CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Mute option in homebrew ports
9 - Status indicators for fast-forward and mute in homebrew ports
10 - Read-only support for MBC6 flash memory
11 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
12 - Stack tracing tools in ARM debugger (by ahigerd)
13 - Command scripts for CLI debugger (by ahigerd)
14 - ARM disassembler now resolves addresses to symbol names
15 - Add Game Boy Player feature support to ports
16 - Individual window types can now be toggled in debugging views
17Emulation fixes:
18 - ARM: Fix ALU reading PC after shifting
19 - ARM: Fix STR storing PC after address calculation
20 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
21 - GB: Partially fix timing for skipped BIOS
22 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
23 - GB Audio: Fix serializing sweep time
24 - GB MBC: Fix MBC1 mode changing behavior
25 - GB MBC: Fix some MBC3 bit masking
26 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
27 - GBA: Fix timing advancing too quickly in rare cases
28 - GBA: Clear GBP connection on reset
29 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
30 - GBA BIOS: Implement dummy sound driver calls
31 - GBA BIOS: Improve HLE BIOS timing
32 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
33 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
34 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
35 - GBA DMA: Fix ordering and timing of overlapping DMAs
36 - GBA I/O: Green swap register should be readable
37 - GBA I/O: Ignore high bits on IME
38 - GBA Memory: Improve gamepak prefetch timing
39 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
40 - GBA Memory: Improve robustness of Matrix memory support
41 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
42 - GBA Memory: Return correct byte for odd ROM open bus addresses
43 - GBA SIO: Fix copying Normal mode transfer values
44 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
45 - GBA SIO: Fix deseralizing SIO registers
46 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
47 - GBA Video: Fix Hblank timing
48 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
49 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
50 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
51 - SM83: Emulate HALT bug
52Other fixes:
53 - 3DS: Fix thread cleanup
54 - All: Improve export headers (fixes mgba.io/i/1738)
55 - CMake: Fix build with downstream minizip that exports incompatible symbols
56 - Core: Ensure ELF regions can be written before trying
57 - Core: Fix threading improperly setting paused state while interrupted
58 - Debugger: Don't skip undefined instructions when debugger attached
59 - Debugger: Close trace log when done tracing
60 - FFmpeg: Fix some small memory leaks
61 - FFmpeg: Fix encoding of time base
62 - GB Video: Fix SGB video logs
63 - mGUI: Don't attempt to preload files larger than can fit in RAM
64 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
65 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
66 - Qt: Fix a race condition in the frame inspector
67 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
68 - Qt: Fix running proxied video if it gets pushed to the main thread
69 - Qt: Fix game display sometimes disappearing after closing load/save state screen
70 - Qt: Fix cancelling pausing before the frame ends
71 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
72 - SM83: Simplify register pair access on big endian
73 - SM83: Disassemble STOP as one byte
74 - Wii: Fix crash on unloading irregularly sized GBA ROMs
75Misc:
76 - 3DS: Use "wide mode" where applicable for slightly better filtering
77 - Core: Add savedataUpdated callback
78 - Core: Add shutdown callback
79 - Core: Rework thread state synchronization
80 - GB: Allow pausing event loop while CPU is blocked
81 - GB: Add support for sleep and shutdown callbacks
82 - GBA: Allow pausing event loop while CPU is blocked
83 - GBA BIOS: Division by zero should emit a FATAL error
84 - GBA Video: Convert OpenGL VRAM texture to integer
85 - Debugger: Keep track of global cycle count
86 - FFmpeg: Add looping option for GIF/APNG
87 - mGUI: Show battery percentage
88 - Qt: Renderer can be changed while a game is running
89 - Qt: Add hex index to palette view
90 - Qt: Add transformation matrix info to sprite view
91 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
92 - Qt: Add copy button to GB printer dialog
93 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
94 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
95 - Util: Reset vector size on deinit
96 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
97
980.8.4: (2020-10-29)
99Emulation fixes:
100 - GB Audio: Fix initial sweep state
101 - GB Audio: Fix deserializing audio channels 2 and 3
102 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
103 - GB Video: Fix drawing background when window is force-disabled by frontend
104 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
105 - GBA Audio: Fix deserializing SOUNDCNT_L
106 - GBA Audio: Fix stereo in XQ audio
107 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
108 - GBA Hardware: Fix GB Player detection on big endian platforms
109 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
110 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
111 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
112 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
113 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
114 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
115Other fixes:
116 - 3DS: Redo video sync to be more precise
117 - 3DS: Fix crash with libctru 2.0 when exiting
118 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
119 - Core: Fix reported ROM size when a fixed buffer size is used
120 - Core: Fix memory leak loading ELF files
121 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
122 - GBA: Fix endianness issues in renderer proxy
123 - GBA Core: Fix memory leak when loading symbols
124 - GBA Serialize: Ensure program counter is aligned when loading
125 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
126 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
127 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
128 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
129 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
130 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
131 - mGUI: Fix closing down a game if an exit is signalled
132 - mGUI: Fix cycling through config setting states with accept button
133 - mVL: Fix injecting accidentally draining non-injection buffer
134 - VFS: Fix directory node listing on some filesystems
135Misc:
136 - GBA Video: Improve speed of window texture generation on AMD
137 - Vita: Clear both buffers when loading a game
138
1390.8.3: (2020-08-03)
140Emulation fixes:
141 - ARM: Fix LDM^ writeback to user-mode register
142 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
143 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
144 - GB MBC: Fix MBC1 RAM enable bit selection
145 - GB MBC: Fix MBC2 bit selection
146 - GB Memory: Fix OAM DMA from top 8 kB
147 - GB Video: Always initialize palette
148 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
149 - GBA Video: Fix invalid read in mode 4 mosaic
150 - GBA Video: Fix color of disabled screen
151 - SM83: Fix flags on little endian PowerPC
152Other fixes:
153 - 3DS: Fix garbage on borders of scaled screens
154 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
155 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
156 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
157 - CMake: Fix build with libzip 1.7
158 - CMake: Add missing dllexports.h file to dev installation
159 - GB Core: Fix extracting SRAM when none is present
160 - GBA: Fix leak if attempting to load BIOS multiple times
161 - GBA Memory: Fix instability on Wii when using AGBPrint
162 - GBA Savedata: Fix extracting save when not yet configured in-game
163 - Qt: Fix file handle leak on opening an invalid ROM
164 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
165 - Qt: Add missing option for Wisdom Tree in overrides list
166 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
167 - Util: Fix crash if PNG header fails to write
168 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
169 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
170Misc:
171 - FFmpeg: Use range coder for FFV1 to reduce output size
172 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
173 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
174
1750.8.2: (2020-06-14)
176Emulation fixes:
177 - ARM: Fix timing on Thumb shift instructions
178 - GB: Fix GBC game registers after skipping BIOS
179 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
180 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
181 - GBA: Add missing RTC overrides for Legendz games
182 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
183 - GBA SIO: Fix Multiplayer busy bit
184 - GBA SIO: Fix double-unloading active driver
185 - GBA Timers: Fix deserializing count-up timers
186 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
187 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
188 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
189 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
190 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
191 - GBA Video: Fix sprite/backdrop blending regression
192Other fixes:
193 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
194 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
195 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
196 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
197 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
198 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
199 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
200 - GBA: Reject incorrectly sized BIOSes
201 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
202 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
203 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
204Misc:
205 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
206 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
207 - Qt: Disable Replace ROM option when no game loaded
208 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
209 - Qt: Set icon for Discord Rich Presence
210 - Qt: Show a warning when save file can't be opened
211
2120.8.1: (2020-02-16)
213Emulation fixes:
214 - GB Serialize: Fix timing bug loading channel 4 timing
215 - GBA: Fix multiboot entry point while skipping BIOS
216 - GBA BIOS: Fix undefined instruction HLE behavior
217 - GBA DMA: Fix invalid audio DMA parameters
218 - GBA Memory: Misaligned SRAM writes are ignored
219 - GBA Serialize: Fix serializing DMA transfer register
220 - GBA Serialize: Fix audio DMA timing deserialization
221 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
222 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
223 - GBA Video: Fix OpenGL sprite flag priority
224Other fixes:
225 - Core: Fix race condition initializing thread proxy
226 - Core: Fix integer overflow in ELF loading
227 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
228 - FFmpeg: Disallow recording video with no audio nor video
229 - GBA: Automatically skip BIOS for multiboot ROMs
230 - Qt: Only dynamically reset video scale if a game is running
231 - Qt: Fix race condition with proxied video events
232 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
233 - Qt: Fix missing OSD messages
234 - Qt: Fix crash unloading shaders
235 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
236 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
237 - Qt: Fix window title not updating after shutting down game
238 - Qt: Fix GIF view not allowing manual filename entry
239 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
240 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
241 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
242 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
243 - Util: Fix crash reading invalid ELFs
244 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
245Misc:
246 - FFmpeg: Add more presets
247 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
248 - SDL: Use DirectSound audio driver by default on Windows
249 - Switch: Make OpenGL scale adjustable while running
250
2510.8.0: (2020-01-21)
252Features:
253 - Improved logging configuration
254 - One-Player BattleChip/Progress/Beast Link Gate support
255 - Add Game Boy Color palettes for original Game Boy games
256 - Debugger: Add unary operators and memory dereferencing
257 - GB: Expose platform information to CLI debugger
258 - Support Discord Rich Presence
259 - Debugger: Add tracing to file
260 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
261 - OpenGL renderer with high-resolution upscaling support
262 - Experimental high level "XQ" audio for most GBA games
263 - Interframe blending for games that use flicker effects
264 - Frame inspector for dissecting and debugging rendering
265 - Switch: Option to use built-in brightness sensor for Boktai
266 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
267 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
268 - Cheats: Add support for loading Libretro-style cht files
269 - GBA Cheats: Add support for loading EZ Flash-style cht files
270 - Support for unlicensed Wisdom Tree Game Boy mapper
271 - Qt: Add export button for tile view (closes mgba.io/i/1507)
272 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
273 - GB: Yanking gamepak now supported
274 - Qt: Memory range dumping (closes mgba.io/i/1298)
275Emulation fixes:
276 - GB: Fix using boot ROM with MMM01 games
277 - GB Audio: Only reset channel 3 sample in DMG mode
278 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
279 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
280 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
281 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
282 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
283 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
284 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
285 - GB Video: Fix color scaling in AGB mode
286 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
287 - GBA: Reset now reloads multiboot ROMs
288 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
289Other fixes:
290 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
291 - FFmpeg: Drain recording buffers
292 - GB: Fix reading ROM immediately after unmapping BIOS
293 - GB SIO: Fix lockstep failing games aren't reloaded
294 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
295 - Libretro: Fix crash changing allowing opposing directions (hhromic)
296 - Qt: Fix some Qt display driver race conditions
297 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
298 - Qt: Only show emulator restart warning once per settings saving
299 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
300 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
301 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
302Misc:
303 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
304 - Core: Add keysRead callback
305 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
306 - Core: Add more memory search ops (closes mgba.io/i/1510)
307 - Debugger: Make tracing compatible with breakpoints/watchpoints
308 - Debugger: Print breakpoint/watchpoint number when inserting
309 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
310 - FFmpeg: Support audio-only recording
311 - GB Memory: Support running from blocked memory
312 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
313 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
314 - GBA Savedata: EEPROM performance fixes
315 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
316 - Debugger: Add breakpoint and watchpoint listing
317 - mGUI: Remember name and position of last loaded game
318 - OpenGL: Only resize textures when needed
319 - Qt: Don't unload ROM immediately if it crashes
320 - Qt: Support switching webcams
321 - Qt: Cap window size on start to monitor size
322 - Qt: Open a message box for Qt frontend errors
323 - Qt: Increase maximum magnifications and scaling
324 - Qt: Add native FPS button to settings view
325 - Qt: Improve sync code
326 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
327 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
328 - Qt: Remove What's This icon from dialogs
329 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
330 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
331 - Qt: Show list of all sprites in sprite view
332 - Qt: Add option for disabling OSD messages
333 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
334 - SM83: Support PC-relative opcode decoding
335 - Switch: Dynamic display resizing
336 - Switch: Support file associations
337 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
338Changes from beta 1:
339Emulation fixes:
340 - ARM: Fix STR writeback pipeline stage
341 - ARM: Partially fix LDM/STM writeback with empty register list
342 - ARM: Fix stepping when events are pending
343 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
344 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
345 - GBA Timers: Improve timer startup emulation
346 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
347 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
348 - GBA Video: Fix effects blending improperly in some non-last windows
349 - GBA Video: Copy higher priority target 1 flag
350Other fixes:
351 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
352 - Core: Fix uninitialized memory issues with graphics caches
353 - Core: Return null for out of bounds cached tile VRAM querying
354 - GBA Video: Fix OpenGL fragment data binding
355 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
356 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
357 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
358 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
359 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
360 - Qt: Fix several cases where shader selections don't get saved
361 - Qt: Fix division by zero error in invalid TilePainter state
362 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
363 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
364 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
365 - Qt: Fix inability to clear default keybindings
366 - Qt: Release held actions if they get rebound
367 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
368 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
369 - Vita: Fix analog controls (fixes mgba.io/i/1554)
370 - Wii: Fix game fast-forwarding after slowing down
371 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
372Misc:
373 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
374 - GBA: Trim non-movie ROMs to 32 MiB if applicable
375 - GBA Audio: Redo channel 4 batching for GBA only
376 - GBA I/O: Stop logging several harmless invalid register reads
377 - GBA Video: Changing OpenGL scaling no longer requires restart
378 - Debugger: Separate aliases from main commands
379 - Debugger: Print break-/watchpoint ID when breaking in CLI
380 - Debugger: Minor interface cleanup
381 - SDL: Use controller GUID instead of name
382 - SM83: Rename LR35902 to SM83
383 - Tools: Allow using threaded renderer in perf.py
384 - Tools: Clean up unused argument in mgba-perf
385
3860.8 beta 1: (2019-10-20)
387- Initial beta for 0.8
388
3890.7.3: (2019-09-15)
390Emulation fixes:
391 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
392 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
393 - GB Audio: Improve channel 4 supersampling
394 - GB Printer: Reset printer buffer index after printing
395 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
396 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
397 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
398 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
399 - GBA Memory: Fix STM/LDM to invalid VRAM
400 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
401 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
402Other fixes:
403 - Core: Fix crashes if core directories aren't set
404 - Core: Fix crash when exiting game with cheats loaded
405 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
406 - GBA Cheats: Fix PARv3 Thumb hooks
407 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
408 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
409 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
410 - Qt: Fix race conditions initializing GDB stub
411 - Qt: Improve cheat view UX
412 - Libretro: Fix crash changing allowing opposing directions (hhromic)
413 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
414 - Switch: Fix threading-related crash on second launch
415Misc:
416 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
417 - Qt: Show error message if file failed to load
418
4190.7.2: (2019-05-25)
420Emulation fixes:
421 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
422 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
423 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
424 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
425 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
426 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
427 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
428 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
429 - GBA Video: Fix scanline cache with scale factor change edge cases
430 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
431 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
432Other fixes:
433 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
434 - All: Fix several memory leaks
435 - GB Core: Fix toggling WIN and OBJ being swapped
436 - GBA: Fix skipping BIOS on irregularly sized ROMs
437 - CMake: Fix .deb imagemagick dependencies
438 - FFmpeg: Improve initialization reliability and cleanup
439 - FFmpeg: Fix audio conversion producing gaps
440 - LR35902: Fix disassembly of several CB-prefix instructions
441 - LR35902: Fix trailing whitespace in disassembly
442 - Qt: More app metadata fixes
443 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
444 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
445 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
446 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
447 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
448 - Qt: Fix bounded fast forward with Qt Multimedia
449 - Qt: Fix saving settings with native FPS target
450 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
451Misc:
452 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
453 - Qt: Improve camera initialization
454 - Vita: Improved frame drawing speed
455
4560.7.1: (2019-02-24)
457Bugfixes:
458 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
459 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
460 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
461 - GB, GBA Serialize: Fix loading two states in a row
462 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
463 - GBA DMA: Fix Display Start DMAs
464 - GBA DMA: Fix DMA start/end timing
465 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
466 - GBA Memory: Fix a few AGBPrint crashes
467 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
468 - GBA SIO: Prevent writing read-only multiplayer bits
469 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
470 - Python: Fix crash when deleting files owned by library
471 - Python: Make sure GB link object isn't GC'd before GB object
472 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
473 - Qt: Fix tile and sprite views not always displaying at first
474 - Qt: Fix audio context holding onto closed game controller
475 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
476 - Qt: Fix window icon on X11
477 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
478 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
479 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
480Misc:
481 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
482 - Qt: Updated Italian translation (by Vecna)
483
4840.7.0: (2019-01-26)
485Features:
486 - ELF support
487 - Game Boy Camera support
488 - Qt: Set default Game Boy colors
489 - Game Boy Printer support
490 - Super Game Boy support
491 - Customizable autofire speed
492 - Ability to set default Game Boy model
493 - Map viewer
494 - Automatic cheat loading and saving
495 - GameShark and Action Replay button support
496 - AGBPrint support
497 - Debugger: Conditional breakpoints and watchpoints
498 - Ability to select GB/GBC/SGB BIOS on console ports
499 - Optional automatic state saving/loading
500 - Access to ur0 and uma0 partitions on the Vita
501 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
502 - GBA: ARMIPS/A22i-style and ELF symbol table support
503 - Initial Switch port
504Bugfixes:
505 - ARM: Fix MSR when T bit is set
506 - Core: Fix audio sync breaking when interrupted
507 - Core: Fix ordering events when scheduling during events
508 - FFmpeg: Fix encoding audio/video queue issues
509 - GB: Revamp IRQ handling based on new information
510 - GB: Fix IRQ disabling on the same T-cycle as an assert
511 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
512 - GB Audio: Clock frame events on DIV
513 - GB Audio: Fix channel 3 reset value
514 - GB Audio: Fix channel 4 initial LFSR
515 - GB Audio: Fix channel 1, 2 and 4 reset timing
516 - GB I/O: DMA register is R/W
517 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
518 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
519 - GB, GBA Savedata: Fix unmasking savedata crash
520 - GB Serialize: Fix audio state loading
521 - GB Serialize: Fix game title check
522 - GB Serialize: Fix IRQ pending/EI pending confusion
523 - GB Timer: Minor accuracy improvements
524 - GB Video: Fix dot clock timing being slightly wrong
525 - GB Video: Fix loading states while in mode 3
526 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
527 - GB Video: Fix SCX timing
528 - GB, GBA Video: Don't call finishFrame twice in thread proxy
529 - GBA: Reset WAITCNT properly
530 - GBA BIOS: Fix BitUnPack final byte
531 - GBA BIOS: Fix BitUnPack narrowing
532 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
533 - GBA DMA: Fix temporal sorting of DMAs of different priorities
534 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
535 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
536 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
537 - GBA Savedata: Fix savedata modified time updating when read-only
538 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
539 - GBA Serialize: Fix loading states in Hblank
540 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
541 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
542 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
543 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
544 - GBA Video: Start timing mid-scanline when skipping BIOS
545 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
546 - GBA Video: Make layer disabling work consistently
547 - PSP2: Fix more issues causing poor audio
548 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
549 - Qt: Improve FPS timer stability
550 - Util: Fix wrapping edge cases in RingFIFO
551Misc:
552 - 3DS: Remove deprecated CSND interface
553 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
554 - Core: Remove broken option for whether rewinding restores save games
555 - Feature: Added loading savestates from command line
556 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
557 - FFmpeg: Support lossless h.264 encoding
558 - FFmpeg: Support lossless VP9 encoding
559 - GBA Cheats: Allow multiple ROM patches in the same slot
560 - GB: Skip BIOS option now works
561 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
562 - GB Audio: Improved audio quality
563 - GB, GBA Audio: Increase max audio volume
564 - GB MBC: Remove erroneous bank 0 wrapping
565 - GB Video: Darken colors in GBA mode
566 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
567 - GBA: Implement display start DMAs
568 - GBA: Improve multiboot image detection
569 - GBA Memory: 64 MiB GBA Video cartridge support
570 - GBA Savedata: Remove ability to disable realistic timing
571 - GBA Timer: Use global cycles for timers
572 - Libretro: Add frameskip option
573 - mGUI: Add fast forward toggle
574 - PSP2: Use system enter key by default
575 - Python: Integrate tests from cinema test suite
576 - Qt: Redo GameController into multiple classes
577 - Qt: Prevent window from being created off-screen
578 - Qt: Add option to disable FPS display
579 - Qt: Options to mess around with layer placement
580 - Qt: Add load alternate save option
581 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
582 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
583 - Test: Restructure test suite into multiple executables
584 - Util: Don't build crc32 if the function already exists
585 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
586Changes from beta 1:
587Features:
588 - Libretro: Add Game Boy cheat support
589 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
590 - Switch: Rumble support
591 - Switch: Rotation support
592 - Switch: Screen stretching options
593 - Qt: State file load/save menu options
594 - Windows installer
595 - Tile viewer now has adjustable width
596 - Python: Experimental audio API
597Bugfixes:
598 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
599 - Core: Remember to deinit proxy ring FIFO
600 - Core: Reroot timing list when (de)scheduling
601 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
602 - GB MBC: Fix MBC30 SRAM
603 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
604 - GB Video: Fix SGB border hole size
605 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
606 - GBA: Fix GB Player features
607 - GBA I/O: SOUNDCNT_HI is readable when sound is off
608 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
609 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
610 - Libretro: Fix adding codes with hooks
611 - PSP2: Fix audio crackling after fast forward
612 - PSP2: Fix audio crackling when buffer is full
613 - Qt: Fix jumbled background when paused
614 - Qt: Fix FPS counter on Windows
615 - Qt: Fix focus issues with load/save state overlay
616 - Switch: Fix incorrect mapping for fast forward cap
617 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
618 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
619 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
620 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
621 - Qt: Ensure FATAL logs reach log view
622 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
623Misc:
624 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
625 - Debugger: Minor text fixes
626 - Debugger: Readability improvements (fixes mgba.io/i/1238)
627 - GB: Improved SGB2 support
628 - GB Audio: Skip frame if enabled when clock is high
629 - Libretro: Reduce rumble callbacks
630 - mGUI: Add SGB border configuration option
631 - mGUI: Add support for different settings types
632 - Python: Minor API improvements
633 - Qt: Ensure camera image is valid
634 - Qt: Debugger console history
635 - Qt: Detect presence of GL_ARB_framebuffer_object
636 - Qt: Minor memory view tweaks
637 - Res: Improve modeling of AGB/AGS screen in shaders
638 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
639 - Wii: Expose stretch configuration in settings
640 - Wii: Stretch now sets pixel-accurate mode size cap
641
6420.7 beta 1: (2018-09-24)
643- Initial beta for 0.7
644
6450.6.3: (2018-04-14)
646Bugfixes:
647 - GB Audio: Revert unsigned audio changes
648 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
649 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
650
6510.6.2: (2018-04-03)
652Bugfixes:
653 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
654 - 3DS: Fix opening files in directory names with trailing slashes
655 - LR35902: Fix watchpoints not reporting new value
656 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
657 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
658 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
659 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
660 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
661 - GBA: Fix SharkPort saves for EEPROM games
662 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
663 - GBA BIOS: Fix incorrect exit condition in LZ77
664 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
665 - GBA Cheats: Fix slide codes not initializing properly
666 - GBA DMA: ROM reads are forced to increment
667 - GBA Hardware: RTC accuracy improvements
668 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
669 - GBA Memory: Fix copy-on-write memory leak
670 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
671 - GBA Savedata: Fix crash when resizing flash
672 - GBA Video: Force align 256-color tiles
673 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
674 - PSP2: Fix issues causing poor audio
675 - Python: Fix package directory
676 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
677 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
678 - Wii: Fix screen tear when unpausing
679 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
680Misc:
681 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
682 - GB MBC: Remove erroneous bank 0 wrapping
683 - GBA: Improve multiboot image detection
684 - PSP2: Use system enter key by default
685
6860.6.1: (2017-10-01)
687Bugfixes:
688 - GB, GBA: Fix crashes when attempting to identify null VFiles
689 - GB, GBA: Fix sync to video with frameskip
690 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
691 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
692 - GB Core: Fix palette loading when loading a foreign config
693 - GB MBC: Pocket Cam memory should be accessible without enabling
694 - GB MBC: Fix SRAM sizes 4 and 5
695 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
696 - GB MBC: Fix RTC loading when file size is off
697 - GB Memory: Initialize peripheral pointers
698 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
699 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
700 - GB Memory: Actually load latch time from savestate
701 - GB Serialize: Fix deserializing video STAT
702 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
703 - GB Video: Fix potential hang when ending mode 0
704 - GB Video: Fix read mode when enabling LCD
705 - GBA: Reset active region as needed when loading a ROM
706 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
707 - GBA BIOS: Use core's VRAM variable instead of renderer's
708 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
709 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
710 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
711 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
712 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
713 - Python: Fix importing .gb or .gba before .core
714 - Qt: Fix command line debugger closing second game
715 - Qt: Fix LOG argument order
716 - Qt: Fix timezone issues with time overrides
717 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
718 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
719Misc:
720 - CMake: Fix CPack dependencies for libpng 1.6
721 - GBA: Detect hardware for Pokémon FireRed ROM hacks
722 - GBA Cheats: Improve detection of raw cheats
723 - Qt: Don't rebuild library view if style hasn't changed
724 - Qt: Allow overrides to be saved before a game is loaded
725 - Qt: Hide mouse immediately when loading
726 - SDL: Fix 2.0.5 build on macOS under some circumstances
727 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
728
7290.6.0: (2017-07-16)
730Features:
731 - Library view
732 - Sprite viewer
733 - Debugging console
734 - Improved memory viewer
735 - Memory search
736 - Command line ability to override configuration values
737 - Add option to allow preloading the entire ROM before running
738 - Add option for whether rewinding restores save games
739 - Savestates now contain any RTC override data
740 - Add option to lock video to integer scaling
741 - LR35902: Watchpoints
742 - LR35902/GB-Z80 disassembler
743 - GB: Tile viewer
744 - GB: Video/audio channel enabling/disabling
745 - GB: Symbol table support
746 - GB MBC: Add MBC1 multicart support
747 - GBA: Support printing debug strings from inside a game
748 - GBA: Better cheat type autodetection
749 - Implement keypad interrupts
750 - Configuration of gamepad hats
751 - Video log recording for testing and bug reporting
752 - Debugger: Segment/bank support
753 - Debugger: Execution tracing
754 - Qt: German translation (by Lothar Serra Mari)
755 - Qt: Spanish translation (by Kevin López)
756 - Qt: Italian translation (by theheroGAC)
757Bugfixes:
758 - ARM7: Fix MLA/*MULL/*MLAL timing
759 - Core: Fix crash with rewind if savestates shrink
760 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
761 - Core: Fix directory sets crashing on close if base isn't properly detached
762 - FFmpeg: Fix overflow and general issues with audio encoding
763 - GB: Fix flickering when screen is strobed quickly
764 - GB: Fix STAT blocking
765 - GB MBC: Fix ROM bank overflows getting set to bank 0
766 - GB MBC: Fix swapping carts not detect new MBC
767 - GB Timer: Improve DIV reset behavior
768 - GB Timer: Fix DIV batching if TAC changes
769 - GB Video: Reset renderer when loading state
770 - GBA: Fix multiboot ROM loading
771 - GBA: Fix multiboot loading resulting in too small WRAM
772 - GBA BIOS: Implement BitUnPack
773 - GBA BIOS: Fix ArcTan sign in HLE BIOS
774 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
775 - GBA BIOS: Fix INT_MIN/-1 crash
776 - GBA Hardware: Fix crash if a savestate lies about game hardware
777 - GBA I/O: Handle audio registers specially when deserializing
778 - GBA Memory: Improve initial skipped BIOS state
779 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
780 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
781 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
782 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
783 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
784 - LR35902: Fix core never exiting with certain event patterns
785 - LR35902: Fix pc overflowing current region off-by-one
786 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
787 - OpenGL: Fix some shaders causing offset graphics
788 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
789 - Qt: Fix window icon being stretched
790 - Qt: Fix data directory path
791 - Qt: Fix timing issues on high refresh rate monitors
792 - Qt: Fix linking after some windows have been closed
793 - Qt: Fix crash when changing audio settings after a game is closed
794 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
795 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
796 - Qt: Fix game unpausing after frame advancing and refocusing
797 - SDL: Fix game crash check
798 - SDL: Fix race condition with audio thread when starting
799 - SDL: Fix showing version number
800 - Test: Fix crash when loading invalid file
801 - Test: Fix crash when fuzzing fails to load a file
802 - Test: Don't rely on core for frames elapsed
803 - Test: Fix crash when loading invalid file
804 - Test: Fix crash when fuzzing fails to load a file
805 - Tools: Fix recurring multiple times over the same library
806 - Util: Fix overflow when loading invalid UPS patches
807 - Util: Fix highest-fd socket not being returned by SocketAccept
808 - Windows: Fix VDir.rewind
809Misc:
810 - All: Add C++ header guards
811 - All: Move time.h include to common.h
812 - 3DS, PSP2, Wii: Last directory loaded is saved
813 - CMake: Add ability to just print version string
814 - Core: New, faster event timing subsystem
815 - Core: Clean up some thread state checks
816 - Core: Add generic checksum function
817 - Core: Cores can now have multiple sets of callbacks
818 - Core: Restore sleep callback
819 - Core: Move rewind diffing to its own thread
820 - Core: Ability to enumerate and modify video and audio channels
821 - Core: List memory segments in the core
822 - Core: Move savestate creation time to extdata
823 - Core: Config values can now be hexadecimal
824 - Core: Improved threading interrupted detection
825 - Debugger: Modularize CLI debugger
826 - Debugger: Make building with debugging aspects optional
827 - Debugger: Add functions for read- or write-only watchpoints
828 - Debugger: Make attaching a backend idempotent
829 - Debugger: Add mDebuggerRunFrame convenience function
830 - Feature: Move game database from flatfile to SQLite3
831 - Feature: Support ImageMagick 7
832 - Feature: Make -l option explicit
833 - FFmpeg: Return false if a file fails to open
834 - FFmpeg: Force MP4 files to YUV420P
835 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
836 - GB: Reset with initial state of DIV register
837 - GB MBC: New MBC7 implementation
838 - GB Audio: Simplify envelope code
839 - GB Audio: Improve initial envelope samples
840 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
841 - GB Video: Improved video timings
842 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
843 - GBA, GB: ROM is now unloaded if a patch is applied
844 - GBA DMA: Refactor DMA out of memory.c
845 - GBA DMA: Move DMAs to using absolute timing
846 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
847 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
848 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
849 - GBA Memory: Support reading/writing POSTFLG
850 - GBA Memory: Remove unused prefetch cruft
851 - GBA Timer: Improve accuracy of timers
852 - GBA Video: Clean up unused timers
853 - GBA Video: Allow multiple handles into the same tile cache
854 - GBA Video, GB Video: Colors are now fully scaled
855 - GBA Video: Optimize when BLD* registers are written frequently
856 - OpenGL: Add xBR-lv2 shader
857 - Qt: Move last directory setting from qt.ini to config.ini
858 - Qt: Improved HiDPI support
859 - Qt: Expose configuration directory
860 - Qt: Merge "Save" and "OK" buttons in shader options
861 - Qt: Automatically load controller profile when plugged in
862 - Qt: Rename "Resample video" option to "Bilinear filtering"
863 - Qt: Remove audio thread
864 - Qt: Remove audio buffer sizing in AudioProcessorQt
865 - Qt: Re-enable QtMultimedia on Windows
866 - Qt: Make "Mute" able to be bound to a key
867 - Qt: Add .gb/.gbc files to the extension list in Info.plist
868 - Qt: Relax hard dependency on OpenGL
869 - Qt: Better highlight active key in control binding
870 - SDL: Remove scancode key input
871 - SDL: Automatically map controllers when plugged in
872 - Test: Add a basic test suite
873 - Util: Add size counting to Table
874 - Util: Add 8-bit PNG write support
875 - Util: Tune patch-fast extent sizes
876 - VFS: Call msync when syncing mapped data
877 - VFS: Allow truncating memory chunk VFiles
878 - VFS: Fix some minor VFile issues with FILEs
879 - VFS: Optimize expanding in-memory files
880 - VFS: Add VFileFIFO for operating on circle buffers
881Changes from beta 1:
882Features:
883 - Qt: Italian translation (by theheroGAC)
884 - Qt: Updated German translation
885Bugfixes:
886 - GB Audio: Fix incorrect channel 4 iteration
887 - GB Audio: Fix zombie mode bit masking
888 - GB Serialize: Fix timer serialization
889 - GB Video: Fix LYC regression
890 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
891 - GBA Timer: Fix count-up timing overflowing timer 3
892 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
893 - Qt: Fix memory search close button (fixes mgba.io/i/769)
894 - Qt: Fix window icon being stretched
895 - Qt: Fix initial window size (fixes mgba.io/i/766)
896 - Qt: Fix data directory path
897 - Qt: Fix controls not saving on non-SDL builds
898 - Qt: Fix translation initialization (fixes mgba.io/i/776)
899 - Qt: Fix patch loading while a game is running
900 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
901 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
902 - Qt: Fix GL-less build
903 - Qt: Fix Software renderer not handling alpha bits properly
904 - Qt: Fix screen background improperly stretching
905 - SDL: Fix cheats not loading
906Misc:
907 - GB Serialize: Add MBC state serialization
908 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
909 - GBA Timer: Improve accuracy of timers
910 - PSP2: Update toolchain to use vita.cmake
911 - Qt: Add language selector
912 - Qt: Minor test fixes
913 - Qt: Move shader settings into main settings window
914 - Qt: Dismiss game crashing/failing dialogs when a new game loads
915 - Qt: Properly ship Qt translations
916 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
917
9180.6 beta 1: (2017-06-29)
919 - Initial beta for 0.6
920
9210.5.2: (2016-12-31)
922Bugfixes:
923 - All: Fix fullscreen config option being ignored
924 - ARM7: PSR mode bits should not get sign extended
925 - GB: Fix audio not being deinitialized
926 - GB: Fix crash when masking savedata
927 - GB: Properly initialize sramRealVf variable
928 - GB Audio: Fix serialization of channel 3 and NR52 properties
929 - GB Audio: Reset envelope timer when reseting sound channel
930 - GB MBC: Fix SRAM dangling pointer with RTC games
931 - GB MBC: Fix initializing MBC when no ROM is loaded
932 - GB Memory: Fix patching ROM bank 0
933 - GB Memory: Fix starting HDMAs during mode 0
934 - GB Memory: Fix HDMA5 value after DMA completes
935 - GB Video: Initialize LCDC in renderer
936 - GB Video: Hblank IRQs should mask LYC=LY IRQs
937 - GBA: Fix IRQs firing after already being cleared
938 - GBA: Only unhalt CPU if appropriate bit is set in IE
939 - GBA: Add savegame override for Crash Bandicoot 2
940 - GBA BIOS: Fix MidiKey2Freq BIOS reads
941 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
942 - GBA Cheats: Fix GameShark ROM patches
943 - GBA I/O: Mask off WAITCNT bits that cannot be written
944 - GBA Memory: Fix misaligned BIOS reads
945 - GBA Memory: Fix VCOUNT being writable
946 - GBA Video: Fix out of bounds sprite transforms
947 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
948 - Libretro: Fix disabling BIOS
949 - Libretro: Fix Game Boy savestates and audio
950 - Qt: Fix changing resolution of software renderer
951 - Qt: Fix setting overrides
952 - Qt: Fix cut off tiles and alignment issues in tile viewer
953 - Qt: Only reset window dimensions when first shown
954 - Qt: Fix Qt Multimedia audio driver on big endian
955 - Qt: Fix Apply button for key and controller configurations
956 - VFS: Fix resizing memory chunks when not needed
957 - Windows: Fix Unicode directory handling
958Misc:
959 - GB, GBA: Prevent loading null ROMs
960 - GB Audio: Initialize wave RAM to GBC values
961 - GB Memory: Reset ROM bank when loading a ROM
962 - PSP2: Improved controller rumble
963
9640.5.1: (2016-10-05)
965Bugfixes:
966 - Core: Fix importing save games as read-only
967 - FFmpeg: Fix encoding AAC
968 - GB: Fix invalid STOP behavior on Game Boy Color
969 - GB: Initialize audio properly
970 - GB: Properly clear KEY1 bit 0 when switching speeds
971 - GB: Properly unload save files when unloading a ROM
972 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
973 - GB MBC: Fix MBC7 when size is incorrectly specified
974 - GB MBC: Fix RTC access when no save file is loaded
975 - GB SIO: Don't auto-clock external shift clock
976 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
977 - GB Video: Fix video frames getting missed when LCDC is off
978 - GB Video: Clear screen when LCDC is off
979 - GBA Cheats: Fix holding onto pointers that may get invalidated
980 - GBA Cheats: Fix key-activated CodeBreaker cheats
981 - GBA Cheats: Fix uninitialized memory getting freed when saving
982 - GBA Hardware: Improve Game Boy Player rumble behavior
983 - GBA Memory: Fix several unused I/O register read values
984 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
985 - LR35902: Fix events running with the wrong cycle active
986 - Qt: Fix "close" button on Overrides view
987 - Qt: Fix saving overrides
988 - Qt: Fix directory set unloading when replacing the ROM
989 - Qt: Fix patch loading
990 - Qt: Fix crash when saving an override if a game isn't loaded
991 - Qt: Fix showing default display driver as OpenGL (force 1.x)
992 - SDL: Attach rumble in SDL frontend
993 - Util: Fix PNG identification on files too small to be a PNG
994Misc:
995 - All: Only update version info if needed
996 - All: Split out install locations for Libretro and OpenEmu
997 - FFmpeg: Encoding cleanup
998 - GB: Reset active region when reloading ROM
999 - GB Memory: Initialize RAM pattern for GBC
1000 - GB Video: Improved video timings
1001 - Qt: Manage window sizes slightly better
1002 - Qt: Remember scale option independent of core dimensions
1003
10040.5.0: (2016-09-19)
1005Features:
1006 - Game Boy support
1007 - Support for encrypted CodeBreaker GBA cheats
1008 - Emulation of Vast Fame protected GBA carts (taizou)
1009 - Tile viewer
1010 - Threaded rendering mode
1011 - Libretro: Memory map and achievement support (leiradel)
1012 - GUI: Add UI control remapping
1013 - GUI: Add fast-forward
1014 - Wii: 240p support
1015 - 3DS: Adjustable screen darkening
1016 - Ability to temporarily load a savegame
1017 - Load specific files out of archives
1018 - Automatic BIOS detection
1019Bugfixes:
1020 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1021 - Debugger: Fix GDB breakpoints
1022 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1023 - GBA: Fix filehandle leak with savegames
1024 - GBA: Timer 0 cannot be count up
1025 - GBA: Count up timers should not count themselves
1026 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1027 - GBA Memory: Fix ldm {pc}
1028 - GBA Savedata: Fix savedata sync timer
1029 - GBA Savedata: Only unmap savedata if present
1030 - GBA Serialize: Savestates now properly store prefetch
1031 - GBA Video: WIN0/1 take priority over OBJWIN
1032 - GBA Video: Fix out-of-order OBJWIN
1033 - PSP2: Fix GPU crash while exiting
1034 - PSP2: Fix VSync
1035 - PSP2: Fix accelerometer range
1036 - PSP2: Actually load screen mode setting
1037 - PSP2: Fix gyroscope direction
1038 - PSP2: Delete threads after they return
1039 - PSP2: Fix mapping/unmapping from not at 0
1040 - Qt: Fix bug in software renderer scaling
1041 - Qt: Fix hanging key press after disabling autofire
1042 - Qt: Fix being unable to pause manually when using auto-pausing
1043 - SDL: Fix axes being mapped wrong
1044 - Util: Fix realloc semantics in utf16to8
1045 - Util: Fix inserting too many items into a hash table
1046 - VFS: Fix uninitialized varaible reading from 7z
1047 - VFS: Fix reading multiple files from a 7z archive
1048 - Wii: Fix framelimiting after a slowdown
1049 - Wii: Fix garbage flash at startup
1050Misc:
1051 - 3DS: Use blip_add_delta_fast for a small speed improvement
1052 - 3DS: Allow UTF-16 filenames
1053 - 3DS: Port to using citro3D
1054 - 3DS: Use system font for menus
1055 - 3DS: Attempt to use Core 2 for threads
1056 - 3DS: Adjustable filering
1057 - 3DS: 3D banner
1058 - All: Add QUIET parameter to silence CMake
1059 - All: Faster memory read/write
1060 - ARM7: Support forcing Thumb mode via MSR
1061 - ARM7: Flush prefetch cache when loading CPSR via MSR
1062 - ARM7: Clean up instruction decoding for future expandability
1063 - Debugger: Support register and memory writes via GDB stub
1064 - Debugger: Add software breakpoint support to gdb
1065 - FFmpeg: Full support for libavcodec 56+
1066 - GBA: Better debug logging if event processing breaks
1067 - GBA Audio: Force audio DMAs to not increment destination
1068 - GBA BIOS: Use custom ArcTan, not relying on OS
1069 - GBA Hardware: Clean up dead code in GBP
1070 - GBA Memory: Optimize stalling behavior
1071 - GBA Memory: Optimize Load-/StoreMultiple
1072 - GBA Savedata: Add realistic timing for EEPROM
1073 - GBA Serialize: Savestates now store if CPU was halted
1074 - GBA Video: Remove old slow path fallback
1075 - GBA Video: Optimize sprite drawing
1076 - GBA Video: Optimize mode 0 rendering
1077 - GBA Video: Optimize compositing cases slightly
1078 - GUI: Screenshot dimensions are now passed through
1079 - GUI: Add back logging
1080 - GUI: Only reload config if manually saved
1081 - GUI: Increase scrolling speed
1082 - OpenGL: Log shader compilation failure
1083 - OpenGL: Add texSize uniform
1084 - Qt: Make -g flag work in Qt build
1085 - Qt: Simplify OpenGL context creation
1086 - Qt: Thread startup improvements
1087 - Qt: Make audio channel/video layer options shortcut mappable
1088 - Qt: Remove some C99isms from C++ code
1089 - Qt: Remove default autofire mappings
1090 - Qt: Make reseting when pasued frame-accurate
1091 - Qt: Rearchitect game closing codepath
1092 - PSP2: Use system font for menus
1093 - PSP2: Add rumble for PS TV
1094 - PSP2: Add fit-to-height screen mode
1095 - PSP2: Sync files per descriptor
1096 - PSP2: Allow UTF-8 filenames
1097 - PSP2: Screenshots are now saved into the Photo Gallery
1098 - PSP2: Stop underclocking when menuing
1099 - SDL: Increase default audio buffer size to 1024 samples
1100 - SDL: More responsive rumble
1101 - Util: Add Vector GetConstPointer
1102 - Util: Add rtrim
1103 - Util: Add endswith
1104 - VFS: Improve zip file detection
1105 - Wii: Add pixelated resample filter
1106 - Windows: Add native VDir support
1107 - Util: Add PRIz macro for libc versions that don't support %z
1108
11090.4.1: (2016-07-11)
1110Bugfixes:
1111 - All: Fix several file handle leaks
1112 - All: Fix instruction tables getting zeroed when linking sometimes
1113 - ARM7: Fix flags on SBC/RSC
1114 - ARM7: Fix setting spsr privilege bits when spsr is empty
1115 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1116 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1117 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1118 - GBA Memory: Fix executing code from OBJ region of VRAM
1119 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1120 - GBA Serialize: Fix loading savegames from savestates
1121 - OpenGL: Correct boolean vector strcmp strings for uniforms
1122 - Qt: Fix sending gameStopped twice
1123 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1124 - Qt: Fix initial state of key mapping
1125 - Qt: Initialize m_useBios
1126 - SDL: Fix joystick initialization on BSD
1127 - SDL: Fix potential joystick crash in games with rumble
1128 - SDL: Fix SDL 1.2 build
1129 - SDL: Fix sporadic crash when deinitializing audio
1130 - Shaders: Fix AGS-001 shader with some bad drivers
1131 - Util: Use closesocket on Windows
1132 - Util: Fix socket bind addresses
1133 - VFS: Fix reading 7z archives without rewinding first
1134 - VFS: VFileFromFD should not open directories
1135 - Wii: Fix tilting direction
1136 - Util: Fix realloc semantics in utf16to8
1137Misc:
1138 - All: Allow use of external minizip library
1139 - Debugger: CLI debugger now exits when end-of-stream is reached
1140 - FFmpeg: Update dependencies on Ubuntu
1141 - GBA: Slightly optimize GBAProcessEvents
1142 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1143 - GBA Video: Null renderer should return proper register values
1144 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1145 - Qt: Add preset for DualShock 4
1146 - Qt: Update 360 input profile on OS X to reflect newer drivers
1147 - Qt: Remove use of NaN
1148 - Qt: Canonicalize file paths when loading games
1149 - Qt: Add refresh button to controller editing
1150 - SDL: Remove default gamepad mappings
1151 - Util: Fix intermittent build failure on OS X
1152 - VFS: VFile.sync now updates modified time
1153
11540.4.0: (2016-02-02)
1155Features:
1156 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1157 - I/O viewer
1158 - Booting of multiboot images
1159 - Customization of GIF recording
1160 - Libretro: Cheat code support
1161 - Support for GLSL shaders
1162 - ROM information view
1163 - Support for VBA-style cheat codes
1164 - Savestates now store creation timestamps
1165 - Key autofire
1166 - Libretro: Allow blocking opposing directional input
1167 - OpenEmu core for OS X
1168 - Libretro: Settings for using BIOS and skipping intro
1169 - Libretro: Customizable idle loop removal
1170 - Implemented cycle counting for sprite rendering
1171 - Cleaner, unified settings window
1172 - Added a setting for pausing when the emulator is not in focus
1173 - Customizable paths for save games, save states, screenshots and patches
1174 - Controller hotplugging
1175 - Ability to store save games and active cheats within savestates
1176Bugfixes:
1177 - ARM7: Fix sign of unaligned LDRSH
1178 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1179 - Debugger: Fix watchpoints in gdb
1180 - GBA: Fix warnings when creating and loading savestates
1181 - GBA: Fix Iridion II savetype
1182 - GBA BIOS: Fix misaligned CpuSet
1183 - GBA Cheats: Fix cheats setting the Action Replay version
1184 - GBA Hardware: Fix GPIO on big endian
1185 - GBA Memory: Fix DMA register writing behavior
1186 - GBA Memory: Fix DMAs triggering two cycles early
1187 - Libretro: Fix aspect ratio
1188 - Qt: Fix some potential crashes with the gamepad mapping
1189 - Qt: Fix keys being mapped incorrectly when loading configuration file
1190 - Util: Fix PowerPC PNG read/write pixel order
1191 - Util: Fix excessive memory allocation when decoding a PNG
1192 - VFS: Fix VFileReadline and remove _vfdReadline
1193Misc:
1194 - All: Improved PowerPC support
1195 - All: Fix some undefined behavior warnings
1196 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1197 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1198 - GBA: Implement bad I/O register loading
1199 - GBA: Allow jumping to OAM and palette RAM
1200 - GBA BIOS: Finish implementing RegisterRamReset
1201 - GBA Config: Add "override" layer for better one-time configuration
1202 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1203 - GBA Memory: Use a dynamically sized mask for ROM memory
1204 - GBA Memory: Implement several unimplemented memory access types
1205 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1206 - GBA RR: Starting from savestate now embeds the savegame
1207 - GBA RR: Add preliminary SRAM support for VBM loading
1208 - GBA RR: Add support for resets in movies
1209 - GBA Video: Remove lastHblank, as it is implied
1210 - Libretro: Use anonymous memory mappers for large blocks of memory
1211 - Libretro: Add install target for libretro core
1212 - Qt: Window size command line options are now supported
1213 - Qt: Increase usability of key mapper
1214 - Qt: Add 'Apply' button to settings window
1215 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1216 - Qt: Allow use of modifier keys as input
1217 - Qt: Optimize log viewer
1218 - Qt: Added button for breaking into the GDB debugger
1219 - Qt: Add box for showing duration of rewind
1220 - SDL: Support fullscreen in SDL 1.2
1221 - SDL: Allow GBASDLAudio to be used without a thread context
1222 - Util: Use VFile for configuration
1223 - Util: Add MutexTryLock
1224
12250.3.2: (2015-12-16)
1226Bugfixes:
1227 - ARM7: Fix STRT/STRBT
1228 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1229 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1230 - Libretro: Fix problems with rumble not turning off
1231 - GBA: Fix idle skip state being retained between games
1232 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1233 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1234 - GBA BIOS: Fix Sqrt sign
1235 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1236 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1237 - GBA Memory: Fix DMA behavior for SRAM accesses
1238 - GBA Memory: Fix Store8 to OBJ VRAM
1239 - GBA Memory: Fix alignment of LDM/STM on SRAM
1240 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1241 - GBA Memory: Fix timing of DMAs
1242 - GBA Video: Fix _mix for 15-bit color
1243 - GBA Video: Fix OAM and palette initialization
1244 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1245 - Qt: Use safer isLoaded check in GameController
1246 - Qt: Fix a race condition in PainterGL that could lead to a crash
1247 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1248 - Qt: Fix font size in memory viewer
1249 - Qt: Fix a crash in the memory viewer
1250 - Qt: Add additional checks in CheatModel to prevent crashes
1251 - Qt: Fix race condition with setting sample rate
1252 - Qt: Fix crash when closing multiplayer windows
1253 - Qt: Fix resetting while paused
1254Misc:
1255 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1256 - Qt: Add mute option to menu
1257
12580.3.1: (2015-10-24)
1259Bugfixes:
1260 - ARM7: Fix instruction decoding of Thumb shifts
1261 - GBA: Deinit savegame when unloading a ROM
1262 - GBA: Fix BIOS check on big endian
1263 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1264 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1265 - GBA Audio: Fix audio channels being silenced at the wrong time
1266 - GBA Memory: Fix bad BIOS Load16 on big endian
1267 - GBA Memory: Fix bad Load8 on big endian
1268 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1269 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1270 - GBA Video: Fix objwin and blending interaction on sprites
1271 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1272 - Libretro: Fix a memory leak with the render buffer
1273 - Qt: Windows no longer spawn in the top left on first launch
1274 - Qt: Fix install path of XDG desktop file with DESTDIR
1275 - Qt: Fix drag and drop on Windows
1276 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1277 - VFS: Fix return values of VFileFILE.read and .write
1278Misc:
1279 - All: Reset next event to cycles instead of zero to interrupt
1280 - All: Add --version flag
1281 - ARM7: Force disable LTO on two files to work around a GCC bug
1282 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1283 - GBA: Better memory handling with PNG savestates
1284 - GBA: Additional savestate sanity checks
1285 - GBA: Check for cycle count being too high
1286 - GBA Audio: Allow GBAAVStream to have no video callback
1287 - GBA BIOS: Implement RegisterRamReset for SIO registers
1288 - Qt: Remove useless help icons in dialogs
1289 - Qt: Prevent savestate window from opening while in multiplayer
1290 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1291 - Qt: Dropping multiplayer windows works more cleanly now
1292
12930.3.0: (2015-08-16)
1294Features:
1295 - Ability to hide individual background layers, or OBJs
1296 - Ability to mute individual audio channels
1297 - Palette viewer and exporter
1298 - Volume control
1299 - More shortcuts are editable (e.g. quick save/load)
1300 - Rewind now shows the frame after rewinding
1301 - Import/Export of GameShark/Action Replay snapshots
1302 - Add "Step backwards" item for single increment rewind
1303 - Deadzone estimation for game controllers
1304 - Analog inputs can be used for shortcuts
1305 - Menu items for specific solar sensor brightness levels
1306 - Remappable controls for tilt and gyroscope sensors
1307 - Status messages for actions taken while a game is running (e.g. save/load state)
1308 - Memory inspector
1309 - Screensaver can now be suspended while a game is running
1310 - Load/save the most recent savestate slot
1311 - Support varible speed (PWM) rumble
1312 - Ability to cap fast forward speed
1313 - Finer control over FPS target
1314 - Holdable shortcut for rewinding one frame at a time
1315 - Ability to boot directly into the BIOS
1316 - Preliminary support for yanking out the game pak while a game is running
1317 - Thumb-drive mode by putting a file called portable.ini in the same folder
1318 - Configurable display driver, between software and OpenGL
1319 - Undo-able savestate loading and saving
1320 - Controller profiles now store shortcut settings
1321 - Default controller profiles for several common controllers
1322 - Libretro now supports BIOS, rumble and solar sensor
1323 - Implement BIOS call Stop, for sleep mode
1324 - Automatically load patches, if found
1325 - Improved video synchronization
1326 - Configurable audio output sample rate
1327Bugfixes:
1328 - ARM7: Fix SWI and IRQ timings
1329 - ARM7: Fix Thumb MUL timing
1330 - ARM7: Fix timing of multiplies to use N cycles
1331 - ARM7: ARMHotplugDetach should call deinit
1332 - Debugger: Fix use-after-free in breakpoint clearing code
1333 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1334 - GBA: Cap audio FIFO read size during deserialization
1335 - GBA: Check for corrupted savestates when loading
1336 - GBA: Check for improperly sized savestates when loading
1337 - GBA: Check for savestates made from differently sized ROMs
1338 - GBA: Fix calls to endian-independent loadstores
1339 - GBA: Fix timing of reading from timer registers
1340 - GBA: Ensure cycles never go negative
1341 - GBA Audio: Force audio FIFOs to 32-bit
1342 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1343 - GBA Audio: Fix sample order in audio channel 3
1344 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1345 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1346 - GBA Memory: Improve Thumb open bus behavior
1347 - GBA Memory: Fix potential DMA issue when loading a savestate
1348 - GBA Memory: Fix load/store multiple video memory waitstates
1349 - GBA SIO: Fix reseting when there are SIO devices attached
1350 - GBA Video: Blended sprites should never have other effects applied
1351 - GBA Video: Fix out-of-bounds tiles in mosaic
1352 - GBA Video: Fix windows not affecting sprites
1353 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1354 - GBA Video: Fix timing on first scanline
1355 - Qt: Better cleanup when a game crashes
1356 - Qt: Fix open ROM dialog filtering for archive formats
1357 - Qt: Cap the maximum number of multiplayer windows
1358 - Qt: Fix maximum year in sensor override
1359 - Qt: Fix window being too tall after exiting fullscreen
1360 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1361 - Qt: Fix analog buttons not getting unmapped
1362 - Qt: Fix passing command line options
1363 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1364 - SDL: Fix SDL build when OpenGL is missing
1365 - Util: Allow loading IPS patches that grow the ROM
1366 - VFS: Fix resource leaks if some allocations fail
1367 - VFS: Fix line-reading to return proper values
1368 - Video: Fix an issue with very long filenames
1369 - Util: Fix formatting of floats
1370Misc:
1371 - All: Add --help flag for command line programs
1372 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1373 - All: Enable static linking for Windows
1374 - All: Enable static linking for OS X
1375 - All: Threads are now named
1376 - All: Proper handling of Unicode file paths
1377 - ARM7: Add emulation for Undefined CPU mode
1378 - ARM7: Reduce the size of the Thumb instruction table
1379 - GBA: Add status log level
1380 - GBA: GBARewind now returns how many states it has rewound
1381 - GBA: SIO logging layer
1382 - GBA BIOS: Stub out SoundBias
1383 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1384 - GBA: Don't include GBACLIDebugger struct unless needed
1385 - GBA: Savedata is now synced shortly after data finishes being written
1386 - GBA: Process multiple timer events at once, if necessary
1387 - GBA Audio: Implement audio reset for channels A/B
1388 - GBA Audio: Process multiple audio events at once, if necessary
1389 - GBA Hardware: Backport generic RTC source into core
1390 - GBA Input: Allow axes and buttons to be mapped to the same key
1391 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1392 - GBA SIO: Add a dummy driver for Normal mode
1393 - GBA Thread: Add functionality for running callbacks on the GBA thread
1394 - GBA Thread: Split GBASync into a separate file
1395 - GBA Video: Refactor software renderer into separate files
1396 - GBA Video: Slightly optimize mode 0 mosaic rendering
1397 - Debugger: Free watchpoints in addition to breakpoints
1398 - Qt: Handle saving input settings better
1399 - Qt: Move GL frame drawing back onto its own thread
1400 - Qt: Fast forward (held) option moved from Other to Emulation menu
1401 - Qt: Show version info in window title
1402 - Qt: Migrate multiplayer window handling into GBAApp
1403 - Qt: Unified file opening and saving with last location
1404 - Qt: Fix windows being resizable when they shouldn't have been
1405 - Qt: Only hide cursor in full screen
1406 - Qt: Replace pause-after-frame mutex with an atomic
1407 - Qt: Add application icon and XDG desktop files
1408 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1409 - Qt: Don't save window size when entering fullscreen
1410 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1411 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1412 - Qt: Increase usability of key mapper
1413 - Qt: Show checkmark for window sizes
1414 - Qt: Set window path to loaded ROM
1415 - Perf: Ability to load savestates immediately on launch
1416 - SDL: Properly check for initialization
1417 - SDL: Clean up initialization functions
1418 - SDL: Clean up GL context
1419 - Util: Allow disabling the threading code entirely
1420 - VFS: Add sync method to force syncing with backing
1421
14220.2.1: (2015-05-13)
1423Bugfixes:
1424 - All: Fix sanitize-deb script not cleaning up after itself
1425 - All: Fix dependencies for libavcodec on Debian-derived platforms
1426 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1427 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1428 - ARM7: Fix ARM multiply instructions when PC is a destination register
1429 - Debugger: Fix use-after-free in breakpoint clearing code
1430 - Debugger: Fix boundary conditions in tab completion
1431 - GBA: Fix timers not updating timing when writing to only the reload register
1432 - GBA: Fix rewind boundary conditions
1433 - GBA: Add initial I/O register settings for background matrix registers
1434 - GBA: Fix hang when loading a savestate if sync to video is enabled
1435 - GBA: Handle out-of-bounds I/O access
1436 - GBA: Fix bounds-checking on EEPROM access
1437 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1438 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1439 - GBA Memory: Allow SRAM to be 64kB
1440 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1441 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1442 - GBA Video: Fix second frame mode 5
1443 - Perf: Fix race condition if a game crashes immediately on start
1444 - Qt: Fix Display object leak when closing a window
1445 - Qt: Fix .deb dependencies
1446 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1447 - Qt: Fix window not regaining focus after exiting savestate window
1448 - Qt: Fix regression where video would not record if the game had already started
1449 - Qt: Fix potential crash if a gamepad causes focus to change
1450 - Qt: Fix controller axis querying
1451 - Qt: Fix multiplayer windows opening as the wrong size
1452 - Qt: Fix controllers sometimes not loading the right profile
1453 - SDL: Fix boundary conditions for joystick adjustments
1454 - SDL: Allocate properly sized input maps
1455 - SDL: Fix potential build issues when Qt and SDL2 are in use
1456 - Util: Fix resource leak in UTF-8 handling code
1457 - Util: Fix a null-pointer issue when attempting to delete a key
1458 - VFS: Fix resource leaks if some allocations fail
1459 - Video: Fix an issue with very long filenames
1460Misc:
1461 - GBA Memory: Soft-crash if jumping past the end of a ROM
1462 - Qt: Show multiplayer numbers in window title
1463 - Qt: Solar sensor can have shortcuts set
1464
14650.2.0: (2015-04-03)
1466Features:
1467 - Support for gamepad axes, e.g. analog sticks or triggers
1468 - Add scale presets for up to 6x
1469 - Settings window
1470 - Bilinear resampling option
1471 - Add option to skip BIOS start screen
1472 - List of recently opened games
1473 - Support for games using the Solar Sensor
1474 - Better audio resampling via blip-buf
1475 - Game Pak overrides dialog for setting savetype and sensor values
1476 - Support for games using the tilt sensor
1477 - Remappable shortcuts for keyboard and gamepad
1478 - Rewinding of emulation
1479 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1480 - Support IPv6
1481 - Save directory of last loaded file
1482 - Support BPS patches
1483 - Automatically detect and optimize out idle loops
1484 - Configurable game overrides
1485 - Support loading 7-Zip files
1486 - Drag and drop game loading
1487 - Cheat code support
1488 - Runtime configurable audio driver
1489 - Libretro core for use with RetroArch and other front-ends
1490 - Controller profiles for setting different bindings for different controllers
1491 - Ability to lock aspect ratio
1492 - Local link cable support
1493 - Ability to switch which game controller is in use per instance
1494 - Ability to prevent opposing directional input
1495 - Warning dialog if an unimplemented BIOS feature is called
1496 - Debugger: Add CLI "frame", frame advance command
1497 - Debugger: Add CLI functions for writing to memory
1498 - Debugger: Add CLI functions for examining memory regions
1499 - Debugger: Add CLI function for writing a register
1500Bugfixes:
1501 - ARM7: Extend prefetch by one stage
1502 - ARM7: Fix cycle counting for loads
1503 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1504 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1505 - GBA: Initialize gba.sync to null
1506 - GBA: Fix timer initialization
1507 - GBA Audio: Support 16-bit writes to FIFO audio
1508 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1509 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1510 - GBA BIOS: Fix BIOS prefetch after reset
1511 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1512 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1513 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1514 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1515 - GBA Memory: Fix cycle counting for 32-bit load/stores
1516 - GBA RR: Fix fallthrough error when reading tags from a movie
1517 - GBA Thread: Fix possible hang when loading an archive
1518 - GBA Thread: Fix possible deadlock in video sync
1519 - Perf: Fix crash when the GBA thread fails to start
1520 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1521 - Qt: Fix crash when adjusting settings after closing a game
1522 - Qt: Fix crash when starting GDB stub after closing a game
1523 - Qt: Fix patch loading while a game is running
1524 - Qt: Fix crash when loading a game after stopping GDB server
1525 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1526 - Qt: Fix crash when attempting to pause if a game is not running
1527 - SDL: Properly clean up if a game doesn't launch
1528 - Util: Fix sockets on Windows
1529Misc:
1530 - All: Enable link-time optimization
1531 - Debugger: Watchpoints now work on STM/LDM instructions
1532 - Debugger: Clean up GDB stub network interfacing
1533 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1534 - Debugger: Merge Thumb BL instructions when disassembling
1535 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1536 - Debugger: Watchpoints now report address watched (fixes #68)
1537 - Debugger: Add support for soft breakpoints
1538 - Debugger: Make I/O register names be addresses instead of values
1539 - Debugger: Rename read/write commands
1540 - GBA: Improve accuracy of event timing
1541 - GBA: Add API for getting Configuration structs for overrides and input
1542 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1543 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1544 - GBA: Move A/V stream interface into core
1545 - GBA: Savestates now take into account savedata state machines (fixes #109)
1546 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1547 - GBA Memory: Simplify memory API and use fixed bus width
1548 - GBA Thread: Make GBASyncWaitFrameStart time out
1549 - GBA Video: Start video at the last scanline instead of the first
1550 - Qt: Optimize logo drawing
1551 - Qt: Move frame upload back onto main thread
1552 - Qt: Remember window position
1553 - Qt: Double-clicking on the window toggles full screen
1554 - Util: Use proper locale for reading and writing float values
1555
15560.1.1: (2015-01-24)
1557Bugfixes:
1558 - ARM7: Fix LDM writeback to a register already written
1559 - GBA: Fix timers 2 and 3 updating incorrectly
1560 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1561 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1562 - GBA Audio: Properly initialize audio FIFO channels
1563 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1564 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1565 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1566 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1567 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1568 - GBA BIOS: Fix HuffUnComp boundary conditions
1569 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1570 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1571 - GBA Memory: Filter out top nybble of DMA addresses
1572 - GBA Memory: Properly bounds-check VRAM accesses
1573 - GBA Memory: Fix initial DMA state
1574 - GBA Thread: Allow halted games to exit cleanly
1575 - GBA Video: Fix blend issues with obscured middle layers
1576 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1577 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1578 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1579 - GBA Video: Fix sprite boundary conditions with mosaic
1580 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1581 - Qt: Fix issue with set frame sizes being the wrong height
1582 - Qt: Fix emulator crashing when full screen if a game is not running
1583 - Qt: Fix window focus issues
1584 - Qt: Properly set default video recording settings
1585 - Qt: Fix a race condition when a game crashes immediately
1586 - Qt: Fix some cases where key mapping can break if focus is adjusted
1587 - Qt: Fix crash if a game pauses before any frames are shown
1588 - Debugger: Negative PC-relative loads now properly subtract the offset
1589 - Debugger: Align PC-relative loads in Thumb
1590 - Debugger: Fix watchpoints triggering too late
1591 - Debugger: Fix binary print putting spaces between digits
1592 - Video: Ensure FFmpeg encoder has audio frames
1593 - Video: Fix uncompressed PCM audio recording
1594 - Video: Fix FFmpeg crashing when the file extension is wrong
1595 - Util: Fix SOCKET_FAILED macro
1596Misc:
1597 - GBA: Exit cleanly on FATAL if the port supports it
1598 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1599 - Qt: Disable sync to video by default
1600 - Qt: Handle a game crash without crashing
1601 - Qt: Set default log level to FATAL, ERROR and WARN
1602 - Qt: Clarify some phrasing in the menus
1603 - Qt: Clear active buttons when focus is lost
1604
16050.1.0: (2014-12-13)
1606 - Initial release