all repos — mgba @ 1ac4a716cc6d0d5ec7ec3733116d28d45049b5fd

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6Bugfixes:
  7 - LR35902: Fix core never exiting with certain event patterns
  8 - GB Timer: Improve DIV reset behavior
  9 - GBA Memory: Fix misaligned BIOS reads
 10 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 11 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 12 - GB MBC: Fix SRAM dangling pointer with RTC games
 13 - Windows: Fix Unicode directory handling
 14 - Qt: Fix changing resolution of software renderer
 15 - Qt: Fix setting overrides
 16Misc:
 17 - SDL: Remove scancode key input
 18 - GBA Video: Clean up unused timers
 19 - Test: Add a basic test suite
 20 - GBA Video: Allow multiple handles into the same tile cache
 21
 220.5.1: (2016-10-05)
 23Bugfixes:
 24 - Core: Fix importing save games as read-only
 25 - FFmpeg: Fix encoding AAC
 26 - GB: Fix invalid STOP behavior on Game Boy Color
 27 - GB: Initialize audio properly
 28 - GB: Properly clear KEY1 bit 0 when switching speeds
 29 - GB: Properly unload save files when unloading a ROM
 30 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 31 - GB MBC: Fix MBC7 when size is incorrectly specified
 32 - GB MBC: Fix RTC access when no save file is loaded
 33 - GB SIO: Don't auto-clock external shift clock
 34 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 35 - GB Video: Fix video frames getting missed when LCDC is off
 36 - GB Video: Clear screen when LCDC is off
 37 - GBA Cheats: Fix holding onto pointers that may get invalidated
 38 - GBA Cheats: Fix key-activated CodeBreaker cheats
 39 - GBA Cheats: Fix uninitialized memory getting freed when saving
 40 - GBA Hardware: Improve Game Boy Player rumble behavior
 41 - GBA Memory: Fix several unused I/O register read values
 42 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 43 - LR35902: Fix events running with the wrong cycle active
 44 - Qt: Fix "close" button on Overrides view
 45 - Qt: Fix saving overrides
 46 - Qt: Fix directory set unloading when replacing the ROM
 47 - Qt: Fix patch loading
 48 - Qt: Fix crash when saving an override if a game isn't loaded
 49 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 50 - SDL: Attach rumble in SDL frontend
 51 - Util: Fix PNG identification on files too small to be a PNG
 52Misc:
 53 - All: Only update version info if needed
 54 - All: Split out install locations for Libretro and OpenEmu
 55 - FFmpeg: Encoding cleanup
 56 - GB: Reset active region when reloading ROM
 57 - GB Memory: Initialize RAM pattern for GBC
 58 - GB Video: Improved video timings
 59 - Qt: Manage window sizes slightly better
 60 - Qt: Remember scale option independent of core dimensions
 61
 620.5.0: (2016-09-19)
 63Features:
 64 - Game Boy support
 65 - Support for encrypted CodeBreaker GBA cheats
 66 - Emulation of Vast Fame protected GBA carts (taizou)
 67 - Tile viewer
 68 - Threaded rendering mode
 69 - Libretro: Memory map and achievement support (leiradel)
 70 - GUI: Add UI control remapping
 71 - GUI: Add fast-forward
 72 - Wii: 240p support
 73 - 3DS: Adjustable screen darkening
 74 - Ability to temporarily load a savegame
 75 - Load specific files out of archives
 76 - Automatic BIOS detection
 77Bugfixes:
 78 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 79 - Debugger: Fix GDB breakpoints
 80 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 81 - GBA: Fix filehandle leak with savegames
 82 - GBA: Timer 0 cannot be count up
 83 - GBA: Count up timers should not count themselves
 84 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 85 - GBA Memory: Fix ldm {pc}
 86 - GBA Savedata: Fix savedata sync timer
 87 - GBA Savedata: Only unmap savedata if present
 88 - GBA Serialize: Savestates now properly store prefetch
 89 - GBA Video: WIN0/1 take priority over OBJWIN
 90 - GBA Video: Fix out-of-order OBJWIN
 91 - PSP2: Fix GPU crash while exiting
 92 - PSP2: Fix VSync
 93 - PSP2: Fix accelerometer range
 94 - PSP2: Actually load screen mode setting
 95 - PSP2: Fix gyroscope direction
 96 - PSP2: Delete threads after they return
 97 - PSP2: Fix mapping/unmapping from not at 0
 98 - Qt: Fix bug in software renderer scaling
 99 - Qt: Fix hanging key press after disabling autofire
100 - Qt: Fix being unable to pause manually when using auto-pausing
101 - SDL: Fix axes being mapped wrong
102 - Util: Fix realloc semantics in utf16to8
103 - Util: Fix inserting too many items into a hash table
104 - VFS: Fix uninitialized varaible reading from 7z
105 - VFS: Fix reading multiple files from a 7z archive
106 - Wii: Fix framelimiting after a slowdown
107 - Wii: Fix garbage flash at startup
108Misc:
109 - 3DS: Use blip_add_delta_fast for a small speed improvement
110 - 3DS: Allow UTF-16 filenames
111 - 3DS: Port to using citro3D
112 - 3DS: Use system font for menus
113 - 3DS: Attempt to use Core 2 for threads
114 - 3DS: Adjustable filering
115 - 3DS: 3D banner
116 - All: Add QUIET parameter to silence CMake
117 - All: Faster memory read/write
118 - ARM7: Support forcing Thumb mode via MSR
119 - ARM7: Flush prefetch cache when loading CPSR via MSR
120 - ARM7: Clean up instruction decoding for future expandability
121 - Debugger: Support register and memory writes via GDB stub
122 - Debugger: Add software breakpoint support to gdb
123 - FFmpeg: Full support for libavcodec 56+
124 - GBA: Better debug logging if event processing breaks
125 - GBA Audio: Force audio DMAs to not increment destination
126 - GBA BIOS: Use custom ArcTan, not relying on OS
127 - GBA Hardware: Clean up dead code in GBP
128 - GBA Memory: Optimize stalling behavior
129 - GBA Memory: Optimize Load-/StoreMultiple
130 - GBA Savedata: Add realistic timing for EEPROM
131 - GBA Serialize: Savestates now store if CPU was halted
132 - GBA Video: Remove old slow path fallback
133 - GBA Video: Optimize sprite drawing
134 - GBA Video: Optimize mode 0 rendering
135 - GBA Video: Optimize compositing cases slightly
136 - GUI: Screenshot dimensions are now passed through
137 - GUI: Add back logging
138 - GUI: Only reload config if manually saved
139 - GUI: Increase scrolling speed
140 - OpenGL: Log shader compilation failure
141 - OpenGL: Add texSize uniform
142 - Qt: Make -g flag work in Qt build
143 - Qt: Simplify OpenGL context creation
144 - Qt: Thread startup improvements
145 - Qt: Make audio channel/video layer options shortcut mappable
146 - Qt: Remove some C99isms from C++ code
147 - Qt: Remove default autofire mappings
148 - Qt: Make reseting when pasued frame-accurate
149 - Qt: Rearchitect game closing codepath
150 - PSP2: Use system font for menus
151 - PSP2: Add rumble for PS TV
152 - PSP2: Add fit-to-height screen mode
153 - PSP2: Sync files per descriptor
154 - PSP2: Allow UTF-8 filenames
155 - PSP2: Screenshots are now saved into the Photo Gallery
156 - PSP2: Stop underclocking when menuing
157 - SDL: Increase default audio buffer size to 1024 samples
158 - SDL: More responsive rumble
159 - Util: Add Vector GetConstPointer
160 - Util: Add rtrim
161 - Util: Add endswith
162 - VFS: Improve zip file detection
163 - Wii: Add pixelated resample filter
164 - Windows: Add native VDir support
165 - Util: Add PRIz macro for libc versions that don't support %z
166
1670.4.1: (2016-07-11)
168Bugfixes:
169 - All: Fix several file handle leaks
170 - All: Fix instruction tables getting zeroed when linking sometimes
171 - ARM7: Fix flags on SBC/RSC
172 - ARM7: Fix setting spsr privilege bits when spsr is empty
173 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
174 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
175 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
176 - GBA Memory: Fix executing code from OBJ region of VRAM
177 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
178 - GBA Serialize: Fix loading savegames from savestates
179 - OpenGL: Correct boolean vector strcmp strings for uniforms
180 - Qt: Fix sending gameStopped twice
181 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
182 - Qt: Fix initial state of key mapping
183 - Qt: Initialize m_useBios
184 - SDL: Fix joystick initialization on BSD
185 - SDL: Fix potential joystick crash in games with rumble
186 - SDL: Fix SDL 1.2 build
187 - SDL: Fix sporadic crash when deinitializing audio
188 - Shaders: Fix AGS-001 shader with some bad drivers
189 - Util: Use closesocket on Windows
190 - Util: Fix socket bind addresses
191 - VFS: Fix reading 7z archives without rewinding first
192 - VFS: VFileFromFD should not open directories
193 - Wii: Fix tilting direction
194 - Util: Fix realloc semantics in utf16to8
195Misc:
196 - All: Allow use of external minizip library
197 - Debugger: CLI debugger now exits when end-of-stream is reached
198 - FFmpeg: Update dependencies on Ubuntu
199 - GBA: Slightly optimize GBAProcessEvents
200 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
201 - GBA Video: Null renderer should return proper register values
202 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
203 - Qt: Add preset for DualShock 4
204 - Qt: Update 360 input profile on OS X to reflect newer drivers
205 - Qt: Remove use of NaN
206 - Qt: Canonicalize file paths when loading games
207 - Qt: Add refresh button to controller editing
208 - SDL: Remove default gamepad mappings
209 - Util: Fix intermittent build failure on OS X
210 - VFS: VFile.sync now updates modified time
211
2120.4.0: (2016-02-02)
213Features:
214 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
215 - I/O viewer
216 - Booting of multiboot images
217 - Customization of GIF recording
218 - Libretro: Cheat code support
219 - Support for GLSL shaders
220 - ROM information view
221 - Support for VBA-style cheat codes
222 - Savestates now store creation timestamps
223 - Key autofire
224 - Libretro: Allow blocking opposing directional input
225 - OpenEmu core for OS X
226 - Libretro: Settings for using BIOS and skipping intro
227 - Libretro: Customizable idle loop removal
228 - Implemented cycle counting for sprite rendering
229 - Cleaner, unified settings window
230 - Added a setting for pausing when the emulator is not in focus
231 - Customizable paths for save games, save states, screenshots and patches
232 - Controller hotplugging
233 - Ability to store save games and active cheats within savestates
234Bugfixes:
235 - ARM7: Fix sign of unaligned LDRSH
236 - ARM7: Fix decoding of some ARM ALU instructions with shifters
237 - Debugger: Fix watchpoints in gdb
238 - GBA: Fix warnings when creating and loading savestates
239 - GBA: Fix Iridion II savetype
240 - GBA BIOS: Fix misaligned CpuSet
241 - GBA Cheats: Fix cheats setting the Action Replay version
242 - GBA Hardware: Fix GPIO on big endian
243 - GBA Memory: Fix DMA register writing behavior
244 - GBA Memory: Fix DMAs triggering two cycles early
245 - Libretro: Fix aspect ratio
246 - Qt: Fix some potential crashes with the gamepad mapping
247 - Qt: Fix keys being mapped incorrectly when loading configuration file
248 - Util: Fix PowerPC PNG read/write pixel order
249 - Util: Fix excessive memory allocation when decoding a PNG
250 - VFS: Fix VFileReadline and remove _vfdReadline
251Misc:
252 - All: Improved PowerPC support
253 - All: Fix some undefined behavior warnings
254 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
255 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
256 - GBA: Implement bad I/O register loading
257 - GBA: Allow jumping to OAM and palette RAM
258 - GBA BIOS: Finish implementing RegisterRamReset
259 - GBA Config: Add "override" layer for better one-time configuration
260 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
261 - GBA Memory: Use a dynamically sized mask for ROM memory
262 - GBA Memory: Implement several unimplemented memory access types
263 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
264 - GBA RR: Starting from savestate now embeds the savegame
265 - GBA RR: Add preliminary SRAM support for VBM loading
266 - GBA RR: Add support for resets in movies
267 - GBA Video: Remove lastHblank, as it is implied
268 - Libretro: Use anonymous memory mappers for large blocks of memory
269 - Libretro: Add install target for libretro core
270 - Qt: Window size command line options are now supported
271 - Qt: Increase usability of key mapper
272 - Qt: Add 'Apply' button to settings window
273 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
274 - Qt: Allow use of modifier keys as input
275 - Qt: Optimize log viewer
276 - Qt: Added button for breaking into the GDB debugger
277 - Qt: Add box for showing duration of rewind
278 - SDL: Support fullscreen in SDL 1.2
279 - SDL: Allow GBASDLAudio to be used without a thread context
280 - Util: Use VFile for configuration
281 - Util: Add MutexTryLock
282
2830.3.2: (2015-12-16)
284Bugfixes:
285 - ARM7: Fix STRT/STRBT
286 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
287 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
288 - Libretro: Fix problems with rumble not turning off
289 - GBA: Fix idle skip state being retained between games
290 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
291 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
292 - GBA BIOS: Fix Sqrt sign
293 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
294 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
295 - GBA Memory: Fix DMA behavior for SRAM accesses
296 - GBA Memory: Fix Store8 to OBJ VRAM
297 - GBA Memory: Fix alignment of LDM/STM on SRAM
298 - GBA Memory: Fix unaligned out-of-bounds ROM loads
299 - GBA Memory: Fix timing of DMAs
300 - GBA Video: Fix _mix for 15-bit color
301 - GBA Video: Fix OAM and palette initialization
302 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
303 - Qt: Use safer isLoaded check in GameController
304 - Qt: Fix a race condition in PainterGL that could lead to a crash
305 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
306 - Qt: Fix font size in memory viewer
307 - Qt: Fix a crash in the memory viewer
308 - Qt: Add additional checks in CheatModel to prevent crashes
309 - Qt: Fix race condition with setting sample rate
310 - Qt: Fix crash when closing multiplayer windows
311 - Qt: Fix resetting while paused
312Misc:
313 - GBA Audio: Implement missing flags on SOUNDCNT_X register
314 - Qt: Add mute option to menu
315
3160.3.1: (2015-10-24)
317Bugfixes:
318 - ARM7: Fix instruction decoding of Thumb shifts
319 - GBA: Deinit savegame when unloading a ROM
320 - GBA: Fix BIOS check on big endian
321 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
322 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
323 - GBA Audio: Fix audio channels being silenced at the wrong time
324 - GBA Memory: Fix bad BIOS Load16 on big endian
325 - GBA Memory: Fix bad Load8 on big endian
326 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
327 - GBA Video: Fix edge case with sprite blend modes and semitransparency
328 - GBA Video: Fix objwin and blending interaction on sprites
329 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
330 - Libretro: Fix a memory leak with the render buffer
331 - Qt: Windows no longer spawn in the top left on first launch
332 - Qt: Fix install path of XDG desktop file with DESTDIR
333 - Qt: Fix drag and drop on Windows
334 - Qt: Reenable double buffering, as disabling it broke some Windows configs
335 - VFS: Fix return values of VFileFILE.read and .write
336Misc:
337 - All: Reset next event to cycles instead of zero to interrupt
338 - All: Add --version flag
339 - ARM7: Force disable LTO on two files to work around a GCC bug
340 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
341 - GBA: Better memory handling with PNG savestates
342 - GBA: Additional savestate sanity checks
343 - GBA: Check for cycle count being too high
344 - GBA Audio: Allow GBAAVStream to have no video callback
345 - GBA BIOS: Implement RegisterRamReset for SIO registers
346 - Qt: Remove useless help icons in dialogs
347 - Qt: Prevent savestate window from opening while in multiplayer
348 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
349 - Qt: Dropping multiplayer windows works more cleanly now
350
3510.3.0: (2015-08-16)
352Features:
353 - Ability to hide individual background layers, or OBJs
354 - Ability to mute individual audio channels
355 - Palette viewer and exporter
356 - Volume control
357 - More shortcuts are editable (e.g. quick save/load)
358 - Rewind now shows the frame after rewinding
359 - Import/Export of GameShark/Action Replay snapshots
360 - Add "Step backwards" item for single increment rewind
361 - Deadzone estimation for game controllers
362 - Analog inputs can be used for shortcuts
363 - Menu items for specific solar sensor brightness levels
364 - Remappable controls for tilt and gyroscope sensors
365 - Status messages for actions taken while a game is running (e.g. save/load state)
366 - Memory inspector
367 - Screensaver can now be suspended while a game is running
368 - Load/save the most recent savestate slot
369 - Support varible speed (PWM) rumble
370 - Ability to cap fast forward speed
371 - Finer control over FPS target
372 - Holdable shortcut for rewinding one frame at a time
373 - Ability to boot directly into the BIOS
374 - Preliminary support for yanking out the game pak while a game is running
375 - Thumb-drive mode by putting a file called portable.ini in the same folder
376 - Configurable display driver, between software and OpenGL
377 - Undo-able savestate loading and saving
378 - Controller profiles now store shortcut settings
379 - Default controller profiles for several common controllers
380 - Libretro now supports BIOS, rumble and solar sensor
381 - Implement BIOS call Stop, for sleep mode
382 - Automatically load patches, if found
383 - Improved video synchronization
384 - Configurable audio output sample rate
385Bugfixes:
386 - ARM7: Fix SWI and IRQ timings
387 - ARM7: Fix Thumb MUL timing
388 - ARM7: Fix timing of multiplies to use N cycles
389 - ARM7: ARMHotplugDetach should call deinit
390 - Debugger: Fix use-after-free in breakpoint clearing code
391 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
392 - GBA: Cap audio FIFO read size during deserialization
393 - GBA: Check for corrupted savestates when loading
394 - GBA: Check for improperly sized savestates when loading
395 - GBA: Check for savestates made from differently sized ROMs
396 - GBA: Fix calls to endian-independent loadstores
397 - GBA: Fix timing of reading from timer registers
398 - GBA: Ensure cycles never go negative
399 - GBA Audio: Force audio FIFOs to 32-bit
400 - GBA Audio: Fix audio pitch changing when adjusting buffer size
401 - GBA Audio: Fix sample order in audio channel 3
402 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
403 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
404 - GBA Memory: Improve Thumb open bus behavior
405 - GBA Memory: Fix potential DMA issue when loading a savestate
406 - GBA Memory: Fix load/store multiple video memory waitstates
407 - GBA SIO: Fix reseting when there are SIO devices attached
408 - GBA Video: Blended sprites should never have other effects applied
409 - GBA Video: Fix out-of-bounds tiles in mosaic
410 - GBA Video: Fix windows not affecting sprites
411 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
412 - GBA Video: Fix timing on first scanline
413 - Qt: Better cleanup when a game crashes
414 - Qt: Fix open ROM dialog filtering for archive formats
415 - Qt: Cap the maximum number of multiplayer windows
416 - Qt: Fix maximum year in sensor override
417 - Qt: Fix window being too tall after exiting fullscreen
418 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
419 - Qt: Fix analog buttons not getting unmapped
420 - Qt: Fix passing command line options
421 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
422 - SDL: Fix SDL build when OpenGL is missing
423 - Util: Allow loading IPS patches that grow the ROM
424 - VFS: Fix resource leaks if some allocations fail
425 - VFS: Fix line-reading to return proper values
426 - Video: Fix an issue with very long filenames
427 - Util: Fix formatting of floats
428Misc:
429 - All: Add --help flag for command line programs
430 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
431 - All: Enable static linking for Windows
432 - All: Enable static linking for OS X
433 - All: Threads are now named
434 - All: Proper handling of Unicode file paths
435 - ARM7: Add emulation for Undefined CPU mode
436 - ARM7: Reduce the size of the Thumb instruction table
437 - GBA: Add status log level
438 - GBA: GBARewind now returns how many states it has rewound
439 - GBA: SIO logging layer
440 - GBA BIOS: Stub out SoundBias
441 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
442 - GBA: Don't include GBACLIDebugger struct unless needed
443 - GBA: Savedata is now synced shortly after data finishes being written
444 - GBA: Process multiple timer events at once, if necessary
445 - GBA Audio: Implement audio reset for channels A/B
446 - GBA Audio: Process multiple audio events at once, if necessary
447 - GBA Hardware: Backport generic RTC source into core
448 - GBA Input: Allow axes and buttons to be mapped to the same key
449 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
450 - GBA SIO: Add a dummy driver for Normal mode
451 - GBA Thread: Add functionality for running callbacks on the GBA thread
452 - GBA Thread: Split GBASync into a separate file
453 - GBA Video: Refactor software renderer into separate files
454 - GBA Video: Slightly optimize mode 0 mosaic rendering
455 - Debugger: Free watchpoints in addition to breakpoints
456 - Qt: Handle saving input settings better
457 - Qt: Move GL frame drawing back onto its own thread
458 - Qt: Fast forward (held) option moved from Other to Emulation menu
459 - Qt: Show version info in window title
460 - Qt: Migrate multiplayer window handling into GBAApp
461 - Qt: Unified file opening and saving with last location
462 - Qt: Fix windows being resizable when they shouldn't have been
463 - Qt: Only hide cursor in full screen
464 - Qt: Replace pause-after-frame mutex with an atomic
465 - Qt: Add application icon and XDG desktop files
466 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
467 - Qt: Don't save window size when entering fullscreen
468 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
469 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
470 - Qt: Increase usability of key mapper
471 - Qt: Show checkmark for window sizes
472 - Qt: Set window path to loaded ROM
473 - Perf: Ability to load savestates immediately on launch
474 - SDL: Properly check for initialization
475 - SDL: Clean up initialization functions
476 - SDL: Clean up GL context
477 - Util: Allow disabling the threading code entirely
478 - VFS: Add sync method to force syncing with backing
479
4800.2.1: (2015-05-13)
481Bugfixes:
482 - All: Fix sanitize-deb script not cleaning up after itself
483 - All: Fix dependencies for libavcodec on Debian-derived platforms
484 - ARM7: Handle writeback for PC in addressing modes 2 and 3
485 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
486 - ARM7: Fix ARM multiply instructions when PC is a destination register
487 - Debugger: Fix use-after-free in breakpoint clearing code
488 - Debugger: Fix boundary conditions in tab completion
489 - GBA: Fix timers not updating timing when writing to only the reload register
490 - GBA: Fix rewind boundary conditions
491 - GBA: Add initial I/O register settings for background matrix registers
492 - GBA: Fix hang when loading a savestate if sync to video is enabled
493 - GBA: Handle out-of-bounds I/O access
494 - GBA: Fix bounds-checking on EEPROM access
495 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
496 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
497 - GBA Memory: Allow SRAM to be 64kB
498 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
499 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
500 - GBA Video: Fix second frame mode 5
501 - Perf: Fix race condition if a game crashes immediately on start
502 - Qt: Fix Display object leak when closing a window
503 - Qt: Fix .deb dependencies
504 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
505 - Qt: Fix window not regaining focus after exiting savestate window
506 - Qt: Fix regression where video would not record if the game had already started
507 - Qt: Fix potential crash if a gamepad causes focus to change
508 - Qt: Fix controller axis querying
509 - Qt: Fix multiplayer windows opening as the wrong size
510 - Qt: Fix controllers sometimes not loading the right profile
511 - SDL: Fix boundary conditions for joystick adjustments
512 - SDL: Allocate properly sized input maps
513 - SDL: Fix potential build issues when Qt and SDL2 are in use
514 - Util: Fix resource leak in UTF-8 handling code
515 - Util: Fix a null-pointer issue when attempting to delete a key
516 - VFS: Fix resource leaks if some allocations fail
517 - Video: Fix an issue with very long filenames
518Misc:
519 - GBA Memory: Soft-crash if jumping past the end of a ROM
520 - Qt: Show multiplayer numbers in window title
521 - Qt: Solar sensor can have shortcuts set
522
5230.2.0: (2015-04-03)
524Features:
525 - Support for gamepad axes, e.g. analog sticks or triggers
526 - Add scale presets for up to 6x
527 - Settings window
528 - Bilinear resampling option
529 - Add option to skip BIOS start screen
530 - List of recently opened games
531 - Support for games using the Solar Sensor
532 - Better audio resampling via blip-buf
533 - Game Pak overrides dialog for setting savetype and sensor values
534 - Support for games using the tilt sensor
535 - Remappable shortcuts for keyboard and gamepad
536 - Rewinding of emulation
537 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
538 - Support IPv6
539 - Save directory of last loaded file
540 - Support BPS patches
541 - Automatically detect and optimize out idle loops
542 - Configurable game overrides
543 - Support loading 7-Zip files
544 - Drag and drop game loading
545 - Cheat code support
546 - Runtime configurable audio driver
547 - Libretro core for use with RetroArch and other front-ends
548 - Controller profiles for setting different bindings for different controllers
549 - Ability to lock aspect ratio
550 - Local link cable support
551 - Ability to switch which game controller is in use per instance
552 - Ability to prevent opposing directional input
553 - Warning dialog if an unimplemented BIOS feature is called
554 - Debugger: Add CLI "frame", frame advance command
555 - Debugger: Add CLI functions for writing to memory
556 - Debugger: Add CLI functions for examining memory regions
557 - Debugger: Add CLI function for writing a register
558Bugfixes:
559 - ARM7: Extend prefetch by one stage
560 - ARM7: Fix cycle counting for loads
561 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
562 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
563 - GBA: Initialize gba.sync to null
564 - GBA: Fix timer initialization
565 - GBA Audio: Support 16-bit writes to FIFO audio
566 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
567 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
568 - GBA BIOS: Fix BIOS prefetch after reset
569 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
570 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
571 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
572 - GBA Memory: Fix I cycles that had been moved to ARM7 core
573 - GBA Memory: Fix cycle counting for 32-bit load/stores
574 - GBA RR: Fix fallthrough error when reading tags from a movie
575 - GBA Thread: Fix possible hang when loading an archive
576 - GBA Thread: Fix possible deadlock in video sync
577 - Perf: Fix crash when the GBA thread fails to start
578 - Qt: Fix crash starting a GDB stub if a game isn't loaded
579 - Qt: Fix crash when adjusting settings after closing a game
580 - Qt: Fix crash when starting GDB stub after closing a game
581 - Qt: Fix patch loading while a game is running
582 - Qt: Fix crash when loading a game after stopping GDB server
583 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
584 - Qt: Fix crash when attempting to pause if a game is not running
585 - SDL: Properly clean up if a game doesn't launch
586 - Util: Fix sockets on Windows
587Misc:
588 - All: Enable link-time optimization
589 - Debugger: Watchpoints now work on STM/LDM instructions
590 - Debugger: Clean up GDB stub network interfacing
591 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
592 - Debugger: Merge Thumb BL instructions when disassembling
593 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
594 - Debugger: Watchpoints now report address watched (fixes #68)
595 - Debugger: Add support for soft breakpoints
596 - Debugger: Make I/O register names be addresses instead of values
597 - Debugger: Rename read/write commands
598 - GBA: Improve accuracy of event timing
599 - GBA: Add API for getting Configuration structs for overrides and input
600 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
601 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
602 - GBA: Move A/V stream interface into core
603 - GBA: Savestates now take into account savedata state machines (fixes #109)
604 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
605 - GBA Memory: Simplify memory API and use fixed bus width
606 - GBA Thread: Make GBASyncWaitFrameStart time out
607 - GBA Video: Start video at the last scanline instead of the first
608 - Qt: Optimize logo drawing
609 - Qt: Move frame upload back onto main thread
610 - Qt: Remember window position
611 - Qt: Double-clicking on the window toggles full screen
612 - Util: Use proper locale for reading and writing float values
613
6140.1.1: (2015-01-24)
615Bugfixes:
616 - ARM7: Fix LDM writeback to a register already written
617 - GBA: Fix timers 2 and 3 updating incorrectly
618 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
619 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
620 - GBA Audio: Properly initialize audio FIFO channels
621 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
622 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
623 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
624 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
625 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
626 - GBA BIOS: Fix HuffUnComp boundary conditions
627 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
628 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
629 - GBA Memory: Filter out top nybble of DMA addresses
630 - GBA Memory: Properly bounds-check VRAM accesses
631 - GBA Memory: Fix initial DMA state
632 - GBA Thread: Allow halted games to exit cleanly
633 - GBA Video: Fix blend issues with obscured middle layers
634 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
635 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
636 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
637 - GBA Video: Fix sprite boundary conditions with mosaic
638 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
639 - Qt: Fix issue with set frame sizes being the wrong height
640 - Qt: Fix emulator crashing when full screen if a game is not running
641 - Qt: Fix window focus issues
642 - Qt: Properly set default video recording settings
643 - Qt: Fix a race condition when a game crashes immediately
644 - Qt: Fix some cases where key mapping can break if focus is adjusted
645 - Qt: Fix crash if a game pauses before any frames are shown
646 - Debugger: Negative PC-relative loads now properly subtract the offset
647 - Debugger: Align PC-relative loads in Thumb
648 - Debugger: Fix watchpoints triggering too late
649 - Debugger: Fix binary print putting spaces between digits
650 - Video: Ensure FFmpeg encoder has audio frames
651 - Video: Fix uncompressed PCM audio recording
652 - Video: Fix FFmpeg crashing when the file extension is wrong
653 - Util: Fix SOCKET_FAILED macro
654Misc:
655 - GBA: Exit cleanly on FATAL if the port supports it
656 - GBA Memory: Implement 16- and 32-bit loads from SRAM
657 - Qt: Disable sync to video by default
658 - Qt: Handle a game crash without crashing
659 - Qt: Set default log level to FATAL, ERROR and WARN
660 - Qt: Clarify some phrasing in the menus
661 - Qt: Clear active buttons when focus is lost
662
6630.1.0: (2014-12-13)
664 - Initial release