CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27 - Undo-able savestate loading and saving
28 - Controller profiles now store shortcut settings
29 - Default controller profiles for several common controllers
30 - Libretro now supports BIOS and rumble
31 - Implement BIOS call Stop, for sleep mode
32Bugfixes:
33 - ARM7: Fix SWI and IRQ timings
34 - GBA Audio: Force audio FIFOs to 32-bit
35 - GBA Memory: Improve Thumb open bus behavior
36 - VFS: Fix resource leaks if some allocations fail
37 - Video: Fix an issue with very long filenames
38 - GBA Video: Blended sprites should never have other effects applied
39 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
40 - Qt: Better cleanup when a game crashes
41 - Qt: Fix open ROM dialog filtering for archive formats
42 - ARM7: Fix Thumb MUL timing
43 - Qt: Cap the maximum number of multiplayer windows
44 - Qt: Fix maximum year in sensor override
45 - GBA: Cap audio FIFO read size during deserialization
46 - GBA: Check for corrupted savestates when loading
47 - GBA: Check for improperly sized savestates when loading
48 - GBA: Check for savestates made from differently sized ROMs
49 - GBA Video: Fix out-of-bounds tiles in mosaic
50 - GBA Memory: Fix potential DMA issue when loading a savestate
51 - GBA Audio: Fix audio pitch changing when adjusting buffer size
52 - SDL: Fix SDL build when OpenGL is missing
53 - ARM7: Fix timing of multiplies to use N cycles
54 - GBA: Fix calls to endian-independent loadstores
55 - GBA Video: Fix windows not affecting sprites
56 - VFS: Fix line-reading to return proper values
57 - GBA Memory: Fix load/store multiple video memory waitstates
58 - GBA: Fix timing of reading from timer registers
59 - Util: Allow loading IPS patches that grow the ROM
60 - GBA Audio: Fix sample order in audio channel 3
61 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
62 - ARM7: ARMHotplugDetach should call deinit
63 - Qt: Fix window being too tall after exiting fullscreen
64 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
65 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
66 - Qt: Fix analog buttons not getting unmapped
67Misc:
68 - Qt: Handle saving input settings better
69 - Debugger: Free watchpoints in addition to breakpoints
70 - Qt: Move GL frame drawing back onto its own thread
71 - GBA: Add status log level
72 - GBA Thread: Add functionality for running callbacks on the GBA thread
73 - Qt: Fast forward (held) option moved from Other to Emulation menu
74 - All: Add --help flag for command line programs
75 - Qt: Show version info in window title
76 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
77 - GBA SIO: Add a dummy driver for Normal mode
78 - GBA: GBARewind now returns how many states it has rewound
79 - All: Enable static linking for Windows
80 - All: Enable static linking for OS X
81 - Qt: Migrate multiplayer window handling into GBAApp
82 - Qt: Unified file opening and saving with last location
83 - Qt: Fix windows being resizable when they shouldn't have been
84 - Qt: Only hide cursor in full screen
85 - Perf: Ability to load savestates immediately on launch
86 - Qt: Replace pause-after-frame mutex with an atomic
87 - Util: Allow disabling the threading code entirely
88 - GBA: SIO logging layer
89 - Qt: Add application icon and XDG desktop files
90 - GBA Thread: Split GBASync into a separate file
91 - SDL: Properly check for initialization
92 - SDL: Clean up initialization functions
93 - All: Threads are now named
94 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
95 - Qt: Don't save window size when entering fullscreen
96 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
97 - GBA Video: Refactor software renderer into separate files
98 - ARM7: Add emulation for Undefined CPU mode
99 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
100 - ARM7: Reduce the size of the Thumb instruction table
101 - GBA: Don't include GBACLIDebugger struct unless needed
102 - SDL: Clean up GL context
103 - GBA Audio: Implement audio reset for channels A/B
104 - GBA Hardware: Backport generic RTC source into core
105 - All: Proper handling of Unicode file paths
106 - GBA Video: Slightly optimize mode 0 mosaic rendering
107 - VFS: Add sync method to force syncing with backing
108 - GBA: Savedata is now synced shortly after data finishes being written
109 - GBA Input: Allow axes and buttons to be mapped to the same key
110 - GBA BIOS: Stub out SoundBias
111 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
112
1130.2.1: (2015-05-13)
114Bugfixes:
115 - All: Fix sanitize-deb script not cleaning up after itself
116 - All: Fix dependencies for libavcodec on Debian-derived platforms
117 - ARM7: Handle writeback for PC in addressing modes 2 and 3
118 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
119 - ARM7: Fix ARM multiply instructions when PC is a destination register
120 - Debugger: Fix use-after-free in breakpoint clearing code
121 - Debugger: Fix boundary conditions in tab completion
122 - GBA: Fix timers not updating timing when writing to only the reload register
123 - GBA: Fix rewind boundary conditions
124 - GBA: Add initial I/O register settings for background matrix registers
125 - GBA: Fix hang when loading a savestate if sync to video is enabled
126 - GBA: Handle out-of-bounds I/O access
127 - GBA: Fix bounds-checking on EEPROM access
128 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
129 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
130 - GBA Memory: Allow SRAM to be 64kB
131 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
132 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
133 - GBA Video: Fix second frame mode 5
134 - Perf: Fix race condition if a game crashes immediately on start
135 - Qt: Fix Display object leak when closing a window
136 - Qt: Fix .deb dependencies
137 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
138 - Qt: Fix window not regaining focus after exiting savestate window
139 - Qt: Fix regression where video would not record if the game had already started
140 - Qt: Fix potential crash if a gamepad causes focus to change
141 - Qt: Fix controller axis querying
142 - Qt: Fix multiplayer windows opening as the wrong size
143 - Qt: Fix controllers sometimes not loading the right profile
144 - SDL: Fix boundary conditions for joystick adjustments
145 - SDL: Allocate properly sized input maps
146 - SDL: Fix potential build issues when Qt and SDL2 are in use
147 - Util: Fix resource leak in UTF-8 handling code
148 - Util: Fix a null-pointer issue when attempting to delete a key
149 - VFS: Fix resource leaks if some allocations fail
150 - Video: Fix an issue with very long filenames
151Misc:
152 - GBA Memory: Soft-crash if jumping past the end of a ROM
153 - Qt: Show multiplayer numbers in window title
154 - Qt: Solar sensor can have shortcuts set
155
1560.2.0: (2015-04-03)
157Features:
158 - Support for gamepad axes, e.g. analog sticks or triggers
159 - Add scale presets for up to 6x
160 - Settings window
161 - Bilinear resampling option
162 - Add option to skip BIOS start screen
163 - List of recently opened games
164 - Support for games using the Solar Sensor
165 - Better audio resampling via blip-buf
166 - Game Pak overrides dialog for setting savetype and sensor values
167 - Support for games using the tilt sensor
168 - Remappable shortcuts for keyboard and gamepad
169 - Rewinding of emulation
170 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
171 - Support IPv6
172 - Save directory of last loaded file
173 - Support BPS patches
174 - Automatically detect and optimize out idle loops
175 - Configurable game overrides
176 - Support loading 7-Zip files
177 - Drag and drop game loading
178 - Cheat code support
179 - Runtime configurable audio driver
180 - Libretro core for use with RetroArch and other front-ends
181 - Controller profiles for setting different bindings for different controllers
182 - Ability to lock aspect ratio
183 - Local link cable support
184 - Ability to switch which game controller is in use per instance
185 - Ability to prevent opposing directional input
186 - Warning dialog if an unimplemented BIOS feature is called
187 - Debugger: Add CLI "frame", frame advance command
188 - Debugger: Add CLI functions for writing to memory
189 - Debugger: Add CLI functions for examining memory regions
190 - Debugger: Add CLI function for writing a register
191Bugfixes:
192 - ARM7: Extend prefetch by one stage
193 - ARM7: Fix cycle counting for loads
194 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
195 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
196 - GBA: Initialize gba.sync to null
197 - GBA: Fix timer initialization
198 - GBA Audio: Support 16-bit writes to FIFO audio
199 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
200 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
201 - GBA BIOS: Fix BIOS prefetch after reset
202 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
203 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
204 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
205 - GBA Memory: Fix I cycles that had been moved to ARM7 core
206 - GBA Memory: Fix cycle counting for 32-bit load/stores
207 - GBA RR: Fix fallthrough error when reading tags from a movie
208 - GBA Thread: Fix possible hang when loading an archive
209 - GBA Thread: Fix possible deadlock in video sync
210 - Perf: Fix crash when the GBA thread fails to start
211 - Qt: Fix crash starting a GDB stub if a game isn't loaded
212 - Qt: Fix crash when adjusting settings after closing a game
213 - Qt: Fix crash when starting GDB stub after closing a game
214 - Qt: Fix patch loading while a game is running
215 - Qt: Fix crash when loading a game after stopping GDB server
216 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
217 - Qt: Fix crash when attempting to pause if a game is not running
218 - SDL: Properly clean up if a game doesn't launch
219 - Util: Fix sockets on Windows
220Misc:
221 - All: Enable link-time optimization
222 - Debugger: Watchpoints now work on STM/LDM instructions
223 - Debugger: Clean up GDB stub network interfacing
224 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
225 - Debugger: Merge Thumb BL instructions when disassembling
226 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
227 - Debugger: Watchpoints now report address watched (fixes #68)
228 - Debugger: Add support for soft breakpoints
229 - Debugger: Make I/O register names be addresses instead of values
230 - Debugger: Rename read/write commands
231 - GBA: Improve accuracy of event timing
232 - GBA: Add API for getting Configuration structs for overrides and input
233 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
234 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
235 - GBA: Move A/V stream interface into core
236 - GBA: Savestates now take into account savedata state machines (fixes #109)
237 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
238 - GBA Memory: Simplify memory API and use fixed bus width
239 - GBA Thread: Make GBASyncWaitFrameStart time out
240 - GBA Video: Start video at the last scanline instead of the first
241 - Qt: Optimize logo drawing
242 - Qt: Move frame upload back onto main thread
243 - Qt: Remember window position
244 - Qt: Double-clicking on the window toggles full screen
245 - Util: Use proper locale for reading and writing float values
246
2470.1.1: (2015-01-24)
248Bugfixes:
249 - ARM7: Fix LDM writeback to a register already written
250 - GBA: Fix timers 2 and 3 updating incorrectly
251 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
252 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
253 - GBA Audio: Properly initialize audio FIFO channels
254 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
255 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
256 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
257 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
258 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
259 - GBA BIOS: Fix HuffUnComp boundary conditions
260 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
261 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
262 - GBA Memory: Filter out top nybble of DMA addresses
263 - GBA Memory: Properly bounds-check VRAM accesses
264 - GBA Memory: Fix initial DMA state
265 - GBA Thread: Allow halted games to exit cleanly
266 - GBA Video: Fix blend issues with obscured middle layers
267 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
268 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
269 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
270 - GBA Video: Fix sprite boundary conditions with mosaic
271 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
272 - Qt: Fix issue with set frame sizes being the wrong height
273 - Qt: Fix emulator crashing when full screen if a game is not running
274 - Qt: Fix window focus issues
275 - Qt: Properly set default video recording settings
276 - Qt: Fix a race condition when a game crashes immediately
277 - Qt: Fix some cases where key mapping can break if focus is adjusted
278 - Qt: Fix crash if a game pauses before any frames are shown
279 - Debugger: Negative PC-relative loads now properly subtract the offset
280 - Debugger: Align PC-relative loads in Thumb
281 - Debugger: Fix watchpoints triggering too late
282 - Debugger: Fix binary print putting spaces between digits
283 - Video: Ensure FFmpeg encoder has audio frames
284 - Video: Fix uncompressed PCM audio recording
285 - Video: Fix FFmpeg crashing when the file extension is wrong
286 - Util: Fix SOCKET_FAILED macro
287Misc:
288 - GBA: Exit cleanly on FATAL if the port supports it
289 - GBA Memory: Implement 16- and 32-bit loads from SRAM
290 - Qt: Disable sync to video by default
291 - Qt: Handle a game crash without crashing
292 - Qt: Set default log level to FATAL, ERROR and WARN
293 - Qt: Clarify some phrasing in the menus
294 - Qt: Clear active buttons when focus is lost
295
2960.1.0: (2014-12-13)
297 - Initial release