all repos — mgba @ 19d2f68a283d299ec56f6c3ea895d6d6c105c654

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16Misc:
 17 - All: Only update version info if needed
 18 - FFmpeg: Encoding cleanup
 19 - GB Memory: Initialize RAM pattern for GBC
 20 - SDL: Remove scancode key input
 21
 220.5.0: (2016-09-19)
 23Features:
 24 - Game Boy support
 25 - Support for encrypted CodeBreaker GBA cheats
 26 - Emulation of Vast Fame protected GBA carts (taizou)
 27 - Tile viewer
 28 - Threaded rendering mode
 29 - Libretro: Memory map and achievement support (leiradel)
 30 - GUI: Add UI control remapping
 31 - GUI: Add fast-forward
 32 - Wii: 240p support
 33 - 3DS: Adjustable screen darkening
 34 - Ability to temporarily load a savegame
 35 - Load specific files out of archives
 36 - Automatic BIOS detection
 37Bugfixes:
 38 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 39 - Debugger: Fix GDB breakpoints
 40 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 41 - GBA: Fix filehandle leak with savegames
 42 - GBA: Timer 0 cannot be count up
 43 - GBA: Count up timers should not count themselves
 44 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 45 - GBA Memory: Fix ldm {pc}
 46 - GBA Savedata: Fix savedata sync timer
 47 - GBA Savedata: Only unmap savedata if present
 48 - GBA Serialize: Savestates now properly store prefetch
 49 - GBA Video: WIN0/1 take priority over OBJWIN
 50 - GBA Video: Fix out-of-order OBJWIN
 51 - PSP2: Fix GPU crash while exiting
 52 - PSP2: Fix VSync
 53 - PSP2: Fix accelerometer range
 54 - PSP2: Actually load screen mode setting
 55 - PSP2: Fix gyroscope direction
 56 - PSP2: Delete threads after they return
 57 - PSP2: Fix mapping/unmapping from not at 0
 58 - Qt: Fix bug in software renderer scaling
 59 - Qt: Fix hanging key press after disabling autofire
 60 - Qt: Fix being unable to pause manually when using auto-pausing
 61 - SDL: Fix axes being mapped wrong
 62 - Util: Fix realloc semantics in utf16to8
 63 - Util: Fix inserting too many items into a hash table
 64 - VFS: Fix uninitialized varaible reading from 7z
 65 - VFS: Fix reading multiple files from a 7z archive
 66 - Wii: Fix framelimiting after a slowdown
 67 - Wii: Fix garbage flash at startup
 68Misc:
 69 - 3DS: Use blip_add_delta_fast for a small speed improvement
 70 - 3DS: Allow UTF-16 filenames
 71 - 3DS: Port to using citro3D
 72 - 3DS: Use system font for menus
 73 - 3DS: Attempt to use Core 2 for threads
 74 - 3DS: Adjustable filering
 75 - 3DS: 3D banner
 76 - All: Add QUIET parameter to silence CMake
 77 - All: Faster memory read/write
 78 - ARM7: Support forcing Thumb mode via MSR
 79 - ARM7: Flush prefetch cache when loading CPSR via MSR
 80 - ARM7: Clean up instruction decoding for future expandability
 81 - Debugger: Support register and memory writes via GDB stub
 82 - Debugger: Add software breakpoint support to gdb
 83 - FFmpeg: Full support for libavcodec 56+
 84 - GBA: Better debug logging if event processing breaks
 85 - GBA Audio: Force audio DMAs to not increment destination
 86 - GBA BIOS: Use custom ArcTan, not relying on OS
 87 - GBA Hardware: Clean up dead code in GBP
 88 - GBA Memory: Optimize stalling behavior
 89 - GBA Memory: Optimize Load-/StoreMultiple
 90 - GBA Savedata: Add realistic timing for EEPROM
 91 - GBA Serialize: Savestates now store if CPU was halted
 92 - GBA Video: Remove old slow path fallback
 93 - GBA Video: Optimize sprite drawing
 94 - GBA Video: Optimize mode 0 rendering
 95 - GBA Video: Optimize compositing cases slightly
 96 - GUI: Screenshot dimensions are now passed through
 97 - GUI: Add back logging
 98 - GUI: Only reload config if manually saved
 99 - GUI: Increase scrolling speed
100 - OpenGL: Log shader compilation failure
101 - OpenGL: Add texSize uniform
102 - Qt: Make -g flag work in Qt build
103 - Qt: Simplify OpenGL context creation
104 - Qt: Thread startup improvements
105 - Qt: Make audio channel/video layer options shortcut mappable
106 - Qt: Remove some C99isms from C++ code
107 - Qt: Remove default autofire mappings
108 - Qt: Make reseting when pasued frame-accurate
109 - Qt: Rearchitect game closing codepath
110 - PSP2: Use system font for menus
111 - PSP2: Add rumble for PS TV
112 - PSP2: Add fit-to-height screen mode
113 - PSP2: Sync files per descriptor
114 - PSP2: Allow UTF-8 filenames
115 - PSP2: Screenshots are now saved into the Photo Gallery
116 - PSP2: Stop underclocking when menuing
117 - SDL: Increase default audio buffer size to 1024 samples
118 - SDL: More responsive rumble
119 - Util: Add Vector GetConstPointer
120 - Util: Add rtrim
121 - Util: Add endswith
122 - VFS: Improve zip file detection
123 - Wii: Add pixelated resample filter
124 - Windows: Add native VDir support
125 - Util: Add PRIz macro for libc versions that don't support %z
126
1270.4.1: (2016-07-11)
128Bugfixes:
129 - All: Fix several file handle leaks
130 - All: Fix instruction tables getting zeroed when linking sometimes
131 - ARM7: Fix flags on SBC/RSC
132 - ARM7: Fix setting spsr privilege bits when spsr is empty
133 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
134 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
135 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
136 - GBA Memory: Fix executing code from OBJ region of VRAM
137 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
138 - GBA Serialize: Fix loading savegames from savestates
139 - OpenGL: Correct boolean vector strcmp strings for uniforms
140 - Qt: Fix sending gameStopped twice
141 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
142 - Qt: Fix initial state of key mapping
143 - Qt: Initialize m_useBios
144 - SDL: Fix joystick initialization on BSD
145 - SDL: Fix potential joystick crash in games with rumble
146 - SDL: Fix SDL 1.2 build
147 - SDL: Fix sporadic crash when deinitializing audio
148 - Shaders: Fix AGS-001 shader with some bad drivers
149 - Util: Use closesocket on Windows
150 - Util: Fix socket bind addresses
151 - VFS: Fix reading 7z archives without rewinding first
152 - VFS: VFileFromFD should not open directories
153 - Wii: Fix tilting direction
154 - Util: Fix realloc semantics in utf16to8
155Misc:
156 - All: Allow use of external minizip library
157 - Debugger: CLI debugger now exits when end-of-stream is reached
158 - FFmpeg: Update dependencies on Ubuntu
159 - GBA: Slightly optimize GBAProcessEvents
160 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
161 - GBA Video: Null renderer should return proper register values
162 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
163 - Qt: Add preset for DualShock 4
164 - Qt: Update 360 input profile on OS X to reflect newer drivers
165 - Qt: Remove use of NaN
166 - Qt: Canonicalize file paths when loading games
167 - Qt: Add refresh button to controller editing
168 - SDL: Remove default gamepad mappings
169 - Util: Fix intermittent build failure on OS X
170 - VFS: VFile.sync now updates modified time
171
1720.4.0: (2016-02-02)
173Features:
174 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
175 - I/O viewer
176 - Booting of multiboot images
177 - Customization of GIF recording
178 - Libretro: Cheat code support
179 - Support for GLSL shaders
180 - ROM information view
181 - Support for VBA-style cheat codes
182 - Savestates now store creation timestamps
183 - Key autofire
184 - Libretro: Allow blocking opposing directional input
185 - OpenEmu core for OS X
186 - Libretro: Settings for using BIOS and skipping intro
187 - Libretro: Customizable idle loop removal
188 - Implemented cycle counting for sprite rendering
189 - Cleaner, unified settings window
190 - Added a setting for pausing when the emulator is not in focus
191 - Customizable paths for save games, save states, screenshots and patches
192 - Controller hotplugging
193 - Ability to store save games and active cheats within savestates
194Bugfixes:
195 - ARM7: Fix sign of unaligned LDRSH
196 - ARM7: Fix decoding of some ARM ALU instructions with shifters
197 - Debugger: Fix watchpoints in gdb
198 - GBA: Fix warnings when creating and loading savestates
199 - GBA: Fix Iridion II savetype
200 - GBA BIOS: Fix misaligned CpuSet
201 - GBA Cheats: Fix cheats setting the Action Replay version
202 - GBA Hardware: Fix GPIO on big endian
203 - GBA Memory: Fix DMA register writing behavior
204 - GBA Memory: Fix DMAs triggering two cycles early
205 - Libretro: Fix aspect ratio
206 - Qt: Fix some potential crashes with the gamepad mapping
207 - Qt: Fix keys being mapped incorrectly when loading configuration file
208 - Util: Fix PowerPC PNG read/write pixel order
209 - Util: Fix excessive memory allocation when decoding a PNG
210 - VFS: Fix VFileReadline and remove _vfdReadline
211Misc:
212 - All: Improved PowerPC support
213 - All: Fix some undefined behavior warnings
214 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
215 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
216 - GBA: Implement bad I/O register loading
217 - GBA: Allow jumping to OAM and palette RAM
218 - GBA BIOS: Finish implementing RegisterRamReset
219 - GBA Config: Add "override" layer for better one-time configuration
220 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
221 - GBA Memory: Use a dynamically sized mask for ROM memory
222 - GBA Memory: Implement several unimplemented memory access types
223 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
224 - GBA RR: Starting from savestate now embeds the savegame
225 - GBA RR: Add preliminary SRAM support for VBM loading
226 - GBA RR: Add support for resets in movies
227 - GBA Video: Remove lastHblank, as it is implied
228 - Libretro: Use anonymous memory mappers for large blocks of memory
229 - Libretro: Add install target for libretro core
230 - Qt: Window size command line options are now supported
231 - Qt: Increase usability of key mapper
232 - Qt: Add 'Apply' button to settings window
233 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
234 - Qt: Allow use of modifier keys as input
235 - Qt: Optimize log viewer
236 - Qt: Added button for breaking into the GDB debugger
237 - Qt: Add box for showing duration of rewind
238 - SDL: Support fullscreen in SDL 1.2
239 - SDL: Allow GBASDLAudio to be used without a thread context
240 - Util: Use VFile for configuration
241 - Util: Add MutexTryLock
242
2430.3.2: (2015-12-16)
244Bugfixes:
245 - ARM7: Fix STRT/STRBT
246 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
247 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
248 - Libretro: Fix problems with rumble not turning off
249 - GBA: Fix idle skip state being retained between games
250 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
251 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
252 - GBA BIOS: Fix Sqrt sign
253 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
254 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
255 - GBA Memory: Fix DMA behavior for SRAM accesses
256 - GBA Memory: Fix Store8 to OBJ VRAM
257 - GBA Memory: Fix alignment of LDM/STM on SRAM
258 - GBA Memory: Fix unaligned out-of-bounds ROM loads
259 - GBA Memory: Fix timing of DMAs
260 - GBA Video: Fix _mix for 15-bit color
261 - GBA Video: Fix OAM and palette initialization
262 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
263 - Qt: Use safer isLoaded check in GameController
264 - Qt: Fix a race condition in PainterGL that could lead to a crash
265 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
266 - Qt: Fix font size in memory viewer
267 - Qt: Fix a crash in the memory viewer
268 - Qt: Add additional checks in CheatModel to prevent crashes
269 - Qt: Fix race condition with setting sample rate
270 - Qt: Fix crash when closing multiplayer windows
271 - Qt: Fix resetting while paused
272Misc:
273 - GBA Audio: Implement missing flags on SOUNDCNT_X register
274 - Qt: Add mute option to menu
275
2760.3.1: (2015-10-24)
277Bugfixes:
278 - ARM7: Fix instruction decoding of Thumb shifts
279 - GBA: Deinit savegame when unloading a ROM
280 - GBA: Fix BIOS check on big endian
281 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
282 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
283 - GBA Audio: Fix audio channels being silenced at the wrong time
284 - GBA Memory: Fix bad BIOS Load16 on big endian
285 - GBA Memory: Fix bad Load8 on big endian
286 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
287 - GBA Video: Fix edge case with sprite blend modes and semitransparency
288 - GBA Video: Fix objwin and blending interaction on sprites
289 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
290 - Libretro: Fix a memory leak with the render buffer
291 - Qt: Windows no longer spawn in the top left on first launch
292 - Qt: Fix install path of XDG desktop file with DESTDIR
293 - Qt: Fix drag and drop on Windows
294 - Qt: Reenable double buffering, as disabling it broke some Windows configs
295 - VFS: Fix return values of VFileFILE.read and .write
296Misc:
297 - All: Reset next event to cycles instead of zero to interrupt
298 - All: Add --version flag
299 - ARM7: Force disable LTO on two files to work around a GCC bug
300 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
301 - GBA: Better memory handling with PNG savestates
302 - GBA: Additional savestate sanity checks
303 - GBA: Check for cycle count being too high
304 - GBA Audio: Allow GBAAVStream to have no video callback
305 - GBA BIOS: Implement RegisterRamReset for SIO registers
306 - Qt: Remove useless help icons in dialogs
307 - Qt: Prevent savestate window from opening while in multiplayer
308 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
309 - Qt: Dropping multiplayer windows works more cleanly now
310
3110.3.0: (2015-08-16)
312Features:
313 - Ability to hide individual background layers, or OBJs
314 - Ability to mute individual audio channels
315 - Palette viewer and exporter
316 - Volume control
317 - More shortcuts are editable (e.g. quick save/load)
318 - Rewind now shows the frame after rewinding
319 - Import/Export of GameShark/Action Replay snapshots
320 - Add "Step backwards" item for single increment rewind
321 - Deadzone estimation for game controllers
322 - Analog inputs can be used for shortcuts
323 - Menu items for specific solar sensor brightness levels
324 - Remappable controls for tilt and gyroscope sensors
325 - Status messages for actions taken while a game is running (e.g. save/load state)
326 - Memory inspector
327 - Screensaver can now be suspended while a game is running
328 - Load/save the most recent savestate slot
329 - Support varible speed (PWM) rumble
330 - Ability to cap fast forward speed
331 - Finer control over FPS target
332 - Holdable shortcut for rewinding one frame at a time
333 - Ability to boot directly into the BIOS
334 - Preliminary support for yanking out the game pak while a game is running
335 - Thumb-drive mode by putting a file called portable.ini in the same folder
336 - Configurable display driver, between software and OpenGL
337 - Undo-able savestate loading and saving
338 - Controller profiles now store shortcut settings
339 - Default controller profiles for several common controllers
340 - Libretro now supports BIOS, rumble and solar sensor
341 - Implement BIOS call Stop, for sleep mode
342 - Automatically load patches, if found
343 - Improved video synchronization
344 - Configurable audio output sample rate
345Bugfixes:
346 - ARM7: Fix SWI and IRQ timings
347 - ARM7: Fix Thumb MUL timing
348 - ARM7: Fix timing of multiplies to use N cycles
349 - ARM7: ARMHotplugDetach should call deinit
350 - Debugger: Fix use-after-free in breakpoint clearing code
351 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
352 - GBA: Cap audio FIFO read size during deserialization
353 - GBA: Check for corrupted savestates when loading
354 - GBA: Check for improperly sized savestates when loading
355 - GBA: Check for savestates made from differently sized ROMs
356 - GBA: Fix calls to endian-independent loadstores
357 - GBA: Fix timing of reading from timer registers
358 - GBA: Ensure cycles never go negative
359 - GBA Audio: Force audio FIFOs to 32-bit
360 - GBA Audio: Fix audio pitch changing when adjusting buffer size
361 - GBA Audio: Fix sample order in audio channel 3
362 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
363 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
364 - GBA Memory: Improve Thumb open bus behavior
365 - GBA Memory: Fix potential DMA issue when loading a savestate
366 - GBA Memory: Fix load/store multiple video memory waitstates
367 - GBA SIO: Fix reseting when there are SIO devices attached
368 - GBA Video: Blended sprites should never have other effects applied
369 - GBA Video: Fix out-of-bounds tiles in mosaic
370 - GBA Video: Fix windows not affecting sprites
371 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
372 - GBA Video: Fix timing on first scanline
373 - Qt: Better cleanup when a game crashes
374 - Qt: Fix open ROM dialog filtering for archive formats
375 - Qt: Cap the maximum number of multiplayer windows
376 - Qt: Fix maximum year in sensor override
377 - Qt: Fix window being too tall after exiting fullscreen
378 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
379 - Qt: Fix analog buttons not getting unmapped
380 - Qt: Fix passing command line options
381 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
382 - SDL: Fix SDL build when OpenGL is missing
383 - Util: Allow loading IPS patches that grow the ROM
384 - VFS: Fix resource leaks if some allocations fail
385 - VFS: Fix line-reading to return proper values
386 - Video: Fix an issue with very long filenames
387 - Util: Fix formatting of floats
388Misc:
389 - All: Add --help flag for command line programs
390 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
391 - All: Enable static linking for Windows
392 - All: Enable static linking for OS X
393 - All: Threads are now named
394 - All: Proper handling of Unicode file paths
395 - ARM7: Add emulation for Undefined CPU mode
396 - ARM7: Reduce the size of the Thumb instruction table
397 - GBA: Add status log level
398 - GBA: GBARewind now returns how many states it has rewound
399 - GBA: SIO logging layer
400 - GBA BIOS: Stub out SoundBias
401 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
402 - GBA: Don't include GBACLIDebugger struct unless needed
403 - GBA: Savedata is now synced shortly after data finishes being written
404 - GBA: Process multiple timer events at once, if necessary
405 - GBA Audio: Implement audio reset for channels A/B
406 - GBA Audio: Process multiple audio events at once, if necessary
407 - GBA Hardware: Backport generic RTC source into core
408 - GBA Input: Allow axes and buttons to be mapped to the same key
409 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
410 - GBA SIO: Add a dummy driver for Normal mode
411 - GBA Thread: Add functionality for running callbacks on the GBA thread
412 - GBA Thread: Split GBASync into a separate file
413 - GBA Video: Refactor software renderer into separate files
414 - GBA Video: Slightly optimize mode 0 mosaic rendering
415 - Debugger: Free watchpoints in addition to breakpoints
416 - Qt: Handle saving input settings better
417 - Qt: Move GL frame drawing back onto its own thread
418 - Qt: Fast forward (held) option moved from Other to Emulation menu
419 - Qt: Show version info in window title
420 - Qt: Migrate multiplayer window handling into GBAApp
421 - Qt: Unified file opening and saving with last location
422 - Qt: Fix windows being resizable when they shouldn't have been
423 - Qt: Only hide cursor in full screen
424 - Qt: Replace pause-after-frame mutex with an atomic
425 - Qt: Add application icon and XDG desktop files
426 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
427 - Qt: Don't save window size when entering fullscreen
428 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
429 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
430 - Qt: Increase usability of key mapper
431 - Qt: Show checkmark for window sizes
432 - Qt: Set window path to loaded ROM
433 - Perf: Ability to load savestates immediately on launch
434 - SDL: Properly check for initialization
435 - SDL: Clean up initialization functions
436 - SDL: Clean up GL context
437 - Util: Allow disabling the threading code entirely
438 - VFS: Add sync method to force syncing with backing
439
4400.2.1: (2015-05-13)
441Bugfixes:
442 - All: Fix sanitize-deb script not cleaning up after itself
443 - All: Fix dependencies for libavcodec on Debian-derived platforms
444 - ARM7: Handle writeback for PC in addressing modes 2 and 3
445 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
446 - ARM7: Fix ARM multiply instructions when PC is a destination register
447 - Debugger: Fix use-after-free in breakpoint clearing code
448 - Debugger: Fix boundary conditions in tab completion
449 - GBA: Fix timers not updating timing when writing to only the reload register
450 - GBA: Fix rewind boundary conditions
451 - GBA: Add initial I/O register settings for background matrix registers
452 - GBA: Fix hang when loading a savestate if sync to video is enabled
453 - GBA: Handle out-of-bounds I/O access
454 - GBA: Fix bounds-checking on EEPROM access
455 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
456 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
457 - GBA Memory: Allow SRAM to be 64kB
458 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
459 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
460 - GBA Video: Fix second frame mode 5
461 - Perf: Fix race condition if a game crashes immediately on start
462 - Qt: Fix Display object leak when closing a window
463 - Qt: Fix .deb dependencies
464 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
465 - Qt: Fix window not regaining focus after exiting savestate window
466 - Qt: Fix regression where video would not record if the game had already started
467 - Qt: Fix potential crash if a gamepad causes focus to change
468 - Qt: Fix controller axis querying
469 - Qt: Fix multiplayer windows opening as the wrong size
470 - Qt: Fix controllers sometimes not loading the right profile
471 - SDL: Fix boundary conditions for joystick adjustments
472 - SDL: Allocate properly sized input maps
473 - SDL: Fix potential build issues when Qt and SDL2 are in use
474 - Util: Fix resource leak in UTF-8 handling code
475 - Util: Fix a null-pointer issue when attempting to delete a key
476 - VFS: Fix resource leaks if some allocations fail
477 - Video: Fix an issue with very long filenames
478Misc:
479 - GBA Memory: Soft-crash if jumping past the end of a ROM
480 - Qt: Show multiplayer numbers in window title
481 - Qt: Solar sensor can have shortcuts set
482
4830.2.0: (2015-04-03)
484Features:
485 - Support for gamepad axes, e.g. analog sticks or triggers
486 - Add scale presets for up to 6x
487 - Settings window
488 - Bilinear resampling option
489 - Add option to skip BIOS start screen
490 - List of recently opened games
491 - Support for games using the Solar Sensor
492 - Better audio resampling via blip-buf
493 - Game Pak overrides dialog for setting savetype and sensor values
494 - Support for games using the tilt sensor
495 - Remappable shortcuts for keyboard and gamepad
496 - Rewinding of emulation
497 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
498 - Support IPv6
499 - Save directory of last loaded file
500 - Support BPS patches
501 - Automatically detect and optimize out idle loops
502 - Configurable game overrides
503 - Support loading 7-Zip files
504 - Drag and drop game loading
505 - Cheat code support
506 - Runtime configurable audio driver
507 - Libretro core for use with RetroArch and other front-ends
508 - Controller profiles for setting different bindings for different controllers
509 - Ability to lock aspect ratio
510 - Local link cable support
511 - Ability to switch which game controller is in use per instance
512 - Ability to prevent opposing directional input
513 - Warning dialog if an unimplemented BIOS feature is called
514 - Debugger: Add CLI "frame", frame advance command
515 - Debugger: Add CLI functions for writing to memory
516 - Debugger: Add CLI functions for examining memory regions
517 - Debugger: Add CLI function for writing a register
518Bugfixes:
519 - ARM7: Extend prefetch by one stage
520 - ARM7: Fix cycle counting for loads
521 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
522 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
523 - GBA: Initialize gba.sync to null
524 - GBA: Fix timer initialization
525 - GBA Audio: Support 16-bit writes to FIFO audio
526 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
527 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
528 - GBA BIOS: Fix BIOS prefetch after reset
529 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
530 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
531 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
532 - GBA Memory: Fix I cycles that had been moved to ARM7 core
533 - GBA Memory: Fix cycle counting for 32-bit load/stores
534 - GBA RR: Fix fallthrough error when reading tags from a movie
535 - GBA Thread: Fix possible hang when loading an archive
536 - GBA Thread: Fix possible deadlock in video sync
537 - Perf: Fix crash when the GBA thread fails to start
538 - Qt: Fix crash starting a GDB stub if a game isn't loaded
539 - Qt: Fix crash when adjusting settings after closing a game
540 - Qt: Fix crash when starting GDB stub after closing a game
541 - Qt: Fix patch loading while a game is running
542 - Qt: Fix crash when loading a game after stopping GDB server
543 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
544 - Qt: Fix crash when attempting to pause if a game is not running
545 - SDL: Properly clean up if a game doesn't launch
546 - Util: Fix sockets on Windows
547Misc:
548 - All: Enable link-time optimization
549 - Debugger: Watchpoints now work on STM/LDM instructions
550 - Debugger: Clean up GDB stub network interfacing
551 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
552 - Debugger: Merge Thumb BL instructions when disassembling
553 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
554 - Debugger: Watchpoints now report address watched (fixes #68)
555 - Debugger: Add support for soft breakpoints
556 - Debugger: Make I/O register names be addresses instead of values
557 - Debugger: Rename read/write commands
558 - GBA: Improve accuracy of event timing
559 - GBA: Add API for getting Configuration structs for overrides and input
560 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
561 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
562 - GBA: Move A/V stream interface into core
563 - GBA: Savestates now take into account savedata state machines (fixes #109)
564 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
565 - GBA Memory: Simplify memory API and use fixed bus width
566 - GBA Thread: Make GBASyncWaitFrameStart time out
567 - GBA Video: Start video at the last scanline instead of the first
568 - Qt: Optimize logo drawing
569 - Qt: Move frame upload back onto main thread
570 - Qt: Remember window position
571 - Qt: Double-clicking on the window toggles full screen
572 - Util: Use proper locale for reading and writing float values
573
5740.1.1: (2015-01-24)
575Bugfixes:
576 - ARM7: Fix LDM writeback to a register already written
577 - GBA: Fix timers 2 and 3 updating incorrectly
578 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
579 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
580 - GBA Audio: Properly initialize audio FIFO channels
581 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
582 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
583 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
584 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
585 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
586 - GBA BIOS: Fix HuffUnComp boundary conditions
587 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
588 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
589 - GBA Memory: Filter out top nybble of DMA addresses
590 - GBA Memory: Properly bounds-check VRAM accesses
591 - GBA Memory: Fix initial DMA state
592 - GBA Thread: Allow halted games to exit cleanly
593 - GBA Video: Fix blend issues with obscured middle layers
594 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
595 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
596 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
597 - GBA Video: Fix sprite boundary conditions with mosaic
598 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
599 - Qt: Fix issue with set frame sizes being the wrong height
600 - Qt: Fix emulator crashing when full screen if a game is not running
601 - Qt: Fix window focus issues
602 - Qt: Properly set default video recording settings
603 - Qt: Fix a race condition when a game crashes immediately
604 - Qt: Fix some cases where key mapping can break if focus is adjusted
605 - Qt: Fix crash if a game pauses before any frames are shown
606 - Debugger: Negative PC-relative loads now properly subtract the offset
607 - Debugger: Align PC-relative loads in Thumb
608 - Debugger: Fix watchpoints triggering too late
609 - Debugger: Fix binary print putting spaces between digits
610 - Video: Ensure FFmpeg encoder has audio frames
611 - Video: Fix uncompressed PCM audio recording
612 - Video: Fix FFmpeg crashing when the file extension is wrong
613 - Util: Fix SOCKET_FAILED macro
614Misc:
615 - GBA: Exit cleanly on FATAL if the port supports it
616 - GBA Memory: Implement 16- and 32-bit loads from SRAM
617 - Qt: Disable sync to video by default
618 - Qt: Handle a game crash without crashing
619 - Qt: Set default log level to FATAL, ERROR and WARN
620 - Qt: Clarify some phrasing in the menus
621 - Qt: Clear active buttons when focus is lost
622
6230.1.0: (2014-12-13)
624 - Initial release