include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/internal/gba/io.h>
15#include <mgba/internal/gba/video.h>
16
17struct GBAVideoSoftwareSprite {
18 struct GBAObj obj;
19 int y;
20 int endY;
21};
22
23struct GBAVideoSoftwareBackground {
24 unsigned index;
25 int enabled;
26 unsigned priority;
27 uint32_t charBase;
28 uint16_t control;
29 int mosaic;
30 int multipalette;
31 uint32_t screenBase;
32 int overflow;
33 int size;
34 int target1;
35 int target2;
36 uint16_t x;
37 uint16_t y;
38 int32_t refx;
39 int32_t refy;
40 int16_t dx;
41 int16_t dmx;
42 int16_t dy;
43 int16_t dmy;
44 int32_t sx;
45 int32_t sy;
46 int yCache;
47 uint16_t mapCache[64];
48 color_t* extPalette;
49 color_t* variantPalette;
50};
51
52enum BlendEffect {
53 BLEND_NONE = 0,
54 BLEND_ALPHA = 1,
55 BLEND_BRIGHTEN = 2,
56 BLEND_DARKEN = 3
57};
58
59enum {
60#ifdef COLOR_16_BIT
61#ifdef COLOR_5_6_5
62 GBA_COLOR_WHITE = 0xFFDF,
63#else
64 GBA_COLOR_WHITE = 0x7FFF,
65#endif
66#else
67 GBA_COLOR_WHITE = 0x00F8F8F8,
68#endif
69 OFFSET_PRIORITY = 30,
70 OFFSET_INDEX = 28,
71};
72
73#define FLAG_PRIORITY 0xC0000000
74#define FLAG_INDEX 0x30000000
75#define FLAG_IS_BACKGROUND 0x08000000
76#define FLAG_UNWRITTEN 0xFC000000
77#define FLAG_REBLEND 0x04000000
78#define FLAG_TARGET_1 0x02000000
79#define FLAG_TARGET_2 0x01000000
80#define FLAG_OBJWIN 0x01000000
81#define FLAG_ORDER_MASK 0xF8000000
82
83#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
84
85struct WindowRegion {
86 int end;
87 int start;
88};
89
90DECL_BITFIELD(GBAWindowControl, uint8_t);
91DECL_BIT(GBAWindowControl, Bg0Enable, 0);
92DECL_BIT(GBAWindowControl, Bg1Enable, 1);
93DECL_BIT(GBAWindowControl, Bg2Enable, 2);
94DECL_BIT(GBAWindowControl, Bg3Enable, 3);
95DECL_BIT(GBAWindowControl, ObjEnable, 4);
96DECL_BIT(GBAWindowControl, BlendEnable, 5);
97
98DECL_BITFIELD(GBAMosaicControl, uint16_t);
99DECL_BITS(GBAMosaicControl, BgH, 0, 4);
100DECL_BITS(GBAMosaicControl, BgV, 4, 4);
101DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
102DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
103
104struct WindowControl {
105 GBAWindowControl packed;
106 int8_t priority;
107};
108
109#define MAX_WINDOW 5
110
111struct Window {
112 uint16_t endX;
113 struct WindowControl control;
114};
115
116struct GBAVideoSoftwareRenderer {
117 struct GBAVideoRenderer d;
118
119 color_t* outputBuffer;
120 int outputBufferStride;
121
122 uint32_t* temporaryBuffer;
123
124 uint32_t dispcnt;
125
126 uint32_t row[256];
127 uint32_t spriteLayer[256];
128 uint8_t alphaA[256];
129 uint8_t alphaB[256];
130 int32_t spriteCyclesRemaining;
131
132 // BLDCNT
133 unsigned target1Obj;
134 unsigned target1Bd;
135 unsigned target2Obj;
136 unsigned target2Bd;
137 bool blendDirty;
138 enum BlendEffect blendEffect;
139 color_t normalPalette[512];
140 color_t variantPalette[512];
141 color_t* objExtPalette;
142 color_t* objExtVariantPalette;
143
144 uint16_t blda;
145 uint16_t bldb;
146 uint16_t bldy;
147
148 GBAMosaicControl mosaic;
149
150 struct WindowN {
151 struct WindowRegion h;
152 struct WindowRegion v;
153 struct WindowControl control;
154 } winN[2];
155
156 struct WindowControl winout;
157 struct WindowControl objwin;
158
159 struct WindowControl currentWindow;
160
161 int nWindows;
162 struct Window windows[MAX_WINDOW];
163
164 struct GBAVideoSoftwareBackground bg[4];
165
166 int oamDirty;
167 int oamMax;
168 struct GBAVideoSoftwareSprite sprites[128];
169 int tileStride;
170 int bitmapStride;
171 bool combinedObjSort;
172
173 uint32_t scanlineDirty[5];
174 uint16_t nextIo[REG_SOUND1CNT_LO];
175 struct ScanlineCache {
176 uint16_t io[REG_SOUND1CNT_LO];
177 int32_t scale[2][2];
178 } cache[VIDEO_VERTICAL_PIXELS];
179 int nextY;
180
181 int start;
182 int end;
183 int masterEnd;
184 int masterHeight;
185 int masterScanlines;
186
187 int masterBright;
188 int masterBrightY;
189};
190
191void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
192
193CXX_GUARD_START
194
195#endif