/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gameshark.h" #include "gba/cheats/parv3.h" #include "gba/gba.h" #include "util/string.h" const uint32_t GBACheatGameSharkSeeds[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 }; static const uint8_t _gsa1T1[256] = { 0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94, 0x3B, 0x05, 0x56, 0x86, 0x00, 0x24, 0xF0, 0x17, 0x72, 0xA2, 0x3D, 0x1B, 0xE3, 0x17, 0xC5, 0x0B, 0xB9, 0xE2, 0xBD, 0x58, 0x71, 0x1B, 0x2C, 0xFF, 0xE4, 0xC9, 0x4C, 0x5E, 0xC9, 0x55, 0x33, 0x45, 0x7C, 0x3F, 0xB2, 0x51, 0xFE, 0x10, 0x7E, 0x75, 0x3C, 0x90, 0x8D, 0xDA, 0x94, 0x38, 0xC3, 0xE9, 0x95, 0xEA, 0xCE, 0xA6, 0x06, 0xE0, 0x4F, 0x3F, 0x2A, 0xE3, 0x3A, 0xE4, 0x43, 0xBD, 0x7F, 0xDA, 0x55, 0xF0, 0xEA, 0xCB, 0x2C, 0xA8, 0x47, 0x61, 0xA0, 0xEF, 0xCB, 0x13, 0x18, 0x20, 0xAF, 0x3E, 0x4D, 0x9E, 0x1E, 0x77, 0x51, 0xC5, 0x51, 0x20, 0xCF, 0x21, 0xF9, 0x39, 0x94, 0xDE, 0xDD, 0x79, 0x4E, 0x80, 0xC4, 0x9D, 0x94, 0xD5, 0x95, 0x01, 0x27, 0x27, 0xBD, 0x6D, 0x78, 0xB5, 0xD1, 0x31, 0x6A, 0x65, 0x74, 0x74, 0x58, 0xB3, 0x7C, 0xC9, 0x5A, 0xED, 0x50, 0x03, 0xC4, 0xA2, 0x94, 0x4B, 0xF0, 0x58, 0x09, 0x6F, 0x3E, 0x7D, 0xAE, 0x7D, 0x58, 0xA0, 0x2C, 0x91, 0xBB, 0xE1, 0x70, 0xEB, 0x73, 0xA6, 0x9A, 0x44, 0x25, 0x90, 0x16, 0x62, 0x53, 0xAE, 0x08, 0xEB, 0xDC, 0xF0, 0xEE, 0x77, 0xC2, 0xDE, 0x81, 0xE8, 0x30, 0x89, 0xDB, 0xFE, 0xBC, 0xC2, 0xDF, 0x26, 0xE9, 0x8B, 0xD6, 0x93, 0xF0, 0xCB, 0x56, 0x90, 0xC0, 0x46, 0x68, 0x15, 0x43, 0xCB, 0xE9, 0x98, 0xE3, 0xAF, 0x31, 0x25, 0x4D, 0x7B, 0xF3, 0xB1, 0x74, 0xE2, 0x64, 0xAC, 0xD9, 0xF6, 0xA0, 0xD5, 0x0B, 0x9B, 0x49, 0x52, 0x69, 0x3B, 0x71, 0x00, 0x2F, 0xBB, 0xBA, 0x08, 0xB1, 0xAE, 0xBB, 0xB3, 0xE1, 0xC9, 0xA6, 0x7F, 0x17, 0x97, 0x28, 0x72, 0x12, 0x6E, 0x91, 0xAE, 0x3A, 0xA2, 0x35, 0x46, 0x27, 0xF8, 0x12, 0x50 }; static const uint8_t _gsa1T2[256] = { 0xD8, 0x65, 0x04, 0xC2, 0x65, 0xD5, 0xB0, 0x0C, 0xDF, 0x9D, 0xF0, 0xC3, 0x9A, 0x17, 0xC9, 0xA6, 0xE1, 0xAC, 0x0D, 0x14, 0x2F, 0x3C, 0x2C, 0x87, 0xA2, 0xBF, 0x4D, 0x5F, 0xAC, 0x2D, 0x9D, 0xE1, 0x0C, 0x9C, 0xE7, 0x7F, 0xFC, 0xA8, 0x66, 0x59, 0xAC, 0x18, 0xD7, 0x05, 0xF0, 0xBF, 0xD1, 0x8B, 0x35, 0x9F, 0x59, 0xB4, 0xBA, 0x55, 0xB2, 0x85, 0xFD, 0xB1, 0x72, 0x06, 0x73, 0xA4, 0xDB, 0x48, 0x7B, 0x5F, 0x67, 0xA5, 0x95, 0xB9, 0xA5, 0x4A, 0xCF, 0xD1, 0x44, 0xF3, 0x81, 0xF5, 0x6D, 0xF6, 0x3A, 0xC3, 0x57, 0x83, 0xFA, 0x8E, 0x15, 0x2A, 0xA2, 0x04, 0xB2, 0x9D, 0xA8, 0x0D, 0x7F, 0xB8, 0x0F, 0xF6, 0xAC, 0xBE, 0x97, 0xCE, 0x16, 0xE6, 0x31, 0x10, 0x60, 0x16, 0xB5, 0x83, 0x45, 0xEE, 0xD7, 0x5F, 0x2C, 0x08, 0x58, 0xB1, 0xFD, 0x7E, 0x79, 0x00, 0x34, 0xAD, 0xB5, 0x31, 0x34, 0x39, 0xAF, 0xA8, 0xDD, 0x52, 0x6A, 0xB0, 0x60, 0x35, 0xB8, 0x1D, 0x52, 0xF5, 0xF5, 0x30, 0x00, 0x7B, 0xF4, 0xBA, 0x03, 0xCB, 0x3A, 0x84, 0x14, 0x8A, 0x6A, 0xEF, 0x21, 0xBD, 0x01, 0xD8, 0xA0, 0xD4, 0x43, 0xBE, 0x23, 0xE7, 0x76, 0x27, 0x2C, 0x3F, 0x4D, 0x3F, 0x43, 0x18, 0xA7, 0xC3, 0x47, 0xA5, 0x7A, 0x1D, 0x02, 0x55, 0x09, 0xD1, 0xFF, 0x55, 0x5E, 0x17, 0xA0, 0x56, 0xF4, 0xC9, 0x6B, 0x90, 0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75, 0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76, 0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2, 0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C }; // http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) { uint32_t sum = 0xC6EF3720; int i; for (i = 0; i < 32; ++i) { *op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]); *op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]); sum -= 0x9E3779B9; } } void GBACheatReseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2) { int x, y; int s0 = params >> 8; int s1 = params & 0xFF; for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) { uint8_t z = t1[(s0 + x) & 0xFF] + t2[(s1 + y) & 0xFF]; seeds[y] <<= 8; seeds[y] |= z; } } } void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, int version) { cheats->gsaVersion = version; switch (version) { case 1: case 2: memcpy(cheats->gsaSeeds, GBACheatGameSharkSeeds, 4 * sizeof(uint32_t)); break; case 3: case 4: memcpy(cheats->gsaSeeds, GBACheatProActionReplaySeeds, 4 * sizeof(uint32_t)); break; } } bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) { enum GBAGameSharkType type = op1 >> 28; struct mCheat* cheat = 0; if (cheats->incompleteCheat) { if (cheats->remainingAddresses > 0) { cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 4; cheat->address = op1; cheat->operand = cheats->incompleteCheat->operand; cheat->repeat = 1; --cheats->remainingAddresses; } if (cheats->remainingAddresses > 0) { cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 4; cheat->address = op2; cheat->operand = cheats->incompleteCheat->operand; cheat->repeat = 1; --cheats->remainingAddresses; } if (cheats->remainingAddresses == 0) { cheats->incompleteCheat = 0; } return true; } switch (type) { case GSA_ASSIGN_1: cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 1; cheat->address = op1 & 0x0FFFFFFF; break; case GSA_ASSIGN_2: cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 2; cheat->address = op1 & 0x0FFFFFFF; break; case GSA_ASSIGN_4: cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 4; cheat->address = op1 & 0x0FFFFFFF; break; case GSA_ASSIGN_LIST: cheats->remainingAddresses = (op1 & 0xFFFF) - 1; cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_ASSIGN; cheat->width = 4; cheat->address = op2; cheats->incompleteCheat = cheat; break; case GSA_PATCH: cheats->romPatches[0].address = (op1 & 0xFFFFFF) << 1; cheats->romPatches[0].newValue = op2; cheats->romPatches[0].applied = false; cheats->romPatches[0].exists = true; return true; case GSA_BUTTON: // TODO: Implement button mLOG(CHEATS, STUB, "GameShark button unimplemented"); return false; case GSA_IF_EQ: if (op1 == 0xDEADFACE) { GBACheatReseedGameShark(cheats->gsaSeeds, op2, _gsa1T1, _gsa1T2); return true; } cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_IF_EQ; cheat->width = 2; cheat->address = op1 & 0x0FFFFFFF; break; case GSA_IF_EQ_RANGE: cheat = mCheatListAppend(&cheats->d.list); cheat->type = CHEAT_IF_EQ; cheat->width = 2; cheat->address = op2 & 0x0FFFFFFF; cheat->operand = op1 & 0xFFFF; cheat->repeat = (op1 >> 16) & 0xFF; return true; case GSA_HOOK: if (cheats->hook) { return false; } cheats->hook = malloc(sizeof(*cheats->hook)); cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1)); cheats->hook->mode = MODE_THUMB; cheats->hook->refs = 1; cheats->hook->reentries = 0; return true; default: return false; } cheat->operand = op2; cheat->repeat = 1; return true; } bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) { uint32_t o1 = op1; uint32_t o2 = op2; char line[18] = "XXXXXXXX XXXXXXXX"; snprintf(line, sizeof(line), "%08X %08X", op1, op2); switch (set->gsaVersion) { case 0: case 3: case 4: GBACheatSetGameSharkVersion(set, 1); // Fall through case 1: case 2: GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds); return GBACheatAddGameSharkRaw(set, o1, o2); } return false; } bool GBACheatAddGameSharkLine(struct GBACheatSet* cheats, const char* line) { uint32_t op1; uint32_t op2; line = hex32(line, &op1); if (!line) { return false; } while (*line == ' ') { ++line; } line = hex32(line, &op2); if (!line) { return false; } return GBACheatAddGameShark(cheats, op1, op2); }