src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 setLogo();
141 setCentralWidget(m_screenWidget);
142
143 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
144 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
145 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
146 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
147
148 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
149 m_log.load(m_config);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151 m_focusCheck.setInterval(200);
152 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
153 m_mustRestart.setSingleShot(true);
154
155 m_shortcutController->setConfigController(m_config);
156 m_shortcutController->setActionMapper(&m_actions);
157 setupMenu(menuBar());
158}
159
160Window::~Window() {
161 delete m_logView;
162
163#ifdef USE_FFMPEG
164 delete m_videoView;
165 delete m_gifView;
166#endif
167
168#ifdef USE_SQLITE3
169 delete m_libraryView;
170#endif
171}
172
173void Window::argumentsPassed(mArguments* args) {
174 loadConfig();
175
176 if (args->patch) {
177 m_pendingPatch = args->patch;
178 }
179
180 if (args->savestate) {
181 m_pendingState = args->savestate;
182 }
183
184 if (args->fname) {
185 setController(m_manager->loadGame(args->fname), args->fname);
186 }
187
188#ifdef USE_GDB_STUB
189 if (args->debuggerType == DEBUGGER_GDB) {
190 if (!m_gdbController) {
191 m_gdbController = new GDBController(this);
192 if (m_controller) {
193 m_gdbController->setController(m_controller);
194 }
195 m_gdbController->listen();
196 }
197 }
198#endif
199}
200
201void Window::resizeFrame(const QSize& size) {
202 QSize newSize(size);
203 if (windowHandle()) {
204 QRect geom = windowHandle()->screen()->availableGeometry();
205 if (newSize.width() > geom.width()) {
206 newSize.setWidth(geom.width());
207 }
208 if (newSize.height() > geom.height()) {
209 newSize.setHeight(geom.height());
210 }
211 }
212 m_screenWidget->setSizeHint(newSize);
213 newSize -= m_screenWidget->size();
214 newSize += this->size();
215 if (!isFullScreen()) {
216 resize(newSize);
217 }
218}
219
220void Window::setConfig(ConfigController* config) {
221 m_config = config;
222}
223
224void Window::loadConfig() {
225 const mCoreOptions* opts = m_config->options();
226 reloadConfig();
227
228 if (opts->width && opts->height) {
229 resizeFrame(QSize(opts->width, opts->height));
230 }
231
232 if (opts->fullscreen) {
233 enterFullScreen();
234 }
235
236 m_mruFiles = m_config->getMRU();
237 updateMRU();
238
239 m_inputController.setConfiguration(m_config);
240}
241
242void Window::reloadConfig() {
243 const mCoreOptions* opts = m_config->options();
244
245 m_log.setLevels(opts->logLevel);
246
247 if (m_controller) {
248 m_controller->loadConfig(m_config);
249 if (m_audioProcessor) {
250 m_audioProcessor->setBufferSamples(opts->audioBuffers);
251 m_audioProcessor->requestSampleRate(opts->sampleRate);
252 }
253 m_display->resizeContext();
254 }
255
256 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
257}
258
259void Window::saveConfig() {
260 m_inputController.saveConfiguration();
261 m_config->write();
262}
263
264QString Window::getFilters() const {
265 QStringList filters;
266 QStringList formats;
267
268#ifdef M_CORE_GBA
269 QStringList gbaFormats{
270 "*.gba",
271#if defined(USE_LIBZIP) || defined(USE_ZLIB)
272 "*.zip",
273#endif
274#ifdef USE_LZMA
275 "*.7z",
276#endif
277#ifdef USE_ELF
278 "*.elf",
279#endif
280 "*.agb",
281 "*.mb",
282 "*.rom",
283 "*.bin"};
284 formats.append(gbaFormats);
285 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
286#endif
287
288#ifdef M_CORE_GB
289 QStringList gbFormats{
290 "*.gb",
291 "*.gbc",
292 "*.sgb",
293#if defined(USE_LIBZIP) || defined(USE_ZLIB)
294 "*.zip",
295#endif
296#ifdef USE_LZMA
297 "*.7z",
298#endif
299 "*.rom",
300 "*.bin"};
301 formats.append(gbFormats);
302 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
303#endif
304
305 formats.removeDuplicates();
306 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
307 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
308 return filters.join(";;");
309}
310
311QString Window::getFiltersArchive() const {
312 QStringList filters;
313
314 QStringList formats{
315#if defined(USE_LIBZIP) || defined(USE_ZLIB)
316 "*.zip",
317#endif
318#ifdef USE_LZMA
319 "*.7z",
320#endif
321 };
322 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
323 return filters.join(";;");
324}
325
326void Window::selectROM() {
327 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
328 if (!filename.isEmpty()) {
329 setController(m_manager->loadGame(filename), filename);
330 }
331}
332
333#ifdef USE_SQLITE3
334void Window::selectROMInArchive() {
335 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
336 if (filename.isEmpty()) {
337 return;
338 }
339 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
340 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
341 VFile* output = archiveInspector->selectedVFile();
342 QPair<QString, QString> path = archiveInspector->selectedPath();
343 if (output) {
344 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
345 }
346 archiveInspector->close();
347 });
348 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
349 archiveInspector->show();
350}
351
352void Window::addDirToLibrary() {
353 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
354 if (filename.isEmpty()) {
355 return;
356 }
357 m_libraryView->addDirectory(filename);
358}
359#endif
360
361void Window::replaceROM() {
362 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
363 if (!filename.isEmpty()) {
364 m_controller->replaceGame(filename);
365 }
366}
367
368void Window::selectSave(bool temporary) {
369 QStringList formats{"*.sav"};
370 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
371 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
372 if (!filename.isEmpty()) {
373 m_controller->loadSave(filename, temporary);
374 }
375}
376
377void Window::selectState(bool load) {
378 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
379 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
380 if (load) {
381 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
382 if (!filename.isEmpty()) {
383 m_controller->loadState(filename);
384 }
385 } else {
386 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
387 if (!filename.isEmpty()) {
388 m_controller->saveState(filename);
389 }
390 }
391}
392
393void Window::multiplayerChanged() {
394 if (!m_controller) {
395 return;
396 }
397 int attached = 1;
398 MultiplayerController* multiplayer = m_controller->multiplayerController();
399 if (multiplayer) {
400 attached = multiplayer->attached();
401 }
402 for (Action* action : m_nonMpActions) {
403 action->setEnabled(attached < 2);
404 }
405}
406
407void Window::selectPatch() {
408 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
409 if (!filename.isEmpty()) {
410 if (m_controller) {
411 m_controller->loadPatch(filename);
412 } else {
413 m_pendingPatch = filename;
414 }
415 }
416}
417
418void Window::scanCard() {
419 QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
420 for (QString& filename : filenames) {
421 m_controller->scanCard(filename);
422 }
423}
424
425void Window::openView(QWidget* widget) {
426 connect(this, &Window::shutdown, widget, &QWidget::close);
427 widget->setAttribute(Qt::WA_DeleteOnClose);
428 widget->show();
429}
430
431void Window::loadCamImage() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
433 if (!filename.isEmpty()) {
434 m_inputController.loadCamImage(filename);
435 }
436}
437
438void Window::importSharkport() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
440 if (!filename.isEmpty()) {
441 m_controller->importSharkport(filename);
442 }
443}
444
445void Window::exportSharkport() {
446 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
447 if (!filename.isEmpty()) {
448 m_controller->exportSharkport(filename);
449 }
450}
451
452void Window::openSettingsWindow() {
453 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
454#if defined(BUILD_GL) || defined(BUILD_GLES2)
455 if (m_display->supportsShaders()) {
456 settingsWindow->setShaderSelector(m_shaderView.get());
457 }
458#endif
459 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
460 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
461 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
463 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
464 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
465 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
466#ifdef USE_SQLITE3
467 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
468#endif
469 openView(settingsWindow);
470}
471
472void Window::startVideoLog() {
473 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
474 if (!filename.isEmpty()) {
475 m_controller->startVideoLog(filename);
476 }
477}
478
479template <typename T, typename... A>
480std::function<void()> Window::openTView(A... arg) {
481 return [=]() {
482 T* view = new T(arg...);
483 openView(view);
484 };
485}
486
487
488template <typename T, typename... A>
489std::function<void()> Window::openControllerTView(A... arg) {
490 return [=]() {
491 T* view = new T(m_controller, arg...);
492 openView(view);
493 };
494}
495
496#ifdef USE_FFMPEG
497void Window::openVideoWindow() {
498 if (!m_videoView) {
499 m_videoView = new VideoView();
500 if (m_controller) {
501 m_videoView->setController(m_controller);
502 }
503 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
504 }
505 m_videoView->show();
506}
507
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 if (m_controller) {
512 m_gifView->setController(m_controller);
513 }
514 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 m_gdbController->setController(m_controller);
527 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
528 openView(window);
529}
530#endif
531
532#ifdef USE_DEBUGGERS
533void Window::consoleOpen() {
534 if (!m_console) {
535 m_console = new DebuggerConsoleController(this);
536 }
537 DebuggerConsole* window = new DebuggerConsole(m_console);
538 if (m_controller) {
539 m_console->setController(m_controller);
540 }
541 openView(window);
542}
543#endif
544
545void Window::keyPressEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyPressEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 if (m_controller) {
556 m_controller->addKey(key);
557 }
558 event->accept();
559}
560
561void Window::keyReleaseEvent(QKeyEvent* event) {
562 if (event->isAutoRepeat()) {
563 QWidget::keyReleaseEvent(event);
564 return;
565 }
566 GBAKey key = m_inputController.mapKeyboard(event->key());
567 if (key == GBA_KEY_NONE) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 if (m_controller) {
572 m_controller->clearKey(key);
573 }
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent*) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
585 if (m_controller) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 }
592 m_savedScale = factor;
593 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
594 iter.value()->setActive(iter.key() == factor);
595 }
596
597 m_config->setOption("fullscreen", isFullScreen());
598}
599
600void Window::showEvent(QShowEvent* event) {
601 if (m_wasOpened) {
602 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
603 focusCheck();
604 if (m_autoresume) {
605 m_controller->setPaused(false);
606 m_autoresume = false;
607 }
608 }
609 return;
610 }
611 m_wasOpened = true;
612 resizeFrame(m_screenWidget->sizeHint());
613 QVariant windowPos = m_config->getQtOption("windowPos");
614 QRect geom = windowHandle()->screen()->availableGeometry();
615 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
616 move(windowPos.toPoint());
617 } else {
618 QRect rect = frameGeometry();
619 rect.moveCenter(geom.center());
620 move(rect.topLeft());
621 }
622 if (m_fullscreenOnStart) {
623 enterFullScreen();
624 m_fullscreenOnStart = false;
625 }
626 reloadDisplayDriver();
627 setFocus();
628}
629
630void Window::hideEvent(QHideEvent* event) {
631 if (!event->spontaneous()) {
632 return;
633 }
634 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
635 return;
636 }
637 if (!m_controller->isPaused()) {
638 m_autoresume = true;
639 m_controller->setPaused(true);
640 }
641}
642
643void Window::closeEvent(QCloseEvent* event) {
644 emit shutdown();
645 m_config->setQtOption("windowPos", pos());
646
647 if (m_savedScale > 0) {
648 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
649 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
650 }
651 saveConfig();
652 if (m_controller) {
653 event->ignore();
654 m_pendingClose = true;
655 } else {
656 m_display.reset();
657 }
658}
659
660void Window::focusInEvent(QFocusEvent*) {
661 m_display->forceDraw();
662}
663
664void Window::focusOutEvent(QFocusEvent*) {
665}
666
667void Window::dragEnterEvent(QDragEnterEvent* event) {
668 if (event->mimeData()->hasFormat("text/uri-list")) {
669 event->acceptProposedAction();
670 }
671}
672
673void Window::dropEvent(QDropEvent* event) {
674 QString uris = event->mimeData()->data("text/uri-list");
675 uris = uris.trimmed();
676 if (uris.contains("\n")) {
677 // Only one file please
678 return;
679 }
680 QUrl url(uris);
681 if (!url.isLocalFile()) {
682 // No remote loading
683 return;
684 }
685 event->accept();
686 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
687}
688
689void Window::mouseDoubleClickEvent(QMouseEvent* event) {
690 if (event->button() != Qt::LeftButton) {
691 return;
692 }
693 toggleFullScreen();
694}
695
696void Window::enterFullScreen() {
697 if (!isVisible()) {
698 m_fullscreenOnStart = true;
699 return;
700 }
701 if (isFullScreen()) {
702 return;
703 }
704 showFullScreen();
705#ifndef Q_OS_MAC
706 if (m_controller && !m_controller->isPaused()) {
707 menuBar()->hide();
708 }
709#endif
710}
711
712void Window::exitFullScreen() {
713 if (!isFullScreen()) {
714 return;
715 }
716 m_screenWidget->unsetCursor();
717 menuBar()->show();
718 showNormal();
719}
720
721void Window::toggleFullScreen() {
722 if (isFullScreen()) {
723 exitFullScreen();
724 } else {
725 enterFullScreen();
726 }
727}
728
729void Window::gameStarted() {
730 for (Action* action : m_gameActions) {
731 action->setEnabled(true);
732 }
733 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
734 action.value()->setEnabled(m_controller->platform() == action.key());
735 }
736 QSize size = m_controller->screenDimensions();
737 m_screenWidget->setDimensions(size.width(), size.height());
738 m_config->updateOption("lockIntegerScaling");
739 m_config->updateOption("lockAspectRatio");
740 m_config->updateOption("interframeBlending");
741 m_config->updateOption("resampleVideo");
742 m_config->updateOption("showOSD");
743 if (m_savedScale > 0) {
744 resizeFrame(size * m_savedScale);
745 }
746 attachWidget(m_display.get());
747 setFocus();
748
749#ifndef Q_OS_MAC
750 if (isFullScreen()) {
751 menuBar()->hide();
752 }
753#endif
754
755 reloadAudioDriver();
756 multiplayerChanged();
757 updateTitle();
758
759 m_hitUnimplementedBiosCall = false;
760 if (m_config->getOption("showFps", "1").toInt()) {
761 m_fpsTimer.start();
762 m_frameTimer.start();
763 }
764 m_focusCheck.start();
765 if (m_display->underMouse()) {
766 m_screenWidget->setCursor(Qt::BlankCursor);
767 }
768
769 CoreController::Interrupter interrupter(m_controller);
770 mCore* core = m_controller->thread()->core;
771 m_actions.clearMenu("videoLayers");
772 m_actions.clearMenu("audioChannels");
773 const mCoreChannelInfo* videoLayers;
774 const mCoreChannelInfo* audioChannels;
775 size_t nVideo = core->listVideoLayers(core, &videoLayers);
776 size_t nAudio = core->listAudioChannels(core, &audioChannels);
777
778 if (nVideo) {
779 for (size_t i = 0; i < nVideo; ++i) {
780 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
781 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
782 }, "videoLayers");
783 action->setActive(true);
784 }
785 }
786 if (nAudio) {
787 for (size_t i = 0; i < nAudio; ++i) {
788 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
789 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
790 }, "audioChannels");
791 action->setActive(true);
792 }
793 }
794 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
795
796#ifdef USE_DISCORD_RPC
797 DiscordCoordinator::gameStarted(m_controller);
798#endif
799}
800
801void Window::gameStopped() {
802 for (Action* action : m_platformActions) {
803 action->setEnabled(true);
804 }
805 for (Action* action : m_gameActions) {
806 action->setEnabled(false);
807 }
808 setWindowFilePath(QString());
809 detachWidget(m_display.get());
810 setLogo();
811 if (m_display) {
812#ifdef M_CORE_GB
813 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
814#elif defined(M_CORE_GBA)
815 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
816#endif
817 }
818
819 m_actions.clearMenu("videoLayers");
820 m_actions.clearMenu("audioChannels");
821
822 m_fpsTimer.stop();
823 m_focusCheck.stop();
824
825 if (m_audioProcessor) {
826 m_audioProcessor->stop();
827 m_audioProcessor.reset();
828 }
829 m_display->stopDrawing();
830
831 m_controller.reset();
832 updateTitle();
833
834 if (m_pendingClose) {
835 m_display.reset();
836 close();
837 }
838#ifndef Q_OS_MAC
839 menuBar()->show();
840#endif
841
842#ifdef USE_DISCORD_RPC
843 DiscordCoordinator::gameStopped();
844#endif
845
846 emit paused(false);
847}
848
849void Window::gameCrashed(const QString& errorMessage) {
850 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
851 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
852 QMessageBox::Ok, this, Qt::Sheet);
853 crash->setAttribute(Qt::WA_DeleteOnClose);
854 crash->show();
855}
856
857void Window::gameFailed() {
858 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
859 tr("Could not start game."),
860 QMessageBox::Ok, this, Qt::Sheet);
861 fail->setAttribute(Qt::WA_DeleteOnClose);
862 fail->show();
863}
864
865void Window::unimplementedBiosCall(int) {
866 // TODO: Mention which call?
867 if (m_hitUnimplementedBiosCall) {
868 return;
869 }
870 m_hitUnimplementedBiosCall = true;
871
872 QMessageBox* fail = new QMessageBox(
873 QMessageBox::Warning, tr("Unimplemented BIOS call"),
874 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
875 QMessageBox::Ok, this, Qt::Sheet);
876 fail->setAttribute(Qt::WA_DeleteOnClose);
877 fail->show();
878}
879
880void Window::reloadDisplayDriver() {
881 if (m_controller) {
882 m_display->stopDrawing();
883 detachWidget(m_display.get());
884 }
885 m_display = std::unique_ptr<Display>(Display::create(this));
886#if defined(BUILD_GL) || defined(BUILD_GLES2)
887 m_shaderView.reset();
888 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
889#endif
890
891 connect(m_display.get(), &Display::hideCursor, [this]() {
892 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
893 m_screenWidget->setCursor(Qt::BlankCursor);
894 }
895 });
896 connect(m_display.get(), &Display::showCursor, [this]() {
897 m_screenWidget->unsetCursor();
898 });
899
900 const mCoreOptions* opts = m_config->options();
901 m_display->lockAspectRatio(opts->lockAspectRatio);
902 m_display->lockIntegerScaling(opts->lockIntegerScaling);
903 m_display->interframeBlending(opts->interframeBlending);
904 m_display->filter(opts->resampleVideo);
905 m_config->updateOption("showOSD");
906#if defined(BUILD_GL) || defined(BUILD_GLES2)
907 if (opts->shader) {
908 struct VDir* shader = VDirOpen(opts->shader);
909 if (shader && m_display->supportsShaders()) {
910 m_display->setShaders(shader);
911 m_shaderView->refreshShaders();
912 shader->close(shader);
913 }
914 }
915#endif
916
917 if (m_controller) {
918 attachDisplay();
919
920 attachWidget(m_display.get());
921 }
922#ifdef M_CORE_GB
923 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
924#elif defined(M_CORE_GBA)
925 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
926#endif
927}
928
929void Window::reloadAudioDriver() {
930 if (!m_controller) {
931 return;
932 }
933 if (m_audioProcessor) {
934 m_audioProcessor->stop();
935 m_audioProcessor.reset();
936 }
937
938 const mCoreOptions* opts = m_config->options();
939 m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
940 m_audioProcessor->setInput(m_controller);
941 m_audioProcessor->setBufferSamples(opts->audioBuffers);
942 m_audioProcessor->requestSampleRate(opts->sampleRate);
943 m_audioProcessor->start();
944 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
945 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
946 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
947 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
948}
949
950void Window::changeRenderer() {
951 if (!m_controller) {
952 return;
953 }
954 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
955 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
956 if (!proxy) {
957 proxy = std::make_shared<VideoProxy>();
958 }
959 m_display->setVideoProxy(proxy);
960 proxy->attach(m_controller.get());
961
962 int fb = m_display->framebufferHandle();
963 if (fb >= 0) {
964 m_controller->setFramebufferHandle(fb);
965 m_config->updateOption("videoScale");
966 }
967 } else {
968 m_controller->setFramebufferHandle(-1);
969 }
970}
971
972void Window::tryMakePortable() {
973 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
974 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
975 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
976 confirm->setAttribute(Qt::WA_DeleteOnClose);
977 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
978 confirm->show();
979}
980
981void Window::mustRestart() {
982 if (m_mustRestart.isActive()) {
983 return;
984 }
985 m_mustRestart.start();
986 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
987 tr("Some changes will not take effect until the emulator is restarted."),
988 QMessageBox::Ok, this, Qt::Sheet);
989 dialog->setAttribute(Qt::WA_DeleteOnClose);
990 dialog->show();
991}
992
993void Window::recordFrame() {
994 m_frameList.append(m_frameTimer.nsecsElapsed());
995 m_frameTimer.restart();
996}
997
998void Window::showFPS() {
999 if (m_frameList.isEmpty()) {
1000 updateTitle();
1001 return;
1002 }
1003 qint64 total = 0;
1004 for (qint64 t : m_frameList) {
1005 total += t;
1006 }
1007 double fps = (m_frameList.size() * 1e10) / total;
1008 m_frameList.clear();
1009 fps = round(fps) / 10.f;
1010 updateTitle(fps);
1011}
1012
1013void Window::updateTitle(float fps) {
1014 QString title;
1015
1016 if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1017 CoreController::Interrupter interrupter(m_controller);
1018 const NoIntroDB* db = GBAApp::app()->gameDB();
1019 NoIntroGame game{};
1020 uint32_t crc32 = 0;
1021 mCore* core = m_controller->thread()->core;
1022 core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1023 QString filePath = windowFilePath();
1024
1025 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1026 QFileInfo fileInfo(filePath);
1027 title = fileInfo.fileName();
1028 } else {
1029 char gameTitle[17] = { '\0' };
1030 core->getGameTitle(core, gameTitle);
1031 title = gameTitle;
1032
1033#ifdef USE_SQLITE3
1034 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1035 title = QLatin1String(game.name);
1036 }
1037#endif
1038 }
1039
1040 MultiplayerController* multiplayer = m_controller->multiplayerController();
1041 if (multiplayer && multiplayer->attached() > 1) {
1042 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1043 for (Action* action : m_nonMpActions) {
1044 action->setEnabled(false);
1045 }
1046 } else {
1047 for (Action* action : m_nonMpActions) {
1048 action->setEnabled(true);
1049 }
1050 }
1051 }
1052 if (title.isNull()) {
1053 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1054 } else if (fps < 0) {
1055 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1056 } else {
1057 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1058 }
1059}
1060
1061void Window::openStateWindow(LoadSave ls) {
1062 if (m_stateWindow) {
1063 return;
1064 }
1065 MultiplayerController* multiplayer = m_controller->multiplayerController();
1066 if (multiplayer && multiplayer->attached() > 1) {
1067 return;
1068 }
1069 bool wasPaused = m_controller->isPaused();
1070 m_stateWindow = new LoadSaveState(m_controller);
1071 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1072 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1073 detachWidget(m_stateWindow);
1074 m_stateWindow = nullptr;
1075 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1076 });
1077 if (!wasPaused) {
1078 m_controller->setPaused(true);
1079 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1080 if (m_controller) {
1081 m_controller->setPaused(false);
1082 }
1083 });
1084 }
1085 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1086 m_stateWindow->setMode(ls);
1087 updateFrame();
1088#ifndef Q_OS_MAC
1089 menuBar()->show();
1090#endif
1091 attachWidget(m_stateWindow);
1092}
1093
1094void Window::setupMenu(QMenuBar* menubar) {
1095 installEventFilter(m_shortcutController);
1096
1097 menubar->clear();
1098 m_actions.addMenu(tr("&File"), "file");
1099
1100 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1101
1102#ifdef USE_SQLITE3
1103 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1104 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1105#endif
1106
1107 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1108 this->selectSave(false);
1109 }, "file");
1110 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1111 this->selectSave(true);
1112 }, "file");
1113
1114 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1115
1116#ifdef M_CORE_GBA
1117 m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1118 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1119 }, "file");
1120#endif
1121
1122 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1123#ifdef M_CORE_GBA
1124 Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1125 m_platformActions.insert(PLATFORM_GBA, scanCard);
1126#endif
1127
1128 addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1129
1130 m_actions.addMenu(tr("Recent"), "mru", "file");
1131 m_actions.addSeparator("file");
1132
1133 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1134 m_actions.addSeparator("file");
1135
1136 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1137 this->openStateWindow(LoadSave::LOAD);
1138 }, "file", QKeySequence("F10"));
1139 m_nonMpActions.append(loadState);
1140
1141 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1142 this->selectState(true);
1143 }, "file");
1144 m_nonMpActions.append(loadStateFile);
1145
1146 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1147 this->openStateWindow(LoadSave::SAVE);
1148 }, "file", QKeySequence("Shift+F10"));
1149 m_nonMpActions.append(saveState);
1150
1151 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1152 this->selectState(false);
1153 }, "file");
1154 m_nonMpActions.append(saveStateFile);
1155
1156 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1157 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1158
1159 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1160 m_controller->loadState();
1161 }, "quickLoad");
1162 m_nonMpActions.append(quickLoad);
1163
1164 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1165 m_controller->saveState();
1166 }, "quickSave");
1167 m_nonMpActions.append(quickSave);
1168
1169 m_actions.addSeparator("quickLoad");
1170 m_actions.addSeparator("quickSave");
1171
1172 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1173 m_nonMpActions.append(undoLoadState);
1174
1175 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1176 m_nonMpActions.append(undoSaveState);
1177
1178 m_actions.addSeparator("quickLoad");
1179 m_actions.addSeparator("quickSave");
1180
1181 for (int i = 1; i < 10; ++i) {
1182 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1183 m_controller->loadState(i);
1184 }, "quickLoad", QString("F%1").arg(i));
1185 m_nonMpActions.append(quickLoad);
1186
1187 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1188 m_controller->saveState(i);
1189 }, "quickSave", QString("Shift+F%1").arg(i));
1190 m_nonMpActions.append(quickSave);
1191 }
1192
1193 m_actions.addSeparator("file");
1194 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1195
1196#ifdef M_CORE_GBA
1197 m_actions.addSeparator("file");
1198 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1199 m_platformActions.insert(PLATFORM_GBA, importShark);
1200
1201 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1202 m_platformActions.insert(PLATFORM_GBA, exportShark);
1203#endif
1204
1205 m_actions.addSeparator("file");
1206 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1207 GBAApp::app()->newWindow();
1208 }, "file");
1209
1210#ifndef Q_OS_MAC
1211 m_actions.addSeparator("file");
1212#endif
1213
1214 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1215
1216#ifndef Q_OS_MAC
1217 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1218#endif
1219
1220 m_actions.addMenu(tr("&Emulation"), "emu");
1221 addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1222 addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1223 addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1224
1225 m_actions.addSeparator("emu");
1226
1227 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1228 if (m_controller) {
1229 m_controller->setPaused(paused);
1230 } else {
1231 m_pendingPause = paused;
1232 }
1233 }, "emu", QKeySequence("Ctrl+P"));
1234 connect(this, &Window::paused, pause, &Action::setActive);
1235
1236 addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1237
1238 m_actions.addSeparator("emu");
1239
1240 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1241 if (m_controller) {
1242 m_controller->setFastForward(held);
1243 }
1244 }, "emu", QKeySequence(Qt::Key_Tab));
1245
1246 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1247 m_controller->forceFastForward(value);
1248 }, "emu", QKeySequence("Shift+Tab"));
1249
1250 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1251 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1252 ffspeed->connect([this](const QVariant&) {
1253 reloadConfig();
1254 }, this);
1255 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1256 ffspeed->setValue(QVariant(-1.0f));
1257 m_actions.addSeparator("fastForwardSpeed");
1258 for (int i = 2; i < 11; ++i) {
1259 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1260 }
1261 m_config->updateOption("fastForwardRatio");
1262
1263 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1264 if (m_controller) {
1265 m_controller->setRewinding(held);
1266 }
1267 }, "emu", QKeySequence("`"));
1268 m_nonMpActions.append(rewindHeld);
1269
1270 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1271 m_controller->rewind();
1272 }, "emu", QKeySequence("~"));
1273 m_nonMpActions.append(rewind);
1274
1275 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1276 m_controller->rewind(1);
1277 }, "emu", QKeySequence("Ctrl+B"));
1278 m_nonMpActions.append(frameRewind);
1279
1280 ConfigOption* videoSync = m_config->addOption("videoSync");
1281 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1282 videoSync->connect([this](const QVariant&) {
1283 reloadConfig();
1284 }, this);
1285 m_config->updateOption("videoSync");
1286
1287 ConfigOption* audioSync = m_config->addOption("audioSync");
1288 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1289 audioSync->connect([this](const QVariant&) {
1290 reloadConfig();
1291 }, this);
1292 m_config->updateOption("audioSync");
1293
1294 m_actions.addSeparator("emu");
1295
1296 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1297 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1298 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1299 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1300 m_inputController.setLuminanceLevel(10);
1301 }, "solar");
1302 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1303 m_inputController.setLuminanceLevel(0);
1304 }, "solar");
1305
1306 m_actions.addSeparator("solar");
1307 for (int i = 0; i <= 10; ++i) {
1308 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1309 m_inputController.setLuminanceLevel(i);
1310 }, "solar");
1311 }
1312
1313#ifdef M_CORE_GB
1314 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1315 PrinterView* view = new PrinterView(m_controller);
1316 openView(view);
1317 m_controller->attachPrinter();
1318 }, "emu");
1319 m_platformActions.insert(PLATFORM_GB, gbPrint);
1320#endif
1321
1322#ifdef M_CORE_GBA
1323 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1324 m_platformActions.insert(PLATFORM_GBA, bcGate);
1325#endif
1326
1327 m_actions.addMenu(tr("Audio/&Video"), "av");
1328 m_actions.addMenu(tr("Frame size"), "frame", "av");
1329 for (int i = 1; i <= 8; ++i) {
1330 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1331 Action* setSize = m_frameSizes[i];
1332 showNormal();
1333 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1334 if (m_controller) {
1335 size = m_controller->screenDimensions();
1336 }
1337 size *= i;
1338 m_savedScale = i;
1339 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1340 resizeFrame(size);
1341 setSize->setActive(true);
1342 }, "frame");
1343 setSize->setExclusive(true);
1344 if (m_savedScale == i) {
1345 setSize->setActive(true);
1346 }
1347 m_frameSizes[i] = setSize;
1348 }
1349 QKeySequence fullscreenKeys;
1350#ifdef Q_OS_WIN
1351 fullscreenKeys = QKeySequence("Alt+Return");
1352#else
1353 fullscreenKeys = QKeySequence("Ctrl+F");
1354#endif
1355 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1356
1357 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1358 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1359 lockAspectRatio->connect([this](const QVariant& value) {
1360 if (m_display) {
1361 m_display->lockAspectRatio(value.toBool());
1362 }
1363 if (m_controller) {
1364 m_screenWidget->setLockAspectRatio(value.toBool());
1365 }
1366 }, this);
1367 m_config->updateOption("lockAspectRatio");
1368
1369 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1370 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1371 lockIntegerScaling->connect([this](const QVariant& value) {
1372 if (m_display) {
1373 m_display->lockIntegerScaling(value.toBool());
1374 }
1375 if (m_controller) {
1376 m_screenWidget->setLockIntegerScaling(value.toBool());
1377 }
1378 }, this);
1379 m_config->updateOption("lockIntegerScaling");
1380
1381 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1382 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1383 interframeBlending->connect([this](const QVariant& value) {
1384 if (m_display) {
1385 m_display->interframeBlending(value.toBool());
1386 }
1387 }, this);
1388 m_config->updateOption("interframeBlending");
1389
1390 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1391 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1392 resampleVideo->connect([this](const QVariant& value) {
1393 if (m_display) {
1394 m_display->filter(value.toBool());
1395 }
1396 if (m_controller) {
1397 m_screenWidget->filter(value.toBool());
1398 }
1399 }, this);
1400 m_config->updateOption("resampleVideo");
1401
1402 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1403 ConfigOption* skip = m_config->addOption("frameskip");
1404 skip->connect([this](const QVariant&) {
1405 reloadConfig();
1406 }, this);
1407 for (int i = 0; i <= 10; ++i) {
1408 skip->addValue(QString::number(i), i, &m_actions, "skip");
1409 }
1410 m_config->updateOption("frameskip");
1411
1412 m_actions.addSeparator("av");
1413
1414 ConfigOption* mute = m_config->addOption("mute");
1415 mute->addBoolean(tr("Mute"), &m_actions, "av");
1416 mute->connect([this](const QVariant& value) {
1417 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1418 reloadConfig();
1419 }, this);
1420
1421 m_actions.addMenu(tr("FPS target"),"target", "av");
1422 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1423 QMap<double, Action*> fpsTargets;
1424 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1425 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1426 }
1427 m_actions.addSeparator("target");
1428 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1429 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1430
1431 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1432 reloadConfig();
1433 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1434 bool enableSignals = iter.value()->blockSignals(true);
1435 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1436 iter.value()->blockSignals(enableSignals);
1437 }
1438 }, this);
1439 m_config->updateOption("fpsTarget");
1440
1441 m_actions.addSeparator("av");
1442
1443#ifdef USE_PNG
1444 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1445 m_controller->screenshot();
1446 }, "av", tr("F12"));
1447#endif
1448
1449#ifdef USE_FFMPEG
1450 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1451 addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1452#endif
1453
1454 m_actions.addSeparator("av");
1455 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1456 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1457
1458 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1459
1460 m_actions.addMenu(tr("&Tools"), "tools");
1461 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1462
1463 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1464 if (!m_overrideView) {
1465 m_overrideView = std::make_unique<OverrideView>(m_config);
1466 if (m_controller) {
1467 m_overrideView->setController(m_controller);
1468 }
1469 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1470 }
1471 m_overrideView->show();
1472 m_overrideView->recheck();
1473 }, "tools");
1474
1475 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1476 if (!m_sensorView) {
1477 m_sensorView = std::make_unique<SensorView>(&m_inputController);
1478 if (m_controller) {
1479 m_sensorView->setController(m_controller);
1480 }
1481 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1482 }
1483 m_sensorView->show();
1484 }, "tools");
1485
1486 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1487
1488 m_actions.addSeparator("tools");
1489 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1490
1491#ifdef USE_DEBUGGERS
1492 m_actions.addSeparator("tools");
1493 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1494#ifdef USE_GDB_STUB
1495 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1496 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1497#endif
1498#endif
1499 m_actions.addSeparator("tools");
1500
1501 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1502 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1503 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1504 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1505
1506#ifdef M_CORE_GBA
1507 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1508 if (!m_frameView) {
1509 m_frameView = new FrameView(m_controller);
1510 connect(this, &Window::shutdown, this, [this]() {
1511 if (m_frameView) {
1512 m_frameView->close();
1513 }
1514 });
1515 connect(m_frameView, &QObject::destroyed, this, [this]() {
1516 m_frameView = nullptr;
1517 });
1518 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1519 }
1520 m_frameView->show();
1521 }, "tools");
1522 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1523#endif
1524
1525 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1526 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1527
1528#ifdef M_CORE_GBA
1529 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1530 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1531#endif
1532
1533 m_actions.addSeparator("tools");
1534 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1535 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1536 m_controller->endVideoLog();
1537 }, "tools");
1538
1539 ConfigOption* skipBios = m_config->addOption("skipBios");
1540 skipBios->connect([this](const QVariant&) {
1541 reloadConfig();
1542 }, this);
1543
1544 ConfigOption* useBios = m_config->addOption("useBios");
1545 useBios->connect([this](const QVariant&) {
1546 reloadConfig();
1547 }, this);
1548
1549 ConfigOption* buffers = m_config->addOption("audioBuffers");
1550 buffers->connect([this](const QVariant&) {
1551 reloadConfig();
1552 }, this);
1553
1554 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1555 sampleRate->connect([this](const QVariant&) {
1556 reloadConfig();
1557 }, this);
1558
1559 ConfigOption* volume = m_config->addOption("volume");
1560 volume->connect([this](const QVariant&) {
1561 reloadConfig();
1562 }, this);
1563
1564 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1565 volumeFf->connect([this](const QVariant&) {
1566 reloadConfig();
1567 }, this);
1568
1569 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1570 muteFf->connect([this](const QVariant&) {
1571 reloadConfig();
1572 }, this);
1573
1574 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1575 rewindEnable->connect([this](const QVariant&) {
1576 reloadConfig();
1577 }, this);
1578
1579 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1580 rewindBufferCapacity->connect([this](const QVariant&) {
1581 reloadConfig();
1582 }, this);
1583
1584 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1585 allowOpposingDirections->connect([this](const QVariant&) {
1586 reloadConfig();
1587 }, this);
1588
1589 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1590 saveStateExtdata->connect([this](const QVariant&) {
1591 reloadConfig();
1592 }, this);
1593
1594 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1595 loadStateExtdata->connect([this](const QVariant&) {
1596 reloadConfig();
1597 }, this);
1598
1599 ConfigOption* preload = m_config->addOption("preload");
1600 preload->connect([this](const QVariant& value) {
1601 m_manager->setPreload(value.toBool());
1602 }, this);
1603 m_config->updateOption("preload");
1604
1605 ConfigOption* showFps = m_config->addOption("showFps");
1606 showFps->connect([this](const QVariant& value) {
1607 if (!value.toInt()) {
1608 m_fpsTimer.stop();
1609 updateTitle();
1610 } else if (m_controller) {
1611 m_fpsTimer.start();
1612 m_frameTimer.start();
1613 }
1614 }, this);
1615
1616 ConfigOption* showOSD = m_config->addOption("showOSD");
1617 showOSD->connect([this](const QVariant& value) {
1618 if (m_display) {
1619 m_display->showOSDMessages(value.toBool());
1620 }
1621 }, this);
1622
1623 ConfigOption* videoScale = m_config->addOption("videoScale");
1624 videoScale->connect([this](const QVariant& value) {
1625 if (m_display) {
1626 m_display->setVideoScale(value.toInt());
1627 }
1628 }, this);
1629
1630 ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1631 dynamicTitle->connect([this](const QVariant&) {
1632 updateTitle();
1633 }, this);
1634
1635 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1636
1637 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1638 if (m_controller) {
1639 mCheatPressButton(m_controller->cheatDevice(), held);
1640 }
1641 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1642
1643 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1644 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1645 if (m_controller) {
1646 m_controller->setAutofire(GBA_KEY_A, held);
1647 }
1648 }, "autofire");
1649 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1650 if (m_controller) {
1651 m_controller->setAutofire(GBA_KEY_B, held);
1652 }
1653 }, "autofire");
1654 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1655 if (m_controller) {
1656 m_controller->setAutofire(GBA_KEY_L, held);
1657 }
1658 }, "autofire");
1659 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1660 if (m_controller) {
1661 m_controller->setAutofire(GBA_KEY_R, held);
1662 }
1663 }, "autofire");
1664 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1665 if (m_controller) {
1666 m_controller->setAutofire(GBA_KEY_START, held);
1667 }
1668 }, "autofire");
1669 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1670 if (m_controller) {
1671 m_controller->setAutofire(GBA_KEY_SELECT, held);
1672 }
1673 }, "autofire");
1674 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1675 if (m_controller) {
1676 m_controller->setAutofire(GBA_KEY_UP, held);
1677 }
1678 }, "autofire");
1679 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1680 if (m_controller) {
1681 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1682 }
1683 }, "autofire");
1684 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1685 if (m_controller) {
1686 m_controller->setAutofire(GBA_KEY_DOWN, held);
1687 }
1688 }, "autofire");
1689 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1690 if (m_controller) {
1691 m_controller->setAutofire(GBA_KEY_LEFT, held);
1692 }
1693 }, "autofire");
1694
1695 for (Action* action : m_gameActions) {
1696 action->setEnabled(false);
1697 }
1698
1699 m_shortcutController->rebuildItems();
1700 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1701}
1702
1703void Window::attachWidget(QWidget* widget) {
1704 m_screenWidget->layout()->addWidget(widget);
1705 m_screenWidget->unsetCursor();
1706 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1707}
1708
1709void Window::detachWidget(QWidget* widget) {
1710 m_screenWidget->layout()->removeWidget(widget);
1711}
1712
1713void Window::appendMRU(const QString& fname) {
1714 int index = m_mruFiles.indexOf(fname);
1715 if (index >= 0) {
1716 m_mruFiles.removeAt(index);
1717 }
1718 m_mruFiles.prepend(fname);
1719 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1720 m_mruFiles.removeLast();
1721 }
1722 updateMRU();
1723}
1724
1725void Window::clearMRU() {
1726 m_mruFiles.clear();
1727 updateMRU();
1728}
1729
1730void Window::updateMRU() {
1731 m_actions.clearMenu("mru");
1732 int i = 0;
1733 for (const QString& file : m_mruFiles) {
1734 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1735 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1736 setController(m_manager->loadGame(file), file);
1737 }, "mru", QString("Ctrl+%1").arg(i));
1738 ++i;
1739 }
1740 m_config->setMRU(m_mruFiles);
1741 m_config->write();
1742 m_actions.addSeparator("mru");
1743 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1744
1745 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1746}
1747
1748Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1749 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1750 if (m_controller) {
1751 function();
1752 }
1753 }, menu, shortcut);
1754 m_gameActions.append(action);
1755 return action;
1756}
1757
1758template<typename T, typename V>
1759Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1760 return addGameAction(visibleName, name, [this, obj, method]() {
1761 (obj->*method)();
1762 }, menu, shortcut);
1763}
1764
1765template<typename V>
1766Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1767 return addGameAction(visibleName, name, [this, method]() {
1768 (m_controller.get()->*method)();
1769 }, menu, shortcut);
1770}
1771
1772Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1773 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1774 if (m_controller) {
1775 function(value);
1776 }
1777 }, menu, shortcut);
1778 m_gameActions.append(action);
1779 return action;
1780}
1781
1782void Window::focusCheck() {
1783 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1784 return;
1785 }
1786 if (QGuiApplication::focusWindow() && m_autoresume) {
1787 m_controller->setPaused(false);
1788 m_autoresume = false;
1789 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1790 m_autoresume = true;
1791 m_controller->setPaused(true);
1792 }
1793}
1794
1795void Window::updateFrame() {
1796 QPixmap pixmap;
1797 pixmap.convertFromImage(m_controller->getPixels());
1798 m_screenWidget->setPixmap(pixmap);
1799 emit paused(true);
1800}
1801
1802void Window::setController(CoreController* controller, const QString& fname) {
1803 if (!controller) {
1804 return;
1805 }
1806 if (m_pendingClose) {
1807 return;
1808 }
1809
1810 if (m_controller) {
1811 m_controller->stop();
1812 QTimer::singleShot(0, this, [this, controller, fname]() {
1813 setController(controller, fname);
1814 });
1815 return;
1816 }
1817 if (!fname.isEmpty()) {
1818 setWindowFilePath(fname);
1819 appendMRU(fname);
1820 }
1821
1822 if (!m_display) {
1823 reloadDisplayDriver();
1824 }
1825
1826 m_controller = std::shared_ptr<CoreController>(controller);
1827 m_inputController.recalibrateAxes();
1828 m_controller->setInputController(&m_inputController);
1829 m_controller->setLogger(&m_log);
1830
1831 connect(this, &Window::shutdown, [this]() {
1832 if (!m_controller) {
1833 return;
1834 }
1835 m_controller->stop();
1836 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1837 });
1838
1839 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1840 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1841 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1842 {
1843 connect(m_controller.get(), &CoreController::stopping, [this]() {
1844 m_controller.reset();
1845 });
1846 }
1847 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1848 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1849
1850#ifndef Q_OS_MAC
1851 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1852 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1853 if(isFullScreen()) {
1854 menuBar()->hide();
1855 }
1856 });
1857#endif
1858
1859 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1860 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1861 emit paused(false);
1862 });
1863 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1864 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1865 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1866 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1867 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1868
1869#ifdef USE_GDB_STUB
1870 if (m_gdbController) {
1871 m_gdbController->setController(m_controller);
1872 }
1873#endif
1874
1875#ifdef USE_DEBUGGERS
1876 if (m_console) {
1877 m_console->setController(m_controller);
1878 }
1879#endif
1880
1881#ifdef USE_FFMPEG
1882 if (m_gifView) {
1883 m_gifView->setController(m_controller);
1884 }
1885
1886 if (m_videoView) {
1887 m_videoView->setController(m_controller);
1888 }
1889#endif
1890
1891 if (m_sensorView) {
1892 m_sensorView->setController(m_controller);
1893 }
1894
1895 if (m_overrideView) {
1896 m_overrideView->setController(m_controller);
1897 }
1898
1899 if (!m_pendingPatch.isEmpty()) {
1900 m_controller->loadPatch(m_pendingPatch);
1901 m_pendingPatch = QString();
1902 }
1903
1904 attachDisplay();
1905 m_controller->loadConfig(m_config);
1906 m_controller->start();
1907
1908 if (!m_pendingState.isEmpty()) {
1909 m_controller->loadState(m_pendingState);
1910 m_pendingState = QString();
1911 }
1912
1913 if (m_pendingPause) {
1914 m_controller->setPaused(true);
1915 m_pendingPause = false;
1916 }
1917}
1918
1919void Window::attachDisplay() {
1920 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1921 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1922 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1923 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1924 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1925 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1926 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1927 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1928 connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1929 m_display->startDrawing(m_controller);
1930}
1931
1932void Window::setLogo() {
1933 m_screenWidget->setPixmap(m_logo);
1934 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1935 m_screenWidget->setLockIntegerScaling(false);
1936 m_screenWidget->setLockAspectRatio(true);
1937 m_screenWidget->filter(true);
1938 m_screenWidget->unsetCursor();
1939}
1940
1941WindowBackground::WindowBackground(QWidget* parent)
1942 : QWidget(parent)
1943{
1944 setLayout(new QStackedLayout());
1945 layout()->setContentsMargins(0, 0, 0, 0);
1946}
1947
1948void WindowBackground::setPixmap(const QPixmap& pmap) {
1949 m_pixmap = pmap;
1950 update();
1951}
1952
1953void WindowBackground::setSizeHint(const QSize& hint) {
1954 m_sizeHint = hint;
1955}
1956
1957QSize WindowBackground::sizeHint() const {
1958 return m_sizeHint;
1959}
1960
1961void WindowBackground::setDimensions(int width, int height) {
1962 m_aspectWidth = width;
1963 m_aspectHeight = height;
1964}
1965
1966void WindowBackground::setLockIntegerScaling(bool lock) {
1967 m_lockIntegerScaling = lock;
1968}
1969
1970void WindowBackground::setLockAspectRatio(bool lock) {
1971 m_lockAspectRatio = lock;
1972}
1973
1974void WindowBackground::filter(bool filter) {
1975 m_filter = filter;
1976}
1977
1978void WindowBackground::paintEvent(QPaintEvent* event) {
1979 QWidget::paintEvent(event);
1980 const QPixmap& logo = pixmap();
1981 QPainter painter(this);
1982 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1983 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1984 QSize s = size();
1985 QSize ds = s;
1986 if (m_lockAspectRatio) {
1987 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1988 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1989 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1990 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1991 }
1992 }
1993 if (m_lockIntegerScaling) {
1994 if (ds.width() >= m_aspectWidth) {
1995 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1996 }
1997 if (ds.height() >= m_aspectHeight) {
1998 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1999 }
2000 }
2001 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2002 QRect full(origin, ds);
2003 painter.drawPixmap(full, logo);
2004}