all repos — mgba @ 1a0e44c014ad34bea30d237d27015d82d02cda4b

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(new EmptyGLWidget(format, this))
 33{
 34	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 35	m_gl->setMouseTracking(true);
 36	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 37}
 38
 39DisplayGL::~DisplayGL() {
 40	delete m_painter;
 41}
 42
 43bool DisplayGL::supportsShaders() const {
 44	return m_painter->supportsShaders();
 45}
 46
 47VideoShader* DisplayGL::shaders() {
 48	VideoShader* shaders = nullptr;
 49	if (m_drawThread) {
 50		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 51	} else {
 52		shaders = m_painter->shaders();
 53	}
 54	return shaders;
 55}
 56
 57void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 58	if (m_drawThread) {
 59		return;
 60	}
 61	QSize dims = controller->screenDimensions();
 62	setSystemDimensions(dims.width(), dims.height());
 63
 64	m_isDrawing = true;
 65	m_painter->setContext(controller);
 66	m_painter->setMessagePainter(messagePainter());
 67	m_context = controller;
 68	m_painter->resize(size());
 69	m_gl->move(0, 0);
 70	m_drawThread = new QThread(this);
 71	m_drawThread->setObjectName("Painter Thread");
 72	m_gl->context()->doneCurrent();
 73	m_gl->context()->moveToThread(m_drawThread);
 74	m_painter->moveToThread(m_drawThread);
 75	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 76	m_drawThread->start();
 77
 78	lockAspectRatio(isAspectRatioLocked());
 79	lockIntegerScaling(isIntegerScalingLocked());
 80
 81	filter(isFiltered());
 82#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 83	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 84#else
 85	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 86#endif
 87	resizePainter();
 88}
 89
 90void DisplayGL::stopDrawing() {
 91	if (m_drawThread) {
 92		m_isDrawing = false;
 93		CoreController::Interrupter interrupter(m_context);
 94		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 95		m_drawThread->exit();
 96		m_drawThread = nullptr;
 97	}
 98	m_context.reset();
 99}
100
101void DisplayGL::pauseDrawing() {
102	if (m_drawThread) {
103		m_isDrawing = false;
104		CoreController::Interrupter interrupter(m_context);
105		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
106	}
107}
108
109void DisplayGL::unpauseDrawing() {
110	if (m_drawThread) {
111		m_isDrawing = true;
112		CoreController::Interrupter interrupter(m_context);
113		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
114	}
115}
116
117void DisplayGL::forceDraw() {
118	if (m_drawThread) {
119		QMetaObject::invokeMethod(m_painter, "forceDraw");
120	}
121}
122
123void DisplayGL::lockAspectRatio(bool lock) {
124	Display::lockAspectRatio(lock);
125	if (m_drawThread) {
126		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
127	}
128}
129
130void DisplayGL::lockIntegerScaling(bool lock) {
131	Display::lockIntegerScaling(lock);
132	if (m_drawThread) {
133		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
134	}
135}
136
137void DisplayGL::filter(bool filter) {
138	Display::filter(filter);
139	if (m_drawThread) {
140		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
141	}
142}
143
144void DisplayGL::framePosted() {
145	if (m_drawThread) {
146		m_painter->enqueue(m_context->drawContext());
147		QMetaObject::invokeMethod(m_painter, "draw");
148	}
149}
150
151void DisplayGL::setShaders(struct VDir* shaders) {
152	if (m_drawThread) {
153		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
154	} else {
155		m_painter->setShaders(shaders);
156	}
157}
158
159void DisplayGL::clearShaders() {
160	QMetaObject::invokeMethod(m_painter, "clearShaders");
161}
162
163void DisplayGL::resizeEvent(QResizeEvent* event) {
164	Display::resizeEvent(event);
165	resizePainter();
166}
167
168void DisplayGL::resizePainter() {
169	m_gl->resize(size());
170	if (m_drawThread) {
171		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
172	}
173}
174
175PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
176	: m_gl(parent)
177{
178#ifdef BUILD_GL
179	mGLContext* glBackend;
180#endif
181#if !defined(_WIN32) || defined(USE_EPOXY)
182	mGLES2Context* gl2Backend;
183#endif
184
185#if !defined(_WIN32) || defined(USE_EPOXY)
186	if (majorVersion >= 2) {
187		gl2Backend = new mGLES2Context;
188		mGLES2ContextCreate(gl2Backend);
189		m_backend = &gl2Backend->d;
190		m_supportsShaders = true;
191	}
192#endif
193
194#ifdef BUILD_GL
195	 if (!m_backend) {
196		glBackend = new mGLContext;
197		mGLContextCreate(glBackend);
198		m_backend = &glBackend->d;
199		m_supportsShaders = false;
200	}
201#endif
202	m_backend->swap = [](VideoBackend* v) {
203		PainterGL* painter = static_cast<PainterGL*>(v->user);
204		painter->m_gl->swapBuffers();
205	};
206
207	m_gl->makeCurrent();
208#if defined(_WIN32) && defined(USE_EPOXY)
209	epoxy_handle_external_wglMakeCurrent();
210#endif
211	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
212#if !defined(_WIN32) || defined(USE_EPOXY)
213	if (m_supportsShaders) {
214		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
215	}
216#endif
217	m_gl->doneCurrent();
218
219	m_backend->user = this;
220	m_backend->filter = false;
221	m_backend->lockAspectRatio = false;
222
223	for (int i = 0; i < 2; ++i) {
224		m_free.append(new uint32_t[256 * 384]);
225	}
226}
227
228PainterGL::~PainterGL() {
229	while (!m_queue.isEmpty()) {
230		delete[] m_queue.dequeue();
231	}
232	for (auto item : m_free) {
233		delete[] item;
234	}
235	m_gl->makeCurrent();
236#if defined(_WIN32) && defined(USE_EPOXY)
237	epoxy_handle_external_wglMakeCurrent();
238#endif
239#if !defined(_WIN32) || defined(USE_EPOXY)
240	if (m_shader.passes) {
241		mGLES2ShaderFree(&m_shader);
242	}
243#endif
244	m_backend->deinit(m_backend);
245	m_gl->doneCurrent();
246	delete m_backend;
247	m_backend = nullptr;
248}
249
250void PainterGL::setContext(std::shared_ptr<CoreController> context) {
251	m_context = context;
252
253	if (!context) {
254		return;
255	}
256
257	m_gl->makeCurrent();
258#if defined(_WIN32) && defined(USE_EPOXY)
259	epoxy_handle_external_wglMakeCurrent();
260#endif
261	QSize size = m_context->screenDimensions();
262	m_backend->setDimensions(m_backend, size.width(), size.height());
263	m_gl->doneCurrent();
264}
265
266void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
267	m_messagePainter = messagePainter;
268}
269
270void PainterGL::resize(const QSize& size) {
271	m_size = size;
272	if (m_started && !m_active) {
273		forceDraw();
274	}
275}
276
277void PainterGL::lockAspectRatio(bool lock) {
278	m_backend->lockAspectRatio = lock;
279	if (m_started && !m_active) {
280		forceDraw();
281	}
282}
283
284void PainterGL::lockIntegerScaling(bool lock) {
285	m_backend->lockIntegerScaling = lock;
286	if (m_started && !m_active) {
287		forceDraw();
288	}
289}
290
291void PainterGL::filter(bool filter) {
292	m_backend->filter = filter;
293	if (m_started && !m_active) {
294		forceDraw();
295	}
296}
297
298void PainterGL::start() {
299	m_gl->makeCurrent();
300#if defined(_WIN32) && defined(USE_EPOXY)
301	epoxy_handle_external_wglMakeCurrent();
302#endif
303
304#if !defined(_WIN32) || defined(USE_EPOXY)
305	if (m_supportsShaders && m_shader.passes) {
306		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
307	}
308#endif
309
310	m_gl->doneCurrent();
311	m_active = true;
312	m_started = true;
313}
314
315void PainterGL::draw() {
316	if (m_queue.isEmpty()) {
317		return;
318	}
319
320	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
321		dequeue();
322		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
323		m_painter.begin(m_gl->context()->device());
324		performDraw();
325		m_painter.end();
326		m_backend->swap(m_backend);
327		if (!m_delayTimer.isValid()) {
328			m_delayTimer.start();
329		} else {
330			while (m_delayTimer.elapsed() < 15) {
331				QThread::usleep(100);
332			}
333			m_delayTimer.restart();
334		}
335	} else {
336		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
337	}
338	if (!m_queue.isEmpty()) {
339		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
340	}
341}
342
343void PainterGL::forceDraw() {
344	m_painter.begin(m_gl->context()->device());
345	performDraw();
346	m_painter.end();
347	m_backend->swap(m_backend);
348}
349
350void PainterGL::stop() {
351	m_active = false;
352	m_started = false;
353	m_gl->makeCurrent();
354#if defined(_WIN32) && defined(USE_EPOXY)
355	epoxy_handle_external_wglMakeCurrent();
356#endif
357	dequeueAll();
358	m_backend->clear(m_backend);
359	m_backend->swap(m_backend);
360	m_gl->doneCurrent();
361	m_gl->context()->moveToThread(m_gl->thread());
362	m_context.reset();
363	moveToThread(m_gl->thread());
364}
365
366void PainterGL::pause() {
367	m_active = false;
368}
369
370void PainterGL::unpause() {
371	m_active = true;
372}
373
374void PainterGL::performDraw() {
375	m_painter.beginNativePainting();
376#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
377	float r = m_gl->devicePixelRatioF();
378#else
379	float r = m_gl->devicePixelRatio();
380#endif
381	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
382	m_backend->drawFrame(m_backend);
383	m_painter.endNativePainting();
384	if (m_messagePainter) {
385		m_messagePainter->paint(&m_painter);
386	}
387}
388
389void PainterGL::enqueue(const uint32_t* backing) {
390	m_mutex.lock();
391	uint32_t* buffer;
392	if (m_free.isEmpty()) {
393		buffer = m_queue.dequeue();
394	} else {
395		buffer = m_free.takeLast();
396	}
397	QSize size = m_context->screenDimensions();
398	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
399	m_queue.enqueue(buffer);
400	m_mutex.unlock();
401}
402
403void PainterGL::dequeue() {
404	m_mutex.lock();
405	if (m_queue.isEmpty()) {
406		m_mutex.unlock();
407		return;
408	}
409	uint32_t* buffer = m_queue.dequeue();
410	m_backend->postFrame(m_backend, buffer);
411	m_free.append(buffer);
412	m_mutex.unlock();
413}
414
415void PainterGL::dequeueAll() {
416	uint32_t* buffer = 0;
417	m_mutex.lock();
418	while (!m_queue.isEmpty()) {
419		buffer = m_queue.dequeue();
420		m_free.append(buffer);
421	}
422	if (buffer) {
423		m_backend->postFrame(m_backend, buffer);
424	}
425	m_mutex.unlock();
426}
427
428void PainterGL::setShaders(struct VDir* dir) {
429	if (!supportsShaders()) {
430		return;
431	}
432#if !defined(_WIN32) || defined(USE_EPOXY)
433	m_gl->makeCurrent();
434#if defined(_WIN32) && defined(USE_EPOXY)
435	epoxy_handle_external_wglMakeCurrent();
436#endif
437	if (m_shader.passes) {
438		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
439		mGLES2ShaderFree(&m_shader);
440	}
441	mGLES2ShaderLoad(&m_shader, dir);
442	if (m_started) {
443		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
444	}
445	m_gl->doneCurrent();
446#endif
447}
448
449void PainterGL::clearShaders() {
450	if (!supportsShaders()) {
451		return;
452	}
453#if !defined(_WIN32) || defined(USE_EPOXY)
454	m_gl->makeCurrent();
455#if defined(_WIN32) && defined(USE_EPOXY)
456	epoxy_handle_external_wglMakeCurrent();
457#endif
458	if (m_shader.passes) {
459		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
460		mGLES2ShaderFree(&m_shader);
461	}
462	m_gl->doneCurrent();
463#endif
464}
465
466VideoShader* PainterGL::shaders() {
467	return &m_shader;
468}
469
470#endif