# Copyright (c) 2013-2016 Jeffrey Pfau # # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. from ._pylib import ffi, lib from .arm import ARMCore from .core import Core, needsReset from .tile import Sprite from .memory import Memory class GBA(Core): KEY_A = lib.GBA_KEY_A KEY_B = lib.GBA_KEY_B KEY_SELECT = lib.GBA_KEY_SELECT KEY_START = lib.GBA_KEY_START KEY_DOWN = lib.GBA_KEY_DOWN KEY_UP = lib.GBA_KEY_UP KEY_LEFT = lib.GBA_KEY_LEFT KEY_RIGHT = lib.GBA_KEY_RIGHT KEY_L = lib.GBA_KEY_L KEY_R = lib.GBA_KEY_R def __init__(self, native): super(GBA, self).__init__(native) self._native = ffi.cast("struct GBA*", native.board) self.sprites = GBAObjs(self) self.cpu = ARMCore(self._core.cpu) @needsReset def _initTileCache(self, cache): lib.GBAVideoTileCacheInit(cache) lib.GBAVideoTileCacheAssociate(cache, ffi.addressof(self._native.video)) def _deinitTileCache(self, cache): self._native.video.renderer.cache = ffi.NULL lib.mTileCacheDeinit(cache) def reset(self): super(GBA, self).reset() self.memory = GBAMemory(self._core, self._native.memory.romSize) class GBAMemory(Memory): def __init__(self, core, romSize=lib.SIZE_CART0): super(GBAMemory, self).__init__(core, 0x100000000) self.bios = Memory(core, lib.SIZE_BIOS, lib.BASE_BIOS) self.wram = Memory(core, lib.SIZE_WORKING_RAM, lib.BASE_WORKING_RAM) self.iwram = Memory(core, lib.SIZE_WORKING_IRAM, lib.BASE_WORKING_IRAM) self.io = Memory(core, lib.SIZE_IO, lib.BASE_IO) self.palette = Memory(core, lib.SIZE_PALETTE_RAM, lib.BASE_PALETTE_RAM) self.vram = Memory(core, lib.SIZE_VRAM, lib.BASE_VRAM) self.oam = Memory(core, lib.SIZE_OAM, lib.BASE_OAM) self.cart0 = Memory(core, romSize, lib.BASE_CART0) self.cart1 = Memory(core, romSize, lib.BASE_CART1) self.cart2 = Memory(core, romSize, lib.BASE_CART2) self.cart = self.cart0 self.rom = self.cart0 self.sram = Memory(core, lib.SIZE_CART_SRAM, lib.BASE_CART_SRAM) class GBASprite(Sprite): TILE_BASE = 0x800, 0x400 PALETTE_BASE = 0x10, 1 def __init__(self, obj): self._a = obj.a self._b = obj.b self._c = obj.c self.x = self._b & 0x1FF self.y = self._a & 0xFF self._shape = self._a >> 14 self._size = self._b >> 14 self._256Color = bool(self._a & 0x2000) self.width, self.height = lib.GBAVideoObjSizes[self._shape * 4 + self._size] self.tile = self._c & 0x3FF if self._256Color: self.paletteId = 0 self.tile >>= 1 else: self.paletteId = self._c >> 12 class GBAObjs: def __init__(self, core): self._core = core self._obj = core._native.video.oam.obj def __len__(self): return 128 def __getitem__(self, index): if index >= len(self): raise IndexError() sprite = GBASprite(self._obj[index]) map1D = bool(self._core._native.memory.io[0] & 0x40) sprite.constitute(self._core.tiles, 0 if map1D else 0x20, int(sprite._256Color)) return sprite