all repos — mgba @ 1a0e44c014ad34bea30d237d27015d82d02cda4b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   1medusa alpha 3 (Future)
   2Features:
   3 - DS GX: Toon shading
   4 - DS GX: Clear depth
   5Bugfixes:
   6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
   7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
   8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
   9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
  10 - DS GX: Properly center cross product in polygon normal calculations
  11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
  12 - DS GX: Fix incorrect W values
  13 - DS Video: Fix 2D/3D blending alpha values
  14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
  15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
  16Misc:
  17 - DS GX: Clean up and unify texture mapping
  18 - DS Core: Add symbol loading
  19 - DS Video: Simplify VRAM mapping
  20
  210.7.0: (Future)
  22Features:
  23 - ELF support
  24 - Game Boy Camera support
  25 - Qt: Set default Game Boy colors
  26 - Game Boy Printer support
  27 - Super Game Boy support
  28 - Customizable autofire speed
  29 - Ability to set default Game Boy model
  30 - Map viewer
  31 - Automatic cheat loading and saving
  32 - GameShark and Action Replay button support
  33 - AGBPrint support
  34 - Debugger: Conditional breakpoints and watchpoints
  35 - Ability to select GB/GBC/SGB BIOS on console ports
  36 - Optional automatic state saving/loading
  37 - Access to ur0 and uma0 partitions on the Vita
  38Bugfixes:
  39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  40 - GB Serialize: Fix audio state loading
  41 - GB Video: Fix dot clock timing being slightly wrong
  42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  43 - ARM: Fix MSR when T bit is set
  44 - GB Serialize: Fix game title check
  45 - GB: Revamp IRQ handling based on new information
  46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  47 - GBA Video: Force align 256-color tiles
  48 - GBA DMA: ROM reads are forced to increment
  49 - GB Video: Fix loading states while in mode 3
  50 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
  51 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
  52 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
  53 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  54 - GBA Savedata: Fix crash when resizing flash
  55 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
  56 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
  57 - GBA Cheats: Fix slide codes not initializing properly
  58 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
  59 - LR35902: Fix watchpoints not reporting new value
  60 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
  61 - 3DS: Fix opening files in directory names with trailing slashes
  62 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
  63 - GBA Memory: Fix copy-on-write memory leak
  64 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
  65 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
  66 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
  67 - PSP2: Fix issues causing poor audio
  68 - Wii: Fix screen tear when unpausing
  69 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
  70 - GBA Hardware: RTC accuracy improvements
  71 - GB Timer: Minor accuracy improvements
  72 - GB Audio: Clock frame events on DIV
  73 - GBA: Fix SharkPort saves for EEPROM games
  74 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
  75 - Python: Fix package directory
  76Misc:
  77 - GBA Timer: Use global cycles for timers
  78 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  79 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  80 - Qt: Redo GameController into multiple classes
  81 - Test: Restructure test suite into multiple executables
  82 - Python: Integrate tests from cinema test suite
  83 - Util: Don't build crc32 if the function already exists
  84 - GBA: Implement display start DMAs
  85 - Qt: Prevent window from being created off-screen
  86 - Qt: Add option to disable FPS display
  87 - GBA: Improve multiboot image detection
  88 - GB MBC: Remove erroneous bank 0 wrapping
  89 - GBA Cheats: Allow multiple ROM patches in the same slot
  90 - GB: Skip BIOS option now works
  91 - Libretro: Add frameskip option
  92 - GBA Memory: 64 MiB GBA Video cartridge support
  93 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
  94 - PSP2: Use system enter key by default
  95 - 3DS: Remove deprecated CSND interface
  96
  970.6.1: (2017-10-01)
  98Bugfixes:
  99 - GB, GBA: Fix crashes when attempting to identify null VFiles
 100 - GB, GBA: Fix sync to video with frameskip
 101 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 102 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 103 - GB Core: Fix palette loading when loading a foreign config
 104 - GB MBC: Pocket Cam memory should be accessible without enabling
 105 - GB MBC: Fix SRAM sizes 4 and 5
 106 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 107 - GB MBC: Fix RTC loading when file size is off
 108 - GB Memory: Initialize peripheral pointers
 109 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 110 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 111 - GB Memory: Actually load latch time from savestate
 112 - GB Serialize: Fix deserializing video STAT
 113 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 114 - GB Video: Fix potential hang when ending mode 0
 115 - GB Video: Fix read mode when enabling LCD
 116 - GBA: Reset active region as needed when loading a ROM
 117 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 118 - GBA BIOS: Use core's VRAM variable instead of renderer's
 119 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 120 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 121 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 122 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 123 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 124 - Python: Fix importing .gb or .gba before .core
 125 - Qt: Fix command line debugger closing second game
 126 - Qt: Fix LOG argument order
 127 - Qt: Fix timezone issues with time overrides
 128 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 129 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 130Misc:
 131 - CMake: Fix CPack dependencies for libpng 1.6
 132 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 133 - GBA Cheats: Improve detection of raw cheats
 134 - Qt: Don't rebuild library view if style hasn't changed
 135 - Qt: Allow overrides to be saved before a game is loaded
 136 - Qt: Hide mouse immediately when loading
 137 - SDL: Fix 2.0.5 build on macOS under some circumstances
 138 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 139
 1400.6.0: (2017-07-16)
 141Features:
 142 - Library view
 143 - Sprite viewer
 144 - Debugging console
 145 - Improved memory viewer
 146 - Memory search
 147 - Command line ability to override configuration values
 148 - Add option to allow preloading the entire ROM before running
 149 - Add option for whether rewinding restores save games
 150 - Savestates now contain any RTC override data
 151 - Add option to lock video to integer scaling
 152 - LR35902: Watchpoints
 153 - LR35902/GB-Z80 disassembler
 154 - GB: Tile viewer
 155 - GB: Video/audio channel enabling/disabling
 156 - GB: Symbol table support
 157 - GB MBC: Add MBC1 multicart support
 158 - GBA: Support printing debug strings from inside a game
 159 - GBA: Better cheat type autodetection
 160 - Implement keypad interrupts
 161 - Configuration of gamepad hats
 162 - Video log recording for testing and bug reporting
 163 - Debugger: Segment/bank support
 164 - Debugger: Execution tracing
 165 - Qt: German translation (by Lothar Serra Mari)
 166 - Qt: Spanish translation (by Kevin López)
 167 - Qt: Italian translation (by theheroGAC)
 168Bugfixes:
 169 - ARM7: Fix MLA/*MULL/*MLAL timing
 170 - Core: Fix crash with rewind if savestates shrink
 171 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 172 - Core: Fix directory sets crashing on close if base isn't properly detached
 173 - FFmpeg: Fix overflow and general issues with audio encoding
 174 - GB: Fix flickering when screen is strobed quickly
 175 - GB: Fix STAT blocking
 176 - GB MBC: Fix ROM bank overflows getting set to bank 0
 177 - GB MBC: Fix swapping carts not detect new MBC
 178 - GB Timer: Improve DIV reset behavior
 179 - GB Timer: Fix DIV batching if TAC changes
 180 - GB Video: Reset renderer when loading state
 181 - GBA: Fix multiboot ROM loading
 182 - GBA: Fix multiboot loading resulting in too small WRAM
 183 - GBA BIOS: Implement BitUnPack
 184 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 185 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 186 - GBA BIOS: Fix INT_MIN/-1 crash
 187 - GBA Hardware: Fix crash if a savestate lies about game hardware
 188 - GBA I/O: Handle audio registers specially when deserializing
 189 - GBA Memory: Improve initial skipped BIOS state
 190 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 191 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 192 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 193 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 194 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 195 - LR35902: Fix core never exiting with certain event patterns
 196 - LR35902: Fix pc overflowing current region off-by-one
 197 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 198 - OpenGL: Fix some shaders causing offset graphics
 199 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 200 - Qt: Fix window icon being stretched
 201 - Qt: Fix data directory path
 202 - Qt: Fix timing issues on high refresh rate monitors
 203 - Qt: Fix linking after some windows have been closed
 204 - Qt: Fix crash when changing audio settings after a game is closed
 205 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 206 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 207 - Qt: Fix game unpausing after frame advancing and refocusing
 208 - SDL: Fix game crash check
 209 - SDL: Fix race condition with audio thread when starting
 210 - SDL: Fix showing version number
 211 - Test: Fix crash when loading invalid file
 212 - Test: Fix crash when fuzzing fails to load a file
 213 - Test: Don't rely on core for frames elapsed
 214 - Test: Fix crash when loading invalid file
 215 - Test: Fix crash when fuzzing fails to load a file
 216 - Tools: Fix recurring multiple times over the same library
 217 - Util: Fix overflow when loading invalid UPS patches
 218 - Util: Fix highest-fd socket not being returned by SocketAccept
 219 - Windows: Fix VDir.rewind
 220Misc:
 221 - All: Add C++ header guards
 222 - All: Move time.h include to common.h
 223 - 3DS, PSP2, Wii: Last directory loaded is saved
 224 - CMake: Add ability to just print version string
 225 - Core: New, faster event timing subsystem
 226 - Core: Clean up some thread state checks
 227 - Core: Add generic checksum function
 228 - Core: Cores can now have multiple sets of callbacks
 229 - Core: Restore sleep callback
 230 - Core: Move rewind diffing to its own thread
 231 - Core: Ability to enumerate and modify video and audio channels
 232 - Core: List memory segments in the core
 233 - Core: Move savestate creation time to extdata
 234 - Core: Config values can now be hexadecimal
 235 - Core: Improved threading interrupted detection
 236 - Debugger: Modularize CLI debugger
 237 - Debugger: Make building with debugging aspects optional
 238 - Debugger: Add functions for read- or write-only watchpoints
 239 - Debugger: Make attaching a backend idempotent
 240 - Debugger: Add mDebuggerRunFrame convenience function
 241 - Feature: Move game database from flatfile to SQLite3
 242 - Feature: Support ImageMagick 7
 243 - Feature: Make -l option explicit
 244 - FFmpeg: Return false if a file fails to open
 245 - FFmpeg: Force MP4 files to YUV420P
 246 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 247 - GB: Reset with initial state of DIV register
 248 - GB MBC: New MBC7 implementation
 249 - GB Audio: Simplify envelope code
 250 - GB Audio: Improve initial envelope samples
 251 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 252 - GB Video: Improved video timings
 253 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 254 - GBA, GB: ROM is now unloaded if a patch is applied
 255 - GBA DMA: Refactor DMA out of memory.c
 256 - GBA DMA: Move DMAs to using absolute timing
 257 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 258 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 259 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 260 - GBA Memory: Support reading/writing POSTFLG
 261 - GBA Memory: Remove unused prefetch cruft
 262 - GBA Timer: Improve accuracy of timers
 263 - GBA Video: Clean up unused timers
 264 - GBA Video: Allow multiple handles into the same tile cache
 265 - GBA Video, GB Video: Colors are now fully scaled
 266 - GBA Video: Optimize when BLD* registers are written frequently
 267 - OpenGL: Add xBR-lv2 shader
 268 - Qt: Move last directory setting from qt.ini to config.ini
 269 - Qt: Improved HiDPI support
 270 - Qt: Expose configuration directory
 271 - Qt: Merge "Save" and "OK" buttons in shader options
 272 - Qt: Automatically load controller profile when plugged in
 273 - Qt: Rename "Resample video" option to "Bilinear filtering"
 274 - Qt: Remove audio thread
 275 - Qt: Remove audio buffer sizing in AudioProcessorQt
 276 - Qt: Re-enable QtMultimedia on Windows
 277 - Qt: Make "Mute" able to be bound to a key
 278 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 279 - Qt: Relax hard dependency on OpenGL
 280 - Qt: Better highlight active key in control binding
 281 - SDL: Remove scancode key input
 282 - SDL: Automatically map controllers when plugged in
 283 - Test: Add a basic test suite
 284 - Util: Add size counting to Table
 285 - Util: Add 8-bit PNG write support
 286 - Util: Tune patch-fast extent sizes
 287 - VFS: Call msync when syncing mapped data
 288 - VFS: Allow truncating memory chunk VFiles
 289 - VFS: Fix some minor VFile issues with FILEs
 290 - VFS: Optimize expanding in-memory files
 291 - VFS: Add VFileFIFO for operating on circle buffers
 292Changes from beta 1:
 293Features:
 294 - Qt: Italian translation (by theheroGAC)
 295 - Qt: Updated German translation
 296Bugfixes:
 297 - GB Audio: Fix incorrect channel 4 iteration
 298 - GB Audio: Fix zombie mode bit masking
 299 - GB Serialize: Fix timer serialization
 300 - GB Video: Fix LYC regression
 301 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 302 - GBA Timer: Fix count-up timing overflowing timer 3
 303 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 304 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 305 - Qt: Fix window icon being stretched
 306 - Qt: Fix initial window size (fixes mgba.io/i/766)
 307 - Qt: Fix data directory path
 308 - Qt: Fix controls not saving on non-SDL builds
 309 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 310 - Qt: Fix patch loading while a game is running
 311 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 312 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 313 - Qt: Fix GL-less build
 314 - Qt: Fix Software renderer not handling alpha bits properly
 315 - Qt: Fix screen background improperly stretching
 316 - SDL: Fix cheats not loading
 317Misc:
 318 - GB Serialize: Add MBC state serialization
 319 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 320 - GBA Timer: Improve accuracy of timers
 321 - PSP2: Update toolchain to use vita.cmake
 322 - Qt: Add language selector
 323 - Qt: Minor test fixes
 324 - Qt: Move shader settings into main settings window
 325 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 326 - Qt: Properly ship Qt translations
 327 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 328
 3290.6 beta 1: (2017-06-29)
 330 - Initial beta for 0.6
 331
 332medusa alpha 2: (2017-04-26)
 333Features:
 334 - DS Audio: Add PSG audio
 335 - DS Slot-1: Improve savedata setup via IPC sniffing
 336 - DS Video: Add display capture blending
 337Bugfixes:
 338 - DS: Fix exposed CPU frequencies and audio timing
 339 - DS Audio: Fix audio sampling slightly too quickly
 340 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
 341 - DS GX: Fix 4-color texture coordinates
 342 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
 343 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
 344 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
 345 - DS GX: Allow viewport to change in the middle of a frame
 346 - DS GX: Properly mask address for slot 2 4x4-texel textures
 347 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
 348 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
 349 - DS GX: Fix large textures wrapping
 350 - DS Slot-1: Emulate initial SPI command delay
 351 - DS Timers: Fix ARM9 timers running too fast
 352 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
 353 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
 354 - DS Video: Capture with alpha bit set
 355 - DS Video: Bitmap sprites use alpha bit for transparent
 356 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
 357 - DS Video: Enable overflow bit on extended affine modes
 358 - DS Video: Fix extended mode 0 without extended palettes
 359 - DS Video: Fix caputre stride
 360 - DS Video: Fix affine transformations in video capture
 361 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
 362Misc:
 363 - ARM9: Implement SMLAW<y> and SMULW<y>
 364 - ARM9: Implement STRD/LDRD
 365 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 366 - DS: Attempt to detect if a game is homebrew
 367 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 368 - DS Slot-1: Emulate KEY delay
 369 - FFmpeg: Allow framerate to be adjusted
 370 - Qt: Add .nds files to the extension list in Info.plist
 371 - Qt: Add .srl as an extension for DS ROMs
 372
 373medusa alpha 1: (2017-04-08)
 374Features:
 375 - Partial DS Support
 376Bugfixes:
 377 - SDL: Prevent crash on cores with no audio
 378 - ARM7: Decode MCR/MRC
 379 - ARM7: Clean up instruction decoding for future expandability
 380 - Core: Don't save state if core fails to serialize
 381
 3820.5.2: (2016-12-31)
 383Bugfixes:
 384 - All: Fix fullscreen config option being ignored
 385 - ARM7: PSR mode bits should not get sign extended
 386 - GB: Fix audio not being deinitialized
 387 - GB: Fix crash when masking savedata
 388 - GB: Properly initialize sramRealVf variable
 389 - GB Audio: Fix serialization of channel 3 and NR52 properties
 390 - GB Audio: Reset envelope timer when reseting sound channel
 391 - GB MBC: Fix SRAM dangling pointer with RTC games
 392 - GB MBC: Fix initializing MBC when no ROM is loaded
 393 - GB Memory: Fix patching ROM bank 0
 394 - GB Memory: Fix starting HDMAs during mode 0
 395 - GB Memory: Fix HDMA5 value after DMA completes
 396 - GB Video: Initialize LCDC in renderer
 397 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 398 - GBA: Fix IRQs firing after already being cleared
 399 - GBA: Only unhalt CPU if appropriate bit is set in IE
 400 - GBA: Add savegame override for Crash Bandicoot 2
 401 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 402 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 403 - GBA Cheats: Fix GameShark ROM patches
 404 - GBA I/O: Mask off WAITCNT bits that cannot be written
 405 - GBA Memory: Fix misaligned BIOS reads
 406 - GBA Memory: Fix VCOUNT being writable
 407 - GBA Video: Fix out of bounds sprite transforms
 408 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 409 - Libretro: Fix disabling BIOS
 410 - Libretro: Fix Game Boy savestates and audio
 411 - Qt: Fix changing resolution of software renderer
 412 - Qt: Fix setting overrides
 413 - Qt: Fix cut off tiles and alignment issues in tile viewer
 414 - Qt: Only reset window dimensions when first shown
 415 - Qt: Fix Qt Multimedia audio driver on big endian
 416 - Qt: Fix Apply button for key and controller configurations
 417 - VFS: Fix resizing memory chunks when not needed
 418 - Windows: Fix Unicode directory handling
 419Misc:
 420 - GB, GBA: Prevent loading null ROMs
 421 - GB Audio: Initialize wave RAM to GBC values
 422 - GB Memory: Reset ROM bank when loading a ROM
 423 - PSP2: Improved controller rumble
 424
 4250.5.1: (2016-10-05)
 426Bugfixes:
 427 - Core: Fix importing save games as read-only
 428 - FFmpeg: Fix encoding AAC
 429 - GB: Fix invalid STOP behavior on Game Boy Color
 430 - GB: Initialize audio properly
 431 - GB: Properly clear KEY1 bit 0 when switching speeds
 432 - GB: Properly unload save files when unloading a ROM
 433 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 434 - GB MBC: Fix MBC7 when size is incorrectly specified
 435 - GB MBC: Fix RTC access when no save file is loaded
 436 - GB SIO: Don't auto-clock external shift clock
 437 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 438 - GB Video: Fix video frames getting missed when LCDC is off
 439 - GB Video: Clear screen when LCDC is off
 440 - GBA Cheats: Fix holding onto pointers that may get invalidated
 441 - GBA Cheats: Fix key-activated CodeBreaker cheats
 442 - GBA Cheats: Fix uninitialized memory getting freed when saving
 443 - GBA Hardware: Improve Game Boy Player rumble behavior
 444 - GBA Memory: Fix several unused I/O register read values
 445 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 446 - LR35902: Fix events running with the wrong cycle active
 447 - Qt: Fix "close" button on Overrides view
 448 - Qt: Fix saving overrides
 449 - Qt: Fix directory set unloading when replacing the ROM
 450 - Qt: Fix patch loading
 451 - Qt: Fix crash when saving an override if a game isn't loaded
 452 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 453 - SDL: Attach rumble in SDL frontend
 454 - Util: Fix PNG identification on files too small to be a PNG
 455Misc:
 456 - All: Only update version info if needed
 457 - All: Split out install locations for Libretro and OpenEmu
 458 - FFmpeg: Encoding cleanup
 459 - GB: Reset active region when reloading ROM
 460 - GB Memory: Initialize RAM pattern for GBC
 461 - GB Video: Improved video timings
 462 - Qt: Manage window sizes slightly better
 463 - Qt: Remember scale option independent of core dimensions
 464
 4650.5.0: (2016-09-19)
 466Features:
 467 - Game Boy support
 468 - Support for encrypted CodeBreaker GBA cheats
 469 - Emulation of Vast Fame protected GBA carts (taizou)
 470 - Tile viewer
 471 - Threaded rendering mode
 472 - Libretro: Memory map and achievement support (leiradel)
 473 - GUI: Add UI control remapping
 474 - GUI: Add fast-forward
 475 - Wii: 240p support
 476 - 3DS: Adjustable screen darkening
 477 - Ability to temporarily load a savegame
 478 - Load specific files out of archives
 479 - Automatic BIOS detection
 480Bugfixes:
 481 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 482 - Debugger: Fix GDB breakpoints
 483 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 484 - GBA: Fix filehandle leak with savegames
 485 - GBA: Timer 0 cannot be count up
 486 - GBA: Count up timers should not count themselves
 487 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 488 - GBA Memory: Fix ldm {pc}
 489 - GBA Savedata: Fix savedata sync timer
 490 - GBA Savedata: Only unmap savedata if present
 491 - GBA Serialize: Savestates now properly store prefetch
 492 - GBA Video: WIN0/1 take priority over OBJWIN
 493 - GBA Video: Fix out-of-order OBJWIN
 494 - PSP2: Fix GPU crash while exiting
 495 - PSP2: Fix VSync
 496 - PSP2: Fix accelerometer range
 497 - PSP2: Actually load screen mode setting
 498 - PSP2: Fix gyroscope direction
 499 - PSP2: Delete threads after they return
 500 - PSP2: Fix mapping/unmapping from not at 0
 501 - Qt: Fix bug in software renderer scaling
 502 - Qt: Fix hanging key press after disabling autofire
 503 - Qt: Fix being unable to pause manually when using auto-pausing
 504 - SDL: Fix axes being mapped wrong
 505 - Util: Fix realloc semantics in utf16to8
 506 - Util: Fix inserting too many items into a hash table
 507 - VFS: Fix uninitialized varaible reading from 7z
 508 - VFS: Fix reading multiple files from a 7z archive
 509 - Wii: Fix framelimiting after a slowdown
 510 - Wii: Fix garbage flash at startup
 511Misc:
 512 - 3DS: Use blip_add_delta_fast for a small speed improvement
 513 - 3DS: Allow UTF-16 filenames
 514 - 3DS: Port to using citro3D
 515 - 3DS: Use system font for menus
 516 - 3DS: Attempt to use Core 2 for threads
 517 - 3DS: Adjustable filering
 518 - 3DS: 3D banner
 519 - All: Add QUIET parameter to silence CMake
 520 - All: Faster memory read/write
 521 - ARM7: Support forcing Thumb mode via MSR
 522 - ARM7: Flush prefetch cache when loading CPSR via MSR
 523 - ARM7: Clean up instruction decoding for future expandability
 524 - Debugger: Support register and memory writes via GDB stub
 525 - Debugger: Add software breakpoint support to gdb
 526 - FFmpeg: Full support for libavcodec 56+
 527 - GBA: Better debug logging if event processing breaks
 528 - GBA Audio: Force audio DMAs to not increment destination
 529 - GBA BIOS: Use custom ArcTan, not relying on OS
 530 - GBA Hardware: Clean up dead code in GBP
 531 - GBA Memory: Optimize stalling behavior
 532 - GBA Memory: Optimize Load-/StoreMultiple
 533 - GBA Savedata: Add realistic timing for EEPROM
 534 - GBA Serialize: Savestates now store if CPU was halted
 535 - GBA Video: Remove old slow path fallback
 536 - GBA Video: Optimize sprite drawing
 537 - GBA Video: Optimize mode 0 rendering
 538 - GBA Video: Optimize compositing cases slightly
 539 - GUI: Screenshot dimensions are now passed through
 540 - GUI: Add back logging
 541 - GUI: Only reload config if manually saved
 542 - GUI: Increase scrolling speed
 543 - OpenGL: Log shader compilation failure
 544 - OpenGL: Add texSize uniform
 545 - Qt: Make -g flag work in Qt build
 546 - Qt: Simplify OpenGL context creation
 547 - Qt: Thread startup improvements
 548 - Qt: Make audio channel/video layer options shortcut mappable
 549 - Qt: Remove some C99isms from C++ code
 550 - Qt: Remove default autofire mappings
 551 - Qt: Make reseting when pasued frame-accurate
 552 - Qt: Rearchitect game closing codepath
 553 - PSP2: Use system font for menus
 554 - PSP2: Add rumble for PS TV
 555 - PSP2: Add fit-to-height screen mode
 556 - PSP2: Sync files per descriptor
 557 - PSP2: Allow UTF-8 filenames
 558 - PSP2: Screenshots are now saved into the Photo Gallery
 559 - PSP2: Stop underclocking when menuing
 560 - SDL: Increase default audio buffer size to 1024 samples
 561 - SDL: More responsive rumble
 562 - Util: Add Vector GetConstPointer
 563 - Util: Add rtrim
 564 - Util: Add endswith
 565 - VFS: Improve zip file detection
 566 - Wii: Add pixelated resample filter
 567 - Windows: Add native VDir support
 568 - Util: Add PRIz macro for libc versions that don't support %z
 569 - GBA: Better debug logging if event processing breaks
 570
 5710.4.1: (2016-07-11)
 572Bugfixes:
 573 - All: Fix several file handle leaks
 574 - All: Fix instruction tables getting zeroed when linking sometimes
 575 - ARM7: Fix flags on SBC/RSC
 576 - ARM7: Fix setting spsr privilege bits when spsr is empty
 577 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 578 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 579 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 580 - GBA Memory: Fix executing code from OBJ region of VRAM
 581 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 582 - GBA Serialize: Fix loading savegames from savestates
 583 - OpenGL: Correct boolean vector strcmp strings for uniforms
 584 - Qt: Fix sending gameStopped twice
 585 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 586 - Qt: Fix initial state of key mapping
 587 - Qt: Initialize m_useBios
 588 - SDL: Fix joystick initialization on BSD
 589 - SDL: Fix potential joystick crash in games with rumble
 590 - SDL: Fix SDL 1.2 build
 591 - SDL: Fix sporadic crash when deinitializing audio
 592 - Shaders: Fix AGS-001 shader with some bad drivers
 593 - Util: Use closesocket on Windows
 594 - Util: Fix socket bind addresses
 595 - VFS: Fix reading 7z archives without rewinding first
 596 - VFS: VFileFromFD should not open directories
 597 - Wii: Fix tilting direction
 598 - Util: Fix realloc semantics in utf16to8
 599Misc:
 600 - All: Allow use of external minizip library
 601 - Debugger: CLI debugger now exits when end-of-stream is reached
 602 - FFmpeg: Update dependencies on Ubuntu
 603 - GBA: Slightly optimize GBAProcessEvents
 604 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 605 - GBA Video: Null renderer should return proper register values
 606 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 607 - Qt: Add preset for DualShock 4
 608 - Qt: Update 360 input profile on OS X to reflect newer drivers
 609 - Qt: Remove use of NaN
 610 - Qt: Canonicalize file paths when loading games
 611 - Qt: Add refresh button to controller editing
 612 - SDL: Remove default gamepad mappings
 613 - Util: Fix intermittent build failure on OS X
 614 - VFS: VFile.sync now updates modified time
 615
 6160.4.0: (2016-02-02)
 617Features:
 618 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 619 - I/O viewer
 620 - Booting of multiboot images
 621 - Customization of GIF recording
 622 - Libretro: Cheat code support
 623 - Support for GLSL shaders
 624 - ROM information view
 625 - Support for VBA-style cheat codes
 626 - Savestates now store creation timestamps
 627 - Key autofire
 628 - Libretro: Allow blocking opposing directional input
 629 - OpenEmu core for OS X
 630 - Libretro: Settings for using BIOS and skipping intro
 631 - Libretro: Customizable idle loop removal
 632 - Implemented cycle counting for sprite rendering
 633 - Cleaner, unified settings window
 634 - Added a setting for pausing when the emulator is not in focus
 635 - Customizable paths for save games, save states, screenshots and patches
 636 - Controller hotplugging
 637 - Ability to store save games and active cheats within savestates
 638Bugfixes:
 639 - ARM7: Fix sign of unaligned LDRSH
 640 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 641 - Debugger: Fix watchpoints in gdb
 642 - GBA: Fix warnings when creating and loading savestates
 643 - GBA: Fix Iridion II savetype
 644 - GBA BIOS: Fix misaligned CpuSet
 645 - GBA Cheats: Fix cheats setting the Action Replay version
 646 - GBA Hardware: Fix GPIO on big endian
 647 - GBA Memory: Fix DMA register writing behavior
 648 - GBA Memory: Fix DMAs triggering two cycles early
 649 - Libretro: Fix aspect ratio
 650 - Qt: Fix some potential crashes with the gamepad mapping
 651 - Qt: Fix keys being mapped incorrectly when loading configuration file
 652 - Util: Fix PowerPC PNG read/write pixel order
 653 - Util: Fix excessive memory allocation when decoding a PNG
 654 - VFS: Fix VFileReadline and remove _vfdReadline
 655Misc:
 656 - All: Improved PowerPC support
 657 - All: Fix some undefined behavior warnings
 658 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 659 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 660 - GBA: Implement bad I/O register loading
 661 - GBA: Allow jumping to OAM and palette RAM
 662 - GBA BIOS: Finish implementing RegisterRamReset
 663 - GBA Config: Add "override" layer for better one-time configuration
 664 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 665 - GBA Memory: Use a dynamically sized mask for ROM memory
 666 - GBA Memory: Implement several unimplemented memory access types
 667 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 668 - GBA RR: Starting from savestate now embeds the savegame
 669 - GBA RR: Add preliminary SRAM support for VBM loading
 670 - GBA RR: Add support for resets in movies
 671 - GBA Video: Remove lastHblank, as it is implied
 672 - Libretro: Use anonymous memory mappers for large blocks of memory
 673 - Libretro: Add install target for libretro core
 674 - Qt: Window size command line options are now supported
 675 - Qt: Increase usability of key mapper
 676 - Qt: Add 'Apply' button to settings window
 677 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 678 - Qt: Allow use of modifier keys as input
 679 - Qt: Optimize log viewer
 680 - Qt: Added button for breaking into the GDB debugger
 681 - Qt: Add box for showing duration of rewind
 682 - SDL: Support fullscreen in SDL 1.2
 683 - SDL: Allow GBASDLAudio to be used without a thread context
 684 - Util: Use VFile for configuration
 685 - Util: Add MutexTryLock
 686
 6870.3.2: (2015-12-16)
 688Bugfixes:
 689 - ARM7: Fix STRT/STRBT
 690 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 691 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 692 - Libretro: Fix problems with rumble not turning off
 693 - GBA: Fix idle skip state being retained between games
 694 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 695 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 696 - GBA BIOS: Fix Sqrt sign
 697 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 698 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 699 - GBA Memory: Fix DMA behavior for SRAM accesses
 700 - GBA Memory: Fix Store8 to OBJ VRAM
 701 - GBA Memory: Fix alignment of LDM/STM on SRAM
 702 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 703 - GBA Memory: Fix timing of DMAs
 704 - GBA Video: Fix _mix for 15-bit color
 705 - GBA Video: Fix OAM and palette initialization
 706 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 707 - Qt: Use safer isLoaded check in GameController
 708 - Qt: Fix a race condition in PainterGL that could lead to a crash
 709 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 710 - Qt: Fix font size in memory viewer
 711 - Qt: Fix a crash in the memory viewer
 712 - Qt: Add additional checks in CheatModel to prevent crashes
 713 - Qt: Fix race condition with setting sample rate
 714 - Qt: Fix crash when closing multiplayer windows
 715 - Qt: Fix resetting while paused
 716Misc:
 717 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 718 - Qt: Add mute option to menu
 719
 7200.3.1: (2015-10-24)
 721Bugfixes:
 722 - ARM7: Fix instruction decoding of Thumb shifts
 723 - GBA: Deinit savegame when unloading a ROM
 724 - GBA: Fix BIOS check on big endian
 725 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 726 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 727 - GBA Audio: Fix audio channels being silenced at the wrong time
 728 - GBA Memory: Fix bad BIOS Load16 on big endian
 729 - GBA Memory: Fix bad Load8 on big endian
 730 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 731 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 732 - GBA Video: Fix objwin and blending interaction on sprites
 733 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 734 - Libretro: Fix a memory leak with the render buffer
 735 - Qt: Windows no longer spawn in the top left on first launch
 736 - Qt: Fix install path of XDG desktop file with DESTDIR
 737 - Qt: Fix drag and drop on Windows
 738 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 739 - VFS: Fix return values of VFileFILE.read and .write
 740Misc:
 741 - All: Reset next event to cycles instead of zero to interrupt
 742 - All: Add --version flag
 743 - ARM7: Force disable LTO on two files to work around a GCC bug
 744 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 745 - GBA: Better memory handling with PNG savestates
 746 - GBA: Additional savestate sanity checks
 747 - GBA: Check for cycle count being too high
 748 - GBA Audio: Allow GBAAVStream to have no video callback
 749 - GBA BIOS: Implement RegisterRamReset for SIO registers
 750 - Qt: Remove useless help icons in dialogs
 751 - Qt: Prevent savestate window from opening while in multiplayer
 752 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 753 - Qt: Dropping multiplayer windows works more cleanly now
 754
 7550.3.0: (2015-08-16)
 756Features:
 757 - Ability to hide individual background layers, or OBJs
 758 - Ability to mute individual audio channels
 759 - Palette viewer and exporter
 760 - Volume control
 761 - More shortcuts are editable (e.g. quick save/load)
 762 - Rewind now shows the frame after rewinding
 763 - Import/Export of GameShark/Action Replay snapshots
 764 - Add "Step backwards" item for single increment rewind
 765 - Deadzone estimation for game controllers
 766 - Analog inputs can be used for shortcuts
 767 - Menu items for specific solar sensor brightness levels
 768 - Remappable controls for tilt and gyroscope sensors
 769 - Status messages for actions taken while a game is running (e.g. save/load state)
 770 - Memory inspector
 771 - Screensaver can now be suspended while a game is running
 772 - Load/save the most recent savestate slot
 773 - Support varible speed (PWM) rumble
 774 - Ability to cap fast forward speed
 775 - Finer control over FPS target
 776 - Holdable shortcut for rewinding one frame at a time
 777 - Ability to boot directly into the BIOS
 778 - Preliminary support for yanking out the game pak while a game is running
 779 - Thumb-drive mode by putting a file called portable.ini in the same folder
 780 - Configurable display driver, between software and OpenGL
 781 - Undo-able savestate loading and saving
 782 - Controller profiles now store shortcut settings
 783 - Default controller profiles for several common controllers
 784 - Libretro now supports BIOS, rumble and solar sensor
 785 - Implement BIOS call Stop, for sleep mode
 786 - Automatically load patches, if found
 787 - Improved video synchronization
 788 - Configurable audio output sample rate
 789Bugfixes:
 790 - ARM7: Fix SWI and IRQ timings
 791 - ARM7: Fix Thumb MUL timing
 792 - ARM7: Fix timing of multiplies to use N cycles
 793 - ARM7: ARMHotplugDetach should call deinit
 794 - Debugger: Fix use-after-free in breakpoint clearing code
 795 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 796 - GBA: Cap audio FIFO read size during deserialization
 797 - GBA: Check for corrupted savestates when loading
 798 - GBA: Check for improperly sized savestates when loading
 799 - GBA: Check for savestates made from differently sized ROMs
 800 - GBA: Fix calls to endian-independent loadstores
 801 - GBA: Fix timing of reading from timer registers
 802 - GBA: Ensure cycles never go negative
 803 - GBA Audio: Force audio FIFOs to 32-bit
 804 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 805 - GBA Audio: Fix sample order in audio channel 3
 806 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 807 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 808 - GBA Memory: Improve Thumb open bus behavior
 809 - GBA Memory: Fix potential DMA issue when loading a savestate
 810 - GBA Memory: Fix load/store multiple video memory waitstates
 811 - GBA SIO: Fix reseting when there are SIO devices attached
 812 - GBA Video: Blended sprites should never have other effects applied
 813 - GBA Video: Fix out-of-bounds tiles in mosaic
 814 - GBA Video: Fix windows not affecting sprites
 815 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 816 - GBA Video: Fix timing on first scanline
 817 - Qt: Better cleanup when a game crashes
 818 - Qt: Fix open ROM dialog filtering for archive formats
 819 - Qt: Cap the maximum number of multiplayer windows
 820 - Qt: Fix maximum year in sensor override
 821 - Qt: Fix window being too tall after exiting fullscreen
 822 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 823 - Qt: Fix analog buttons not getting unmapped
 824 - Qt: Fix passing command line options
 825 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 826 - SDL: Fix SDL build when OpenGL is missing
 827 - Util: Allow loading IPS patches that grow the ROM
 828 - VFS: Fix resource leaks if some allocations fail
 829 - VFS: Fix line-reading to return proper values
 830 - Video: Fix an issue with very long filenames
 831 - Util: Fix formatting of floats
 832Misc:
 833 - All: Add --help flag for command line programs
 834 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 835 - All: Enable static linking for Windows
 836 - All: Enable static linking for OS X
 837 - All: Threads are now named
 838 - All: Proper handling of Unicode file paths
 839 - ARM7: Add emulation for Undefined CPU mode
 840 - ARM7: Reduce the size of the Thumb instruction table
 841 - GBA: Add status log level
 842 - GBA: GBARewind now returns how many states it has rewound
 843 - GBA: SIO logging layer
 844 - GBA BIOS: Stub out SoundBias
 845 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 846 - GBA: Don't include GBACLIDebugger struct unless needed
 847 - GBA: Savedata is now synced shortly after data finishes being written
 848 - GBA: Process multiple timer events at once, if necessary
 849 - GBA Audio: Implement audio reset for channels A/B
 850 - GBA Audio: Process multiple audio events at once, if necessary
 851 - GBA Hardware: Backport generic RTC source into core
 852 - GBA Input: Allow axes and buttons to be mapped to the same key
 853 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 854 - GBA SIO: Add a dummy driver for Normal mode
 855 - GBA Thread: Add functionality for running callbacks on the GBA thread
 856 - GBA Thread: Split GBASync into a separate file
 857 - GBA Video: Refactor software renderer into separate files
 858 - GBA Video: Slightly optimize mode 0 mosaic rendering
 859 - Debugger: Free watchpoints in addition to breakpoints
 860 - Qt: Handle saving input settings better
 861 - Qt: Move GL frame drawing back onto its own thread
 862 - Qt: Fast forward (held) option moved from Other to Emulation menu
 863 - Qt: Show version info in window title
 864 - Qt: Migrate multiplayer window handling into GBAApp
 865 - Qt: Unified file opening and saving with last location
 866 - Qt: Fix windows being resizable when they shouldn't have been
 867 - Qt: Only hide cursor in full screen
 868 - Qt: Replace pause-after-frame mutex with an atomic
 869 - Qt: Add application icon and XDG desktop files
 870 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 871 - Qt: Don't save window size when entering fullscreen
 872 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 873 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 874 - Qt: Increase usability of key mapper
 875 - Qt: Show checkmark for window sizes
 876 - Qt: Set window path to loaded ROM
 877 - Perf: Ability to load savestates immediately on launch
 878 - SDL: Properly check for initialization
 879 - SDL: Clean up initialization functions
 880 - SDL: Clean up GL context
 881 - Util: Allow disabling the threading code entirely
 882 - VFS: Add sync method to force syncing with backing
 883
 8840.2.1: (2015-05-13)
 885Bugfixes:
 886 - All: Fix sanitize-deb script not cleaning up after itself
 887 - All: Fix dependencies for libavcodec on Debian-derived platforms
 888 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 889 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 890 - ARM7: Fix ARM multiply instructions when PC is a destination register
 891 - Debugger: Fix use-after-free in breakpoint clearing code
 892 - Debugger: Fix boundary conditions in tab completion
 893 - GBA: Fix timers not updating timing when writing to only the reload register
 894 - GBA: Fix rewind boundary conditions
 895 - GBA: Add initial I/O register settings for background matrix registers
 896 - GBA: Fix hang when loading a savestate if sync to video is enabled
 897 - GBA: Handle out-of-bounds I/O access
 898 - GBA: Fix bounds-checking on EEPROM access
 899 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 900 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 901 - GBA Memory: Allow SRAM to be 64kB
 902 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 903 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 904 - GBA Video: Fix second frame mode 5
 905 - Perf: Fix race condition if a game crashes immediately on start
 906 - Qt: Fix Display object leak when closing a window
 907 - Qt: Fix .deb dependencies
 908 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 909 - Qt: Fix window not regaining focus after exiting savestate window
 910 - Qt: Fix regression where video would not record if the game had already started
 911 - Qt: Fix potential crash if a gamepad causes focus to change
 912 - Qt: Fix controller axis querying
 913 - Qt: Fix multiplayer windows opening as the wrong size
 914 - Qt: Fix controllers sometimes not loading the right profile
 915 - SDL: Fix boundary conditions for joystick adjustments
 916 - SDL: Allocate properly sized input maps
 917 - SDL: Fix potential build issues when Qt and SDL2 are in use
 918 - Util: Fix resource leak in UTF-8 handling code
 919 - Util: Fix a null-pointer issue when attempting to delete a key
 920 - VFS: Fix resource leaks if some allocations fail
 921 - Video: Fix an issue with very long filenames
 922Misc:
 923 - GBA Memory: Soft-crash if jumping past the end of a ROM
 924 - Qt: Show multiplayer numbers in window title
 925 - Qt: Solar sensor can have shortcuts set
 926
 9270.2.0: (2015-04-03)
 928Features:
 929 - Support for gamepad axes, e.g. analog sticks or triggers
 930 - Add scale presets for up to 6x
 931 - Settings window
 932 - Bilinear resampling option
 933 - Add option to skip BIOS start screen
 934 - List of recently opened games
 935 - Support for games using the Solar Sensor
 936 - Better audio resampling via blip-buf
 937 - Game Pak overrides dialog for setting savetype and sensor values
 938 - Support for games using the tilt sensor
 939 - Remappable shortcuts for keyboard and gamepad
 940 - Rewinding of emulation
 941 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 942 - Support IPv6
 943 - Save directory of last loaded file
 944 - Support BPS patches
 945 - Automatically detect and optimize out idle loops
 946 - Configurable game overrides
 947 - Support loading 7-Zip files
 948 - Drag and drop game loading
 949 - Cheat code support
 950 - Runtime configurable audio driver
 951 - Libretro core for use with RetroArch and other front-ends
 952 - Controller profiles for setting different bindings for different controllers
 953 - Ability to lock aspect ratio
 954 - Local link cable support
 955 - Ability to switch which game controller is in use per instance
 956 - Ability to prevent opposing directional input
 957 - Warning dialog if an unimplemented BIOS feature is called
 958 - Debugger: Add CLI "frame", frame advance command
 959 - Debugger: Add CLI functions for writing to memory
 960 - Debugger: Add CLI functions for examining memory regions
 961 - Debugger: Add CLI function for writing a register
 962Bugfixes:
 963 - ARM7: Extend prefetch by one stage
 964 - ARM7: Fix cycle counting for loads
 965 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 966 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 967 - GBA: Initialize gba.sync to null
 968 - GBA: Fix timer initialization
 969 - GBA Audio: Support 16-bit writes to FIFO audio
 970 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 971 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 972 - GBA BIOS: Fix BIOS prefetch after reset
 973 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 974 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 975 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 976 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 977 - GBA Memory: Fix cycle counting for 32-bit load/stores
 978 - GBA RR: Fix fallthrough error when reading tags from a movie
 979 - GBA Thread: Fix possible hang when loading an archive
 980 - GBA Thread: Fix possible deadlock in video sync
 981 - Perf: Fix crash when the GBA thread fails to start
 982 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 983 - Qt: Fix crash when adjusting settings after closing a game
 984 - Qt: Fix crash when starting GDB stub after closing a game
 985 - Qt: Fix patch loading while a game is running
 986 - Qt: Fix crash when loading a game after stopping GDB server
 987 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 988 - Qt: Fix crash when attempting to pause if a game is not running
 989 - SDL: Properly clean up if a game doesn't launch
 990 - Util: Fix sockets on Windows
 991Misc:
 992 - All: Enable link-time optimization
 993 - Debugger: Watchpoints now work on STM/LDM instructions
 994 - Debugger: Clean up GDB stub network interfacing
 995 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 996 - Debugger: Merge Thumb BL instructions when disassembling
 997 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 998 - Debugger: Watchpoints now report address watched (fixes #68)
 999 - Debugger: Add support for soft breakpoints
1000 - Debugger: Make I/O register names be addresses instead of values
1001 - Debugger: Rename read/write commands
1002 - GBA: Improve accuracy of event timing
1003 - GBA: Add API for getting Configuration structs for overrides and input
1004 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1005 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1006 - GBA: Move A/V stream interface into core
1007 - GBA: Savestates now take into account savedata state machines (fixes #109)
1008 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1009 - GBA Memory: Simplify memory API and use fixed bus width
1010 - GBA Thread: Make GBASyncWaitFrameStart time out
1011 - GBA Video: Start video at the last scanline instead of the first
1012 - Qt: Optimize logo drawing
1013 - Qt: Move frame upload back onto main thread
1014 - Qt: Remember window position
1015 - Qt: Double-clicking on the window toggles full screen
1016 - Util: Use proper locale for reading and writing float values
1017
10180.1.1: (2015-01-24)
1019Bugfixes:
1020 - ARM7: Fix LDM writeback to a register already written
1021 - GBA: Fix timers 2 and 3 updating incorrectly
1022 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1023 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1024 - GBA Audio: Properly initialize audio FIFO channels
1025 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1026 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1027 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1028 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1029 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1030 - GBA BIOS: Fix HuffUnComp boundary conditions
1031 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1032 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1033 - GBA Memory: Filter out top nybble of DMA addresses
1034 - GBA Memory: Properly bounds-check VRAM accesses
1035 - GBA Memory: Fix initial DMA state
1036 - GBA Thread: Allow halted games to exit cleanly
1037 - GBA Video: Fix blend issues with obscured middle layers
1038 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1039 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1040 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1041 - GBA Video: Fix sprite boundary conditions with mosaic
1042 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1043 - Qt: Fix issue with set frame sizes being the wrong height
1044 - Qt: Fix emulator crashing when full screen if a game is not running
1045 - Qt: Fix window focus issues
1046 - Qt: Properly set default video recording settings
1047 - Qt: Fix a race condition when a game crashes immediately
1048 - Qt: Fix some cases where key mapping can break if focus is adjusted
1049 - Qt: Fix crash if a game pauses before any frames are shown
1050 - Debugger: Negative PC-relative loads now properly subtract the offset
1051 - Debugger: Align PC-relative loads in Thumb
1052 - Debugger: Fix watchpoints triggering too late
1053 - Debugger: Fix binary print putting spaces between digits
1054 - Video: Ensure FFmpeg encoder has audio frames
1055 - Video: Fix uncompressed PCM audio recording
1056 - Video: Fix FFmpeg crashing when the file extension is wrong
1057 - Util: Fix SOCKET_FAILED macro
1058Misc:
1059 - GBA: Exit cleanly on FATAL if the port supports it
1060 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1061 - Qt: Disable sync to video by default
1062 - Qt: Handle a game crash without crashing
1063 - Qt: Set default log level to FATAL, ERROR and WARN
1064 - Qt: Clarify some phrasing in the menus
1065 - Qt: Clear active buttons when focus is lost
1066
10670.1.0: (2014-12-13)
1068 - Initial release