CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - I/O viewer
4Bugfixes:
5 - Qt: Windows no longer spawn in the top left on first launch
6 - Qt: Fix install path of XDG desktop file with DESTDIR
7 - Qt: Fix drag and drop on Windows
8 - Qt: Reenable double buffering, as disabling it broke some Windows configs
9 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
10 - GBA: Deinit savegame when unloading a ROM
11 - GBA: Fix BIOS check on big endian
12 - Libretro: Fix a memory leak with the render buffer
13 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
14 - GBA Audio: Fix audio channels being silenced at the wrong time
15 - VFS: Fix return values of VFileFILE.read and .write
16 - Util: Fix PowerPC PNG read/write pixel order
17 - GBA Video: Fix edge case with sprite blend modes and semitransparency
18 - GBA Video: Fix objwin and blending interaction on sprites
19 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
20 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
21 - GBA Memory: Fix bad BIOS Load16 on big endian
22 - GBA Memory: Fix bad Load8 on big endian
23 - ARM7: Fix instruction decoding of Thumb shifts
24Misc:
25 - Qt: Window size command line options are now supported
26 - Qt: Increase usability of key mapper
27 - GBA Memory: Use a dynamically sized mask for ROM memory
28 - Qt: Remove useless help icons in dialogs
29 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
30 - SDL: Support fullscreen in SDL 1.2
31 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
32 - GBA: Better memory handling with PNG savestates
33 - GBA Audio: Allow GBAAVStream to have no video callback
34 - ARM7: Force disable LTO on two files to work around a GCC bug
35 - Libretro: Use anonymous memory mappers for large blocks of memory
36 - Qt: Add 'Apply' button to settings window
37 - Qt: Prevent savestate window from opening while in multiplayer
38 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
39 - Qt: Dropping multiplayer windows works more cleanly now
40 - GBA BIOS: Implement RegisterRamReset for SIO registers
41 - All: Reset next event to cycles instead of zero to interrupt
42 - GBA Video: Remove lastHblank, as it is implied
43 - GBA: Check for cycle count being too high
44 - GBA Config: Add "override" layer for better one-time configuration`
45
460.3.0: (2015-08-16)
47Features:
48 - Ability to hide individual background layers, or OBJs
49 - Ability to mute individual audio channels
50 - Palette viewer and exporter
51 - Volume control
52 - More shortcuts are editable (e.g. quick save/load)
53 - Rewind now shows the frame after rewinding
54 - Import/Export of GameShark/Action Replay snapshots
55 - Add "Step backwards" item for single increment rewind
56 - Deadzone estimation for game controllers
57 - Analog inputs can be used for shortcuts
58 - Menu items for specific solar sensor brightness levels
59 - Remappable controls for tilt and gyroscope sensors
60 - Status messages for actions taken while a game is running (e.g. save/load state)
61 - Memory inspector
62 - Screensaver can now be suspended while a game is running
63 - Load/save the most recent savestate slot
64 - Support varible speed (PWM) rumble
65 - Ability to cap fast forward speed
66 - Finer control over FPS target
67 - Holdable shortcut for rewinding one frame at a time
68 - Ability to boot directly into the BIOS
69 - Preliminary support for yanking out the game pak while a game is running
70 - Thumb-drive mode by putting a file called portable.ini in the same folder
71 - Configurable display driver, between software and OpenGL
72 - Undo-able savestate loading and saving
73 - Controller profiles now store shortcut settings
74 - Default controller profiles for several common controllers
75 - Libretro now supports BIOS, rumble and solar sensor
76 - Implement BIOS call Stop, for sleep mode
77 - Automatically load patches, if found
78 - Improved video synchronization
79 - Configurable audio output sample rate
80Bugfixes:
81 - ARM7: Fix SWI and IRQ timings
82 - ARM7: Fix Thumb MUL timing
83 - ARM7: Fix timing of multiplies to use N cycles
84 - ARM7: ARMHotplugDetach should call deinit
85 - Debugger: Fix use-after-free in breakpoint clearing code
86 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
87 - GBA: Cap audio FIFO read size during deserialization
88 - GBA: Check for corrupted savestates when loading
89 - GBA: Check for improperly sized savestates when loading
90 - GBA: Check for savestates made from differently sized ROMs
91 - GBA: Fix calls to endian-independent loadstores
92 - GBA: Fix timing of reading from timer registers
93 - GBA: Ensure cycles never go negative
94 - GBA Audio: Force audio FIFOs to 32-bit
95 - GBA Audio: Fix audio pitch changing when adjusting buffer size
96 - GBA Audio: Fix sample order in audio channel 3
97 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
98 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
99 - GBA Memory: Improve Thumb open bus behavior
100 - GBA Memory: Fix potential DMA issue when loading a savestate
101 - GBA Memory: Fix load/store multiple video memory waitstates
102 - GBA SIO: Fix reseting when there are SIO devices attached
103 - GBA Video: Blended sprites should never have other effects applied
104 - GBA Video: Fix out-of-bounds tiles in mosaic
105 - GBA Video: Fix windows not affecting sprites
106 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
107 - GBA Video: Fix timing on first scanline
108 - Qt: Better cleanup when a game crashes
109 - Qt: Fix open ROM dialog filtering for archive formats
110 - Qt: Cap the maximum number of multiplayer windows
111 - Qt: Fix maximum year in sensor override
112 - Qt: Fix window being too tall after exiting fullscreen
113 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
114 - Qt: Fix analog buttons not getting unmapped
115 - Qt: Fix passing command line options
116 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
117 - SDL: Fix SDL build when OpenGL is missing
118 - Util: Allow loading IPS patches that grow the ROM
119 - VFS: Fix resource leaks if some allocations fail
120 - VFS: Fix line-reading to return proper values
121 - Video: Fix an issue with very long filenames
122 - Util: Fix formatting of floats
123Misc:
124 - All: Add --help flag for command line programs
125 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
126 - All: Enable static linking for Windows
127 - All: Enable static linking for OS X
128 - All: Threads are now named
129 - All: Proper handling of Unicode file paths
130 - ARM7: Add emulation for Undefined CPU mode
131 - ARM7: Reduce the size of the Thumb instruction table
132 - GBA: Add status log level
133 - GBA: GBARewind now returns how many states it has rewound
134 - GBA: SIO logging layer
135 - GBA BIOS: Stub out SoundBias
136 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
137 - GBA: Don't include GBACLIDebugger struct unless needed
138 - GBA: Savedata is now synced shortly after data finishes being written
139 - GBA: Process multiple timer events at once, if necessary
140 - GBA Audio: Implement audio reset for channels A/B
141 - GBA Audio: Process multiple audio events at once, if necessary
142 - GBA Hardware: Backport generic RTC source into core
143 - GBA Input: Allow axes and buttons to be mapped to the same key
144 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
145 - GBA SIO: Add a dummy driver for Normal mode
146 - GBA Thread: Add functionality for running callbacks on the GBA thread
147 - GBA Thread: Split GBASync into a separate file
148 - GBA Video: Refactor software renderer into separate files
149 - GBA Video: Slightly optimize mode 0 mosaic rendering
150 - Debugger: Free watchpoints in addition to breakpoints
151 - Qt: Handle saving input settings better
152 - Qt: Move GL frame drawing back onto its own thread
153 - Qt: Fast forward (held) option moved from Other to Emulation menu
154 - Qt: Show version info in window title
155 - Qt: Migrate multiplayer window handling into GBAApp
156 - Qt: Unified file opening and saving with last location
157 - Qt: Fix windows being resizable when they shouldn't have been
158 - Qt: Only hide cursor in full screen
159 - Qt: Replace pause-after-frame mutex with an atomic
160 - Qt: Add application icon and XDG desktop files
161 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
162 - Qt: Don't save window size when entering fullscreen
163 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
164 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
165 - Qt: Increase usability of key mapper
166 - Qt: Show checkmark for window sizes
167 - Qt: Set window path to loaded ROM
168 - Perf: Ability to load savestates immediately on launch
169 - SDL: Properly check for initialization
170 - SDL: Clean up initialization functions
171 - SDL: Clean up GL context
172 - Util: Allow disabling the threading code entirely
173 - VFS: Add sync method to force syncing with backing
174
1750.2.1: (2015-05-13)
176Bugfixes:
177 - All: Fix sanitize-deb script not cleaning up after itself
178 - All: Fix dependencies for libavcodec on Debian-derived platforms
179 - ARM7: Handle writeback for PC in addressing modes 2 and 3
180 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
181 - ARM7: Fix ARM multiply instructions when PC is a destination register
182 - Debugger: Fix use-after-free in breakpoint clearing code
183 - Debugger: Fix boundary conditions in tab completion
184 - GBA: Fix timers not updating timing when writing to only the reload register
185 - GBA: Fix rewind boundary conditions
186 - GBA: Add initial I/O register settings for background matrix registers
187 - GBA: Fix hang when loading a savestate if sync to video is enabled
188 - GBA: Handle out-of-bounds I/O access
189 - GBA: Fix bounds-checking on EEPROM access
190 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
191 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
192 - GBA Memory: Allow SRAM to be 64kB
193 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
194 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
195 - GBA Video: Fix second frame mode 5
196 - Perf: Fix race condition if a game crashes immediately on start
197 - Qt: Fix Display object leak when closing a window
198 - Qt: Fix .deb dependencies
199 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
200 - Qt: Fix window not regaining focus after exiting savestate window
201 - Qt: Fix regression where video would not record if the game had already started
202 - Qt: Fix potential crash if a gamepad causes focus to change
203 - Qt: Fix controller axis querying
204 - Qt: Fix multiplayer windows opening as the wrong size
205 - Qt: Fix controllers sometimes not loading the right profile
206 - SDL: Fix boundary conditions for joystick adjustments
207 - SDL: Allocate properly sized input maps
208 - SDL: Fix potential build issues when Qt and SDL2 are in use
209 - Util: Fix resource leak in UTF-8 handling code
210 - Util: Fix a null-pointer issue when attempting to delete a key
211 - VFS: Fix resource leaks if some allocations fail
212 - Video: Fix an issue with very long filenames
213Misc:
214 - GBA Memory: Soft-crash if jumping past the end of a ROM
215 - Qt: Show multiplayer numbers in window title
216 - Qt: Solar sensor can have shortcuts set
217
2180.2.0: (2015-04-03)
219Features:
220 - Support for gamepad axes, e.g. analog sticks or triggers
221 - Add scale presets for up to 6x
222 - Settings window
223 - Bilinear resampling option
224 - Add option to skip BIOS start screen
225 - List of recently opened games
226 - Support for games using the Solar Sensor
227 - Better audio resampling via blip-buf
228 - Game Pak overrides dialog for setting savetype and sensor values
229 - Support for games using the tilt sensor
230 - Remappable shortcuts for keyboard and gamepad
231 - Rewinding of emulation
232 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
233 - Support IPv6
234 - Save directory of last loaded file
235 - Support BPS patches
236 - Automatically detect and optimize out idle loops
237 - Configurable game overrides
238 - Support loading 7-Zip files
239 - Drag and drop game loading
240 - Cheat code support
241 - Runtime configurable audio driver
242 - Libretro core for use with RetroArch and other front-ends
243 - Controller profiles for setting different bindings for different controllers
244 - Ability to lock aspect ratio
245 - Local link cable support
246 - Ability to switch which game controller is in use per instance
247 - Ability to prevent opposing directional input
248 - Warning dialog if an unimplemented BIOS feature is called
249 - Debugger: Add CLI "frame", frame advance command
250 - Debugger: Add CLI functions for writing to memory
251 - Debugger: Add CLI functions for examining memory regions
252 - Debugger: Add CLI function for writing a register
253Bugfixes:
254 - ARM7: Extend prefetch by one stage
255 - ARM7: Fix cycle counting for loads
256 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
257 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
258 - GBA: Initialize gba.sync to null
259 - GBA: Fix timer initialization
260 - GBA Audio: Support 16-bit writes to FIFO audio
261 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
262 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
263 - GBA BIOS: Fix BIOS prefetch after reset
264 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
265 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
266 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
267 - GBA Memory: Fix I cycles that had been moved to ARM7 core
268 - GBA Memory: Fix cycle counting for 32-bit load/stores
269 - GBA RR: Fix fallthrough error when reading tags from a movie
270 - GBA Thread: Fix possible hang when loading an archive
271 - GBA Thread: Fix possible deadlock in video sync
272 - Perf: Fix crash when the GBA thread fails to start
273 - Qt: Fix crash starting a GDB stub if a game isn't loaded
274 - Qt: Fix crash when adjusting settings after closing a game
275 - Qt: Fix crash when starting GDB stub after closing a game
276 - Qt: Fix patch loading while a game is running
277 - Qt: Fix crash when loading a game after stopping GDB server
278 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
279 - Qt: Fix crash when attempting to pause if a game is not running
280 - SDL: Properly clean up if a game doesn't launch
281 - Util: Fix sockets on Windows
282Misc:
283 - All: Enable link-time optimization
284 - Debugger: Watchpoints now work on STM/LDM instructions
285 - Debugger: Clean up GDB stub network interfacing
286 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
287 - Debugger: Merge Thumb BL instructions when disassembling
288 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
289 - Debugger: Watchpoints now report address watched (fixes #68)
290 - Debugger: Add support for soft breakpoints
291 - Debugger: Make I/O register names be addresses instead of values
292 - Debugger: Rename read/write commands
293 - GBA: Improve accuracy of event timing
294 - GBA: Add API for getting Configuration structs for overrides and input
295 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
296 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
297 - GBA: Move A/V stream interface into core
298 - GBA: Savestates now take into account savedata state machines (fixes #109)
299 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
300 - GBA Memory: Simplify memory API and use fixed bus width
301 - GBA Thread: Make GBASyncWaitFrameStart time out
302 - GBA Video: Start video at the last scanline instead of the first
303 - Qt: Optimize logo drawing
304 - Qt: Move frame upload back onto main thread
305 - Qt: Remember window position
306 - Qt: Double-clicking on the window toggles full screen
307 - Util: Use proper locale for reading and writing float values
308
3090.1.1: (2015-01-24)
310Bugfixes:
311 - ARM7: Fix LDM writeback to a register already written
312 - GBA: Fix timers 2 and 3 updating incorrectly
313 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
314 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
315 - GBA Audio: Properly initialize audio FIFO channels
316 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
317 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
318 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
319 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
320 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
321 - GBA BIOS: Fix HuffUnComp boundary conditions
322 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
323 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
324 - GBA Memory: Filter out top nybble of DMA addresses
325 - GBA Memory: Properly bounds-check VRAM accesses
326 - GBA Memory: Fix initial DMA state
327 - GBA Thread: Allow halted games to exit cleanly
328 - GBA Video: Fix blend issues with obscured middle layers
329 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
330 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
331 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
332 - GBA Video: Fix sprite boundary conditions with mosaic
333 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
334 - Qt: Fix issue with set frame sizes being the wrong height
335 - Qt: Fix emulator crashing when full screen if a game is not running
336 - Qt: Fix window focus issues
337 - Qt: Properly set default video recording settings
338 - Qt: Fix a race condition when a game crashes immediately
339 - Qt: Fix some cases where key mapping can break if focus is adjusted
340 - Qt: Fix crash if a game pauses before any frames are shown
341 - Debugger: Negative PC-relative loads now properly subtract the offset
342 - Debugger: Align PC-relative loads in Thumb
343 - Debugger: Fix watchpoints triggering too late
344 - Debugger: Fix binary print putting spaces between digits
345 - Video: Ensure FFmpeg encoder has audio frames
346 - Video: Fix uncompressed PCM audio recording
347 - Video: Fix FFmpeg crashing when the file extension is wrong
348 - Util: Fix SOCKET_FAILED macro
349Misc:
350 - GBA: Exit cleanly on FATAL if the port supports it
351 - GBA Memory: Implement 16- and 32-bit loads from SRAM
352 - Qt: Disable sync to video by default
353 - Qt: Handle a game crash without crashing
354 - Qt: Set default log level to FATAL, ERROR and WARN
355 - Qt: Clarify some phrasing in the menus
356 - Qt: Clear active buttons when focus is lost
357
3580.1.0: (2014-12-13)
359 - Initial release