CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13 - VFS: Fix return values of VFileFILE.read and .write
14Misc:
15 - Qt: Window size command line options are now supported
16 - Qt: Increase usability of key mapper
17 - GBA Memory: Use a dynamically sized mask for ROM memory
18 - Qt: Remove useless help icons in dialogs
19 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
20 - SDL: Support fullscreen in SDL 1.2
21 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
22 - GBA: Better memory handling with PNG savestates
23 - GBA Audio: Allow GBAAVStream to have no video callback
24 - ARM7: Force disable LTO on two files to work around a GCC bug
25 - Libretro: Use anonymous memory mappers for large blocks of memory
26 - Qt: Add 'Apply' button to settings window
27 - Qt: Prevent savestate window from opening while in multiplayer
28 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
29
300.3.0: (2015-08-16)
31Features:
32 - Ability to hide individual background layers, or OBJs
33 - Ability to mute individual audio channels
34 - Palette viewer and exporter
35 - Volume control
36 - More shortcuts are editable (e.g. quick save/load)
37 - Rewind now shows the frame after rewinding
38 - Import/Export of GameShark/Action Replay snapshots
39 - Add "Step backwards" item for single increment rewind
40 - Deadzone estimation for game controllers
41 - Analog inputs can be used for shortcuts
42 - Menu items for specific solar sensor brightness levels
43 - Remappable controls for tilt and gyroscope sensors
44 - Status messages for actions taken while a game is running (e.g. save/load state)
45 - Memory inspector
46 - Screensaver can now be suspended while a game is running
47 - Load/save the most recent savestate slot
48 - Support varible speed (PWM) rumble
49 - Ability to cap fast forward speed
50 - Finer control over FPS target
51 - Holdable shortcut for rewinding one frame at a time
52 - Ability to boot directly into the BIOS
53 - Preliminary support for yanking out the game pak while a game is running
54 - Thumb-drive mode by putting a file called portable.ini in the same folder
55 - Configurable display driver, between software and OpenGL
56 - Undo-able savestate loading and saving
57 - Controller profiles now store shortcut settings
58 - Default controller profiles for several common controllers
59 - Libretro now supports BIOS, rumble and solar sensor
60 - Implement BIOS call Stop, for sleep mode
61 - Automatically load patches, if found
62 - Improved video synchronization
63 - Configurable audio output sample rate
64Bugfixes:
65 - ARM7: Fix SWI and IRQ timings
66 - ARM7: Fix Thumb MUL timing
67 - ARM7: Fix timing of multiplies to use N cycles
68 - ARM7: ARMHotplugDetach should call deinit
69 - Debugger: Fix use-after-free in breakpoint clearing code
70 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
71 - GBA: Cap audio FIFO read size during deserialization
72 - GBA: Check for corrupted savestates when loading
73 - GBA: Check for improperly sized savestates when loading
74 - GBA: Check for savestates made from differently sized ROMs
75 - GBA: Fix calls to endian-independent loadstores
76 - GBA: Fix timing of reading from timer registers
77 - GBA: Ensure cycles never go negative
78 - GBA Audio: Force audio FIFOs to 32-bit
79 - GBA Audio: Fix audio pitch changing when adjusting buffer size
80 - GBA Audio: Fix sample order in audio channel 3
81 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
82 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
83 - GBA Memory: Improve Thumb open bus behavior
84 - GBA Memory: Fix potential DMA issue when loading a savestate
85 - GBA Memory: Fix load/store multiple video memory waitstates
86 - GBA SIO: Fix reseting when there are SIO devices attached
87 - GBA Video: Blended sprites should never have other effects applied
88 - GBA Video: Fix out-of-bounds tiles in mosaic
89 - GBA Video: Fix windows not affecting sprites
90 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
91 - GBA Video: Fix timing on first scanline
92 - Qt: Better cleanup when a game crashes
93 - Qt: Fix open ROM dialog filtering for archive formats
94 - Qt: Cap the maximum number of multiplayer windows
95 - Qt: Fix maximum year in sensor override
96 - Qt: Fix window being too tall after exiting fullscreen
97 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
98 - Qt: Fix analog buttons not getting unmapped
99 - Qt: Fix passing command line options
100 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
101 - SDL: Fix SDL build when OpenGL is missing
102 - Util: Allow loading IPS patches that grow the ROM
103 - VFS: Fix resource leaks if some allocations fail
104 - VFS: Fix line-reading to return proper values
105 - Video: Fix an issue with very long filenames
106 - Util: Fix formatting of floats
107Misc:
108 - All: Add --help flag for command line programs
109 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
110 - All: Enable static linking for Windows
111 - All: Enable static linking for OS X
112 - All: Threads are now named
113 - All: Proper handling of Unicode file paths
114 - ARM7: Add emulation for Undefined CPU mode
115 - ARM7: Reduce the size of the Thumb instruction table
116 - GBA: Add status log level
117 - GBA: GBARewind now returns how many states it has rewound
118 - GBA: SIO logging layer
119 - GBA BIOS: Stub out SoundBias
120 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
121 - GBA: Don't include GBACLIDebugger struct unless needed
122 - GBA: Savedata is now synced shortly after data finishes being written
123 - GBA: Process multiple timer events at once, if necessary
124 - GBA Audio: Implement audio reset for channels A/B
125 - GBA Audio: Process multiple audio events at once, if necessary
126 - GBA Hardware: Backport generic RTC source into core
127 - GBA Input: Allow axes and buttons to be mapped to the same key
128 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
129 - GBA SIO: Add a dummy driver for Normal mode
130 - GBA Thread: Add functionality for running callbacks on the GBA thread
131 - GBA Thread: Split GBASync into a separate file
132 - GBA Video: Refactor software renderer into separate files
133 - GBA Video: Slightly optimize mode 0 mosaic rendering
134 - Debugger: Free watchpoints in addition to breakpoints
135 - Qt: Handle saving input settings better
136 - Qt: Move GL frame drawing back onto its own thread
137 - Qt: Fast forward (held) option moved from Other to Emulation menu
138 - Qt: Show version info in window title
139 - Qt: Migrate multiplayer window handling into GBAApp
140 - Qt: Unified file opening and saving with last location
141 - Qt: Fix windows being resizable when they shouldn't have been
142 - Qt: Only hide cursor in full screen
143 - Qt: Replace pause-after-frame mutex with an atomic
144 - Qt: Add application icon and XDG desktop files
145 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
146 - Qt: Don't save window size when entering fullscreen
147 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
148 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
149 - Qt: Increase usability of key mapper
150 - Qt: Show checkmark for window sizes
151 - Qt: Set window path to loaded ROM
152 - Perf: Ability to load savestates immediately on launch
153 - SDL: Properly check for initialization
154 - SDL: Clean up initialization functions
155 - SDL: Clean up GL context
156 - Util: Allow disabling the threading code entirely
157 - VFS: Add sync method to force syncing with backing
158
1590.2.1: (2015-05-13)
160Bugfixes:
161 - All: Fix sanitize-deb script not cleaning up after itself
162 - All: Fix dependencies for libavcodec on Debian-derived platforms
163 - ARM7: Handle writeback for PC in addressing modes 2 and 3
164 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
165 - ARM7: Fix ARM multiply instructions when PC is a destination register
166 - Debugger: Fix use-after-free in breakpoint clearing code
167 - Debugger: Fix boundary conditions in tab completion
168 - GBA: Fix timers not updating timing when writing to only the reload register
169 - GBA: Fix rewind boundary conditions
170 - GBA: Add initial I/O register settings for background matrix registers
171 - GBA: Fix hang when loading a savestate if sync to video is enabled
172 - GBA: Handle out-of-bounds I/O access
173 - GBA: Fix bounds-checking on EEPROM access
174 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
175 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
176 - GBA Memory: Allow SRAM to be 64kB
177 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
178 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
179 - GBA Video: Fix second frame mode 5
180 - Perf: Fix race condition if a game crashes immediately on start
181 - Qt: Fix Display object leak when closing a window
182 - Qt: Fix .deb dependencies
183 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
184 - Qt: Fix window not regaining focus after exiting savestate window
185 - Qt: Fix regression where video would not record if the game had already started
186 - Qt: Fix potential crash if a gamepad causes focus to change
187 - Qt: Fix controller axis querying
188 - Qt: Fix multiplayer windows opening as the wrong size
189 - Qt: Fix controllers sometimes not loading the right profile
190 - SDL: Fix boundary conditions for joystick adjustments
191 - SDL: Allocate properly sized input maps
192 - SDL: Fix potential build issues when Qt and SDL2 are in use
193 - Util: Fix resource leak in UTF-8 handling code
194 - Util: Fix a null-pointer issue when attempting to delete a key
195 - VFS: Fix resource leaks if some allocations fail
196 - Video: Fix an issue with very long filenames
197Misc:
198 - GBA Memory: Soft-crash if jumping past the end of a ROM
199 - Qt: Show multiplayer numbers in window title
200 - Qt: Solar sensor can have shortcuts set
201
2020.2.0: (2015-04-03)
203Features:
204 - Support for gamepad axes, e.g. analog sticks or triggers
205 - Add scale presets for up to 6x
206 - Settings window
207 - Bilinear resampling option
208 - Add option to skip BIOS start screen
209 - List of recently opened games
210 - Support for games using the Solar Sensor
211 - Better audio resampling via blip-buf
212 - Game Pak overrides dialog for setting savetype and sensor values
213 - Support for games using the tilt sensor
214 - Remappable shortcuts for keyboard and gamepad
215 - Rewinding of emulation
216 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
217 - Support IPv6
218 - Save directory of last loaded file
219 - Support BPS patches
220 - Automatically detect and optimize out idle loops
221 - Configurable game overrides
222 - Support loading 7-Zip files
223 - Drag and drop game loading
224 - Cheat code support
225 - Runtime configurable audio driver
226 - Libretro core for use with RetroArch and other front-ends
227 - Controller profiles for setting different bindings for different controllers
228 - Ability to lock aspect ratio
229 - Local link cable support
230 - Ability to switch which game controller is in use per instance
231 - Ability to prevent opposing directional input
232 - Warning dialog if an unimplemented BIOS feature is called
233 - Debugger: Add CLI "frame", frame advance command
234 - Debugger: Add CLI functions for writing to memory
235 - Debugger: Add CLI functions for examining memory regions
236 - Debugger: Add CLI function for writing a register
237Bugfixes:
238 - ARM7: Extend prefetch by one stage
239 - ARM7: Fix cycle counting for loads
240 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
241 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
242 - GBA: Initialize gba.sync to null
243 - GBA: Fix timer initialization
244 - GBA Audio: Support 16-bit writes to FIFO audio
245 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
246 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
247 - GBA BIOS: Fix BIOS prefetch after reset
248 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
249 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
250 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
251 - GBA Memory: Fix I cycles that had been moved to ARM7 core
252 - GBA Memory: Fix cycle counting for 32-bit load/stores
253 - GBA RR: Fix fallthrough error when reading tags from a movie
254 - GBA Thread: Fix possible hang when loading an archive
255 - GBA Thread: Fix possible deadlock in video sync
256 - Perf: Fix crash when the GBA thread fails to start
257 - Qt: Fix crash starting a GDB stub if a game isn't loaded
258 - Qt: Fix crash when adjusting settings after closing a game
259 - Qt: Fix crash when starting GDB stub after closing a game
260 - Qt: Fix patch loading while a game is running
261 - Qt: Fix crash when loading a game after stopping GDB server
262 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
263 - Qt: Fix crash when attempting to pause if a game is not running
264 - SDL: Properly clean up if a game doesn't launch
265 - Util: Fix sockets on Windows
266Misc:
267 - All: Enable link-time optimization
268 - Debugger: Watchpoints now work on STM/LDM instructions
269 - Debugger: Clean up GDB stub network interfacing
270 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
271 - Debugger: Merge Thumb BL instructions when disassembling
272 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
273 - Debugger: Watchpoints now report address watched (fixes #68)
274 - Debugger: Add support for soft breakpoints
275 - Debugger: Make I/O register names be addresses instead of values
276 - Debugger: Rename read/write commands
277 - GBA: Improve accuracy of event timing
278 - GBA: Add API for getting Configuration structs for overrides and input
279 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
280 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
281 - GBA: Move A/V stream interface into core
282 - GBA: Savestates now take into account savedata state machines (fixes #109)
283 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
284 - GBA Memory: Simplify memory API and use fixed bus width
285 - GBA Thread: Make GBASyncWaitFrameStart time out
286 - GBA Video: Start video at the last scanline instead of the first
287 - Qt: Optimize logo drawing
288 - Qt: Move frame upload back onto main thread
289 - Qt: Remember window position
290 - Qt: Double-clicking on the window toggles full screen
291 - Util: Use proper locale for reading and writing float values
292
2930.1.1: (2015-01-24)
294Bugfixes:
295 - ARM7: Fix LDM writeback to a register already written
296 - GBA: Fix timers 2 and 3 updating incorrectly
297 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
298 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
299 - GBA Audio: Properly initialize audio FIFO channels
300 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
301 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
302 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
303 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
304 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
305 - GBA BIOS: Fix HuffUnComp boundary conditions
306 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
307 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
308 - GBA Memory: Filter out top nybble of DMA addresses
309 - GBA Memory: Properly bounds-check VRAM accesses
310 - GBA Memory: Fix initial DMA state
311 - GBA Thread: Allow halted games to exit cleanly
312 - GBA Video: Fix blend issues with obscured middle layers
313 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
314 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
315 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
316 - GBA Video: Fix sprite boundary conditions with mosaic
317 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
318 - Qt: Fix issue with set frame sizes being the wrong height
319 - Qt: Fix emulator crashing when full screen if a game is not running
320 - Qt: Fix window focus issues
321 - Qt: Properly set default video recording settings
322 - Qt: Fix a race condition when a game crashes immediately
323 - Qt: Fix some cases where key mapping can break if focus is adjusted
324 - Qt: Fix crash if a game pauses before any frames are shown
325 - Debugger: Negative PC-relative loads now properly subtract the offset
326 - Debugger: Align PC-relative loads in Thumb
327 - Debugger: Fix watchpoints triggering too late
328 - Debugger: Fix binary print putting spaces between digits
329 - Video: Ensure FFmpeg encoder has audio frames
330 - Video: Fix uncompressed PCM audio recording
331 - Video: Fix FFmpeg crashing when the file extension is wrong
332 - Util: Fix SOCKET_FAILED macro
333Misc:
334 - GBA: Exit cleanly on FATAL if the port supports it
335 - GBA Memory: Implement 16- and 32-bit loads from SRAM
336 - Qt: Disable sync to video by default
337 - Qt: Handle a game crash without crashing
338 - Qt: Set default log level to FATAL, ERROR and WARN
339 - Qt: Clarify some phrasing in the menus
340 - Qt: Clear active buttons when focus is lost
341
3420.1.0: (2014-12-13)
343 - Initial release