all repos — mgba @ 19d0ca3b8b63dd25c17539357d09a47b44d2e6db

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33 - Windows: Fix VDir.rewind
 34 - SDL: Fix game crash check
 35 - SDL: Fix race condition with audio thread when starting
 36 - GB: Fix flickering when screen is strobed quickly
 37 - FFmpeg: Fix overflow and general issues with audio encoding
 38 - Qt: Fix crash when changing audio settings after a game is closed
 39Misc:
 40 - SDL: Remove scancode key input
 41 - GBA Video: Clean up unused timers
 42 - Test: Add a basic test suite
 43 - GBA Video: Allow multiple handles into the same tile cache
 44 - VFS: Call msync when syncing mapped data
 45 - GBA Video, GB Video: Colors are now fully scaled
 46 - VFS: Allow truncating memory chunk VFiles
 47 - Debugger: Modularize CLI debugger
 48 - Core: Clean up some thread state checks
 49 - Debugger: Make building with debugging aspects optional
 50 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 51 - GBA Memory: Support reading/writing POSTFLG
 52 - Util: Add size counting to Table
 53 - Qt: Move last directory setting from qt.ini to config.ini
 54 - 3DS, PSP2, Wii: Last directory loaded is saved
 55 - GB Audio: Simplify envelope code
 56 - GB Audio: Improve initial envelope samples
 57 - Debugger: Add functions for read- or write-only watchpoints
 58 - GBA DMA: Refactor DMA out of memory.c
 59 - GBA DMA: Move DMAs to using absolute timing
 60 - All: Add C++ header guards
 61 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 62 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 63 - Qt: Improved HiDPI support
 64 - Qt: Expose configuration directory
 65 - Feature: Move game database from flatfile to SQLite3
 66 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 67 - VFS: Fix some minor VFile issues with FILEs
 68 - Core: Add generic checksum function
 69 - Feature: Support ImageMagick 7
 70 - All: Move time.h include to common.h
 71 - CMake: Add ability to just print version string
 72 - Qt: Merge "Save" and "OK" buttons in shader options
 73 - SDL: Automatically map controllers when plugged in
 74 - Qt: Automatically load controller profile when plugged in
 75 - OpenGL: Add xBR-lv2 shader
 76 - GBA, GB: ROM is now unloaded if a patch is applied
 77 - Util: Add 8-bit PNG write support
 78 - Qt: Rename "Resample video" option to "Bilinear filtering"
 79 - GBA Video: Optimize when BLD* registers are written frequently
 80 - Core: Cores can now have multiple sets of callbacks
 81 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 82 - Qt: Remove audio thread
 83 - Qt: Remove audio buffer sizing in AudioProcessorQt
 84 - Qt: Re-enable QtMultimedia on Windows
 85 - FFmpeg: Return false if a file fails to open
 86 - FFmpeg: Force MP4 files to YUV420P
 87 - Qt: Make "Mute" able to be bound to a key
 88
 890.5.2: (2016-12-31)
 90Bugfixes:
 91 - All: Fix fullscreen config option being ignored
 92 - ARM7: PSR mode bits should not get sign extended
 93 - GB: Fix audio not being deinitialized
 94 - GB: Fix crash when masking savedata
 95 - GB: Properly initialize sramRealVf variable
 96 - GB Audio: Fix serialization of channel 3 and NR52 properties
 97 - GB Audio: Reset envelope timer when reseting sound channel
 98 - GB MBC: Fix SRAM dangling pointer with RTC games
 99 - GB MBC: Fix initializing MBC when no ROM is loaded
100 - GB Memory: Fix patching ROM bank 0
101 - GB Memory: Fix starting HDMAs during mode 0
102 - GB Memory: Fix HDMA5 value after DMA completes
103 - GB Video: Initialize LCDC in renderer
104 - GB Video: Hblank IRQs should mask LYC=LY IRQs
105 - GBA: Fix IRQs firing after already being cleared
106 - GBA: Only unhalt CPU if appropriate bit is set in IE
107 - GBA: Add savegame override for Crash Bandicoot 2
108 - GBA BIOS: Fix MidiKey2Freq BIOS reads
109 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
110 - GBA Cheats: Fix GameShark ROM patches
111 - GBA I/O: Mask off WAITCNT bits that cannot be written
112 - GBA Memory: Fix misaligned BIOS reads
113 - GBA Memory: Fix VCOUNT being writable
114 - GBA Video: Fix out of bounds sprite transforms
115 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
116 - Libretro: Fix disabling BIOS
117 - Libretro: Fix Game Boy savestates and audio
118 - Qt: Fix changing resolution of software renderer
119 - Qt: Fix setting overrides
120 - Qt: Fix cut off tiles and alignment issues in tile viewer
121 - Qt: Only reset window dimensions when first shown
122 - Qt: Fix Qt Multimedia audio driver on big endian
123 - Qt: Fix Apply button for key and controller configurations
124 - VFS: Fix resizing memory chunks when not needed
125 - Windows: Fix Unicode directory handling
126Misc:
127 - GB, GBA: Prevent loading null ROMs
128 - GB Audio: Initialize wave RAM to GBC values
129 - GB Memory: Reset ROM bank when loading a ROM
130 - PSP2: Improved controller rumble
131
1320.5.1: (2016-10-05)
133Bugfixes:
134 - Core: Fix importing save games as read-only
135 - FFmpeg: Fix encoding AAC
136 - GB: Fix invalid STOP behavior on Game Boy Color
137 - GB: Initialize audio properly
138 - GB: Properly clear KEY1 bit 0 when switching speeds
139 - GB: Properly unload save files when unloading a ROM
140 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
141 - GB MBC: Fix MBC7 when size is incorrectly specified
142 - GB MBC: Fix RTC access when no save file is loaded
143 - GB SIO: Don't auto-clock external shift clock
144 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
145 - GB Video: Fix video frames getting missed when LCDC is off
146 - GB Video: Clear screen when LCDC is off
147 - GBA Cheats: Fix holding onto pointers that may get invalidated
148 - GBA Cheats: Fix key-activated CodeBreaker cheats
149 - GBA Cheats: Fix uninitialized memory getting freed when saving
150 - GBA Hardware: Improve Game Boy Player rumble behavior
151 - GBA Memory: Fix several unused I/O register read values
152 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
153 - LR35902: Fix events running with the wrong cycle active
154 - Qt: Fix "close" button on Overrides view
155 - Qt: Fix saving overrides
156 - Qt: Fix directory set unloading when replacing the ROM
157 - Qt: Fix patch loading
158 - Qt: Fix crash when saving an override if a game isn't loaded
159 - Qt: Fix showing default display driver as OpenGL (force 1.x)
160 - SDL: Attach rumble in SDL frontend
161 - Util: Fix PNG identification on files too small to be a PNG
162Misc:
163 - All: Only update version info if needed
164 - All: Split out install locations for Libretro and OpenEmu
165 - FFmpeg: Encoding cleanup
166 - GB: Reset active region when reloading ROM
167 - GB Memory: Initialize RAM pattern for GBC
168 - GB Video: Improved video timings
169 - Qt: Manage window sizes slightly better
170 - Qt: Remember scale option independent of core dimensions
171
1720.5.0: (2016-09-19)
173Features:
174 - Game Boy support
175 - Support for encrypted CodeBreaker GBA cheats
176 - Emulation of Vast Fame protected GBA carts (taizou)
177 - Tile viewer
178 - Threaded rendering mode
179 - Libretro: Memory map and achievement support (leiradel)
180 - GUI: Add UI control remapping
181 - GUI: Add fast-forward
182 - Wii: 240p support
183 - 3DS: Adjustable screen darkening
184 - Ability to temporarily load a savegame
185 - Load specific files out of archives
186 - Automatic BIOS detection
187Bugfixes:
188 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
189 - Debugger: Fix GDB breakpoints
190 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
191 - GBA: Fix filehandle leak with savegames
192 - GBA: Timer 0 cannot be count up
193 - GBA: Count up timers should not count themselves
194 - GBA Memory: Fix mirror on non-overdumped Classic NES games
195 - GBA Memory: Fix ldm {pc}
196 - GBA Savedata: Fix savedata sync timer
197 - GBA Savedata: Only unmap savedata if present
198 - GBA Serialize: Savestates now properly store prefetch
199 - GBA Video: WIN0/1 take priority over OBJWIN
200 - GBA Video: Fix out-of-order OBJWIN
201 - PSP2: Fix GPU crash while exiting
202 - PSP2: Fix VSync
203 - PSP2: Fix accelerometer range
204 - PSP2: Actually load screen mode setting
205 - PSP2: Fix gyroscope direction
206 - PSP2: Delete threads after they return
207 - PSP2: Fix mapping/unmapping from not at 0
208 - Qt: Fix bug in software renderer scaling
209 - Qt: Fix hanging key press after disabling autofire
210 - Qt: Fix being unable to pause manually when using auto-pausing
211 - SDL: Fix axes being mapped wrong
212 - Util: Fix realloc semantics in utf16to8
213 - Util: Fix inserting too many items into a hash table
214 - VFS: Fix uninitialized varaible reading from 7z
215 - VFS: Fix reading multiple files from a 7z archive
216 - Wii: Fix framelimiting after a slowdown
217 - Wii: Fix garbage flash at startup
218Misc:
219 - 3DS: Use blip_add_delta_fast for a small speed improvement
220 - 3DS: Allow UTF-16 filenames
221 - 3DS: Port to using citro3D
222 - 3DS: Use system font for menus
223 - 3DS: Attempt to use Core 2 for threads
224 - 3DS: Adjustable filering
225 - 3DS: 3D banner
226 - All: Add QUIET parameter to silence CMake
227 - All: Faster memory read/write
228 - ARM7: Support forcing Thumb mode via MSR
229 - ARM7: Flush prefetch cache when loading CPSR via MSR
230 - ARM7: Clean up instruction decoding for future expandability
231 - Debugger: Support register and memory writes via GDB stub
232 - Debugger: Add software breakpoint support to gdb
233 - FFmpeg: Full support for libavcodec 56+
234 - GBA: Better debug logging if event processing breaks
235 - GBA Audio: Force audio DMAs to not increment destination
236 - GBA BIOS: Use custom ArcTan, not relying on OS
237 - GBA Hardware: Clean up dead code in GBP
238 - GBA Memory: Optimize stalling behavior
239 - GBA Memory: Optimize Load-/StoreMultiple
240 - GBA Savedata: Add realistic timing for EEPROM
241 - GBA Serialize: Savestates now store if CPU was halted
242 - GBA Video: Remove old slow path fallback
243 - GBA Video: Optimize sprite drawing
244 - GBA Video: Optimize mode 0 rendering
245 - GBA Video: Optimize compositing cases slightly
246 - GUI: Screenshot dimensions are now passed through
247 - GUI: Add back logging
248 - GUI: Only reload config if manually saved
249 - GUI: Increase scrolling speed
250 - OpenGL: Log shader compilation failure
251 - OpenGL: Add texSize uniform
252 - Qt: Make -g flag work in Qt build
253 - Qt: Simplify OpenGL context creation
254 - Qt: Thread startup improvements
255 - Qt: Make audio channel/video layer options shortcut mappable
256 - Qt: Remove some C99isms from C++ code
257 - Qt: Remove default autofire mappings
258 - Qt: Make reseting when pasued frame-accurate
259 - Qt: Rearchitect game closing codepath
260 - PSP2: Use system font for menus
261 - PSP2: Add rumble for PS TV
262 - PSP2: Add fit-to-height screen mode
263 - PSP2: Sync files per descriptor
264 - PSP2: Allow UTF-8 filenames
265 - PSP2: Screenshots are now saved into the Photo Gallery
266 - PSP2: Stop underclocking when menuing
267 - SDL: Increase default audio buffer size to 1024 samples
268 - SDL: More responsive rumble
269 - Util: Add Vector GetConstPointer
270 - Util: Add rtrim
271 - Util: Add endswith
272 - VFS: Improve zip file detection
273 - Wii: Add pixelated resample filter
274 - Windows: Add native VDir support
275 - Util: Add PRIz macro for libc versions that don't support %z
276
2770.4.1: (2016-07-11)
278Bugfixes:
279 - All: Fix several file handle leaks
280 - All: Fix instruction tables getting zeroed when linking sometimes
281 - ARM7: Fix flags on SBC/RSC
282 - ARM7: Fix setting spsr privilege bits when spsr is empty
283 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
284 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
285 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
286 - GBA Memory: Fix executing code from OBJ region of VRAM
287 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
288 - GBA Serialize: Fix loading savegames from savestates
289 - OpenGL: Correct boolean vector strcmp strings for uniforms
290 - Qt: Fix sending gameStopped twice
291 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
292 - Qt: Fix initial state of key mapping
293 - Qt: Initialize m_useBios
294 - SDL: Fix joystick initialization on BSD
295 - SDL: Fix potential joystick crash in games with rumble
296 - SDL: Fix SDL 1.2 build
297 - SDL: Fix sporadic crash when deinitializing audio
298 - Shaders: Fix AGS-001 shader with some bad drivers
299 - Util: Use closesocket on Windows
300 - Util: Fix socket bind addresses
301 - VFS: Fix reading 7z archives without rewinding first
302 - VFS: VFileFromFD should not open directories
303 - Wii: Fix tilting direction
304 - Util: Fix realloc semantics in utf16to8
305Misc:
306 - All: Allow use of external minizip library
307 - Debugger: CLI debugger now exits when end-of-stream is reached
308 - FFmpeg: Update dependencies on Ubuntu
309 - GBA: Slightly optimize GBAProcessEvents
310 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
311 - GBA Video: Null renderer should return proper register values
312 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
313 - Qt: Add preset for DualShock 4
314 - Qt: Update 360 input profile on OS X to reflect newer drivers
315 - Qt: Remove use of NaN
316 - Qt: Canonicalize file paths when loading games
317 - Qt: Add refresh button to controller editing
318 - SDL: Remove default gamepad mappings
319 - Util: Fix intermittent build failure on OS X
320 - VFS: VFile.sync now updates modified time
321
3220.4.0: (2016-02-02)
323Features:
324 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
325 - I/O viewer
326 - Booting of multiboot images
327 - Customization of GIF recording
328 - Libretro: Cheat code support
329 - Support for GLSL shaders
330 - ROM information view
331 - Support for VBA-style cheat codes
332 - Savestates now store creation timestamps
333 - Key autofire
334 - Libretro: Allow blocking opposing directional input
335 - OpenEmu core for OS X
336 - Libretro: Settings for using BIOS and skipping intro
337 - Libretro: Customizable idle loop removal
338 - Implemented cycle counting for sprite rendering
339 - Cleaner, unified settings window
340 - Added a setting for pausing when the emulator is not in focus
341 - Customizable paths for save games, save states, screenshots and patches
342 - Controller hotplugging
343 - Ability to store save games and active cheats within savestates
344Bugfixes:
345 - ARM7: Fix sign of unaligned LDRSH
346 - ARM7: Fix decoding of some ARM ALU instructions with shifters
347 - Debugger: Fix watchpoints in gdb
348 - GBA: Fix warnings when creating and loading savestates
349 - GBA: Fix Iridion II savetype
350 - GBA BIOS: Fix misaligned CpuSet
351 - GBA Cheats: Fix cheats setting the Action Replay version
352 - GBA Hardware: Fix GPIO on big endian
353 - GBA Memory: Fix DMA register writing behavior
354 - GBA Memory: Fix DMAs triggering two cycles early
355 - Libretro: Fix aspect ratio
356 - Qt: Fix some potential crashes with the gamepad mapping
357 - Qt: Fix keys being mapped incorrectly when loading configuration file
358 - Util: Fix PowerPC PNG read/write pixel order
359 - Util: Fix excessive memory allocation when decoding a PNG
360 - VFS: Fix VFileReadline and remove _vfdReadline
361Misc:
362 - All: Improved PowerPC support
363 - All: Fix some undefined behavior warnings
364 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
365 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
366 - GBA: Implement bad I/O register loading
367 - GBA: Allow jumping to OAM and palette RAM
368 - GBA BIOS: Finish implementing RegisterRamReset
369 - GBA Config: Add "override" layer for better one-time configuration
370 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
371 - GBA Memory: Use a dynamically sized mask for ROM memory
372 - GBA Memory: Implement several unimplemented memory access types
373 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
374 - GBA RR: Starting from savestate now embeds the savegame
375 - GBA RR: Add preliminary SRAM support for VBM loading
376 - GBA RR: Add support for resets in movies
377 - GBA Video: Remove lastHblank, as it is implied
378 - Libretro: Use anonymous memory mappers for large blocks of memory
379 - Libretro: Add install target for libretro core
380 - Qt: Window size command line options are now supported
381 - Qt: Increase usability of key mapper
382 - Qt: Add 'Apply' button to settings window
383 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
384 - Qt: Allow use of modifier keys as input
385 - Qt: Optimize log viewer
386 - Qt: Added button for breaking into the GDB debugger
387 - Qt: Add box for showing duration of rewind
388 - SDL: Support fullscreen in SDL 1.2
389 - SDL: Allow GBASDLAudio to be used without a thread context
390 - Util: Use VFile for configuration
391 - Util: Add MutexTryLock
392
3930.3.2: (2015-12-16)
394Bugfixes:
395 - ARM7: Fix STRT/STRBT
396 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
397 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
398 - Libretro: Fix problems with rumble not turning off
399 - GBA: Fix idle skip state being retained between games
400 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
401 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
402 - GBA BIOS: Fix Sqrt sign
403 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
404 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
405 - GBA Memory: Fix DMA behavior for SRAM accesses
406 - GBA Memory: Fix Store8 to OBJ VRAM
407 - GBA Memory: Fix alignment of LDM/STM on SRAM
408 - GBA Memory: Fix unaligned out-of-bounds ROM loads
409 - GBA Memory: Fix timing of DMAs
410 - GBA Video: Fix _mix for 15-bit color
411 - GBA Video: Fix OAM and palette initialization
412 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
413 - Qt: Use safer isLoaded check in GameController
414 - Qt: Fix a race condition in PainterGL that could lead to a crash
415 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
416 - Qt: Fix font size in memory viewer
417 - Qt: Fix a crash in the memory viewer
418 - Qt: Add additional checks in CheatModel to prevent crashes
419 - Qt: Fix race condition with setting sample rate
420 - Qt: Fix crash when closing multiplayer windows
421 - Qt: Fix resetting while paused
422Misc:
423 - GBA Audio: Implement missing flags on SOUNDCNT_X register
424 - Qt: Add mute option to menu
425
4260.3.1: (2015-10-24)
427Bugfixes:
428 - ARM7: Fix instruction decoding of Thumb shifts
429 - GBA: Deinit savegame when unloading a ROM
430 - GBA: Fix BIOS check on big endian
431 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
432 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
433 - GBA Audio: Fix audio channels being silenced at the wrong time
434 - GBA Memory: Fix bad BIOS Load16 on big endian
435 - GBA Memory: Fix bad Load8 on big endian
436 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
437 - GBA Video: Fix edge case with sprite blend modes and semitransparency
438 - GBA Video: Fix objwin and blending interaction on sprites
439 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
440 - Libretro: Fix a memory leak with the render buffer
441 - Qt: Windows no longer spawn in the top left on first launch
442 - Qt: Fix install path of XDG desktop file with DESTDIR
443 - Qt: Fix drag and drop on Windows
444 - Qt: Reenable double buffering, as disabling it broke some Windows configs
445 - VFS: Fix return values of VFileFILE.read and .write
446Misc:
447 - All: Reset next event to cycles instead of zero to interrupt
448 - All: Add --version flag
449 - ARM7: Force disable LTO on two files to work around a GCC bug
450 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
451 - GBA: Better memory handling with PNG savestates
452 - GBA: Additional savestate sanity checks
453 - GBA: Check for cycle count being too high
454 - GBA Audio: Allow GBAAVStream to have no video callback
455 - GBA BIOS: Implement RegisterRamReset for SIO registers
456 - Qt: Remove useless help icons in dialogs
457 - Qt: Prevent savestate window from opening while in multiplayer
458 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
459 - Qt: Dropping multiplayer windows works more cleanly now
460
4610.3.0: (2015-08-16)
462Features:
463 - Ability to hide individual background layers, or OBJs
464 - Ability to mute individual audio channels
465 - Palette viewer and exporter
466 - Volume control
467 - More shortcuts are editable (e.g. quick save/load)
468 - Rewind now shows the frame after rewinding
469 - Import/Export of GameShark/Action Replay snapshots
470 - Add "Step backwards" item for single increment rewind
471 - Deadzone estimation for game controllers
472 - Analog inputs can be used for shortcuts
473 - Menu items for specific solar sensor brightness levels
474 - Remappable controls for tilt and gyroscope sensors
475 - Status messages for actions taken while a game is running (e.g. save/load state)
476 - Memory inspector
477 - Screensaver can now be suspended while a game is running
478 - Load/save the most recent savestate slot
479 - Support varible speed (PWM) rumble
480 - Ability to cap fast forward speed
481 - Finer control over FPS target
482 - Holdable shortcut for rewinding one frame at a time
483 - Ability to boot directly into the BIOS
484 - Preliminary support for yanking out the game pak while a game is running
485 - Thumb-drive mode by putting a file called portable.ini in the same folder
486 - Configurable display driver, between software and OpenGL
487 - Undo-able savestate loading and saving
488 - Controller profiles now store shortcut settings
489 - Default controller profiles for several common controllers
490 - Libretro now supports BIOS, rumble and solar sensor
491 - Implement BIOS call Stop, for sleep mode
492 - Automatically load patches, if found
493 - Improved video synchronization
494 - Configurable audio output sample rate
495Bugfixes:
496 - ARM7: Fix SWI and IRQ timings
497 - ARM7: Fix Thumb MUL timing
498 - ARM7: Fix timing of multiplies to use N cycles
499 - ARM7: ARMHotplugDetach should call deinit
500 - Debugger: Fix use-after-free in breakpoint clearing code
501 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
502 - GBA: Cap audio FIFO read size during deserialization
503 - GBA: Check for corrupted savestates when loading
504 - GBA: Check for improperly sized savestates when loading
505 - GBA: Check for savestates made from differently sized ROMs
506 - GBA: Fix calls to endian-independent loadstores
507 - GBA: Fix timing of reading from timer registers
508 - GBA: Ensure cycles never go negative
509 - GBA Audio: Force audio FIFOs to 32-bit
510 - GBA Audio: Fix audio pitch changing when adjusting buffer size
511 - GBA Audio: Fix sample order in audio channel 3
512 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
513 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
514 - GBA Memory: Improve Thumb open bus behavior
515 - GBA Memory: Fix potential DMA issue when loading a savestate
516 - GBA Memory: Fix load/store multiple video memory waitstates
517 - GBA SIO: Fix reseting when there are SIO devices attached
518 - GBA Video: Blended sprites should never have other effects applied
519 - GBA Video: Fix out-of-bounds tiles in mosaic
520 - GBA Video: Fix windows not affecting sprites
521 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
522 - GBA Video: Fix timing on first scanline
523 - Qt: Better cleanup when a game crashes
524 - Qt: Fix open ROM dialog filtering for archive formats
525 - Qt: Cap the maximum number of multiplayer windows
526 - Qt: Fix maximum year in sensor override
527 - Qt: Fix window being too tall after exiting fullscreen
528 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
529 - Qt: Fix analog buttons not getting unmapped
530 - Qt: Fix passing command line options
531 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
532 - SDL: Fix SDL build when OpenGL is missing
533 - Util: Allow loading IPS patches that grow the ROM
534 - VFS: Fix resource leaks if some allocations fail
535 - VFS: Fix line-reading to return proper values
536 - Video: Fix an issue with very long filenames
537 - Util: Fix formatting of floats
538Misc:
539 - All: Add --help flag for command line programs
540 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
541 - All: Enable static linking for Windows
542 - All: Enable static linking for OS X
543 - All: Threads are now named
544 - All: Proper handling of Unicode file paths
545 - ARM7: Add emulation for Undefined CPU mode
546 - ARM7: Reduce the size of the Thumb instruction table
547 - GBA: Add status log level
548 - GBA: GBARewind now returns how many states it has rewound
549 - GBA: SIO logging layer
550 - GBA BIOS: Stub out SoundBias
551 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
552 - GBA: Don't include GBACLIDebugger struct unless needed
553 - GBA: Savedata is now synced shortly after data finishes being written
554 - GBA: Process multiple timer events at once, if necessary
555 - GBA Audio: Implement audio reset for channels A/B
556 - GBA Audio: Process multiple audio events at once, if necessary
557 - GBA Hardware: Backport generic RTC source into core
558 - GBA Input: Allow axes and buttons to be mapped to the same key
559 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
560 - GBA SIO: Add a dummy driver for Normal mode
561 - GBA Thread: Add functionality for running callbacks on the GBA thread
562 - GBA Thread: Split GBASync into a separate file
563 - GBA Video: Refactor software renderer into separate files
564 - GBA Video: Slightly optimize mode 0 mosaic rendering
565 - Debugger: Free watchpoints in addition to breakpoints
566 - Qt: Handle saving input settings better
567 - Qt: Move GL frame drawing back onto its own thread
568 - Qt: Fast forward (held) option moved from Other to Emulation menu
569 - Qt: Show version info in window title
570 - Qt: Migrate multiplayer window handling into GBAApp
571 - Qt: Unified file opening and saving with last location
572 - Qt: Fix windows being resizable when they shouldn't have been
573 - Qt: Only hide cursor in full screen
574 - Qt: Replace pause-after-frame mutex with an atomic
575 - Qt: Add application icon and XDG desktop files
576 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
577 - Qt: Don't save window size when entering fullscreen
578 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
579 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
580 - Qt: Increase usability of key mapper
581 - Qt: Show checkmark for window sizes
582 - Qt: Set window path to loaded ROM
583 - Perf: Ability to load savestates immediately on launch
584 - SDL: Properly check for initialization
585 - SDL: Clean up initialization functions
586 - SDL: Clean up GL context
587 - Util: Allow disabling the threading code entirely
588 - VFS: Add sync method to force syncing with backing
589
5900.2.1: (2015-05-13)
591Bugfixes:
592 - All: Fix sanitize-deb script not cleaning up after itself
593 - All: Fix dependencies for libavcodec on Debian-derived platforms
594 - ARM7: Handle writeback for PC in addressing modes 2 and 3
595 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
596 - ARM7: Fix ARM multiply instructions when PC is a destination register
597 - Debugger: Fix use-after-free in breakpoint clearing code
598 - Debugger: Fix boundary conditions in tab completion
599 - GBA: Fix timers not updating timing when writing to only the reload register
600 - GBA: Fix rewind boundary conditions
601 - GBA: Add initial I/O register settings for background matrix registers
602 - GBA: Fix hang when loading a savestate if sync to video is enabled
603 - GBA: Handle out-of-bounds I/O access
604 - GBA: Fix bounds-checking on EEPROM access
605 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
606 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
607 - GBA Memory: Allow SRAM to be 64kB
608 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
609 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
610 - GBA Video: Fix second frame mode 5
611 - Perf: Fix race condition if a game crashes immediately on start
612 - Qt: Fix Display object leak when closing a window
613 - Qt: Fix .deb dependencies
614 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
615 - Qt: Fix window not regaining focus after exiting savestate window
616 - Qt: Fix regression where video would not record if the game had already started
617 - Qt: Fix potential crash if a gamepad causes focus to change
618 - Qt: Fix controller axis querying
619 - Qt: Fix multiplayer windows opening as the wrong size
620 - Qt: Fix controllers sometimes not loading the right profile
621 - SDL: Fix boundary conditions for joystick adjustments
622 - SDL: Allocate properly sized input maps
623 - SDL: Fix potential build issues when Qt and SDL2 are in use
624 - Util: Fix resource leak in UTF-8 handling code
625 - Util: Fix a null-pointer issue when attempting to delete a key
626 - VFS: Fix resource leaks if some allocations fail
627 - Video: Fix an issue with very long filenames
628Misc:
629 - GBA Memory: Soft-crash if jumping past the end of a ROM
630 - Qt: Show multiplayer numbers in window title
631 - Qt: Solar sensor can have shortcuts set
632
6330.2.0: (2015-04-03)
634Features:
635 - Support for gamepad axes, e.g. analog sticks or triggers
636 - Add scale presets for up to 6x
637 - Settings window
638 - Bilinear resampling option
639 - Add option to skip BIOS start screen
640 - List of recently opened games
641 - Support for games using the Solar Sensor
642 - Better audio resampling via blip-buf
643 - Game Pak overrides dialog for setting savetype and sensor values
644 - Support for games using the tilt sensor
645 - Remappable shortcuts for keyboard and gamepad
646 - Rewinding of emulation
647 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
648 - Support IPv6
649 - Save directory of last loaded file
650 - Support BPS patches
651 - Automatically detect and optimize out idle loops
652 - Configurable game overrides
653 - Support loading 7-Zip files
654 - Drag and drop game loading
655 - Cheat code support
656 - Runtime configurable audio driver
657 - Libretro core for use with RetroArch and other front-ends
658 - Controller profiles for setting different bindings for different controllers
659 - Ability to lock aspect ratio
660 - Local link cable support
661 - Ability to switch which game controller is in use per instance
662 - Ability to prevent opposing directional input
663 - Warning dialog if an unimplemented BIOS feature is called
664 - Debugger: Add CLI "frame", frame advance command
665 - Debugger: Add CLI functions for writing to memory
666 - Debugger: Add CLI functions for examining memory regions
667 - Debugger: Add CLI function for writing a register
668Bugfixes:
669 - ARM7: Extend prefetch by one stage
670 - ARM7: Fix cycle counting for loads
671 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
672 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
673 - GBA: Initialize gba.sync to null
674 - GBA: Fix timer initialization
675 - GBA Audio: Support 16-bit writes to FIFO audio
676 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
677 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
678 - GBA BIOS: Fix BIOS prefetch after reset
679 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
680 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
681 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
682 - GBA Memory: Fix I cycles that had been moved to ARM7 core
683 - GBA Memory: Fix cycle counting for 32-bit load/stores
684 - GBA RR: Fix fallthrough error when reading tags from a movie
685 - GBA Thread: Fix possible hang when loading an archive
686 - GBA Thread: Fix possible deadlock in video sync
687 - Perf: Fix crash when the GBA thread fails to start
688 - Qt: Fix crash starting a GDB stub if a game isn't loaded
689 - Qt: Fix crash when adjusting settings after closing a game
690 - Qt: Fix crash when starting GDB stub after closing a game
691 - Qt: Fix patch loading while a game is running
692 - Qt: Fix crash when loading a game after stopping GDB server
693 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
694 - Qt: Fix crash when attempting to pause if a game is not running
695 - SDL: Properly clean up if a game doesn't launch
696 - Util: Fix sockets on Windows
697Misc:
698 - All: Enable link-time optimization
699 - Debugger: Watchpoints now work on STM/LDM instructions
700 - Debugger: Clean up GDB stub network interfacing
701 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
702 - Debugger: Merge Thumb BL instructions when disassembling
703 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
704 - Debugger: Watchpoints now report address watched (fixes #68)
705 - Debugger: Add support for soft breakpoints
706 - Debugger: Make I/O register names be addresses instead of values
707 - Debugger: Rename read/write commands
708 - GBA: Improve accuracy of event timing
709 - GBA: Add API for getting Configuration structs for overrides and input
710 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
711 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
712 - GBA: Move A/V stream interface into core
713 - GBA: Savestates now take into account savedata state machines (fixes #109)
714 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
715 - GBA Memory: Simplify memory API and use fixed bus width
716 - GBA Thread: Make GBASyncWaitFrameStart time out
717 - GBA Video: Start video at the last scanline instead of the first
718 - Qt: Optimize logo drawing
719 - Qt: Move frame upload back onto main thread
720 - Qt: Remember window position
721 - Qt: Double-clicking on the window toggles full screen
722 - Util: Use proper locale for reading and writing float values
723
7240.1.1: (2015-01-24)
725Bugfixes:
726 - ARM7: Fix LDM writeback to a register already written
727 - GBA: Fix timers 2 and 3 updating incorrectly
728 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
729 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
730 - GBA Audio: Properly initialize audio FIFO channels
731 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
732 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
733 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
734 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
735 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
736 - GBA BIOS: Fix HuffUnComp boundary conditions
737 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
738 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
739 - GBA Memory: Filter out top nybble of DMA addresses
740 - GBA Memory: Properly bounds-check VRAM accesses
741 - GBA Memory: Fix initial DMA state
742 - GBA Thread: Allow halted games to exit cleanly
743 - GBA Video: Fix blend issues with obscured middle layers
744 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
745 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
746 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
747 - GBA Video: Fix sprite boundary conditions with mosaic
748 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
749 - Qt: Fix issue with set frame sizes being the wrong height
750 - Qt: Fix emulator crashing when full screen if a game is not running
751 - Qt: Fix window focus issues
752 - Qt: Properly set default video recording settings
753 - Qt: Fix a race condition when a game crashes immediately
754 - Qt: Fix some cases where key mapping can break if focus is adjusted
755 - Qt: Fix crash if a game pauses before any frames are shown
756 - Debugger: Negative PC-relative loads now properly subtract the offset
757 - Debugger: Align PC-relative loads in Thumb
758 - Debugger: Fix watchpoints triggering too late
759 - Debugger: Fix binary print putting spaces between digits
760 - Video: Ensure FFmpeg encoder has audio frames
761 - Video: Fix uncompressed PCM audio recording
762 - Video: Fix FFmpeg crashing when the file extension is wrong
763 - Util: Fix SOCKET_FAILED macro
764Misc:
765 - GBA: Exit cleanly on FATAL if the port supports it
766 - GBA Memory: Implement 16- and 32-bit loads from SRAM
767 - Qt: Disable sync to video by default
768 - Qt: Handle a game crash without crashing
769 - Qt: Set default log level to FATAL, ERROR and WARN
770 - Qt: Clarify some phrasing in the menus
771 - Qt: Clear active buttons when focus is lost
772
7730.1.0: (2014-12-13)
774 - Initial release