
470 - Qt: Cap the maximum number of multiplayer windows
471 - Qt: Fix maximum year in sensor override
472 - Qt: Fix window being too tall after exiting fullscreen
473 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
474 - Qt: Fix analog buttons not getting unmapped
475 - Qt: Fix passing command line options
476 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
477 - SDL: Fix SDL build when OpenGL is missing
478 - Util: Allow loading IPS patches that grow the ROM
479 - VFS: Fix resource leaks if some allocations fail
480 - VFS: Fix line-reading to return proper values
481 - Video: Fix an issue with very long filenames
482 - Util: Fix formatting of floats
483Misc:
484 - All: Add --help flag for command line programs
485 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
486 - All: Enable static linking for Windows
487 - All: Enable static linking for OS X
488 - All: Threads are now named
489 - All: Proper handling of Unicode file paths
490 - ARM7: Add emulation for Undefined CPU mode
491 - ARM7: Reduce the size of the Thumb instruction table
492 - GBA: Add status log level
493 - GBA: GBARewind now returns how many states it has rewound
494 - GBA: SIO logging layer
495 - GBA BIOS: Stub out SoundBias
496 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
497 - GBA: Don't include GBACLIDebugger struct unless needed
498 - GBA: Savedata is now synced shortly after data finishes being written
499 - GBA: Process multiple timer events at once, if necessary
500 - GBA Audio: Implement audio reset for channels A/B
501 - GBA Audio: Process multiple audio events at once, if necessary
502 - GBA Hardware: Backport generic RTC source into core
503 - GBA Input: Allow axes and buttons to be mapped to the same key
504 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
505 - GBA SIO: Add a dummy driver for Normal mode
506 - GBA Thread: Add functionality for running callbacks on the GBA thread
507 - GBA Thread: Split GBASync into a separate file
508 - GBA Video: Refactor software renderer into separate files
509 - GBA Video: Slightly optimize mode 0 mosaic rendering
510 - Debugger: Free watchpoints in addition to breakpoints
511 - Qt: Handle saving input settings better
512 - Qt: Move GL frame drawing back onto its own thread
513 - Qt: Fast forward (held) option moved from Other to Emulation menu
514 - Qt: Show version info in window title
515 - Qt: Migrate multiplayer window handling into GBAApp
516 - Qt: Unified file opening and saving with last location
517 - Qt: Fix windows being resizable when they shouldn't have been
518 - Qt: Only hide cursor in full screen
519 - Qt: Replace pause-after-frame mutex with an atomic
520 - Qt: Add application icon and XDG desktop files
521 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
522 - Qt: Don't save window size when entering fullscreen
523 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
524 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
525 - Qt: Increase usability of key mapper
526 - Qt: Show checkmark for window sizes
527 - Qt: Set window path to loaded ROM
528 - Perf: Ability to load savestates immediately on launch
529 - SDL: Properly check for initialization
530 - SDL: Clean up initialization functions
531 - SDL: Clean up GL context
532 - Util: Allow disabling the threading code entirely
533 - VFS: Add sync method to force syncing with backing
534
5350.2.1: (2015-05-13)
536Bugfixes:
537 - All: Fix sanitize-deb script not cleaning up after itself
538 - All: Fix dependencies for libavcodec on Debian-derived platforms
539 - ARM7: Handle writeback for PC in addressing modes 2 and 3
540 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
541 - ARM7: Fix ARM multiply instructions when PC is a destination register
542 - Debugger: Fix use-after-free in breakpoint clearing code
543 - Debugger: Fix boundary conditions in tab completion
544 - GBA: Fix timers not updating timing when writing to only the reload register
545 - GBA: Fix rewind boundary conditions
546 - GBA: Add initial I/O register settings for background matrix registers
547 - GBA: Fix hang when loading a savestate if sync to video is enabled
548 - GBA: Handle out-of-bounds I/O access
549 - GBA: Fix bounds-checking on EEPROM access
550 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
551 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
552 - GBA Memory: Allow SRAM to be 64kB
553 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
554 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
555 - GBA Video: Fix second frame mode 5
556 - Perf: Fix race condition if a game crashes immediately on start
557 - Qt: Fix Display object leak when closing a window
558 - Qt: Fix .deb dependencies
559 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
560 - Qt: Fix window not regaining focus after exiting savestate window
561 - Qt: Fix regression where video would not record if the game had already started
562 - Qt: Fix potential crash if a gamepad causes focus to change
563 - Qt: Fix controller axis querying
564 - Qt: Fix multiplayer windows opening as the wrong size
565 - Qt: Fix controllers sometimes not loading the right profile
566 - SDL: Fix boundary conditions for joystick adjustments
567 - SDL: Allocate properly sized input maps
568 - SDL: Fix potential build issues when Qt and SDL2 are in use
569 - Util: Fix resource leak in UTF-8 handling code
570 - Util: Fix a null-pointer issue when attempting to delete a key
571 - VFS: Fix resource leaks if some allocations fail
572 - Video: Fix an issue with very long filenames
573Misc:
574 - GBA Memory: Soft-crash if jumping past the end of a ROM
575 - Qt: Show multiplayer numbers in window title
576 - Qt: Solar sensor can have shortcuts set
577
5780.2.0: (2015-04-03)
579Features:
580 - Support for gamepad axes, e.g. analog sticks or triggers
581 - Add scale presets for up to 6x
582 - Settings window
583 - Bilinear resampling option
584 - Add option to skip BIOS start screen
585 - List of recently opened games
586 - Support for games using the Solar Sensor
587 - Better audio resampling via blip-buf
588 - Game Pak overrides dialog for setting savetype and sensor values
589 - Support for games using the tilt sensor
590 - Remappable shortcuts for keyboard and gamepad
591 - Rewinding of emulation
592 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
593 - Support IPv6
594 - Save directory of last loaded file
595 - Support BPS patches
596 - Automatically detect and optimize out idle loops
597 - Configurable game overrides
598 - Support loading 7-Zip files
599 - Drag and drop game loading
600 - Cheat code support
601 - Runtime configurable audio driver
602 - Libretro core for use with RetroArch and other front-ends
603 - Controller profiles for setting different bindings for different controllers
604 - Ability to lock aspect ratio
605 - Local link cable support
606 - Ability to switch which game controller is in use per instance
607 - Ability to prevent opposing directional input
608 - Warning dialog if an unimplemented BIOS feature is called
609 - Debugger: Add CLI "frame", frame advance command
610 - Debugger: Add CLI functions for writing to memory
611 - Debugger: Add CLI functions for examining memory regions
612 - Debugger: Add CLI function for writing a register
613Bugfixes:
614 - ARM7: Extend prefetch by one stage
615 - ARM7: Fix cycle counting for loads
616 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
617 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
618 - GBA: Initialize gba.sync to null
619 - GBA: Fix timer initialization
620 - GBA Audio: Support 16-bit writes to FIFO audio
621 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
622 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
623 - GBA BIOS: Fix BIOS prefetch after reset
624 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
625 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
626 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
627 - GBA Memory: Fix I cycles that had been moved to ARM7 core
628 - GBA Memory: Fix cycle counting for 32-bit load/stores
629 - GBA RR: Fix fallthrough error when reading tags from a movie
630 - GBA Thread: Fix possible hang when loading an archive
631 - GBA Thread: Fix possible deadlock in video sync
632 - Perf: Fix crash when the GBA thread fails to start
633 - Qt: Fix crash starting a GDB stub if a game isn't loaded
634 - Qt: Fix crash when adjusting settings after closing a game
635 - Qt: Fix crash when starting GDB stub after closing a game
636 - Qt: Fix patch loading while a game is running
637 - Qt: Fix crash when loading a game after stopping GDB server
638 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
639 - Qt: Fix crash when attempting to pause if a game is not running
640 - SDL: Properly clean up if a game doesn't launch
641 - Util: Fix sockets on Windows
642Misc:
643 - All: Enable link-time optimization
644 - Debugger: Watchpoints now work on STM/LDM instructions
645 - Debugger: Clean up GDB stub network interfacing
646 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
647 - Debugger: Merge Thumb BL instructions when disassembling
648 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
649 - Debugger: Watchpoints now report address watched (fixes #68)
650 - Debugger: Add support for soft breakpoints
651 - Debugger: Make I/O register names be addresses instead of values
652 - Debugger: Rename read/write commands
653 - GBA: Improve accuracy of event timing
654 - GBA: Add API for getting Configuration structs for overrides and input
655 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
656 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
657 - GBA: Move A/V stream interface into core
658 - GBA: Savestates now take into account savedata state machines (fixes #109)
659 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
660 - GBA Memory: Simplify memory API and use fixed bus width
661 - GBA Thread: Make GBASyncWaitFrameStart time out
662 - GBA Video: Start video at the last scanline instead of the first
663 - Qt: Optimize logo drawing
664 - Qt: Move frame upload back onto main thread
665 - Qt: Remember window position
666 - Qt: Double-clicking on the window toggles full screen
667 - Util: Use proper locale for reading and writing float values
668
6690.1.1: (2015-01-24)
670Bugfixes:
671 - ARM7: Fix LDM writeback to a register already written
672 - GBA: Fix timers 2 and 3 updating incorrectly
673 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
674 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
675 - GBA Audio: Properly initialize audio FIFO channels
676 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
677 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
678 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
679 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
680 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
681 - GBA BIOS: Fix HuffUnComp boundary conditions
682 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
683 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
684 - GBA Memory: Filter out top nybble of DMA addresses
685 - GBA Memory: Properly bounds-check VRAM accesses
686 - GBA Memory: Fix initial DMA state
687 - GBA Thread: Allow halted games to exit cleanly
688 - GBA Video: Fix blend issues with obscured middle layers
689 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
690 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
691 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
692 - GBA Video: Fix sprite boundary conditions with mosaic
693 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
694 - Qt: Fix issue with set frame sizes being the wrong height
695 - Qt: Fix emulator crashing when full screen if a game is not running
696 - Qt: Fix window focus issues
697 - Qt: Properly set default video recording settings
698 - Qt: Fix a race condition when a game crashes immediately
699 - Qt: Fix some cases where key mapping can break if focus is adjusted
700 - Qt: Fix crash if a game pauses before any frames are shown
701 - Debugger: Negative PC-relative loads now properly subtract the offset
702 - Debugger: Align PC-relative loads in Thumb
703 - Debugger: Fix watchpoints triggering too late
704 - Debugger: Fix binary print putting spaces between digits
705 - Video: Ensure FFmpeg encoder has audio frames
706 - Video: Fix uncompressed PCM audio recording
707 - Video: Fix FFmpeg crashing when the file extension is wrong
708 - Util: Fix SOCKET_FAILED macro
709Misc:
710 - GBA: Exit cleanly on FATAL if the port supports it
711 - GBA Memory: Implement 16- and 32-bit loads from SRAM
712 - Qt: Disable sync to video by default
713 - Qt: Handle a game crash without crashing
714 - Qt: Set default log level to FATAL, ERROR and WARN
715 - Qt: Clarify some phrasing in the menus
716 - Qt: Clear active buttons when focus is lost
717
7180.1.0: (2014-12-13)
719 - Initial release