all repos — mgba @ 1bef350858aab5167ab0d87c59f924547c63bd8e

mGBA Game Boy Advance Emulator

src/platform/qt/ShortcutController.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "ShortcutController.h"
  7
  8#include "ConfigController.h"
  9#include "GamepadButtonEvent.h"
 10#include "InputProfile.h"
 11
 12#include <QAction>
 13#include <QKeyEvent>
 14#include <QMenu>
 15#include <QRegularExpression>
 16
 17using namespace QGBA;
 18
 19ShortcutController::ShortcutController(QObject* parent)
 20	: QObject(parent)
 21{
 22}
 23
 24void ShortcutController::setConfigController(ConfigController* controller) {
 25	m_config = controller;
 26}
 27
 28void ShortcutController::setActionMapper(ActionMapper* actions) {
 29	m_actions = actions;
 30	connect(actions, &ActionMapper::actionAdded, this, &ShortcutController::generateItem);
 31	connect(actions, &ActionMapper::menuCleared, this, &ShortcutController::menuCleared);
 32	rebuildItems();
 33}
 34
 35void ShortcutController::updateKey(const QString& name, int keySequence) {
 36	auto item = m_items[name];
 37	if (!item) {
 38		return;
 39	}
 40	updateKey(item, keySequence);
 41	if (m_config) {
 42		m_config->setQtOption(item->name(), QKeySequence(keySequence).toString(), KEY_SECTION);
 43	}
 44}
 45
 46void ShortcutController::updateKey(std::shared_ptr<Shortcut> item, int keySequence) {
 47	int oldShortcut = item->shortcut();
 48	if (oldShortcut != keySequence && m_actions->isHeld(item->name())) {
 49		if (oldShortcut > 0) {
 50			if (item->action() && item->action()->booleanAction()) {
 51				item->action()->booleanAction()(false);
 52			}
 53			m_heldKeys.take(oldShortcut);
 54		}
 55		if (keySequence > 0) {
 56			m_heldKeys[keySequence] = item;
 57		}
 58	}
 59
 60	item->setShortcut(keySequence);
 61}
 62
 63void ShortcutController::updateButton(const QString& name, int button) {
 64	auto item = m_items[name];
 65	if (!item) {
 66		return;
 67	}
 68	int oldButton = item->button();
 69	if (oldButton >= 0) {
 70		m_buttons.take(oldButton);
 71	}
 72	item->setButton(button);
 73	if (button >= 0) {
 74		clearAxis(name);
 75		m_buttons[button] = item;
 76	}
 77	if (m_config) {
 78		m_config->setQtOption(name, button, BUTTON_SECTION);
 79		if (!m_profileName.isNull()) {
 80			m_config->setQtOption(name, button, BUTTON_PROFILE_SECTION + m_profileName);
 81		}
 82	}
 83}
 84
 85void ShortcutController::updateAxis(const QString& name, int axis, GamepadAxisEvent::Direction direction) {
 86	auto item = m_items[name];
 87	if (!item) {
 88		return;
 89	}
 90	int oldAxis = item->axis();
 91	GamepadAxisEvent::Direction oldDirection = item->direction();
 92	if (oldAxis >= 0) {
 93		m_axes.take(std::make_pair(oldAxis, oldDirection));
 94	}
 95	if (axis >= 0 && direction != GamepadAxisEvent::NEUTRAL) {
 96		clearButton(name);
 97		m_axes[std::make_pair(axis, direction)] = item;
 98	}
 99	item->setAxis(axis, direction);
100	if (m_config) {
101		char d = '\0';
102		if (direction == GamepadAxisEvent::POSITIVE) {
103			d = '+';
104		}
105		if (direction == GamepadAxisEvent::NEGATIVE) {
106			d = '-';
107		}
108		m_config->setQtOption(name, QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
109		if (!m_profileName.isNull()) {
110			m_config->setQtOption(name, QString("%1%2").arg(d).arg(axis), AXIS_PROFILE_SECTION + m_profileName);
111		}
112	}
113}
114
115void ShortcutController::clearKey(const QString& name) {
116	updateKey(name, 0);
117}
118
119void ShortcutController::clearButton(const QString& name) {
120	updateButton(name, -1);
121}
122
123void ShortcutController::clearAxis(const QString& name) {
124	updateAxis(name, -1, GamepadAxisEvent::NEUTRAL);
125}
126
127void ShortcutController::rebuildItems() {
128	m_items.clear();
129	m_buttons.clear();
130	m_axes.clear();
131	m_heldKeys.clear();
132	onSubitems({}, std::bind(&ShortcutController::generateItem, this, std::placeholders::_1));
133}
134
135bool ShortcutController::eventFilter(QObject*, QEvent* event) {
136	if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) {
137		QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
138		if (keyEvent->isAutoRepeat()) {
139			return false;
140		}
141		int key = keyEvent->key();
142		if (!isModifierKey(key)) {
143			key |= (keyEvent->modifiers() & ~Qt::KeypadModifier);
144		} else {
145			key = toModifierKey(key | (keyEvent->modifiers() & ~Qt::KeypadModifier));
146		}
147		auto item = m_heldKeys.find(key);
148		if (item != m_heldKeys.end()) {
149			Action::BooleanFunction fn = item.value()->action()->booleanAction();
150			fn(event->type() == QEvent::KeyPress);
151			event->accept();
152			return true;
153		}
154	}
155	if (event->type() == GamepadButtonEvent::Down()) {
156		auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
157		if (item == m_buttons.end()) {
158			return false;
159		}
160		Action* action = item.value()->action();
161		if (action) {
162			action->trigger();
163		}
164		event->accept();
165		return true;
166	}
167	if (event->type() == GamepadButtonEvent::Up()) {
168		auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
169		if (item == m_buttons.end()) {
170			return false;
171		}
172		Action* action = item.value()->action();
173		if (action) {
174			action->trigger(false);
175		}
176		event->accept();
177		return true;
178	}
179	if (event->type() == GamepadAxisEvent::Type()) {
180		GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
181		auto item = m_axes.find(std::make_pair(gae->axis(), gae->direction()));
182		if (item == m_axes.end()) {
183			return false;
184		}
185		Action* action = item.value()->action();
186		if (action) {
187			action->trigger(gae->isNew());
188		}
189		event->accept();
190		return true;
191	}
192	return false;
193}
194
195void ShortcutController::generateItem(const QString& itemName) {
196	if (itemName.isNull() || itemName[0] == '.') {
197		return;
198	}
199	Action* action = m_actions->getAction(itemName);
200	if (action) {
201		std::shared_ptr<Shortcut> item = std::make_shared<Shortcut>(action);
202		m_items[itemName] = item;
203		loadShortcuts(item);
204	}
205	emit shortcutAdded(itemName);
206}
207
208bool ShortcutController::loadShortcuts(std::shared_ptr<Shortcut> item) {
209	if (item->name().isNull()) {
210		return false;
211	}
212	loadGamepadShortcuts(item);
213	QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
214	if (!shortcut.isNull()) {
215		if (shortcut.toString().endsWith("+")) {
216			updateKey(item, toModifierShortcut(shortcut.toString()));
217		} else {
218			updateKey(item, QKeySequence(shortcut.toString())[0]);
219		}
220		return true;
221	} else {
222		QKeySequence defaultShortcut = m_actions->defaultShortcut(item->name());
223		if (!defaultShortcut.isEmpty()) {
224			updateKey(item, defaultShortcut[0]);
225			return true;
226		}
227	}
228	return false;
229}
230
231void ShortcutController::loadGamepadShortcuts(std::shared_ptr<Shortcut> item) {
232	if (item->name().isNull()) {
233		return;
234	}
235	QVariant button = m_config->getQtOption(item->name(), !m_profileName.isNull() ? BUTTON_PROFILE_SECTION + m_profileName : BUTTON_SECTION);
236	int oldButton = item->button();
237	if (oldButton >= 0) {
238		m_buttons.take(oldButton);
239		item->setButton(-1);
240	}
241	if (!button.isNull()) {
242		item->setButton(button.toInt());
243		m_buttons[button.toInt()] = item;
244	}
245
246	QVariant axis = m_config->getQtOption(item->name(), !m_profileName.isNull() ? AXIS_PROFILE_SECTION + m_profileName : AXIS_SECTION);
247	int oldAxis = item->axis();
248	GamepadAxisEvent::Direction oldDirection = item->direction();
249	if (oldAxis >= 0) {
250		m_axes.take(std::make_pair(oldAxis, oldDirection));
251		item->setAxis(-1, GamepadAxisEvent::NEUTRAL);
252	}
253	if (!axis.isNull()) {
254		QString axisDesc = axis.toString();
255		if (axisDesc.size() >= 2) {
256			GamepadAxisEvent::Direction direction = GamepadAxisEvent::NEUTRAL;
257			if (axisDesc[0] == '-') {
258				direction = GamepadAxisEvent::NEGATIVE;
259			}
260			if (axisDesc[0] == '+') {
261				direction = GamepadAxisEvent::POSITIVE;
262			}
263			bool ok;
264			int axis = axisDesc.mid(1).toInt(&ok);
265			if (ok) {
266				item->setAxis(axis, direction);
267				m_axes[std::make_pair(axis, direction)] = item;
268			}
269		}
270	}
271}
272
273void ShortcutController::loadProfile(const QString& profile) {
274	m_profileName = profile;
275	m_profile = InputProfile::findProfile(profile);
276	onSubitems({}, [this](std::shared_ptr<Shortcut> item) {
277		loadGamepadShortcuts(item);
278	});
279}
280
281void ShortcutController::onSubitems(const QString& menu, std::function<void(std::shared_ptr<Shortcut>)> func) {
282	for (const QString& subitem : m_actions->menuItems(menu)) {
283		auto item = m_items[subitem];
284		if (item) {
285			func(item);
286		}
287		if (subitem.size() && subitem[0] == '.') {
288			onSubitems(subitem.mid(1), func);
289		}
290	}
291}
292
293void ShortcutController::onSubitems(const QString& menu, std::function<void(const QString&)> func) {
294	for (const QString& subitem : m_actions->menuItems(menu)) {
295		func(subitem);
296		if (subitem.size() && subitem[0] == '.') {
297			onSubitems(subitem.mid(1), func);
298		}
299	}
300}
301
302int ShortcutController::toModifierShortcut(const QString& shortcut) {
303	// Qt doesn't seem to work with raw modifier shortcuts!
304	QStringList modifiers = shortcut.split('+');
305	int value = 0;
306	for (const auto& mod : modifiers) {
307		if (mod == QLatin1String("Shift")) {
308			value |= Qt::ShiftModifier;
309			continue;
310		}
311		if (mod == QLatin1String("Ctrl")) {
312			value |= Qt::ControlModifier;
313			continue;
314		}
315		if (mod == QLatin1String("Alt")) {
316			value |= Qt::AltModifier;
317			continue;
318		}
319		if (mod == QLatin1String("Meta")) {
320			value |= Qt::MetaModifier;
321			continue;
322		}
323	}
324	return value;
325}
326
327bool ShortcutController::isModifierKey(int key) {
328	switch (key) {
329	case Qt::Key_Shift:
330	case Qt::Key_Control:
331	case Qt::Key_Alt:
332	case Qt::Key_Meta:
333		return true;
334	default:
335		return false;
336	}
337}
338
339int ShortcutController::toModifierKey(int key) {
340	int modifiers = key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier);
341	key ^= modifiers;
342	switch (key) {
343	case Qt::Key_Shift:
344		modifiers |= Qt::ShiftModifier;
345		break;
346	case Qt::Key_Control:
347		modifiers |= Qt::ControlModifier;
348		break;
349	case Qt::Key_Alt:
350		modifiers |= Qt::AltModifier;
351		break;
352	case Qt::Key_Meta:
353		modifiers |= Qt::MetaModifier;
354		break;
355	default:
356		break;
357	}
358	return modifiers;
359
360}
361
362const Shortcut* ShortcutController::shortcut(const QString& action) const {
363	return m_items[action].get();
364}
365
366QString ShortcutController::name(int index, const QString& parent) const {
367	QStringList menu = m_actions->menuItems(parent.isNull() || parent[0] != '.' ? parent : parent.mid(1));
368	menu.removeAll({});
369	if (index >= menu.size()) {
370		return {};
371	}
372
373	return menu[index];
374}
375
376QString ShortcutController::parent(const QString& action) const {
377	return QString(".%1").arg(m_actions->menuFor(action));
378}
379
380QString ShortcutController::visibleName(const QString& action) const {
381	if (action.isNull()) {
382		return {};
383	}
384	QString name;
385	if (action[0] == '.') {
386		name = m_actions->menuName(action.mid(1));
387	} else {
388		name = m_actions->getAction(action)->visibleName();
389	}
390	return name.replace(QRegularExpression("&(.)"), "\\1");
391}
392
393int ShortcutController::indexIn(const QString& action) const {
394	QString name = m_actions->menuFor(action);
395	QStringList menu = m_actions->menuItems(name);
396	menu.removeAll({});
397	return menu.indexOf(action);
398}
399
400int ShortcutController::count(const QString& name) const {
401	QStringList menu;
402	if (name.isNull()) {
403		menu = m_actions->menuItems();
404	} else if (name[0] != '.') {
405		return 0;
406	} else {
407		menu = m_actions->menuItems(name.mid(1));
408	}
409	menu.removeAll({});
410	return menu.count();
411}
412
413Shortcut::Shortcut(Action* action)
414	: m_action(action)
415{
416}
417
418void Shortcut::setShortcut(int shortcut) {
419	if (m_shortcut == shortcut) {
420		return;
421	}
422	m_shortcut = shortcut;
423	emit shortcutChanged(shortcut);
424}
425
426void Shortcut::setButton(int button) {
427	if (m_button == button) {
428		return;
429	}
430	m_button = button;
431	emit buttonChanged(button);
432}
433
434void Shortcut::setAxis(int axis, GamepadAxisEvent::Direction direction) {
435	if (m_axis == axis && m_direction == direction) {
436		return;
437	}
438	m_axis = axis;
439	m_direction = direction;
440	emit axisChanged(axis, direction);
441}