src/platform/qt/CoreController.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QByteArray>
9#include <QList>
10#include <QMutex>
11#include <QObject>
12#include <QSize>
13
14#include "VFileDevice.h"
15
16#include <functional>
17#include <memory>
18
19#include <mgba/core/core.h>
20#include <mgba/core/interface.h>
21#include <mgba/core/thread.h>
22#include <mgba/core/cache-set.h>
23
24#ifdef M_CORE_GB
25#include <mgba/internal/gb/sio/printer.h>
26#endif
27
28struct mCore;
29
30namespace QGBA {
31
32class ConfigController;
33class InputController;
34class LogController;
35class MultiplayerController;
36class Override;
37
38class CoreController : public QObject {
39Q_OBJECT
40
41public:
42 static const bool VIDEO_SYNC = false;
43 static const bool AUDIO_SYNC = true;
44
45 class Interrupter {
46 public:
47 Interrupter(CoreController*, bool fromThread = false);
48 Interrupter(std::shared_ptr<CoreController>, bool fromThread = false);
49 Interrupter(const Interrupter&);
50 ~Interrupter();
51
52 private:
53 CoreController* m_parent;
54 };
55
56 CoreController(mCore* core, QObject* parent = nullptr);
57 ~CoreController();
58
59 mCoreThread* thread() { return &m_threadContext; }
60
61 color_t* drawContext();
62
63 bool isPaused();
64 bool hasStarted();
65
66 mPlatform platform() const;
67 QSize screenDimensions() const;
68 QPair<unsigned, unsigned> frameRate() const;
69
70 void loadConfig(ConfigController*);
71
72 mCheatDevice* cheatDevice() { return m_threadContext.core->cheatDevice(m_threadContext.core); }
73
74#ifdef USE_DEBUGGERS
75 mDebugger* debugger() { return m_threadContext.core->debugger; }
76 void setDebugger(mDebugger*);
77#endif
78
79 void setMultiplayerController(MultiplayerController*);
80 void clearMultiplayerController();
81 MultiplayerController* multiplayerController() { return m_multiplayer; }
82
83 mCacheSet* graphicCaches();
84 int stateSlot() const { return m_stateSlot; }
85
86 void setOverride(std::unique_ptr<Override> override);
87 Override* override() { return m_override.get(); }
88
89 void setInputController(InputController*);
90 void setLogger(LogController*);
91
92public slots:
93 void start();
94 void stop();
95 void reset();
96 void setPaused(bool paused);
97 void frameAdvance();
98 void setSync(bool enable);
99
100 void setRewinding(bool);
101 void rewind(int count = 0);
102
103 void setFastForward(bool);
104 void forceFastForward(bool);
105
106 void loadState(int slot = 0);
107 void saveState(int slot = 0);
108 void loadBackupState();
109 void saveBackupState();
110
111 void loadSave(const QString&, bool temporary);
112 void loadPatch(const QString&);
113 void replaceGame(const QString&);
114 void yankPak();
115
116#ifdef USE_PNG
117 void screenshot();
118#endif
119
120 void setRealTime();
121 void setFixedTime(const QDateTime& time);
122 void setFakeEpoch(const QDateTime& time);
123
124 void importSharkport(const QString& path);
125 void exportSharkport(const QString& path);
126
127 void attachPrinter();
128 void detachPrinter();
129 void endPrint();
130
131 void setAVStream(mAVStream*);
132 void clearAVStream();
133
134 void clearOverride();
135
136 void startVideoLog(const QString& path);
137 void endVideoLog();
138
139signals:
140 void started();
141 void paused();
142 void unpaused();
143 void stopping();
144 void crashed(const QString& errorMessage);
145 void failed();
146 void frameAvailable();
147 void stateLoaded();
148 void rewound();
149
150 void rewindChanged(bool);
151 void fastForwardChanged(bool);
152
153 void unimplementedBiosCall(int);
154 void statusPosted(const QString& message);
155 void logPosted(int level, int category, const QString& log);
156
157 void imagePrinted(const QImage&);
158
159private:
160 void updateKeys();
161 void finishFrame();
162
163 void updateFastForward();
164
165 mCoreThread m_threadContext{};
166
167 bool m_patched = false;
168
169 QByteArray m_buffers[2];
170 QByteArray* m_activeBuffer;
171 QByteArray* m_completeBuffer = nullptr;
172
173 std::unique_ptr<mCacheSet> m_cacheSet;
174 std::unique_ptr<Override> m_override;
175
176 QList<std::function<void()>> m_resetActions;
177 QList<std::function<void()>> m_frameActions;
178 QMutex m_mutex;
179
180 int m_activeKeys = 0;
181 bool m_autofire[32] = {};
182 int m_autofireStatus[32] = {};
183 int m_autofireThreshold = 1;
184
185 VFileDevice m_backupLoadState;
186 QByteArray m_backupSaveState{nullptr};
187 int m_stateSlot = 1;
188 int m_loadStateFlags;
189 int m_saveStateFlags;
190
191 bool m_audioSync = AUDIO_SYNC;
192 bool m_videoSync = VIDEO_SYNC;
193
194 bool m_autosave;
195 bool m_autoload;
196 int m_autosaveCounter;
197
198 int m_fastForward = false;
199 int m_fastForwardForced = false;
200 float m_fastForwardRatio = -1.f;
201 float m_fpsTarget;
202
203 InputController* m_inputController = nullptr;
204 LogController* m_log = nullptr;
205 MultiplayerController* m_multiplayer = nullptr;
206
207 mVideoLogContext* m_vl = nullptr;
208 VFile* m_vlVf = nullptr;
209
210#ifdef M_CORE_GB
211 struct QGBPrinter {
212 GBPrinter d;
213 CoreController* parent;
214 } m_printer;
215#endif
216};
217
218}