all repos — mgba @ 1a42ed2b372c2f7a8a7e84778f67099f40881784

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5Bugfixes:
  6 - VFS: Fix reading 7z archives without rewinding first
  7 - Qt: Fix sending gameStopped twice
  8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 10 - OpenGL: Correct boolean vector strcmp strings for uniforms
 11 - Wii: Fix tilting direction
 12 - SDL: Fix joystick initialization on BSD
 13 - SDL: Fix potential joystick crash in games with rumble
 14 - SDL: Fix axes being mapped wrong
 15 - Qt: Fix initial state of key mapping
 16 - Shaders: Fix AGS-001 shader with some bad drivers
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Qt: Initialize m_useBios
 19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 20 - GBA Serialize: Fix loading savegames from savestates
 21 - All: Fix several file handle leaks
 22 - Util: Use closesocket on Windows
 23 - GBA Memory: Fix executing code from OBJ region of VRAM
 24 - Util: Fix socket bind addresses
 25 - All: Fix instruction tables getting zeroed when linking sometimes
 26 - SDL: Fix SDL 1.2 build
 27 - ARM7: Fix flags on SBC/RSC
 28 - Util: Fix realloc semantics in utf16to8
 29Misc:
 30 - GBA: Slightly optimize GBAProcessEvents
 31 - Qt: Add preset for DualShock 4
 32 - SDL: Remove default gamepad mappings
 33 - Qt: Update 360 input profile on OS X to reflect newer drivers
 34 - Qt: Remove use of NaN
 35 - 3DS: Use blip_add_delta_fast for a small speed improvement
 36 - FFmpeg: Update dependencies on Ubuntu
 37 - OpenGL: Log shader compilation failure
 38 - All: Allow use of external minizip library
 39 - Qt: Remove some C99isms from C++ code
 40 - Windows: Add native VDir support
 41 - All: Add QUIET parameter to silence CMake
 42 - GBA Video: Null renderer should return proper register values
 43 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 44 - ARM7: Support forcing Thumb mode via MSR
 45 - ARM7: Flush prefetch cache when loading CPSR via MSR
 46 - Qt: Canonicalize file paths when loading games
 47 - OpenGL: Add texSize uniform
 48 - Qt: Add refresh button to controller editing
 49
 500.4.0: (2016-02-02)
 51Features:
 52 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 53 - I/O viewer
 54 - Booting of multiboot images
 55 - Customization of GIF recording
 56 - Libretro: Cheat code support
 57 - Support for GLSL shaders
 58 - ROM information view
 59 - Support for VBA-style cheat codes
 60 - Savestates now store creation timestamps
 61 - Key autofire
 62 - Libretro: Allow blocking opposing directional input
 63 - OpenEmu core for OS X
 64 - Libretro: Settings for using BIOS and skipping intro
 65 - Libretro: Customizable idle loop removal
 66 - Implemented cycle counting for sprite rendering
 67 - Cleaner, unified settings window
 68 - Added a setting for pausing when the emulator is not in focus
 69 - Customizable paths for save games, save states, screenshots and patches
 70 - Controller hotplugging
 71 - Ability to store save games and active cheats within savestates
 72Bugfixes:
 73 - ARM7: Fix sign of unaligned LDRSH
 74 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 75 - Debugger: Fix watchpoints in gdb
 76 - GBA: Fix warnings when creating and loading savestates
 77 - GBA: Fix Iridion II savetype
 78 - GBA BIOS: Fix misaligned CpuSet
 79 - GBA Cheats: Fix cheats setting the Action Replay version
 80 - GBA Hardware: Fix GPIO on big endian
 81 - GBA Memory: Fix DMA register writing behavior
 82 - GBA Memory: Fix DMAs triggering two cycles early
 83 - Libretro: Fix aspect ratio
 84 - Qt: Fix some potential crashes with the gamepad mapping
 85 - Qt: Fix keys being mapped incorrectly when loading configuration file
 86 - Util: Fix PowerPC PNG read/write pixel order
 87 - Util: Fix excessive memory allocation when decoding a PNG
 88 - VFS: Fix VFileReadline and remove _vfdReadline
 89Misc:
 90 - All: Improved PowerPC support
 91 - All: Fix some undefined behavior warnings
 92 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 93 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 94 - GBA: Implement bad I/O register loading
 95 - GBA: Allow jumping to OAM and palette RAM
 96 - GBA BIOS: Finish implementing RegisterRamReset
 97 - GBA Config: Add "override" layer for better one-time configuration
 98 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 99 - GBA Memory: Use a dynamically sized mask for ROM memory
100 - GBA Memory: Implement several unimplemented memory access types
101 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
102 - GBA RR: Starting from savestate now embeds the savegame
103 - GBA RR: Add preliminary SRAM support for VBM loading
104 - GBA RR: Add support for resets in movies
105 - GBA Video: Remove lastHblank, as it is implied
106 - Libretro: Use anonymous memory mappers for large blocks of memory
107 - Libretro: Add install target for libretro core
108 - Qt: Window size command line options are now supported
109 - Qt: Increase usability of key mapper
110 - Qt: Add 'Apply' button to settings window
111 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
112 - Qt: Allow use of modifier keys as input
113 - Qt: Optimize log viewer
114 - Qt: Added button for breaking into the GDB debugger
115 - Qt: Add box for showing duration of rewind
116 - SDL: Support fullscreen in SDL 1.2
117 - SDL: Allow GBASDLAudio to be used without a thread context
118 - Util: Use VFile for configuration
119 - Util: Add MutexTryLock
120
1210.3.2: (2015-12-16)
122Bugfixes:
123 - ARM7: Fix STRT/STRBT
124 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
125 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
126 - Libretro: Fix problems with rumble not turning off
127 - GBA: Fix idle skip state being retained between games
128 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
129 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
130 - GBA BIOS: Fix Sqrt sign
131 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
132 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
133 - GBA Memory: Fix DMA behavior for SRAM accesses
134 - GBA Memory: Fix Store8 to OBJ VRAM
135 - GBA Memory: Fix alignment of LDM/STM on SRAM
136 - GBA Memory: Fix unaligned out-of-bounds ROM loads
137 - GBA Memory: Fix timing of DMAs
138 - GBA Video: Fix _mix for 15-bit color
139 - GBA Video: Fix OAM and palette initialization
140 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
141 - Qt: Use safer isLoaded check in GameController
142 - Qt: Fix a race condition in PainterGL that could lead to a crash
143 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
144 - Qt: Fix font size in memory viewer
145 - Qt: Fix a crash in the memory viewer
146 - Qt: Add additional checks in CheatModel to prevent crashes
147 - Qt: Fix race condition with setting sample rate
148 - Qt: Fix crash when closing multiplayer windows
149 - Qt: Fix resetting while paused
150Misc:
151 - GBA Audio: Implement missing flags on SOUNDCNT_X register
152 - Qt: Add mute option to menu
153
1540.3.1: (2015-10-24)
155Bugfixes:
156 - ARM7: Fix instruction decoding of Thumb shifts
157 - GBA: Deinit savegame when unloading a ROM
158 - GBA: Fix BIOS check on big endian
159 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
160 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
161 - GBA Audio: Fix audio channels being silenced at the wrong time
162 - GBA Memory: Fix bad BIOS Load16 on big endian
163 - GBA Memory: Fix bad Load8 on big endian
164 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
165 - GBA Video: Fix edge case with sprite blend modes and semitransparency
166 - GBA Video: Fix objwin and blending interaction on sprites
167 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
168 - Libretro: Fix a memory leak with the render buffer
169 - Qt: Windows no longer spawn in the top left on first launch
170 - Qt: Fix install path of XDG desktop file with DESTDIR
171 - Qt: Fix drag and drop on Windows
172 - Qt: Reenable double buffering, as disabling it broke some Windows configs
173 - VFS: Fix return values of VFileFILE.read and .write
174Misc:
175 - All: Reset next event to cycles instead of zero to interrupt
176 - All: Add --version flag
177 - ARM7: Force disable LTO on two files to work around a GCC bug
178 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
179 - GBA: Better memory handling with PNG savestates
180 - GBA: Additional savestate sanity checks
181 - GBA: Check for cycle count being too high
182 - GBA Audio: Allow GBAAVStream to have no video callback
183 - GBA BIOS: Implement RegisterRamReset for SIO registers
184 - Qt: Remove useless help icons in dialogs
185 - Qt: Prevent savestate window from opening while in multiplayer
186 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
187 - Qt: Dropping multiplayer windows works more cleanly now
188
1890.3.0: (2015-08-16)
190Features:
191 - Ability to hide individual background layers, or OBJs
192 - Ability to mute individual audio channels
193 - Palette viewer and exporter
194 - Volume control
195 - More shortcuts are editable (e.g. quick save/load)
196 - Rewind now shows the frame after rewinding
197 - Import/Export of GameShark/Action Replay snapshots
198 - Add "Step backwards" item for single increment rewind
199 - Deadzone estimation for game controllers
200 - Analog inputs can be used for shortcuts
201 - Menu items for specific solar sensor brightness levels
202 - Remappable controls for tilt and gyroscope sensors
203 - Status messages for actions taken while a game is running (e.g. save/load state)
204 - Memory inspector
205 - Screensaver can now be suspended while a game is running
206 - Load/save the most recent savestate slot
207 - Support varible speed (PWM) rumble
208 - Ability to cap fast forward speed
209 - Finer control over FPS target
210 - Holdable shortcut for rewinding one frame at a time
211 - Ability to boot directly into the BIOS
212 - Preliminary support for yanking out the game pak while a game is running
213 - Thumb-drive mode by putting a file called portable.ini in the same folder
214 - Configurable display driver, between software and OpenGL
215 - Undo-able savestate loading and saving
216 - Controller profiles now store shortcut settings
217 - Default controller profiles for several common controllers
218 - Libretro now supports BIOS, rumble and solar sensor
219 - Implement BIOS call Stop, for sleep mode
220 - Automatically load patches, if found
221 - Improved video synchronization
222 - Configurable audio output sample rate
223Bugfixes:
224 - ARM7: Fix SWI and IRQ timings
225 - ARM7: Fix Thumb MUL timing
226 - ARM7: Fix timing of multiplies to use N cycles
227 - ARM7: ARMHotplugDetach should call deinit
228 - Debugger: Fix use-after-free in breakpoint clearing code
229 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
230 - GBA: Cap audio FIFO read size during deserialization
231 - GBA: Check for corrupted savestates when loading
232 - GBA: Check for improperly sized savestates when loading
233 - GBA: Check for savestates made from differently sized ROMs
234 - GBA: Fix calls to endian-independent loadstores
235 - GBA: Fix timing of reading from timer registers
236 - GBA: Ensure cycles never go negative
237 - GBA Audio: Force audio FIFOs to 32-bit
238 - GBA Audio: Fix audio pitch changing when adjusting buffer size
239 - GBA Audio: Fix sample order in audio channel 3
240 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
241 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
242 - GBA Memory: Improve Thumb open bus behavior
243 - GBA Memory: Fix potential DMA issue when loading a savestate
244 - GBA Memory: Fix load/store multiple video memory waitstates
245 - GBA SIO: Fix reseting when there are SIO devices attached
246 - GBA Video: Blended sprites should never have other effects applied
247 - GBA Video: Fix out-of-bounds tiles in mosaic
248 - GBA Video: Fix windows not affecting sprites
249 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
250 - GBA Video: Fix timing on first scanline
251 - Qt: Better cleanup when a game crashes
252 - Qt: Fix open ROM dialog filtering for archive formats
253 - Qt: Cap the maximum number of multiplayer windows
254 - Qt: Fix maximum year in sensor override
255 - Qt: Fix window being too tall after exiting fullscreen
256 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
257 - Qt: Fix analog buttons not getting unmapped
258 - Qt: Fix passing command line options
259 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
260 - SDL: Fix SDL build when OpenGL is missing
261 - Util: Allow loading IPS patches that grow the ROM
262 - VFS: Fix resource leaks if some allocations fail
263 - VFS: Fix line-reading to return proper values
264 - Video: Fix an issue with very long filenames
265 - Util: Fix formatting of floats
266Misc:
267 - All: Add --help flag for command line programs
268 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
269 - All: Enable static linking for Windows
270 - All: Enable static linking for OS X
271 - All: Threads are now named
272 - All: Proper handling of Unicode file paths
273 - ARM7: Add emulation for Undefined CPU mode
274 - ARM7: Reduce the size of the Thumb instruction table
275 - GBA: Add status log level
276 - GBA: GBARewind now returns how many states it has rewound
277 - GBA: SIO logging layer
278 - GBA BIOS: Stub out SoundBias
279 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
280 - GBA: Don't include GBACLIDebugger struct unless needed
281 - GBA: Savedata is now synced shortly after data finishes being written
282 - GBA: Process multiple timer events at once, if necessary
283 - GBA Audio: Implement audio reset for channels A/B
284 - GBA Audio: Process multiple audio events at once, if necessary
285 - GBA Hardware: Backport generic RTC source into core
286 - GBA Input: Allow axes and buttons to be mapped to the same key
287 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
288 - GBA SIO: Add a dummy driver for Normal mode
289 - GBA Thread: Add functionality for running callbacks on the GBA thread
290 - GBA Thread: Split GBASync into a separate file
291 - GBA Video: Refactor software renderer into separate files
292 - GBA Video: Slightly optimize mode 0 mosaic rendering
293 - Debugger: Free watchpoints in addition to breakpoints
294 - Qt: Handle saving input settings better
295 - Qt: Move GL frame drawing back onto its own thread
296 - Qt: Fast forward (held) option moved from Other to Emulation menu
297 - Qt: Show version info in window title
298 - Qt: Migrate multiplayer window handling into GBAApp
299 - Qt: Unified file opening and saving with last location
300 - Qt: Fix windows being resizable when they shouldn't have been
301 - Qt: Only hide cursor in full screen
302 - Qt: Replace pause-after-frame mutex with an atomic
303 - Qt: Add application icon and XDG desktop files
304 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
305 - Qt: Don't save window size when entering fullscreen
306 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
307 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
308 - Qt: Increase usability of key mapper
309 - Qt: Show checkmark for window sizes
310 - Qt: Set window path to loaded ROM
311 - Perf: Ability to load savestates immediately on launch
312 - SDL: Properly check for initialization
313 - SDL: Clean up initialization functions
314 - SDL: Clean up GL context
315 - Util: Allow disabling the threading code entirely
316 - VFS: Add sync method to force syncing with backing
317
3180.2.1: (2015-05-13)
319Bugfixes:
320 - All: Fix sanitize-deb script not cleaning up after itself
321 - All: Fix dependencies for libavcodec on Debian-derived platforms
322 - ARM7: Handle writeback for PC in addressing modes 2 and 3
323 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
324 - ARM7: Fix ARM multiply instructions when PC is a destination register
325 - Debugger: Fix use-after-free in breakpoint clearing code
326 - Debugger: Fix boundary conditions in tab completion
327 - GBA: Fix timers not updating timing when writing to only the reload register
328 - GBA: Fix rewind boundary conditions
329 - GBA: Add initial I/O register settings for background matrix registers
330 - GBA: Fix hang when loading a savestate if sync to video is enabled
331 - GBA: Handle out-of-bounds I/O access
332 - GBA: Fix bounds-checking on EEPROM access
333 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
334 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
335 - GBA Memory: Allow SRAM to be 64kB
336 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
337 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
338 - GBA Video: Fix second frame mode 5
339 - Perf: Fix race condition if a game crashes immediately on start
340 - Qt: Fix Display object leak when closing a window
341 - Qt: Fix .deb dependencies
342 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
343 - Qt: Fix window not regaining focus after exiting savestate window
344 - Qt: Fix regression where video would not record if the game had already started
345 - Qt: Fix potential crash if a gamepad causes focus to change
346 - Qt: Fix controller axis querying
347 - Qt: Fix multiplayer windows opening as the wrong size
348 - Qt: Fix controllers sometimes not loading the right profile
349 - SDL: Fix boundary conditions for joystick adjustments
350 - SDL: Allocate properly sized input maps
351 - SDL: Fix potential build issues when Qt and SDL2 are in use
352 - Util: Fix resource leak in UTF-8 handling code
353 - Util: Fix a null-pointer issue when attempting to delete a key
354 - VFS: Fix resource leaks if some allocations fail
355 - Video: Fix an issue with very long filenames
356Misc:
357 - GBA Memory: Soft-crash if jumping past the end of a ROM
358 - Qt: Show multiplayer numbers in window title
359 - Qt: Solar sensor can have shortcuts set
360
3610.2.0: (2015-04-03)
362Features:
363 - Support for gamepad axes, e.g. analog sticks or triggers
364 - Add scale presets for up to 6x
365 - Settings window
366 - Bilinear resampling option
367 - Add option to skip BIOS start screen
368 - List of recently opened games
369 - Support for games using the Solar Sensor
370 - Better audio resampling via blip-buf
371 - Game Pak overrides dialog for setting savetype and sensor values
372 - Support for games using the tilt sensor
373 - Remappable shortcuts for keyboard and gamepad
374 - Rewinding of emulation
375 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
376 - Support IPv6
377 - Save directory of last loaded file
378 - Support BPS patches
379 - Automatically detect and optimize out idle loops
380 - Configurable game overrides
381 - Support loading 7-Zip files
382 - Drag and drop game loading
383 - Cheat code support
384 - Runtime configurable audio driver
385 - Libretro core for use with RetroArch and other front-ends
386 - Controller profiles for setting different bindings for different controllers
387 - Ability to lock aspect ratio
388 - Local link cable support
389 - Ability to switch which game controller is in use per instance
390 - Ability to prevent opposing directional input
391 - Warning dialog if an unimplemented BIOS feature is called
392 - Debugger: Add CLI "frame", frame advance command
393 - Debugger: Add CLI functions for writing to memory
394 - Debugger: Add CLI functions for examining memory regions
395 - Debugger: Add CLI function for writing a register
396Bugfixes:
397 - ARM7: Extend prefetch by one stage
398 - ARM7: Fix cycle counting for loads
399 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
400 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
401 - GBA: Initialize gba.sync to null
402 - GBA: Fix timer initialization
403 - GBA Audio: Support 16-bit writes to FIFO audio
404 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
405 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
406 - GBA BIOS: Fix BIOS prefetch after reset
407 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
408 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
409 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
410 - GBA Memory: Fix I cycles that had been moved to ARM7 core
411 - GBA Memory: Fix cycle counting for 32-bit load/stores
412 - GBA RR: Fix fallthrough error when reading tags from a movie
413 - GBA Thread: Fix possible hang when loading an archive
414 - GBA Thread: Fix possible deadlock in video sync
415 - Perf: Fix crash when the GBA thread fails to start
416 - Qt: Fix crash starting a GDB stub if a game isn't loaded
417 - Qt: Fix crash when adjusting settings after closing a game
418 - Qt: Fix crash when starting GDB stub after closing a game
419 - Qt: Fix patch loading while a game is running
420 - Qt: Fix crash when loading a game after stopping GDB server
421 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
422 - Qt: Fix crash when attempting to pause if a game is not running
423 - SDL: Properly clean up if a game doesn't launch
424 - Util: Fix sockets on Windows
425Misc:
426 - All: Enable link-time optimization
427 - Debugger: Watchpoints now work on STM/LDM instructions
428 - Debugger: Clean up GDB stub network interfacing
429 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
430 - Debugger: Merge Thumb BL instructions when disassembling
431 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
432 - Debugger: Watchpoints now report address watched (fixes #68)
433 - Debugger: Add support for soft breakpoints
434 - Debugger: Make I/O register names be addresses instead of values
435 - Debugger: Rename read/write commands
436 - GBA: Improve accuracy of event timing
437 - GBA: Add API for getting Configuration structs for overrides and input
438 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
439 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
440 - GBA: Move A/V stream interface into core
441 - GBA: Savestates now take into account savedata state machines (fixes #109)
442 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
443 - GBA Memory: Simplify memory API and use fixed bus width
444 - GBA Thread: Make GBASyncWaitFrameStart time out
445 - GBA Video: Start video at the last scanline instead of the first
446 - Qt: Optimize logo drawing
447 - Qt: Move frame upload back onto main thread
448 - Qt: Remember window position
449 - Qt: Double-clicking on the window toggles full screen
450 - Util: Use proper locale for reading and writing float values
451
4520.1.1: (2015-01-24)
453Bugfixes:
454 - ARM7: Fix LDM writeback to a register already written
455 - GBA: Fix timers 2 and 3 updating incorrectly
456 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
457 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
458 - GBA Audio: Properly initialize audio FIFO channels
459 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
460 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
461 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
462 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
463 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
464 - GBA BIOS: Fix HuffUnComp boundary conditions
465 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
466 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
467 - GBA Memory: Filter out top nybble of DMA addresses
468 - GBA Memory: Properly bounds-check VRAM accesses
469 - GBA Memory: Fix initial DMA state
470 - GBA Thread: Allow halted games to exit cleanly
471 - GBA Video: Fix blend issues with obscured middle layers
472 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
473 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
474 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
475 - GBA Video: Fix sprite boundary conditions with mosaic
476 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
477 - Qt: Fix issue with set frame sizes being the wrong height
478 - Qt: Fix emulator crashing when full screen if a game is not running
479 - Qt: Fix window focus issues
480 - Qt: Properly set default video recording settings
481 - Qt: Fix a race condition when a game crashes immediately
482 - Qt: Fix some cases where key mapping can break if focus is adjusted
483 - Qt: Fix crash if a game pauses before any frames are shown
484 - Debugger: Negative PC-relative loads now properly subtract the offset
485 - Debugger: Align PC-relative loads in Thumb
486 - Debugger: Fix watchpoints triggering too late
487 - Debugger: Fix binary print putting spaces between digits
488 - Video: Ensure FFmpeg encoder has audio frames
489 - Video: Fix uncompressed PCM audio recording
490 - Video: Fix FFmpeg crashing when the file extension is wrong
491 - Util: Fix SOCKET_FAILED macro
492Misc:
493 - GBA: Exit cleanly on FATAL if the port supports it
494 - GBA Memory: Implement 16- and 32-bit loads from SRAM
495 - Qt: Disable sync to video by default
496 - Qt: Handle a game crash without crashing
497 - Qt: Set default log level to FATAL, ERROR and WARN
498 - Qt: Clarify some phrasing in the menus
499 - Qt: Clear active buttons when focus is lost
500
5010.1.0: (2014-12-13)
502 - Initial release