all repos — mgba @ 1ac4a716cc6d0d5ec7ec3733116d28d45049b5fd

mGBA Game Boy Advance Emulator

src/gba/cheats/gameshark.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gameshark.h"
  7
  8#include "gba/cheats/parv3.h"
  9#include "gba/gba.h"
 10#include "util/string.h"
 11
 12const uint32_t GBACheatGameSharkSeeds[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 };
 13
 14static const uint8_t _gsa1T1[256] = {
 15	0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94,
 16	0x3B, 0x05, 0x56, 0x86, 0x00, 0x24, 0xF0, 0x17, 0x72, 0xA2, 0x3D, 0x1B, 0xE3, 0x17, 0xC5, 0x0B,
 17	0xB9, 0xE2, 0xBD, 0x58, 0x71, 0x1B, 0x2C, 0xFF, 0xE4, 0xC9, 0x4C, 0x5E, 0xC9, 0x55, 0x33, 0x45,
 18	0x7C, 0x3F, 0xB2, 0x51, 0xFE, 0x10, 0x7E, 0x75, 0x3C, 0x90, 0x8D, 0xDA, 0x94, 0x38, 0xC3, 0xE9,
 19	0x95, 0xEA, 0xCE, 0xA6, 0x06, 0xE0, 0x4F, 0x3F, 0x2A, 0xE3, 0x3A, 0xE4, 0x43, 0xBD, 0x7F, 0xDA,
 20	0x55, 0xF0, 0xEA, 0xCB, 0x2C, 0xA8, 0x47, 0x61, 0xA0, 0xEF, 0xCB, 0x13, 0x18, 0x20, 0xAF, 0x3E,
 21	0x4D, 0x9E, 0x1E, 0x77, 0x51, 0xC5, 0x51, 0x20, 0xCF, 0x21, 0xF9, 0x39, 0x94, 0xDE, 0xDD, 0x79,
 22	0x4E, 0x80, 0xC4, 0x9D, 0x94, 0xD5, 0x95, 0x01, 0x27, 0x27, 0xBD, 0x6D, 0x78, 0xB5, 0xD1, 0x31,
 23	0x6A, 0x65, 0x74, 0x74, 0x58, 0xB3, 0x7C, 0xC9, 0x5A, 0xED, 0x50, 0x03, 0xC4, 0xA2, 0x94, 0x4B,
 24	0xF0, 0x58, 0x09, 0x6F, 0x3E, 0x7D, 0xAE, 0x7D, 0x58, 0xA0, 0x2C, 0x91, 0xBB, 0xE1, 0x70, 0xEB,
 25	0x73, 0xA6, 0x9A, 0x44, 0x25, 0x90, 0x16, 0x62, 0x53, 0xAE, 0x08, 0xEB, 0xDC, 0xF0, 0xEE, 0x77,
 26	0xC2, 0xDE, 0x81, 0xE8, 0x30, 0x89, 0xDB, 0xFE, 0xBC, 0xC2, 0xDF, 0x26, 0xE9, 0x8B, 0xD6, 0x93,
 27	0xF0, 0xCB, 0x56, 0x90, 0xC0, 0x46, 0x68, 0x15, 0x43, 0xCB, 0xE9, 0x98, 0xE3, 0xAF, 0x31, 0x25,
 28	0x4D, 0x7B, 0xF3, 0xB1, 0x74, 0xE2, 0x64, 0xAC, 0xD9, 0xF6, 0xA0, 0xD5, 0x0B, 0x9B, 0x49, 0x52,
 29	0x69, 0x3B, 0x71, 0x00, 0x2F, 0xBB, 0xBA, 0x08, 0xB1, 0xAE, 0xBB, 0xB3, 0xE1, 0xC9, 0xA6, 0x7F,
 30	0x17, 0x97, 0x28, 0x72, 0x12, 0x6E, 0x91, 0xAE, 0x3A, 0xA2, 0x35, 0x46, 0x27, 0xF8, 0x12, 0x50
 31};
 32
 33static const uint8_t _gsa1T2[256] = {
 34	0xD8, 0x65, 0x04, 0xC2, 0x65, 0xD5, 0xB0, 0x0C, 0xDF, 0x9D, 0xF0, 0xC3, 0x9A, 0x17, 0xC9, 0xA6,
 35	0xE1, 0xAC, 0x0D, 0x14, 0x2F, 0x3C, 0x2C, 0x87, 0xA2, 0xBF, 0x4D, 0x5F, 0xAC, 0x2D, 0x9D, 0xE1,
 36	0x0C, 0x9C, 0xE7, 0x7F, 0xFC, 0xA8, 0x66, 0x59, 0xAC, 0x18, 0xD7, 0x05, 0xF0, 0xBF, 0xD1, 0x8B,
 37	0x35, 0x9F, 0x59, 0xB4, 0xBA, 0x55, 0xB2, 0x85, 0xFD, 0xB1, 0x72, 0x06, 0x73, 0xA4, 0xDB, 0x48,
 38	0x7B, 0x5F, 0x67, 0xA5, 0x95, 0xB9, 0xA5, 0x4A, 0xCF, 0xD1, 0x44, 0xF3, 0x81, 0xF5, 0x6D, 0xF6,
 39	0x3A, 0xC3, 0x57, 0x83, 0xFA, 0x8E, 0x15, 0x2A, 0xA2, 0x04, 0xB2, 0x9D, 0xA8, 0x0D, 0x7F, 0xB8,
 40	0x0F, 0xF6, 0xAC, 0xBE, 0x97, 0xCE, 0x16, 0xE6, 0x31, 0x10, 0x60, 0x16, 0xB5, 0x83, 0x45, 0xEE,
 41	0xD7, 0x5F, 0x2C, 0x08, 0x58, 0xB1, 0xFD, 0x7E, 0x79, 0x00, 0x34, 0xAD, 0xB5, 0x31, 0x34, 0x39,
 42	0xAF, 0xA8, 0xDD, 0x52, 0x6A, 0xB0, 0x60, 0x35, 0xB8, 0x1D, 0x52, 0xF5, 0xF5, 0x30, 0x00, 0x7B,
 43	0xF4, 0xBA, 0x03, 0xCB, 0x3A, 0x84, 0x14, 0x8A, 0x6A, 0xEF, 0x21, 0xBD, 0x01, 0xD8, 0xA0, 0xD4,
 44	0x43, 0xBE, 0x23, 0xE7, 0x76, 0x27, 0x2C, 0x3F, 0x4D, 0x3F, 0x43, 0x18, 0xA7, 0xC3, 0x47, 0xA5,
 45	0x7A, 0x1D, 0x02, 0x55, 0x09, 0xD1, 0xFF, 0x55, 0x5E, 0x17, 0xA0, 0x56, 0xF4, 0xC9, 0x6B, 0x90,
 46	0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75,
 47	0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76,
 48	0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2,
 49	0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C
 50};
 51
 52// http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm
 53void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) {
 54	uint32_t sum = 0xC6EF3720;
 55	int i;
 56	for (i = 0; i < 32; ++i) {
 57		*op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]);
 58		*op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]);
 59		sum -= 0x9E3779B9;
 60	}
 61}
 62
 63void GBACheatReseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2) {
 64	int x, y;
 65	int s0 = params >> 8;
 66	int s1 = params & 0xFF;
 67	for (y = 0; y < 4; ++y) {
 68		for (x = 0; x < 4; ++x) {
 69			uint8_t z = t1[(s0 + x) & 0xFF] + t2[(s1 + y) & 0xFF];
 70			seeds[y] <<= 8;
 71			seeds[y] |= z;
 72		}
 73	}
 74}
 75
 76void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, int version) {
 77	cheats->gsaVersion = version;
 78	switch (version) {
 79	case 1:
 80	case 2:
 81		memcpy(cheats->gsaSeeds, GBACheatGameSharkSeeds, 4 * sizeof(uint32_t));
 82		break;
 83	case 3:
 84	case 4:
 85		memcpy(cheats->gsaSeeds, GBACheatProActionReplaySeeds, 4 * sizeof(uint32_t));
 86		break;
 87	}
 88}
 89
 90bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
 91	enum GBAGameSharkType type = op1 >> 28;
 92	struct mCheat* cheat = 0;
 93
 94	if (cheats->incompleteCheat != COMPLETE) {
 95		struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
 96		if (cheats->remainingAddresses > 0) {
 97			cheat = mCheatListAppend(&cheats->d.list);
 98			cheat->type = CHEAT_ASSIGN;
 99			cheat->width = 4;
100			cheat->address = op1;
101			cheat->operand = incompleteCheat->operand;
102			cheat->repeat = 1;
103			--cheats->remainingAddresses;
104		}
105		if (cheats->remainingAddresses > 0) {
106			cheat = mCheatListAppend(&cheats->d.list);
107			cheat->type = CHEAT_ASSIGN;
108			cheat->width = 4;
109			cheat->address = op2;
110			cheat->operand = incompleteCheat->operand;
111			cheat->repeat = 1;
112			--cheats->remainingAddresses;
113		}
114		if (cheats->remainingAddresses == 0) {
115			cheats->incompleteCheat = COMPLETE;
116		}
117		return true;
118	}
119
120	switch (type) {
121	case GSA_ASSIGN_1:
122		cheat = mCheatListAppend(&cheats->d.list);
123		cheat->type = CHEAT_ASSIGN;
124		cheat->width = 1;
125		cheat->address = op1 & 0x0FFFFFFF;
126		break;
127	case GSA_ASSIGN_2:
128		cheat = mCheatListAppend(&cheats->d.list);
129		cheat->type = CHEAT_ASSIGN;
130		cheat->width = 2;
131		cheat->address = op1 & 0x0FFFFFFF;
132		break;
133	case GSA_ASSIGN_4:
134		cheat = mCheatListAppend(&cheats->d.list);
135		cheat->type = CHEAT_ASSIGN;
136		cheat->width = 4;
137		cheat->address = op1 & 0x0FFFFFFF;
138		break;
139	case GSA_ASSIGN_LIST:
140		cheats->remainingAddresses = (op1 & 0xFFFF) - 1;
141		cheat = mCheatListAppend(&cheats->d.list);
142		cheat->type = CHEAT_ASSIGN;
143		cheat->width = 4;
144		cheat->address = op2;
145		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
146		break;
147	case GSA_PATCH:
148		cheats->romPatches[0].address = (op1 & 0xFFFFFF) << 1;
149		cheats->romPatches[0].newValue = op2;
150		cheats->romPatches[0].applied = false;
151		cheats->romPatches[0].exists = true;
152		return true;
153	case GSA_BUTTON:
154		// TODO: Implement button
155		mLOG(CHEATS, STUB, "GameShark button unimplemented");
156		return false;
157	case GSA_IF_EQ:
158		if (op1 == 0xDEADFACE) {
159			GBACheatReseedGameShark(cheats->gsaSeeds, op2, _gsa1T1, _gsa1T2);
160			return true;
161		}
162		cheat = mCheatListAppend(&cheats->d.list);
163		cheat->type = CHEAT_IF_EQ;
164		cheat->width = 2;
165		cheat->address = op1 & 0x0FFFFFFF;
166		break;
167	case GSA_IF_EQ_RANGE:
168		cheat = mCheatListAppend(&cheats->d.list);
169		cheat->type = CHEAT_IF_EQ;
170		cheat->width = 2;
171		cheat->address = op2 & 0x0FFFFFFF;
172		cheat->operand = op1 & 0xFFFF;
173		cheat->repeat = (op1 >> 16) & 0xFF;
174		return true;
175	case GSA_HOOK:
176		if (cheats->hook) {
177			return false;
178		}
179		cheats->hook = malloc(sizeof(*cheats->hook));
180		cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
181		cheats->hook->mode = MODE_THUMB;
182		cheats->hook->refs = 1;
183		cheats->hook->reentries = 0;
184		return true;
185	default:
186		return false;
187	}
188	cheat->operand = op2;
189	cheat->repeat = 1;
190	return true;
191}
192
193bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
194	uint32_t o1 = op1;
195	uint32_t o2 = op2;
196	char line[18] = "XXXXXXXX XXXXXXXX";
197	snprintf(line, sizeof(line), "%08X %08X", op1, op2);
198
199	switch (set->gsaVersion) {
200	case 0:
201	case 3:
202	case 4:
203		GBACheatSetGameSharkVersion(set, 1);
204	// Fall through
205	case 1:
206	case 2:
207		GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
208		return GBACheatAddGameSharkRaw(set, o1, o2);
209	}
210	return false;
211}
212
213bool GBACheatAddGameSharkLine(struct GBACheatSet* cheats, const char* line) {
214	uint32_t op1;
215	uint32_t op2;
216	line = hex32(line, &op1);
217	if (!line) {
218		return false;
219	}
220	while (*line == ' ') {
221		++line;
222	}
223	line = hex32(line, &op2);
224	if (!line) {
225		return false;
226	}
227	return GBACheatAddGameShark(cheats, op1, op2);
228}
229
230int GBACheatGameSharkProbability(uint32_t op1, uint32_t op2) {
231	int probability = 0;
232	if (op2 == 0x001DC0DE) {
233		return 0x100;
234	}
235	uint32_t address = op1 & 0x0FFFFFFF;
236	switch (op1 >> 28) {
237	case GSA_ASSIGN_1:
238		probability += 0x20;
239		if (op2 & 0xFFFFFF00) {
240			probability -= 0x10;
241		}
242		probability += GBACheatAddressIsReal(address);
243		break;
244	case GSA_ASSIGN_2:
245		probability += 0x20;
246		if (op2 & 0xFFFF0000) {
247			probability -= 0x10;
248		}
249		probability += GBACheatAddressIsReal(address);
250		break;
251	case GSA_ASSIGN_4:
252		probability += 0x20;
253		probability += GBACheatAddressIsReal(address);
254		break;
255	case GSA_PATCH:
256		probability += 0x20;
257		if (op2 & 0xCFFF0000) {
258			probability -= 0x10;
259		}
260		break;
261	case GSA_BUTTON:
262		probability += 0x10;
263		break;
264	case GSA_IF_EQ:
265		probability += 0x20;
266		if (op2 & 0xFFFF0000) {
267			probability -= 0x10;
268		}
269		probability += GBACheatAddressIsReal(address);
270		break;
271	case GSA_IF_EQ_RANGE:
272		probability += 0x20;
273		probability += GBACheatAddressIsReal(op2);
274		if (op1 & 0x0F000000) {
275			probability -= 0x10;
276		}
277		break;
278	case GSA_HOOK:
279		probability += 0x20;
280		if (op2 & 0xFFFF0000) {
281			probability -= 0x10;
282		}
283		break;
284	default:
285		probability -= 0x40;
286	}
287	return probability;
288}